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#region PerfectionL
case 3523:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Pro I Am Here To PerfectionLevel Blur-Online.");
dialog.Option("Add Perfectionlevel All Items", 5);
dialog.Send();
break;
}
case 5:
{
ConquerItem item1;
ConquerItem item2;
ConquerItem item3;
ConquerItem item4;
ConquerItem item5;
ConquerItem item6;
ConquerItem item7;
ConquerItem item8;
ConquerItem item9;
ConquerItem item10;
ConquerItem item11;
ConquerItem item12;
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace);
item2 = client.Equipment.TryGetItem(ConquerItem.Armor);
item3 = client.Equipment.TryGetItem(ConquerItem.Ring);
item4 = client.Equipment.TryGetItem(ConquerItem.Boots);
item5 = client.Equipment.TryGetItem(ConquerItem.Head);
item6 = client.Equipment.TryGetItem(ConquerItem.Tower);
item7 = client.Equipment.TryGetItem(ConquerItem.Fan);
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
item9 = client.Equipment.TryGetItem(ConquerItem.Steed);
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
item12 = client.Equipment.TryGetItem(ConquerItem.Wing);
{
{
if (client.Player.ConquerPoints >= 1)
{
client.Player.ConquerPoints -= 1;
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
if ((item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)
{
item1.Stars = 54;
item1.PerfectionProgress = 0;
item1.Owner = client.Player.Name;
item1.OwnerUID = client.Player.UID;
item1.Mode = Game.Enums.ItemMode.Update;
item1.Send(client);
Database.ConquerItemTable.UpdatePerfection(item1);
}
else
{
return;
}
if ((item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null)
{
item2.Stars = 54;
item2.PerfectionProgress = 0;
item2.Owner = client.Player.Name;
item2.OwnerUID = client.Player.UID;
item2.Mode = Game.Enums.ItemMode.Update;
item2.Send(client);
Database.ConquerItemTable.UpdatePerfection(item2);
}
else
{
return;
}
if ((item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null)
{
item3.Stars = 54;
item3.PerfectionProgress = 0;
item3.Owner = client.Player.Name;
item3.OwnerUID = client.Player.UID;
item3.Mode = Game.Enums.ItemMode.Update;
item3.Send(client);
Database.ConquerItemTable.UpdatePerfection(item3);
}
else
{
return;
}
if ((item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null)
{
item4.Stars = 54;
item4.PerfectionProgress = 0;
item4.Owner = client.Player.Name;
item4.OwnerUID = client.Player.UID;
item4.Mode = Game.Enums.ItemMode.Update;
item4.Send(client);
Database.ConquerItemTable.UpdatePerfection(item4);
}
else
{
return;
}
if ((item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null)
{
item5.Stars = 54;
item5.PerfectionProgress = 0;
item5.Owner = client.Player.Name;
item5.OwnerUID = client.Player.UID;
item5.Mode = Game.Enums.ItemMode.Update;
item5.Send(client);
Database.ConquerItemTable.UpdatePerfection(item5);
}
else
{
return;
}
if ((item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null)
{
item6.Stars = 54;
item6.PerfectionProgress = 0;
item6.Owner = client.Player.Name;
item6.OwnerUID = client.Player.UID;
item6.Mode = Game.Enums.ItemMode.Update;
item6.Send(client);
Database.ConquerItemTable.UpdatePerfection(item6);
}
else
{
return;
}
if ((item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null)
{
item7.Stars = 54;
item7.PerfectionProgress = 0;
item7.Owner = client.Player.Name;
item7.OwnerUID = client.Player.UID;
item7.Mode = Game.Enums.ItemMode.Update;
item7.Send(client);
Database.ConquerItemTable.UpdatePerfection(item7);
}
else
{
return;
}
if ((item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)
{
item8.Stars = 54;
item8.PerfectionProgress = 0;
item8.Owner = client.Player.Name;
item8.OwnerUID = client.Player.UID;
item8.Mode = Game.Enums.ItemMode.Update;
item8.Send(client);
Database.ConquerItemTable.UpdatePerfection(item8);
}
else
{
return;
}
if ((item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
item9.Stars = 54;
item9.PerfectionProgress = 0;
item9.Owner = client.Player.Name;
item9.OwnerUID = client.Player.UID;
item9.Mode = Game.Enums.ItemMode.Update;
item9.Send(client);
Database.ConquerItemTable.UpdatePerfection(item9);
}
else
{
return;
}
if ((item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)
{
item10.Stars = 54;
item10.PerfectionProgress = 0;
item10.Owner = client.Player.Name;
item10.OwnerUID = client.Player.UID;
item10.Mode = Game.Enums.ItemMode.Update;
item10.Send(client);
Database.ConquerItemTable.UpdatePerfection(item10);
}
else
{
return;
}
if ((item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)
{
item11.Stars = 54;
item11.PerfectionProgress = 0;
item11.Owner = client.Player.Name;
item11.OwnerUID = client.Player.UID;
item11.Mode = Game.Enums.ItemMode.Update;
item11.Send(client);
Database.ConquerItemTable.UpdatePerfection(item11);
}
else
{
return;
}
if ((item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null)
{
item12.Stars = 54;
item12.PerfectionProgress = 0;
item12.Owner = client.Player.Name;
item12.OwnerUID = client.Player.UID;
item12.Mode = Game.Enums.ItemMode.Update;
item12.Send(client);
Database.ConquerItemTable.UpdatePerfection(item12);
}
else
{
return;
}
client.Player.Update(_String.Effect, "dakaishengzhi", true);
}
}
break;
}
}
break;
}
#endregion
#region PerfectionL
case 3523:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Pro I Am Here To PerfectionLevel Blur-Online.");
dialog.Option("Add Perfectionlevel All Items", 5);
dialog.Send();
break;
}
case 5:
{
ConquerItem item1;
ConquerItem item2;
ConquerItem item3;
ConquerItem item4;
ConquerItem item5;
ConquerItem item6;
ConquerItem item7;
ConquerItem item8;
ConquerItem item9;
ConquerItem item10;
ConquerItem item11;
ConquerItem item12;
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace);
item2 = client.Equipment.TryGetItem(ConquerItem.Armor);
item3 = client.Equipment.TryGetItem(ConquerItem.Ring);
item4 = client.Equipment.TryGetItem(ConquerItem.Boots);
item5 = client.Equipment.TryGetItem(ConquerItem.Head);
item6 = client.Equipment.TryGetItem(ConquerItem.Tower);
item7 = client.Equipment.TryGetItem(ConquerItem.Fan);
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
item9 = client.Equipment.TryGetItem(ConquerItem.Steed);
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
item12 = client.Equipment.TryGetItem(ConquerItem.Wing);
{
{
if (client.Entity.ConquerPoints >= 1)
{
client.Entity.ConquerPoints -= 1;
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
if ((item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)
{
item1.Stars = 54;
item1.PerfectionProgress = 0;
item1.Owner = client.Entity.Name;
item1.OwnerUID = client.Entity.UID;
item1.Mode = Game.Enums.ItemMode.Update;
item1.Send(client);
Database.ConquerItemTable.UpdatePerfection(item1);
}
else
{
return;
}
if ((item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null)
{
item2.Stars = 54;
item2.PerfectionProgress = 0;
item2.Owner = client.Entity.Name;
item2.OwnerUID = client.Entity.UID;
item2.Mode = Game.Enums.ItemMode.Update;
item2.Send(client);
Database.ConquerItemTable.UpdatePerfection(item2);
}
else
{
return;
}
if ((item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null)
{
item3.Stars = 54;
item3.PerfectionProgress = 0;
item3.Owner = client.Entity.Name;
item3.OwnerUID = client.Entity.UID;
item3.Mode = Game.Enums.ItemMode.Update;
item3.Send(client);
Database.ConquerItemTable.UpdatePerfection(item3);
}
else
{
return;
}
if ((item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null)
{
item4.Stars = 54;
item4.PerfectionProgress = 0;
item4.Owner = client.Entity.Name;
item4.OwnerUID = client.Entity.UID;
item4.Mode = Game.Enums.ItemMode.Update;
item4.Send(client);
Database.ConquerItemTable.UpdatePerfection(item4);
}
else
{
return;
}
if ((item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null)
{
item5.Stars = 54;
item5.PerfectionProgress = 0;
item5.Owner = client.Entity.Name;
item5.OwnerUID = client.Entity.UID;
item5.Mode = Game.Enums.ItemMode.Update;
item5.Send(client);
Database.ConquerItemTable.UpdatePerfection(item5);
}
else
{
return;
}
if ((item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null)
{
item6.Stars = 54;
item6.PerfectionProgress = 0;
item6.Owner = client.Entity.Name;
item6.OwnerUID = client.Entity.UID;
item6.Mode = Game.Enums.ItemMode.Update;
item6.Send(client);
Database.ConquerItemTable.UpdatePerfection(item6);
}
else
{
return;
}
if ((item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null)
{
item7.Stars = 54;
item7.PerfectionProgress = 0;
item7.Owner = client.Entity.Name;
item7.OwnerUID = client.Entity.UID;
item7.Mode = Game.Enums.ItemMode.Update;
item7.Send(client);
Database.ConquerItemTable.UpdatePerfection(item7);
}
else
{
return;
}
if ((item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)
{
item8.Stars = 54;
item8.PerfectionProgress = 0;
item8.Owner = client.Entity.Name;
item8.OwnerUID = client.Entity.UID;
item8.Mode = Game.Enums.ItemMode.Update;
item8.Send(client);
Database.ConquerItemTable.UpdatePerfection(item8);
}
else
{
return;
}
if ((item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
item9.Stars = 54;
item9.PerfectionProgress = 0;
item9.Owner = client.Entity.Name;
item9.OwnerUID = client.Entity.UID;
item9.Mode = Game.Enums.ItemMode.Update;
item9.Send(client);
Database.ConquerItemTable.UpdatePerfection(item9);
}
else
{
return;
}
if ((item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)
{
item10.Stars = 54;
item10.PerfectionProgress = 0;
item10.Owner = client.Entity.Name;
item10.OwnerUID = client.Entity.UID;
item10.Mode = Game.Enums.ItemMode.Update;
item10.Send(client);
Database.ConquerItemTable.UpdatePerfection(item10);
}
else
{
return;
}
if ((item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)
{
item11.Stars = 54;
item11.PerfectionProgress = 0;
item11.Owner = client.Entity.Name;
item11.OwnerUID = client.Entity.UID;
item11.Mode = Game.Enums.ItemMode.Update;
item11.Send(client);
Database.ConquerItemTable.UpdatePerfection(item11);
}
else
{
return;
}
if ((item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null)
{
item12.Stars = 54;
item12.PerfectionProgress = 0;
item12.Owner = client.Entity.Name;
item12.OwnerUID = client.Entity.UID;
item12.Mode = Game.Enums.ItemMode.Update;
item12.Send(client);
Database.ConquerItemTable.UpdatePerfection(item12);
}
else
{
return;
}
client.Entity.Update(_String.Effect, "dakaishengzhi", true);
}
}
break;
}
}
break;
}
#endregion
#region PerfectionL
case 3523:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Pro I Am Here To PerfectionLevel Blur-Online.");
dialog.Option("Add Perfectionlevel All Items", 5);
dialog.Send();
break;
}
case 5:
{
ConquerItem item1;
ConquerItem item2;
ConquerItem item3;
ConquerItem item4;
ConquerItem item5;
ConquerItem item6;
ConquerItem item7;
ConquerItem item8;
ConquerItem item9;
ConquerItem item10;
ConquerItem item11;
ConquerItem item12;
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace);
item2 = client.Equipment.TryGetItem(ConquerItem.Armor);
item3 = client.Equipment.TryGetItem(ConquerItem.Ring);
item4 = client.Equipment.TryGetItem(ConquerItem.Boots);
item5 = client.Equipment.TryGetItem(ConquerItem.Head);
item6 = client.Equipment.TryGetItem(ConquerItem.Tower);
item7 = client.Equipment.TryGetItem(ConquerItem.Fan);
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
item9 = client.Equipment.TryGetItem(ConquerItem.Steed);
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
item12 = client.Equipment.TryGetItem(ConquerItem.Wing);
{
{
if (client.Player.ConquerPoints >= 1)
{
client.Player.ConquerPoints -= 1;
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
if ((item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)
{
item1.Stars = 54;
item1.PerfectionProgress = 0;
item1.Owner = client.Player.Name;
item1.OwnerUID = client.Player.UID;
item1.Mode = Game.Enums.ItemMode.Update;
item1.Send(client);
Database.ConquerItemTable.UpdatePerfection(item1);
}
else
{
return;
}
if ((item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null)
{
item2.Stars = 54;
item2.PerfectionProgress = 0;
item2.Owner = client.Player.Name;
item2.OwnerUID = client.Player.UID;
item2.Mode = Game.Enums.ItemMode.Update;
item2.Send(client);
Database.ConquerItemTable.UpdatePerfection(item2);
}
else
{
return;
}
if ((item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null)
{
item3.Stars = 54;
item3.PerfectionProgress = 0;
item3.Owner = client.Player.Name;
item3.OwnerUID = client.Player.UID;
item3.Mode = Game.Enums.ItemMode.Update;
item3.Send(client);
Database.ConquerItemTable.UpdatePerfection(item3);
}
else
{
return;
}
if ((item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null)
{
item4.Stars = 54;
item4.PerfectionProgress = 0;
item4.Owner = client.Player.Name;
item4.OwnerUID = client.Player.UID;
item4.Mode = Game.Enums.ItemMode.Update;
item4.Send(client);
Database.ConquerItemTable.UpdatePerfection(item4);
}
else
{
return;
}
if ((item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null)
{
item5.Stars = 54;
item5.PerfectionProgress = 0;
item5.Owner = client.Player.Name;
item5.OwnerUID = client.Player.UID;
item5.Mode = Game.Enums.ItemMode.Update;
item5.Send(client);
Database.ConquerItemTable.UpdatePerfection(item5);
}
else
{
return;
}
if ((item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null)
{
item6.Stars = 54;
item6.PerfectionProgress = 0;
item6.Owner = client.Player.Name;
item6.OwnerUID = client.Player.UID;
item6.Mode = Game.Enums.ItemMode.Update;
item6.Send(client);
Database.ConquerItemTable.UpdatePerfection(item6);
}
else
{
return;
}
if ((item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null)
{
item7.Stars = 54;
item7.PerfectionProgress = 0;
item7.Owner = client.Player.Name;
item7.OwnerUID = client.Player.UID;
item7.Mode = Game.Enums.ItemMode.Update;
item7.Send(client);
Database.ConquerItemTable.UpdatePerfection(item7);
}
else
{
return;
}
if ((item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)
{
item8.Stars = 54;
item8.PerfectionProgress = 0;
item8.Owner = client.Player.Name;
item8.OwnerUID = client.Player.UID;
item8.Mode = Game.Enums.ItemMode.Update;
item8.Send(client);
Database.ConquerItemTable.UpdatePerfection(item8);
}
else
{
return;
}
if ((item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
item9.Stars = 54;
item9.PerfectionProgress = 0;
item9.Owner = client.Player.Name;
item9.OwnerUID = client.Player.UID;
item9.Mode = Game.Enums.ItemMode.Update;
item9.Send(client);
Database.ConquerItemTable.UpdatePerfection(item9);
}
else
{
return;
}
if ((item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)
{
item10.Stars = 54;
item10.PerfectionProgress = 0;
item10.Owner = client.Player.Name;
item10.OwnerUID = client.Player.UID;
item10.Mode = Game.Enums.ItemMode.Update;
item10.Send(client);
Database.ConquerItemTable.UpdatePerfection(item10);
}
else
{
return;
}
if ((item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)
{
item11.Stars = 54;
item11.PerfectionProgress = 0;
item11.Owner = client.Player.Name;
item11.OwnerUID = client.Player.UID;
item11.Mode = Game.Enums.ItemMode.Update;
item11.Send(client);
Database.ConquerItemTable.UpdatePerfection(item11);
}
else
{
return;
}
if ((item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null)
{
item12.Stars = 54;
item12.PerfectionProgress = 0;
item12.Owner = client.Player.Name;
item12.OwnerUID = client.Player.UID;
item12.Mode = Game.Enums.ItemMode.Update;
item12.Send(client);
Database.ConquerItemTable.UpdatePerfection(item12);
}
else
{
return;
}
client.Player.Update(_String.Effect, "dakaishengzhi", true);
}
}
break;
}
}
break;
}
#endregion
#region PerfectionL
case 3523:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Pro I Am Here To PerfectionLevel Blur-Online.");
dialog.Option("Add Perfectionlevel All Items", 5);
dialog.Send();
break;
}
case 5:
{
ConquerItem item1;
ConquerItem item2;
ConquerItem item3;
ConquerItem item4;
ConquerItem item5;
ConquerItem item6;
ConquerItem item7;
ConquerItem item8;
ConquerItem item9;
ConquerItem item10;
ConquerItem item11;
ConquerItem item12;
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace);
item2 = client.Equipment.TryGetItem(ConquerItem.Armor);
item3 = client.Equipment.TryGetItem(ConquerItem.Ring);
item4 = client.Equipment.TryGetItem(ConquerItem.Boots);
item5 = client.Equipment.TryGetItem(ConquerItem.Head);
item6 = client.Equipment.TryGetItem(ConquerItem.Tower);
item7 = client.Equipment.TryGetItem(ConquerItem.Fan);
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
item9 = client.Equipment.TryGetItem(ConquerItem.Steed);
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
item12 = client.Equipment.TryGetItem(ConquerItem.Wing);
{
{
if (client.Entity.ConquerPoints >= 1)
{
client.Entity.ConquerPoints -= 1;
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
if ((item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)
{
item1.Stars = 54;
item1.PerfectionProgress = 0;
item1.Owner = client.Entity.Name;
item1.OwnerUID = client.Entity.UID;
item1.Mode = Game.Enums.ItemMode.Update;
item1.Send(client);
Database.ConquerItemTable.UpdatePerfection(item1);
}
else
{
return;
}
if ((item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null)
{
item2.Stars = 54;
item2.PerfectionProgress = 0;
item2.Owner = client.Entity.Name;
item2.OwnerUID = client.Entity.UID;
item2.Mode = Game.Enums.ItemMode.Update;
item2.Send(client);
Database.ConquerItemTable.UpdatePerfection(item2);
}
else
{
return;
}
if ((item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null)
{
item3.Stars = 54;
item3.PerfectionProgress = 0;
item3.Owner = client.Entity.Name;
item3.OwnerUID = client.Entity.UID;
item3.Mode = Game.Enums.ItemMode.Update;
item3.Send(client);
Database.ConquerItemTable.UpdatePerfection(item3);
}
else
{
return;
}
if ((item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null)
{
item4.Stars = 54;
item4.PerfectionProgress = 0;
item4.Owner = client.Entity.Name;
item4.OwnerUID = client.Entity.UID;
item4.Mode = Game.Enums.ItemMode.Update;
item4.Send(client);
Database.ConquerItemTable.UpdatePerfection(item4);
}
else
{
return;
}
if ((item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null)
{
item5.Stars = 54;
item5.PerfectionProgress = 0;
item5.Owner = client.Entity.Name;
item5.OwnerUID = client.Entity.UID;
item5.Mode = Game.Enums.ItemMode.Update;
item5.Send(client);
Database.ConquerItemTable.UpdatePerfection(item5);
}
else
{
return;
}
if ((item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null)
{
item6.Stars = 54;
item6.PerfectionProgress = 0;
item6.Owner = client.Entity.Name;
item6.OwnerUID = client.Entity.UID;
item6.Mode = Game.Enums.ItemMode.Update;
item6.Send(client);
Database.ConquerItemTable.UpdatePerfection(item6);
}
else
{
return;
}
if ((item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null)
{
item7.Stars = 54;
item7.PerfectionProgress = 0;
item7.Owner = client.Entity.Name;
item7.OwnerUID = client.Entity.UID;
item7.Mode = Game.Enums.ItemMode.Update;
item7.Send(client);
Database.ConquerItemTable.UpdatePerfection(item7);
}
else
{
return;
}
if ((item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)
{
item8.Stars = 54;
item8.PerfectionProgress = 0;
item8.Owner = client.Entity.Name;
item8.OwnerUID = client.Entity.UID;
item8.Mode = Game.Enums.ItemMode.Update;
item8.Send(client);
Database.ConquerItemTable.UpdatePerfection(item8);
}
else
{
return;
}
if ((item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
item9.Stars = 54;
item9.PerfectionProgress = 0;
item9.Owner = client.Entity.Name;
item9.OwnerUID = client.Entity.UID;
item9.Mode = Game.Enums.ItemMode.Update;
item9.Send(client);
Database.ConquerItemTable.UpdatePerfection(item9);
}
else
{
return;
}
if ((item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)
{
item10.Stars = 54;
item10.PerfectionProgress = 0;
item10.Owner = client.Entity.Name;
item10.OwnerUID = client.Entity.UID;
item10.Mode = Game.Enums.ItemMode.Update;
item10.Send(client);
Database.ConquerItemTable.UpdatePerfection(item10);
}
else
{
return;
}
if ((item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)
{
item11.Stars = 54;
item11.PerfectionProgress = 0;
item11.Owner = client.Entity.Name;
item11.OwnerUID = client.Entity.UID;
item11.Mode = Game.Enums.ItemMode.Update;
item11.Send(client);
Database.ConquerItemTable.UpdatePerfection(item11);
}
else
{
return;
}
if ((item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null)
{
item12.Stars = 54;
item12.PerfectionProgress = 0;
item12.Owner = client.Entity.Name;
item12.OwnerUID = client.Entity.UID;
item12.Mode = Game.Enums.ItemMode.Update;
item12.Send(client);
Database.ConquerItemTable.UpdatePerfection(item12);
}
else
{
return;
}
client.Entity.Update(_String.Effect, "dakaishengzhi", true);
}
}
break;
}
}
break;
}
#endregion
#region perfectionl
case 3523:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hello pro i am here to perfectionlevel blur-online.");
dialog.option("add perfectionlevel all items", 5);
dialog.send();
break;
}
case 5:
{
conqueritem item1;
conqueritem item2;
conqueritem item3;
conqueritem item4;
conqueritem item5;
conqueritem item6;
conqueritem item7;
conqueritem item8;
conqueritem item9;
conqueritem item10;
conqueritem item11;
conqueritem item12;
item1 = client.equipment.trygetitem(conqueritem.necklace);
item2 = client.equipment.trygetitem(conqueritem.armor);
item3 = client.equipment.trygetitem(conqueritem.ring);
item4 = client.equipment.trygetitem(conqueritem.boots);
item5 = client.equipment.trygetitem(conqueritem.head);
item6 = client.equipment.trygetitem(conqueritem.tower);
item7 = client.equipment.trygetitem(conqueritem.fan);
item8 = client.equipment.trygetitem(conqueritem.steedcrop);
item9 = client.equipment.trygetitem(conqueritem.steed);
item10 = client.equipment.trygetitem(conqueritem.rightweapon);
item11 = client.equipment.trygetitem(conqueritem.leftweapon);
item12 = client.equipment.trygetitem(conqueritem.wing);
{
{
if (client.player.conquerpoints >= 1)
{
client.player.conquerpoints -= 1;
}
else
{
dialog.text("please come back to me with 1 conquer points.");
dialog.option("ahh sorry.", 255);
dialog.send();
}
if ((item1 = client.equipment.trygetitem(conqueritem.necklace)) != null)
{
item1.stars = 54;
item1.perfectionprogress = 0;
item1.owner = client.player.name;
item1.owneruid = client.player.uid;
item1.mode = game.enums.itemmode.update;
item1.send(client);
database.conqueritemtable.updateperfection(item1);
}
else
{
return;
}
if ((item2 = client.equipment.trygetitem(conqueritem.armor)) != null)
{
item2.stars = 54;
item2.perfectionprogress = 0;
item2.owner = client.player.name;
item2.owneruid = client.player.uid;
item2.mode = game.enums.itemmode.update;
item2.send(client);
database.conqueritemtable.updateperfection(item2);
}
else
{
return;
}
if ((item3 = client.equipment.trygetitem(conqueritem.ring)) != null)
{
item3.stars = 54;
item3.perfectionprogress = 0;
item3.owner = client.player.name;
item3.owneruid = client.player.uid;
item3.mode = game.enums.itemmode.update;
item3.send(client);
database.conqueritemtable.updateperfection(item3);
}
else
{
return;
}
if ((item4 = client.equipment.trygetitem(conqueritem.boots)) != null)
{
item4.stars = 54;
item4.perfectionprogress = 0;
item4.owner = client.player.name;
item4.owneruid = client.player.uid;
item4.mode = game.enums.itemmode.update;
item4.send(client);
database.conqueritemtable.updateperfection(item4);
}
else
{
return;
}
if ((item5 = client.equipment.trygetitem(conqueritem.head)) != null)
{
item5.stars = 54;
item5.perfectionprogress = 0;
item5.owner = client.player.name;
item5.owneruid = client.player.uid;
item5.mode = game.enums.itemmode.update;
item5.send(client);
database.conqueritemtable.updateperfection(item5);
}
else
{
return;
}
if ((item6 = client.equipment.trygetitem(conqueritem.tower)) != null)
{
item6.stars = 54;
item6.perfectionprogress = 0;
item6.owner = client.player.name;
item6.owneruid = client.player.uid;
item6.mode = game.enums.itemmode.update;
item6.send(client);
database.conqueritemtable.updateperfection(item6);
}
else
{
return;
}
if ((item7 = client.equipment.trygetitem(conqueritem.fan)) != null)
{
item7.stars = 54;
item7.perfectionprogress = 0;
item7.owner = client.player.name;
item7.owneruid = client.player.uid;
item7.mode = game.enums.itemmode.update;
item7.send(client);
database.conqueritemtable.updateperfection(item7);
}
else
{
return;
}
if ((item8 = client.equipment.trygetitem(conqueritem.steedcrop)) != null)
{
item8.stars = 54;
item8.perfectionprogress = 0;
item8.owner = client.player.name;
item8.owneruid = client.player.uid;
item8.mode = game.enums.itemmode.update;
item8.send(client);
database.conqueritemtable.updateperfection(item8);
}
else
{
return;
}
if ((item9 = client.equipment.trygetitem(conqueritem.steed)) != null)
{
item9.stars = 54;
item9.perfectionprogress = 0;
item9.owner = client.player.name;
item9.owneruid = client.player.uid;
item9.mode = game.enums.itemmode.update;
item9.send(client);
database.conqueritemtable.updateperfection(item9);
}
else
{
return;
}
if ((item10 = client.equipment.trygetitem(conqueritem.rightweapon)) != null)
{
item10.stars = 54;
item10.perfectionprogress = 0;
item10.owner = client.player.name;
item10.owneruid = client.player.uid;
item10.mode = game.enums.itemmode.update;
item10.send(client);
database.conqueritemtable.updateperfection(item10);
}
else
{
return;
}
if ((item11 = client.equipment.trygetitem(conqueritem.leftweapon)) != null)
{
item11.stars = 54;
item11.perfectionprogress = 0;
item11.owner = client.player.name;
item11.owneruid = client.player.uid;
item11.mode = game.enums.itemmode.update;
item11.send(client);
database.conqueritemtable.updateperfection(item11);
}
else
{
return;
}
if ((item12 = client.equipment.trygetitem(conqueritem.wing)) != null)
{
item12.stars = 54;
item12.perfectionprogress = 0;
item12.owner = client.player.name;
item12.owneruid = client.player.uid;
item12.mode = game.enums.itemmode.update;
item12.send(client);
database.conqueritemtable.updateperfection(item12);
}
else
{
return;
}
client.player.update(_string.effect, "dakaishengzhi", true);
}
}
break;
}
}
break;
}
#endregion
#region perfectionl
case 3523:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hello pro i am here to perfectionlevel blur-online.");
dialog.option("add perfectionlevel all items", 5);
dialog.send();
break;
}
case 5:
{
conqueritem item1;
conqueritem item2;
conqueritem item3;
conqueritem item4;
conqueritem item5;
conqueritem item6;
conqueritem item7;
conqueritem item8;
conqueritem item9;
conqueritem item10;
conqueritem item11;
conqueritem item12;
item1 = client.equipment.trygetitem(conqueritem.necklace);
item2 = client.equipment.trygetitem(conqueritem.armor);
item3 = client.equipment.trygetitem(conqueritem.ring);
item4 = client.equipment.trygetitem(conqueritem.boots);
item5 = client.equipment.trygetitem(conqueritem.head);
item6 = client.equipment.trygetitem(conqueritem.tower);
item7 = client.equipment.trygetitem(conqueritem.fan);
item8 = client.equipment.trygetitem(conqueritem.steedcrop);
item9 = client.equipment.trygetitem(conqueritem.steed);
item10 = client.equipment.trygetitem(conqueritem.rightweapon);
item11 = client.equipment.trygetitem(conqueritem.leftweapon);
item12 = client.equipment.trygetitem(conqueritem.wing);
{
{
if (client.entity.conquerpoints >= 1)
{
client.entity.conquerpoints -= 1;
}
else
{
dialog.text("please come back to me with 1 conquer points.");
dialog.option("ahh sorry.", 255);
dialog.send();
}
if ((item1 = client.equipment.trygetitem(conqueritem.necklace)) != null)
{
item1.stars = 54;
item1.perfectionprogress = 0;
item1.owner = client.entity.name;
item1.owneruid = client.entity.uid;
item1.mode = game.enums.itemmode.update;
item1.send(client);
database.conqueritemtable.updateperfection(item1);
}
else
{
return;
}
if ((item2 = client.equipment.trygetitem(conqueritem.armor)) != null)
{
item2.stars = 54;
item2.perfectionprogress = 0;
item2.owner = client.entity.name;
item2.owneruid = client.entity.uid;
item2.mode = game.enums.itemmode.update;
item2.send(client);
database.conqueritemtable.updateperfection(item2);
}
else
{
return;
}
if ((item3 = client.equipment.trygetitem(conqueritem.ring)) != null)
{
item3.stars = 54;
item3.perfectionprogress = 0;
item3.owner = client.entity.name;
item3.owneruid = client.entity.uid;
item3.mode = game.enums.itemmode.update;
item3.send(client);
database.conqueritemtable.updateperfection(item3);
}
else
{
return;
}
if ((item4 = client.equipment.trygetitem(conqueritem.boots)) != null)
{
item4.stars = 54;
item4.perfectionprogress = 0;
item4.owner = client.entity.name;
item4.owneruid = client.entity.uid;
item4.mode = game.enums.itemmode.update;
item4.send(client);
database.conqueritemtable.updateperfection(item4);
}
else
{
return;
}
if ((item5 = client.equipment.trygetitem(conqueritem.head)) != null)
{
item5.stars = 54;
item5.perfectionprogress = 0;
item5.owner = client.entity.name;
item5.owneruid = client.entity.uid;
item5.mode = game.enums.itemmode.update;
item5.send(client);
database.conqueritemtable.updateperfection(item5);
}
else
{
return;
}
if ((item6 = client.equipment.trygetitem(conqueritem.tower)) != null)
{
item6.stars = 54;
item6.perfectionprogress = 0;
item6.owner = client.entity.name;
item6.owneruid = client.entity.uid;
item6.mode = game.enums.itemmode.update;
item6.send(client);
database.conqueritemtable.updateperfection(item6);
}
else
{
return;
}
if ((item7 = client.equipment.trygetitem(conqueritem.fan)) != null)
{
item7.stars = 54;
item7.perfectionprogress = 0;
item7.owner = client.entity.name;
item7.owneruid = client.entity.uid;
item7.mode = game.enums.itemmode.update;
item7.send(client);
database.conqueritemtable.updateperfection(item7);
}
else
{
return;
}
if ((item8 = client.equipment.trygetitem(conqueritem.steedcrop)) != null)
{
item8.stars = 54;
item8.perfectionprogress = 0;
item8.owner = client.entity.name;
item8.owneruid = client.entity.uid;
item8.mode = game.enums.itemmode.update;
item8.send(client);
database.conqueritemtable.updateperfection(item8);
}
else
{
return;
}
if ((item9 = client.equipment.trygetitem(conqueritem.steed)) != null)
{
item9.stars = 54;
item9.perfectionprogress = 0;
item9.owner = client.entity.name;
item9.owneruid = client.entity.uid;
item9.mode = game.enums.itemmode.update;
item9.send(client);
database.conqueritemtable.updateperfection(item9);
}
else
{
return;
}
if ((item10 = client.equipment.trygetitem(conqueritem.rightweapon)) != null)
{
item10.stars = 54;
item10.perfectionprogress = 0;
item10.owner = client.entity.name;
item10.owneruid = client.entity.uid;
item10.mode = game.enums.itemmode.update;
item10.send(client);
database.conqueritemtable.updateperfection(item10);
}
else
{
return;
}
if ((item11 = client.equipment.trygetitem(conqueritem.leftweapon)) != null)
{
item11.stars = 54;
item11.perfectionprogress = 0;
item11.owner = client.entity.name;
item11.owneruid = client.entity.uid;
item11.mode = game.enums.itemmode.update;
item11.send(client);
database.conqueritemtable.updateperfection(item11);
}
else
{
return;
}
if ((item12 = client.equipment.trygetitem(conqueritem.wing)) != null)
{
item12.stars = 54;
item12.perfectionprogress = 0;
item12.owner = client.entity.name;
item12.owneruid = client.entity.uid;
item12.mode = game.enums.itemmode.update;
item12.send(client);
database.conqueritemtable.updateperfection(item12);
}
else
{
return;
}
client.entity.update(_string.effect, "dakaishengzhi", true);
}
}
break;
}
}
break;
}
#endregion
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
البرفكشن | Tyranny-Team's | مشكلات السيرفيرات كونكر الشخصيه | 3 | 2021-08-11 03:51 AM |
بخصوص رانك البرفكسن | photog | مشكلات السيرفيرات كونكر الشخصيه | 4 | 2020-04-29 03:16 PM |
حل مشكلة رنك البرفكشن | ElSaher | تطوير سيرفرات كونكر | 0 | 2020-03-11 10:27 PM |
رانك البرفكشن | Mostafa Shalby | مشكلات السيرفيرات كونكر الشخصيه | 3 | 2019-12-12 08:04 AM |
بخصوص البرفكشن | salahsayed | مشكلات السيرفيرات كونكر الشخصيه | 8 | 2019-11-04 08:58 AM |