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		<title>منتدي اكواد</title>
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			<title><![CDATA[&#9876;&#65039; افتتاح سيرفر Conquer Team الجديد — بداية التحدي الحقيقي &#9876;&#65039;]]></title>
			<link>https://code.vpscairo.com/showthread.php?t=6072&amp;goto=newpost</link>
			<pubDate>Sun, 24 May 2026 00:48:48 GMT</pubDate>
			<description><![CDATA[&#128293; لعشاق كونكر الصعبة والتحدي الحقيقي &#128293; 
&#128640; سيرفر Conquer Team لسه فاتح جديد! 
لو بتحب اللعب اللي يعتمد على مجهودك ونفسك، فـ السيرفر ده معمول ليك &#128170;...]]></description>
			<content:encoded><![CDATA[<div>&#128293; لعشاق كونكر الصعبة والتحدي الحقيقي &#128293;<br />
&#128640; سيرفر Conquer Team لسه فاتح جديد!<br />
لو بتحب اللعب اللي يعتمد على مجهودك ونفسك، فـ السيرفر ده معمول ليك &#128170;<br />
اللعبة هنا كلها اعتماد على نفسك، من غير إحراج ولا أفضلية لحد.<br />
&#9876;&#65039; مميزات السيرفر:<br />
&#9989; كلينت 6609<br />
&#9989; آخر لفل 140<br />
&#9989; Plus +12<br />
&#9989; Soul 6 و Soul 7<br />
&#9989; مابات مخصوصة بتوقع CPs و Gold<br />
&#9989; تلفيل سريع في مابات معينة بأوقات محددة<br />
&#9989; نظام سيرفرين كاملين<br />
&#9989; حرب سيرفرات قوية بين السيرفرين<br />
&#9989; تقدر تدخل أي سيرفر يعجبك<br />
&#9989; تقدر تنقل من سيرفر لسيرفر براحتك<br />
&#128293; المنافسة بدأت، والسيرفر لسه في أوله<br />
الفرصة قدامك تبني شخصيتك وتلحق القمة من البداية!<br />
&#128204; سيرفر Conquer Team<br />
للي بيدور على المتعة، الصعوبة، والتحدي الحقيقي &#128081;<br />
رابط الموقع وتحميل اللعبة <br />
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			<category domain="https://code.vpscairo.com/forumdisplay.php?f=34">اعلانات السيرفيرات الشخصية</category>
			<dc:creator>عصام العربى</dc:creator>
			<guid isPermaLink="true">https://code.vpscairo.com/showthread.php?t=6072</guid>
		</item>
		<item>
			<title>تصليح اسكل ال CliffCrusher لشخصية Dune Wonder</title>
			<link>https://code.vpscairo.com/showthread.php?t=6071&amp;goto=newpost</link>
			<pubDate>Fri, 22 May 2026 11:38:23 GMT</pubDate>
			<description>بسم الله الرحمن الرحيم 
 
نبدأ علي طول من غير مقدمات ورغي كتير دي اسكل ال CliffCrusher للشخصية الجديدة في السورس اللي نزلته 
 
 
دور علي 
 
 
Code:...</description>
			<content:encoded><![CDATA[<div><div align="center">بسم الله الرحمن الرحيم<br />
<br />
نبدأ علي طول من غير مقدمات ورغي كتير دي اسكل ال CliffCrusher للشخصية الجديدة في السورس اللي نزلته<br />
<br />
<br />
دور علي<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">كود:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">case (ushort)Role.Flags.SpellIDDune.CliffCrusher:</code><hr />
</div>عيرها بده<br />
<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">كود:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left"> case (ushort)Role.Flags.SpellIDDune.CliffCrusher:<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgSpellAnimation MsgSpell = new MsgSpellAnimation(user.Player.UID<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  , 0, Attack.X, Attack.Y, ClientSpell.ID<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  , ClientSpell.Level, ClientSpell.UseSpellSoul);<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Algoritms.InLineAlgorithm Line = new Algoritms.InLineAlgorithm(user.Player.X, Attack.X, user.Player.Y, Attack.Y, user.Map, DBSpell.Range, 0, ClientSpell.ID);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int width = 3;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; uint Experience = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; foreach (Role.IMapObj target in user.Player.View.Roles(Role.MapObjectType.Monster))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (Line.InLine(target.X, target.Y, width))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgMonster.MonsterRole attacked = target as MsgMonster.MonsterRole;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (CheckAttack.CanAttackMonster.Verified(user, attacked, DBSpell))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgSpellAnimation.SpellObj AnimationObj;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Calculate.Physical.OnMonster(user.Player, attacked, DBSpell, out AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Experience += ReceiveAttack.Monster.Execute(stream, AnimationObj, user, attacked);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgSpell.Targets.Enqueue(AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; foreach (Role.IMapObj targer in user.Player.View.Roles(Role.MapObjectType.Player))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (Line.InLine(targer.X, targer.Y, 0))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var attacked = targer as Role.Player;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (CheckAttack.CanAttackPlayer.Verified(user, attacked, DBSpell, true, Attack))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgSpellAnimation.SpellObj AnimationObj;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Calculate.Physical.OnPlayer(user.Player, attacked, DBSpell, out AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ReceiveAttack.Player.Execute(AnimationObj, user, attacked);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgSpell.Targets.Enqueue(AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else if (Line.InLine(targer.X, targer.Y, width))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var attacked = targer as Role.Player;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (CheckAttack.CanAttackPlayer.Verified(user, attacked, DBSpell, true, Attack))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgSpellAnimation.SpellObj AnimationObj;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Calculate.Physical.OnPlayer(user.Player, attacked, DBSpell, out AnimationObj, false, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ReceiveAttack.Player.Execute(AnimationObj, user, attacked);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgSpell.Targets.Enqueue(AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; foreach (Role.IMapObj targer in user.Player.View.Roles(Role.MapObjectType.SobNpc))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (Line.InLine(targer.X, targer.Y, width))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var attacked = targer as Role.SobNpc;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (CheckAttack.CanAttackNpc.Verified(user, attacked, DBSpell))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgSpellAnimation.SpellObj AnimationObj;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Calculate.Physical.OnNpcs(user.Player, attacked, DBSpell, out AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Experience += ReceiveAttack.Npc.Execute(stream, AnimationObj, user, attacked);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgSpell.Targets.Enqueue(AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgSpell.SetStream(stream);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MsgSpell.Send(user);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (!user.Player.FloorSpells.ContainsKey(ClientSpell.ID))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user.Player.FloorSpells.TryAdd(ClientSpell.ID, new FloorSpell.ClientFloorSpells(user.Player.UID, user.Player.X, user.Player.Y, ClientSpell.SoulLevel, DBSpell, user.Map));<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var FloorItem = new FloorSpell(MsgItemPacket.CliffCrusher, Attack.X, Attack.Y, 23, DBSpell, 2000, 1000);<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FloorItem.FloorPacket.m_X = Attack.X;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FloorItem.FloorPacket.m_Y = Attack.Y;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FloorItem.FloorPacket.OwnerX = user.Player.X;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FloorItem.FloorPacket.OwnerY = user.Player.Y;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FloorItem.FloorPacket.GuildID = user.Player.GuildID;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FloorItem.FloorPacket.ItemOwnerUID = user.Player.UID;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FloorItem.FloorPacket.m_Color = 14;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FloorItem.FloorPacket.FlowerType = 31;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FloorItem.FloorPacket.Name = &quot;STR_TRAP_ID_@@&quot; + (uint)FloorItem.FloorPacket.m_ID;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user.Player.FloorSpells[ClientSpell.ID].AddItem(FloorItem);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user.Player.View.SendView(stream.ItemPacketCreate(FloorItem.FloorPacket), true);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; break;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }</code><hr />
</div><br />
خش في PoolProcesses<br />
<br />
تحت ال case (ushort)Role.Flags.SpellIDDune.FinalStand:<br />
<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">كود:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case (ushort)Role.Flags.SpellIDDune.CliffCrusher:<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var spellclient = ID.Value;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Queue&lt;Role.FloorSpell&gt; RemoveSpells = new Queue&lt;Role.FloorSpell&gt;();<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; using (var rec = new ServerSockets.RecycledPacket())<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var stream = rec.GetStream();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var spells = spellclient.Spells.ToArray();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; foreach (var spell in spells)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (spellclient.CheckInvocke(Now, spell))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; uint Experience = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RemoveSpells.Enqueue(spell);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //if (Attack)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; spellclient.X = spell.FloorPacket.m_X;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; spellclient.Y = spell.FloorPacket.m_Y;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; spellclient.CreateMsgSpell(0);<br />
<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; spellclient.SpellPacket.bomb = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; foreach (var obj in client.Player.View.Roles(Role.MapObjectType.Monster))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var monster = obj as Game.MsgMonster.MonsterRole;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (Role.Core.GetDistance(obj.X, obj.Y, spell.FloorPacket.m_X, spell.FloorPacket.m_Y) &lt;= 3)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (Game.MsgServer.AttackHandler.CheckAttack.CanAttackMonster.Verified(client, monster, spell.DBSkill))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Game.MsgServer.MsgSpellAnimation.SpellObj AnimationObj;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Game.MsgServer.AttackHandler.Calculate.Physical.OnMonster(client.Player, monster, spell.DBSkill, out AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Experience += Game.MsgServer.AttackHandler.ReceiveAttack.Monster.Execute(stream, AnimationObj, client, monster);<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; spellclient.SpellPacket.Targets.Enqueue(AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; foreach (var obj in client.Player.View.Roles(Role.MapObjectType.Player))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var target = obj as Role.Player;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (Role.Core.GetDistance(obj.X, obj.Y, spell.FloorPacket.m_X, spell.FloorPacket.m_Y) &lt;= 3)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (Game.MsgServer.AttackHandler.CheckAttack.CanAttackPlayer.Verified(client, target, spell.DBSkill))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Game.MsgServer.MsgSpellAnimation.SpellObj AnimationObj;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Game.MsgServer.AttackHandler.Calculate.Physical.OnPlayer(client.Player, target, spell.DBSkill, out AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Game.MsgServer.AttackHandler.ReceiveAttack.Player.Execute(AnimationObj, client, target);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; spellclient.SpellPacket.Targets.Enqueue(AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; foreach (var obj in client.Player.View.Roles(Role.MapObjectType.SobNpc))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var target = obj as Role.SobNpc;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (Role.Core.GetDistance(obj.X, obj.Y, spell.FloorPacket.m_X, spell.FloorPacket.m_Y) &lt;= 3)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (Game.MsgServer.AttackHandler.CheckAttack.CanAttackNpc.Verified(client, target, spell.DBSkill))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Game.MsgServer.MsgSpellAnimation.SpellObj AnimationObj;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Game.MsgServer.AttackHandler.Calculate.Physical.OnNpcs(client.Player, target, spell.DBSkill, out AnimationObj);<br />
<br />
<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Experience += Game.MsgServer.AttackHandler.ReceiveAttack.Npc.Execute(stream, AnimationObj, client, target);<br />
<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AnimationObj.Hit = 1;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; spellclient.SpellPacket.Targets.Enqueue(AnimationObj);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; spellclient.SendView(stream, client);<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Game.MsgServer.AttackHandler.Updates.IncreaseExperience.Up(stream, client, Experience);<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; spell.FloorPacket.DropType = Game.MsgFloorItem.MsgDropID.RemoveEffect;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; foreach (var user in spellclient.GMap.View.Roles(Role.MapObjectType.Player, spellclient.X, spellclient.Y,<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  p =&gt; Role.Core.GetDistance(p.X, p.Y, spellclient.X, spellclient.Y) &lt;= 18))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user.Send(stream.ItemPacketCreate(spell.FloorPacket));<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; while (RemoveSpells.Count &gt; 0)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; spellclient.RemoveItem(RemoveSpells.Dequeue());<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (spellclient.Spells.Count == 0)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Role.FloorSpell.ClientFloorSpells FloorSpell;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; client.Player.FloorSpells.TryRemove(spellclient.DBSkill.ID, out FloorSpell);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; break;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }</code><hr />
</div>بس كدا تمام <br />
هي مش كاملة اوي بصراحة هي في تكاية كدا بحيث تعمل اي مجهود في الحاجة انت كمان مانتقشش وخلاص <br />
<br />
<br />
<br />
صورة <br />
<br />
<br />
 <a href="https://top4top.io/" target="_blank"><img src="https://j.top4top.io/p_3794tr1771.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> </div></div>

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			<pubDate>Wed, 13 May 2026 21:08:04 GMT</pubDate>
			<description>السلام عليكم ورحمه الله وبركاته  
محتاج تفعيل العضويه وشكرا</description>
			<content:encoded><![CDATA[<div><div align="left"> السلام عليكم ورحمه الله وبركاته </div>محتاج تفعيل العضويه وشكرا</div>

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			<category domain="https://code.vpscairo.com/forumdisplay.php?f=49">طلبات تفعيل العضويه</category>
			<dc:creator>aboaseel2010</dc:creator>
			<guid isPermaLink="true">https://code.vpscairo.com/showthread.php?t=6069</guid>
		</item>
		<item>
			<title>طلب بخصوص دخول السجن</title>
			<link>https://code.vpscairo.com/showthread.php?t=6068&amp;goto=newpost</link>
			<pubDate>Mon, 11 May 2026 22:30:26 GMT</pubDate>
			<description>عاوز حل مشكلة الاكونت لما ال pk point يوصل 99 مش بيخش السجن عاوز الحل بتعها بعد ازنكو</description>
			<content:encoded><![CDATA[<div>عاوز حل مشكلة الاكونت لما ال pk point يوصل 99 مش بيخش السجن عاوز الحل بتعها بعد ازنكو</div>

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			<category domain="https://code.vpscairo.com/forumdisplay.php?f=11">تطوير سيرفرات كونكر</category>
			<dc:creator>osama</dc:creator>
			<guid isPermaLink="true">https://code.vpscairo.com/showthread.php?t=6068</guid>
		</item>
		<item>
			<title>أخر كلام في السورس المتسرب (الموضوع النهائي)</title>
			<link>https://code.vpscairo.com/showthread.php?t=6067&amp;goto=newpost</link>
			<pubDate>Mon, 11 May 2026 20:28:25 GMT</pubDate>
			<description>بسم الله الرحمن الرحيم 
 
ده أخر موضوع عن السورس المتسرب 
 
فتحته وصورت كام حاجة منه كدا 
 
كمان جمعت لكم نسخة من الملفات اللي كانت في كذا لينك ف...</description>
			<content:encoded><![CDATA[<div><div align="center">بسم الله الرحمن الرحيم<br />
<br />
ده أخر موضوع عن السورس المتسرب<br />
<br />
فتحته وصورت كام حاجة منه كدا<br />
<br />
كمان جمعت لكم نسخة من الملفات اللي كانت في كذا لينك ف مكان واحد<br />
<br />
ف كدا معاك سورس + أكونت سيرفر + داتابيز + لودر دخول<br />
<br />
السورس شغال معايا كويس علي فيرجن 7903<br />
<br />
الشخصية الجديدة لسة مش كاملة ناقصها شغل بس فيه شغل تير منها خلصان ف السورس يادوب انت هتكمل بس <br />
<br />
نخش ع الصور بقي <br />
<br />
<a href="https://www.mediafire.com/view/ihvy0t4jowe6e4t/214659397.jpg/file" target="_blank">https://www.mediafire.com/view/ihvy0...59397.jpg/file</a><br />
<br />
<a href="https://www.mediafire.com/view/el3tzt59l1oxpun/214681363.jpg/file" target="_blank">https://www.mediafire.com/view/el3tz...81363.jpg/file</a><br />
<br />
<a href="https://www.mediafire.com/view/vm4w2ncddt0qw0x/214704794.jpg/file" target="_blank">https://www.mediafire.com/view/vm4w2...04794.jpg/file</a><br />
<br />
<a href="https://www.mediafire.com/view/eatlo6oa9x93vy4/214922283.jpg/file" target="_blank">https://www.mediafire.com/view/eatlo...22283.jpg/file</a><br />
<br />
<a href="https://www.mediafire.com/view/ymthoql21xu3d9q/215348911.jpg/file" target="_blank">https://www.mediafire.com/view/ymtho...48911.jpg/file</a><br />
<br />
<a href="https://www.mediafire.com/view/wkg503gxu2itdqt/215744415.jpg/file" target="_blank">https://www.mediafire.com/view/wkg50...44415.jpg/file</a><br />
<br />
<br />
أخر حاجة بقي انا ما اعرفش اي حاجة عن مشاكل ولا غيره .. جرب انت وعيش بقي + جاجة كمان طريقة تشغيله سهلة فشخ زيه زي استريم <br />
<br />
وادي لينك واحد فيه كل حاجة زي ما وضحنا<br />
<br />
<a href="https://www.mediafire.com/file/jij0fas2ozw011c/LastV.zip/file" target="_blank">https://www.mediafire.com/file/jij0f...LastV.zip/file</a><br />
<br />
دعوة حلوة بقي لأخوك<br />
<br />
سلااااام &#9829;</div></div>

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			<category domain="https://code.vpscairo.com/forumdisplay.php?f=13">سورسات كونكر</category>
			<dc:creator>Muhammad</dc:creator>
			<guid isPermaLink="true">https://code.vpscairo.com/showthread.php?t=6067</guid>
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		<item>
			<title>بمناسبة السورس المتسرب اللي نزلته</title>
			<link>https://code.vpscairo.com/showthread.php?t=6066&amp;goto=newpost</link>
			<pubDate>Sun, 10 May 2026 03:44:21 GMT</pubDate>
			<description>بسم الله الرحمن الرحيم 
 
 دلوقتي بصراحة دماغي كلتني افتح السورس واشوفه من باب الفضول لا اكتر انا ما بشتغلش ثري دي ولا مقتنع بكونكر من ساعة ما بقت...</description>
			<content:encoded><![CDATA[<div><div align="center">بسم الله الرحمن الرحيم<br />
<br />
 دلوقتي بصراحة دماغي كلتني افتح السورس واشوفه من باب الفضول لا اكتر انا ما بشتغلش ثري دي ولا مقتنع بكونكر من ساعة ما بقت ثري دي بس المهم ما علينا <br />
<br />
انا شغلت السورس وقولت اصور لكم علشان لو حد حابب يشتغل بيه<br />
<br />
وكمان هتكلم في المشاكل اللي قابلتني<br />
<br />
أولا الصور </div><br />
<img src="https://a.top4top.io/p_3782lwttf1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="https://b.top4top.io/p_37828b6pp2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="https://c.top4top.io/p_3782v1uy43.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="https://d.top4top.io/p_3782zwapp4.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<br />
<div align="center">نا كل اللي عملته اني حملت اخر فيرجن من اونلاين ورميت فيه اللودر <br />
<br />
<br />
طبعا واضح من الصور انه فيه Mismatch بين فيرجن السورس والكلينت انا اساسا ما اعرفش هو فيرجن كام بالظبط<br />
<br />
<br />
نخش ف المشاكل بسم الله الرحمن الرحيم مبدأيا كدا أنت لازم لك لودر علشان السورس يشتغل مظبوط ف لو هتعرف تغير اللودر حلال عليك <br />
<br />
اللي هيسأل عن لينك السورس هتلاقيه في الموضوع بتاعي اللي قسم السورسات<br />
<br />
<a href="https://code.vpscairo.com/showpost.php?p=90362&amp;postcount=1" target="_blank">رابط الموضوع هنا</a><br />
<br />
سلااااااااام</div></div>

]]></content:encoded>
			<category domain="https://code.vpscairo.com/forumdisplay.php?f=11">تطوير سيرفرات كونكر</category>
			<dc:creator>Muhammad</dc:creator>
			<guid isPermaLink="true">https://code.vpscairo.com/showthread.php?t=6066</guid>
		</item>
		<item>
			<title>سورس لاست فيرجن متسرب</title>
			<link>https://code.vpscairo.com/showthread.php?t=6065&amp;goto=newpost</link>
			<pubDate>Fri, 08 May 2026 11:52:34 GMT</pubDate>
			<description>بسم الله الرحمن الرحيم 
 
امبارح فيه سورس اتسرب ع الفيسبوك يا اخواتي قولت احطه هنا للتوثيق اولا 
 
وللناس اللي شغالة ثري دي ثانيا لو هيستفيدوا منه ف...</description>
			<content:encoded><![CDATA[<div><div align="center">بسم الله الرحمن الرحيم<br />
<br />
امبارح فيه سورس اتسرب ع الفيسبوك يا اخواتي قولت احطه هنا للتوثيق اولا<br />
<br />
وللناس اللي شغالة ثري دي ثانيا لو هيستفيدوا منه ف شيء<br />
<br />
محدش يسألني عن حاجة ناقصة انا مافتحتش السورس مشغلتوش ياريت لو حد يشغله يبقي يصور للناس<br />
<br />
<br />
 <a href="https://www.mediafire.com/file/0ixmthnhlu7yhf9/7861.7z/file?fbclid=IwdGRjcARplpVjbGNrBGmWkmV4dG4DYWVtAjExAHNydGMGYXBwX2lkDDM1MDY4NTUzMTcyOAABHreZ6cMLDtSXc9M0GSx_3toWcBA_ji27tEdM_u-H2MiIzTuvCv0w0wrKx_1O_aem_0RW0dRMmFMt39wDE0xYg_Q" target="_blank">https://www.mediafire.com/file/0ixmt...FMt39wDE0xYg_Q</a> <br />
<br />
 <a href="https://www.mediafire.com/file/jqcprfk9or1czaj/7810.rar/file?fbclid=IwdGRjcARpnvZjbGNrBGme7mV4dG4DYWVtAjExAHNydGMGYXBwX2lkDDM1MDY4NTUzMTcyOAABHkJidN4wLnQMD190G1mEoBO8pvU48_fxcJVj6bv5uV5rlAvtXLq60DSSKDTn_aem_dCM9N9jZLNrHcfLkdruTaQ" target="_blank">https://www.mediafire.com/file/jqcpr...LNrHcfLkdruTaQ</a> <br />
<br />
 <a href="https://www.mediafire.com/file/hdwxpavr2fk9ctu/Source_7809.zip/file?fbclid=IwdGRjcARp_21jbGNrBGn_TmV4dG4DYWVtAjExAHNydGMGYXBwX2lkDDM1MDY4NTUzMTcyOAABHmXDtT-eFDXTwgkVDE5jXJOrGkOBObSLTZB5bJD-rtwCHMaeZ-HTm98VB4fD_aem_Xn03RlRJqRXBLd2bG0Mxfw" target="_blank">https://www.mediafire.com/file/hdwxp...qRXBLd2bG0Mxfw</a> <br />
<br />
<br />
<br />
سلاااااااام</div></div>

]]></content:encoded>
			<category domain="https://code.vpscairo.com/forumdisplay.php?f=13">سورسات كونكر</category>
			<dc:creator>Muhammad</dc:creator>
			<guid isPermaLink="true">https://code.vpscairo.com/showthread.php?t=6065</guid>
		</item>
		<item>
			<title>السلام عليكم مشكله بسيطه ارجو الحل</title>
			<link>https://code.vpscairo.com/showthread.php?t=6061&amp;goto=newpost</link>
			<pubDate>Thu, 07 May 2026 20:45:53 GMT</pubDate>
			<description>السلام عليكم عاوز اعرف مكان ملف الشخصيات لمه تيجي تعمل شخصيه جديده وتختار شخصيه عاوز اشيل منه شخصيات عاوز احط بتاع كلنت 5165 اللى هو اخر شخصيه فيه...</description>
			<content:encoded><![CDATA[<div>السلام عليكم عاوز اعرف مكان ملف الشخصيات لمه تيجي تعمل شخصيه جديده وتختار شخصيه عاوز اشيل منه شخصيات عاوز احط بتاع كلنت 5165 اللى هو اخر شخصيه فيه الننجه كنت عارف مكانه زمان بس للاسف نسيت مكانه <br />
وشكرا لحضرتقكم مقدما</div>

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			<category domain="https://code.vpscairo.com/forumdisplay.php?f=12">مشكلات السيرفيرات كونكر الشخصيه</category>
			<dc:creator>amrkl123</dc:creator>
			<guid isPermaLink="true">https://code.vpscairo.com/showthread.php?t=6061</guid>
		</item>
		<item>
			<title>العضويه مش متفعله ؟</title>
			<link>https://code.vpscairo.com/showthread.php?t=6060&amp;goto=newpost</link>
			<pubDate>Thu, 07 May 2026 20:07:53 GMT</pubDate>
			<description>مش متفعله ليه ؟ العضويه مش متفعله ليه يا جدعان ؟</description>
			<content:encoded><![CDATA[<div>مش متفعله ليه ؟ العضويه مش متفعله ليه يا جدعان ؟</div>

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			<category domain="https://code.vpscairo.com/forumdisplay.php?f=49">طلبات تفعيل العضويه</category>
			<dc:creator>elmelk2020</dc:creator>
			<guid isPermaLink="true">https://code.vpscairo.com/showthread.php?t=6060</guid>
		</item>
		<item>
			<title>مشكلة فى البريك والانت بريك</title>
			<link>https://code.vpscairo.com/showthread.php?t=6059&amp;goto=newpost</link>
			<pubDate>Tue, 28 Apr 2026 16:21:38 GMT</pubDate>
			<description><![CDATA[محتاج حل للمشكلة دى بعد ازنكو صورة: https://top4top.io/][img]https://i.top4top.io/p_3770d67vx1.jpg]]></description>
			<content:encoded><![CDATA[<div>محتاج حل للمشكلة دى بعد ازنكو <img src="https://top4top.io/][img]https://i.top4top.io/p_3770d67vx1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="https://code.vpscairo.com/forumdisplay.php?f=12">مشكلات السيرفيرات كونكر الشخصيه</category>
			<dc:creator>osama</dc:creator>
			<guid isPermaLink="true">https://code.vpscairo.com/showthread.php?t=6059</guid>
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