|
المشاركات 328 |
+التقييم 0.18 |
تاريخ التسجيل Nov 2019 |
الاقامة |
نظام التشغيل |
رقم العضوية 2314 |
Auth.cs
using SomailProject.Network.Cryptography;
using System;
using System.IO;
using System.Text;
namespace SomailProject.Network.AuthPackets
{
public unsafe class Authentications : Interfaces.IPacket
{
public string Username;
public string Password;
public string Server;
public string MacAddress;
public Authentications()
{
}
public void Deserialize(byte[] buffer)
{
if (buffer.Length == 312)
{
ushort length = BitConverter.ToUInt16(buffer, 0);
if (length == 312)
{
ushort type = BitConverter.ToUInt16(buffer, 2);
byte[] temp = new byte[16];
if (type == 1636)
{
MemoryStream MS = new MemoryStream(buffer);
BinaryReader BR = new BinaryReader(MS);
BR.ReadUInt16();
BR.ReadUInt16();
Username = Encoding.Default.GetString(BR.ReadBytes(32)).Replace("\0", "");
BR.ReadBytes(36);
var PasswordArray = BR.ReadBytes(32);
LoaderEncryption.Decrypt(PasswordArray, 32);
Password = Username;
BR.ReadBytes(32);
Server = Encoding.Default.GetString(BR.ReadBytes(16)).Replace("\0", ""); ;
MacAddress = Encoding.Default.GetString(BR.ReadBytes(12)).Replace("\0", "");
BR.Close();
MS.Close();
}
}
}
// Password == Username
//
}
public byte[] ToArray()
{
throw new NotImplementedException();
}
public void Send(Client.GameState client)
{
throw new NotImplementedException();
}
}
}
namespace SomailProject.Network.Cryptography
{
public class LoaderEncryption
{
private static byte[] Key =
{
180,
152,
187,
196,
231,
208,
204,
120,
177,
164,
184,
77,
9,
125,
114,
49,
9,
191,
20,
122,
9,
39,
123,
17,
115,
222,
188,
120,
109,
9,
65,
206,
85,
10,
29,
215,
143,
108,
231,
114
};
public static void Encrypt(byte[] arr)
{
int length = Key.Length;
for (int i = 0; i < arr.Length; i++)
{
arr[i] ^= Key[i % length];
arr[i] ^= Key[(i + 1) % length];
}
}
public static void Decrypt(byte[] arr, int size)
{
int length = Key.Length;
for (int i = 0; i < size; i++)
{
arr[i] ^= Key[(i + 1) % length];
arr[i] ^= Key[i % length];
}
}
}
}
static void AuthServer_OnClientReceive(byte[] buffer, int length, ClientWrapper arg3)
public static void AuthServer_OnClientReceive(byte[] buffer, int length, ClientWrapper arg3)
{
var player = arg3.Connector as Client.AuthClient;
AuthClient authClient = arg3.Connector as AuthClient;
player.Cryptographer.Decrypt(buffer, length);
player.Queue.Enqueue(buffer, length);
while (player.Queue.CanDequeue())
{
byte[] packet = player.Queue.Dequeue();
ushort len = BitConverter.ToUInt16(packet, 0);
if (len == 312)
{
player.Info = new Authentications();
player.Info.Deserialize(packet);
player.Account = new AccountTable(player.Info.Username);
if (!LoginBruteForce.AcceptJoin(arg3.IP))
{
Console.WriteLine(string.Concat(new string[] { "Client > ", player.Info.Username, "was blocked address", arg3.IP, "!" }));
arg3.Disconnect();
break;
}
Forward Fw = new Forward();
System.Console.WriteLine("UserName: {0} Password: {1} ServerName: {2} Online", player.Info.Username, player.Info.Password, player.Info.Server);
if (player.Account.Username == player.Info.Username && player.Account.exists)
{
if (player.Account.Password == player.Info.Password && player.Account.exists)
{
Fw.Identifier = player.Account.GenerateKey();
Kernel.AwaitingPool[Fw.Identifier] = player.Account;
Fw.IP = GameIP;
Fw.Port = GamePort;
}
else
{
LoginBruteForce.ClientRegistred(arg3.IP);
Fw.Type = Forward.ForwardType.InvalidInfo;
}
}
else
{
Fw.Type = Forward.ForwardType.WrongAccount;
}
player.Send(Fw);
}
}
}
static void GameServer_OnClientReceive(byte[] buffer, int length, ClientWrapper obj)
private static void GameServer_OnClientReceive(byte[] buffer, int length, ClientWrapper obj)
{
if (obj.Connector == null)
{
obj.Disconnect();
}
else
{
GameState connector = obj.Connector as GameState;
if (connector.Exchange)
{
connector.Exchange = false;
connector.Action = (byte)1;
SomailProject.Network.Cryptography.GameCryptography gameCryptography = new SomailProject.Network.Cryptography.GameCryptography(Encoding.Default.GetBytes(Constants.GameCryptographyKey));
byte[] numArray = new byte[length];
Array.Copy((Array)buffer, (Array)numArray, length);
gameCryptography.Decrypt(numArray, length);
bool flag = false;
int offset = 0;
for (int x = 0; x < 80; x++)
{
if (BitConverter.ToInt32(numArray, x) == 128)
{
if (length >= 205)
{
offset = x;
flag = true;
connector.Cryptography.Decrypt(buffer, length - 40);
}
else
{
offset = x;
connector.Cryptography.Decrypt(buffer, length);
}
}
}
int int32 = BitConverter.ToInt32(buffer, offset);
int index1 = offset + 4;
if (int32 != 128)
{
connector.Disconnect(true);
}
else
{
byte[] bytes = new byte[128];
int index2 = 0;
while (index2 < int32)
{
bytes[index2] = buffer[index1];
++index2;
++index1;
}
string PublicKey = Encoding.Default.GetString(bytes);
connector.Cryptography = connector.DHKeyExchange.HandleClientKeyPacket(PublicKey, connector.Cryptography);
if (!flag)
return;
byte[] buffer1 = new byte[40];
Buffer.BlockCopy((Array)buffer, length - 40, (Array)buffer1, 0, 40);
processData(buffer1, 40, connector);
}
}
else
processData(buffer, length, connector);
}
}
using System;
using System.Threading;
using System.Collections.Generic;
using System.Collections.Concurrent;
using SomailProject;
namespace SomailProject.Network.Sockets
{
public unsafe class LoginBruteForce
{
public class ClientLogin
{
public string IPAdres;
public Time32 Timer;
public uint Trying;
}
public static object SyncRoot;
public static void CreatePoll()
{
SyncRoot = new object();
World.Subscribe(new Action<int>(Work), 500, ThreadPriority.Normal);
}
public static void Work(int Time)
{
ConcurrentQueue<int> concurrentQueue = new ConcurrentQueue<int>();
Time32 now = Time32.Now;
foreach (KeyValuePair<int, ClientLogin> current in Registered)
{
if (now > current.Value.Timer.AddSeconds(30))
{
if (current.Value.Trying > 0)
{
current.Value.Timer = Time32.Now;
current.Value.Trying -= 1;
}
else
{
concurrentQueue.Enqueue(current.Key);
}
}
}
int key = 0;
while (concurrentQueue.TryDequeue(out key))
{
ClientLogin clientLogin;
Registered.TryRemove(key, out clientLogin);
}
}
public static bool AcceptJoin(string Adres)
{
int hashCode = Adres.GetHashCode();
ClientLogin clientLogin;
return !Registered.TryGetValue(hashCode, out clientLogin) || clientLogin.Trying < 5;
}
public static void ClientRegistred(string Adrres)
{
//lock (SyncRoot)
{
int hashCode = Adrres.GetHashCode();
ClientLogin clientLogin;
if (Registered.TryGetValue(hashCode, out clientLogin))
{
clientLogin.Trying += 1;
clientLogin.Timer = Time32.Now;
}
else
{
clientLogin = new ClientLogin();
clientLogin.IPAdres = Adrres;
clientLogin.Timer = Time32.Now;
clientLogin.Trying = 1;
Registered.TryAdd(hashCode, clientLogin);
}
}
}
public static ConcurrentDictionary<int, ClientLogin> Registered = new ConcurrentDictionary<int, ClientLogin>();
}
}
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
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