|
المشاركات 1,940 |
+التقييم 0.95 |
تاريخ التسجيل Apr 2019 |
الاقامة Egypt |
نظام التشغيل windows 7 |
رقم العضوية 1 |
public static bool LoadEntity(Client.GameClient client)
client.Entity.AvenGer = reader.ReadUInt32("AvenGer");
.Set("Money", e.Money)
.Set("AvenGer", e.AvenGer)
public InnerPower InnerPower;
public uint AvenGer;
#region TQ Avenger-co System
case 121998:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Welcome In TQ ConquerAssuit-co System You'r ConquerAssuit Point Is " + client.Entity.AvenGer + " See What You Need To Buy");
dialog.Option("ColdPrize <50> ConquerAssuit Point ", 1);
dialog.Option("1000.000.000 <50> ConquerAssuit Point ", 2);
dialog.Option("VIP 7 <50> ConquerAssuit Point ", 3);
dialog.Option("Soul P9 WindWalker <100> ConquerAssuit Point", 4);
dialog.Option("Soul P9 Bruce_Lee <100> ConquerAssuit Point", 5);
dialog.Option("Soul P9 ninja <100> ConquerAssuit Point", 6);
dialog.Option("Soul P9 Monk <100> ConquerAssuit Point", 7);
dialog.Option("Soul P9 Fire And Water <100> ConquerAssuit Point", 8);
dialog.Option("Soul P9 Trojan <100> ConquerAssuit Point", 9);
dialog.Option("Soul P9 Pirate <100> ConquerAssuit Point", 10);
dialog.Option("Soul P9 Warrior <100> ConquerAssuit Point", 11);
dialog.Option("Soul P9 Archer <100> ConquerAssuit Point", 12);
//dialog.Option("Garment&Mount&Cup", 21);
// dialog.Option("Shops", 22);
//dialog.Option("SoulsP7", 28);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Are You Sure To Buy ColdPrize");
dialog.Option("Yes", 100);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 2:
{
dialog.Text("Are You Sure To Buy 1000.000.000");
dialog.Option("Yes", 101);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 3:
{
dialog.Text("Are You Sure To Buy VIP 7");
dialog.Option("Yes", 103);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 4:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 104);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 5:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 105);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 6:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 106);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 7:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 107);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 8:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 108);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 9:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 109);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 10:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 110);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 11:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 111);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 12:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 112);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 20:
{
client.Entity.Teleport(5050, 51, 51);
break;
}
case 100:
{
if (client.Entity.AvenGer >= 50)
{
client.Entity.AvenGer -= 50;
client.Inventory.Add(2100075, 0, 1, 12, 1);
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 101:
{
if (client.Entity.AvenGer >= 50)
{
client.Entity.AvenGer -= 50;
client.Entity.ConquerPoints += 1000000000;
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 103:
{
if (client.Entity.AvenGer >= 50)
{
client.Entity.AvenGer -= 50;
client.Entity.VIPLevel = 7;
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 104:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(626439, 2152271, 6, 12, 12, 1, true, false);//DragonFan
client.Inventory.AddSoul(626439, 2152271, 6, 12, 12, 1, true, false);//DragonFan
client.Inventory.AddSoul(101309, 2152252, 6, 12, 12, 1, true, false);//Armor
client.Inventory.AddSoul(170309, 2152250, 6, 12, 12, 1, true, false);//Hat
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 105:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(617439, 2152266, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(617439, 2152266, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(138309, 2152252, 6, 12, 12, 1, true, false);//Bruce_LeeArmor
client.Inventory.AddSoul(148309, 2152250, 6, 12, 12, 1, true, false);//Bruce_LeeHood
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 106:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
// client.Inventory.AddSoul(511439, 2152260, 6, 12, 12, 1, true, false);//Scythe
// client.Inventory.AddSoul(511439, 2152260, 6, 12, 12, 1, true, false);//Scythe
client.Inventory.AddSoul(616439, 2152260, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(616439, 2152260, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(135309, 2152252, 6, 12, 12, 1, true, false);//ArmorNinja
client.Inventory.AddSoul(123309, 2152250, 6, 12, 12, 1, true, false);//NinjaHood
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 107:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(622439, 2152259, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(622439, 2152259, 6, 12, 12, 1, true, false);//Beads
// client.Inventory.AddSoul(610439, 2152259, 6, 12, 12, 1, true, false);//Beads
//client.Inventory.AddSoul(610439, 2152259, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(136309, 2152252, 6, 12, 12, 1, true, false);//ArmorMonk
client.Inventory.AddSoul(143309, 2152250, 6, 12, 12, 1, true, false);//CapMonk
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 108:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(421439, 2152261, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul(620439, 2152262, 6, 12, 12, 1, true, false);//ImperialBacksword
//client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false);
client.Inventory.AddSoul(134309, 2152252, 6, 12, 12, 1, true, false);//ArmorFire
client.Inventory.AddSoul(114309, 2152250, 6, 12, 12, 1, true, false);//CapFire
client.Inventory.AddSoul(152279, 2152251, 6, 12, 12, 1, true, false);//Bracelet
client.Inventory.AddSoul(121269, 2152256, 6, 12, 12, 1, true, false);//Bag
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 109:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(480439, 2152260, 6, 12, 12, 1, true, false);//Clup
client.Inventory.AddSoul(614429, 2152260, 6, 12, 12, 1, true, false);//ShadowCrossSaber
client.Inventory.AddSoul(614429, 2152260, 6, 12, 12, 1, true, false);//ShadowCrossSaber
//client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade
//client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(130309, 2152252, 6, 12, 12, 1, true, false);//ArmorTrojan
client.Inventory.AddSoul(118309, 2152250, 6, 12, 12, 1, true, false);//CapTrojan
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 110:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(611439, 2152264, 6, 12, 12, 1, true, false);//Rapier
client.Inventory.AddSoul(612439, 2152263, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddSoul(139309, 2152252, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(144309, 2152250, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 111:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(560439, 2152268, 6, 12, 12, 1, true, false);//Spear
client.Inventory.AddSoul(900309, 2152267, 6, 12, 12, 1, true, false);//Shield
client.Inventory.AddSoul(131309, 2152252, 6, 12, 12, 1, true, false);//ArmorWarrior
client.Inventory.AddSoul(111309, 2152250, 6, 12, 12, 1, true, false);//CapWarrior
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 112:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(613429, 2152265, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(613429, 2152265, 6, 12, 12, 1, true, false);//Knife
//client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
client.Inventory.AddSoul(133309, 2152252, 6, 12, 12, 1, true, false);//ArmorArcher
client.Inventory.AddSoul(113309, 2152250, 6, 12, 12, 1, true, false);//CapArcher
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 28:
{
client.Entity.Teleport(1998, 294, 285);
break;
}
}
break;
}
#endregion
if (client.Entity.AvenGer >= 50)
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
أدوات الموضوع | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
اضافة الموتوسكل داخل اللعبه | محمد ياسر | تطوير سيرفرات كونكر | 74 | يوم أمس 12:07 AM |
سستم شحن كروت الشحن داخل الجيم | محمد ياسر | تطوير سيرفرات كونكر | 26 | 2023-07-09 03:28 PM |
ازى اعمل بوتات داخل الجيم زى كدا | amosha | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2019-09-15 09:34 PM |
صنع متجر شوب ميل | محمد ياسر | تطوير سيرفرات كونكر | 1 | 2019-06-25 10:49 PM |
npcs تسجيل حساب داخل اللعبه | محمد ياسر | تطوير سيرفرات كونكر | 0 | 2019-04-27 10:56 PM |