|
أفضل جواب - كتبه Hassan Emprator |
يغلق لعدم المتابعه |
#region FullStuffa P7
case 195291:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello*There*[*" + client.Entity.Name + "*]*Would*You*Like*To*Buy*Full*Stuff*With*P7*Soul*And*New*Wings*Just*For*[*1*]*CPS");
dialog.Option("[*Full*Ninja*Stuff*P7*]", 3);
dialog.Option("[*Full*Monk*Stuff*P7*]", 4);
dialog.Option("[*Full*Toaist*Stuff*P7*TortoiseGem]", 5);
dialog.Option("[*Full*Fire*Stuff*P7*PhoenixGem]", 22);
dialog.Option("[*Full*Trojan*Stuff*P7*]", 6);
dialog.Option("[*Full*Pirate*Stuff*P7*]", 7);
dialog.Option("[*Full*Warrior*Stuff*P7*]", 8);
dialog.Option("[*Full*Archer*Stuff*P7*]", 9);
dialog.Option("[*Full*LeeLong*Stuff*P7*]", 11);
dialog.Option("[*Full*Windwalker*Stuff*P7*]", 12);
dialog.Option("Fan+Tower+Wing+Crop+Steed+Bow", 10);
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 12://WindWallker
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6
client.Inventory.AddSoul(170309, 820073, 6, 12, 12, 1, true, false);//headgear p6
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 3://ninja**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana**
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana**
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja**
client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 4://Monk**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
//client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
//client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
//client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic*
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads**
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads**
client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk**
client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 5://Water**
{
client.Inventory.AddSoul1(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu
client.Inventory.AddSoul9(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul9(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoul9(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire**
client.Inventory.AddSoul9(114309, 820076, 6, 12, 12, 1, true, false);//CapFire**
client.Inventory.AddSoul9(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet**
client.Inventory.AddSoul9(121269, 821034, 6, 12, 12, 1, true, false);//Bag**
client.Inventory.AddSoul9(160249, 824020, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 22://Fire
{
client.Inventory.AddSoul1(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu
client.Inventory.AddSoul8(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul8(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoul8(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire**
client.Inventory.AddSoul8(114309, 820076, 6, 12, 12, 1, true, false);//CapFire**
client.Inventory.AddSoul8(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet**
client.Inventory.AddSoul8(121269, 821034, 6, 12, 12, 1, true, false);//Bag**
client.Inventory.AddSoul8(160249, 824020, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 6://Trojan**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//NirvanaClub
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade**
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword**
client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger*
client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic*
client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan**
client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 7://Pirate**
{
//PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
//client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier**
client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol**
client.Inventory.AddSoul(671439, 800020, 6, 12, 12, 1, true, false);//epic 1
// client.Inventory.AddSoul(670439, 800810, 6, 12, 12, 1, true, false);//epic 2
client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate**
client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 8://Warrior**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear**
client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield*
client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade**
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword**
client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger
client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior**
client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 9://Archer**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
//client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife**
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife**
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow**
client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher**
client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 11://LeeLong*
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
//client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku*
client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku***
client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//CombatSuit(Lv.140)*
client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//LegendHood**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
#region Steed > tower > fan > wing > Crop
case 10:
{
uint itemid1 = 300000;//Steed
uint itemid2 = 202009;//Tower
uint itemid3 = 201009;//Fan
uint itemid4 = 204009;//Wing
uint itemid5 = 203009;//Crop
// uint itemid6 = 500009;//Bow
ConquerItem item1 = new ConquerItem(true);
item1.ID = itemid1;
item1.Color = XMeGo.Game.Enums.Color.White;
item1.Plus = 12;
item1.Durability = item1.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = XMeGo.Game.Enums.Color.White;
item2.Plus = 12;
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item2.Durability = item2.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = XMeGo.Game.Enums.Color.White;
item3.Plus = 12;
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
item3.Durability = item3.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = XMeGo.Game.Enums.Color.White;
item4.Plus = 12;
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item4.Durability = item4.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = XMeGo.Game.Enums.Color.White;
item5.Plus = 12;
item5.Durability = item5.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
//ConquerItem item6 = new ConquerItem(true);
// item6.ID = itemid6;
// item6.Color = XMeGo.Game.Enums.Color.White;
// item6.Bless = 7;
client.Inventory.AddSoul(500009, 800616, 6, 12, 12, 1, true, false);//Bow
// item6.AddSoul = 801004;
// item6.Enchant = 251;
// item6.Plus = 12;
// item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
// item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
// item6.Durability = item6.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
// client.Inventory.Add(item6, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
}
break;
}
#endregion
#region fullstuffa p7
case 195291:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hello*there*[*" + client.entity.name + "*]*would*you*like*to*buy*full*stuff*with*p7*soul*and*new*wings*just*for*[*1*]*cps");
dialog.option("[*full*ninja*stuff*p7*]", 3);
dialog.option("[*full*monk*stuff*p7*]", 4);
dialog.option("[*full*toaist*stuff*p7*tortoisegem]", 5);
dialog.option("[*full*fire*stuff*p7*phoenixgem]", 22);
dialog.option("[*full*trojan*stuff*p7*]", 6);
dialog.option("[*full*pirate*stuff*p7*]", 7);
dialog.option("[*full*warrior*stuff*p7*]", 8);
dialog.option("[*full*archer*stuff*p7*]", 9);
dialog.option("[*full*leelong*stuff*p7*]", 11);
dialog.option("[*full*windwalker*stuff*p7*]", 12);
dialog.option("fan+tower+wing+crop+steed+bow", 10);
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 12://windwallker
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
// client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6
client.inventory.addsoul(170309, 820073, 6, 12, 12, 1, true, false);//headgear p6
client.inventory.addsoul(626439, 801308, 6, 12, 12, 1, true, false);//windwalker p6
client.inventory.addsoul(626439, 801308, 6, 12, 12, 1, true, false);//windwalker p6
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 3://ninja**
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
// client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(601439, 800142, 6, 12, 12, 1, true, false);//katana**
client.inventory.addsoul(601439, 800142, 6, 12, 12, 1, true, false);//katana**
client.inventory.addsoul(616439, 800111, 6, 12, 12, 1, true, false);//nobunaga`sswiftclaw
client.inventory.addsoul(616439, 800111, 6, 12, 12, 1, true, false);//nobunaga`sswiftclaw
client.inventory.addsoul(135309, 822071, 6, 12, 12, 1, true, false);//armorninja**
client.inventory.addsoul(123309, 820073, 6, 12, 12, 1, true, false);//ninjahood**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 4://monk**
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
//client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
//client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
//client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(622439, 800725, 6, 12, 12, 1, true, false);//epic
client.inventory.addsoul(622439, 800725, 6, 12, 12, 1, true, false);//epic*
client.inventory.addsoul(610439, 800725, 6, 12, 12, 1, true, false);//beads**
client.inventory.addsoul(610439, 800725, 6, 12, 12, 1, true, false);//beads**
client.inventory.addsoul(136309, 822071, 6, 12, 12, 1, true, false);//armormonk**
client.inventory.addsoul(143309, 820073, 6, 12, 12, 1, true, false);//capmonk**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 5://water**
{
client.inventory.addsoul1(619439, 801104, 6, 12, 12, 1, true, false);//universehossu
client.inventory.addsoul9(421439, 800522, 6, 12, 12, 1, true, false);//backsword
client.inventory.addsoul9(620439, 800522, 6, 12, 12, 1, true, false);//imperialbacksword
client.inventory.addsoul9(134309, 822072, 6, 12, 12, 1, true, false);//armorfire**
client.inventory.addsoul9(114309, 820076, 6, 12, 12, 1, true, false);//capfire**
client.inventory.addsoul9(152279, 823060, 6, 12, 12, 1, true, false);//bracelet**
client.inventory.addsoul9(121269, 821034, 6, 12, 12, 1, true, false);//bag**
client.inventory.addsoul9(160249, 824020, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 22://fire
{
client.inventory.addsoul1(619439, 801104, 6, 12, 12, 1, true, false);//universehossu
client.inventory.addsoul8(421439, 800522, 6, 12, 12, 1, true, false);//backsword
client.inventory.addsoul8(620439, 800522, 6, 12, 12, 1, true, false);//imperialbacksword
client.inventory.addsoul8(134309, 822072, 6, 12, 12, 1, true, false);//armorfire**
client.inventory.addsoul8(114309, 820076, 6, 12, 12, 1, true, false);//capfire**
client.inventory.addsoul8(152279, 823060, 6, 12, 12, 1, true, false);//bracelet**
client.inventory.addsoul8(121269, 821034, 6, 12, 12, 1, true, false);//bag**
client.inventory.addsoul8(160249, 824020, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 6://trojan**
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
// client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(480439, 800111, 6, 12, 12, 1, true, false);//nirvanaclub
client.inventory.addsoul(410439, 800111, 6, 12, 12, 1, true, false);//blade**
client.inventory.addsoul(420439, 800111, 6, 12, 12, 1, true, false);//sword**
client.inventory.addsoul(490439, 800111, 6, 12, 12, 1, true, false);//dagger*
client.inventory.addsoul(614439, 800111, 6, 12, 12, 1, true, false);//epic
client.inventory.addsoul(614439, 800111, 6, 12, 12, 1, true, false);//epic*
client.inventory.addsoul(130309, 822071, 6, 12, 12, 1, true, false);//armortrojan**
client.inventory.addsoul(118309, 820073, 6, 12, 12, 1, true, false);//captrojan**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 7://pirate**
{
//packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
//client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
// client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(611439, 800811, 6, 12, 12, 1, true, false);//rapier**
client.inventory.addsoul(612439, 800810, 6, 12, 12, 1, true, false);//pistol**
client.inventory.addsoul(671439, 800020, 6, 12, 12, 1, true, false);//epic 1
// client.inventory.addsoul(670439, 800810, 6, 12, 12, 1, true, false);//epic 2
client.inventory.addsoul(139309, 822071, 6, 12, 12, 1, true, false);//armorpirate**
client.inventory.addsoul(144309, 820073, 6, 12, 12, 1, true, false);//cappirate**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 8://warrior**
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
// client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(560439, 800215, 6, 12, 12, 1, true, false);//spear**
client.inventory.addsoul(900309, 800422, 6, 12, 12, 1, true, false);//shield*
client.inventory.addsoul(624439, 801218, 6, 12, 12, 1, true, false);//fist break
client.inventory.addsoul(624439, 801218, 6, 12, 12, 1, true, false);//fist break
client.inventory.addsoul(624439, 801216, 6, 12, 12, 1, true, false);//fist strick
client.inventory.addsoul(624439, 801216, 6, 12, 12, 1, true, false);//fist strick
client.inventory.addsoul(410439, 800111, 6, 12, 12, 1, true, false);//blade**
client.inventory.addsoul(420439, 800111, 6, 12, 12, 1, true, false);//sword**
client.inventory.addsoul(490439, 800111, 6, 12, 12, 1, true, false);//dagger
client.inventory.addsoul(131309, 822071, 6, 12, 12, 1, true, false);//armorwarrior**
client.inventory.addsoul(111309, 820073, 6, 12, 12, 1, true, false);//capwarrior**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 9://archer**
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
//client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(613429, 800917, 6, 12, 12, 1, true, false);//knife**
client.inventory.addsoul(613429, 800917, 6, 12, 12, 1, true, false);//knife**
client.inventory.addsoul(500429, 800618, 6, 12, 12, 1, true, false);//bow**
client.inventory.addsoul(133309, 822071, 6, 12, 12, 1, true, false);//armorarcher**
client.inventory.addsoul(113309, 820073, 6, 12, 12, 1, true, false);//caparcher**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 11://leelong*
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
//client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(617439, 800111, 6, 12, 12, 1, true, false);//skynunchaku*
client.inventory.addsoul(617439, 800111, 6, 12, 12, 1, true, false);//skynunchaku***
client.inventory.addsoul(138309, 822071, 6, 12, 12, 1, true, false);//combatsuit(lv.140)*
client.inventory.addsoul(148309, 820073, 6, 12, 12, 1, true, false);//legendhood**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
#region steed > tower > fan > wing > crop
case 10:
{
uint itemid1 = 300000;//steed
uint itemid2 = 202009;//tower
uint itemid3 = 201009;//fan
uint itemid4 = 204009;//wing
uint itemid5 = 203009;//crop
// uint itemid6 = 500009;//bow
conqueritem item1 = new conqueritem(true);
item1.id = itemid1;
item1.color = xmego.game.enums.color.white;
item1.plus = 12;
item1.durability = item1.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid1].durability;
client.inventory.add(item1, xmego.game.enums.itemuse.createandadd);
conqueritem item2 = new conqueritem(true);
item2.id = itemid2;
item2.color = xmego.game.enums.color.white;
item2.plus = 12;
item2.socketone = game.enums.gem.superglorygem;
item2.sockettwo = game.enums.gem.superglorygem;
item2.durability = item2.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid2].durability;
client.inventory.add(item2, xmego.game.enums.itemuse.createandadd);
conqueritem item3 = new conqueritem(true);
item3.id = itemid3;
item3.color = xmego.game.enums.color.white;
item3.plus = 12;
item3.socketone = game.enums.gem.superthundergem;
item3.sockettwo = game.enums.gem.superthundergem;
item3.durability = item3.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid3].durability;
client.inventory.add(item3, xmego.game.enums.itemuse.createandadd);
conqueritem item4 = new conqueritem(true);
item4.id = itemid4;
item4.color = xmego.game.enums.color.white;
item4.plus = 12;
item4.socketone = game.enums.gem.superthundergem;
item4.sockettwo = game.enums.gem.superglorygem;
item4.durability = item4.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid4].durability;
client.inventory.add(item4, xmego.game.enums.itemuse.createandadd);
conqueritem item5 = new conqueritem(true);
item5.id = itemid5;
item5.color = xmego.game.enums.color.white;
item5.plus = 12;
item5.durability = item5.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid5].durability;
client.inventory.add(item5, xmego.game.enums.itemuse.createandadd);
//conqueritem item6 = new conqueritem(true);
// item6.id = itemid6;
// item6.color = xmego.game.enums.color.white;
// item6.bless = 7;
client.inventory.addsoul(500009, 800616, 6, 12, 12, 1, true, false);//bow
// item6.addsoul = 801004;
// item6.enchant = 251;
// item6.plus = 12;
// item6.socketone = game.enums.gem.superdragongem;
// item6.sockettwo = game.enums.gem.superdragongem;
// item6.durability = item6.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid6].durability;
// client.inventory.add(item6, xmego.game.enums.itemuse.createandadd);
break;
}
#endregion
}
break;
}
#endregion
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
خش لو سمحت | fariswaleed | مشكلات السيرفيرات كونكر الشخصيه | 5 | 2020-04-25 04:17 PM |
حل لو سمحت سورس اليكس | tekatop0 | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2020-04-16 02:26 PM |
طلب لودر لو سمحت معلش | nova | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2020-02-14 04:24 PM |
طلب لو سمحت | nova | مشكلات السيرفيرات كونكر الشخصيه | 10 | 2019-12-02 01:01 AM |
حازم خش لو سمحت | uncelsam | مشكلات السيرفيرات كونكر الشخصيه | 9 | 2019-10-30 01:17 AM |