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                     | 
                
            
        
			 أفضل جواب - كتبه Hassan Emprator
		 | 
	
| يغلق لعدم المتابعه | 
		
	 
                #region FullStuffa P7
                case 195291:
                    {
                        switch (npcRequest.OptionID)
                        {
                            case 0:
                                {
                                    dialog.Text("Hello*There*[*" + client.Entity.Name + "*]*Would*You*Like*To*Buy*Full*Stuff*With*P7*Soul*And*New*Wings*Just*For*[*1*]*CPS");
                                    dialog.Option("[*Full*Ninja*Stuff*P7*]", 3);
                                    dialog.Option("[*Full*Monk*Stuff*P7*]", 4);
                                    dialog.Option("[*Full*Toaist*Stuff*P7*TortoiseGem]", 5);
                                    dialog.Option("[*Full*Fire*Stuff*P7*PhoenixGem]", 22);
                                    dialog.Option("[*Full*Trojan*Stuff*P7*]", 6);
                                    dialog.Option("[*Full*Pirate*Stuff*P7*]", 7);
                                    dialog.Option("[*Full*Warrior*Stuff*P7*]", 8);
                                    dialog.Option("[*Full*Archer*Stuff*P7*]", 9);
                                    dialog.Option("[*Full*LeeLong*Stuff*P7*]", 11);
                                    dialog.Option("[*Full*Windwalker*Stuff*P7*]", 12);
                                    dialog.Option("Fan+Tower+Wing+Crop+Steed+Bow", 10);
                                    dialog.Option("I*don't*care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 12://WindWallker
                                {
                                    //  PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);
                                    //  client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    // client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6
                                    client.Inventory.AddSoul(170309, 820073, 6, 12, 12, 1, true, false);//headgear p6
                                    client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
                                    client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** 
                                    client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** 
                                    client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** 
                                    dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    dialog.Option("I*don't*care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 3://ninja** 
                                {
                                    //  PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);
                                    // client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    // client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana** 
                                    client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana** 
                                    client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw 
                                    client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw 
                                    client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja** 
                                    client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood** 
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** 
                                    client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** 
                                    client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** 
                                    dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    dialog.Option("I*don't*care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 4://Monk** 
                                {
                                    // PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);
                                    //client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    //client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    //client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic
                                    client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic*
                                    client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads** 
                                    client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads** 
                                    client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk** 
                                    client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk** 
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** 
                                    client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** 
                                    client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** 
                                    dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    dialog.Option("I*don't*care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 5://Water** 
                                {
                                 
                                    client.Inventory.AddSoul1(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu
                                    client.Inventory.AddSoul9(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
                                    client.Inventory.AddSoul9(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword 
                                    client.Inventory.AddSoul9(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire** 
                                    client.Inventory.AddSoul9(114309, 820076, 6, 12, 12, 1, true, false);//CapFire** 
                                    client.Inventory.AddSoul9(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet** 
                                    client.Inventory.AddSoul9(121269, 821034, 6, 12, 12, 1, true, false);//Bag** 
                                    client.Inventory.AddSoul9(160249, 824020, 6, 12, 12, 1, true, false);//Boot** 
                                    dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    dialog.Option("I*don't*care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 22://Fire
                                {
                                    client.Inventory.AddSoul1(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu
                                    client.Inventory.AddSoul8(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
                                    client.Inventory.AddSoul8(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword 
                                    client.Inventory.AddSoul8(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire** 
                                    client.Inventory.AddSoul8(114309, 820076, 6, 12, 12, 1, true, false);//CapFire** 
                                    client.Inventory.AddSoul8(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet** 
                                    client.Inventory.AddSoul8(121269, 821034, 6, 12, 12, 1, true, false);//Bag** 
                                    client.Inventory.AddSoul8(160249, 824020, 6, 12, 12, 1, true, false);//Boot** 
                                    dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    dialog.Option("I*don't*care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 6://Trojan** 
                                {
                                    //  PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);
                                    //  client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    //  client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    //  client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//NirvanaClub 
                                    client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade** 
                                    client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword** 
                                    client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger* 
                                    client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic 
                                    client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic* 
                                    client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan** 
                                    client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan** 
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** 
                                    client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** 
                                    client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** 
                                    dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    dialog.Option("I*don't*care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 7://Pirate** 
                                {
                                    //PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);
                                    //client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    // client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier** 
                                    client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol**
                                    client.Inventory.AddSoul(671439, 800020, 6, 12, 12, 1, true, false);//epic 1
                                    // client.Inventory.AddSoul(670439, 800810, 6, 12, 12, 1, true, false);//epic 2
                                    client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate** 
                                    client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate** 
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** 
                                    client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** 
                                    client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** 
                                    dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    dialog.Option("I*don't*care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 8://Warrior** 
                                {
                                    //  PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    //  client.Inventory.Add(202009, 12, 1, 123, 123, 1);
                                    //  client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    // client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear** 
                                    client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield* 
                                    client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
                                    client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
                                    client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
                                    client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
                                    client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade** 
                                    client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword** 
                                    client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger 
                                    client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior** 
                                    client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior** 
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** 
                                    client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** 
                                    client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** 
                                    dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    dialog.Option("I*don't*care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 9://Archer** 
                                {
                                    // PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);
                                    // client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    //client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife** 
                                    client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife** 
                                    client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow** 
                                    client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher** 
                                    client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher** 
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** 
                                    client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** 
                                    client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** 
                                    dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[WarLords].");
                                    dialog.Option("I*don't*care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 11://LeeLong* 
                                {
                                    //  PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);
                                    // client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    //client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku* 
                                    client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku*** 
                                    client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//CombatSuit(Lv.140)* 
                                    client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//LegendHood** 
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace** 
                                    client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring** 
                                    client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot** 
                                    dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    dialog.Option("I*don't*care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            #region Steed > tower > fan > wing > Crop
                            case 10:
                                {
                                    uint itemid1 = 300000;//Steed 
                                    uint itemid2 = 202009;//Tower
                                    uint itemid3 = 201009;//Fan 
                                    uint itemid4 = 204009;//Wing
                                    uint itemid5 = 203009;//Crop
                                    // uint itemid6 = 500009;//Bow
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = XMeGo.Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Durability = item1.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = XMeGo.Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = XMeGo.Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = XMeGo.Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = XMeGo.Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Durability = item5.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
                                    //ConquerItem item6 = new ConquerItem(true);
                                    // item6.ID = itemid6;
                                    // item6.Color = XMeGo.Game.Enums.Color.White;
                                    // item6.Bless = 7;
                                    client.Inventory.AddSoul(500009, 800616, 6, 12, 12, 1, true, false);//Bow 
                                    // item6.AddSoul = 801004;
                                    // item6.Enchant = 251;
                                    // item6.Plus = 12;
                                    // item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
                                    // item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
                                    // item6.Durability = item6.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                    // client.Inventory.Add(item6, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
                                    break;
                                }
                            #endregion
                        }
                        break;
                    }
                #endregion 
   
	
		
		
		
		
	 
                #region fullstuffa p7
                case 195291:
                    {
                        switch (npcrequest.optionid)
                        {
                            case 0:
                                {
                                    dialog.text("hello*there*[*" + client.entity.name + "*]*would*you*like*to*buy*full*stuff*with*p7*soul*and*new*wings*just*for*[*1*]*cps");
                                    dialog.option("[*full*ninja*stuff*p7*]", 3);
                                    dialog.option("[*full*monk*stuff*p7*]", 4);
                                    dialog.option("[*full*toaist*stuff*p7*tortoisegem]", 5);
                                    dialog.option("[*full*fire*stuff*p7*phoenixgem]", 22);
                                    dialog.option("[*full*trojan*stuff*p7*]", 6);
                                    dialog.option("[*full*pirate*stuff*p7*]", 7);
                                    dialog.option("[*full*warrior*stuff*p7*]", 8);
                                    dialog.option("[*full*archer*stuff*p7*]", 9);
                                    dialog.option("[*full*leelong*stuff*p7*]", 11);
                                    dialog.option("[*full*windwalker*stuff*p7*]", 12);
                                    dialog.option("fan+tower+wing+crop+steed+bow", 10);
                                    dialog.option("i*don't*care.", 255);
                                    dialog.send();
                                    break;
                                }
                            case 12://windwallker
                                {
                                    //  packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
                                    // client.inventory.add(202009, 12, 1, 123, 123, 1);
                                    //  client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
                                    // client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
                                    // client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
                                    client.inventory.addsoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6
                                    client.inventory.addsoul(170309, 820073, 6, 12, 12, 1, true, false);//headgear p6
                                    client.inventory.addsoul(626439, 801308, 6, 12, 12, 1, true, false);//windwalker p6
                                    client.inventory.addsoul(626439, 801308, 6, 12, 12, 1, true, false);//windwalker p6
                                    client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace** 
                                    client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring** 
                                    client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot** 
                                    dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
                                    dialog.option("i*don't*care.", 255);
                                    dialog.send();
                                    break;
                                }
                            case 3://ninja** 
                                {
                                    //  packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
                                    // client.inventory.add(202009, 12, 1, 123, 123, 1);
                                    // client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
                                    // client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
                                    // client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
                                    client.inventory.addsoul(601439, 800142, 6, 12, 12, 1, true, false);//katana** 
                                    client.inventory.addsoul(601439, 800142, 6, 12, 12, 1, true, false);//katana** 
                                    client.inventory.addsoul(616439, 800111, 6, 12, 12, 1, true, false);//nobunaga`sswiftclaw 
                                    client.inventory.addsoul(616439, 800111, 6, 12, 12, 1, true, false);//nobunaga`sswiftclaw 
                                    client.inventory.addsoul(135309, 822071, 6, 12, 12, 1, true, false);//armorninja** 
                                    client.inventory.addsoul(123309, 820073, 6, 12, 12, 1, true, false);//ninjahood** 
                                    client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace** 
                                    client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring** 
                                    client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot** 
                                    dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
                                    dialog.option("i*don't*care.", 255);
                                    dialog.send();
                                    break;
                                }
                            case 4://monk** 
                                {
                                    // packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
                                    // client.inventory.add(202009, 12, 1, 123, 123, 1);
                                    //client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
                                    //client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
                                    //client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
                                    client.inventory.addsoul(622439, 800725, 6, 12, 12, 1, true, false);//epic
                                    client.inventory.addsoul(622439, 800725, 6, 12, 12, 1, true, false);//epic*
                                    client.inventory.addsoul(610439, 800725, 6, 12, 12, 1, true, false);//beads** 
                                    client.inventory.addsoul(610439, 800725, 6, 12, 12, 1, true, false);//beads** 
                                    client.inventory.addsoul(136309, 822071, 6, 12, 12, 1, true, false);//armormonk** 
                                    client.inventory.addsoul(143309, 820073, 6, 12, 12, 1, true, false);//capmonk** 
                                    client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace** 
                                    client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring** 
                                    client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot** 
                                    dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
                                    dialog.option("i*don't*care.", 255);
                                    dialog.send();
                                    break;
                                }
                            case 5://water** 
                                {
                                 
                                    client.inventory.addsoul1(619439, 801104, 6, 12, 12, 1, true, false);//universehossu
                                    client.inventory.addsoul9(421439, 800522, 6, 12, 12, 1, true, false);//backsword
                                    client.inventory.addsoul9(620439, 800522, 6, 12, 12, 1, true, false);//imperialbacksword 
                                    client.inventory.addsoul9(134309, 822072, 6, 12, 12, 1, true, false);//armorfire** 
                                    client.inventory.addsoul9(114309, 820076, 6, 12, 12, 1, true, false);//capfire** 
                                    client.inventory.addsoul9(152279, 823060, 6, 12, 12, 1, true, false);//bracelet** 
                                    client.inventory.addsoul9(121269, 821034, 6, 12, 12, 1, true, false);//bag** 
                                    client.inventory.addsoul9(160249, 824020, 6, 12, 12, 1, true, false);//boot** 
                                    dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
                                    dialog.option("i*don't*care.", 255);
                                    dialog.send();
                                    break;
                                }
                            case 22://fire
                                {
                                    client.inventory.addsoul1(619439, 801104, 6, 12, 12, 1, true, false);//universehossu
                                    client.inventory.addsoul8(421439, 800522, 6, 12, 12, 1, true, false);//backsword
                                    client.inventory.addsoul8(620439, 800522, 6, 12, 12, 1, true, false);//imperialbacksword 
                                    client.inventory.addsoul8(134309, 822072, 6, 12, 12, 1, true, false);//armorfire** 
                                    client.inventory.addsoul8(114309, 820076, 6, 12, 12, 1, true, false);//capfire** 
                                    client.inventory.addsoul8(152279, 823060, 6, 12, 12, 1, true, false);//bracelet** 
                                    client.inventory.addsoul8(121269, 821034, 6, 12, 12, 1, true, false);//bag** 
                                    client.inventory.addsoul8(160249, 824020, 6, 12, 12, 1, true, false);//boot** 
                                    dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
                                    dialog.option("i*don't*care.", 255);
                                    dialog.send();
                                    break;
                                }
                            case 6://trojan** 
                                {
                                    //  packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
                                    // client.inventory.add(202009, 12, 1, 123, 123, 1);
                                    //  client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
                                    //  client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
                                    //  client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
                                    client.inventory.addsoul(480439, 800111, 6, 12, 12, 1, true, false);//nirvanaclub 
                                    client.inventory.addsoul(410439, 800111, 6, 12, 12, 1, true, false);//blade** 
                                    client.inventory.addsoul(420439, 800111, 6, 12, 12, 1, true, false);//sword** 
                                    client.inventory.addsoul(490439, 800111, 6, 12, 12, 1, true, false);//dagger* 
                                    client.inventory.addsoul(614439, 800111, 6, 12, 12, 1, true, false);//epic 
                                    client.inventory.addsoul(614439, 800111, 6, 12, 12, 1, true, false);//epic* 
                                    client.inventory.addsoul(130309, 822071, 6, 12, 12, 1, true, false);//armortrojan** 
                                    client.inventory.addsoul(118309, 820073, 6, 12, 12, 1, true, false);//captrojan** 
                                    client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace** 
                                    client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring** 
                                    client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot** 
                                    dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
                                    dialog.option("i*don't*care.", 255);
                                    dialog.send();
                                    break;
                                }
                            case 7://pirate** 
                                {
                                    //packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
                                    // client.inventory.add(202009, 12, 1, 123, 123, 1);
                                    //client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
                                    // client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
                                    // client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
                                    client.inventory.addsoul(611439, 800811, 6, 12, 12, 1, true, false);//rapier** 
                                    client.inventory.addsoul(612439, 800810, 6, 12, 12, 1, true, false);//pistol**
                                    client.inventory.addsoul(671439, 800020, 6, 12, 12, 1, true, false);//epic 1
                                    // client.inventory.addsoul(670439, 800810, 6, 12, 12, 1, true, false);//epic 2
                                    client.inventory.addsoul(139309, 822071, 6, 12, 12, 1, true, false);//armorpirate** 
                                    client.inventory.addsoul(144309, 820073, 6, 12, 12, 1, true, false);//cappirate** 
                                    client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace** 
                                    client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring** 
                                    client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot** 
                                    dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
                                    dialog.option("i*don't*care.", 255);
                                    dialog.send();
                                    break;
                                }
                            case 8://warrior** 
                                {
                                    //  packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
                                    //  client.inventory.add(202009, 12, 1, 123, 123, 1);
                                    //  client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
                                    // client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
                                    // client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
                                    client.inventory.addsoul(560439, 800215, 6, 12, 12, 1, true, false);//spear** 
                                    client.inventory.addsoul(900309, 800422, 6, 12, 12, 1, true, false);//shield* 
                                    client.inventory.addsoul(624439, 801218, 6, 12, 12, 1, true, false);//fist break
                                    client.inventory.addsoul(624439, 801218, 6, 12, 12, 1, true, false);//fist break
                                    client.inventory.addsoul(624439, 801216, 6, 12, 12, 1, true, false);//fist strick
                                    client.inventory.addsoul(624439, 801216, 6, 12, 12, 1, true, false);//fist strick
                                    client.inventory.addsoul(410439, 800111, 6, 12, 12, 1, true, false);//blade** 
                                    client.inventory.addsoul(420439, 800111, 6, 12, 12, 1, true, false);//sword** 
                                    client.inventory.addsoul(490439, 800111, 6, 12, 12, 1, true, false);//dagger 
                                    client.inventory.addsoul(131309, 822071, 6, 12, 12, 1, true, false);//armorwarrior** 
                                    client.inventory.addsoul(111309, 820073, 6, 12, 12, 1, true, false);//capwarrior** 
                                    client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace** 
                                    client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring** 
                                    client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot** 
                                    dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
                                    dialog.option("i*don't*care.", 255);
                                    dialog.send();
                                    break;
                                }
                            case 9://archer** 
                                {
                                    // packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
                                    // client.inventory.add(202009, 12, 1, 123, 123, 1);
                                    // client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
                                    // client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
                                    //client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
                                    client.inventory.addsoul(613429, 800917, 6, 12, 12, 1, true, false);//knife** 
                                    client.inventory.addsoul(613429, 800917, 6, 12, 12, 1, true, false);//knife** 
                                    client.inventory.addsoul(500429, 800618, 6, 12, 12, 1, true, false);//bow** 
                                    client.inventory.addsoul(133309, 822071, 6, 12, 12, 1, true, false);//armorarcher** 
                                    client.inventory.addsoul(113309, 820073, 6, 12, 12, 1, true, false);//caparcher** 
                                    client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace** 
                                    client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring** 
                                    client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot** 
                                    dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[warlords].");
                                    dialog.option("i*don't*care.", 255);
                                    dialog.send();
                                    break;
                                }
                            case 11://leelong* 
                                {
                                    //  packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
                                    // client.inventory.add(202009, 12, 1, 123, 123, 1);
                                    // client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
                                    // client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
                                    //client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
                                    client.inventory.addsoul(617439, 800111, 6, 12, 12, 1, true, false);//skynunchaku* 
                                    client.inventory.addsoul(617439, 800111, 6, 12, 12, 1, true, false);//skynunchaku*** 
                                    client.inventory.addsoul(138309, 822071, 6, 12, 12, 1, true, false);//combatsuit(lv.140)* 
                                    client.inventory.addsoul(148309, 820073, 6, 12, 12, 1, true, false);//legendhood** 
                                    client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace** 
                                    client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring** 
                                    client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot** 
                                    dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+12*and*p7*soul*[the warlords].");
                                    dialog.option("i*don't*care.", 255);
                                    dialog.send();
                                    break;
                                }
                            #region steed > tower > fan > wing > crop
                            case 10:
                                {
                                    uint itemid1 = 300000;//steed 
                                    uint itemid2 = 202009;//tower
                                    uint itemid3 = 201009;//fan 
                                    uint itemid4 = 204009;//wing
                                    uint itemid5 = 203009;//crop
                                    // uint itemid6 = 500009;//bow
                                    conqueritem item1 = new conqueritem(true);
                                    item1.id = itemid1;
                                    item1.color = xmego.game.enums.color.white;
                                    item1.plus = 12;
                                    item1.durability = item1.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid1].durability;
                                    client.inventory.add(item1, xmego.game.enums.itemuse.createandadd);
                                    conqueritem item2 = new conqueritem(true);
                                    item2.id = itemid2;
                                    item2.color = xmego.game.enums.color.white;
                                    item2.plus = 12;
                                    item2.socketone = game.enums.gem.superglorygem;
                                    item2.sockettwo = game.enums.gem.superglorygem;
                                    item2.durability = item2.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid2].durability;
                                    client.inventory.add(item2, xmego.game.enums.itemuse.createandadd);
                                    conqueritem item3 = new conqueritem(true);
                                    item3.id = itemid3;
                                    item3.color = xmego.game.enums.color.white;
                                    item3.plus = 12;
                                    item3.socketone = game.enums.gem.superthundergem;
                                    item3.sockettwo = game.enums.gem.superthundergem;
                                    item3.durability = item3.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid3].durability;
                                    client.inventory.add(item3, xmego.game.enums.itemuse.createandadd);
                                    conqueritem item4 = new conqueritem(true);
                                    item4.id = itemid4;
                                    item4.color = xmego.game.enums.color.white;
                                    item4.plus = 12;
                                    item4.socketone = game.enums.gem.superthundergem;
                                    item4.sockettwo = game.enums.gem.superglorygem;
                                    item4.durability = item4.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid4].durability;
                                    client.inventory.add(item4, xmego.game.enums.itemuse.createandadd);
                                    conqueritem item5 = new conqueritem(true);
                                    item5.id = itemid5;
                                    item5.color = xmego.game.enums.color.white;
                                    item5.plus = 12;
                                    item5.durability = item5.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid5].durability;
                                    client.inventory.add(item5, xmego.game.enums.itemuse.createandadd);
                                    //conqueritem item6 = new conqueritem(true);
                                    // item6.id = itemid6;
                                    // item6.color = xmego.game.enums.color.white;
                                    // item6.bless = 7;
                                    client.inventory.addsoul(500009, 800616, 6, 12, 12, 1, true, false);//bow 
                                    // item6.addsoul = 801004;
                                    // item6.enchant = 251;
                                    // item6.plus = 12;
                                    // item6.socketone = game.enums.gem.superdragongem;
                                    // item6.sockettwo = game.enums.gem.superdragongem;
                                    // item6.durability = item6.maximdurability = xmego.database.conqueriteminformation.baseinformations[itemid6].durability;
                                    // client.inventory.add(item6, xmego.game.enums.itemuse.createandadd);
                                    break;
                                }
                            #endregion
                        }
                        break;
                    }
                #endregion 
   
	
		
		
		| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
                
  | 
        
| الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة | 
| خش لو سمحت | fariswaleed | مشكلات السيرفيرات كونكر الشخصيه | 5 | 2020-04-25 04:17 PM | 
| حل لو سمحت سورس اليكس | tekatop0 | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2020-04-16 02:26 PM | 
| طلب لودر لو سمحت معلش | nova | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2020-02-14 04:24 PM | 
| طلب لو سمحت | nova | مشكلات السيرفيرات كونكر الشخصيه | 10 | 2019-12-02 01:01 AM | 
| حازم خش لو سمحت | uncelsam | مشكلات السيرفيرات كونكر الشخصيه | 9 | 2019-10-30 01:17 AM |