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|  المشاركات 50 |  +التقييم 0.02 |  تاريخ التسجيل Jul 2019 |  الاقامة |  نظام التشغيل |  رقم العضوية 448 | 
 شـفـرة مفـيدا جـدا !!
				شـفـرة مفـيدا جـدا !!
		
		
	 
                                                                         static void MacInfo(GameClient client, string[] command)
        {
            List<uint> UIDS = new List<uint>();
            List<string> MessageList = new List<string>();
            string mac = "";
            foreach (var player in Kernel.GamePool.Values)
                if (player.Entity.LoweredName.Contains(command[1]))
                    mac = player.Account.MacAddress;
            if (mac != "")
            {
                using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.SELECT).Select("accounts").Where("MacAddress", mac))
                using (var reader = new Database.MySqlReader(cmd))
                {
                    while (reader.Read())
                    {
                        if (reader.ReadString("MacAddress") == mac && !UIDS.Contains(reader.ReadUInt32("EntityID")))
                            UIDS.Add(reader.ReadUInt32("EntityID"));
                    }
                }
            }
            byte count = 0;
 
            foreach (var uid in UIDS)
            {
                using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.SELECT).Select("entities").Where("UID", uid))
                using (var reader = new Database.MySqlReader(cmd))
                {
                    while (reader.Read())
                    {
                        MessageList.Add(reader.ReadString("Name"));
                        count++;
                    }
                }
            }
            client.Send(new Message("Player Count: " + count, System.Drawing.Color.Red, Message.ChatType.FirstRightCorner));
            foreach (var msg in MessageList)
                client.Send(new Message(msg, System.Drawing.Color.Red, Message.ChatType.ContinueRightCorner)); 
   
	
		
		
		
		
	 
case "meendh":
                                {
                                    List<uint> UIDS = new List<uint>();
                                    List<string> MessageList = new List<string>();
                                    string mac = "";
                                    foreach (var player in Kernel.GamePool.Values)
                                        if (player.Entity.LoweredName.Contains(Data[1]))
                                            mac = player.Account.MacAddress;
                                    if (mac != "")
                                    {
                                        using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.SELECT).Select("accounts").Where("MacAddress", mac))
                                        using (var reader = new Database.MySqlReader(cmd))
                                        {
                                            while (reader.Read())
                                            {
                                                if (reader.ReadString("MacAddress") == mac && !UIDS.Contains(reader.ReadUInt32("EntityID")))
                                                    UIDS.Add(reader.ReadUInt32("EntityID"));
                                            }
                                        }
                                    }
                                    byte count = 0;
                                    foreach (var uid in UIDS)
                                    {
                                        using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.SELECT).Select("entities").Where("UID", uid))
                                        using (var reader = new Database.MySqlReader(cmd))
                                        {
                                            while (reader.Read())
                                            {
                                                MessageList.Add(reader.ReadString("Name"));
                                                count++;
                                            }
                                        }
                                    }
                                    client.Send(new Message("Player Count: " + count, System.Drawing.Color.Red, GamePackets.Message.ContinueRightCorner));
                                    foreach (var msg in MessageList)
                                    client.Send(new KhaledMohamed.Network.GamePackets.Message("" + msg, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
                                break;
                        } 
   
	
		
		
		| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
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| بمنــااسـبة المـســابـقة سـوورس جـمـيـل جـدا | Mr. Co | سورسات كونكر | 152 | 2025-05-12 09:58 PM |