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أفضل جواب - كتبه ابو مروان |
موجود على النت انما للثرى دى بروتو فده زيه زى الثندر كلاود بردوه حصلوا ابجريد :d
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#region SwordMaster
if (Name == "SwordMaster")
{
uint ItemID = 0;
byte type1 = 30;
for (int i = 0; i < 6; i++)
{
type1 = (byte)Kernel.Random.Next(1, 31);
switch (type1)
{
case 1:
ItemID = 720891;
break;
case 2:
ItemID = 1088000;
break;
case 3:
ItemID = 1088000;
break;
case 4:
ItemID = 1088000;
break;
case 5:
ItemID = 200407;
break;
case 6:
ItemID = 200110;
break;
case 7:
ItemID = 200407;
break;
case 8:
ItemID = 200110;
break;
case 9:
ItemID = 200109;
break;
case 10:
ItemID = 200106;
break;
case 11:
ItemID = 720891;
break;
case 12:
ItemID = 720891;
break;
case 13:
ItemID = 720884;
break;
case 14:
ItemID = 720884;
break;
case 15:
ItemID = 720884;
break;
case 16:
ItemID = 1088000;
break;
case 17:
ItemID = 1088000;
break;
case 18:
ItemID = 1088000;
break;
case 19:
ItemID = 1088000;
break;
case 20:
ItemID = 1088000;
break;
case 21:
ItemID = 723341;
break;
case 22:
ItemID = 723341;
break;
case 23:
ItemID = 723341;
break;
case 24:
ItemID = 723341;
break;
case 25:
ItemID = 723342;
break;
case 26:
ItemID = 723342;
break;
case 27:
ItemID = 723342;
break;
case 28:
ItemID = 200011;
break;
case 29:
ItemID = 200009;
break;
case 30:
ItemID = 200008;
break;
case 31:
ItemID = 3007108;
break;
}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (AurionConquer.Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = Owner.MapID;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
if (MsgMapItem.Item.ID == 730004)
MsgMapItem.Item.Plus = 4;
if (MsgMapItem.Item.ID == 730003)
MsgMapItem.Item.Plus = 3;
if (MsgMapItem.Item.ID == 730005)
MsgMapItem.Item.Plus = 5;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
Map.AddFloorItem(MsgMapItem);
SendScreenSpawn(MsgMapItem);
}
}
return;
}
#endregion
"SwordMaster"
#region SwordMaster
if (Name == "SwordMaster")
{
uint ItemID = 0;
byte type1 = 30;
for (int i = 0; i < 6; i++)
{
type1 = (byte)Kernel.Random.Next(1, 31);
switch (type1)
{
case 1:
ItemID = 720891;
break;
case 2:
ItemID = 1088000;
break;
case 3:
ItemID = 1088000;
break;
case 4:
ItemID = 1088000;
break;
case 5:
ItemID = 200407;
break;
case 6:
ItemID = 200110;
break;
case 7:
ItemID = 200407;
break;
case 8:
ItemID = 200110;
break;
case 9:
ItemID = 200109;
break;
case 10:
ItemID = 200106;
break;
case 11:
ItemID = 720891;
break;
case 12:
ItemID = 720891;
break;
case 13:
ItemID = 720884;
break;
case 14:
ItemID = 720884;
break;
case 15:
ItemID = 720884;
break;
case 16:
ItemID = 1088000;
break;
case 17:
ItemID = 1088000;
break;
case 18:
ItemID = 1088000;
break;
case 19:
ItemID = 1088000;
break;
case 20:
ItemID = 1088000;
break;
case 21:
ItemID = 723341;
break;
case 22:
ItemID = 723341;
break;
case 23:
ItemID = 723341;
break;
case 24:
ItemID = 723341;
break;
case 25:
ItemID = 723342;
break;
case 26:
ItemID = 723342;
break;
case 27:
ItemID = 723342;
break;
case 28:
ItemID = 200011;
break;
case 29:
ItemID = 200009;
break;
case 30:
ItemID = 200008;
break;
case 31:
ItemID = 3007108;
break;
}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (AurionConquer.Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = Owner.MapID;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
if (MsgMapItem.Item.ID == 730004)
MsgMapItem.Item.Plus = 4;
if (MsgMapItem.Item.ID == 730003)
MsgMapItem.Item.Plus = 3;
if (MsgMapItem.Item.ID == 730005)
MsgMapItem.Item.Plus = 5;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
Map.AddFloorItem(MsgMapItem);
SendScreenSpawn(MsgMapItem);
}
}
return;
}
#endregion
"SwordMaster"
MsgMapItem.X = (ushort)Kernel.Random.Next(Owner.X - 20, Owner.X + 20);
MsgMapItem.Y = (ushort)Kernel.Random.Next(Owner.Y - 20, Owner.Y + 20);
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
أدوات الموضوع | |
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