المشاركة الأصلية كتبت بواسطة rider
(المشاركة 6903)
ان بي سي النجوم
كود PHP:
#region proficiency master by messi
case 9411:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hello my friend. If you believe that, leveling your proficiency is too hard and takes too much time, i can help you. In exchange of a fixed amount of exp balls, i will agree to level up your proficiency.");
dialog.text("now, tell me what proficiency you want to level up.");
dialog.option("upgrade one-handed proficiency.", 1);
dialog.option("upgrade two handed proficiency.", 3);
dialog.option("upgrade boxing/shield proficiency.", 5);
dialog.option("just passing by!", 255);
dialog.send();
break;
}
case 1:
{
dialog.text("which one handed proficiency?");
dialog.option("upgrade blade proficiency.", 41);
dialog.option("upgrade epicwarrior proficiency.", 60);
dialog.option("upgrade windwalkerweapon proficiency.", 61);
dialog.option("upgrade nunchakuprosli proficiency.", 62);
dialog.option("upgrade sword proficiency.", 42);
dialog.option("upgrade hook proficiency.", 43);
dialog.option("upgrade whip proficiency.", 44);
dialog.option("upgrade axe proficiency.", 45);
dialog.option("upgrade dagger proficiency.", 49);
dialog.option("next page.", 2);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 62:
{
if (client.proficiencies.containskey(617))
{
var prof = client.proficiencies[617];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
case 61:
{
if (client.proficiencies.containskey(626))
{
var prof = client.proficiencies[626];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
case 60:
{
if (client.proficiencies.containskey(624))
{
var prof = client.proficiencies[624];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
case 2:
{
dialog.text("which one handed proficiency?");
dialog.option("upgrade prayerbead proficiency.", 61);
dialog.option("upgrade hammer proficiency.", 46);
dialog.option("upgrade club proficiency.", 48);
dialog.option("upgrade scepter proficiency.", 184);
dialog.option("upgrade katana proficiency.", 60);
dialog.option("upgrade axe proficiency.", 45);
dialog.option("back.", 1);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 3:
{
dialog.text("which two handed proficiency?");
dialog.option("upgrade glaive proficiency.", 51);
dialog.option("upgrade poleaxe proficiency.", 53);
dialog.option("upgrade longhammer proficiency.", 54);
dialog.option("upgrade spear proficiency.", 56);
dialog.option("next page.", 4);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 4:
{
dialog.text("which one handed proficiency?");
dialog.option("upgrade backsword proficiency.", 124);
dialog.option("upgrade pickaxe proficiency.", 142);
dialog.option("upgrade halberd proficiency.", 58);
dialog.option("upgrade wand proficiency.", 165);
dialog.option("upgrade bow proficiency.", 50);
dialog.option("back.", 3);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 5:
{
dialog.text("which others handed proficiency?");
dialog.option("upgrade boxing proficiency.", 254);
dialog.option("upgrade shield proficiency.", 90);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 100:
{
if (client.proficiencies.containskey(client.uplevelproficiency))
{
var prof = client.proficiencies[client.uplevelproficiency];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
default:
{
if (npcrequest.optionid == 255)
return;
ushort proficiency = 0;
if (npcrequest.optionid < 100)
proficiency = (ushort)(npcrequest.optionid * 10);
else
{
if (npcrequest.optionid != 254)
{
string off = npcrequest.optionid.tostring();
string reverse = off[2].tostring() + off[1].tostring() + off[0].tostring();
proficiency = ushort.parse(reverse);
}
}
if (proficiency == 600) proficiency++;
if (client.proficiencies.containskey(proficiency))
{
var prof = client.proficiencies[proficiency];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh.", 255);
dialog.send();
break;
}
client.uplevelproficiency = proficiency;
dialog.text("i need " + prof.level + " exp balls to be able to level up this proficiency.");
dialog.option("let's do it then.", 100);
dialog.option("no, sorry.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
}
break;
}
#endregion
ان بي سي رسترة البوينتات
كود PHP:
#region npc add points by rider
case 1370:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hello " + client.player.name + " i will help you to add your points in the strength , vitality , agility , spirit");
dialog.text("you have to be level 140 and 2nd reborn and please chose your own class and leave the rest for me");
dialog.option("monk", 1);
dialog.option("ninja", 2);
dialog.option("taoist (water/fire)", 3);
dialog.option("archer", 4);
dialog.option("wariorr", 5);
dialog.option("trojan", 6);
dialog.option("pirate", 7);
dialog.option("windwallker", 9);
dialog.option("prosli", 1);
dialog.option("full hp", 8);
dialog.option("wait a minute.", 255);
dialog.send();
break;
}
case 1:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 502;
client.player.agility = 36;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 2:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 262;
client.player.agility = 276;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 3:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 438;
client.player.agility = 0;
client.player.spirit = 100;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 4:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 74;
client.player.vitality = 208;
client.player.agility = 256;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 5:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 176;
client.player.vitality = 362;
client.player.agility = 0;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 6:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 176;
client.player.vitality = 362;
client.player.agility = 0;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 7:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 502;
client.player.agility = 36;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 8:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 538;
client.player.agility = 0;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 9:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 502;
client.player.agility = 36;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{
dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
}
break;
}
#endregion npc format points
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