|
#region Change Silver
case 55748:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello " + client.Entity.Name + " There I can give you some silver For some cps but choses you need what from list");
dialog.Option("Give [100] M Silver For [100.000] Cps", 1);
dialog.Option("Give [200] M Silver For [200.000] Cps", 2);
dialog.Option("Give [400] M Silver For [400.000] Cps", 3);
dialog.Option("Give [500] M Sivler For [500.000] Cps", 4);
dialog.Option("Wait a minute.", 255);
dialog.Send(); break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Entity.Money += 100000000;
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Sorry You Dont Have 100.000 Cps!");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Entity.Money += 200000000;
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Sorry You Dont Have 200.000 Cps!");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 400000)
{
client.Entity.ConquerPoints -= 400000;
client.Entity.Money += 400000000;
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Sorry You Dont Have 400.000 Cps!");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 500000)
{
client.Entity.ConquerPoints -= 500000;
client.Entity.Money += 500000000;
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Sorry You Dont Have 500.000 Cps!");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
break;
}
}
break;
}
#endregion
55748 Change [Silver] 2 39350 4505 55 41
#region Change Silver
case 55748:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello " + client.Entity.Name + " There I can give you some silver For some cps but choses you need what from list");
dialog.Option("Give [100] M Silver For [100.000] Cps", 1);
dialog.Option("Give [200] M Silver For [200.000] Cps", 2);
dialog.Option("Give [400] M Silver For [400.000] Cps", 3);
dialog.Option("Give [500] M Sivler For [500.000] Cps", 4);
dialog.Option("Wait a minute.", 255);
dialog.Send(); break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Entity.Money += 100000000;
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Sorry You Dont Have 100.000 Cps!");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.Entity.Money += 200000000;
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Sorry You Dont Have 200.000 Cps!");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 400000)
{
client.Entity.ConquerPoints -= 400000;
client.Entity.Money += 400000000;
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Sorry You Dont Have 400.000 Cps!");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 500000)
{
client.Entity.ConquerPoints -= 500000;
client.Entity.Money += 500000000;
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Sorry You Dont Have 500.000 Cps!");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
break;
}
}
break;
}
#endregion
55748 Change [Silver] 2 39350 4505 55 41
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
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