|
namespace BlackBlock.Network.Sockets
{
using System;
using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Threading;
using BlackBlock;
public delegate void NetworkClientConnection(ClientWrapper client);
public delegate void NetworkClientReceive(Byte[] buffer, Int32 length, ClientWrapper client);
public class ServerSocket
{
public Socket Socket { get; private set; }
public IPEndPoint LocalEndPoint { get; private set; }
public String Name { get; private set; }
public NetworkClientConnection OnConnect;
public NetworkClientReceive OnReceive;
public NetworkClientConnection OnDisconnect;
public BruteForceAttackProtection AttackProtector;
public Int32 ClientBufferSize;
public ServerSocket(String name, UInt32 maximum, UInt32 banTime)
{
Name = name;
AttackProtector = new BruteForceAttackProtection(maximum, banTime);
}
public void Prepare(int port, IPProtectionLevel protectionLevel)
{
LocalEndPoint = new IPEndPoint(IPAddress.Any, port);
Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Socket.Bind(LocalEndPoint);
Socket.SetIPProtectionLevel(protectionLevel);
Socket.NoDelay = true;
Socket.Listen((int)SocketOptionName.MaxConnections);
}
public void BeginAccept()
{
Socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, false);
Socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true);
Socket.BeginAccept(Accept, null);
}
private void Accept(IAsyncResult result)
{
Socket clientSocket;
try
{
clientSocket = Socket.EndAccept(result);
}
catch (SocketException)
{
BeginAccept();
return;
}
if (AttackProtector.Authenticate(clientSocket))
{
clientSocket.ReceiveBufferSize = ClientBufferSize;
var client = new ClientWrapper(this, clientSocket, ClientBufferSize);
InvokeOnConnect(client);
client.BeginReceive();
}
else
clientSocket.Disconnect(false);
BeginAccept();
}
public void InvokeOnConnect(ClientWrapper client)
{
if (OnConnect != null) OnConnect(client);
}
public void InvokeOnReceive(Byte[] buffer, Int32 length, ClientWrapper client)
{
if (OnReceive != null) OnReceive(buffer, length, client);
}
public void InvokeOnDisconnect(ClientWrapper client)
{
if (!client.IsAlive) return;
if (OnDisconnect != null) OnDisconnect(client);
}
}
}
namespace BlackBlock.Network.Sockets
{
using System;
using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Threading;
using BlackBlock;
public delegate void NetworkClientConnection(ClientWrapper client);
public delegate void NetworkClientReceive(Byte[] buffer, Int32 length, ClientWrapper client);
public class ServerSocket
{
public Socket Socket { get; private set; }
public IPEndPoint LocalEndPoint { get; private set; }
public String Name { get; private set; }
public NetworkClientConnection OnConnect;
public NetworkClientReceive OnReceive;
public NetworkClientConnection OnDisconnect;
public BruteForceAttackProtection AttackProtector;
public Int32 ClientBufferSize;
public ServerSocket(String name, UInt32 maximum, UInt32 banTime)
{
Name = name;
AttackProtector = new BruteForceAttackProtection(maximum, banTime);
}
public void Prepare(int port, IPProtectionLevel protectionLevel)
{
LocalEndPoint = new IPEndPoint(IPAddress.Any, port);
Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Socket.Bind(LocalEndPoint);
Socket.SetIPProtectionLevel(protectionLevel);
Socket.NoDelay = true;
Socket.Listen((int)SocketOptionName.MaxConnections);
}
public void BeginAccept()
{
Socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, false);
Socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true);
Socket.BeginAccept(Accept, null);
}
private void Accept(IAsyncResult result)
{
Socket clientSocket;
try
{
clientSocket = Socket.EndAccept(result);
}
catch (SocketException)
{
BeginAccept();
return;
}
if (AttackProtector.Authenticate(clientSocket))
{
clientSocket.ReceiveBufferSize = ClientBufferSize;
var client = new ClientWrapper(this, clientSocket, ClientBufferSize);
InvokeOnConnect(client);
client.BeginReceive();
}
else
clientSocket.Disconnect(false);
BeginAccept();
}
public void InvokeOnConnect(ClientWrapper client)
{
if (OnConnect != null) OnConnect(client);
}
public void InvokeOnReceive(Byte[] buffer, Int32 length, ClientWrapper client)
{
if (OnReceive != null) OnReceive(buffer, length, client);
}
public void InvokeOnDisconnect(ClientWrapper client)
{
if (!client.IsAlive) return;
if (OnDisconnect != null) OnDisconnect(client);
}
}
}
الذين يشاهدون محتوى الموضوع الآن : 2 ( الأعضاء 0 والزوار 2) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
عايز اضيف شفره مهمه في السورس علشان موجوده | Tyranny-Team's | مشكلات السيرفيرات كونكر الشخصيه | 3 | 2020-03-28 01:13 PM |
مشكلة في السورس اللي نزلوا MR Online | stevenayman1 | مشكلات السيرفيرات كونكر الشخصيه | 7 | 2020-03-20 04:00 AM |
عندى مشاكل فى السورس للى معايا | nova | الطلبات المدفوعه | 1 | 2019-12-04 04:09 PM |
اعدل علي الضربه اللي بتطلع، استريك ازاي الناس عندي بتضرب بوكس استريك بي 55 الف | سمير | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2019-11-08 05:36 PM |
لو سمحتوا عاوز اعمل شكل التون كدا | سمير | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2019-10-05 04:20 PM |