|
المشاركات 454 |
+التقييم 0.23 |
تاريخ التسجيل Jun 2019 |
الاقامة |
نظام التشغيل |
رقم العضوية 271 |
#region Proficiency Master by Messi
case 9411:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello my friend. If you believe that, leveling your proficiency is too hard and takes too much time, I can help you. In exchange of a fixed amount of exp balls, I will agree to level up your proficiency.");
dialog.Text("Now, tell me what proficiency you want to level up.");
dialog.Option("Upgrade One-handed Proficiency.", 1);
dialog.Option("Upgrade Two handed Proficiency.", 3);
dialog.Option("Upgrade Boxing/Shield Proficiency.", 5);
dialog.Option("Just passing by!", 255);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade Blade Proficiency.", 41);
dialog.Option("Upgrade EpicWarrior Proficiency.", 60);
dialog.Option("Upgrade WindWalkerWeapon Proficiency.", 61);
dialog.Option("Upgrade NunchakuProsli Proficiency.", 62);
dialog.Option("Upgrade Sword Proficiency.", 42);
dialog.Option("Upgrade Hook Proficiency.", 43);
dialog.Option("Upgrade Whip Proficiency.", 44);
dialog.Option("Upgrade Axe Proficiency.", 45);
dialog.Option("Upgrade Dagger Proficiency.", 49);
dialog.Option("Next page.", 2);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 62:
{
if (client.Proficiencies.ContainsKey(617))
{
var prof = client.Proficiencies[617];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 61:
{
if (client.Proficiencies.ContainsKey(626))
{
var prof = client.Proficiencies[626];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 60:
{
if (client.Proficiencies.ContainsKey(624))
{
var prof = client.Proficiencies[624];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 2:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade PrayerBead Proficiency.", 61);
dialog.Option("Upgrade Hammer Proficiency.", 46);
dialog.Option("Upgrade Club Proficiency.", 48);
dialog.Option("Upgrade Scepter Proficiency.", 184);
dialog.Option("Upgrade Katana Proficiency.", 60);
dialog.Option("Upgrade Axe Proficiency.", 45);
dialog.Option("Back.", 1);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 3:
{
dialog.Text("Which two handed proficiency?");
dialog.Option("Upgrade Glaive Proficiency.", 51);
dialog.Option("Upgrade Poleaxe Proficiency.", 53);
dialog.Option("Upgrade LongHammer Proficiency.", 54);
dialog.Option("Upgrade Spear Proficiency.", 56);
dialog.Option("Next page.", 4);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 4:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade Backsword Proficiency.", 124);
dialog.Option("Upgrade Pickaxe Proficiency.", 142);
dialog.Option("Upgrade Halberd Proficiency.", 58);
dialog.Option("Upgrade Wand Proficiency.", 165);
dialog.Option("Upgrade Bow Proficiency.", 50);
dialog.Option("Back.", 3);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 5:
{
dialog.Text("Which others handed proficiency?");
dialog.Option("Upgrade Boxing Proficiency.", 254);
dialog.Option("Upgrade Shield Proficiency.", 90);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 100:
{
if (client.Proficiencies.ContainsKey(client.UplevelProficiency))
{
var prof = client.Proficiencies[client.UplevelProficiency];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
default:
{
if (npcRequest.OptionID == 255)
return;
ushort proficiency = 0;
if (npcRequest.OptionID < 100)
proficiency = (ushort)(npcRequest.OptionID * 10);
else
{
if (npcRequest.OptionID != 254)
{
string off = npcRequest.OptionID.ToString();
string reverse = off[2].ToString() + off[1].ToString() + off[0].ToString();
proficiency = ushort.Parse(reverse);
}
}
if (proficiency == 600) proficiency++;
if (client.Proficiencies.ContainsKey(proficiency))
{
var prof = client.Proficiencies[proficiency];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = proficiency;
dialog.Text("I need " + prof.Level + " exp balls to be able to level up this proficiency.");
dialog.Option("Let's do it then.", 100);
dialog.Option("No, sorry.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
}
break;
}
#endregion
#region Npc add Points by Rider
case 1370:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello " + client.Player.Name + " I will help you to add your points in the Strength , Vitality , Agility , Spirit");
dialog.Text("you have to be level 140 and 2nd Reborn and Please chose your own class and leave the rest for me");
dialog.Option("Monk", 1);
dialog.Option("Ninja", 2);
dialog.Option("Taoist (Water/Fire)", 3);
dialog.Option("Archer", 4);
dialog.Option("Wariorr", 5);
dialog.Option("Trojan", 6);
dialog.Option("Pirate", 7);
dialog.Option("WindWallker", 9);
dialog.Option("ProsLi", 1);
dialog.Option("Full HP", 8);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 1:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 262;
client.Player.Agility = 276;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 3:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 438;
client.Player.Agility = 0;
client.Player.Spirit = 100;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 4:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 74;
client.Player.Vitality = 208;
client.Player.Agility = 256;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 5:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 176;
client.Player.Vitality = 362;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 6:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 176;
client.Player.Vitality = 362;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 7:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 8:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 538;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 9:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
}
break;
}
#endregion Npc Format Points
#region proficiency master by messi
case 9411:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hello my friend. If you believe that, leveling your proficiency is too hard and takes too much time, i can help you. In exchange of a fixed amount of exp balls, i will agree to level up your proficiency.");
dialog.text("now, tell me what proficiency you want to level up.");
dialog.option("upgrade one-handed proficiency.", 1);
dialog.option("upgrade two handed proficiency.", 3);
dialog.option("upgrade boxing/shield proficiency.", 5);
dialog.option("just passing by!", 255);
dialog.send();
break;
}
case 1:
{
dialog.text("which one handed proficiency?");
dialog.option("upgrade blade proficiency.", 41);
dialog.option("upgrade epicwarrior proficiency.", 60);
dialog.option("upgrade windwalkerweapon proficiency.", 61);
dialog.option("upgrade nunchakuprosli proficiency.", 62);
dialog.option("upgrade sword proficiency.", 42);
dialog.option("upgrade hook proficiency.", 43);
dialog.option("upgrade whip proficiency.", 44);
dialog.option("upgrade axe proficiency.", 45);
dialog.option("upgrade dagger proficiency.", 49);
dialog.option("next page.", 2);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 62:
{
if (client.proficiencies.containskey(617))
{
var prof = client.proficiencies[617];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
case 61:
{
if (client.proficiencies.containskey(626))
{
var prof = client.proficiencies[626];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
case 60:
{
if (client.proficiencies.containskey(624))
{
var prof = client.proficiencies[624];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
case 2:
{
dialog.text("which one handed proficiency?");
dialog.option("upgrade prayerbead proficiency.", 61);
dialog.option("upgrade hammer proficiency.", 46);
dialog.option("upgrade club proficiency.", 48);
dialog.option("upgrade scepter proficiency.", 184);
dialog.option("upgrade katana proficiency.", 60);
dialog.option("upgrade axe proficiency.", 45);
dialog.option("back.", 1);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 3:
{
dialog.text("which two handed proficiency?");
dialog.option("upgrade glaive proficiency.", 51);
dialog.option("upgrade poleaxe proficiency.", 53);
dialog.option("upgrade longhammer proficiency.", 54);
dialog.option("upgrade spear proficiency.", 56);
dialog.option("next page.", 4);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 4:
{
dialog.text("which one handed proficiency?");
dialog.option("upgrade backsword proficiency.", 124);
dialog.option("upgrade pickaxe proficiency.", 142);
dialog.option("upgrade halberd proficiency.", 58);
dialog.option("upgrade wand proficiency.", 165);
dialog.option("upgrade bow proficiency.", 50);
dialog.option("back.", 3);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 5:
{
dialog.text("which others handed proficiency?");
dialog.option("upgrade boxing proficiency.", 254);
dialog.option("upgrade shield proficiency.", 90);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 100:
{
if (client.proficiencies.containskey(client.uplevelproficiency))
{
var prof = client.proficiencies[client.uplevelproficiency];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
default:
{
if (npcrequest.optionid == 255)
return;
ushort proficiency = 0;
if (npcrequest.optionid < 100)
proficiency = (ushort)(npcrequest.optionid * 10);
else
{
if (npcrequest.optionid != 254)
{
string off = npcrequest.optionid.tostring();
string reverse = off[2].tostring() + off[1].tostring() + off[0].tostring();
proficiency = ushort.parse(reverse);
}
}
if (proficiency == 600) proficiency++;
if (client.proficiencies.containskey(proficiency))
{
var prof = client.proficiencies[proficiency];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh.", 255);
dialog.send();
break;
}
client.uplevelproficiency = proficiency;
dialog.text("i need " + prof.level + " exp balls to be able to level up this proficiency.");
dialog.option("let's do it then.", 100);
dialog.option("no, sorry.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
}
break;
}
#endregion
#region npc add points by rider
case 1370:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hello " + client.player.name + " i will help you to add your points in the strength , vitality , agility , spirit");
dialog.text("you have to be level 140 and 2nd reborn and please chose your own class and leave the rest for me");
dialog.option("monk", 1);
dialog.option("ninja", 2);
dialog.option("taoist (water/fire)", 3);
dialog.option("archer", 4);
dialog.option("wariorr", 5);
dialog.option("trojan", 6);
dialog.option("pirate", 7);
dialog.option("windwallker", 9);
dialog.option("prosli", 1);
dialog.option("full hp", 8);
dialog.option("wait a minute.", 255);
dialog.send();
break;
}
case 1:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 502;
client.player.agility = 36;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 2:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 262;
client.player.agility = 276;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 3:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 438;
client.player.agility = 0;
client.player.spirit = 100;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 4:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 74;
client.player.vitality = 208;
client.player.agility = 256;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 5:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 176;
client.player.vitality = 362;
client.player.agility = 0;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 6:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 176;
client.player.vitality = 362;
client.player.agility = 0;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 7:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 502;
client.player.agility = 36;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 8:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 538;
client.player.agility = 0;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 9:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 502;
client.player.agility = 36;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
}
break;
}
#endregion npc format points
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
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