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abdocoder 2020-04-03 10:55 PM

طلب بخصوص البرفكشن
 
معلش لو سمحتوا كنت عايز npc يعمل البرفكشن 9 تاج جاهز وشكرا مقدما

ahmedfathy 2020-04-04 11:16 PM

رد: طلب بخصوص البرفكشن
 
تم الحل دا لو السورس بتعاك مسج لو السورس بتعاك عادي program

هبعتلك اتنين جرب الاتنين وشوف اني هيشتغل معاك

الاول مسج
كود PHP:

#region PerfectionL 
                    
case 3523
                        { 
                            switch (
npcRequest.OptionID
                            { 
                                case 
0
                                    { 
                                        
dialog.Text("Hello Pro I Am Here To PerfectionLevel Blur-Online."); 

                                        
dialog.Option("Add Perfectionlevel All Items"5); 
                                        
dialog.Send(); 
                                        break; 
                                    } 
                                case 
5
                                    { 

                                        
ConquerItem item1
                                        
ConquerItem item2
                                        
ConquerItem item3
                                        
ConquerItem item4
                                        
ConquerItem item5
                                        
ConquerItem item6
                                        
ConquerItem item7
                                        
ConquerItem item8
                                        
ConquerItem item9
                                        
ConquerItem item10
                                        
ConquerItem item11
                                        
ConquerItem item12
                                        
item1 client.Equipment.TryGetItem(ConquerItem.Necklace); 
                                        
item2 client.Equipment.TryGetItem(ConquerItem.Armor); 
                                        
item3 client.Equipment.TryGetItem(ConquerItem.Ring); 
                                        
item4 client.Equipment.TryGetItem(ConquerItem.Boots); 
                                        
item5 client.Equipment.TryGetItem(ConquerItem.Head); 
                                        
item6 client.Equipment.TryGetItem(ConquerItem.Tower); 
                                        
item7 client.Equipment.TryGetItem(ConquerItem.Fan); 
                                        
item8 client.Equipment.TryGetItem(ConquerItem.SteedCrop); 
                                        
item9 client.Equipment.TryGetItem(ConquerItem.Steed); 
                                        
item10 client.Equipment.TryGetItem(ConquerItem.RightWeapon); 
                                        
item11 client.Equipment.TryGetItem(ConquerItem.LeftWeapon); 
                                        
item12 client.Equipment.TryGetItem(ConquerItem.Wing); 

                                        { 
                                            { 

                                                if (
client.Player.ConquerPoints >= 1
                                                { 
                                                    
client.Player.ConquerPoints -= 1
                                                } 
                                                else 
                                                { 
                                                    
dialog.Text("Please come back to me with 1 Conquer Points."); 
                                                    
dialog.Option("Ahh sorry."255); 
                                                    
dialog.Send(); 
                                                } 

                                                if ((
item1 client.Equipment.TryGetItem(ConquerItem.Necklace)) != null
                                                { 
                                                    
item1.Stars 54
                                                    
item1.PerfectionProgress 0
                                                    
item1.Owner client.Player.Name
                                                    
item1.OwnerUID client.Player.UID
                                                    
item1.Mode Game.Enums.ItemMode.Update
                                                    
item1.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item1); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item2 client.Equipment.TryGetItem(ConquerItem.Armor)) != null
                                                { 
                                                    
item2.Stars 54
                                                    
item2.PerfectionProgress 0
                                                    
item2.Owner client.Player.Name
                                                    
item2.OwnerUID client.Player.UID
                                                    
item2.Mode Game.Enums.ItemMode.Update
                                                    
item2.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item2); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item3 client.Equipment.TryGetItem(ConquerItem.Ring)) != null
                                                { 
                                                    
item3.Stars 54
                                                    
item3.PerfectionProgress 0
                                                    
item3.Owner client.Player.Name
                                                    
item3.OwnerUID client.Player.UID
                                                    
item3.Mode Game.Enums.ItemMode.Update
                                                    
item3.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item3); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item4 client.Equipment.TryGetItem(ConquerItem.Boots)) != null
                                                { 
                                                    
item4.Stars 54
                                                    
item4.PerfectionProgress 0
                                                    
item4.Owner client.Player.Name
                                                    
item4.OwnerUID client.Player.UID
                                                    
item4.Mode Game.Enums.ItemMode.Update
                                                    
item4.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item4); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item5 client.Equipment.TryGetItem(ConquerItem.Head)) != null
                                                { 
                                                    
item5.Stars 54
                                                    
item5.PerfectionProgress 0
                                                    
item5.Owner client.Player.Name
                                                    
item5.OwnerUID client.Player.UID
                                                    
item5.Mode Game.Enums.ItemMode.Update
                                                    
item5.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item5); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item6 client.Equipment.TryGetItem(ConquerItem.Tower)) != null
                                                { 
                                                    
item6.Stars 54
                                                    
item6.PerfectionProgress 0
                                                    
item6.Owner client.Player.Name
                                                    
item6.OwnerUID client.Player.UID
                                                    
item6.Mode Game.Enums.ItemMode.Update
                                                    
item6.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item6); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item7 client.Equipment.TryGetItem(ConquerItem.Fan)) != null
                                                { 
                                                    
item7.Stars 54
                                                    
item7.PerfectionProgress 0
                                                    
item7.Owner client.Player.Name
                                                    
item7.OwnerUID client.Player.UID
                                                    
item7.Mode Game.Enums.ItemMode.Update
                                                    
item7.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item7); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item8 client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null
                                                { 
                                                    
item8.Stars 54
                                                    
item8.PerfectionProgress 0
                                                    
item8.Owner client.Player.Name
                                                    
item8.OwnerUID client.Player.UID
                                                    
item8.Mode Game.Enums.ItemMode.Update
                                                    
item8.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item8); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item9 client.Equipment.TryGetItem(ConquerItem.Steed)) != null
                                                { 
                                                    
item9.Stars 54
                                                    
item9.PerfectionProgress 0
                                                    
item9.Owner client.Player.Name
                                                    
item9.OwnerUID client.Player.UID
                                                    
item9.Mode Game.Enums.ItemMode.Update
                                                    
item9.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item9); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item10 client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null
                                                { 
                                                    
item10.Stars 54
                                                    
item10.PerfectionProgress 0
                                                    
item10.Owner client.Player.Name
                                                    
item10.OwnerUID client.Player.UID
                                                    
item10.Mode Game.Enums.ItemMode.Update
                                                    
item10.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item10); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item11 client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null
                                                { 
                                                    
item11.Stars 54
                                                    
item11.PerfectionProgress 0
                                                    
item11.Owner client.Player.Name
                                                    
item11.OwnerUID client.Player.UID
                                                    
item11.Mode Game.Enums.ItemMode.Update
                                                    
item11.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item11); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item12 client.Equipment.TryGetItem(ConquerItem.Wing)) != null
                                                { 
                                                    
item12.Stars 54
                                                    
item12.PerfectionProgress 0
                                                    
item12.Owner client.Player.Name
                                                    
item12.OwnerUID client.Player.UID
                                                    
item12.Mode Game.Enums.ItemMode.Update
                                                    
item12.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item12); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 
                                                
client.Player.Update(_String.Effect"dakaishengzhi"true); 
                                            } 
                                        } 
                                        break; 
                                    } 
                            } 
                            break; 
                        } 
                    
#endregion 




دا لو السورس بتعاك عادي program


كود PHP:

#region PerfectionL  
                    
case 3523:  
                        {  
                            switch (
npcRequest.OptionID)  
                            {  
                                case 
0:  
                                    {  
                                        
dialog.Text("Hello Pro I Am Here To PerfectionLevel Blur-Online.");  

                                        
dialog.Option("Add Perfectionlevel All Items"5);  
                                        
dialog.Send();  
                                        break;  
                                    }  
                                case 
5:  
                                    {  

                                        
ConquerItem item1;  
                                        
ConquerItem item2;  
                                        
ConquerItem item3;  
                                        
ConquerItem item4;  
                                        
ConquerItem item5;  
                                        
ConquerItem item6;  
                                        
ConquerItem item7;  
                                        
ConquerItem item8;  
                                        
ConquerItem item9;  
                                        
ConquerItem item10;  
                                        
ConquerItem item11;  
                                        
ConquerItem item12;  
                                        
item1 client.Equipment.TryGetItem(ConquerItem.Necklace);  
                                        
item2 client.Equipment.TryGetItem(ConquerItem.Armor);  
                                        
item3 client.Equipment.TryGetItem(ConquerItem.Ring);  
                                        
item4 client.Equipment.TryGetItem(ConquerItem.Boots);  
                                        
item5 client.Equipment.TryGetItem(ConquerItem.Head);  
                                        
item6 client.Equipment.TryGetItem(ConquerItem.Tower);  
                                        
item7 client.Equipment.TryGetItem(ConquerItem.Fan);  
                                        
item8 client.Equipment.TryGetItem(ConquerItem.SteedCrop);  
                                        
item9 client.Equipment.TryGetItem(ConquerItem.Steed);  
                                        
item10 client.Equipment.TryGetItem(ConquerItem.RightWeapon);  
                                        
item11 client.Equipment.TryGetItem(ConquerItem.LeftWeapon);  
                                        
item12 client.Equipment.TryGetItem(ConquerItem.Wing);  

                                        {  
                                            {  

                                                if (
client.Entity.ConquerPoints >= 1)  
                                                {  
                                                    
client.Entity.ConquerPoints -= 1;  
                                                }  
                                                else  
                                                {  
                                                    
dialog.Text("Please come back to me with 1 Conquer Points.");  
                                                    
dialog.Option("Ahh sorry."255);  
                                                    
dialog.Send();  
                                                }  

                                                if ((
item1 client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)  
                                                {  
                                                    
item1.Stars 54;  
                                                    
item1.PerfectionProgress 0;  
                                                    
item1.Owner client.Entity.Name;  
                                                    
item1.OwnerUID client.Entity.UID;  
                                                    
item1.Mode Game.Enums.ItemMode.Update;  
                                                    
item1.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item1);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item2 client.Equipment.TryGetItem(ConquerItem.Armor)) != null)  
                                                {  
                                                    
item2.Stars 54;  
                                                    
item2.PerfectionProgress 0;  
                                                    
item2.Owner client.Entity.Name;  
                                                    
item2.OwnerUID client.Entity.UID;  
                                                    
item2.Mode Game.Enums.ItemMode.Update;  
                                                    
item2.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item2);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item3 client.Equipment.TryGetItem(ConquerItem.Ring)) != null)  
                                                {  
                                                    
item3.Stars 54;  
                                                    
item3.PerfectionProgress 0;  
                                                    
item3.Owner client.Entity.Name;  
                                                    
item3.OwnerUID client.Entity.UID;  
                                                    
item3.Mode Game.Enums.ItemMode.Update;  
                                                    
item3.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item3);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item4 client.Equipment.TryGetItem(ConquerItem.Boots)) != null)  
                                                {  
                                                    
item4.Stars 54;  
                                                    
item4.PerfectionProgress 0;  
                                                    
item4.Owner client.Entity.Name;  
                                                    
item4.OwnerUID client.Entity.UID;  
                                                    
item4.Mode Game.Enums.ItemMode.Update;  
                                                    
item4.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item4);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item5 client.Equipment.TryGetItem(ConquerItem.Head)) != null)  
                                                {  
                                                    
item5.Stars 54;  
                                                    
item5.PerfectionProgress 0;  
                                                    
item5.Owner client.Entity.Name;  
                                                    
item5.OwnerUID client.Entity.UID;  
                                                    
item5.Mode Game.Enums.ItemMode.Update;  
                                                    
item5.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item5);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item6 client.Equipment.TryGetItem(ConquerItem.Tower)) != null)  
                                                {  
                                                    
item6.Stars 54;  
                                                    
item6.PerfectionProgress 0;  
                                                    
item6.Owner client.Entity.Name;  
                                                    
item6.OwnerUID client.Entity.UID;  
                                                    
item6.Mode Game.Enums.ItemMode.Update;  
                                                    
item6.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item6);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item7 client.Equipment.TryGetItem(ConquerItem.Fan)) != null)  
                                                {  
                                                    
item7.Stars 54;  
                                                    
item7.PerfectionProgress 0;  
                                                    
item7.Owner client.Entity.Name;  
                                                    
item7.OwnerUID client.Entity.UID;  
                                                    
item7.Mode Game.Enums.ItemMode.Update;  
                                                    
item7.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item7);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item8 client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)  
                                                {  
                                                    
item8.Stars 54;  
                                                    
item8.PerfectionProgress 0;  
                                                    
item8.Owner client.Entity.Name;  
                                                    
item8.OwnerUID client.Entity.UID;  
                                                    
item8.Mode Game.Enums.ItemMode.Update;  
                                                    
item8.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item8);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item9 client.Equipment.TryGetItem(ConquerItem.Steed)) != null)  
                                                {  
                                                    
item9.Stars 54;  
                                                    
item9.PerfectionProgress 0;  
                                                    
item9.Owner client.Entity.Name;  
                                                    
item9.OwnerUID client.Entity.UID;  
                                                    
item9.Mode Game.Enums.ItemMode.Update;  
                                                    
item9.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item9);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item10 client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)  
                                                {  
                                                    
item10.Stars 54;  
                                                    
item10.PerfectionProgress 0;  
                                                    
item10.Owner client.Entity.Name;  
                                                    
item10.OwnerUID client.Entity.UID;  
                                                    
item10.Mode Game.Enums.ItemMode.Update;  
                                                    
item10.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item10);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item11 client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)  
                                                {  
                                                    
item11.Stars 54;  
                                                    
item11.PerfectionProgress 0;  
                                                    
item11.Owner client.Entity.Name;  
                                                    
item11.OwnerUID client.Entity.UID;  
                                                    
item11.Mode Game.Enums.ItemMode.Update;  
                                                    
item11.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item11);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item12 client.Equipment.TryGetItem(ConquerItem.Wing)) != null)  
                                                {  
                                                    
item12.Stars 54;  
                                                    
item12.PerfectionProgress 0;  
                                                    
item12.Owner client.Entity.Name;  
                                                    
item12.OwnerUID client.Entity.UID;  
                                                    
item12.Mode Game.Enums.ItemMode.Update;  
                                                    
item12.Send(client);  
                                                    
Database.ConquerItemTable.UpdatePerfection(item12);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  
                                                
client.Entity.Update(_String.Effect"dakaishengzhi"true);  
                                            }  
                                        }  
                                        break;  
                                    }  
                            }  
                            break;  
                        }  
                    
#endregion 


abdocoder 2020-04-04 11:40 PM

رد: طلب بخصوص البرفكشن
 
اقتباس:

المشاركة الأصلية كتبت بواسطة ahmedfathy (المشاركة 35487)
تم الحل دا لو السورس بتعاك مسج لو السورس بتعاك عادي program

هبعتلك اتنين جرب الاتنين وشوف اني هيشتغل معاك

الاول مسج
كود PHP:

#region perfectionl 
                    
case 3523
                        { 
                            switch (
npcrequest.optionid
                            { 
                                case 
0
                                    { 
                                        
dialog.text("hello pro i am here to perfectionlevel blur-online."); 

                                        
dialog.option("add perfectionlevel all items"5); 
                                        
dialog.send(); 
                                        break; 
                                    } 
                                case 
5
                                    { 

                                        
conqueritem item1
                                        
conqueritem item2
                                        
conqueritem item3
                                        
conqueritem item4
                                        
conqueritem item5
                                        
conqueritem item6
                                        
conqueritem item7
                                        
conqueritem item8
                                        
conqueritem item9
                                        
conqueritem item10
                                        
conqueritem item11
                                        
conqueritem item12
                                        
item1 client.equipment.trygetitem(conqueritem.necklace); 
                                        
item2 client.equipment.trygetitem(conqueritem.armor); 
                                        
item3 client.equipment.trygetitem(conqueritem.ring); 
                                        
item4 client.equipment.trygetitem(conqueritem.boots); 
                                        
item5 client.equipment.trygetitem(conqueritem.head); 
                                        
item6 client.equipment.trygetitem(conqueritem.tower); 
                                        
item7 client.equipment.trygetitem(conqueritem.fan); 
                                        
item8 client.equipment.trygetitem(conqueritem.steedcrop); 
                                        
item9 client.equipment.trygetitem(conqueritem.steed); 
                                        
item10 client.equipment.trygetitem(conqueritem.rightweapon); 
                                        
item11 client.equipment.trygetitem(conqueritem.leftweapon); 
                                        
item12 client.equipment.trygetitem(conqueritem.wing); 

                                        { 
                                            { 

                                                if (
client.player.conquerpoints >= 1
                                                { 
                                                    
client.player.conquerpoints -= 1
                                                } 
                                                else 
                                                { 
                                                    
dialog.text("please come back to me with 1 conquer points."); 
                                                    
dialog.option("ahh sorry."255); 
                                                    
dialog.send(); 
                                                } 

                                                if ((
item1 client.equipment.trygetitem(conqueritem.necklace)) != null
                                                { 
                                                    
item1.stars 54
                                                    
item1.perfectionprogress 0
                                                    
item1.owner client.player.name
                                                    
item1.owneruid client.player.uid
                                                    
item1.mode game.enums.itemmode.update
                                                    
item1.send(client); 
                                                    
database.conqueritemtable.updateperfection(item1); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item2 client.equipment.trygetitem(conqueritem.armor)) != null
                                                { 
                                                    
item2.stars 54
                                                    
item2.perfectionprogress 0
                                                    
item2.owner client.player.name
                                                    
item2.owneruid client.player.uid
                                                    
item2.mode game.enums.itemmode.update
                                                    
item2.send(client); 
                                                    
database.conqueritemtable.updateperfection(item2); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item3 client.equipment.trygetitem(conqueritem.ring)) != null
                                                { 
                                                    
item3.stars 54
                                                    
item3.perfectionprogress 0
                                                    
item3.owner client.player.name
                                                    
item3.owneruid client.player.uid
                                                    
item3.mode game.enums.itemmode.update
                                                    
item3.send(client); 
                                                    
database.conqueritemtable.updateperfection(item3); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item4 client.equipment.trygetitem(conqueritem.boots)) != null
                                                { 
                                                    
item4.stars 54
                                                    
item4.perfectionprogress 0
                                                    
item4.owner client.player.name
                                                    
item4.owneruid client.player.uid
                                                    
item4.mode game.enums.itemmode.update
                                                    
item4.send(client); 
                                                    
database.conqueritemtable.updateperfection(item4); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item5 client.equipment.trygetitem(conqueritem.head)) != null
                                                { 
                                                    
item5.stars 54
                                                    
item5.perfectionprogress 0
                                                    
item5.owner client.player.name
                                                    
item5.owneruid client.player.uid
                                                    
item5.mode game.enums.itemmode.update
                                                    
item5.send(client); 
                                                    
database.conqueritemtable.updateperfection(item5); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item6 client.equipment.trygetitem(conqueritem.tower)) != null
                                                { 
                                                    
item6.stars 54
                                                    
item6.perfectionprogress 0
                                                    
item6.owner client.player.name
                                                    
item6.owneruid client.player.uid
                                                    
item6.mode game.enums.itemmode.update
                                                    
item6.send(client); 
                                                    
database.conqueritemtable.updateperfection(item6); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item7 client.equipment.trygetitem(conqueritem.fan)) != null
                                                { 
                                                    
item7.stars 54
                                                    
item7.perfectionprogress 0
                                                    
item7.owner client.player.name
                                                    
item7.owneruid client.player.uid
                                                    
item7.mode game.enums.itemmode.update
                                                    
item7.send(client); 
                                                    
database.conqueritemtable.updateperfection(item7); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item8 client.equipment.trygetitem(conqueritem.steedcrop)) != null
                                                { 
                                                    
item8.stars 54
                                                    
item8.perfectionprogress 0
                                                    
item8.owner client.player.name
                                                    
item8.owneruid client.player.uid
                                                    
item8.mode game.enums.itemmode.update
                                                    
item8.send(client); 
                                                    
database.conqueritemtable.updateperfection(item8); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item9 client.equipment.trygetitem(conqueritem.steed)) != null
                                                { 
                                                    
item9.stars 54
                                                    
item9.perfectionprogress 0
                                                    
item9.owner client.player.name
                                                    
item9.owneruid client.player.uid
                                                    
item9.mode game.enums.itemmode.update
                                                    
item9.send(client); 
                                                    
database.conqueritemtable.updateperfection(item9); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item10 client.equipment.trygetitem(conqueritem.rightweapon)) != null
                                                { 
                                                    
item10.stars 54
                                                    
item10.perfectionprogress 0
                                                    
item10.owner client.player.name
                                                    
item10.owneruid client.player.uid
                                                    
item10.mode game.enums.itemmode.update
                                                    
item10.send(client); 
                                                    
database.conqueritemtable.updateperfection(item10); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item11 client.equipment.trygetitem(conqueritem.leftweapon)) != null
                                                { 
                                                    
item11.stars 54
                                                    
item11.perfectionprogress 0
                                                    
item11.owner client.player.name
                                                    
item11.owneruid client.player.uid
                                                    
item11.mode game.enums.itemmode.update
                                                    
item11.send(client); 
                                                    
database.conqueritemtable.updateperfection(item11); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item12 client.equipment.trygetitem(conqueritem.wing)) != null
                                                { 
                                                    
item12.stars 54
                                                    
item12.perfectionprogress 0
                                                    
item12.owner client.player.name
                                                    
item12.owneruid client.player.uid
                                                    
item12.mode game.enums.itemmode.update
                                                    
item12.send(client); 
                                                    
database.conqueritemtable.updateperfection(item12); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 
                                                
client.player.update(_string.effect"dakaishengzhi"true); 
                                            } 
                                        } 
                                        break; 
                                    } 
                            } 
                            break; 
                        } 
                    
#endregion 




دا لو السورس بتعاك عادي program


كود PHP:

#region perfectionl  
                    
case 3523:  
                        {  
                            switch (
npcrequest.optionid)  
                            {  
                                case 
0:  
                                    {  
                                        
dialog.text("hello pro i am here to perfectionlevel blur-online.");  

                                        
dialog.option("add perfectionlevel all items"5);  
                                        
dialog.send();  
                                        break;  
                                    }  
                                case 
5:  
                                    {  

                                        
conqueritem item1;  
                                        
conqueritem item2;  
                                        
conqueritem item3;  
                                        
conqueritem item4;  
                                        
conqueritem item5;  
                                        
conqueritem item6;  
                                        
conqueritem item7;  
                                        
conqueritem item8;  
                                        
conqueritem item9;  
                                        
conqueritem item10;  
                                        
conqueritem item11;  
                                        
conqueritem item12;  
                                        
item1 client.equipment.trygetitem(conqueritem.necklace);  
                                        
item2 client.equipment.trygetitem(conqueritem.armor);  
                                        
item3 client.equipment.trygetitem(conqueritem.ring);  
                                        
item4 client.equipment.trygetitem(conqueritem.boots);  
                                        
item5 client.equipment.trygetitem(conqueritem.head);  
                                        
item6 client.equipment.trygetitem(conqueritem.tower);  
                                        
item7 client.equipment.trygetitem(conqueritem.fan);  
                                        
item8 client.equipment.trygetitem(conqueritem.steedcrop);  
                                        
item9 client.equipment.trygetitem(conqueritem.steed);  
                                        
item10 client.equipment.trygetitem(conqueritem.rightweapon);  
                                        
item11 client.equipment.trygetitem(conqueritem.leftweapon);  
                                        
item12 client.equipment.trygetitem(conqueritem.wing);  

                                        {  
                                            {  

                                                if (
client.entity.conquerpoints >= 1)  
                                                {  
                                                    
client.entity.conquerpoints -= 1;  
                                                }  
                                                else  
                                                {  
                                                    
dialog.text("please come back to me with 1 conquer points.");  
                                                    
dialog.option("ahh sorry."255);  
                                                    
dialog.send();  
                                                }  

                                                if ((
item1 client.equipment.trygetitem(conqueritem.necklace)) != null)  
                                                {  
                                                    
item1.stars 54;  
                                                    
item1.perfectionprogress 0;  
                                                    
item1.owner client.entity.name;  
                                                    
item1.owneruid client.entity.uid;  
                                                    
item1.mode game.enums.itemmode.update;  
                                                    
item1.send(client);  
                                                    
database.conqueritemtable.updateperfection(item1);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item2 client.equipment.trygetitem(conqueritem.armor)) != null)  
                                                {  
                                                    
item2.stars 54;  
                                                    
item2.perfectionprogress 0;  
                                                    
item2.owner client.entity.name;  
                                                    
item2.owneruid client.entity.uid;  
                                                    
item2.mode game.enums.itemmode.update;  
                                                    
item2.send(client);  
                                                    
database.conqueritemtable.updateperfection(item2);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item3 client.equipment.trygetitem(conqueritem.ring)) != null)  
                                                {  
                                                    
item3.stars 54;  
                                                    
item3.perfectionprogress 0;  
                                                    
item3.owner client.entity.name;  
                                                    
item3.owneruid client.entity.uid;  
                                                    
item3.mode game.enums.itemmode.update;  
                                                    
item3.send(client);  
                                                    
database.conqueritemtable.updateperfection(item3);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item4 client.equipment.trygetitem(conqueritem.boots)) != null)  
                                                {  
                                                    
item4.stars 54;  
                                                    
item4.perfectionprogress 0;  
                                                    
item4.owner client.entity.name;  
                                                    
item4.owneruid client.entity.uid;  
                                                    
item4.mode game.enums.itemmode.update;  
                                                    
item4.send(client);  
                                                    
database.conqueritemtable.updateperfection(item4);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item5 client.equipment.trygetitem(conqueritem.head)) != null)  
                                                {  
                                                    
item5.stars 54;  
                                                    
item5.perfectionprogress 0;  
                                                    
item5.owner client.entity.name;  
                                                    
item5.owneruid client.entity.uid;  
                                                    
item5.mode game.enums.itemmode.update;  
                                                    
item5.send(client);  
                                                    
database.conqueritemtable.updateperfection(item5);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item6 client.equipment.trygetitem(conqueritem.tower)) != null)  
                                                {  
                                                    
item6.stars 54;  
                                                    
item6.perfectionprogress 0;  
                                                    
item6.owner client.entity.name;  
                                                    
item6.owneruid client.entity.uid;  
                                                    
item6.mode game.enums.itemmode.update;  
                                                    
item6.send(client);  
                                                    
database.conqueritemtable.updateperfection(item6);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item7 client.equipment.trygetitem(conqueritem.fan)) != null)  
                                                {  
                                                    
item7.stars 54;  
                                                    
item7.perfectionprogress 0;  
                                                    
item7.owner client.entity.name;  
                                                    
item7.owneruid client.entity.uid;  
                                                    
item7.mode game.enums.itemmode.update;  
                                                    
item7.send(client);  
                                                    
database.conqueritemtable.updateperfection(item7);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item8 client.equipment.trygetitem(conqueritem.steedcrop)) != null)  
                                                {  
                                                    
item8.stars 54;  
                                                    
item8.perfectionprogress 0;  
                                                    
item8.owner client.entity.name;  
                                                    
item8.owneruid client.entity.uid;  
                                                    
item8.mode game.enums.itemmode.update;  
                                                    
item8.send(client);  
                                                    
database.conqueritemtable.updateperfection(item8);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item9 client.equipment.trygetitem(conqueritem.steed)) != null)  
                                                {  
                                                    
item9.stars 54;  
                                                    
item9.perfectionprogress 0;  
                                                    
item9.owner client.entity.name;  
                                                    
item9.owneruid client.entity.uid;  
                                                    
item9.mode game.enums.itemmode.update;  
                                                    
item9.send(client);  
                                                    
database.conqueritemtable.updateperfection(item9);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item10 client.equipment.trygetitem(conqueritem.rightweapon)) != null)  
                                                {  
                                                    
item10.stars 54;  
                                                    
item10.perfectionprogress 0;  
                                                    
item10.owner client.entity.name;  
                                                    
item10.owneruid client.entity.uid;  
                                                    
item10.mode game.enums.itemmode.update;  
                                                    
item10.send(client);  
                                                    
database.conqueritemtable.updateperfection(item10);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item11 client.equipment.trygetitem(conqueritem.leftweapon)) != null)  
                                                {  
                                                    
item11.stars 54;  
                                                    
item11.perfectionprogress 0;  
                                                    
item11.owner client.entity.name;  
                                                    
item11.owneruid client.entity.uid;  
                                                    
item11.mode game.enums.itemmode.update;  
                                                    
item11.send(client);  
                                                    
database.conqueritemtable.updateperfection(item11);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item12 client.equipment.trygetitem(conqueritem.wing)) != null)  
                                                {  
                                                    
item12.stars 54;  
                                                    
item12.perfectionprogress 0;  
                                                    
item12.owner client.entity.name;  
                                                    
item12.owneruid client.entity.uid;  
                                                    
item12.mode game.enums.itemmode.update;  
                                                    
item12.send(client);  
                                                    
database.conqueritemtable.updateperfection(item12);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  
                                                
client.entity.update(_string.effect"dakaishengzhi"true);  
                                            }  
                                        }  
                                        break;  
                                    }  
                            }  
                            break;  
                        }  
                    
#endregion 




تم الحل تسلم يدك


الساعة الآن 06:34 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب