قديم 2019-11-02, 09:26 AM
المشاركة #2  
salahsayed
  • غير متواجد
افتراضي رد: بخصوص البرفكشن
Up

قديم 2019-11-02, 09:44 AM
المشاركة #3  
Tefa
  • غير متواجد
افتراضي رد: بخصوص البرفكشن
رجاء عدم وضع اكثر من مشكله

و رجاء توضيح عايز تصلح بتاعت البرفكشن ولا تصلح الان بي سي
في حالة الان بي سي
وضح الان بي سي الي فيه المشكله
في حالة برفكشن كلاس Perfection.cs

قديم 2019-11-02, 11:14 AM
المشاركة #4  
salahsayed
  • غير متواجد
افتراضي رد: بخصوص البرفكشن
رجاء عدم وضع اكثر من مشكله

و رجاء توضيح عايز تصلح بتاعت البرفكشن ولا تصلح الان بي سي
في حالة الان بي سي
وضح الان بي سي الي فيه المشكله
في حالة برفكشن كلاس Perfection.cs
انا اسف علي المشاكل الكتير بس انا في البرفكشن مش عارف ايه الي بايظ اصلا بس انا مش عايز الانبسي اصلا انا عايز الناس تضيف البرفكشن من المكان الي في الصورة ده ياريت حل من فضلك

وحكاية الدونيشن دي انا الي عايز ان الاميل يرفع من الدونيشن مش من الانبسي وعايز بيرفع Silver بس مش عايز يرفع بي cps

قديم 2019-11-02, 11:52 AM
المشاركة #5  
Mostafa Shalby
  • غير متواجد
افتراضي رد: بخصوص البرفكشن
بخصوص الدونيشن

هتخش علي

Nobility.cs

ابحث عن


كود:
case NobilityInfo.Donate:

وهتغيرة بدة

كود بلغة HTML:
    case NobilityInfo.Donate:
                    {
                        if (client.Trade.InTrade)
                            return;
                        if (client.Entity.DonateTime)
                            return;
                        ulong silvers = information.dwParam;
                        bool newDonator = false;
                        client.NobilityInformation.Gender = (byte)(client.Entity.Body % 10);
                        if (client.NobilityInformation.Donation == 0)
                            newDonator = true;
                        if (information.MoneyType == 1)
                        {
                            ulong cps = silvers / 50000;
                            if (client.Entity.ConquerPoints >= cps)
                            {
                                client.Entity.ConquerPoints -= (uint)cps;
                                client.NobilityInformation.Donation += silvers;
                            }
                        }
                        else
                        {
                            if (client.Entity.Money >= silvers)
                            {
                                client.Entity.Money -= (uint)silvers;
                                client.NobilityInformation.Donation += silvers;
                            }
                        }

                        if (!Board.ContainsKey(client.Entity.UID) && client.NobilityInformation.Donation == silvers && newDonator)
                        {
                            Board.Add(client.Entity.UID, client.NobilityInformation);
                            try
                            {
                                Database.NobilityTable.InsertNobilityInformation(client.NobilityInformation);
                            }
                            catch
                            {
                                Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                            }
                        }
                        else
                        {
                            Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation);
                        }
                        Sort(client.Entity.UID);
                        break;
                    }
وبكدا انشاء الله الدونيشن هيشتغل معاك تمام

قديم 2019-11-02, 05:58 PM
المشاركة #6  
salahsayed
  • غير متواجد
افتراضي رد: بخصوص البرفكشن
بخصوص الدونيشن

هتخش علي

nobility.cs

ابحث عن


كود:
case nobilityinfo.donate:

وهتغيرة بدة

كود بلغة HTML:
    case nobilityinfo.donate:
                    {
                        if (client.trade.intrade)
                            return;
                        if (client.entity.donatetime)
                            return;
                        ulong silvers = information.dwparam;
                        bool newdonator = false;
                        client.nobilityinformation.gender = (byte)(client.entity.body % 10);
                        if (client.nobilityinformation.donation == 0)
                            newdonator = true;
                        if (information.moneytype == 1)
                        {
                            ulong cps = silvers / 50000;
                            if (client.entity.conquerpoints >= cps)
                            {
                                client.entity.conquerpoints -= (uint)cps;
                                client.nobilityinformation.donation += silvers;
                            }
                        }
                        else
                        {
                            if (client.entity.money >= silvers)
                            {
                                client.entity.money -= (uint)silvers;
                                client.nobilityinformation.donation += silvers;
                            }
                        }

                        if (!board.containskey(client.entity.uid) && client.nobilityinformation.donation == silvers && newdonator)
                        {
                            board.add(client.entity.uid, client.nobilityinformation);
                            try
                            {
                                database.nobilitytable.insertnobilityinformation(client.nobilityinformation);
                            }
                            catch
                            {
                                database.nobilitytable.updatenobilityinformation(client.nobilityinformation);
                            }
                        }
                        else
                        {
                            database.nobilitytable.updatenobilityinformation(client.nobilityinformation);
                        }
                        sort(client.entity.uid);
                        break;
                    }
وبكدا انشاء الله الدونيشن هيشتغل معاك تمام
برضو مشتغلتش ممكن تبعتلي الملف كامل

قديم 2019-11-02, 11:36 PM
المشاركة #7  
Tefa
  • غير متواجد
افتراضي رد: بخصوص البرفكشن
ارفع الكلاسات التاليه

Nobility.cs
Perfection.cs

قديم 2019-11-03, 12:02 PM
المشاركة #8  
salahsayed
  • غير متواجد
افتراضي رد: بخصوص البرفكشن
ارفع الكلاسات التاليه

Nobility.cs
Perfection.cs
https://uptobox.com/h9ypayt3h8cf
https://uptobox.com/vitcnmrc1jd2
هما دول الملفين ويريت لو تعرف موقع ارفع عليه الملفات احسن من ده تقولي عليه

قديم 2019-11-04, 08:58 AM
المشاركة #9  
Tefa
  • غير متواجد
افتراضي رد: بخصوص البرفكشن
/واقع الرفع
up.top4top.net - https://pastebin.com/


جرب تبدل كلاس برفكشن ب ده

كود:
using ProtoBuf;
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Collections.Concurrent;
using System.Text;
using KhaledMohamed;
using KhaledMohamed.Database;
using System.Threading.Tasks;

namespace 
KhaledMohamed.Network.GamePackets
{
    public class 
MsgUserAbilityScore
    
{
        public 
MsgUserAbilityScore() { }
        public 
MsgUserAbilityScoreProto Info;
        [
ProtoContract]
        public class 
MsgUserAbilityScoreProto
        
{
            [
ProtoMember(1IsRequired true)]
            public 
uint ActionId;
            [
ProtoMember(2IsRequired true)]
            public 
uint UID;
            [
ProtoMember(3IsRequired true)]
            public 
uint Level;
            [
ProtoMember(4IsRequired true)]
            public 
Scores[] Scores;
        }
        [
ProtoContract]
        public class 
Scores
        
{
            [
ProtoMember(1IsRequired true)]
            public 
uint Type;
            [
ProtoMember(2IsRequired true)]
            public 
uint Score;
        }
        public static 
ConcurrentDictionary<uintGame.EntityRankingList;
        public 
void GetRankingList()
        {
            
RankingList = new ConcurrentDictionary<uintGame.Entity>();
            
using (var cmd = new MySqlCommand(MySqlCommandType.SELECT).Select("entities"))
            
using (var reader = new MySqlReader(cmd))
            {
                while (
reader.Read())
                {
                    if (
reader.ReadUInt32("TotalPerfectionScore") < 20000) continue;
                    
Game.Entity client = new Game.Entity(Game.EntityFlag.Entityfalse);
                    
client.Name reader.ReadString("Name");
                    
client.UID reader.ReadUInt32("UID");
                    
client.Level reader.ReadByte("Level");
                    
client.Class = reader.ReadByte("Class");
                    
client.Body reader.ReadUInt16("Body");
                    
client.Face reader.ReadUInt16("Face");
                    
client.GuildID reader.ReadUInt16("GuildID");
                    
client.TotalPerfectionScore reader.ReadUInt32("TotalPerfectionScore");
                    if (
reader.ReadString("Wardrobe") != "")
                    {
                        if (
reader.ReadString("Wardrobe").Contains("~"))
                        {
                            var 
wing reader.ReadString("Wardrobe").Split('~')[0];
                            
int type Convert.ToInt32(wing.Split('-')[0]);
                            
int id Convert.ToInt32(wing.Split('-')[1]);
                            
client.EquippedWing StorageManager.Wing<int>(typeid);
                            var 
title reader.ReadString("Wardrobe").Split('~')[1];
                            
int type2 Convert.ToInt32(title.Split('-')[0]);
                            
int id2 Convert.ToInt32(title.Split('-')[1]);
                            
client.EquippedTitle StorageManager.Title<int>(type2id2);
                        }
                    }
                    
RankingList.Add(client.UIDKernel.GamePool.ContainsKey(client.UID) ? Kernel.GamePool[client.UID].Entity client);
                }
            }
        }
        public 
bool Read(byte[] packet)
        {
            try
            {
                var 
mypkt = new byte[packet.Length 4];
                Array.
Copy(packet4mypkt0mypkt.Length);
                
using (var memoryStream = new MemoryStream(packet))
                {
                    
Info Serializer.DeserializeWithLengthPrefix<MsgUserAbilityScoreProto>(memoryStreamPrefixStyle.Fixed32);
                }
            }
            catch (
Exception e)
            {
                
Console.WriteLine(e.ToString());
                return 
false;
            }
            return 
true;
        }
        public 
void SendScore(Client.GameState clientClient.GameState Observer)
        {
            var 
packet = new MsgUserAbilityScoreProto();
            
packet.ActionId 0;
            
packet.UID client.Entity.UID;
            
packet.Level client.Entity.Level;
            
packet.Scores = new Scores[20];
            for (
int i 0packet.Scores.Lengthi++)
            {
                
byte Type = (byte)(1);
                
packet.Scores[i] = new Scores();
                
packet.Scores[i].Type Type;
                
packet.Scores[i].Score GetScoreValue(clientType);
            }


            var 
proto Kernel.FinalizeProtoBuf(packet3253);
            
Observer.Send(proto);
        }
        public 
uint GetScoreValue(Client.GameState clientuint Type)
        {
            
uint Score 0;
            if (
Type == 1Score = (uint)MsgUserAbilityScore.CalculatePerfectionJiangPoints(client);
            if (
Type == 2Score = (uint)MsgUserAbilityScore.CalculatePerfectionChiPoints(client);
            if (
Type == 3Score = (uint)(client.Entity.InnerPower != null client.Entity.InnerPower.TotalScore 0);
            if (
Type == 4Score client.Equipment.GetFullEquipmentEnchantPoints;
            if (
Type == 5Score = (uint)(client.Entity.Level 140 client.Entity.Level 20 client.Entity.Level 25);
            if (
Type == 6Score client.Equipment.GetFullEquipmentPerfecetionLevelPoints;
            if (
Type == 7Score = (uint)((client.Entity.Vitality client.Entity.Atributes client.Entity.Spirit client.Entity.Strength client.Entity.Agility) * 5);
            if (
Type == 8Score = (uint)(client.Entity.Reborn 1000);
            if (
Type == 9Score client.Equipment.GetFullEquipmentEnumPoints;
            if (
Type == 10Score client.Equipment.GetFullEquipmentSocketPoints;
            if (
Type == 11Score client.Equipment.GetFullEquipmentGemPoints;
            if (
Type == 12Score client.Equipment.GetFullEquipmentRefinePoints;
            if (
Type == 13Score client.Equipment.GetFullEquipmentPlusPoints;
            if (
Type == 14Score client.Equipment.GetFullEquipmentSoulPoints;
            if (
Type == 15Score client.Equipment.GetFullEquipmentBlessPoints;
            if (
Type == 16Score CalculateSubClassPoints(client);
            if (
Type == 17Score Database.WardrobeTable.PerfectionPoints(clienttrue);
            if (
Type == 18Score Database.WardrobeTable.PerfectionPoints(clientfalse);
            if (
Type == 19Score = (uint)((uint)client.Entity.NobilityRank 1000);
            if (
Type == 20Score client.Equipment.GetFullEquipmentLevelPoints;
            return 
Score;
        }
        public 
void Handle(Client.GameState client)
        {
            switch (
Info.ActionId)
            {
                case 
1://Observ
                    
{
                        if (
Kernel.GamePool.ContainsKey(Info.UID))
                        {
                            
SendScore(clientclient);
                            
SendScore(Kernel.GamePool[Info.UID], client);
                        }
                        else
                        {
                            
client.Send(Kernel.FinalizeProtoBuf(new MsgUserAbilityScoreProto()
                            {
                                
ActionId 1,
                                
UID 0
                            
}, 3253));
                        }
                        break;
                    }
            }
        }
        public static 
int CalculatePerfectionChiPoints(Client.GameState client)
        {
            if (
client == null || client.ChiData == null || client.ChiData.Powers == null)
                return 
0;

            
int Point 0;
            for (
int i 04i++)
            {
                if (
client.ChiData.Powers.Count 1) break;
                
Point += ((client.ChiData.Powers[0].Attributes[i].Value Game.Enums.ChiMaxValues(client.ChiData.Powers[0].Attributes[i].Type)) * 100) * 60;
            }
            for (
int i 04i++)
            {
                if (
client.ChiData.Powers.Count 2) break;
                
Point += ((client.ChiData.Powers[1].Attributes[i].Value Game.Enums.ChiMaxValues(client.ChiData.Powers[1].Attributes[i].Type)) * 100) * 60;
            }
            for (
int i 04i++)
            {
                if (
client.ChiData.Powers.Count 3) break;
                
Point += ((client.ChiData.Powers[2].Attributes[i].Value Game.Enums.ChiMaxValues(client.ChiData.Powers[2].Attributes[i].Type)) * 100) * 60;
            }
            for (
int i 04i++)
            {
                if (
client.ChiData.Powers.Count 4) break;
                
Point += ((client.ChiData.Powers[3].Attributes[i].Value Game.Enums.ChiMaxValues(client.ChiData.Powers[3].Attributes[i].Type)) * 100) * 60;
            }
            return 
Point;
        }
        
/*public static int CalculatePerfectionChiPoints(Client.GameState client)
        {
            int Point = 0;
            for (int i = 0; i < 4; i++)
            {
                if (client.ChiData.Powers.Count < 1) break;
                Point += ((client.ChiData.Powers[0].Attributes[i].Value / Game.Enums.ChiMaxValues(client.ChiData.Powers[0].Attributes[i].Type)) * 100) * 60;
            }
            for (int i = 0; i < 4; i++)
            {
                if (client.ChiData.Powers.Count < 2) break;
                Point += ((client.ChiData.Powers[1].Attributes[i].Value / Game.Enums.ChiMaxValues(client.ChiData.Powers[1].Attributes[i].Type)) * 100) * 60;
            }
            for (int i = 0; i < 4; i++)
            {
                if (client.ChiData.Powers.Count < 3) break;
                Point += ((client.ChiData.Powers[2].Attributes[i].Value / Game.Enums.ChiMaxValues(client.ChiData.Powers[2].Attributes[i].Type)) * 100) * 60;
            }
            for (int i = 0; i < 4; i++)
            {
                if (client.ChiData.Powers.Count < 4) break;
                Point += ((client.ChiData.Powers[3].Attributes[i].Value / Game.Enums.ChiMaxValues(client.ChiData.Powers[3].Attributes[i].Type)) * 100) * 60;
            }
            return Point;
        }*/
        
public static int CalculatePerfectionJiangPoints(Client.GameState client)
        {
            
int Points 0;
            if (
client.Entity.MyJiang != null)
            {
                if (
client.Entity.MyJiang.Inner_Strength == 0) return Points;
                if (
client.Entity.MyJiang.Inner_Strength <= 16200Points = (int)(client.Entity.MyJiang.Inner_Strength 0.3);
                else if (
client.Entity.MyJiang.Inner_Strength <= 40500Points = (int)(client.Entity.MyJiang.Inner_Strength 0.33);
                else if (
client.Entity.MyJiang.Inner_Strength <= 60750Points = (int)(client.Entity.MyJiang.Inner_Strength 0.36);
                else if (
client.Entity.MyJiang.Inner_Strength <= 72000Points = (int)(client.Entity.MyJiang.Inner_Strength 0.40);
                else if (
client.Entity.MyJiang.Inner_Strength <= 79200Points = (int)(client.Entity.MyJiang.Inner_Strength 0.45);
                else if (
client.Entity.MyJiang.Inner_Strength <= 80800Points = (int)(client.Entity.MyJiang.Inner_Strength 0.50);
                else if (
client.Entity.MyJiang.Inner_Strength <= 81000Points = (int)(client.Entity.MyJiang.Inner_Strength 0.60);
            }
            return 
Points;
        }
        public static 
uint CalculateSubClassPoints(Client.GameState client)
        {
            
uint Points 0;
            if (
client.Entity.SubClasses.Classes != null)
            {
                foreach (var 
sub in client.Entity.SubClasses.Classes.Values)
                {
                    if (
sub == null) continue;
                    
Points += (uint)(sub.Level == 1000 sub.Level 100);
                }
            }
            return 
Points;
        }
        public static 
uint CalculatePerfectionItemPoints(ConquerItem item)
        {
            
uint Points 50;
            if (
item == null || !Database.ConquerItemInformation.BaseInformations.ContainsKey(item.ID)) return 50;
            
#region Plus
            
if (!Network.PacketHandler.IsTwoHand(item.ID))
            {
                if (
item.Plus == 1Points += 200;
                if (
item.Plus == 2Points += 600;
                if (
item.Plus == 3Points += 1200;
                if (
item.Plus == 4Points += 1800;
                if (
item.Plus == 5Points += 2600;
                if (
item.Plus == 6Points += 3500;
                if (
item.Plus == 7Points += 4800;
                if (
item.Plus == 8Points += 5800;
                if (
item.Plus == 9Points += 6800;
                if (
item.Plus == 10Points += 7800;
                if (
item.Plus == 11Points += 8800;
                if (
item.Plus == 12Points += 10000;
            }
            else
            {
                if (
item.Plus == 1Points += 400;
                if (
item.Plus == 2Points += 1200;
                if (
item.Plus == 3Points += 2400;
                if (
item.Plus == 4Points += 3600;
                if (
item.Plus == 5Points += 5200;
                if (
item.Plus == 6Points += 7000;
                if (
item.Plus == 7Points += 9600;
                if (
item.Plus == 8Points += 11600;
                if (
item.Plus == 9Points += 13600;
                if (
item.Plus == 10Points += 15600;
                if (
item.Plus == 11Points += 17600;
                if (
item.Plus == 12Points += 20000;
            }
            
#endregion
            #region Quality
            
if (!Network.PacketHandler.IsTwoHand(item.ID))
            {
                if (
item.ID 10 == 9Points += 500;
                if (
item.ID 10 == 8Points += 300;
                if (
item.ID 10 == 7Points += 200;
                if (
item.ID 10 == 6Points += 100;
                if (
item.ID 10 && item.ID 10 6Points += 50;
            }
            else
            {
                if (
item.ID 10 == 9Points += 1000;
                if (
item.ID 10 == 8Points += 600;
                if (
item.ID 10 == 7Points += 400;
                if (
item.ID 10 == 6Points += 200;
                if (
item.ID 10 && item.ID 10 6Points += 100;
            }
            
#endregion
            #region Soul
            
if (!Network.PacketHandler.IsTwoHand(item.ID))
            {
                if (
item.Purification.PurificationLevel == 1Points += 100;
                if (
item.Purification.PurificationLevel == 2Points += 300;
                if (
item.Purification.PurificationLevel == 3Points += 500;
                if (
item.Purification.PurificationLevel == 4Points += 800;
                if (
item.Purification.PurificationLevel == 5Points += 1200;
                if (
item.Purification.PurificationLevel == 6Points += 1600;
                if (
item.Purification.PurificationLevel == 7Points += 2000;
            }
            else
            {
                if (
item.Purification.PurificationLevel == 1Points += 200;
                if (
item.Purification.PurificationLevel == 2Points += 600;
                if (
item.Purification.PurificationLevel == 3Points += 1000;
                if (
item.Purification.PurificationLevel == 4Points += 1600;
                if (
item.Purification.PurificationLevel == 5Points += 2400;
                if (
item.Purification.PurificationLevel == 6Points += 3200;
                if (
item.Purification.PurificationLevel == 7Points += 4000;
            }
            
#endregion
            #region Bless
            
if (!Network.PacketHandler.IsTwoHand(item.ID))
            {
                
Points += (uint)(item.Bless 100);
            }
            else
            {
                
Points += (uint)(item.Bless 200);
            }
            
#region Refine
            
if (!Network.PacketHandler.IsTwoHand(item.ID))
            {
                if (
item.ExtraEffect.EffectLevel == 1Points += 100;
                if (
item.ExtraEffect.EffectLevel == 2Points += 400;
                if (
item.ExtraEffect.EffectLevel == 3Points += 800;
                if (
item.ExtraEffect.EffectLevel == 4Points += 1200;
                if (
item.ExtraEffect.EffectLevel == 5Points += 1600;
                if (
item.ExtraEffect.EffectLevel == 6Points += 2000;
            }
            else
            {
                if (
item.ExtraEffect.EffectLevel == 1Points += 200;
                if (
item.ExtraEffect.EffectLevel == 2Points += 800;
                if (
item.ExtraEffect.EffectLevel == 3Points += 1600;
                if (
item.ExtraEffect.EffectLevel == 4Points += 2400;
                if (
item.ExtraEffect.EffectLevel == 5Points += 3200;
                if (
item.ExtraEffect.EffectLevel == 6Points += 4000;
            }
            
#endregion
            #endregion
            #region Level
            
if (!Network.PacketHandler.IsTwoHand(item.ID))
            {
                var 
lvl = (uint)Database.ConquerItemInformation.BaseInformations[item.ID].Level;
                if (
lvl <= 120)
                    
Points += lvl 3;
                else if (
lvl <= 130)
                    
Points += lvl 5;
                else if (
lvl <= 140)
                    
Points += lvl 6;
            }
            else
            {
                var 
lvl = (uint)Database.ConquerItemInformation.BaseInformations[item.ID].Level;
                if (
lvl <= 120)
                    
Points += lvl 6;
                else if (
lvl <= 130)
                    
Points += lvl 10;
                else if (
lvl <= 140)
                    
Points += lvl 12;
            }
            
#endregion
            #region Gem
            
if (!Network.PacketHandler.IsTwoHand(item.ID))
            {
                if (
item.SocketOne != (Game.Enums.Gem)0)
                {
                    if (
item.SocketOne2 10 == 1Points += 200;
                    if (
item.SocketOne2 10 == 2Points += 500;
                    if (
item.SocketOne2 10 == 3Points += 800;
                }
                if (
item.SocketTwo != (Game.Enums.Gem)0)
                {
                    if (
item.SocketTwo2 10 == 1Points += 200;
                    if (
item.SocketTwo2 10 == 2Points += 500;
                    if (
item.SocketTwo2 10 == 3Points += 800;
                }
            }
            else
            {
                if (
item.SocketOne != (Game.Enums.Gem)0)
                {
                    if (
item.SocketOne2 10 == 1Points += 400;
                    if (
item.SocketOne2 10 == 2Points += 1000;
                    if (
item.SocketOne2 10 == 3Points += 1600;
                }
                if (
item.SocketTwo != (Game.Enums.Gem)0)
                {
                    if (
item.SocketTwo2 10 == 1Points += 400;
                    if (
item.SocketTwo2 10 == 2Points += 1000;
                    if (
item.SocketTwo2 10 == 3Points += 1600;
                }
            }
            
#endregion
            #region Stars
            
if (item.Stars >= 1Points += 180;
            if (
item.Stars >= 2Points += 180;
            if (
item.Stars >= 3Points += 180;
            if (
item.Stars >= 4Points += 180;
            if (
item.Stars >= 5Points += 180;
            if (
item.Stars >= 6Points += 180;
            if (
item.Stars >= 7Points += 180;
            if (
item.Stars >= 8Points += 180;
            if (
item.Stars >= 9Points += 180;
            if (
item.Stars >= 10Points += 2380;
            if (
item.Stars >= 11Points += 400;
            if (
item.Stars >= 12Points += 400;
            if (
item.Stars >= 13Points += 400;
            if (
item.Stars >= 14Points += 400;
            if (
item.Stars >= 15Points += 400;
            if (
item.Stars >= 16Points += 400;
            if (
item.Stars >= 17Points += 400;
            if (
item.Stars >= 18Points += 400;
            if (
item.Stars >= 19Points += 5150;
            if (
item.Stars >= 20Points += 650;
            if (
item.Stars >= 21Points += 650;
            if (
item.Stars >= 22Points += 650;
            if (
item.Stars >= 23Points += 650;
            if (
item.Stars >= 24Points += 650;
            if (
item.Stars >= 25Points += 650;
            if (
item.Stars >= 26Points += 650;
            if (
item.Stars >= 27Points += 650;
            if (
item.Stars >= 28Points += 100;
            if (
item.Stars >= 29Points += 100;
            if (
item.Stars >= 30Points += 100;
            if (
item.Stars >= 31Points += 100;
            if (
item.Stars >= 32Points += 100;
            if (
item.Stars >= 33Points += 100;
            if (
item.Stars >= 34Points += 100;
            if (
item.Stars >= 35Points += 100;
            if (
item.Stars >= 36Points += 100;
            if (
item.Stars >= 37Points += 100;
            if (
item.Stars >= 38Points += 100;
            if (
item.Stars >= 39Points += 100;
            if (
item.Stars >= 40Points += 100;
            if (
item.Stars >= 41Points += 100;
            if (
item.Stars >= 42Points += 100;
            if (
item.Stars >= 43Points += 100;
            if (
item.Stars >= 44Points += 100;
            if (
item.Stars >= 45Points += 100;
            if (
item.Stars >= 46Points += 100;
            if (
item.Stars >= 47Points += 100;
            if (
item.Stars >= 48Points += 100;
            if (
item.Stars >= 49Points += 100;
            if (
item.Stars >= 50Points += 100;
            if (
item.Stars >= 51Points += 100;
            if (
item.Stars >= 52Points += 100;
            if (
item.Stars >= 53Points += 100;
            if (
item.Stars >= 54Points += 100;
            if (
Network.PacketHandler.IsTwoHand(item.ID))
            {
                if (
item.Stars >= 1Points += 180;
                if (
item.Stars >= 2Points += 180;
                if (
item.Stars >= 3Points += 180;
                if (
item.Stars >= 4Points += 180;
                if (
item.Stars >= 5Points += 180;
                if (
item.Stars >= 6Points += 180;
                if (
item.Stars >= 7Points += 180;
                if (
item.Stars >= 8Points += 180;
                if (
item.Stars >= 9Points += 180;
                if (
item.Stars >= 10Points += 2380;
                if (
item.Stars >= 11Points += 400;
                if (
item.Stars >= 12Points += 400;
                if (
item.Stars >= 13Points += 400;
                if (
item.Stars >= 14Points += 400;
                if (
item.Stars >= 15Points += 400;
                if (
item.Stars >= 16Points += 400;
                if (
item.Stars >= 17Points += 400;
                if (
item.Stars >= 18Points += 400;
                if (
item.Stars >= 19Points += 5150;
                if (
item.Stars >= 20Points += 650;
                if (
item.Stars >= 21Points += 650;
                if (
item.Stars >= 22Points += 650;
                if (
item.Stars >= 23Points += 650;
                if (
item.Stars >= 24Points += 650;
                if (
item.Stars >= 25Points += 650;
                if (
item.Stars >= 26Points += 650;
                if (
item.Stars >= 27Points += 650;
                if (
item.Stars >= 28Points += 100;
                if (
item.Stars >= 29Points += 100;
                if (
item.Stars >= 30Points += 100;
                if (
item.Stars >= 31Points += 100;
                if (
item.Stars >= 32Points += 100;
                if (
item.Stars >= 33Points += 100;
                if (
item.Stars >= 34Points += 100;
                if (
item.Stars >= 35Points += 100;
                if (
item.Stars >= 36Points += 100;
                if (
item.Stars >= 37Points += 100;
                if (
item.Stars >= 38Points += 100;
                if (
item.Stars >= 39Points += 100;
                if (
item.Stars >= 40Points += 100;
                if (
item.Stars >= 41Points += 100;
                if (
item.Stars >= 42Points += 100;
                if (
item.Stars >= 43Points += 100;
                if (
item.Stars >= 44Points += 100;
                if (
item.Stars >= 45Points += 100;
                if (
item.Stars >= 46Points += 100;
                if (
item.Stars >= 47Points += 100;
                if (
item.Stars >= 48Points += 100;
                if (
item.Stars >= 49Points += 100;
                if (
item.Stars >= 50Points += 100;
                if (
item.Stars >= 51Points += 100;
                if (
item.Stars >= 52Points += 100;
                if (
item.Stars >= 53Points += 100;
                if (
item.Stars >= 54Points += 100;
            }
            
#endregion
            #region Socket
            
if (!Network.PacketHandler.IsTwoHand(item.ID))
            {
                if (
item.SocketOne != (Game.Enums.Gem)0Points += 1000;
                if (
item.SocketTwo != (Game.Enums.Gem)0Points += 2500;
            }
            else
            {
                if (
item.SocketOne != (Game.Enums.Gem)0Points += 2000;
                if (
item.SocketTwo != (Game.Enums.Gem)0Points += 5000;
            }
            
#endregion
            #region Enchant
            
if (!Network.PacketHandler.IsTwoHand(item.ID))
            {
                var 
enc = (uint)(item.Enchant);
                if (
enc != 0)
                {
                    if (
enc <= 200Points += enc 1;
                    if (
enc <= 240Points += (uint)(enc 1.3);
                    if (
enc <= 254Points += (uint)(enc 1.6);
                    if (
enc <= 255Points += enc 2;
                }
            }
            else
            {
                var 
enc = (uint)(item.Enchant);
                if (
enc != 0)
                {
                    if (
enc <= 200Points += enc 2;
                    if (
enc <= 240Points += (uint)(enc 2.6);
                    if (
enc <= 254Points += (uint)(enc 3.2);
                    if (
enc <= 255Points += enc 4;
                }
            }
            
#endregion
            
return Points;
        }
    }
    public class 
MsgItemRefineOpt
    
{
        public 
MsgItemRefineOpt() { }
        public 
MsgItemRefineOptProto Info;
        public 
MsgItemRefineOptProto2 Info2;
        [
ProtoContract]
        public class 
MsgItemRefineOptProto
        
{
            [
ProtoMember(1IsRequired true)]
            public 
uint ActionId;
            [
ProtoMember(2IsRequired true)]
            public 
uint ItemUID;
            [
ProtoMember(3IsRequired true)]
            public 
string Signature;
            [
ProtoMember(4IsRequired true)]
            public 
uint ItemPlusUID;
        }
        [
ProtoContract]
        public class 
MsgItemRefineOptProto2
        
{
            [
ProtoMember(1IsRequired true)]
            public 
uint ItemUID;
            [
ProtoMember(2IsRequired true)]
            public 
uint EntityUID;
            [
ProtoMember(3IsRequired true)]
            public 
uint Stars;
            [
ProtoMember(4IsRequired true)]
            public 
uint Progress;
            [
ProtoMember(5IsRequired true)]
            public 
uint OwnerUID;
            [
ProtoMember(6IsRequired true)]
            public 
string OwnerName;
        }
        public 
double GetPerfectionProgress(uint value)
        {
            return (
value 1.25);
        }
        public 
uint GetPerfectionProgress(ConquerItem item)
        {
            if (
item.Stars == 0) return 30;
            if (
item.Stars == 1) return 60;
            if (
item.Stars == 2) return 100;
            if (
item.Stars == 3) return 200;
            if (
item.Stars == 4) return 350;
            if (
item.Stars == 5) return 600;
            if (
item.Stars == 6) return 1000;
            if (
item.Stars == 7) return 1500;
            if (
item.Stars == 8) return 2300;
            if (
item.Stars == 9) return 3500;
            if (
item.Stars == 10) return 5000;
            if (
item.Stars == 11) return 6500;
            if (
item.Stars == 12) return 8000;
            if (
item.Stars == 13) return 9500;
            if (
item.Stars == 14) return 11000;
            return 
12000;
        }
        public 
uint GetPlusStonePoints(uint value)
        {
            if (
value == 3009000) return 10;
            if (
value == 3009001) return 100;
            if (
value == 3009002) return 1000;
            if (
value == 3009003) return 10000;
            if (
value == 730001 || value == 1) return 10;
            if (
value == 730002 || value == 2) return 40;
            if (
value == 730003 || value == 3) return 120;
            if (
value == 730004 || value == 4) return 360;
            if (
value == 730005 || value == 5) return 1080;
            if (
value == 730006 || value == 6) return 3240;
            if (
value == 730007 || value == 7) return 9720;
            if (
value == 730008 || value == 8) return 29160;
            if (
value == 9) return 87480;
            if (
value == 10) return 90180;
            if (
value == 11) return 95680;
            if (
value == 12) return 104680;
            return 
0;
        }
        public 
uint GetTransferCost(Network.GamePackets.ConquerItem item)
        {
            if (
item.Stars == 2) return 30;
            if (
item.Stars == 3) return 70;
            if (
item.Stars == 4) return 150;
            if (
item.Stars == 5) return 300;
            if (
item.Stars == 6) return 500;
            if (
item.Stars == 7) return 800;
            if (
item.Stars == 8) return 1100;
            if (
item.Stars >= 9) return 1500;
            return 
10;
        }
        public 
void Handle(Client.GameState clientbyte[] myPacket)
        {
            try
            {
                switch (
Info.ActionId)
                {
                    case 
0://Temper
                        
{
                            
#region Minors
                            
var packet2 = new byte[myPacket.Length 4];
                            Array.
Copy(myPacket4packet20packet2.Length);
                            var 
variable Kernel.Read7BitEncodedInt(packet2).SelectMany(System.BitConverter.GetBytes).ToArray();
                            var 
variable2 = new byte[variable.Length 8];
                            Array.
Copy(variable8variable20variable.Length 8);
                            var 
MinorsCount = (variable2.Length 4);
                            
uint[] Minors = new uint[MinorsCount];
                            
byte x 0;
                            for (
int i 0MinorsCounti++)
                            {
                                
Minors[i] = BitConverter.ToUInt32(variable2x);
                                
+= 4;
                            }
                            
#endregion
                            
if (Minors != null)
                            {
                                
ConquerItem Item;
                                if (
client.Equipment.TryGetItem(Info.ItemUIDout Item))
                                {
                                    foreach (var 
minor in Minors)
                                    {
                                        
ConquerItem ItemPlus;
                                        if (
client.Inventory.TryGetItem(minorout ItemPlus))
                                        {
                                           
// if (ItemPlus.ID == 730001
                                           //|| ItemPlus.ID == 730002
                                           //|| ItemPlus.ID == 730003
                                           //|| ItemPlus.ID == 730004
                                           //|| ItemPlus.ID == 730005
                                           //|| ItemPlus.ID == 730006
                                           //|| ItemPlus.ID == 730007
                                           //|| ItemPlus.ID == 730008) { client.MessageBox("You can't temp the perfection with a stone "); return; }
                                           // if (ItemPlus.ID == 300000) { client.MessageBox("You can't temp the perfection with a steed "); return; }
                                            
Item.PerfectionProgress += GetPlusStonePoints(ItemPlus.ID == 300000 ItemPlus.Plus ItemPlus.ID)/*Database.PerfectionTable.CostList[ItemPlus.ID].Progress*/;
                                            
client.Inventory.Remove(minorGame.Enums.ItemUse.Removetrue);
                                        }
                                    }
                                    while (
Item.PerfectionProgress >= GetPerfectionProgress(Item)/*Database.PerfectionTable.UpgradeList.Where(i => i.Stars == (Item.Stars + 1)).FirstOrDefault().Progress*/)
                                    {
                                        
Item.PerfectionProgress -= GetPerfectionProgress(Item)/*Database.PerfectionTable.UpgradeList.Where(i => i.Stars == (Item.Stars + 1)).FirstOrDefault().Progress*/;
                                        
Item.Stars++;
                                    }
                                    while (
Item.Stars >= 54 && Item.PerfectionProgress 0)
                                    {
                                        
Item.Stars 54;
                                        
Item.PerfectionProgress 0;
                                    }
                                    
Item.Owner client.Entity.Name;
                                    
Item.OwnerUID client.Entity.UID;
                                    
Item.Mode Game.Enums.ItemMode.Update;
                                    
Item.Send(client);
                                    var 
proto Kernel.FinalizeProtoBuf((new MsgItemRefineOptProto2()
                                    {
                                        
ItemUID Item.UID,
                                        
EntityUID client.Entity.UID,
                                        
OwnerUID Item.OwnerUID,
                                        
OwnerName Item.Owner,
                                        
Progress Item.PerfectionProgress,
                                        
Stars Item.Stars
                                    
}), 3250);
                                    
client.LoadItemStats();
                                    
client.Send(proto);
                                    
Database.ConquerItemTable.UpdatePerfection(Item);
                                    new 
MsgUserTotalRefineLev().Send(client);

                                }
                            }

                            break;
                        }
                    case 
1://Transfer
                        
{
                            
ConquerItem Item;
                            if (
client.Equipment.TryGetItem(Info.ItemUIDout Item))
                            {
                                if (
client.Entity.ConquerPoints >= ServerRates.Per_TransFer)
                                {
                                    
client.Entity.ConquerPoints -= ServerRates.Per_TransFer;
                                    
Item.Owner client.Entity.Name;
                                    
Item.OwnerUID client.Entity.UID;
                                    
Item.Mode Game.Enums.ItemMode.Update;
                                    
Item.Send(client);
                                    var 
proto Kernel.FinalizeProtoBuf((new MsgItemRefineOptProto2()
                                    {
                                        
ItemUID Item.UID,
                                        
EntityUID client.Entity.UID,
                                        
OwnerUID Item.OwnerUID,
                                        
OwnerName Item.Owner,
                                        
Progress Item.PerfectionProgress,
                                        
Stars Item.Stars
                                    
}), 3250);
                                    
client.Send(proto);
                                    
Database.ConquerItemTable.UpdatePerfection(Item);
                                }
                            }
                            break;
                        }
                    case 
2://Signature
                        
{
                            
ConquerItem Item;
                            if (
client.Equipment.TryGetItem(Info.ItemUIDout Item))
                            {
                                if (
Item.Signature == String.Empty || Item.Signature == null)
                                {
                                    
Item.Signature Info.Signature;
                                    
Item.Mode Game.Enums.ItemMode.Update;
                                    
Item.Send(client);
                                    var 
proto Kernel.FinalizeProtoBuf((new MsgItemRefineOptProto2()
                                    {
                                        
ItemUID Item.UID,
                                        
EntityUID client.Entity.UID,
                                        
OwnerUID Item.OwnerUID,
                                        
OwnerName Item.Owner,
                                        
Progress Item.PerfectionProgress,
                                        
Stars Item.Stars
                                    
}), 3250);
                                    
Database.ConquerItemTable.UpdatePerfection(Item);
                                }
                                else
                                {
                                    if (
client.Entity.ConquerPoints >= ServerRates.Per_Signature)
                                    {
                                        
client.Entity.ConquerPoints -= ServerRates.Per_Signature;
                                        
Item.Signature Info.Signature;
                                        
Item.Mode Game.Enums.ItemMode.Update;
                                        
Item.Send(client);
                                        var 
proto Kernel.FinalizeProtoBuf((new MsgItemRefineOptProto2()
                                        {
                                            
ItemUID Item.UID,
                                            
EntityUID client.Entity.UID,
                                            
OwnerUID Item.OwnerUID,
                                            
OwnerName Item.Owner,
                                            
Progress Item.PerfectionProgress,
                                            
Stars Item.Stars
                                        
}), 3250);
                                        
Database.ConquerItemTable.UpdatePerfection(Item);
                                    }
                                    else if (
client.Entity.BoundCps >= 270)
                                    {
                                        
client.Entity.BoundCps -= 270;
                                        
Item.Signature Info.Signature;
                                        
Item.Mode Game.Enums.ItemMode.Update;
                                        
Item.Send(client);
                                        var 
proto Kernel.FinalizeProtoBuf((new MsgItemRefineOptProto2()
                                        {
                                            
ItemUID Item.UID,
                                            
EntityUID client.Entity.UID,
                                            
OwnerUID Item.OwnerUID,
                                            
OwnerName Item.Owner,
                                            
Progress Item.PerfectionProgress,
                                            
Stars Item.Stars
                                        
}), 3250);
                                        
Database.ConquerItemTable.UpdatePerfection(Item);
                                    }
                                }

                            }
                            break;
                        }
                    
/* case 3://CPBoost
                         {
                             ConquerItem Item;
                             if (client.Equipment.TryGetItem(Info.ItemUID, out Item) && Item != null)
                             {
                                 uint value;
                                 value = Math.Min(414112, client.Entity.ConquerPoints);
                                 if (client.Entity.ConquerPoints >= ServerRates.CpsBoost)
                                 {
                                     client.Entity.ConquerPoints -= ServerRates.CpsBoost;
                                     Item.Owner = client.Entity.Name;
                                     Item.OwnerUID = client.Entity.UID;
                                     Item.PerfectionProgress += (uint)GetPerfectionProgress(value);
                                     while (Item.PerfectionProgress >= GetPerfectionProgress(Item))
                                     {
                                         Item.PerfectionProgress -= GetPerfectionProgress(Item);
                                         Item.Stars++;
                                     }
                                     while (Item.Stars >= 54 && Item.PerfectionProgress > 0)
                                     {
                                         Item.Stars = 54;
                                         Item.PerfectionProgress = 0;
                                     }
                                     Item.Mode = Game.Enums.ItemMode.Update;
                                     Item.Send(client);
                                     var proto = Kernel.FinalizeProtoBuf((new MsgItemRefineOptProto2()
                                     {
                                         ItemUID = Item.UID,
                                         EntityUID = client.Entity.UID,
                                         OwnerUID = Item.OwnerUID,
                                         OwnerName = Item.Owner,
                                         Progress = Item.PerfectionProgress,
                                         Stars = Item.Stars
                                     }), 3250);
                                     client.Send(proto);
                                     Database.ConquerItemTable.UpdatePerfection(Item);
                                 }
                             }
                             break;
                         }*/
                    /*  case 4://Exchange
                          {
                              ConquerItem Item;
                              ConquerItem Item2;
                              if (client.Equipment.TryGetItem(Info.ItemUID, out Item) || client.Inventory.TryGetItem(Info.ItemUID, out Item2))
                               //   return;
                              {
                                  if (client.Inventory.TryGetItem(Info.ItemPlusUID, out Item2) || client.Equipment.TryGetItem(Info.ItemPlusUID, out Item))
                                   
                                  {
                                      if (client.Entity.ConquerPoints >= ServerRates.Per_Exchange)
                                      {
                                          client.Entity.ConquerPoints -= ServerRates.Per_Exchange;
                                          Item.PerfectionProgress = Item2.PerfectionProgress;
                                          Item.Stars = Item2.Stars;
                                          Item.Mode = Game.Enums.ItemMode.Update;
                                          Item.Send(client);
                                          Item2.PerfectionProgress = 0;
                                          Item2.Stars = 0;
                                          Item2.Mode = Game.Enums.ItemMode.Update;
                                          Item2.Send(client);
                                          var proto = Kernel.FinalizeProtoBuf((new MsgItemRefineOptProto2()
                                          {
                                              ItemUID = Item.UID,
                                              EntityUID = client.Entity.UID,
                                              OwnerUID = Item.OwnerUID,
                                              OwnerName = Item.Owner,
                                              Progress = Item.PerfectionProgress,
                                              Stars = Item.Stars
                                          }), 3250);
                                          Database.ConquerItemTable.UpdatePerfection(Item);
                                          Database.ConquerItemTable.UpdatePerfection(Item2);
                                          }
                                       }
                                  else
                                   {
                                          return;
                                        //    break;
                                          }
                                      }
                              break;
                          }*/
                    
case 4://Exchange
                        
{
                            
ConquerItem Item;
                            
ConquerItem Item2;
                            if (
client.Equipment.TryGetItem(Info.ItemUIDout Item) || client.Inventory.TryGetItem(Info.ItemUIDout Item))
                            {
                                if (
client.Inventory.TryGetItem(Info.ItemPlusUIDout Item2) || client.Equipment.TryGetItem(Info.ItemPlusUIDout Item2))
                                {
                                    if (
client.Entity.ConquerPoints >= ServerRates.Per_Exchange)
                                    {
                                        
client.Entity.ConquerPoints -= ServerRates.Per_Exchange;
                                        
Item.PerfectionProgress Item2.PerfectionProgress;
                                        
Item.Stars Item2.Stars;
                                        
Item.Mode Game.Enums.ItemMode.Update;
                                        
Item.Send(client);
                                        
Item2.PerfectionProgress 0;
                                        
Item2.Stars 0;
                                        
Item2.Mode Game.Enums.ItemMode.Update;
                                        
Item2.Send(client);
                                        var 
proto Kernel.FinalizeProtoBuf((new MsgItemRefineOptProto2()
                                        {
                                            
ItemUID Item.UID,
                                            
EntityUID client.Entity.UID,
                                            
OwnerUID Item.OwnerUID,
                                            
OwnerName Item.Owner,
                                            
Progress Item.PerfectionProgress,
                                            
Stars Item.Stars
                                        
}), 3250);
                                        
Database.ConquerItemTable.UpdatePerfection(Item);
                                        
Database.ConquerItemTable.UpdatePerfection(Item2);
                                    }
                                }
                            }
                            break;
                        }
                    case 
5://Quick
                        
{
                            
ConquerItem Item;
                            if (
client.Equipment.TryGetItem(Info.ItemUIDout Item))
                            {
                                if (
Item.PerfectionProgress == || Item.Stars >= 54) break;
                                
double percent = (double)Item.PerfectionProgress / (double)GetPerfectionProgress(Item) * 0;
                                if (
Kernel.Rate(percent))
                                {
                                    
Item.Stars++;
                                }
                                
Item.PerfectionProgress 0;
                                
Item.Owner client.Entity.Name;
                                
Item.OwnerUID client.Entity.UID;
                                
Item.Mode Game.Enums.ItemMode.Update;
                                
Item.Send(client);
                                var 
proto Kernel.FinalizeProtoBuf((new MsgItemRefineOptProto2()
                                {
                                    
ItemUID Item.UID,
                                    
EntityUID client.Entity.UID,
                                    
OwnerUID Item.OwnerUID,
                                    
OwnerName Item.Owner,
                                    
Progress Item.PerfectionProgress,
                                    
Stars Item.Stars
                                
}), 3250);
                                
Database.ConquerItemTable.UpdatePerfection(Item);
                                
client.LoadItemStats();
                            }
                            break;
                        }
                }
            }
            catch (
Exception e)
            {
                
Console.WriteLine(e.ToString());
            }
        }
        public 
byte GetStars(byte Stars)
        {
            if (
Stars >= && Stars <= 8) return 9;
            if (
Stars >= && Stars <= 17) return 18;
            if (
Stars >= 18 && Stars <= 26) return 27;
            if (
Stars >= 27 && Stars <= 35) return 36;
            if (
Stars >= 36 && Stars <= 44) return 45;
            if (
Stars >= 45 && Stars <= 53) return 54;
            return 
0;
        }
        public 
byte[] GetBytes(string packetString)
        {
            if (
packetString != "" && packetString != null && packetString != string.Empty && packetString != " ")
            {
                
byte[] bytes = new byte[(packetString.Length 3) + 1];
                
int t 0;
                for (
int i 0packetString.Length+= 3)
                {
                    
string cha packetString.Substring(i2);
                    
bytes[t] = byte.Parse(chaSystem.Globalization.NumberStyles.HexNumber);
                    
t++;
                }
                return 
bytes;
            }
            return 
null;
        }
        public 
bool Read(byte[] packet)
        {
            try
            {
                var 
mypkt = new byte[packet.Length 4];
                Array.
Copy(packet4mypkt0mypkt.Length);
                
using (var memoryStream = new MemoryStream(packet))
                {
                    
Info Serializer.DeserializeWithLengthPrefix<MsgItemRefineOptProto>(memoryStreamPrefixStyle.Fixed32);
                }
            }
            catch (
Exception e)
            {
                
Console.WriteLine(e.ToString());
                return 
false;
            }
            return 
true;
        }
    }
    public class 
MsgItemRefineRecord
    
{
        public 
MsgItemRefineRecord() { }
        public 
MsgItemRefineRecordProto Info;
        [
ProtoContract]
        public class 
MsgItemRefineRecordProto
        
{
            [
ProtoMember(1IsRequired true)]
            public 
uint ActionId;
            [
ProtoMember(2IsRequired true)]
            public 
uint MaxStars;
        }
        public 
void Handle(Client.GameState client)
        {
            switch (
Info.ActionId)
            {
                case 
0:
                    {
                        
Send(client);
                        break;
                    }
            }
        }
        public 
void Send(Client.GameState client)
        {
            
client.Send(Kernel.FinalizeProtoBuf(new MsgItemRefineRecordProto()
            {
                
ActionId 0,
                
MaxStars 54
            
}, 3255));
        }
        public 
bool Read(byte[] packet)
        {
            var 
mypkt = new byte[packet.Length 4];
            Array.
Copy(packet4mypkt0mypkt.Length);
            
using (var memoryStream = new MemoryStream(packet))
            {
                
Info Serializer.DeserializeWithLengthPrefix<MsgItemRefineRecordProto>(memoryStreamPrefixStyle.Fixed32);
            }
            return 
true;
        }
    }
    public class 
MsgRankMemberShow
    
{
        public 
MsgRankMemberShow() { }
        public 
MsgRankMemberShowProto Info;
        [
ProtoContract]
        public class 
MsgRankMemberShowProto
        
{
            [
ProtoMember(1IsRequired true)]
            public 
uint ActionId;
            [
ProtoMember(2IsRequired true)]
            public 
MsgRankMemberShowProtoSer proto;
        }
        [
ProtoContract]
        public class 
MsgRankMemberShowProtoSer
        
{
            [
ProtoMember(1IsRequired true)]
            public 
uint dwParam;
            [
ProtoMember(2IsRequired true)]
            public 
uint Count;
            [
ProtoMember(3IsRequired true)]
            public 
uint UID;
            [
ProtoMember(4IsRequired true)]
            public 
string Name "";
            [
ProtoMember(5IsRequired true)]
            public 
string Guild "";
            [
ProtoMember(6IsRequired true)]
            public 
uint Mesh;
            [
ProtoMember(7IsRequired true)]
            public 
uint HairStyle;
            [
ProtoMember(8IsRequired true)]
            public 
uint Hat;
            [
ProtoMember(9IsRequired true)]
            public 
uint Garment;
            [
ProtoMember(10IsRequired true)]
            public 
uint LeftWep;
            [
ProtoMember(11IsRequired true)]
            public 
uint LeftWepAcc;
            [
ProtoMember(12IsRequired true)]
            public 
uint RightWep;
            [
ProtoMember(13IsRequired true)]
            public 
uint RightWepAcc;
            [
ProtoMember(14IsRequired true)]
            public 
uint MountArmor;
            [
ProtoMember(15IsRequired true)]
            public 
uint Flag;
            [
ProtoMember(16IsRequired true)]
            public 
uint Wing;
            [
ProtoMember(17IsRequired true)]
            public 
uint WingLevel;
            [
ProtoMember(18IsRequired true)]
            public 
uint Title;
            [
ProtoMember(19IsRequired true)]
            public 
uint Flag2;
            [
ProtoMember(20IsRequired true)]
            public 
uint Flag3;
            [
ProtoMember(21IsRequired true)]
            public 
uint Flag4;
        }
        public 
void UpdateBestEntity()
        {
            
DateTime StartTime DateTime.Now;
            
Items = new Dictionary<byteuint>();
            
BestEntity MsgUserAbilityScore.RankingList.OrderByDescending(=> i.Value.TotalPerfectionScore).ThenByDescending(=> i.Value.Level).ThenBy(=> i.Value.UID).FirstOrDefault().Value;
            if (
BestEntity == null) return;


            
byte[] Positions = new byte[10] { 134591215161719 };
            
using (var cmd = new MySqlCommand(MySqlCommandType.SELECT).Select("items").Where("EntityID"BestEntity.UID))
            
using (var reader = new MySqlReader(cmd))
            {
                while (
reader.Read())
                {
                    foreach (var 
pos in Positions)
                    {
                        if (
reader.ReadByte("Position") == pos)
                        {
                            if (
Items.ContainsKey(pos)) Items.Remove(pos);
                            
Items.Add(posreader.ReadUInt32("ID"));
                            if (
pos == 19Items.Add(255reader.ReadByte("Plus"));
                            break;
                        }
                    }
                }
            }
            foreach (var 
pos in Positions)
            {
                if (!
Items.ContainsKey(pos)) Items.Add(pos0);
            }
            if (!
Items.ContainsKey(255)) Items.Add(2550);
        }
        public static 
Dictionary<byteuintItems = new Dictionary<byteuint>();
        public static 
Game.Entity BestEntity;
        public 
void Handle(Client.GameState client)
        {
            if (
BestEntity == null) return;
            switch (
Info.ActionId)
            {
                case 
0:
                    {
                        var 
proto2 = new MsgRankMemberShowProto();
                        
proto2.ActionId 0;
                        
proto2.proto = new MsgRankMemberShowProtoSer();
                        
proto2.proto.dwParam 1;
                        
proto2.proto.Count 1;
                        
proto2.proto.UID BestEntity.UID;
                        
#region If He Is Online
                        
if (Kernel.GamePool.ContainsKey(BestEntity.UID))
                        {
                            var 
Entity Kernel.GamePool[BestEntity.UID].Entity;
                            
proto2.proto.HairStyle Entity.HairStyle;
                            
proto2.proto.Mesh Entity.Mesh;
                            
proto2.proto.Name Entity.Name;
                            if (
BestEntity.GuildID != 0)
                            {
                                
proto2.proto.Guild Kernel.Guilds[BestEntity.GuildID].Name;
                            }
                            else
                            {
                                
proto2.proto.Guild "KhaledMohamed";
                            }
                            if (
Entity.Owner.Equipment != null)
                            {
                                var 
Equipment Entity.Owner.Equipment;
                                
proto2.proto.Hat Equipment.TryGetItem((byte)ConquerItem.Head) != null Equipment.TryGetItem((byte)ConquerItem.Head).ID 0;
                                
proto2.proto.LeftWep Equipment.TryGetItem((byte)ConquerItem.LeftWeapon) != null Equipment.TryGetItem((byte)ConquerItem.LeftWeapon).ID 0;
                                
proto2.proto.LeftWepAcc Equipment.TryGetItem((byte)ConquerItem.LeftWeaponAccessory) != null Equipment.TryGetItem((byte)ConquerItem.LeftWeaponAccessory).ID 0;
                                
proto2.proto.MountArmor Equipment.TryGetItem((byte)ConquerItem.SteedArmor) != null Equipment.TryGetItem((byte)ConquerItem.SteedArmor).ID : (Equipment.TryGetItem((byte)ConquerItem.Steed) != null Equipment.TryGetItem((byte)ConquerItem.Steed).ID 0);
                                
proto2.proto.Garment Equipment.TryGetItem((byte)ConquerItem.Garment) != null Equipment.TryGetItem((byte)ConquerItem.Garment).ID : ((Equipment.TryGetItem((byte)ConquerItem.Armor) != null Equipment.TryGetItem((byte)ConquerItem.Armor).ID 0));
                                
proto2.proto.RightWep Equipment.TryGetItem((byte)ConquerItem.RightWeapon) != null Equipment.TryGetItem((byte)ConquerItem.RightWeapon).ID 0;
                                
proto2.proto.RightWepAcc Equipment.TryGetItem((byte)ConquerItem.RightWeaponAccessory) != null Equipment.TryGetItem((byte)ConquerItem.RightWeaponAccessory).ID 0;
                                
proto2.proto.Wing Entity.EquippedWing == ? (Equipment.TryGetItem((byte)ConquerItem.Wing) != null Equipment.TryGetItem((byte)ConquerItem.Wing).ID 0) : (uint)Entity.EquippedWing;
                                
proto2.proto.WingLevel = (byte)(Equipment.TryGetItem((byte)ConquerItem.Wing) != null Equipment.TryGetItem((byte)ConquerItem.Wing).Plus 0);
                            }
                            
proto2.proto.Title = (uint)Entity.EquippedTitle;
                            
proto2.proto.Flag = (uint)Entity.StatusFlag;
                            
proto2.proto.Flag2 = (uint)Entity.StatusFlag2;
                            
proto2.proto.Flag3 = (uint)Entity.StatusFlag3;
                            
proto2.proto.Flag4 = (uint)Entity.StatusFlag4;
                            
client.Send(Kernel.FinalizeProtoBuf(proto23257));
                            break;
                        }
                        
#endregion
                        
proto2.proto.HairStyle BestEntity.HairStyle;
                        
proto2.proto.Mesh BestEntity.Mesh;
                        
proto2.proto.Name BestEntity.Name;
                        if (
BestEntity.GuildID != && Kernel.Guilds.ContainsKey(BestEntity.GuildID))
                            
proto2.proto.Guild Kernel.Guilds[BestEntity.GuildID].Name;
                        
proto2.proto.Hat Items[(byte)ConquerItem.Head];
                        
proto2.proto.LeftWep Items[(byte)ConquerItem.LeftWeapon];
                        
proto2.proto.LeftWepAcc Items[(byte)ConquerItem.LeftWeaponAccessory];
                        
proto2.proto.MountArmor Items[(byte)ConquerItem.SteedArmor] == Items[(byte)ConquerItem.Steed] : Items[(byte)ConquerItem.SteedArmor];
                        
proto2.proto.Garment Items[(byte)ConquerItem.Garment];
                        
proto2.proto.RightWep Items[(byte)ConquerItem.RightWeapon];
                        
proto2.proto.RightWepAcc Items[(byte)ConquerItem.RightWeaponAccessory];
                        
proto2.proto.Wing BestEntity.EquippedWing == Items[(byte)ConquerItem.Wing] : (uint)BestEntity.EquippedWing;
                        
proto2.proto.WingLevel Items[255];
                        
proto2.proto.Title = (uint)BestEntity.EquippedTitle;
                        
client.Send(Kernel.FinalizeProtoBuf(proto23257));
                        break;
                    }
                case 
1:
                    {
                        if (
Kernel.GamePool.ContainsKey(Info.proto == null Info.proto.dwParam))
                        {
                            
PacketHandler.ObserveEquipment(new Data(true) { ID 117UID client.Entity.UIDdwParam Info.proto == null Info.proto.dwParam }, client);
                        }
                        else
                        {
                            
client.Send(Kernel.FinalizeProtoBuf(Info3257));
                        }
                        break;
                    }
            }

        }
        public 
bool Read(byte[] packet)
        {
            var 
mypkt = new byte[packet.Length 4];
            Array.
Copy(packet4mypkt0mypkt.Length);
            try
            {
                
using (var memoryStream = new MemoryStream(packet))
                {
                    
Info Serializer.DeserializeWithLengthPrefix<MsgRankMemberShowProto>(memoryStreamPrefixStyle.Fixed32);
                }
            }
            catch (
Exception e)
            {
                
Console.WriteLine(e);
                return 
false;
            }
            return 
true;
        }
    }
    public class 
MsgEquipRefineRank
    
{
        public 
MsgEquipRefineRank() { }
        public 
MsgEquipRefineRankProto Info;
        [
Flags]
        public 
enum ActionID
        
{
            
MainRank 0,
            
RankItems 1,
            
UserItemRanking 2,
            
MyRanks 3,
            
View 4,

        }
        [
ProtoContract]
        public class 
MsgEquipRefineRankProto
        
{
            [
ProtoMember(1IsRequired true)]
            public 
ActionID Action;
            [
ProtoMember(2)]
            public 
uint RegisteredCount;
            [
ProtoMember(3)]
            public 
uint Page;
            [
ProtoMember(4IsRequired true)]
            public 
uint Index;
            [
ProtoMember(5IsRequired true)]
            public 
EquipProto[] items;
        }
        [
ProtoContract]
        public class 
EquipProto
        
{
            [
ProtoMember(1IsRequired true)]
            public 
uint Rank;
            [
ProtoMember(2IsRequired true)]
            public 
uint UnKnow2;
            [
ProtoMember(3IsRequired true)]
            public 
uint Position;
            [
ProtoMember(4IsRequired true)]
            public 
uint RankScore;
            [
ProtoMember(5IsRequired true)]
            public 
uint UID;
            [
ProtoMember(6IsRequired true)]
            public 
uint ItemID;
            [
ProtoMember(7IsRequired true)]
            public 
uint PurificationID;
            [
ProtoMember(8IsRequired true)]
            public 
uint Plus;
            [
ProtoMember(9IsRequired true)]
            public 
uint Stars;
            [
ProtoMember(10IsRequired true)]
            public 
string Name "";
            [
ProtoMember(11IsRequired true)]
            public 
uint PerfectionLevel;
        }
        public 
byte GetRealyPosition(byte FakePosition)
        {
            if (
FakePosition == 5) return 19;
            if (
FakePosition == 7) return 18;
            if (
FakePosition == 9) return 12;
            return 
FakePosition;
        }
        public static 
SafeDictionary<byteConquerItemMainRank;
        public 
void UpdateRanking()
        {
            
AllItemsRanking = new List<ConquerItem>();
            
MainRank = new SafeDictionary<byteConquerItem>();
            for (
byte i 011i++)
            {
                
byte z GetRealyPosition((byte)(1));
                List<
ConquerItemitems = new List<ConquerItem>();
                
MySqlCommand command = new MySqlCommand(MySqlCommandType.SELECT);
                
command.Select("items").Where("Position"z).And("Stars"0true);
                
MySqlReader reader = new MySqlReader(command);
                while (
reader.Read())
                {
                    
ConquerItem item = new ConquerItem(true);
                    
item.ID reader.ReadUInt32("ID");
                    
item.UID reader.ReadUInt32("UID");
                    
item.MaximDurability reader.ReadUInt16("MaximDurability");
                    
item.Durability reader.ReadUInt16("Durability");
                    
item.Position reader.ReadUInt16("Position");
                    
item.Signature reader.ReadString("Signature");
                    
item.SocketProgress reader.ReadUInt32("SocketProgress");
                    
item.PlusProgress reader.ReadUInt32("PlusProgress");
                    
item.Stars reader.ReadByte("Stars");
                    
item.PerfectionProgress reader.ReadUInt32("PerfectionProgress");
                    
item.Owner reader.ReadString("Owner");
                    
item.OwnerUID reader.ReadUInt32("OwnerUID");
                    
item.SocketOne = (Game.Enums.Gem)reader.ReadByte("SocketOne");
                    
item.SocketTwo = (Game.Enums.Gem)reader.ReadByte("SocketTwo");
                    
item.Effect = (Game.Enums.ItemEffect)reader.ReadByte("Effect");
                    
item.Mode Game.Enums.ItemMode.Default;
                    
item.Plus reader.ReadByte("Plus");
                    
item.Bless reader.ReadByte("Bless");
                    
item.Bound reader.ReadBoolean("Bound");
                    
// item.TimeStamp = DateTime.FromBinary(reader.ReadInt64("TimeStamp"));
                    // item.Minutes = reader.ReadUInt64("MinutesLeft");
                    
item.Enchant reader.ReadByte("Enchant");
                    
item.Lock reader.ReadByte("Locked");
                    
item.UnlockEnd DateTime.FromBinary(reader.ReadInt64("UnlockEnd"));
                    
item.Suspicious reader.ReadBoolean("Suspicious");
                    
item.SuspiciousStart DateTime.FromBinary(reader.ReadInt64("SuspiciousStart"));
                    
item.Color = (Game.Enums.Color)reader.ReadByte("Color");
                    
item.Inscribed reader.ReadByte("Inscribed") == 1;
                    
item.StackSize reader.ReadUInt16("StackSize");
                    
item.Warehouse reader.ReadByte("Warehouse");
                    
item.RefineItem reader.ReadUInt32("RefineryItem");
                    
item.InWardrobe reader.ReadBoolean("InWardrobe");
                    
Int64 rTime reader.ReadInt64("RefineryTime");
                    
ItemAddingTable.GetAddingsForItem(item);
                    
items.Add(item);
                    if (!
AllItemsRanking.Contains(item))
                        
AllItemsRanking.Add(item);

                }
                
MainRank[z] = items.OrderByDescending(=> MsgUserAbilityScore.CalculatePerfectionItemPoints(x)).FirstOrDefault();
            }
        }
        public static List<
ConquerItemAllItemsRanking;
        public 
void Handle(Client.GameState client)
        {
            switch (
Info.Action)
            {
                case 
ActionID.UserItemRanking:
                    {
                        var 
item AllItemsRanking.Where(=> p.Position == GetRealyPosition((byte)Info.Index)).OrderByDescending(=> MsgUserAbilityScore.CalculatePerfectionItemPoints(i)).ToArray();
                        var 
min Math.Min(item.Length50);
                        for (
int i 0mini++)
                        {
                            if (
client.Equipment.IsWearingItemUID(item[i].UID))
                            {
                                var 
packet = new MsgEquipRefineRankProto();
                                
packet.Page Info.Page;
                                
packet.RegisteredCount Info.RegisteredCount;
                                
packet.Action Info.Action;
                                
packet.Index Info.Index;
                                
packet.items = new EquipProto[1];
                                
packet.items[0] = new EquipProto();
                                var 
itemm item[i];
                                
packet.items[0].Rank = (uint)(1);
                                
packet.items[0].RankScore MsgUserAbilityScore.CalculatePerfectionItemPoints(itemm);
                                
packet.items[0].ItemID itemm.ID;
                                
packet.items[0].Name itemm.Owner.Replace("/0""");
                                
packet.items[0].Stars itemm.Stars;
                                
packet.items[0].Position GetRealyPosition((byte)Info.Index);
                                
packet.items[0].Plus itemm.Plus;
                                
packet.items[0].UID itemm.UID;
                                
packet.items[0].UnKnow2 = (uint)Kernel.Random.Next(8003000);
                                
client.Send(Kernel.FinalizeProtoBuf(packet3256));
                                break;
                            }
                        }
                        break;
                    }
                case 
ActionID.MyRanks:
                    {
                        var 
packet = new MsgEquipRefineRankProto();
                        
packet.Action ActionID.MyRanks;
                        
packet.items = new EquipProto[11];
                        for (
byte i 0packet.items.Lengthi++)
                        {
                            
byte z GetRealyPosition((byte)(1));
                            var 
itemmm AllItemsRanking.Where(=> p.Position == z).OrderByDescending(=> MsgUserAbilityScore.CalculatePerfectionItemPoints(m)).ToArray();
                            for (
int h 0itemmm.Lengthh++)
                            {
                                if (
client.Equipment.IsWearingItemUID(itemmm[h].UID))
                                {
                                    
packet.items[i] = new EquipProto();
                                    
packet.items[i].ItemID itemmm[h].ID;
                                    
packet.items[i].Name itemmm[h].Owner.Replace("/0""");
                                    
packet.items[i].Stars itemmm[h].Stars;
                                    
packet.items[i].Plus itemmm[h].Plus;
                                    
packet.items[i].Position = (uint)(1);
                                    if (
itemmm[h].Purification.Available)
                                        
packet.items[i].PurificationID itemmm[h].Purification.PurificationItemID;
                                    
packet.items[i].Rank = (uint)(1);
                                    
packet.items[i].RankScore MsgUserAbilityScore.CalculatePerfectionItemPoints(itemmm[h]);
                                    
packet.items[i].UID itemmm[h].UID;
                                    
packet.items[i].UnKnow2 = (uint)Kernel.Random.Next(8003000);
                                    break;
                                }
                            }
                        }



                        var 
proto Kernel.FinalizeProtoBuf(packet3256);
                        
client.Send(proto);
                        break;
                    }
                case 
ActionID.View://ViewItem
                    
{
                        if (
Database.ConquerItemTable.LoadItem(Info.Index) != null)
                        {
                            var 
item Database.ConquerItemTable.LoadItem(Info.Index);
                            
item.Mode Game.Enums.ItemMode.Perfection;
                            
item.Send(client);
                        }
                        else
                        {
                            
client.Send(Kernel.FinalizeProtoBuf(Info3256));
                        }
                        break;
                    }
                case 
ActionID.RankItems://AllRanking
                    
{
                        var 
cnt AllItemsRanking.Where(=> p.Position == GetRealyPosition((byte)Info.Index)).Count();
                        var 
packet = new MsgEquipRefineRankProto();
                        
packet.Action ActionID.RankItems;
                        
packet.RegisteredCount = (uint)Math.Min(cnt50);
                        
packet.Page Info.Page;
                        
packet.Index Info.Index;
                        
uint sss = (ushort)Math.Min(cnt - (packet.Page 10), 10);
                        
int rank = (int)packet.Page 10;
                        
packet.items = new EquipProto[sss];
                        for (
int i 0sssi++)
                        {
                            var 
iteeeem AllItemsRanking.Where(=> p.Position == GetRealyPosition((byte)Info.Index)).OrderByDescending(=> MsgUserAbilityScore.CalculatePerfectionItemPoints(x)).ToArray()[rank];
                            
packet.items[i] = new EquipProto();
                            
packet.items[i].ItemID iteeeem.ID;
                            
packet.items[i].Name iteeeem.Owner.Replace("/0""");
                            
packet.items[i].Stars iteeeem.Stars;
                            
packet.items[i].Plus iteeeem.Plus;
                            
packet.items[i].Position GetRealyPosition((byte)Info.Index);
                            if (
iteeeem.Purification.Available)
                                
packet.items[i].PurificationID iteeeem.Purification.PurificationItemID;
                            
packet.items[i].Rank = (uint)(rank);
                            
packet.items[i].RankScore MsgUserAbilityScore.CalculatePerfectionItemPoints(iteeeem);
                            
packet.items[i].UID iteeeem.UID;
                            
packet.items[i].UnKnow2 = (uint)Kernel.Random.Next(8003000);
                        }
                        var 
proto Kernel.FinalizeProtoBuf(packet3256);
                        
client.Send(proto);
                        break;
                    }
                case 
ActionID.MainRank:
                    {


                        var 
packet = new MsgEquipRefineRankProto();
                        
packet.Action ActionID.MainRank;
                        
packet.items = new EquipProto[11];
                        for (
byte i 0packet.items.Lengthi++)
                        {
                            
byte z GetRealyPosition((byte)(1));
                            
ConquerItem itemmm MainRank[z];
                            if (
itemmm == null) continue;
                            
packet.items[i] = new EquipProto();
                            
packet.items[i].ItemID itemmm.ID;
                            
packet.items[i].Name itemmm.Owner.Replace("/0""");
                            
packet.items[i].Stars itemmm.Stars;
                            
packet.items[i].Plus itemmm.Plus;
                            
packet.items[i].Position = (uint)(1);
                            if (
itemmm.Purification.Available)
                                
packet.items[i].PurificationID itemmm.Purification.PurificationItemID;
                            
packet.items[i].Rank 1;
                            
packet.items[i].RankScore MsgUserAbilityScore.CalculatePerfectionItemPoints(itemmm);
                            
packet.items[i].UID itemmm.UID;
                            
packet.items[i].UnKnow2 = (uint)Kernel.Random.Next(8003000);
                        }



                        var 
proto Kernel.FinalizeProtoBuf(packet3256);
                        
client.Send(proto);
                        break;
                    }
            }
        }
        public 
bool Read(byte[] packet)
        {
            
using (var memoryStream = new MemoryStream(packet))
            {
                
Info Serializer.DeserializeWithLengthPrefix<MsgEquipRefineRankProto>(memoryStreamPrefixStyle.Fixed32);
            }
            return 
true;
        }
    }
    public class 
MsgUserTotalRefineLev
    
{
        public 
MsgUserTotalRefineLev() { }
        public 
MsgUserTotalRefineLevProto Info;
        [
ProtoContract]
        public class 
MsgUserTotalRefineLevProto
        
{
            [
ProtoMember(1IsRequired true)]
            public 
uint ActionId;
            [
ProtoMember(2IsRequired true)]
            public 
uint EntityUID;
            [
ProtoMember(3IsRequired true)]
            public 
uint TotalPrefectionLevel;
        }
        public 
void SendPerfectionEffects(Client.GameState client)
        {
            if (
client.Equipment.TotalStars >= 10) { client.Entity.MaxAttack += 100client.Entity.MinAttack += 100client.Entity.MagicAttack += 100; }
            if (
client.Equipment.TotalStars >= 70) { client.Entity.Defence += 100client.Entity.MagicDefence += 100; }
            if (
client.Equipment.TotalStars >= 75) { client.Entity.MaxAttack += 200client.Entity.MinAttack += 200client.Entity.MagicAttack += 300; }
            if (
client.Equipment.TotalStars >= 100) { client.Entity.Defence += 200client.Entity.MagicDefence += 50; }
            if (
client.Equipment.TotalStars >= 140) { client.Entity.MaxAttack += 200client.Entity.MinAttack += 200client.Entity.MagicAttack += 400; }
            if (
client.Equipment.TotalStars >= 150) { client.Entity.MaxAttack += 300client.Entity.MinAttack += 300client.Entity.MagicAttack += 500; }
            if (
client.Equipment.TotalStars >= 160) { client.Entity.Defence += 300client.Entity.MagicDefence += 125; }
            if (
client.Equipment.TotalStars >= 180) { client.Entity.Defence += 400client.Entity.MagicDefence += 125; }
            if (
client.Equipment.TotalStars >= 235) { client.Entity.MaxAttack += 400client.Entity.MinAttack += 400client.Entity.MagicAttack += 500; }
            if (
client.Equipment.TotalStars >= 270) { client.Entity.Defence += 400client.Entity.MagicDefence += 125; }
            if (
client.Equipment.TotalStars >= 273) { client.Entity.MaxAttack += 400client.Entity.MinAttack += 400client.Entity.MagicAttack += 500; }
            if (
client.Equipment.TotalStars >= 306) { client.Entity.MaxAttack += 400client.Entity.MinAttack += 400client.Entity.MagicAttack += 500; }
            if (
client.Equipment.TotalStars >= 310) { client.Entity.Defence += 400client.Entity.MagicDefence += 125; }
            if (
client.Equipment.TotalStars >= 316) { client.Entity.Defence += 500client.Entity.MagicDefence += 125; }
            if (
client.Equipment.TotalStars >= 318) { client.Entity.MaxAttack += 500client.Entity.MinAttack += 500client.Entity.MagicAttack += 500; }
            if (
client.Equipment.TotalStars >= 323) { client.Entity.Defence += 500client.Entity.MagicDefence += 125; }
            if (
client.Equipment.TotalStars >= 324) { client.Entity.MaxAttack += 500client.Entity.MinAttack += 500client.Entity.MagicAttack += 100; }
            if (
client.Equipment.TotalStars >= 356) { client.Entity.MaxAttack += 100client.Entity.MinAttack += 100client.Entity.Defence += 100; }
            if (
client.Equipment.TotalStars >= 400) { client.Entity.MaxAttack += 100client.Entity.MinAttack += 100client.Entity.Defence += 100; }
            if (
client.Equipment.TotalStars >= 465) { client.Entity.MaxAttack += 100client.Entity.MinAttack += 100client.Entity.Defence += 100; }
            if (
client.Equipment.TotalStars >= 520) { client.Entity.MaxAttack += 100client.Entity.MinAttack += 100client.Entity.Defence += 100; }
            if (
client.Equipment.TotalStars >= 648) { client.Entity.MaxAttack += 100client.Entity.MinAttack += 100client.Entity.Defence += 100; }
        }
        public 
void Send(Client.GameState client)
        {
            
client.Send(Kernel.FinalizeProtoBuf(new MsgUserTotalRefineLevProto()
            {
                
ActionId 0,
                
EntityUID client.Entity.UID,
                
TotalPrefectionLevel client.Equipment.TotalStars
            
}, 3252));
        }
    }
    public class 
MsgRefineEffect
    
{
        public 
MsgRefineEffect() { }
        public 
MsgRefineEffectProto Info;
        [
ProtoContract]
        public class 
MsgRefineEffectProto
        
{
            [
ProtoMember(1IsRequired true)]
            public 
uint AttackerUID;
            [
ProtoMember(2IsRequired true)]
            public 
uint AttackedUID;
            [
ProtoMember(3IsRequired true)]
            public 
uint Effect;
        }
        public 
void Attacking(Game.Entity attackerInterfaces.IMapObject attackedref uint damageref Attack attackref bool loadItemStats)
        {
            if (
attacker == null || attacked == null) return;
            if (
attacker.Owner.Equipment.TotalStars == 0) return;
            if (
attacker.EntityFlag == Game.EntityFlag.Monster) return;
            
double chance 0;
            var 
effect Game.Enums.PerfectionEffect.CalmWind;
            
byte level 0;
            var 
dics Database.PerfectionTable.Effects.Values.Where(=> i.Stars == attacker.Owner.Equipment.TotalStars).FirstOrDefault();
            if (
dics == null) return;
            var 
dic dics.Effects;
            var 
item Kernel.RandFromGivingNums(dic.ToArray());
            
effect = (Game.Enums.PerfectionEffect)(item 1000);
            
level = (byte)(item 1000);
            
chance Database.PerfectionTable.AttributeList.Values.Where(=> i.Type == effect && i.Level == level).FirstOrDefault().Chance 100;
            foreach (var 
val in Database.PerfectionTable.EffectsEX.Values)
            {
                if (
attacker.Owner.Equipment.IsWearingItemID(val.ItemID))
                {
                    if (
attacker.Owner.Equipment.TotalStars >= val.StarReq)
                    {
                        if (
val.AttributeNum <= 16)
                        {
                            if (
val.AttributeNum == (uint)effect)
                            {
                                
chance += (byte)val.Value;
                            }
                        }
                    }
                }
            }
            while (
effect == Game.Enums.PerfectionEffect.Stricklock ||
                
effect == Game.Enums.PerfectionEffect.FreeSoul ||
                
effect == Game.Enums.PerfectionEffect.StraightLife ||
                
effect == Game.Enums.PerfectionEffect.ToxinEarser ||
                
effect == Game.Enums.PerfectionEffect.BloodSpawn ||
                
effect == Game.Enums.PerfectionEffect.MirrorofSin)
            {
                
item Kernel.RandFromGivingNums(dic.ToArray());
                
effect = (Game.Enums.PerfectionEffect)(item 1000);
                
level = (byte)(item 1000);
                
chance Database.PerfectionTable.AttributeList.Values.Where(=> i.Type == effect && i.Level == level).FirstOrDefault().Chance 100;
                foreach (var 
val in Database.PerfectionTable.EffectsEX.Values)
                {

                    if (
attacker.Owner.Equipment.IsWearingItemID(val.ItemID))
                    {
                        if (
attacker.Owner.Equipment.TotalStars >= val.StarReq)
                        {
                            if (
val.AttributeNum <= 16)
                            {
                                if (
val.AttributeNum == (uint)effect)
                                {
                                    
chance += (byte)val.Value;
                                }
                            }
                        }
                    }
                }
            }
            if (
Kernel.Rate((byte)chance))
            {
                
#region DoEffects
                #region DrainingTouch
                
if (effect == Game.Enums.PerfectionEffect.DrainingTouch)
                {
                    
attacker.Hitpoints attacker.MaxHitpoints;
                    
attacker.Mana attacker.MaxMana;
                }
                
#endregion
                #region LuckyStrike
                
if (effect == Game.Enums.PerfectionEffect.LuckyStrike || effect == Game.Enums.PerfectionEffect.AbsoluteLuck) { damage *= 2attack.Effect1 Attack.AttackEffects1.LuckyStrike; }
                
#endregion
                #region KillingFlash
                
if (effect == Game.Enums.PerfectionEffect.KillingFlash)
                {
                    
attacker.Owner.XPCount 100;
                }
                
#endregion
                #region DivineGuard
                
if (effect == Game.Enums.PerfectionEffect.DivineGuard)
                {
                    
attacker.AddFlag3(Network.GamePackets.Update.Flags3.DivineGuard);
                    
attacker.Defence = (ushort)(((attacker.Defence) * 300) / 100);
                    
attacker.DivineGuardStamp Time32.Now;
                }
                
#endregion
                #region InvisibleArrow
                
if (effect == Game.Enums.PerfectionEffect.InvisibleArrow)
                {
                    
damage += ((uint)(attacker.MagicAttack 5) / 100);
                }
                
#endregion
                #region ShieldBreak
                
if (effect == Game.Enums.PerfectionEffect.ShieldBreak)
                {
                    
attacker.AddFlag3(Network.GamePackets.Update.Flags3.ShieldBreak);
                    
attacker.ShieldBreakStamp Time32.Now;
                    if (
attacked.MapObjType == Game.MapObjectType.Entity)
                    {
                        (
attacked as Game.Entity).Block -= (ushort)((((attacked as Game.Entity).Block) * 20) / 100);
                        if ((
attacked as Game.Entity).Block 0) (attacked as Game.Entity).Block 0;
                        
loadItemStats true;
                    }
                }
                
#endregion
                #region CoreStrike
                
if (effect == Game.Enums.PerfectionEffect.CoreStrike)
                {
                    
damage += ((uint)(attacker.MagicDamageIncrease 0) * 100);
                }
                
#endregion
                #region LightofStamina
                
if (effect == Game.Enums.PerfectionEffect.LightofStamina)
                {
                    
byte limit 0;
                    if (
attacker.HeavenBlessing 0)
                        
limit 50;
                    
attacker.Stamina = (byte)(100 limit);
                }
                
#endregion
                #endregion
                
var proto = new MsgRefineEffectProto();
                
proto.AttackerUID attacker.UID;
                
proto.AttackedUID attacked != null attacked.UID 0;
                
proto.Effect = (uint)effect;
                var 
proto2 Kernel.FinalizeProtoBuf(proto3254);
                
attacker.Owner.SendScreen(proto2true);
            }
        }
        public 
void beingAttacked(Interfaces.IMapObject attackerGame.Entity attackedref uint damage)
        {
            if (
attacker == null || attacked == null) return;
            if (
attacker.Owner.Equipment.TotalStars == 0) return;
            if (
attacked.EntityFlag == Game.EntityFlag.Monster) return;
            
double chance 0;
            var 
effect Game.Enums.PerfectionEffect.CalmWind;
            
byte level 0;
            var 
dic0 Database.PerfectionTable.Effects.Values.Where(=> i.Stars == attacked.Owner.Equipment.TotalStars).FirstOrDefault();
            if (
dic0 == null) return;
            var 
dic dic0.Effects;
            var 
item Kernel.RandFromGivingNums(dic.ToArray());
            
effect = (Game.Enums.PerfectionEffect)(item 1000);
            
level = (byte)(item 1000);
            
chance Database.PerfectionTable.AttributeList.Values.Where(=> i.Type == effect && i.Level == level).FirstOrDefault().Chance 100;
            foreach (var 
val in Database.PerfectionTable.EffectsEX.Values)
            {

                if (
attacked.Owner.Equipment.IsWearingItemID(val.ItemID))
                {
                    if (
attacked.Owner.Equipment.TotalStars >= val.StarReq)
                    {
                        if (
val.AttributeNum <= 16)
                        {
                            if (
val.AttributeNum == (uint)effect)
                            {
                                
chance += (byte)val.Value;
                            }
                        }
                    }
                }
            }
            
/////////////WhileAttackedNotAttackingEffects////////////
            
while (!(effect == Game.Enums.PerfectionEffect.Stricklock ||
                
effect == Game.Enums.PerfectionEffect.BloodSpawn ||
                
effect == Game.Enums.PerfectionEffect.MirrorofSin))
            {
                
item Kernel.RandFromGivingNums(dic.ToArray());
                
effect = (Game.Enums.PerfectionEffect)(item 1000);
                
level = (byte)(item 1000);
                
chance Database.PerfectionTable.AttributeList.Values.Where(=> i.Type == effect && i.Level == level).FirstOrDefault().Chance 100;
                foreach (var 
val in Database.PerfectionTable.EffectsEX.Values)
                {

                    if (
attacked.Owner.Equipment.IsWearingItemID(val.ItemID))
                    {
                        if (
attacked.Owner.Equipment.TotalStars >= val.StarReq)
                        {
                            if (
val.AttributeNum <= 16)
                            {
                                if (
val.AttributeNum == (uint)effect)
                                {
                                    
chance += (byte)val.Value;
                                }
                            }
                        }
                    }
                }
            }
            if (
Kernel.Rate((byte)chance))
            {
                
#region DoEffects
                #region StrickLock
                
if (effect == Game.Enums.PerfectionEffect.Stricklock)
                {
                    
damage 0;
                }
                
#endregion
                #region BloodSpawn
                
if (effect == Game.Enums.PerfectionEffect.BloodSpawn)
                {
                    
attacked.Hitpoints attacked.MaxHitpoints;
                    
attacked.Mana attacked.MaxMana;
                }
                
#endregion
                #region KillingFlash
                
if (effect == Game.Enums.PerfectionEffect.MirrorofSin)
                {
                    
attacked.Owner.XPCount 100;
                }
                
#endregion
                #endregion
                
var proto = new MsgRefineEffectProto();
                
proto.AttackerUID attacked.UID;
                
proto.AttackedUID attacker.UID;
                
proto.Effect = (uint)effect;
                var 
proto2 Kernel.FinalizeProtoBuf(proto3254);
                
attacked.Owner.SendScreen(proto2true);
            }
        }
        public 
void GenerateChance(Game.Entity EntityGame.Enums.PerfectionEffect effectref byte chancebool dwParam false)
        {
            if (
Entity.Owner.Equipment.TotalStars == 0) { chance 0; return; }
            
byte level = (byte)(Database.PerfectionTable.Effects.Values.Where(=> i.Stars == Entity.Owner.Equipment.TotalStars).FirstOrDefault().Effects.Where(=> >= ((uint)(effect) * 1000) && <= ((uint)(effect) * 1000 20)).FirstOrDefault() % 1000);
            if (
Database.PerfectionTable.AttributeList.Values.Where(=> i.Type == effect && i.Level == level).FirstOrDefault() != null)
            {
                if (!
dwParam)
                    
chance = (byte)(Database.PerfectionTable.AttributeList.Values.Where(=> i.Type == effect && i.Level == level).FirstOrDefault().Chance 100);
                else 
chance = (byte)(Database.PerfectionTable.AttributeList.Values.Where(=> i.Type == effect && i.Level == level).FirstOrDefault().dwParam 100);
                foreach (var 
val in Database.PerfectionTable.EffectsEX.Values)
                {
                    if (
Entity.Owner.Equipment.IsWearingItemID(val.ItemID))
                    {
                        if (
Entity.Owner.Equipment.TotalStars >= val.StarReq)
                        {
                            if (
val.AttributeNum <= 16)
                            {
                                if (
val.AttributeNum == (uint)effect)
                                {
                                    
chance += (byte)val.Value;
                                }
                            }
                        }
                    }
                }
            }
        }
        public 
byte GetChance(Client.GameState clientGame.Enums.PerfectionEffect effect)
        {
            if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints == 0) return 0;
            
byte Chance 10;
            if (
effect == Game.Enums.PerfectionEffect.CalmWind)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints == 3Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 90Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 170Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 250Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 285Chance += 1;
            }

            if (
effect == Game.Enums.PerfectionEffect.BloodSpawn)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 40Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 240Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 288Chance += 1;
            }
            if (
effect == Game.Enums.PerfectionEffect.DivineGuard)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints <= 40Chance += 5;
            }
            if (
effect == Game.Enums.PerfectionEffect.CoreStrike)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints == 50Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 80Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 135Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 205Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 245Chance += 1;
            }
            if (
effect == Game.Enums.PerfectionEffect.DrainingTouch)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 35Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 220Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 276Chance += 1;
            }
            if (
effect == Game.Enums.PerfectionEffect.FreeSoul)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 25Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 95Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 130Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 195Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 279Chance += 1;
            }
            if (
effect == Game.Enums.PerfectionEffect.InvisibleArrow)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 65Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 225Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 282Chance += 1;
            }
            if (
effect == Game.Enums.PerfectionEffect.KillingFlash)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 55Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 165Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 294Chance += 1;
            }
            if (
effect == Game.Enums.PerfectionEffect.LightofStamina)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 1Chance += 5;
            }
            if (
effect == Game.Enums.PerfectionEffect.LuckyStrike)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 15Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 115Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 215Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 314Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 320Chance += 1;
            }
            if (
effect == Game.Enums.PerfectionEffect.MirrorofSin)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 60Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 190Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 291Chance += 1;
            }
            if (
effect == Game.Enums.PerfectionEffect.ShieldBreak)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints == 155 && client.Equipment.GetFullEquipmentPerfecetionLevelPoints <= 254Chance += 50 100;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints == 255 && client.Equipment.GetFullEquipmentPerfecetionLevelPoints <= 296Chance += 70 100;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints == 297 && client.Equipment.GetFullEquipmentPerfecetionLevelPoints <= 311Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints == 312 && client.Equipment.GetFullEquipmentPerfecetionLevelPoints <= 321Chance += 150 100;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints == 322 && client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 322Chance += 2;
            }
            if (
effect == Game.Enums.PerfectionEffect.StraightLife)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 30Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 125Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 210Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 265Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 303Chance += 1;
            }
            if (
effect == Game.Enums.PerfectionEffect.Stricklock)
            {
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 30Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 125Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 210Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 265Chance += 1;
                if (
client.Equipment.GetFullEquipmentPerfecetionLevelPoints >= 303Chance += 1;
            }
            return 
Chance;
        }
        public 
void SendEffect(Game.Entity attackerGame.Entity attackedGame.Enums.PerfectionEffect effect)
        {
            if (
attacker == null || attacked == null) return;
            var 
proto = new MsgRefineEffectProto();
            
proto.AttackerUID attacker.UID;
            if (
attacked.EntityFlag == Game.EntityFlag.Entity)
                
proto.AttackedUID attacked.UID;
            else if (
attacked.EntityFlag == Game.EntityFlag.Monster && attacked != null && attacked.UID != 0)
            {
                
proto.AttackedUID attacked.UID;
            }
            
proto.Effect = (uint)effect;
            var 
proto2 Kernel.FinalizeProtoBuf(proto3254);
            
attacker.Owner.SendScreen(proto2true);
            if (
effect == Game.Enums.PerfectionEffect.DrainingTouch)
            {
                
attacker.Hitpoints attacker.MaxHitpoints;
            }
            if (
effect == Game.Enums.PerfectionEffect.KillingFlash)
            {
                
attacker.AddFlag((ulong)Network.GamePackets.Update.Flags.XPList);

                
attacker.Owner.XPListStamp Time32.Now;
            }
            if (
effect == Game.Enums.PerfectionEffect.DivineGuard)
            {
                
attacker.AddFlag3((ulong)Network.GamePackets.Update.Flags3.DivineGuard);
                
attacker.Defence = (ushort)(((attacker.Defence) * 20) / 100);
                
attacker.DivineGuardStamp Time32.Now;
            }
            if (
effect == Game.Enums.PerfectionEffect.ShieldBreak)
            {
                
attacker.AddFlag3((ulong)Network.GamePackets.Update.Flags3.ShieldBreak);
                
attacker.ShieldBreakStamp Time32.Now;
                
attacker.Block += (ushort)(((attacker.Block) * 2) / 10);
            }
            if (
effect == Game.Enums.PerfectionEffect.StraightLife)
            {
                
attacker.BringToLife();
            }
            if (
effect == Game.Enums.PerfectionEffect.LightofStamina && attacked.EntityFlag == Game.EntityFlag.Entity && attacker.Owner.Equipment.GetFullEquipmentPerfecetionLevelPoints attacked.Owner.Equipment.GetFullEquipmentPerfecetionLevelPoints || effect == Game.Enums.PerfectionEffect.LightofStamina && attacked.EntityFlag == Game.EntityFlag.Monsterattacker.Stamina 100;
        }
        public 
void GenerateEffectandChance(Client.GameState clientref Game.Enums.PerfectionEffect effectref byte chance)
        {
            
effect = (Game.Enums.PerfectionEffect)Kernel.Random.Next(314);
            
chance GetChance(clienteffect);
            while (
chance == 10)
            {
                
effect = (Game.Enums.PerfectionEffect)Kernel.Random.Next(314);
                
chance GetChance(clienteffect);
            }
        }
        public 
void HandleStraightLife(Game.Entity clientref byte chance)
        {
            
chance GetChance(client.OwnerGame.Enums.PerfectionEffect.StraightLife);
        }
        public 
void HandleStrickeLock(Game.Entity clientref byte chance)
        {
            
chance GetChance(client.OwnerGame.Enums.PerfectionEffect.Stricklock);
        }
        public 
void HandleLuckyStrike(Game.Entity clientref byte chance)
        {
            
chance GetChance(client.OwnerGame.Enums.PerfectionEffect.LuckyStrike);
        }
        public 
void HandleMirror(Game.Entity clientref byte chance)
        {
            
chance GetChance(client.OwnerGame.Enums.PerfectionEffect.MirrorofSin);
        }
        public 
void HandleFreeSoul(Game.Entity clientref byte chance)
        {
            
chance GetChance(client.OwnerGame.Enums.PerfectionEffect.FreeSoul);
        }
    }




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الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 
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المواضيع المتشابهه للموضوع: بخصوص البرفكشن
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البرفكشن Tyranny-Team's مشكلات السيرفيرات كونكر الشخصيه 3 2021-08-11 03:51 AM
بخصوص رانك البرفكسن photog مشكلات السيرفيرات كونكر الشخصيه 4 2020-04-29 03:16 PM
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