|  | 
 
 
|  المشاركات 1,940 |  +التقييم 0.81 |  تاريخ التسجيل Apr 2019 |  الاقامة https://www.facebook.com/daany |  نظام التشغيل |  رقم العضوية 1 | 
 اضافة ابيك القرصان كامل
				اضافة ابيك القرصان كامل
		
		
	 
#region EpicPirate K7host.com
 
 
public bool EpicPirate()
{
if (PlayerFlag == Game.PlayerFlag.Player)
{
var weapons = Owner.Weapons;
if (weapons.Item1 != null && weapons.Item2 != null)
if (weapons.Item1.ID / 1000 == 671 && weapons.Item2.ID / 1000 == 670)
return true;
}
return false;
}
#endregion 
   
	
		
		
		
		
	 
#region EpicPirate K7host.com
 
 
if (iType == 670)
return Positions.Left;
 
if (iType == 671)
return Positions.Right;
 
#endregion 
   
	
		
		
		
		
	 
public static ushort ItemPosition(uint ID) 
   
	
		
		
		
		
	 
#region EpicPirate K7host.com
if (ID >= 670003 && ID <= 670439)
return MsgItemInfo.LeftWeapon;
 
if (ID >= 671003 && ID <= 671439)
return MsgItemInfo.RightWeapon;
 
if (iType == 671)
return MsgItemInfo.RightWeapon;
if (iType == 670)
return MsgItemInfo.LeftWeapon;
#endregion 
   
	
		
		
		
		
	 
public static bool IsRapier(uint ID) 
   
	
		
		
		
		
	 
public static bool IsRapier(uint ID)
{
if (ID >= 611000 && ID <= 611439 || (ID >= 670000 && ID <= 670439))
{ return true; }
else { return false; }
} 
   
	
		
		
		
		
	 
public static bool IsPistol(uint ID) 
   
	
		
		
		
		
	 
public static bool IsPistol(uint ID)
{
if (ID >= 612000 && ID <= 612439 || ID >= 671000 && ID <= 671439)
{ return true; }
else { return false; }
} 
   
	
		
		
		
		
	 
#region Sanity Checks 
   
	
		
		
		
		
	 
bool twohand = IsTwoHand(item.ID); 
   
	
		
		
		
		
	 
#region Check Pirate
if (client.Player.Class >= 70 && client.Player.Class <= 75)
{
if (itemUsage.dwParam > 20)
{
if (!client.Equipment.Free(24))
{
if (IsRapier(client.Equipment.TryGetItem(24).ID))
{
if (IsPistol(item.ID))
{
can2wpn = true;
}
}
}
}
else if (!client.Equipment.Free(4))
{
if (IsRapier(client.Equipment.TryGetItem(4).ID))
{
if (IsPistol(item.ID))
{
can2wpn = true;
}
}
}
}
#endregion 
   
	
		
		
		
		
	 
670439@@OceanDominator@@70@@12@@140@@0@@0@@36@@0@@0@@0@@0@@100000@@0@@3666@@2554@@0@@78@@0@@2616@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@300@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1070@@500@@0@@0@@0@@0@@0@@
670239@@DivineDictator@@70@@0@@120@@0@@0@@36@@0@@0@@0@@0@@200000@@0@@2313@@1212@@0@@61@@0@@149@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1360@@500@@0@@0@@0@@0@@0@@
670009@@TempestPlunder@@70@@0@@5@@0@@0@@2@@0@@0@@0@@0@@153@@0@@15@@9@@0@@61@@0@@6@@0@@1599@@1599@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1360@@500@@0@@0@@0@@0@@0@@
671439@@MightyRapierofViolence@@70@@11@@140@@0@@0@@36@@0@@0@@0@@0@@100000@@0@@3300@@2800@@0@@78@@0@@0@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1060@@500@@0@@0@@0@@0@@0@@
671239@@MightyRapierofAmbition@@70@@0@@120@@0@@0@@36@@0@@0@@0@@0@@200000@@0 @@2330@@1200@@0@@61@@0@@0@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1350@@500@@0@@0@@0@@0@@0@@
671009@@MightyRapierofInvasion@@70@@0@@5@@0@@0@@2 @@0@@0@@0@@153@@0@@15@@9@@0@@0@@61@@0@@0@@0@@1599@@1599@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1350@@500@@0@@0@@0@@0@@0@@ 
   
	
		
		
		
		
	 
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14570, 14570, 0078, 'LeftChop', 1, 1, 0, 0000, 0000, 0000, 30200, 0000, 0030, 0000, 0003, 0008, 0000, 0000, 20243, 0015, 0, 61626626, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14580, 14580, 0078, 'RightChop', 1, 1, 0, 0000, 0000, 0000, 30200, 0000, 0030, 0000, 0003, 0008, 0000, 0000, 20243, 0015, 0, 61626626, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14590, 14590, 0081, 'Gunfire', 1, 1, 0, 0000, 0000, 0000, 30200, 0000, 0030, 0000, 0003, 0008, 0000, 0000, 20243, 0015, 0, 61626626, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14680, 14680, 0090, 'SeaBurial', 1, 1, 0, 0000, 0000, 0000, 30100, 0000, 0030, 0000, 0003, 0008, 0000, 900000, 10000, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14681, 14680, 0000, 'SeaBurial', 1, 1, 0, 0000, 0000, 0000, 30102, 0000, 0030, 0000, 0003, 0008, 0000, 3000000, 30000, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14682, 14680, 0005, 'SeaBurial', 1, 1, 0, 0000, 0000, 0000, 30104, 0000, 0030, 0000, 0003, 0008, 0000, 10000000, 60000, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0001, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14683, 14680, 0090, 'SeaBurial', 1, 1, 0, 0000, 0000, 0000, 30106, 0000, 0030, 0000, 0003, 0008, 0000, 50000000, 120000, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14684, 14680, 0090, 'SeaBurial', 1, 1, 0, 0000, 0000, 0000, 30108, 0000, 0030, 0000, 0003, 0008, 0000, 100000000, 240000, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0001, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14685, 14680, 0090, 'SeaBurial', 1, 1, 0, 0000, 0000, 0000, 30110, 0000, 0030, 0000, 0003, 0008, 0000, 100000000, 6000000, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14686, 14680, 0090, 'SeaBurial', 1, 1, 0, 0000, 0000, 0000, 30115, 0000, 0030, 0000, 0003, 0008, 0000, 500000000, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0001, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14710, 14710, 0006, 'ImmortalForce', 0, 0, 0, 0002, 0000, 0000, 1, 0000, 0100, 0010, 0000, 0000, 0220, 0500, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14711, 14710, 0006, 'ImmortalForce', 0, 0, 0, 0002, 0000, 0000, 1, 0000, 0100, 0010, 0000, 0000, 0220, 1000, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14712, 14710, 0006, 'ImmortalForce', 0, 0, 0, 0002, 0000, 0000, 1, 0000, 0100, 0010, 0000, 0000, 0220, 10000, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14713, 14710, 0006, 'ImmortalForce', 0, 0, 0, 0002, 0000, 0000, 1, 0000, 0100, 0010, 0000, 0000, 0220, 50000, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14714, 14710, 0006, 'ImmortalForce', 0, 0, 0, 0002, 0000, 0000, 1, 0000, 0100, 0010, 0000, 0000, 0220, 100000, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14715, 14710, 0006, 'ImmortalForce', 0, 0, 0, 0002, 0000, 0000, 1, 0000, 0100, 0010, 0000, 0000, 0220, 500000, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14716, 14710, 0006, 'ImmortalForce', 0, 0, 0, 0002, 0000, 0000, 1, 0000, 0100, 0010, 0000, 0000, 0220, 900000, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14717, 14710, 0006, 'ImmortalForce', 0, 0, 0, 0002, 0000, 0000, 1, 0000, 0100, 0010, 0000, 0000, 0220, 1300000, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14718, 14710, 0006, 'ImmortalForce', 0, 0, 0, 0002, 0000, 0000, 1, 0000, 0100, 0010, 0000, 0000, 0220, 0000, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14720, 14720, 0021, 'BloomofDeath', 1, 1, 4, 0000, 0000, 0000, 30180, 0000, 0100, 0010, 0000, 0000, 0220, 0500, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14721, 14720, 0021, 'BloomofDeath', 1, 1, 4, 0001, 0000, 0000, 30185, 0000, 0100, 0010, 0000, 0000, 0220, 0500, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14722, 14720, 0021, 'BloomofDeath', 1, 1, 4, 0002, 0000, 0000, 30195, 0000, 0100, 0010, 0000, 0000, 0220, 0500, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14723, 14720, 0021, 'BloomofDeath', 1, 1, 4, 0003, 0000, 0000, 30200, 0000, 0100, 0010, 0000, 0000, 0220, 0500, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14724, 14720, 0021, 'BloomofDeath', 1, 1, 4, 0004, 0000, 0000, 30220, 0000, 0100, 0010, 0000, 0000, 0220, 0500, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14725, 14720, 0021, 'BloomofDeath', 1, 1, 4, 0005, 0000, 0000, 30225, 0000, 0100, 0010, 0000, 0000, 0220, 0500, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14726, 14720, 0021, 'BloomofDeath', 0, 0, 0, 0006, 0000, 0000, 30230, 0000, 0100, 0010, 0000, 0000, 0220, 0500, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14727, 14720, 0021, 'BloomofDeath', 0, 0, 0, 0007, 0000, 0000, 30235, 0000, 0100, 0010, 0000, 0000, 0220, 0500, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1);
INSERT INTO `cq1`.`spells`(`id`, `type`, `sort`, `name`, `crime`, `ground`, `multi`, `target`, `level`, `use_mp`, `power`, `intone_speed`, `percent`, `step_secs`, `range`, `distance`, `status`, `need_prof`, `need_exp`, `need_level`, `use_xp`, `weapon_subtype`, `active_times`, `auto_active`, `floor_attr`, `auto_learn`, `learn_level`, `drop_weapon`, `use_ep`, `weapon_hit`, `use_item`, `next_magic`, `delay_ms`, `use_item_num`, `IncreaseDmg`, `DecreaseDmg`) VALUES (14728, 14720, 0021, 'BloomofDeath', 0, 0, 0, 0008, 0000, 0000, 30245, 0000, 0100, 0010, 0000, 0000, 0220, 0500, 0, 0015, 0, 60671670, 0000, 0, 0000, 0, 0000, 0, 0000, 0, 0000, 0000, 0000, 0000, 1, 1); 
   
	
		
		
		
		
	 
 #region EpicPirate(Melee)
                            if (attacker.EpicPirate())
                            {
                                #region EpicPirate 14570
                              //  var lastattacked = attacked;
                                var spell20 = Database.SpellTable.GetSpell(14570, attacker.Owner);
                                if (Kernel.Rate(spell20.Percent) && attacker.Owner.Spells.ContainsKey(14570) && attacker.EpicPirate())
                                {
                                  
                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell20.ID;
                                        suse.SpellLevel = spell20.Level;
                                        suse.X = lastattacked.X;
                                        suse.Y = lastattacked.Y;
                                        foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (_obj == null)
                                                continue;
                                            attacked = _obj as Player;
                                            if (attacked == null) continue;
                                            if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= spell20.Range)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;
                                                   
                                                    damage = (damage * spell20.IncreaseDMG);
                                                    damage = (damage / spell20.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell5);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;
                                                    damage = (damage * spell20.IncreaseDMG);
                                                    damage = (damage / spell20.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell20);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (Kernel.GetDistance(lastattacked.X, lastattacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                    {
                                                        if (Handle.CanAttack(attacker, attackedsob, spell20))
                                                        {
                                                            // lastattacked = attackedsob;
                                                            uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                            suse.Effect2 = attack.Effect2;
                                                            if (damages == 0) break;
                                                            Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell20);
                                                            suse.AddTarget(attackedsob.UID, damages, attack);
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        attacker.Owner.SendScreen(suse, true);
                                    }
                                    
                                    return;
                                }
                                #endregion
                                #region EpicPirate 14580
                                //  var lastattacked = attacked;
                                var spell21 = Database.SpellTable.GetSpell(14580, attacker.Owner);
                                if (Kernel.Rate(spell21.Percent) && attacker.Owner.Spells.ContainsKey(14580) && attacker.EpicPirate())
                                {
                                    #region EpicPirate
                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell21.ID;
                                        suse.SpellLevel = spell21.Level;
                                        suse.X = lastattacked.X;
                                        suse.Y = lastattacked.Y;
                                        foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (_obj == null)
                                                continue;
                                            attacked = _obj as Player;
                                            if (attacked == null) continue;
                                            if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= spell21.Range)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;
                                                    damage = (damage * spell21.IncreaseDMG);
                                                    damage = (damage / spell21.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell21);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;
                                                    damage = (damage * spell21.IncreaseDMG);
                                                    damage = (damage / spell21.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell21);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (Kernel.GetDistance(lastattacked.X, lastattacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                    {
                                                        if (Handle.CanAttack(attacker, attackedsob, spell5))
                                                        {
                                                            // lastattacked = attackedsob;
                                                            uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                            suse.Effect2 = attack.Effect2;
                                                            if (damages == 0) break;
                                                            Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell5);
                                                            suse.AddTarget(attackedsob.UID, damages, attack);
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        attacker.Owner.SendScreen(suse, true);
                                    }
                                    #endregion
                                    return;
                                }
                                #endregion
                                #region EpicPirate 14590
                                //  var lastattacked = attacked;
                                var spell22 = Database.SpellTable.GetSpell(14590, attacker.Owner);
                                if (Kernel.Rate(spell22.Percent) && attacker.Owner.Spells.ContainsKey(14590) && attacker.EpicPirate())
                                {
                                    #region EpicPirate
                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell22.ID;
                                        suse.SpellLevel = spell22.Level;
                                        suse.X = lastattacked.X;
                                        suse.Y = lastattacked.Y;
                                         foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (_obj == null)
                                                continue;
                                            attacked = _obj as Player;
                                            if (attacked == null) continue;
                                            if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= spell22.Range)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzfwodrd", true);// hdswzfwodrd
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shouji", true);
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shifa", true);
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;
                                                    damage = (damage * spell22.IncreaseDMG);
                                                    damage = (damage / spell22.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell22);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzfwodrd", true);// hdswzfwodrd
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shouji", true);
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shifa", true);
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;
                                                    damage = (damage * spell22.IncreaseDMG);
                                                    damage = (damage / spell22.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell22);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (Kernel.GetDistance(lastattacked.X, lastattacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                    {
                                                        if (Handle.CanAttack(attacker, attackedsob, spell5))
                                                        {
                                                            attacker.Update(MsgName.Mode.Effect, "hdswzfwodrd", true);// hdswzfwodrd
                                                            attacker.Update(MsgName.Mode.Effect, "hdswzf-shouji", true);
                                                            attacker.Update(MsgName.Mode.Effect, "hdswzf-shifa", true);
                                                            // lastattacked = attackedsob;
                                                            uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                            suse.Effect2 = attack.Effect2;
                                                            if (damages == 0) break;
                                                            Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell5);
                                                            suse.AddTarget(attackedsob.UID, damages, attack);
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        attacker.Owner.SendScreen(suse, true);
                                    }
                                    #endregion
                                    return;
                                }
                                #endregion
                                //case 14720:
                                #region EpicPirate 14720
                                //  var lastattacked = attacked;
                                var spell23 = Database.SpellTable.GetSpell(14720, attacker.Owner);
                                if (Kernel.Rate(spell23.Percent) && attacker.Owner.Spells.ContainsKey(14720) && attacker.EpicPirate())
                                {
                                    #region EpicPirate
                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell23.ID;
                                        suse.SpellLevel = spell23.Level;
                                        ushort _X = attacker.X, _Y = attacker.Y;
                                        ushort _tX = X, _tY = Y;
                                        byte dist = (byte)spell23.Distance;
                                        var Array = attacker.Owner.Screen.Objects;
                                        InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
                                        InLineAlgorithm.Algorithm.DDA);
                                        X = attacker.X;
                                        X = attacker.Y;
                                        int i = 0;
                                        for (i = 0; i < algo.lcoords.Count; i++)
                                        {
                                            if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Player]
                                            && !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
                                            {
                                                X = (ushort)algo.lcoords[i].X;
                                                Y = (ushort)algo.lcoords[i].Y;
                                            }
                                            else
                                            {
                                                break;
                                            }
                                        }
                                        suse.X = X;
                                        suse.Y = Y;
                                        if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Player, null])
                                            return;
                                       
                                        double disth = 1.5;
                                        foreach (Interfaces.IMapObject _obj in Array)
                                        {
                                            bool hit = false;
                                            for (int j = 0; j < i; j++)
                                                if (
                                                    Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X,
                                                        (ushort)algo.lcoords[j].Y) <= disth)
                                                    hit = true;
                                            if (hit)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    attacked = _obj as Player;
                                                    if (CanAttack(attacker, attacked, spell23,
                                                        attack.InteractType == MsgInteract.Melee))
                                                    {
                                                        var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                        damage = (damage * spell23.IncreaseDMG);
                                                        damage = (damage / spell23.DecreaseDMG);
                                                        ReceiveAttack(attacker, attacked, attack, ref damage, spell23);
                                                        attacked.Update(MsgName.Mode.Effect, "zssjhdsssj", true);
                                                        suse.AddTarget(attacked.UID, damage, attack);
                                                    }
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    attacked = _obj as Player;
                                                    if (CanAttack(attacker, attacked, spell23,
                                                        attack.InteractType == MsgInteract.Melee))
                                                    {
                                                        var damage = Game.Attacking.Calculate.Melee(attacker, attacked,
                                                            ref attack);
                                                        damage = (damage * spell23.IncreaseDMG);
                                                        damage = (damage / spell23.DecreaseDMG);
                                                        ReceiveAttack(attacker, attacked, attack, ref damage, spell23);
                                                        attacked.Update(MsgName.Mode.Effect, "zssjhdsssj", true);
                                                        suse.AddTarget(attacked.UID, damage, attack);
                                                    }
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (CanAttack(attacker, attackedsob, spell23))
                                                    {
                                                        var damage = Game.Attacking.Calculate.Melee(attacker,
                                                            attackedsob, ref attack);
                                                        //damage = (damage * spell.IncreaseDMG);
                                                        //damage = (damage / spell.DecreaseDMG);
                                                        ReceiveAttack(attacker, attackedsob, attack, damage, spell23);
                                                        attacked.Update(MsgName.Mode.Effect, "zssjhdsssj", true);
                                                        suse.AddTarget(attackedsob.UID, damage, attack);
                                                    }
                                                }
                                            }
                                        }
                                        attacker.Owner.SendScreen(suse, true);
                                    }
                                }
                                    #endregion
                                #endregion
                            }
                            #endregion 
   
	
		
		
		
		
	 
  #region Epic Pirate
                                #region SeaBurial 
                                case 14680:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);
                                            MsgMagicEffect suse = new MsgMagicEffect(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            ushort _X = attacker.X, _Y = attacker.Y;
                                            ushort _tX = X, _tY = Y;
                                            byte dist = (byte)spell.Distance;
                                            var Array = attacker.Owner.Screen.Objects;
                                            InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
                                                InLineAlgorithm.Algorithm.DDA);
                                            X = attacker.X;
                                            Y = attacker.Y;
                                            int i = 0;
                                            for (i = 0; i < algo.lcoords.Count; i++)
                                            {
                                                if (attacker.Owner.Map.Floor[
                                                    algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Player]
                                                    && !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
                                                {
                                                    X = (ushort)algo.lcoords[i].X;
                                                    Y = (ushort)algo.lcoords[i].Y;
                                                }
                                                else
                                                {
                                                    break;
                                                }
                                            }
                                            suse.X = X;
                                            suse.Y = Y;
                                            #region floor
                                           
                                            MsgName str = new MsgName(true);
                                            str.UID = attacker.UID;
                                            str.TextsCount = 1;
                                           str.X = X;
                                            str.Y = Y;  
                                            str.PositionX = attacker.X;
                                             str.PositionY = attacker.Y;
                                            str.Action = MsgName.Mode.MapEffect;                                      
                                            str.Texts.Add("hdhlyz-lsyujing");
                                            attacker.Owner.SendScreen(str.ToArray(), true);
                                        
                                            
                                               
                                           MsgAction data = new Network.GamePackets.MsgAction(true);
                                            data.UID = attacker.UID;
                                            data.X = X;
                                            data.Y = Y;
                                            data.ID = MsgAction.Mode.FlashStep;
                                            data.wParam1 = attacker.X;
                                            data.wParam2 = attacker.Y;
                                            attacker.Owner.SendScreen(data, true);
                                 
                        
                                            #endregion
                                            if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Player, null])
                                                return;
                                            double disth = 2.5;
                                            foreach (Interfaces.IMapObject _obj in Array)
                                            {
                                                bool hit = false;
                                                for (int j = 0; j < i; j++)
                                                    if (
                                                        Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X,
                                                            (ushort)algo.lcoords[j].Y) <= disth)
                                                        hit = true;
                                                if (hit)
                                                {
                                                    if (_obj.MapObjType == MapObjectType.Monster)
                                                    {
                                                        attacked = _obj as Player;
                                                        if (CanAttack(attacker, attacked, spell,
                                                            attack.InteractType == MsgInteract.Melee))
                                                        {
                                                            var damage = Game.Attacking.Calculate.Melee(attacker, attacked,
                                                                ref attack);
                                                            damage = (damage * spell.IncreaseDMG);
                                                            damage = (damage / spell.DecreaseDMG);
                                                            ReceiveAttack(attacker, attacked, attack, ref damage, spell);
                                                            suse.AddTarget(attacked.UID, damage, attack);
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Player;
                                                        if (CanAttack(attacker, attacked, spell,
                                                            attack.InteractType == MsgInteract.Melee))
                                                        {
                                                            var damage = Game.Attacking.Calculate.Melee(attacker, attacked,
                                                                ref attack);
                                                            damage = (damage * spell.IncreaseDMG);
                                                            damage = (damage / spell.DecreaseDMG);
                                                            ReceiveAttack(attacker, attacked, attack, ref damage, spell);
                                                            suse.AddTarget(attacked.UID, damage, attack);
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as MsgNpcInfoEX;
                                                        if (CanAttack(attacker, attackedsob, spell))
                                                        {
                                                            var damage = Game.Attacking.Calculate.Melee(attacker,
                                                                attackedsob, ref attack);
                                                            //damage = (damage * spell.IncreaseDMG);
                                                            //damage = (damage / spell.DecreaseDMG);
                                                            ReceiveAttack(attacker, attackedsob, attack, damage, spell);
                                                            suse.AddTarget(attackedsob.UID, damage, attack);
                                                        }
                                                    }
                                                }
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                          
                               
                                #endregion
                                #region ImmortalForce
                                case 14710:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            attacker.GreenEffect = 10;
                                            PrepareSpell(spell, attacker.Owner);
                                            MsgMagicEffect suse = new MsgMagicEffect(true);
                                            suse.Attacker = attacker.UID;
                                            suse.Attacker1 = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.AddTarget(attacker.UID, 0, null);
                                            attacker.Owner.SendScreen(suse, true);
                                            attacker.ImmortalForceStamp = Time32.Now;
                                            attacker.AddFlag4((ulong)MsgUpdate.Flags4.ImmortalForce);
                                   }
                                        break;
                                    }
                               
                                #endregion
                                #endregion 
   
	
		
		
		
		
	 
 #region Epic Pirate ImmortalForce
            if (attacked.ContainsFlag4(MsgUpdate.Flags4.ImmortalForce))
            {
                 attacked.Update(MsgName.Mode.Effect, "hdyh-debuff", true);
               // aaa   hdyh-debuff
                return false;
            }
            #endregion 
   
	
		
		
		
		
	 
  public Time32 OmnipotenceStamp,ImmortalForceStamp;
   public Time32 ImmortalForce { get; set; } 
   
	
		
		
		
		
	 
  #region Epic Pirate ImmortalForce
                if (Now > client.Player.ImmortalForceStamp.AddSeconds(7))
                    client.Player.RemoveFlag4((ulong)MsgUpdate.Flags4.ImmortalForce);
              
                #endregion 
   
	
		
		
		
		
	 
 .ImmortalForce = 1UL << 220 
   
	
		
		
		



 رد: اضافة ابيك القرصان كامل
				رد: اضافة ابيك القرصان كامل
			
		
	 
attacked.Update(_String.Effect, "zssjhdsssj", true); 
   
	
		
		
		| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
| أدوات الموضوع | |
| 
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| الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة | 
| اضافه ابيك القرصان للسورسات العاديه | محمد ياسر | تطوير سيرفرات كونكر | 41 | 2024-12-02 09:57 AM | 
| اضافة ايبك القرصان | yousry | مشكلات السيرفيرات كونكر الشخصيه | 4 | 2020-04-02 06:39 PM | 
| طلب اضافت ايبك القرصان | ElSaher | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2020-02-14 07:18 PM | 
| مشكله فى اضافة ابيك القرصان | amosha | مشكلات السيرفيرات كونكر الشخصيه | 11 | 2019-09-29 04:02 AM | 
| سكل ابيك القرصان | اسلام | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2019-09-29 03:48 AM |