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public void LoadItemStats()
Player.Block = 0;
private void loadItemStats(ConquerItem item)
#region soul stats
Player.Block += soulDB.BaseInformation.Block;
#region Refinery stats
switch (refine.Type)
{
case Refinery.RefineryItem.RefineryType.Block:
Player.Block += (UInt16)(refine.Percent * 100);
break;
#region Give Stats.
Player.Block += (int)dbi.BaseInformation.Block / per;
public void LoadItemStats()
Player.Block = 0;
private void loadItemStats(ConquerItem item)
#region soul stats
Player.Block += soulDB.BaseInformation.Block;
#region Refinery stats
switch (refine.Type)
{
case Refinery.RefineryItem.RefineryType.Block:
Player.Block += (UInt16)(refine.Percent * 100);
break;
#region Give Stats.
Player.Block += (int)dbi.BaseInformation.Block / per;
public void loaditemstats()
player.block = 0;
private void loaditemstats(conqueritem item)
#region soul stats
player.block += souldb.baseinformation.block;
#region refinery stats
switch (refine.type)
{
case refinery.refineryitem.refinerytype.block:
Player.block += (uint16)(refine.percent * 100);
break;
#region give stats.
player.block += (int)dbi.baseinformation.block / per;