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مشكلات السيرفيرات كونكر الشخصيه قسم طرح مشكلات كونكر الشخصيه (متاح)
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أهلا وسهلا بك زائرنا الكريم، إذا كانت هذه زيارتك الأولى للمنتدى، فيرجى التكرم بزيارة صفحة التعليمـــات، بالضغط هنا. كما يشرفنا أن تقوم بالتسجيل بالضغط هنا إذا رغبت بالمشاركة في المنتدى، أما إذا رغبت بقراءة المواضيع والإطلاع فتفضل بزيارة القسم الذي ترغب أدناه.

مشكلة في اسكلة SuperTwofoldBlade

مشكلة في اسكلة رSuperTwofoldBlade الاسكلت دي شغاله في كل الحاجات الي في اللعبه وتيجي علي الوحوش ومش تدرب اي وحوش في اللعبه صغيره او كبيرة في سورس Mr.Panda

احصائياتى

الردود
4

المشاهدات
610
 
ElSaher
.:: مشرف اقسام كونكر ::.
الإجابات المقدمة: 510

المشاركات
3,174

+التقييم
5.09

تاريخ التسجيل
Jun 2019

الاقامة
الزقازيق

نظام التشغيل
ويندوز 0

رقم العضوية
279
2019-08-02, 10:27 PM
المشاركة 1
2019-08-02, 10:27 PM
المشاركة 1
Like تمت الإجابة مشكلة في اسكلة SuperTwofoldBlade
مشكلة في اسكلة رSuperTwofoldBlade
الاسكلت دي شغاله في كل الحاجات الي في اللعبه وتيجي علي الوحوش ومش تدرب اي وحوش في اللعبه صغيره او كبيرة في سورس Mr.Panda


أفضل جواب - كتبه Rider
احسن عشان بتفتري علي الوحوش ههههههه

Handle.cs

بدل الاسكله ب دي و متنساش تغير اسم بروجيكت

كود:
 #region SuperTwofoldBlade
                                
case 12080:
                                    {
                                        if (
CanUseSpell(spellattacker.Owner))
                                        {
                                            
//var dis = spell.Distance;
                                            //if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= dis)
                                            
if (Kernel.GetDistance(attacker.Xattacker.YXY) <= spell.Distance)
                                            {
                                                
PrepareSpell(spellattacker.Owner);

                                                
SpellUse suse = new SpellUse(true);
                                                
suse.Attacker attacker.UID;
                                                
suse.SpellID spell.ID;
                                                
suse.SpellLevel spell.Level;
                                                
suse.X;
                                                
suse.Y;
                                                
//suse.SpellLevelHu = client_Spell.UseSpell;
                                                
Game.Attacking.InLineAlgorithm ila = new KhaledMohamed.Game.Attacking.InLineAlgorithm(attacker.X,
                              
Xattacker.YY, (byte)spell.RangeInLineAlgorithm.Algorithm.DDA);
                                                
bool aaAttack false;
                                                var Array = 
attacker.Owner.Screen.Objects;
                                                foreach (
Interfaces.IMapObject _obj in Array)
                                                {
                                                    if (
_obj.MapObjType == MapObjectType.Monster)
                                                    {
                                                        
attacked _obj as Entity;
                                                        if (
Kernel.GetDistance(attacker.Xattacker.Yattacked.Xattacked.Y) <= 7)
                                                        {
                                                            if (
attacked.UID == Target)
                                                            {
                                                                if (
CanAttack(attackerattackedspellattack.AttackType == Attack.Melee))
                                                                {
                                                                    
aaAttack true;
                                                                    var 
damage Game.Attacking.Calculate.Melee(attackerattackedref attackclient_Spell.LevelHu2);
                                                                    
damage = (uint)(damage 1.4);
                                                                    
ReceiveAttack(attackerattackedattackref damagespell);

                                                                    
suse.AddTarget(attackeddamageattack);
                                                                }
                                                            }
                                                            else if (
ila.InLine(attacked.Xattacked.Y))
                                                            {
                                                                if (
CanAttack(attackerattackedspellattack.AttackType == Attack.Melee))
                                                                {
                                                                    
aaAttack true;
                                                                    var 
damage Game.Attacking.Calculate.Melee(attackerattackedspellref attackclient_Spell.LevelHu2);
                                                                    
damage = (uint)(damage 0.1);
                                                                    
ReceiveAttack(attackerattackedattackref damagespell);

                                                                    
suse.AddTarget(attackeddamageattack);
                                                                }
                                                            }
                                                        }
                                                    }
                                                    else if (
_obj.MapObjType == MapObjectType.Entity)
                                                    {
                                                        
attacked _obj as Entity;
                                                        if (
Kernel.GetDistance(attacker.Xattacker.Yattacked.Xattacked.Y) <= 7)
                                                        {
                                                            if (
attacked.UID == Target)
                                                            {
                                                                if (
CanAttack(attackerattackedspellattack.AttackType == Attack.Melee))
                                                                {
                                                                    
aaAttack true;
                                                                    var 
damage Game.Attacking.Calculate.Ranged(attackerattackedref attackclient_Spell.LevelHu2);
                                                                    
damage = (uint)(damage 80 100);
                                                                    
ReceiveAttack(attackerattackedattackref damagespell);

                                                                    
suse.AddTarget(attackeddamageattack);
                                                                }
                                                            }
                                                        }
                                                    }
                                                    else if (
_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        
attackedsob _obj as SobNpcSpawn;
                                                        if (
attackedsob.UID == Target)
                                                        {
                                                            if (
CanAttack(attackerattackedsobspell))
                                                            {
                                                                
aaAttack true;
                                                                
// if (!moveIn.InRange(attackedsob.X, attackedsob.Y, 4, ranger))
                                                                //  continue;
                                                                
var damage Game.Attacking.Calculate.Melee(attackerattackedsobref attack);
                                                                
damage = (uint)(damage 2.4);
                                                                
ReceiveAttack(attackerattackedsobattackdamagespell);
                                                                
suse.AddTarget(attackedsobdamageattack);
                                                            }
                                                        }
                                                    }
                                                }
                                                if (
aaAttack)
                                                    
attacker.Owner.SendScreen(susetrue);
                                                
attacker.SpellStamp Time32.Now;
                                                
//attacker.RadiantStamp = DateTime.Now;
                                            
}

                                        }
                                        break;
                                    }


                                
#endregion 

قديم 2019-08-02, 10:34 PM
المشاركة 2
ElSaher
.:: مشرف اقسام كونكر ::.
الإجابات المقدمة: 510
  • غير متواجد
افتراضي رد: مشكلة في اسكلة SuperTwofoldBlade
عايز الحل بسرعه

قديم 2019-08-03, 01:32 AM
المشاركة 3
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: مشكلة في اسكلة SuperTwofoldBlade
احسن عشان بتفتري علي الوحوش ههههههه

Handle.cs

بدل الاسكله ب دي و متنساش تغير اسم بروجيكت

كود:
 #region SuperTwofoldBlade
                                
case 12080:
                                    {
                                        if (
CanUseSpell(spellattacker.Owner))
                                        {
                                            
//var dis = spell.Distance;
                                            //if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= dis)
                                            
if (Kernel.GetDistance(attacker.Xattacker.YXY) <= spell.Distance)
                                            {
                                                
PrepareSpell(spellattacker.Owner);

                                                
SpellUse suse = new SpellUse(true);
                                                
suse.Attacker attacker.UID;
                                                
suse.SpellID spell.ID;
                                                
suse.SpellLevel spell.Level;
                                                
suse.X;
                                                
suse.Y;
                                                
//suse.SpellLevelHu = client_Spell.UseSpell;
                                                
Game.Attacking.InLineAlgorithm ila = new KhaledMohamed.Game.Attacking.InLineAlgorithm(attacker.X,
                              
Xattacker.YY, (byte)spell.RangeInLineAlgorithm.Algorithm.DDA);
                                                
bool aaAttack false;
                                                var Array = 
attacker.Owner.Screen.Objects;
                                                foreach (
Interfaces.IMapObject _obj in Array)
                                                {
                                                    if (
_obj.MapObjType == MapObjectType.Monster)
                                                    {
                                                        
attacked _obj as Entity;
                                                        if (
Kernel.GetDistance(attacker.Xattacker.Yattacked.Xattacked.Y) <= 7)
                                                        {
                                                            if (
attacked.UID == Target)
                                                            {
                                                                if (
CanAttack(attackerattackedspellattack.AttackType == Attack.Melee))
                                                                {
                                                                    
aaAttack true;
                                                                    var 
damage Game.Attacking.Calculate.Melee(attackerattackedref attackclient_Spell.LevelHu2);
                                                                    
damage = (uint)(damage 1.4);
                                                                    
ReceiveAttack(attackerattackedattackref damagespell);

                                                                    
suse.AddTarget(attackeddamageattack);
                                                                }
                                                            }
                                                            else if (
ila.InLine(attacked.Xattacked.Y))
                                                            {
                                                                if (
CanAttack(attackerattackedspellattack.AttackType == Attack.Melee))
                                                                {
                                                                    
aaAttack true;
                                                                    var 
damage Game.Attacking.Calculate.Melee(attackerattackedspellref attackclient_Spell.LevelHu2);
                                                                    
damage = (uint)(damage 0.1);
                                                                    
ReceiveAttack(attackerattackedattackref damagespell);

                                                                    
suse.AddTarget(attackeddamageattack);
                                                                }
                                                            }
                                                        }
                                                    }
                                                    else if (
_obj.MapObjType == MapObjectType.Entity)
                                                    {
                                                        
attacked _obj as Entity;
                                                        if (
Kernel.GetDistance(attacker.Xattacker.Yattacked.Xattacked.Y) <= 7)
                                                        {
                                                            if (
attacked.UID == Target)
                                                            {
                                                                if (
CanAttack(attackerattackedspellattack.AttackType == Attack.Melee))
                                                                {
                                                                    
aaAttack true;
                                                                    var 
damage Game.Attacking.Calculate.Ranged(attackerattackedref attackclient_Spell.LevelHu2);
                                                                    
damage = (uint)(damage 80 100);
                                                                    
ReceiveAttack(attackerattackedattackref damagespell);

                                                                    
suse.AddTarget(attackeddamageattack);
                                                                }
                                                            }
                                                        }
                                                    }
                                                    else if (
_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        
attackedsob _obj as SobNpcSpawn;
                                                        if (
attackedsob.UID == Target)
                                                        {
                                                            if (
CanAttack(attackerattackedsobspell))
                                                            {
                                                                
aaAttack true;
                                                                
// if (!moveIn.InRange(attackedsob.X, attackedsob.Y, 4, ranger))
                                                                //  continue;
                                                                
var damage Game.Attacking.Calculate.Melee(attackerattackedsobref attack);
                                                                
damage = (uint)(damage 2.4);
                                                                
ReceiveAttack(attackerattackedsobattackdamagespell);
                                                                
suse.AddTarget(attackedsobdamageattack);
                                                            }
                                                        }
                                                    }
                                                }
                                                if (
aaAttack)
                                                    
attacker.Owner.SendScreen(susetrue);
                                                
attacker.SpellStamp Time32.Now;
                                                
//attacker.RadiantStamp = DateTime.Now;
                                            
}

                                        }
                                        break;
                                    }


                                
#endregion 


قديم 2019-08-04, 12:38 AM
المشاركة 4
ElSaher
.:: مشرف اقسام كونكر ::.
الإجابات المقدمة: 510
  • غير متواجد
افتراضي رد: مشكلة في اسكلة SuperTwofoldBlade
تمم يا ريدر تسلم ايدك
رود عليه فيس بوك جيبلك هديا ليك وا لي حازم

قديم 2019-08-04, 12:34 PM
المشاركة 5
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: مشكلة في اسكلة SuperTwofoldBlade
ههههههههه انا هاخد الهديه الكبيره مليش دعوه
//
تم التواصل خاص


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 
أدوات الموضوع

الانتقال السريع

المواضيع المتشابهه للموضوع: مشكلة في اسكلة SuperTwofoldBlade
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
مشكلة اسلت SuperTwofoldBlade ElSaher مشكلات السيرفيرات كونكر الشخصيه 3 2020-02-04 02:14 AM
حل مشكلة ان الاميل بيرقص لما يبندرب بي اسكلت SuperTwofoldBlade ElSaher تطوير سيرفرات كونكر 0 2020-02-04 01:08 AM
مشكلة في اسكلة ThunedCloud Mostafa Shalby مشكلات السيرفيرات كونكر الشخصيه 2 2019-11-01 12:42 AM
حل مشكلة اسكلة TwilightDance AbuMaryam تطوير سيرفرات كونكر 3 2019-10-05 12:32 AM
مشكلة في اسكلة SuperTwofoldBlade ElSaher مشكلات السيرفيرات كونكر الشخصيه 1 2019-08-03 03:06 AM


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