قديم 2019-11-30, 03:18 AM
المشاركة #2  
Hassan Emprator
  • غير متواجد
افتراضي رد: حد يا رجاله يرفعلي انبسي استفا +12 msg عشان معنديش ولا سورس اسحبه منو

كود:
#region  Sell Stuff Full //by Emprator
                    
case 52147:
                        {
                            
dialog.Avatar(218);
                            switch (
npcRequest.OptionID)
                            {
                                case 
0:
                                    {
                                        
dialog.Text("Welcome at " Constants.ServerName " server You Can buy ");
                                        
dialog.Option("Warrior item's"1);
                                        
dialog.Option("Archer item's"2);
                                        
dialog.Option("Ninja item's"3);
                                        
dialog.Option("Monk item's"4);
                                        
dialog.Option("Trojan item's"5);
                                        
dialog.Option("Pirate item's"6);
                                        
dialog.Option("Water..Fire item's"7);
                                        
dialog.Option("DragonWarrior item's"8);
                                        
dialog.Option("Windwalker items"9);
                                        
dialog.Option("Steed > tower > fan > wing > Crop"10);
                                        
dialog.Option("thanks"255);
                                        
dialog.Avatar(218);
                                        
dialog.Send();
                                        break;
//Weapon
                                    
}
                                
#region Steed > tower > fan > wing >
                                
case 10:
                                    {
                                        
uint itemid1 300000;//Steed    
                                        
uint itemid2 202009;//Tower   
                                        
uint itemid3 201009;//Fan    
                                        
uint itemid4 204009;//Wing   
                                        
uint itemid5 203009;//Crop   
                                        //uint itemid6 = 2100065;//Cup   

                                        
MsgItemInfo item1 = new MsgItemInfo(true);
                                        
item1.ID itemid1;
                                        
item1.Color Game.Enums.Color.White;
                                        
item1.Plus 12;
                                        
item1.Durability item1.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                        
client.Inventory.Add(item1Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item1);

                                        
MsgItemInfo item2 = new MsgItemInfo(true);
                                        
item2.ID itemid2;
                                        
item2.Color Game.Enums.Color.White;
                                        
item2.Plus 6;
                                        
item2.Bless 1;
                                        
item2.SocketOne Game.Enums.Gem.SuperGloryGem;
                                        
item2.SocketTwo Game.Enums.Gem.SuperGloryGem;
                                        
item2.Durability item2.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item2);

                                        
MsgItemInfo item3 = new MsgItemInfo(true);
                                        
item3.ID itemid3;
                                        
item3.Color Game.Enums.Color.White;
                                        
item3.Plus 6;
                                        
item3.Bless 1;
                                        
item3.SocketOne Game.Enums.Gem.SuperThunderGem;
                                        
item3.SocketTwo Game.Enums.Gem.SuperThunderGem;
                                        
item3.Durability item3.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item3);

                                        
MsgItemInfo item4 = new MsgItemInfo(true);
                                        
item4.ID itemid4;
                                        
item4.Color Game.Enums.Color.White;
                                        
item4.Plus 6;
                                        
item4.Bless 0;
                                        
item4.SocketOne Game.Enums.Gem.SuperThunderGem;
                                        
item4.SocketTwo Game.Enums.Gem.SuperGloryGem;
                                        
item4.Durability item4.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item4);

                                        
MsgItemInfo item5 = new MsgItemInfo(true);
                                        
item5.ID itemid5;
                                        
item5.Color Game.Enums.Color.White;
                                        
item5.Plus 6;
                                        
item5.Bless 1;
                                        
item5.Durability item5.MaximDurability Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item5);

                                        
MsgItemInfo item6 = new MsgItemInfo(true);
                                        
//item6.ID = itemid6;
                                        
item6.Color Game.Enums.Color.White;
                                        
item6.Plus 0;
                                        
item6.Bless 1;
                                        
item6.SocketOne 0;
                                        
item6.SocketTwo 0;
                                        
//item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6Game.Enums.ItemUse.CreateAndAdd);
                                        break;
                                    }
                                
#endregion
                                #region Items Warrior
                                
case 1:
                                    {

                                        
client.Inventory.AddSoul(62443980121861261truefalse);//Fist  
                                        
client.Inventory.AddSoul(62443980121861261truefalse);//Fist
                                        
client.Inventory.AddSoul(56043980021561261truefalse);//Spear  
                                        
client.Inventory.AddSoul(90030980042261261truefalse);//Shield  
                                        
client.Inventory.AddSoul(13130982207161261truefalse);//ArmorWarrior  
                                        
client.Inventory.AddSoul(11130982007361261truefalse);//CapWarrior  
                                        
client.Inventory.AddSoul(12026982103361261truefalse);//Necklace  
                                        
client.Inventory.AddSoul(15026982305861261truefalse);//Ring  
                                        
client.Inventory.AddSoul(16024982401861261truefalse);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care."255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Archer
                                
case 2:
                                    {

                                        
client.Inventory.AddSoul(61342980091761261truefalse);//Knife  
                                        
client.Inventory.AddSoul(61342980091761261truefalse);//Knife  
                                        
client.Inventory.AddSoul(50042980061861261truefalse);//Bow  
                                        
client.Inventory.AddSoul(13330982207161261truefalse);//ArmorArcher  
                                        
client.Inventory.AddSoul(11330982007361261truefalse);//CapArcher  
                                        
client.Inventory.AddSoul(12026982103361261truefalse);//Necklace  
                                        
client.Inventory.AddSoul(15026982305861261truefalse);//Ring  
                                        
client.Inventory.AddSoul(16024982401861261truefalse);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care."255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Ninja
                                
case 3:
                                    {

                                        
client.Inventory.AddSoul(51143980025561261truefalse);//Scythe
                                        
client.Inventory.AddSoul(61643980011161261truefalse);//Katana
                                        
client.Inventory.AddSoul(61643980011161261truefalse);//Katana
                                        
client.Inventory.AddSoul(60143980011161261truefalse);//Katana
                                        
client.Inventory.AddSoul(60143980011161261truefalse);//Katana
                                        
client.Inventory.AddSoul(60143980014261261truefalse);//Katana  
                                        
client.Inventory.AddSoul(60143980014261261truefalse);//Katana  
                                        
client.Inventory.AddSoul(13530982207161261truefalse);//ArmorNinja  
                                        
client.Inventory.AddSoul(12330982007361261truefalse);//NinjaHood  
                                        
client.Inventory.AddSoul(12026982103361261truefalse);//Necklace  
                                        
client.Inventory.AddSoul(15026982305861261truefalse);//Ring  
                                        
client.Inventory.AddSoul(16024982401861261truefalse);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care."255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Monk
                                
case 4:
                                    {

                                        
client.Inventory.AddSoul(62243980072561261truefalse);//AlmightyEmperor's  
                                        
client.Inventory.AddSoul(62243980072561261truefalse);//AlmightyEmperor's  
                                        
client.Inventory.AddSoul(61043980072561261truefalse);//Beads  
                                        
client.Inventory.AddSoul(61043980072561261truefalse);//Beads 
                                        
client.Inventory.AddSoul(13630982207161261truefalse);//ArmorMonk  
                                        
client.Inventory.AddSoul(14330982007361261truefalse);//CapMonk  
                                        
client.Inventory.AddSoul(12026982103361261truefalse);//Necklace  
                                        
client.Inventory.AddSoul(15026982305861261truefalse);//Ring  
                                        
client.Inventory.AddSoul(16024982401861261truefalse);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care."255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Trojan
                                
case 5:
                                    {

                                        
client.Inventory.AddSoul(48043980011161261truefalse);//Clup
                                        
client.Inventory.AddSoul(61443980011161261truefalse);//ShadowCrossSaber
                                        
client.Inventory.AddSoul(61443980011161261truefalse);//ShadowCrossSaber
                                        
client.Inventory.AddSoul(49043980011161261truefalse);//Dagger
                                        
client.Inventory.AddSoul(41043980011161261truefalse);//Blade  
                                        
client.Inventory.AddSoul(42043980011161261truefalse);//Sword  
                                        
client.Inventory.AddSoul(13030982207161261truefalse);//ArmorTrojan  
                                        
client.Inventory.AddSoul(11830982007361261truefalse);//CapTrojan  
                                        
client.Inventory.AddSoul(12026982103361261truefalse);//Necklace  
                                        
client.Inventory.AddSoul(15026982305861261truefalse);//Ring  
                                        
client.Inventory.AddSoul(16024982401861261truefalse);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care."255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Pirate
                                
case 6:
                                    {

                                        
client.Inventory.AddSoul(61143980081161261truefalse);//Rapier  
                                        
client.Inventory.AddSoul(61243980081061261truefalse);//Pistol  
                                        
client.Inventory.AddSoul(13930982207161261truefalse);//ArmorPirate  
                                        
client.Inventory.AddSoul(14430982007361261truefalse);//CapPirate  
                                        
client.Inventory.AddSoul(12026982103361261truefalse);//Necklace  
                                        
client.Inventory.AddSoul(15026982305861261truefalse);//Ring  
                                        
client.Inventory.AddSoul(16024982401861261truefalse);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care."255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Taoist
                                
case 7:
                                    {

                                        
client.Inventory.AddSoul(62043980052261261truefalse);//BackSword 
                                        
client.Inventory.AddSoul(61943980110461261truefalse);//UniverseHossu
                                        
client.Inventory.AddSoul(13430982207161261truefalse);//ArmorFire  
                                        
client.Inventory.AddSoul(11430982007661261truefalse);//CapFire  
                                        
client.Inventory.AddSoul(15227982306061261truefalse);//Bracelet  
                                        
client.Inventory.AddSoul(12126982103461261truefalse);//Bag  
                                        
client.Inventory.AddSoul(16024982401861261truefalse);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care."255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Dragonwarrior
                                
case 8:
                                    {


                                        
client.Inventory.AddSoul(61743980100461261truefalse);//SkyNunchaku 
                                        
client.Inventory.AddSoul(61743980100461261truefalse);//SkyNunchaku  
                                        
client.Inventory.AddSoul(13830982207161261truefalse);//Bruce_LeeArmor  
                                        
client.Inventory.AddSoul(14830982007361261truefalse);//Bruce_LeeHood  
                                        
client.Inventory.AddSoul(12026982103361261truefalse);//Necklace  
                                        
client.Inventory.AddSoul(15026982305861261truefalse);//Ring  
                                        
client.Inventory.AddSoul(16024982401861261truefalse);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care."255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Windwalker
                                
case 9:
                                    {

                                        
client.Inventory.AddSoul(62643980130861261truefalse);//Rapier  
                                        
client.Inventory.AddSoul(62643980130861261truefalse);//Pistol  
                                        
client.Inventory.AddSoul(10130982207161261truefalse);//ArmorPirate  
                                        
client.Inventory.AddSoul(17030982007361261truefalse);//CapPirate  
                                        
client.Inventory.AddSoul(12026982103361261truefalse);//Necklace  
                                        
client.Inventory.AddSoul(15026982305861261truefalse);//Ring  
                                        
client.Inventory.AddSoul(16024982401861261truefalse);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care."255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                            
}
                            break;
                        }
                    
#
endregion 

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المواضيع المتشابهه للموضوع: حد يا رجاله يرفعلي انبسي استفا +12 msg عشان معنديش ولا سورس اسحبه منو
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