مشكلات السيرفيرات كونكر الشخصيهقسم طرح مشكلات كونكر الشخصيه (متاح)
أهلا وسهلا بك إلى منتدي اكواد.
أهلا وسهلا بك زائرنا الكريم، إذا كانت هذه زيارتك الأولى للمنتدى، فيرجى التكرم بزيارة صفحة التعليمـــات، بالضغط هنا.
كما يشرفنا أن تقوم بالتسجيل بالضغط هنا إذا رغبت بالمشاركة في المنتدى، أما إذا رغبت بقراءة المواضيع والإطلاع فتفضل بزيارة القسم الذي ترغب أدناه.
#region Bound Stuff Plus 12
case 180103:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello " + client.Entity.Name + " You Are Ready To Adventure ?");
dialog.Text(" Okey Man Please Select Char Pack !");
dialog.Option("Ninja Pack.", 1);
dialog.Option("Trojan Pack.", 2);
dialog.Option("Monk Pack.", 3);
dialog.Option("Archer Pack.", 4);
dialog.Option("FireTaoist Pack.", 5);
dialog.Option("WaterTaoist Pack.", 6);
dialog.Option("Warrior Pack.", 7);
dialog.Option("Pirate Pack.", 8);
dialog.Option("leelong pack", 9);
dialog.Option("WindGuard pack", 10);
dialog.Send();
break;
}
case 1:
{
dialog.Text("are you sure you want this Ninja Pack ?");
dialog.Option("Sure.", 55);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 2:
{
dialog.Text("are you sure you want this Trojan Pack ?");
dialog.Option("Sure.", 15);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 3:
{
dialog.Text("are you sure you want this Monk Pack ?");
dialog.Option("Sure.", 65);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 4:
{
dialog.Text("are you sure you want this Archer Pack ?");
dialog.Option("Sure.", 45);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 5:
{
dialog.Text("are you sure you want this FireTaoist Pack ?");
dialog.Option("Sure.", 145);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 6:
{
dialog.Text("are you sure you want this WaterTaoist Pack ?");
dialog.Option("Sure.", 135);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 7:
{
dialog.Text("are you sure you want this Warrior Pack ?");
dialog.Option("Sure.", 25);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 8:
{
dialog.Text("are you sure you want this Pirate Pack ?");
dialog.Option("Sure.", 75);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 9:
{
dialog.Text("are you sure you want this lee long Pack ?");
dialog.Option("Sure.", 85);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 10:
{
dialog.Text("are you sure you want this Wind Guard Pack ?");
dialog.Option("Sure.", 95);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
#region BoundItems Trojan
case 15:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 118019;//Earrings
uint itemid7 = 130019;//Armor
uint itemid8 = 480019;//Club
uint itemid9 = 420019;//Sword
if (client.Inventory.Count <= 18)
{
#region Bound Stuff Plus 12
case 180103:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello " + client.Entity.Name + " You Are Ready To Adventure ?");
dialog.Text(" Okey Man Please Select Char Pack !");
dialog.Option("Ninja Pack.", 1);
dialog.Option("Trojan Pack.", 2);
dialog.Option("Monk Pack.", 3);
dialog.Option("Archer Pack.", 4);
dialog.Option("FireTaoist Pack.", 5);
dialog.Option("WaterTaoist Pack.", 6);
dialog.Option("Warrior Pack.", 7);
dialog.Option("Pirate Pack.", 8);
dialog.Option("leelong pack", 9);
dialog.Option("WindGuard pack", 10);
dialog.Send();
break;
}
case 1:
{
dialog.Text("are you sure you want this Ninja Pack ?");
dialog.Option("Sure.", 55);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 2:
{
dialog.Text("are you sure you want this Trojan Pack ?");
dialog.Option("Sure.", 15);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 3:
{
dialog.Text("are you sure you want this Monk Pack ?");
dialog.Option("Sure.", 65);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 4:
{
dialog.Text("are you sure you want this Archer Pack ?");
dialog.Option("Sure.", 45);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 5:
{
dialog.Text("are you sure you want this FireTaoist Pack ?");
dialog.Option("Sure.", 145);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 6:
{
dialog.Text("are you sure you want this WaterTaoist Pack ?");
dialog.Option("Sure.", 135);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 7:
{
dialog.Text("are you sure you want this Warrior Pack ?");
dialog.Option("Sure.", 25);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 8:
{
dialog.Text("are you sure you want this Pirate Pack ?");
dialog.Option("Sure.", 75);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 9:
{
dialog.Text("are you sure you want this lee long Pack ?");
dialog.Option("Sure.", 85);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 10:
{
dialog.Text("are you sure you want this Wind Guard Pack ?");
dialog.Option("Sure.", 95);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
#region BoundItems Trojan
case 15:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 118019;//Earrings
uint itemid7 = 130019;//Armor
uint itemid8 = 480019;//Club
uint itemid9 = 420019;//Sword
if (client.Inventory.Count <= 18)
{