| 
                     | 
                
            
        
			 أفضل جواب - كتبه MeGo
		 | 
	
| 
			هتعمل ال x , y  راندوم علي حسب x , y  بتوع  الاعب  كدا كود: 
	
		
		 | 
	
		
	 
#region SwordMaster
            if (Name == "SwordMaster")
            {
                uint ItemID = 0;
                byte type1 = 30;
                for (int i = 0; i < 6; i++)
                {
                    type1 = (byte)Kernel.Random.Next(1, 31);
                    switch (type1)
                    {
                        case 1:
                            ItemID = 720891;
                            break;
                        case 2:
                            ItemID = 1088000;
                            break;
                        case 3:
                            ItemID = 1088000;
                            break;
                        case 4:
                            ItemID = 1088000;
                            break;
                        case 5:
                            ItemID = 200407;
                            break;
                        case 6:
                            ItemID = 200110;
                            break;
                        case 7:
                            ItemID = 200407;
                            break;
                        case 8:
                            ItemID = 200110;
                            break;
                        case 9:
                            ItemID = 200109;
                            break;
                        case 10:
                            ItemID = 200106;
                            break;
                        case 11:
                            ItemID = 720891;
                            break;
                        case 12:
                            ItemID = 720891;
                            break;
                        case 13:
                            ItemID = 720884;
                            break;
                        case 14:
                            ItemID = 720884;
                            break;
                        case 15:
                            ItemID = 720884;
                            break;
                        case 16:
                            ItemID = 1088000;
                            break;
                        case 17:
                            ItemID = 1088000;
                            break;
                        case 18:
                            ItemID = 1088000;
                            break;
                        case 19:
                            ItemID = 1088000;
                            break;
                        case 20:
                            ItemID = 1088000;
                            break;
                        case 21:
                            ItemID = 723341;
                            break;
                        case 22:
                            ItemID = 723341;
                            break;
                        case 23:
                            ItemID = 723341;
                            break;
                        case 24:
                            ItemID = 723341;
                            break;
                        case 25:
                            ItemID = 723342;
                            break;
                        case 26:
                            ItemID = 723342;
                            break;
                        case 27:
                            ItemID = 723342;
                            break;
                        case 28:
                            ItemID = 200011;
                            break;
                        case 29:
                            ItemID = 200009;
                            break;
                        case 30:
                            ItemID = 200008;
                            break;
                        case 31:
                            ItemID = 3007108;
                            break;
                    }
                    var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                    ushort X = Owner.X, Y = Owner.Y;
                    Game.Map Map = Kernel.Maps[Owner.MapID];
                    if (Map.SelectCoordonates(ref X, ref Y))
                    {
                        Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                        MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                        MsgMapItem.Item.Color = (AurionConquer.Game.Enums.Color)Kernel.Random.Next(4, 8);
                        MsgMapItem.Item.ID = ItemID;
                        MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                        MsgMapItem.Item.MaximDurability = infos.Durability;
                        MsgMapItem.Item.Durability = infos.Durability;
                        MsgMapItem.Item.MobDropped = true;
                        MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                        MsgMapItem.ItemID = ItemID;
                        MsgMapItem.MapID = Owner.MapID;
                        MsgMapItem.MapObjType = Game.MapObjectType.Item;
                        MsgMapItem.X = X;
                        MsgMapItem.Y = Y;
                        if (MsgMapItem.Item.ID == 730004)
                            MsgMapItem.Item.Plus = 4;
                        if (MsgMapItem.Item.ID == 730003)
                            MsgMapItem.Item.Plus = 3;
                        if (MsgMapItem.Item.ID == 730005)
                            MsgMapItem.Item.Plus = 5;
                        MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                        MsgMapItem.OnFloor = Time32.Now;
                        MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                        MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        while (Map.Npcs.ContainsKey(MsgMapItem.UID))
                            MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        Map.AddFloorItem(MsgMapItem);
                        SendScreenSpawn(MsgMapItem);
                    }
                }
                return;
            }
            #endregion 
   
	
		
		
		
		
	 
"SwordMaster" 
   
	
		
		
		
		
	 
#region SwordMaster
            if (Name == "SwordMaster")
            {
                uint ItemID = 0;
                byte type1 = 30;
                for (int i = 0; i < 6; i++)
                {
                    type1 = (byte)Kernel.Random.Next(1, 31);
                    switch (type1)
                    {
                        case 1:
                            ItemID = 720891;
                            break;
                        case 2:
                            ItemID = 1088000;
                            break;
                        case 3:
                            ItemID = 1088000;
                            break;
                        case 4:
                            ItemID = 1088000;
                            break;
                        case 5:
                            ItemID = 200407;
                            break;
                        case 6:
                            ItemID = 200110;
                            break;
                        case 7:
                            ItemID = 200407;
                            break;
                        case 8:
                            ItemID = 200110;
                            break;
                        case 9:
                            ItemID = 200109;
                            break;
                        case 10:
                            ItemID = 200106;
                            break;
                        case 11:
                            ItemID = 720891;
                            break;
                        case 12:
                            ItemID = 720891;
                            break;
                        case 13:
                            ItemID = 720884;
                            break;
                        case 14:
                            ItemID = 720884;
                            break;
                        case 15:
                            ItemID = 720884;
                            break;
                        case 16:
                            ItemID = 1088000;
                            break;
                        case 17:
                            ItemID = 1088000;
                            break;
                        case 18:
                            ItemID = 1088000;
                            break;
                        case 19:
                            ItemID = 1088000;
                            break;
                        case 20:
                            ItemID = 1088000;
                            break;
                        case 21:
                            ItemID = 723341;
                            break;
                        case 22:
                            ItemID = 723341;
                            break;
                        case 23:
                            ItemID = 723341;
                            break;
                        case 24:
                            ItemID = 723341;
                            break;
                        case 25:
                            ItemID = 723342;
                            break;
                        case 26:
                            ItemID = 723342;
                            break;
                        case 27:
                            ItemID = 723342;
                            break;
                        case 28:
                            ItemID = 200011;
                            break;
                        case 29:
                            ItemID = 200009;
                            break;
                        case 30:
                            ItemID = 200008;
                            break;
                        case 31:
                            ItemID = 3007108;
                            break;
                    }
                    var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                    ushort X = Owner.X, Y = Owner.Y;
                    Game.Map Map = Kernel.Maps[Owner.MapID];
                    if (Map.SelectCoordonates(ref X, ref Y))
                    {
                        Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                        MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                        MsgMapItem.Item.Color = (AurionConquer.Game.Enums.Color)Kernel.Random.Next(4, 8);
                        MsgMapItem.Item.ID = ItemID;
                        MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                        MsgMapItem.Item.MaximDurability = infos.Durability;
                        MsgMapItem.Item.Durability = infos.Durability;
                        MsgMapItem.Item.MobDropped = true;
                        MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                        MsgMapItem.ItemID = ItemID;
                        MsgMapItem.MapID = Owner.MapID;
                        MsgMapItem.MapObjType = Game.MapObjectType.Item;
                        MsgMapItem.X = X;
                        MsgMapItem.Y = Y;
                        if (MsgMapItem.Item.ID == 730004)
                            MsgMapItem.Item.Plus = 4;
                        if (MsgMapItem.Item.ID == 730003)
                            MsgMapItem.Item.Plus = 3;
                        if (MsgMapItem.Item.ID == 730005)
                            MsgMapItem.Item.Plus = 5;
                        MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                        MsgMapItem.OnFloor = Time32.Now;
                        MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                        MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        while (Map.Npcs.ContainsKey(MsgMapItem.UID))
                            MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        Map.AddFloorItem(MsgMapItem);
                        SendScreenSpawn(MsgMapItem);
                    }
                }
                return;
            }
            #endregion 
   
	
		
		
		
		
	 
"SwordMaster" 
   
	
		
		
		
[/IMG]
		
	 
 MsgMapItem.X = (ushort)Kernel.Random.Next(Owner.X - 20, Owner.X + 20);
                                                      MsgMapItem.Y = (ushort)Kernel.Random.Next(Owner.Y - 20, Owner.Y + 20); 
   
	
		
		
		| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
                
  | 
        
| الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة | 
| عايز امسح ايتم من السيرفر كلو وهو السيرفر بيرستر .. لسورس اليكس | MaNGaWy | مشكلات السيرفيرات كونكر الشخصيه | 8 | 2020-05-08 10:30 PM | 
| يارجاله دلؤتي restart مش شغال في السيرفر عندي ولما بقفل القنصل الانر بور بيتمسح | ahmedfathy | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2019-10-25 01:43 PM | 
| نفسى فى سورس عدل | اسلام | مشكلات السيرفيرات كونكر الشخصيه | 3 | 2019-09-27 06:12 PM | 
| اعمل شفرات للاعبين و للـناس الـvip زى السيرفر الاول عـ العالـم | Ahmeed Sheeko | تطوير سيرفرات كونكر | 3 | 2019-08-01 10:08 PM | 
| مشكلة عندي في السيرفر الصطف بتتحول لي صول | محمودمحمدسالم | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2019-07-12 10:01 PM |