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|  المشاركات 1,372 |  +التقييم 0.58 |  تاريخ التسجيل Apr 2019 |  الاقامة |  نظام التشغيل |  رقم العضوية 30 | 
 انبي سي اسطف مشعوز هه
				انبي سي اسطف مشعوز هه
		
		
	 
  #region Npc Creator
                case 445566:
                    {
                        switch (npcRequest.OptionID)
                        {
                            case 0:
                                {
                                    dialog.Text("Dear " + client.Entity.Name + " How Can I Help You ?.");
                                    dialog.Option(" Make Me Choose My Last Char", 1);
                                    dialog.Option("Thanks.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 1:
                                {
                                    #region start
                                    /*  uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);*/
                                    #endregion start
                                    dialog.Text("Hey There " + client.Entity.Name + " Chose Your Last Char");
                                    dialog.Option(" Dragon Warrior", 2);
                                    dialog.Option(" Ninja", 3);
                                    dialog.Option(" Monk", 4);
                                    dialog.Option(" Taoist", 5);
                                    dialog.Option(" Trojan", 6);
                                    dialog.Option(" Pirate", 7);
                                    dialog.Option(" Warrior", 8);
                                    dialog.Option(" Archer", 9);
                                    dialog.Option(" WindWalker", 15);
                                    dialog.Option(" Fire", 16);
                                    // dialog.Option("Fan-Tower-Wing-Crop-Steed", 10);
                                    dialog.Send();
                                    break;
                                }
                            #region Steed > tower > fan > wing > Crop
                            case 10:
                                {
                                    uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Bound = true;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item2.Bound = true;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item3.Bound = true;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item4.Bound = true;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item5.Bound = true;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);
                                    break;
                                }
                            #endregion
                            case 2://Bruce_Lee       
                                {
                                    client.Entity.Level = 140;
                                    client.Entity.Strength = 0;
                                    client.Entity.Agility = 0;
                                    client.Entity.Vitality = 0;
                                    client.Entity.Spirit = 0;
                                    client.Entity.Atributes = 538;
                                    client.Entity.FirstRebornClass = 135;
                                    client.Entity.FirstRebornLevel = 140;
                                    client.Entity.SecondRebornClass = 25;
                                    client.Entity.SecondRebornLevel = 140;
                                    client.Entity.Reborn = 2;
                                    client.Entity.Class = 85;
                                    client.AddSpell(LearnableSpell(1090));
                                    client.AddSpell(LearnableSpell(1095));
                                    client.AddSpell(LearnableSpell(12240));
                                    client.AddSpell(LearnableSpell(12220));
                                    client.AddSpell(LearnableSpell(12290));
                                    client.AddSpell(LearnableSpell(12320));
                                    client.AddSpell(LearnableSpell(12340));
                                    client.AddSpell(LearnableSpell(12210));
                                    client.AddSpell(LearnableSpell(12130));
                                    client.AddSpell(LearnableSpell(8001));
                                    client.AddSpell(LearnableSpell(12120));
                                    client.AddSpell(LearnableSpell(12270));
                                    client.AddSpell(LearnableSpell(12330));
                                    client.AddSpell(LearnableSpell(12170));
                                    client.AddSpell(LearnableSpell(12160));
                                    client.AddSpell(LearnableSpell(12350));
                                    client.AddSpell(LearnableSpell(12140));
                                    client.AddSpell(LearnableSpell(12280));
                                    client.AddSpell(LearnableSpell(11960));
                                    client.AddSpell(LearnableSpell(12200));
                                    client.NpcCpsInput = 5000000;
                                    client.Entity.ConquerPoints -= 1;
                                    Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50ul, client);
                                    client.NpcCpsInput = 0;
                                    FutureTeam.Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Donate To Rank .", System.Drawing.Color.Black, Message.Center), Program.Values);
                                    uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Bound = true;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item2.Bound = true;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item3.Bound = true;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item4.Bound = true;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item5.Bound = true;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);
                                    client.Inventory.AddPer(617439, 801003, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(617439, 801003, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(138309, 822053, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(148309, 820071, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(120269, 821031, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(150269, 823055, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(160249, 824017, 6, 12, 12, 1, true, false);
                                    EntityTable.SaveEntity(client);
                                    client.Entity.Teleport(1002, 302, 278);
                                    dialog.Text("Welcome To zoro");
                                    dialog.Option("wepsite: 37.59.166.135", 255);
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 3://ninja       
                                {
                                    client.Entity.Level = 140;
                                    client.Entity.Strength = 0;
                                    client.Entity.Agility = 0;
                                    client.Entity.Vitality = 0;
                                    client.Entity.Spirit = 0;
                                    client.Entity.Atributes = 538;
                                    client.Entity.FirstRebornClass = 135;
                                    client.Entity.FirstRebornLevel = 140;
                                    client.Entity.SecondRebornClass = 25;
                                    client.Entity.SecondRebornLevel = 140;
                                    client.Entity.Reborn = 2;
                                    client.Entity.Class = 55;
                                    client.AddSpell(LearnableSpell(1090));
                                    client.AddSpell(LearnableSpell(1095));
                                    client.AddSpell(LearnableSpell(12070));
                                    client.AddSpell(LearnableSpell(12080));
                                    client.AddSpell(LearnableSpell(12090));
                                    client.AddSpell(LearnableSpell(12110));
                                    client.AddSpell(LearnableSpell(8001));
                                    client.AddSpell(LearnableSpell(11230));
                                    client.AddSpell(LearnableSpell(11170));
                                    client.AddSpell(LearnableSpell(6011));
                                    client.AddSpell(LearnableSpell(6010));
                                    client.AddSpell(LearnableSpell(6001));
                                    client.AddSpell(LearnableSpell(11180));
                                    client.AddSpell(LearnableSpell(6004));
                                    client.AddSpell(LearnableSpell(6000));
                                    client.NpcCpsInput = 5000000;
                                    client.Entity.ConquerPoints -= 1;
                                    Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50ul, client);
                                    client.NpcCpsInput = 0;
                                    FutureTeam.Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Donate To Rank .", System.Drawing.Color.Black, Message.Center), Program.Values);
                                    uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Bound = true;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item2.Bound = true;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item3.Bound = true;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item4.Bound = true;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item5.Bound = true;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);
                                    client.Inventory.AddPer(616439, 800110, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(616439, 800110, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(616439, 800017, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(616439, 800017, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(135309, 822053, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(123309, 820071, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(120269, 821031, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(150269, 823055, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(160249, 824017, 6, 12, 12, 1, true, false);
                                    EntityTable.SaveEntity(client);
                                    dialog.Text("Welcome To zoro");
                                    dialog.Option("wepsite: 37.59.166.135", 255);
                                    client.Entity.Teleport(1002, 302, 278);
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 4://Monk       
                                {
                                    client.Entity.Level = 140;
                                    client.Entity.Strength = 0;
                                    client.Entity.Agility = 0;
                                    client.Entity.Vitality = 0;
                                    client.Entity.Spirit = 0;
                                    client.Entity.Atributes = 538;
                                    client.Entity.FirstRebornClass = 135;
                                    client.Entity.FirstRebornLevel = 140;
                                    client.Entity.SecondRebornClass = 25;
                                    client.Entity.SecondRebornLevel = 140;
                                    client.Entity.Reborn = 2;
                                    client.Entity.Class = 65;
                                    client.AddSpell(LearnableSpell(1090));
                                    client.AddSpell(LearnableSpell(1095));
                                    client.AddSpell(LearnableSpell(10490));
                                    client.AddSpell(LearnableSpell(10395));
                                    client.AddSpell(LearnableSpell(10410));
                                    client.AddSpell(LearnableSpell(12550));
                                    client.AddSpell(LearnableSpell(12560));
                                    client.AddSpell(LearnableSpell(8001));
                                    client.AddSpell(LearnableSpell(12570));
                                    client.AddSpell(LearnableSpell(10390));
                                    client.AddSpell(LearnableSpell(10415));
                                    client.AddSpell(LearnableSpell(10381));
                                    client.AddSpell(LearnableSpell(10400));
                                    client.AddSpell(LearnableSpell(10425));
                                    client.AddSpell(LearnableSpell(10430));
                                    client.NpcCpsInput = 5000000;
                                    client.Entity.ConquerPoints -= 1;
                                    Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50ul, client);
                                    client.NpcCpsInput = 0;
                                    FutureTeam.Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Donate To Rank .", System.Drawing.Color.Black, Message.Center), Program.Values);
                                    uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Bound = true;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item1.Bound = true;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item1.Bound = true;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item1.Bound = true;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item1.Bound = true;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);
                                    client.Inventory.AddPer(622439, 800722, 6, 12, 12, 1, true, false);//Beads       
                                    client.Inventory.AddPer(622439, 800722, 6, 12, 12, 1, true, false);//Beads  
                                    client.Inventory.AddPer(610439, 800722, 6, 12, 12, 1, true, false);//Beads       
                                    client.Inventory.AddPer(610439, 800722, 6, 12, 12, 1, true, false);//Beads       
                                    client.Inventory.AddPer(136309, 822053, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(143309, 820071, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(120269, 821031, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(150269, 823055, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(160249, 824017, 6, 12, 12, 1, true, false);
                                    EntityTable.SaveEntity(client);
                                    client.Entity.Teleport(1002, 302, 278);
                                    dialog.Text("Welcome To zoro");
                                    dialog.Option("wepsite: 37.59.166.135", 255);
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 5://Fire And Water       
                                {
                                    client.Entity.Level = 140;
                                    client.Entity.Strength = 0;
                                    client.Entity.Agility = 0;
                                    client.Entity.Vitality = 0;
                                    client.Entity.Spirit = 0;
                                    client.Entity.Atributes = 538;
                                    client.Entity.FirstRebornClass = 135;
                                    client.Entity.FirstRebornLevel = 140;
                                    client.Entity.SecondRebornClass = 135;
                                    client.Entity.SecondRebornLevel = 140;
                                    client.Entity.Reborn = 2;
                                    client.Entity.Class = 135;
                                    client.AddSpell(LearnableSpell(1055));
                                    client.AddSpell(LearnableSpell(1075));
                                    client.AddSpell(LearnableSpell(30000));
                                    client.AddSpell(LearnableSpell(1085));
                                    client.AddSpell(LearnableSpell(1090));
                                    client.AddSpell(LearnableSpell(1095));
                                    client.AddSpell(LearnableSpell(8001));
                                    client.AddSpell(LearnableSpell(1100));
                                    client.AddSpell(LearnableSpell(1175));
                                    client.AddSpell(LearnableSpell(1170));
                                    client.AddSpell(LearnableSpell(1050));
                                    client.AddSpell(LearnableSpell(1000));
                                    client.AddSpell(LearnableSpell(1005));
                                    client.AddSpell(LearnableSpell(12370));
                                    client.AddSpell(LearnableSpell(12390));
                                    client.NpcCpsInput = 5000000;
                                    client.Entity.ConquerPoints -= 1;
                                    Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50ul, client);
                                    client.NpcCpsInput = 0;
                                    FutureTeam.Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Donate To Rank .", System.Drawing.Color.Black, Message.Center), Program.Values);
                                    uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Bound = true;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item2.Bound = true;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item3.Bound = true;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item4.Bound = true;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item5.Bound = true;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);
                                    client.Inventory.AddPer(421439, 800513, 6, 12, 12, 1, true, false);//BackSword       
                                    client.Inventory.AddPer(620439, 800513, 6, 12, 12, 1, true, false);//ImperialBacksword     
                                    client.Inventory.AddPer(619439, 801103, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(134309, 822055, 6, 12, 12, 1, true, true);
                                    client.Inventory.AddPer(114309, 820072, 6, 12, 12, 1, true, true);
                                    client.Inventory.AddPer(152279, 823056, 6, 12, 12, 1, true, true);
                                    client.Inventory.AddPer(121269, 821032, 6, 12, 12, 1, true, true);
                                    client.Inventory.AddPer(160249, 824017, 6, 12, 12, 1, true, true);
                                    EntityTable.SaveEntity(client);
                                    client.Entity.Teleport(1002, 302, 278);
                                    dialog.Text("Welcome To zoro");
                                    dialog.Option("wepsite: 37.59.166.135", 255);
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 6://Trojan       
                                {
                                    client.Entity.Level = 140;
                                    client.Entity.Strength = 0;
                                    client.Entity.Agility = 0;
                                    client.Entity.Vitality = 0;
                                    client.Entity.Spirit = 0;
                                    client.Entity.Atributes = 538;
                                    client.Entity.FirstRebornClass = 135;
                                    client.Entity.FirstRebornLevel = 140;
                                    client.Entity.SecondRebornClass = 25;
                                    client.Entity.SecondRebornLevel = 140;
                                    client.Entity.Reborn = 2;
                                    client.Entity.Class = 15;
                                    client.AddSpell(LearnableSpell(1090));
                                    client.AddSpell(LearnableSpell(1095));
                                    client.AddSpell(LearnableSpell(1110));
                                    client.AddSpell(LearnableSpell(8001));
                                    client.AddSpell(LearnableSpell(1015));
                                    client.AddSpell(LearnableSpell(1045));
                                    client.AddSpell(LearnableSpell(1046));
                                    client.AddSpell(LearnableSpell(11970));
                                    client.AddSpell(LearnableSpell(11990));
                                    client.AddSpell(LearnableSpell(11980));
                                    client.AddSpell(LearnableSpell(11960));
                                    client.AddSpell(LearnableSpell(1115));
                                    client.AddSpell(LearnableSpell(1270));
                                    client.AddSpell(LearnableSpell(1190));
                                    client.NpcCpsInput = 5000000;
                                    client.Entity.ConquerPoints -= 1;
                                    Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50ul, client);
                                    client.NpcCpsInput = 0;
                                    FutureTeam.Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Donate To Rank .", System.Drawing.Color.Black, Message.Center), Program.Values);
                                    uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Bound = true;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item2.Bound = true;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item3.Bound = true;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item4.Bound = true;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item5.Bound = true;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);
                                    client.Inventory.AddPer(480439, 800110, 6, 12, 12, 1, true, false);//Clup     
                                    client.Inventory.AddPer(614429, 800110, 6, 12, 12, 1, true, false);//ShadowCrossSaber     
                                    client.Inventory.AddPer(614429, 800110, 6, 12, 12, 1, true, false);//ShadowCrossSaber     
                                    client.Inventory.AddPer(410439, 800110, 6, 12, 12, 1, true, false);//Blade       
                                    client.Inventory.AddPer(420439, 800110, 6, 12, 12, 1, true, false);//Sword       
                                    client.Inventory.AddPer(130309, 822053, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(118309, 820071, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(120269, 821031, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(150269, 823055, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(160249, 824017, 6, 12, 12, 1, true, false);
                                    EntityTable.SaveEntity(client);
                                    client.Entity.Teleport(1002, 302, 278);
                                    dialog.Text("Welcome To zoro");
                                    dialog.Option("wepsite: 37.59.166.135", 255);
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 7://Pirate       
                                {
                                    client.Entity.Level = 140;
                                    client.Entity.Strength = 0;
                                    client.Entity.Agility = 0;
                                    client.Entity.Vitality = 0;
                                    client.Entity.Spirit = 0;
                                    client.Entity.Atributes = 538;
                                    client.Entity.FirstRebornClass = 135;
                                    client.Entity.FirstRebornLevel = 140;
                                    client.Entity.SecondRebornClass = 25;
                                    client.Entity.SecondRebornLevel = 140;
                                    client.Entity.Reborn = 2;
                                    client.Entity.Class = 75;
                                    client.AddSpell(LearnableSpell(1090));
                                    client.AddSpell(LearnableSpell(1095));
                                    client.AddSpell(LearnableSpell(11060));
                                    client.AddSpell(LearnableSpell(11110));
                                    client.AddSpell(LearnableSpell(11030));
                                    client.AddSpell(LearnableSpell(8001));
                                    client.AddSpell(LearnableSpell(11070));
                                    client.AddSpell(LearnableSpell(11130));
                                    client.AddSpell(LearnableSpell(11100));
                                    client.AddSpell(LearnableSpell(11050));
                                    client.AddSpell(LearnableSpell(11140));
                                    client.AddSpell(LearnableSpell(11120));
                                    client.NpcCpsInput = 5000000;
                                    client.Entity.ConquerPoints -= 1;
                                    Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50ul, client);
                                    client.NpcCpsInput = 0;
                                    FutureTeam.Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Donate To Rank .", System.Drawing.Color.Black, Message.Center), Program.Values);
                                    uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Bound = true;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item2.Bound = true;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item3.Bound = true;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item4.Bound = true;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item5.Bound = true;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);
                                    client.Inventory.AddPer(611439, 800809, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(612439, 800804, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(139309, 822053, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(144309, 820071, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(120269, 821031, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(150269, 823055, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(160249, 824017, 6, 12, 12, 1, true, false);
                                    EntityTable.SaveEntity(client);
                                    client.Entity.Teleport(1002, 302, 278);
                                    dialog.Text("Welcome To zoro");
                                    dialog.Option("wepsite: 37.59.166.135", 255);
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 8://Warrior       
                                {
                                    client.Entity.Level = 140;
                                    client.Entity.Strength = 0;
                                    client.Entity.Agility = 0;
                                    client.Entity.Vitality = 0;
                                    client.Entity.Spirit = 0;
                                    client.Entity.Atributes = 538;
                                    client.Entity.FirstRebornClass = 135;
                                    client.Entity.FirstRebornLevel = 140;
                                    client.Entity.SecondRebornClass = 25;
                                    client.Entity.SecondRebornLevel = 140;
                                    client.Entity.Reborn = 2;
                                    client.Entity.Class = 25;
                                    client.AddSpell(LearnableSpell(1090));
                                    client.AddSpell(LearnableSpell(1095));
                                    client.AddSpell(LearnableSpell(12670));
                                    client.AddSpell(LearnableSpell(12770));
                                    client.AddSpell(LearnableSpell(12690));
                                    client.AddSpell(LearnableSpell(12700));
                                    client.AddSpell(LearnableSpell(8001));
                                    client.AddSpell(LearnableSpell(12660));
                                    client.AddSpell(LearnableSpell(1045));
                                    client.AddSpell(LearnableSpell(12680));
                                    client.AddSpell(LearnableSpell(1046));
                                    client.AddSpell(LearnableSpell(1020));
                                    client.AddSpell(LearnableSpell(11200));
                                    client.AddSpell(LearnableSpell(10470));
                                    client.AddSpell(LearnableSpell(1025));
                                    client.AddSpell(LearnableSpell(11160));
                                    client.NpcCpsInput = 5000000;
                                    client.Entity.ConquerPoints -= 1;
                                    Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50ul, client);
                                    client.NpcCpsInput = 0;
                                    FutureTeam.Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Donate To Rank .", System.Drawing.Color.Black, Message.Center), Program.Values);
                                    uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Bound = true;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item2.Bound = true;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item3.Bound = true;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item4.Bound = true;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item5.Bound = true;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);
                                  
                                    client.Inventory.AddPer(624439, 801212, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(624439, 801212, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(624439, 801214, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(624439, 801214, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(560439, 800320, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(900309, 800421, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(131309, 822053, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(111309, 820071, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(120269, 821031, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(150269, 823055, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(160249, 824017, 6, 12, 12, 1, true, false);
                                    EntityTable.SaveEntity(client);
                                    client.Entity.Teleport(1002, 302, 278);
                                    dialog.Text("Welcome To zoro");
                                    dialog.Option("wepsite: 37.59.166.135", 255);
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 9://Archer       
                                {
                                    client.Entity.Level = 140;
                                    client.Entity.Strength = 0;
                                    client.Entity.Agility = 0;
                                    client.Entity.Vitality = 0;
                                    client.Entity.Spirit = 0;
                                    client.Entity.Atributes = 538;
                                    client.Entity.FirstRebornClass = 135;
                                    client.Entity.FirstRebornLevel = 140;
                                    client.Entity.SecondRebornClass = 25;
                                    client.Entity.SecondRebornLevel = 140;
                                    client.Entity.Reborn = 2;
                                    client.Entity.Class = 45;
                                    client.AddSpell(LearnableSpell(1090));
                                    client.AddSpell(LearnableSpell(1095));
                                    client.AddSpell(LearnableSpell(11590));
                                    client.AddSpell(LearnableSpell(11600));
                                    client.AddSpell(LearnableSpell(11620));
                                    client.AddSpell(LearnableSpell(11610));
                                    client.AddSpell(LearnableSpell(11650));
                                    client.AddSpell(LearnableSpell(8002));
                                    client.AddSpell(LearnableSpell(8001));
                                    client.AddSpell(LearnableSpell(8003));
                                    client.AddSpell(LearnableSpell(11660));
                                    client.AddSpell(LearnableSpell(11670));
                                    client.NpcCpsInput = 5000000;
                                    client.Entity.ConquerPoints -= 1;
                                    Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50ul, client);
                                    client.NpcCpsInput = 0;
                                    FutureTeam.Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Donate To Rank .", System.Drawing.Color.Black, Message.Center), Program.Values);
                                    uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Bound = true;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item2.Bound = true;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item3.Bound = true;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item4.Bound = true;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item5.Bound = true;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);
                                  
                                    client.Inventory.AddPer(613429, 800916, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(613429, 800916, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(500429, 800616, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(133309, 822053, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(113309, 820071, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(120269, 821031, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(150269, 823055, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(160249, 824017, 6, 12, 12, 1, true, false);
                                    EntityTable.SaveEntity(client);
                                    client.Entity.Teleport(1002, 302, 278);
                                    dialog.Text("Welcome To zoro");
                                    dialog.Option("wepsite: 37.59.166.135", 255);
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 15://WindWalker      
                                {
                                    client.Entity.Level = 140;
                                    client.Entity.Strength = 0;
                                    client.Entity.Agility = 0;
                                    client.Entity.Vitality = 0;
                                    client.Entity.Spirit = 0;
                                    client.Entity.Atributes = 538;
                                    client.Entity.FirstRebornClass = 135;
                                    client.Entity.FirstRebornLevel = 140;
                                    client.Entity.SecondRebornClass = 25;
                                    client.Entity.SecondRebornLevel = 140;
                                    client.Entity.Reborn = 2;
                                    client.Entity.Class = 165;
                                    client.AddSpell(LearnableSpell(1090));
                                    client.AddSpell(LearnableSpell(1095));
                                    client.AddSpell(LearnableSpell(12980));
                                    client.AddSpell(LearnableSpell(12950));
                                    client.AddSpell(LearnableSpell(12930));
                                    client.AddSpell(LearnableSpell(12990));
                                    client.AddSpell(LearnableSpell(12960));
                                    client.AddSpell(LearnableSpell(13000));
                                    client.AddSpell(LearnableSpell(13030));
                                    client.AddSpell(LearnableSpell(8001));
                                    client.AddSpell(LearnableSpell(13020));
                                    client.AddSpell(LearnableSpell(12890));
                                    client.AddSpell(LearnableSpell(13090));
                                    client.AddSpell(LearnableSpell(12850));
                                    client.AddSpell(LearnableSpell(12840));
                                    client.AddSpell(LearnableSpell(12970));
                                    client.AddSpell(LearnableSpell(12940));
                                    client.AddSpell(LearnableSpell(12830));
                                    client.AddSpell(LearnableSpell(12860));
                                    client.AddSpell(LearnableSpell(12870));
                                    client.NpcCpsInput = 5000000;
                                    client.Entity.ConquerPoints -= 1;
                                    Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50ul, client);
                                    client.NpcCpsInput = 0;
                                    FutureTeam.Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Donate To Rank .", System.Drawing.Color.Black, Message.Center), Program.Values);
                                    uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Bound = true;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item2.Bound = true;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item3.Bound = true;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item4.Bound = true;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item5.Bound = true;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);
                                    
                                    client.Inventory.AddPer(626439, 801306, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(626439, 801306, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(101309, 822053, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(170309, 820071, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(120269, 821031, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(150269, 823055, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(160249, 824017, 6, 12, 12, 1, true, false);
                                    EntityTable.SaveEntity(client);
                                    client.Entity.Teleport(1002, 302, 278);
                                    dialog.Text("Welcome To zoro");
                                    dialog.Option("wepsite: 37.59.166.135", 255);
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 16://Fire And Water       
                                {
                                    client.Entity.Level = 140;
                                    client.Entity.Strength = 0;
                                    client.Entity.Agility = 0;
                                    client.Entity.Vitality = 0;
                                    client.Entity.Spirit = 0;
                                    client.Entity.Atributes = 538;
                                    client.Entity.FirstRebornClass = 135;
                                    client.Entity.FirstRebornLevel = 140;
                                    client.Entity.SecondRebornClass = 25;
                                    client.Entity.SecondRebornLevel = 140;
                                    client.Entity.Reborn = 2;
                                    client.Entity.Class = 145;
                                    client.AddSpell(LearnableSpell(1055));
                                    client.AddSpell(LearnableSpell(1075));
                                    client.AddSpell(LearnableSpell(1085));
                                    client.AddSpell(LearnableSpell(1090));
                                    client.AddSpell(LearnableSpell(1095));
                                    client.AddSpell(LearnableSpell(8001));
                                    client.AddSpell(LearnableSpell(1100));
                                    client.AddSpell(LearnableSpell(1175));
                                    client.AddSpell(LearnableSpell(1170));
                                    client.AddSpell(LearnableSpell(1050));
                                    client.AddSpell(LearnableSpell(1000));
                                    client.AddSpell(LearnableSpell(1005));
                                    client.AddSpell(LearnableSpell(12380));
                                    client.AddSpell(LearnableSpell(12390));
                                    client.NpcCpsInput = 5000000;
                                    client.Entity.ConquerPoints -= 1;
                                    Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50ul, client);
                                    client.NpcCpsInput = 0;
                                    FutureTeam.Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Donate To Rank .", System.Drawing.Color.Black, Message.Center), Program.Values);
                                    uint itemid1 = 300000;//Steed    
                                    uint itemid2 = 202009;//Tower   
                                    uint itemid3 = 201009;//Fan    
                                    uint itemid4 = 204009;//Wing   
                                    uint itemid5 = 203009;//Crop   
                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Game.Enums.Color.White;
                                    item1.Plus = 12;
                                    item1.Stars = 54;
                                    item1.Bound = true;
                                    item1.Owner = client.Entity.Name;
                                    item1.OwnerUID = client.Entity.UID;
                                    item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item1);
                                    ConquerItem item2 = new ConquerItem(true);
                                    item2.ID = itemid2;
                                    item2.Color = Game.Enums.Color.White;
                                    item2.Plus = 12;
                                    item2.Bless = 1;
                                    item2.Stars = 54;
                                    item2.Bound = true;
                                    item2.Owner = client.Entity.Name;
                                    item2.OwnerUID = client.Entity.UID;
                                    item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item2);
                                    ConquerItem item3 = new ConquerItem(true);
                                    item3.ID = itemid3;
                                    item3.Color = Game.Enums.Color.White;
                                    item3.Plus = 12;
                                    item3.Bless = 1;
                                    item3.Stars = 54;
                                    item3.Bound = true;
                                    item3.Owner = client.Entity.Name;
                                    item3.OwnerUID = client.Entity.UID;
                                    item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item3);
                                    ConquerItem item4 = new ConquerItem(true);
                                    item4.ID = itemid4;
                                    item4.Color = Game.Enums.Color.White;
                                    item4.Plus = 12;
                                    item4.Bless = 0;
                                    item4.Stars = 54;
                                    item4.Bound = true;
                                    item4.Owner = client.Entity.Name;
                                    item4.OwnerUID = client.Entity.UID;
                                    item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item4);
                                    ConquerItem item5 = new ConquerItem(true);
                                    item5.ID = itemid5;
                                    item5.Color = Game.Enums.Color.White;
                                    item5.Plus = 12;
                                    item5.Bless = 1;
                                    item5.Stars = 54;
                                    item5.Bound = true;
                                    item5.Owner = client.Entity.Name;
                                    item5.OwnerUID = client.Entity.UID;
                                    item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                    Database.ConquerItemTable.UpdatePerfection(item5);
                                    client.Inventory.AddPer(421439, 800513, 6, 12, 12, 1, true, false);//BackSword       
                                    client.Inventory.AddPer(620439, 800513, 6, 12, 12, 1, true, false);//ImperialBacksword     
                                    client.Inventory.AddPer(619439, 801103, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddPer(134309, 822055, 6, 12, 12, 1, true, true);
                                    client.Inventory.AddPer(114309, 820072, 6, 12, 12, 1, true, true);
                                    client.Inventory.AddPer(152279, 823056, 6, 12, 12, 1, true, true);
                                    client.Inventory.AddPer(121269, 821032, 6, 12, 12, 1, true, true);
                                    client.Inventory.AddPer(160249, 824017, 6, 12, 12, 1, true, true);
                                    EntityTable.SaveEntity(client);
                                    client.Entity.Teleport(1002, 302, 278);
                                    dialog.Text("Welcome To zoro");
                                    dialog.Option("wepsite: 37.59.166.135", 255);
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 17:
                                {
                                    client.Entity.Teleport(9637, 027, 028);
                                    break;
                                }
                        }
                        break;
                    }
                #endregion 
   
	
		
		
		| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
| 
 | 
| الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة | 
| NPC اسطف Bound +12 | Ahmeed Sheeko | تطوير سيرفرات كونكر | 15 | 2023-08-22 07:08 PM | 
| عوز انبسي بي اصطف +12 | احمد التركي | مشكلات السيرفيرات كونكر الشخصيه | 3 | 2020-05-08 02:50 AM | 
| طلب نبس اسطف لفل 70 بس من غير اي حاجه | Amr Khalid | مشكلات السيرفيرات كونكر الشخصيه | 4 | 2020-05-02 03:05 AM | 
| في نبس اسطف | Amr Khalid | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2020-04-02 12:06 AM | 
| عوز انبسي اسطف | Amr Khalid | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2019-11-26 10:20 PM |