قديم 2019-08-27, 08:33 PM
المشاركة 2
محمد ياسر
*
  • غير متواجد
افتراضي رد: مشكله رخمه في الوحوش الكبيره
الوحوش مش بتتحط في world

قديم 2019-08-27, 08:37 PM
المشاركة 3
Hassan Emprator
.:: عضو خبير ::.
  • غير متواجد
Arrow رد: مشكله رخمه في الوحوش الكبيره
حبي الوحوش مش بطلع من world عا فكهر

بتحركه بتخش النافي كات وبتحث عن ايدي الوحش بقا في الفايل دا

monsterSpwan هتلاقي فيه
الاماكت كلها بي الايدي

طيب عايز تنقل

bound.x دي معناها الي هوا x
bound.y معناها y

تعديل قصدك wold دي معناها انك عدلت ساعات الوحش لما بيطلع ودا مش هيفيدك في حاجه غير ساعت الطلوع بتاعه بس

لاكن تنقل زي ما انا قولتك فوق

قديم 2019-08-27, 08:55 PM
المشاركة 4
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: مشكله رخمه في الوحوش الكبيره
وريني الكود الي انته بتطلع الوحوش بيه

قديم 2019-08-27, 09:11 PM
المشاركة 5
AliNasser
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: مشكله رخمه في الوحوش الكبيره

كود:
#region SnowBanshee
            
if (DateTime.Now.Minute == 20 && DateTime.Now.Second == 10)
            {
                
ushort x 00;
                
ushort MapID 1015;
                
572;
                
806;
                
uint id 4171;
                
string name "SnowBanshee";
                if (
Database.DMaps.LoadMap(MapID))
                {
                    if (
Program.SnowBa)
                    {
                        if (
Kernel.Maps.ContainsKey(MapID))
                        {
                            var 
Map Kernel.Maps[MapID];
                            if (
Database.MonsterInformation.MonsterInformations.ContainsKey(id))
                            {
                                
Database.MonsterInformation mt Database.MonsterInformation.MonsterInformations[id];
                                
mt.BoundX x;
                                
Program.SnowBa false;
                                
mt.BoundY y;
                                
Entity entity = new Entity(EntityFlag.Monsterfalse);
                                
entity.MapObjType MapObjectType.Monster;
                                
entity.MonsterInfo mt.Copy();
                                
entity.MonsterInfo.Owner entity;
                                
entity.Name mt.Name;
                                
entity.MinAttack mt.MinAttack;
                                
entity.MaxAttack entity.MagicAttack mt.MaxAttack;
                                
entity.Hitpoints entity.MaxHitpoints mt.Hitpoints;
                                
entity.Defence mt.Defence;
                                
entity.Body mt.Mesh;
                                
entity.Level mt.Level;
                                
entity.UID Map.EntityUIDCounter.Next;
                                
entity.MapID MapID;
                                
entity.x;
                                
entity.Boss 1;
                                
entity.y;
                                if (
== || == 0)
                                {
                                    var 
cord Map.RandomCoordinates();
                                    
entity.cord.Item1;
                                    
entity.cord.Item2;
                                    do
                                    {
                                        
cord Map.RandomCoordinates();
                                        
entity.cord.Item1;
                                        
entity.cord.Item2;
                                    }
                                    while (!
Map.Floor[entity.Xentity.YMapObjectType.Monster]);
                                }

                                
Map.AddEntity(entity);
                                
Network.GamePackets._String stringPacket =
                                new 
Network.GamePackets._String(true);
                                
stringPacket.UID entity.UID;
                                
stringPacket.Type Network.GamePackets._String.Effect;
                                
stringPacket.Texts.Add("MBStandard");
                                
Data data = new Data(true);
                                
data.UID entity.UID;
                                
data.ID Network.GamePackets.Data.AddEntity;
                                
data.wParam1 entity.X;
                                
data.wParam2 entity.Y;
                                foreach (
Client.GameState clllient in Program.Values)
                                {
                                    if (
clllient.Map.ID == entity.MapID)
                                    {
                                        if (
Kernel.GetDistance(clllient.Entity.Xclllient.Entity.Yentity.Xentity.Y) <
                                            
Constants.nScreenDistance)
                                        {
                                            
entity.SendSpawn(clllientfalse);
                                            
clllient.Send(stringPacket);
                                            
clllient.Send(data);
                                            if (
entity.MaxHitpoints 65535)
                                            {
                                                
Update upd = new Update(true) { UID entity.UID };
                                                
upd.Append(Update.MaxHitpointsentity.MaxHitpoints);
                                                
upd.Append(Update.Hitpointsentity.Hitpoints);
                                                
clllient.Send(upd);
                                            }

                                        }
                                  }
                                }
                                foreach (var 
client10 in Program.Values)
                                {
                                    
client10.Entity.SendSysMessage(name " has appeared.  Hurry and go defeat the beast!");
                                    
client10.MessageBox("Hourly:" name " has appeared Would you Want to Kill-Monster? Prize: 50.000 cps & 1000 Treasury Points , Soul Or Materials",
                                   (
p) => { p.Entity.Teleport(MapIDxy); }, null20);
                                }
                            }
                        }
                    }
                }
            }
            
#endregion 


قديم 2019-08-27, 09:12 PM
المشاركة 6
AliNasser
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: مشكله رخمه في الوحوش الكبيره
اوك بس انا هجيب ايدي الوحوش منين انا بجيبه من monsterinfo
وبدور عليه في monsterspawns مش لاقيه ؟

حتي ايدي المابه القديمه بتاعته 39984 بحثت عليها في الملف ملقتهاش

علي فكره المشكله دي مش موجوده في كل الوحوش

الاسبوك مثلا بيموت عادي وبيطلعش تاني

قديم 2019-08-27, 09:49 PM
المشاركة 7
AliNasser
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: مشكله رخمه في الوحوش الكبيره
دا كلاس ماب شاكك ان المشكله منه


كود:
using System;
using System.IO;
using System.Drawing;
using System.Threading;
using System.Collections.Generic;
using KhaledMohamed.Interfaces;
using System.Text;
using System.Linq;
using KhaledMohamed.Network.GamePackets;
using System.Threading.Generic;
using KhaledMohamed.Client;
using System.Collections.Concurrent;
using KhaledMohamed.Database;

namespace 
KhaledMohamed.Game
{
    public class 
Map
    
{
        public 
Dictionary<uintWindWalker.ThunderCloudClouds = new Dictionary<uintWindWalker.ThunderCloud>();
        public 
DMapPortal[] portals;
        public 
SafeDictionary<uintEntityCompanions;
        [
System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential)]
        public 
struct DMapPortal
        
{
            private 
ushort xCord;
            private 
ushort yCord;
            public 
ushort XCord
            
{
                
get
                
{
                    return 
this.xCord;
                }
                
set
                
{
                    
this.xCord value;
                }
            }
            public 
ushort YCord
            
{
                
get
                
{
                    return 
this.yCord;
                }
                
set
                
{
                    
this.yCord value;
                }
            }
        }
        public 
void AddCloud(WindWalker.ThunderCloud entity)
        {
            try
            {
                if (!
this.Clouds.ContainsKey(entity.UID))
                    
this.Clouds.Add(entity.UIDentity);

            }
            catch (
Exception e)
            {
                
Console.WriteLine(e);
            }
        }

        public 
void PopulatePortals(uint amount)
        {
            
this.portals = new DMapPortal[amount];
        }
        public 
void SetPortal(int PositionDMapPortal portal)
        {
            
this.portals[Position] = portal;
        }

        public static 
Counter DynamicIDs = new KhaledMohamed.Counter(11000)
        {
            
Finish =
                
0
        
};

        public static 
Enums.ConquerAngle[] Angles = new Enums.ConquerAngle[] {
            
Enums.ConquerAngle.SouthWest,
            
Enums.ConquerAngle.West,
            
Enums.ConquerAngle.NorthWest,
            
Enums.ConquerAngle.North,
            
Enums.ConquerAngle.NorthEast,
            
Enums.ConquerAngle.East,
            
Enums.ConquerAngle.SouthEast,
            
Enums.ConquerAngle.South };
        public static 
Floor ArenaBaseFloor null;
        public 
Counter EntityUIDCounter = new KhaledMohamed.Counter(400000);
        public 
Counter EntityUIDCounter2 = new KhaledMohamed.Counter(100000);
        public 
Counter CloneCounter = new KhaledMohamed.Counter(700000);
        public List<
Zoning.ZoneZones = new List<Zoning.Zone>();
        public 
ushort ID;
        public 
ushort BaseID;
        public 
bool WasPKFree false;
        public 
Floor Floor;
        public 
string Path;
        public 
bool IsDynamic()
        {
            return 
BaseID != ID;
        }
        public 
SafeDictionary<uintEntityEntities;
        public 
SafeDictionary<uintEntityAIs;
      
//  public SafeDictionary<uint, Entity> Companions;
        
public Dictionary<uintINpcNpcs;
        public 
Dictionary<uintINpcStatues = new Dictionary<uintINpc>();
        public 
Dictionary<uintINpcTempNpcs = new Dictionary<uintINpc>();
        
//   public Dictionary<uint, SobNpcSpawn> Furniture = new Dictionary<uint, SobNpcSpawn>();  
        
public ConcurrentDictionary<uintFloorItemFloorItems;
        public 
void AddPole(INpc npc)
        {
            
Npcs[npc.UID] = npc;
            
Floor[npc.Xnpc.YMapObjectType.InvalidCastnpc] = false;
        }
        public 
void AddMonesterTimer()
        {
            
Timer MonsterTimers.Add(this);
        }
        public 
void RemovePole(INpc npc)
        {
            
Npcs.Remove(npc.UID);
            
Floor[npc.Xnpc.YMapObjectType.InvalidCastnull] = true;
        }
        public 
void AddNpc(INpc npcbool addquery false)
        {
            if (
Npcs.ContainsKey(npc.UID) == false || addquery)
            {
                if (!
addquery)
                    
Npcs.Add(npc.UIDnpc);
                
#region Setting the near coords invalid to avoid unpickable items.
                
Floor[npc.Xnpc.YMapObjectType.InvalidCastnpc] = false;
                if (
npc.Mesh 10 != 108 && (byte)npc.Type 10)
                {
                    
ushort X npc.Xnpc.Y;
                    foreach (
Enums.ConquerAngle angle in Angles)
                    {
                        
ushort xX XyY Y;
                        
UpdateCoordonatesForAngle(ref xXref yYangle);
                        
Floor[xXyYMapObjectType.InvalidCastnull] = false;
                    }
                }
                
#endregion
            
}
        }
        public 
void SpawnGoldBox(Client.GameState clientushort IDushort xushort y)
        {

            
MonsterInformation mt;
            
MonsterInformation.MonsterInformations.TryGetValue(7562out mt);
            if (
mt == null) return;
            
mt.IsRespawnAble false;
            for (var 
01i++)
            {
                var 
entity = new Entity(EntityFlag.Monsterfalse)
                {
                    
MapObjType MapObjectType.Monster,
                    
MonsterInfo mt.Copy()
                };
                
entity.MonsterInfo.Owner entity;
                
entity.Name string.Intern(mt.Name);
                
entity.MinAttack mt.MinAttack;
                
entity.MaxAttack entity.MagicAttack mt.MaxAttack;
                
entity.Hitpoints entity.MaxHitpoints mt.Hitpoints;
                
entity.Body mt.Mesh;
                
entity.Level mt.Level;
                
entity.MapID 3846;
                
entity.SendUpdates true;
                
entity.UID Kernel.Maps[3846].EntityUIDCounter.Next;
                
entity.= (ushort)x;
                
entity.= (ushort)y;
                
Kernel.Maps[3846].AddEntity(entity);
            }

        }
        public 
void AddEntity(Entity entity)
        {
            if (
entity.UID 800000 || entity.Body == 1003)
            {
                if (
Entities.ContainsKey(entity.UID) == false)
                {
                    
Entities.Add(entity.UIDentity);
                    
Floor[entity.Xentity.YMapObjectType.Monsterentity] = false;
                }
            }
        }
        public 
void AddAI(Entity entity)
        {
            if (!
this.AIs.ContainsKey(entity.UID))
            {
                
this.AIs.Add(entity.UIDentity);
                
this.Floor[entity.Xentity.YMapObjectType.Entityentity] = false;
            }
            else
            {
                
this.RemoveEntity(entity);
                
this.AIs.Add(entity.UIDentity);
                
this.Floor[entity.Xentity.YMapObjectType.Entityentity] = false;
            }
        }
        public 
void RemoveAI(Entity entity)
        {
            if (
this.AIs.ContainsKey(entity.UID))
            {
                
this.AIs.Remove(entity.UID);
                
this.Floor[entity.Xentity.YMapObjectType.Entityentity] = true;
            }
        }
        public 
void RemoveEntity(Entity entity)
        {
            if (
Entities.ContainsKey(entity.UID) == true)
            {
                
Entities.Remove(entity.UID);
                
Floor[entity.Xentity.YMapObjectType.Monsterentity] = true;
            }
            
//if (Companions.ContainsKey(entity.UID) == true)
            //{
            //    Companions.Remove(entity.UID);
            //    Floor[entity.X, entity.Y, MapObjectType.Monster, entity] = true;
            //}
        
}
        public 
void AddFloorItem(Network.GamePackets.FloorItem floorItem)
        {
            
FloorItems.Add(floorItem.UIDfloorItem);
            
Floor[floorItem.XfloorItem.YMapObjectType.ItemfloorItem] = false;
        }
        public 
void RemoveFloorItem(Network.GamePackets.FloorItem floorItem)
        {
            
FloorItems.Remove(floorItem.UID);
            
Floor[floorItem.XfloorItem.YMapObjectType.ItemfloorItem] = true;
        }

        public 
bool SelectCoordonates(ref ushort Xref ushort Y)
        {
            if (
Floor[XYMapObjectType.Itemnull])
            {
                
bool can true;
                if (
Zones.Count != 0)
                {
                    foreach (
Zoning.Zone z in Zones)
                    {
                        if (
z.IsPartOfRectangle(new Point() { X}))
                        {
                            
can false;
                            break;
                        }
                    }
                }
                if (
can)
                    return 
true;
            }

            foreach (
Enums.ConquerAngle angle in Angles)
            {
                
ushort xX XyY Y;
                
UpdateCoordonatesForAngle(ref xXref yYangle);
                if (
Floor[xXyYMapObjectType.Itemnull])
                {
                    if (
Zones.Count != 0)
                    {
                        
bool can true;
                        foreach (
Zoning.Zone z in Zones)
                        {
                            if (
z.IsPartOfRectangle(new Point() { xXyY })) { can false; break; }
                        }
                        if (!
can)
                            continue;
                    }
                    
xX;
                    
yY;
                    return 
true;
                }
            }
            return 
false;
        }
        public static 
void UpdateCoordonatesForAngle(ref ushort Xref ushort YEnums.ConquerAngle angle)
        {
            
sbyte xi 0yi 0;
            switch (
angle)
            {
                case 
Enums.ConquerAngle.Northxi = -1yi = -1; break;
                case 
Enums.ConquerAngle.Southxi 1yi 1; break;
                case 
Enums.ConquerAngle.Eastxi 1yi = -1; break;
                case 
Enums.ConquerAngle.Westxi = -1yi 1; break;
                case 
Enums.ConquerAngle.NorthWestxi = -1; break;
                case 
Enums.ConquerAngle.SouthWestyi 1; break;
                case 
Enums.ConquerAngle.NorthEastyi = -1; break;
                case 
Enums.ConquerAngle.SouthEastxi 1; break;
            }
            
= (ushort)(xi);
            
= (ushort)(yi);
        }

        public static 
void Pushback(ref ushort xref ushort yEnums.ConquerAngle angleint paces)
        {
            
sbyte xi 0yi 0;
            for (
int i 0pacesi++)
            {
                switch (
angle)
                {
                    case 
Enums.ConquerAngle.Northxi = -1yi = -1; break;
                    case 
Enums.ConquerAngle.Southxi 1yi 1; break;
                    case 
Enums.ConquerAngle.Eastxi 1yi = -1; break;
                    case 
Enums.ConquerAngle.Westxi = -1yi 1; break;
                    case 
Enums.ConquerAngle.NorthWestxi = -1; break;
                    case 
Enums.ConquerAngle.SouthWestyi 1; break;
                    case 
Enums.ConquerAngle.NorthEastyi = -1; break;
                    case 
Enums.ConquerAngle.SouthEastxi 1; break;
                }
                
= (ushort)(xi);
                
= (ushort)(yi);
            }
        }
        
#region Scenes
        
private SceneFile[] Scenes;
        private static 
string NTString(string value)
        {
            
value value.Remove(value.IndexOf("\0"));
            return 
value;
        }
        private 
SceneFile CreateSceneFile(BinaryReader Reader)
        {
            
SceneFile file = new SceneFile();
            
file.SceneFileName NTString(Program.Encoding.GetString(Reader.ReadBytes(260)));
            
file.Location = new Point(Reader.ReadInt32(), Reader.ReadInt32());
            
using (BinaryReader reader = new BinaryReader(new FileStream(Constants.DataHolderPath file.SceneFileNameFileMode.Open)))
            {
                
ScenePart[] partArray = new ScenePart[reader.ReadInt32()];
                for (
int i 0partArray.Lengthi++)
                {
                    
reader.BaseStream.Seek(0x14cLSeekOrigin.Current);
                    
partArray[i].Size = new Size(reader.ReadInt32(), reader.ReadInt32());
                    
reader.BaseStream.Seek(4LSeekOrigin.Current);
                    
partArray[i].StartPosition = new Point(reader.ReadInt32(), reader.ReadInt32());
                    
reader.BaseStream.Seek(4LSeekOrigin.Current);
                    
partArray[i].NoAccess = new bool[partArray[i].Size.WidthpartArray[i].Size.Height];
                    for (
int j 0partArray[i].Size.Heightj++)
                    {
                        for (
int k 0partArray[i].Size.Widthk++)
                        {
                            
partArray[i].NoAccess[kj] = reader.ReadInt32() == 0;
                            
reader.BaseStream.Seek(8LSeekOrigin.Current);
                        }
                    }
                }
                
file.Parts partArray;
            }
            return 
file;
        }
        public 
struct SceneFile
        
{
            public 
string SceneFileName
            
{
                
get;
                
set;
            }
            public 
Point Location
            
{
                
get;
                
set;
            }
            public 
ScenePart[] Parts
            
{
                
get;
                
set;
            }
        }
        public 
struct ScenePart
        
{
            public 
string Animation;
            public 
string PartFile;
            public 
Point Offset;
            public 
int aniInterval;
            public 
System.Drawing.Size Size;
            public 
int Thickness;
            public 
Point StartPosition;
            public 
bool[,] NoAccess;
        }
        
#endregion

        
public Map(ushort idstring path)
        {
            if (!
Kernel.Maps.ContainsKey(id))
                
Kernel.Maps.Add(idthis);
            
Npcs = new Dictionary<uintINpc>();
            
Entities = new SafeDictionary<uintEntity>();
            
AIs = new SafeDictionary<uintEntity>();
            
FloorItems = new ConcurrentDictionary<uintFloorItem>();
            
Floor = new Floor(00id);
           
// Companions = new SafeDictionary<uint, Entity>();
            
ID id;
            
BaseID id;
            if (
path == ""path Database.DMaps.MapPaths[id];
            
Path path;
            
#region Loading floor.
            
if (File.Exists(Constants.DMapsPath "\\maps\\" id.ToString() + ".map"))
            {
             
//   Console.WriteLine("Loading " + ID + " DMap : maps\\" + id.ToString() + ".map");
                
byte[] buff File.ReadAllBytes(Constants.DMapsPath "\\maps\\" id.ToString() + ".map");
                
MemoryStream FS = new MemoryStream(buff);
                
BinaryReader BR = new BinaryReader(FS);
                
int Width BR.ReadInt32();
                
int Height BR.ReadInt32();
                
Floor = new Game.Floor(WidthHeightID);
                if (
id == 700)
                    
ArenaBaseFloor = new Game.Floor(WidthHeightID);
                for (
ushort y 0Height= (ushort)(1))
                {
                    for (
ushort x 0Width= (ushort)(1))
                    {
                        
bool walkable = !(BR.ReadByte() == true false);
                        
Floor[xyMapObjectType.InvalidCastnull] = walkable;
                        if (
id == 700)
                            
ArenaBaseFloor[xyMapObjectType.InvalidCastnull] = walkable;
                    }
                }

                
BR.Close();
                
FS.Close();
            }
            else
            {
                if (
File.Exists(Constants.DMapsPath Path))
                {
              
//      Console.WriteLine("Loading " + ID + " DMap : " + Path);
                    
byte[] buff File.ReadAllBytes(Constants.DMapsPath Path);
                    
MemoryStream FS = new MemoryStream(buff);
                    
BinaryReader BR = new BinaryReader(FS);
                    
BR.ReadBytes(268);
                    
int Width BR.ReadInt32();
                    
int Height BR.ReadInt32();
                    
Floor = new Game.Floor(WidthHeightID);
                    if (
id == 700)
                        
ArenaBaseFloor = new Game.Floor(WidthHeightID);
                    for (
ushort y 0Height= (ushort)(1))
                    {
                        for (
ushort x 0Width= (ushort)(1))
                        {
                            
bool walkable = !Convert.ToBoolean(BR.ReadUInt16());
                            
Floor[xyMapObjectType.InvalidCastnull] = walkable;
                            if (
id == 700)
                                
ArenaBaseFloor[xyMapObjectType.InvalidCastnull] = walkable;
                            
BR.BaseStream.Seek(4LSeekOrigin.Current);
                        }
                        
BR.BaseStream.Seek(4LSeekOrigin.Current);
                    }
                    
uint amount BR.ReadUInt32();
                    
PopulatePortals(amount);
                    for (
ushort j 0amount= (ushort)(1))
                    {
                        
DMapPortal portal = new DMapPortal
                        
{
                            
XCord = (ushort)BR.ReadUInt32(),
                            
YCord = (ushort)BR.ReadUInt32()
                        };
                        
SetPortal(jportal);
                        
BR.BaseStream.Seek(4LSeekOrigin.Current);
                    }
                    
// BR.BaseStream.Seek(amount * 12, SeekOrigin.Current);
                    
LoadMapObjects(BR);
                    
MergeSceneToTextureArea();
                    
BR.Close();
                    
FS.Close();
                    
SaveMap();
                    
SavePortals();
                }
            }
            
#endregion
            
LoadNpcs();
            
LoadZones();
            
LoadMonsters();
            
LoadPortals();

        }
        public 
Map(ushort idushort baseidstring path)
        {
            if (!
Kernel.Maps.ContainsKey(id))
                
Kernel.Maps.Add(idthis);
            else
                
Kernel.Maps[id] = this;
            
Npcs = new Dictionary<uintINpc>();
            
Entities = new SafeDictionary<uintEntity>();
        
//    Companions = new SafeDictionary<uint, Entity>();
            
FloorItems = new ConcurrentDictionary<uintFloorItem>();
            
ID id;
            
BaseID baseid;
            
Path path;
            if (
String.IsNullOrEmpty(path))
                
Path path Database.DMaps.MapPaths[baseid];
            
Floor = new Floor(00id);

            
#region Loading floor.
            
if (id != baseid && baseid == 700 && ArenaBaseFloor != null)
            {
                
Floor = new Game.Floor(ArenaBaseFloor.Bounds.WidthArenaBaseFloor.Bounds.HeightID);
                for (
ushort y 0ArenaBaseFloor.Bounds.Height= (ushort)(1))
                {
                    for (
ushort x 0ArenaBaseFloor.Bounds.Width= (ushort)(1))
                    {
                        
Floor[xyMapObjectType.InvalidCastnull] = !ArenaBaseFloor[xyMapObjectType.InvalidCastnull];
                    }
                }
            }
            else
            {
                if (
File.Exists(Constants.DMapsPath "\\maps\\" baseid.ToString() + ".map"))
                {
                   
// Console.WriteLine("Loading " + ID + " DMap : maps\\" + id.ToString() + ".map");
                    
byte[] buff File.ReadAllBytes(Constants.DMapsPath "\\maps\\" baseid.ToString() + ".map");
                    
MemoryStream FS = new MemoryStream(buff);
                    
BinaryReader BR = new BinaryReader(FS);
                    
int Width BR.ReadInt32();
                    
int Height BR.ReadInt32();

                    
Floor = new Game.Floor(WidthHeightID);

                    for (
ushort y 0Height= (ushort)(1))
                    {
                        for (
ushort x 0Width= (ushort)(1))
                        {
                            
Floor[xyMapObjectType.InvalidCastnull] = !(BR.ReadByte() == true false);
                        }
                    }
                    
BR.Close();
                    
FS.Close();
                }
                else
                {
                    if (
File.Exists(Constants.DMapsPath Path))
                    {
                   
//     Console.WriteLine("Loading "+ID+" DMap : " + Path);
                        
FileStream FS = new FileStream(Constants.DMapsPath PathFileMode.Open);
                        
BinaryReader BR = new BinaryReader(FS);
                        
BR.ReadBytes(268);
                        
int Width BR.ReadInt32();
                        
int Height BR.ReadInt32();

                        
Floor = new Game.Floor(WidthHeightID);

                        for (
ushort y 0Height= (ushort)(1))
                        {
                            for (
ushort x 0Width= (ushort)(1))
                            {
                                
Floor[xyMapObjectType.InvalidCastnull] = !Convert.ToBoolean(BR.ReadUInt16());

                                
BR.BaseStream.Seek(4LSeekOrigin.Current);
                            }
                            
BR.BaseStream.Seek(4LSeekOrigin.Current);
                        }
                        
uint amount BR.ReadUInt32();
                        
PopulatePortals(amount);
                        for (
ushort j 0amount= (ushort)(1))
                        {
                            
DMapPortal portal = new DMapPortal
                            
{
                                
XCord = (ushort)BR.ReadUInt32(),
                                
YCord = (ushort)BR.ReadUInt32()
                            };
                            
SetPortal(jportal);
                            
BR.BaseStream.Seek(4LSeekOrigin.Current);
                        }
                        
//    BR.BaseStream.Seek(amount * 12, SeekOrigin.Current);

                        
int num BR.ReadInt32();
                        List<
SceneFile> list = new List<SceneFile>();
                        for (
int i 0numi++)
                        {
                            switch (
BR.ReadInt32())
                            {
                                case 
10:
                                    
BR.BaseStream.Seek(0x48LSeekOrigin.Current);
                                    break;

                                case 
15:
                                    
BR.BaseStream.Seek(0x114LSeekOrigin.Current);
                                    break;

                                case 
1:
                                    list.
Add(this.CreateSceneFile(BR));
                                    break;

                                case 
4:
                                    
BR.BaseStream.Seek(0x1a0LSeekOrigin.Current);
                                    break;
                            }
                        }
                        
Scenes = list.ToArray();

                        for (
int i 0Scenes.Lengthi++)
                        {
                            foreach (
ScenePart part in Scenes[i].Parts)
                            {
                                for (
int j 0part.Size.Widthj++)
                                {
                                    for (
int k 0part.Size.Heightk++)
                                    {
                                        
Point point = new Point();
                                        
point.= ((Scenes[i].Location.part.StartPosition.X) + j) - part.Size.Width;
                                        
point.= ((Scenes[i].Location.part.StartPosition.Y) + k) - part.Size.Height;
                                        
Floor[(ushort)point.X, (ushort)point.YMapObjectType.InvalidCastnull] = part.NoAccess[jk];
                                    }
                                }
                            }
                        }

                        
BR.Close();
                        
FS.Close();
                        
SaveMap();
                        
SavePortals();
                    }
                }
            }
            
#endregion
            
LoadNpcs();
            
LoadZones();
            
LoadMonsters();
            
LoadPortals();


        }

        private 
void MergeSceneToTextureArea()
        {
            for (
int i 0Scenes.Lengthi++)
            {
                if (
Scenes[i].Parts == null) return;
                foreach (
ScenePart part in Scenes[i].Parts)
                {
                    for (
int j 0part.Size.Widthj++)
                    {
                        for (
int k 0part.Size.Heightk++)
                        {
                            
Point point = new Point
                            
{
                                
= ((Scenes[i].Location.part.StartPosition.X) - j),
                                
= ((Scenes[i].Location.part.StartPosition.Y) - k)
                            };
                            
Floor[(ushort)point.X, (ushort)point.YMapObjectType.InvalidCast] = part.NoAccess[jk];
                        }
                    }
                }
            }
        }
        private 
void LoadMapObjects(BinaryReader Reader)
        {
            
int num Reader.ReadInt32();
            List<
SceneFile> list = new List<SceneFile>();
            for (
int i 0numi++)
            {
                
int id Reader.ReadInt32();
                
id = (byte)id;
                switch (
id)
                {
                    case 
10:
                        
Reader.BaseStream.Seek(0x48LSeekOrigin.Current);
                        break;

                    case 
15:
                        
Reader.BaseStream.Seek(0x114LSeekOrigin.Current);
                        break;

                    case 
1:
                        list.
Add(this.CreateSceneFile(Reader));
                        break;

                    case 
4:
                        
Reader.BaseStream.Seek(0x1a0LSeekOrigin.Current);
                        break;
                }
            }
            
Scenes = list.ToArray();
        }
        private 
void LoadPortals()
        {
            
IniFile file = new KhaledMohamed.IniFile(Constants.PortalsPath);
            
ushort portalCount file.ReadUInt16(BaseID.ToString(), "Count");

            for (
int i 0portalCounti++)
            {
                
string _PortalEnter file.ReadString(BaseID.ToString(), "PortalEnter" i.ToString());
                
string _PortalExit file.ReadString(BaseID.ToString(), "PortalExit" i.ToString());
                
string[] PortalEnter _PortalEnter.Split(' ');
                
string[] PortalExit _PortalExit.Split(' ');
                
Game.Portal portal = new KhaledMohamed.Game.Portal();
                
portal.CurrentMapID Convert.ToUInt16(PortalEnter[0]);
                
portal.CurrentX Convert.ToUInt16(PortalEnter[1]);
                
portal.CurrentY Convert.ToUInt16(PortalEnter[2]);

                if (
PortalExit.Length == 3)
                {
                    
portal.DestinationMapID Convert.ToUInt16(PortalExit[0]);
                    
portal.DestinationX Convert.ToUInt16(PortalExit[1]);
                    
portal.DestinationY Convert.ToUInt16(PortalExit[2]);
                }
                
Portals.Add(portal);
            }
        }
        public List<
Game.PortalPortals = new List<Game.Portal>();
        private 
IDisposable Timer;

        public static 
sbyte[] XDir = new sbyte[] 
        { 
            -
1, -2, -2, -11221,
             
0, -2, -2, -20222
            -
1, -2, -2, -11221,
             
0, -1, -1, -10111,
        };
        public static 
sbyte[] YDir = new sbyte[] 
        {
            
2,  1, -1, -2, -2, -112,
            
2,  2,  0, -2, -2, -202
            
2,  1, -1, -2, -2, -112
            
1,  1,  0, -1, -1, -101
        
};
        public 
SafeConcurrentDictionary<uintStaticEntityStaticEntities = new SafeConcurrentDictionary<uintStaticEntity>();
        public 
void AddStaticEntity(StaticEntity item)
        {
            
Floor[item.Xitem.YMapObjectType.StaticEntitynull] = false;
            
StaticEntities[item.UID] = item;
        }
        public 
void RemoveStaticItem(StaticEntity item)
        {
            
Floor[item.Xitem.YMapObjectType.StaticEntitynull] = true;
            
StaticEntities.Remove(item.UID);
        }
        private 
void SaveMap()
        {
            if (!
File.Exists(Constants.DMapsPath "\\maps\\" BaseID.ToString() + ".map"))
            {
                
FileStream stream = new FileStream(Constants.DMapsPath "\\maps\\" BaseID.ToString() + ".map"FileMode.Create);
                
BinaryWriter writer = new BinaryWriter(stream);
                
writer.Write((uint)Floor.Bounds.Width);
                
writer.Write((uint)Floor.Bounds.Height);
                for (
int y 0Floor.Bounds.Heighty++)
                {
                    for (
int x 0Floor.Bounds.Widthx++)
                    {
                        
writer.Write((byte)(Floor[xyMapObjectType.InvalidCastnull] == true 0));
                    }
                }
                
writer.Close();
                
stream.Close();
            }
        }
        private 
void SavePortals()
        {
            if (!
File.Exists("portals.txt"))
            {
                
File.Create("portals.txt");
            }
            
string ConfigFileName "portals.txt";
            
IniFile IniFile = new IniFile(ConfigFileName);
            var 
id ID.ToString();
            for (
int i 0portals.Lengthi++)
            {
                
IniFile.Write(id"Count"portals.Length.ToString());
                
IniFile.Write(idi.ToString(), string.Format("{0} {1} {2}"idportals[i].XCord.ToString(), portals[i].YCord.ToString()));
            }

        }
        private 
void LoadZones()
        {
            
using (var command = new Database.MySqlCommand(Database.MySqlCommandType.SELECT))
            {
                
command.Select("notavailablepaths").Where("mapid"ID);

                
using (var reader = new Database.MySqlReader(command))
                {
                    while (
reader.Read())
                    {
                        
Zoning.Zone zone = new Zoning.Zone(
                            new 
Point() { reader.ReadInt32("Point1_X"), reader.ReadInt32("Point1_Y") },
                            new 
Point() { reader.ReadInt32("Point2_X"), reader.ReadInt32("Point2_Y") },
                            new 
Point() { reader.ReadInt32("Point3_X"), reader.ReadInt32("Point3_Y") },
                            new 
Point() { reader.ReadInt32("Point4_X"), reader.ReadInt32("Point4_Y") }
                            );
                        
Zones.Add(zone);
                    }
                }
            }
        }
        private 
void LoadNpcs()
        {
            
using (var command = new Database.MySqlCommand(Database.MySqlCommandType.SELECT))
            {
                
command.Select("npcs").Where("mapid"ID);
                
using (var reader = new Database.MySqlReader(command))
                {
                    while (
reader.Read())
                    {
                        
INpc npc = new Network.GamePackets.NpcSpawn();
                        
npc.UID reader.ReadUInt32("id");
                        
npc.Name reader.ReadString("name");
                        
npc.Mesh reader.ReadUInt16("lookface");
                        
npc.Type = (Enums.NpcType)reader.ReadByte("type");
                        
npc.reader.ReadUInt16("cellx");
                        
npc.reader.ReadUInt16("celly");
                        
npc.effect reader.ReadString("effect");
                        
npc.MapID ID;
                       
                        
AddNpc(npc);
                    }
                }
            }
            
using (var command = new Database.MySqlCommand(Database.MySqlCommandType.SELECT))
            {
                
command.Select("sobnpcs").Where("mapid"ID);
                
using (var reader = new Database.MySqlReader(command))
                {
                    while (
reader.Read())
                    {
                        
Network.GamePackets.SobNpcSpawn npc = new Network.GamePackets.SobNpcSpawn();
                        
npc.UID reader.ReadUInt32("id");
                        
npc.Mesh reader.ReadUInt16("lookface");
                        if (
ID == 1039)
                            
npc.Mesh = (ushort)(npc.Mesh npc.Mesh 10 7);
                        
npc.Type = (Enums.NpcType)reader.ReadByte("type");
                        
npc.reader.ReadUInt16("cellx"); ;
                        
npc.reader.ReadUInt16("celly");
                        
npc.MapID reader.ReadUInt16("mapid");
                        
npc.Sort reader.ReadUInt16("sort");
                        
npc.ShowName true;
                        
npc.Name reader.ReadString("name");
                        
npc.Hitpoints reader.ReadUInt32("life");
                        
npc.MaxHitpoints reader.ReadUInt32("maxlife");
                        
npc._isprize reader.ReadBoolean("prize");
                        if (
npc.UID >= 9994 && npc.UID <= 9997)
                        {
                            
Database.GuildCondutors.GuildConductors.Add(npc.UID, new Database.GuildCondutors.Conductor() { npc npc });
                            
Database.GuildCondutors.MoveNpc(npc.UIDnpc.MapIDnpc.Xnpc.Y);
                            
AddNpc(npctrue);
                        }
                        else
                            
AddNpc(npc);
                    }
                }
            }
            
uint nextid 100000;
            
using (var command = new Database.MySqlCommand(Database.MySqlCommandType.SELECT))
            {
                
command.Select("statues").Where("mapid"ID);
                
using (var reader = new Database.MySqlReader(command))
                {
                    while (
reader.Read())
                    {
                        
Network.GamePackets.SobNpcSpawn npc = new Network.GamePackets.SobNpcSpawn();
                        
npc.UID reader.ReadUInt32("id");
                        if (
npc.UID nextid)
                            
nextid npc.UID;
                        
npc.Mesh reader.ReadUInt16("lookface");
                        
npc.Type = (Enums.NpcType)reader.ReadByte("type");
                        
npc.reader.ReadUInt16("cellx"); ;
                        
npc.reader.ReadUInt16("celly");
                        
npc.MapID reader.ReadUInt16("mapid");
                        
npc.ShowName true;
                        
npc.Name reader.ReadString("name");
                        
npc.Hitpoints reader.ReadUInt32("life");
                        
npc.MaxHitpoints reader.ReadUInt32("maxlife");
                        
npc.SpawnPacket reader.ReadBlob("SpawnPacket");
                        
AddNpc(npc);
                    }
                }
            }
            
EntityUIDCounter2 = new Counter(nextid);
        }
        public 
bool FreezeMonsters false;
        public 
void LoadMonsters()
        {
            
//Companions = new SafeDictionary<uint, Entity>();
            
using (var command = new Database.MySqlCommand(Database.MySqlCommandType.SELECT))
            {
                
command.Select("monsterspawns").Where("mapid"ID);
                
using (var reader = new Database.MySqlReader(command))
                {
                    
int mycount 0;
                    try
                    {
                        while (
reader.Read())
                        {
                            
uint monsterID reader.ReadUInt32("npctype");
                            
ushort CircleDiameter reader.ReadUInt16("maxnpc");
                            
ushort X reader.ReadUInt16("bound_x");
                            
ushort Y reader.ReadUInt16("bound_y");
                            
ushort XPlus reader.ReadUInt16("bound_cx");
                            
ushort YPlus reader.ReadUInt16("bound_cy");
                            
ushort Amount reader.ReadUInt16("max_per_gen");
                            
int respawn reader.ReadInt32("rest_secs");
                            if (
Database.MonsterInformation.MonsterInformations.ContainsKey(monsterID))
                            {
                                
Database.MonsterInformation mt Database.MonsterInformation.MonsterInformations[monsterID];
                                
mt.RespawnTime respawn 5;
                                
mt.BoundX X;
                                
mt.BoundY Y;
                                
mt.BoundCX XPlus;
                                
mt.BoundCY YPlus;

                                
bool more true;
                                for (
int count 0count Amountcount++)
                                {
                                    if (!
more)
                                        break;
                                    
Entity entity = new Entity(EntityFlag.Monsterfalse);
                                    
entity.MapObjType MapObjectType.Monster;
                                    
entity.MonsterInfo mt.Copy();
                                    
entity.MonsterInfo.Owner entity;
                                    
entity.Name mt.Name;
                                    
entity.MinAttack mt.MinAttack;
                                    
entity.MaxAttack entity.MagicAttack mt.MaxAttack;   
                                    
entity.Hitpoints entity.MaxHitpoints mt.Hitpoints;
                                    
entity.Defence mt.Defence;
                                    
entity.Body mt.Mesh;
                                    
entity.Level mt.Level;
                                    
entity.UID EntityUIDCounter.Next;
                                    
entity.MapID ID;
                                    
entity.SendUpdates true;
                                    
#region Guards

                                    
if (mt.Name == "Guard1" || mt.Name == "Guard2")
                                    {
                                        
Network.Writer.Write((byte)255271entity.SpawnPacket);//UNKNOWN
                                        
Network.Writer.Write((byte)16272entity.SpawnPacket);//UNKNOWN
                                        
Network.Writer.Write((byte)Kernel.Random.Next(17), Entity._Facingentity.SpawnPacket);//RANDOM~FACING
                                    
}

                                    
#endregion Guards
                                    
entity.= (ushort)(Kernel.Random.Next(0XPlus));
                                    
entity.= (ushort)(Kernel.Random.Next(0YPlus));
                                    for (
int count2 0count2 50count2++)
                                    {
                                        if (!
Floor[entity.Xentity.YMapObjectType.Monsternull])
                                        {
                                            
entity.= (ushort)(Kernel.Random.Next(0XPlus));
                                            
entity.= (ushort)(Kernel.Random.Next(0YPlus));
                                            if (
count2 == 50)
                                                
more false;
                                        }
                                        else
                                            break;
                                    }
                                    if (
more)
                                    {
                                        if (
Floor[entity.Xentity.YMapObjectType.Monsternull])
                                        {
                                            
mycount++;
                                            
AddEntity(entity);
                                        }
                                    }
                                }
                            }
                        }
                        
                    }
                    catch (
Exception e) { Program.SaveException(e); }
                    if (
mycount != 0)
                        
Timer MonsterTimers.Add(this);
                }
            }
        }

        public 
Tuple<ushortushortRandomCoordinates()
        {
            
int times 10000;
            
int x Kernel.Random.Next(Floor.Bounds.Width), Kernel.Random.Next(Floor.Bounds.Height);
            while (
times-- > 0)
            {
                if (!
Floor[xyMapObjectType.Entitynull])
                {
                    
Kernel.Random.Next(Floor.Bounds.Width);
                    
Kernel.Random.Next(Floor.Bounds.Height);
                }
                else break;
            }
            return new 
Tuple<ushortushort>((ushort)x, (ushort)y);
        }
        public 
Tuple<ushortushortRandomCoordinates(int _xint _yint radius)
        {
            
int times 10000;
            
int x _x Kernel.Random.Sign() * Kernel.Random.Next(radius),
                
_y Kernel.Random.Sign() * Kernel.Random.Next(radius);
            while (
times-- > 0)
            {
                if (!
Floor[xyMapObjectType.Entitynull])
                {
                    
_x Kernel.Random.Sign() * Kernel.Random.Next(radius);
                    
_y Kernel.Random.Sign() * Kernel.Random.Next(radius);
                }
                else break;
            }
            return new 
Tuple<ushortushort>((ushort)x, (ushort)y);
        }

        private static 
TimerRule<MapMonsterTimers;
        public static 
void CreateTimerFactories()
        {
            
MonsterTimers = new TimerRule<Map>(_timerCallBack500);
        }

        public 
Time32 LastReload Time32.Now;
        private static 
void _timerCallBack(Map mapint time)
        {
            
//foreach (Entity monster in map.Companions.Values)
            //{
            //    if (!monster.Owner.Socket.Alive)
            //    {
            //        map.RemoveEntity(monster);
            //        break;
            //    }
            //}
            
Time32 now = new Time32(time);
            foreach (
Entity monster in map.Entities.Values.ToList())
            {
                if (
monster == null || monster.Name == "Thundercloud") continue;

                if (
monster.Dead)
                {
                    if (
now monster.DeathStamp.AddSeconds(monster.MonsterInfo.RespawnTime))
                    {
                        
monster.= (ushort)(monster.MonsterInfo.BoundX Kernel.Random.Next(0monster.MonsterInfo.BoundCX));
                        
monster.= (ushort)(monster.MonsterInfo.BoundY Kernel.Random.Next(0monster.MonsterInfo.BoundCY));
                        for (
int count 0count monster.MonsterInfo.BoundCX monster.MonsterInfo.BoundCYcount++)
                        {
                            if (!
map.Floor[monster.Xmonster.YMapObjectType.Monsternull])
                            {
                                
monster.= (ushort)(monster.MonsterInfo.BoundX Kernel.Random.Next(0monster.MonsterInfo.BoundCX));
                                
monster.= (ushort)(monster.MonsterInfo.BoundY Kernel.Random.Next(0monster.MonsterInfo.BoundCY));
                            }
                            else
                                break;
                        }
                        if (
map.Floor[monster.Xmonster.YMapObjectType.Monster] || monster.== monster.MonsterInfo.BoundX && monster.== monster.MonsterInfo.BoundY)
                        {
                            
monster.Hitpoints monster.MonsterInfo.Hitpoints;
                            
monster.RemoveFlag(monster.StatusFlag);
                            var 
stringPacket = new _String(true);
                            
stringPacket.UID monster.UID;
                            
stringPacket.Type _String.Effect;
                            
stringPacket.Texts.Add("MBStandard");
                            
monster.StatusFlag 0;
                            
//if (monster.MonsterInfo.Type == 2)
                            //{
                            //    var value = Update.Flags.BlackName;
                            //    Network.Writer.WriteUInt64(value, 0x16 + 4, monster.SpawnPacket);

                            //}
                            //if (monster.MonsterInfo.Name == "Guard1")
                            //{
                            //    monster.Action = (ushort)Kernel.Random.Next(1, 15);
                            //}
                            
if (monster.Name == "WhiteTiger1" )   اسماء الوحوش الكان فيها مشكله كان هنا ومسحتو بس المشكله متحلتش بردو
                            
{
                                foreach (
Client.GameState client in Program.Values)
                                {
                                    
client.MessageBox(monster.Name " has apeared , Who will Defeat it to Get [5.000.000] ConquerPoints & [2.000] BoundCps ", (p) => { p.Entity.Teleport(monster.MapID, (ushort)(monster.3), (ushort)(monster.3), false); }, null);
                                }
                                
KhaledMohamed.Kernel.SendWorldMessage(new KhaledMohamed.Network.GamePackets.Message(" Warrning " monster.Name " has Apeared in [" monster.MapID.ToString() + "] at " monster.", " monster." Who will Defeat it and get [5.000.000] ConquerPoints & [2.000] BoundCps "System.Drawing.Color.WhiteKhaledMohamed.Network.GamePackets.Message.Center), Program.Values);
                            }
                            foreach (
Client.GameState client in Program.Values)
                            {
                                if (
client.Map.ID == map.ID)
                                {
                                    if (
Kernel.GetDistance(client.Entity.Xclient.Entity.Ymonster.Xmonster.Y) < Constants.nScreenDistance)
                                    {
                                        
monster.CauseOfDeathIsMagic false;
                                        
monster.SendSpawn(clientfalse);
                                        
client.Send(stringPacket);
                                        if (
monster.MaxHitpoints 65535)
                                        {
                                            
Update upd = new Update(true) { UID monster.UID };
                                            
// upd.Append(Update.MaxHitpoints, monster.MaxHitpoints);
                                            
upd.Append(Update.Hitpointsmonster.Hitpoints);
                                            
client.Send(upd);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
                else
                {
                    if (
monster.ToxicFogLeft 0)
                    {
                        if (
monster.MonsterInfo.Boss)
                        {
                            
monster.ToxicFogLeft 0;
                            continue;
                        }
                        if (
now monster.ToxicFogStamp.AddSeconds(2))
                        {
                            
monster.ToxicFogLeft--;
                            
monster.ToxicFogStamp now;
                            if (
monster.Hitpoints 1)
                            {
                                
uint damage Attacking.Calculate.Percent(monstermonster.ToxicFogPercent);
                                
monster.Hitpoints -= damage;
                                var 
suse = new SpellUse(true);
                                
suse.Attacker monster.UID;
                                
suse.SpellID 10010;
                                
suse.AddTarget(monsterdamagenull);
                                
monster.MonsterInfo.SendScreen(suse);
                            }
                        }
                    }
                }
            }
        }
        public 
void SpawnMonsterNearToHero(MonsterInformation mtGameState client)
        {
            if (
mt == null) return;
            
mt.RespawnTime 36000;
            
KhaledMohamed.Game.Entity entity = new KhaledMohamed.Game.Entity(EntityFlag.Monsterfalse);
            
entity.MapObjType MapObjectType.Monster;
            
entity.MonsterInfo mt.Copy();
            
entity.MonsterInfo.Owner entity;
            
entity.Name mt.Name;
            
entity.MinAttack mt.MinAttack;
            
entity.MaxAttack entity.MagicAttack mt.MaxAttack;
            
entity.Hitpoints entity.MaxHitpoints mt.Hitpoints;
            
entity.Body mt.Mesh;
            
entity.Level mt.Level;
            
entity.UID EntityUIDCounter.Next;
            
entity.MapID ID;
            
entity.SendUpdates true;
            
entity.= (ushort)(client.Entity.Kernel.Random.Next(5));
            
entity.= (ushort)(client.Entity.Kernel.Random.Next(5));
            
AddEntity(entity);
            
entity.SendSpawn(client);
        }
        public 
void Spawnthis(MonsterInformation mtushort xushort y)
        {
            if (
mt == null) return;
            
mt.RespawnTime 5;
            var 
entity = new Entity(EntityFlag.Monsterfalse);
            
entity.MapObjType MapObjectType.Monster;
            
entity.MonsterInfo mt.Copy();
            
entity.MonsterInfo.Owner entity;
            
entity.Name mt.Name;
            
entity.MinAttack mt.MinAttack;
            
entity.MaxAttack entity.MagicAttack mt.MaxAttack;
            
entity.Hitpoints entity.MaxHitpoints mt.Hitpoints;
            
entity.Body mt.Mesh;
            
entity.Level mt.Level;
            
entity.UID EntityUIDCounter.Next;
            
entity.MapID this.ID;
            
entity.x;
            
entity.y;
            
entity.SendUpdates true;
            
AddEntity(entity);
            foreach (var 
p in Program.GamePool.Where(=> z.Map.ID == this.ID && z.GetDistance(entity) <= Constants.pScreenDistance))
                
entity.SendSpawn(p);
        }
        public 
void Spawnthis(MonsterInformation mtGameState clientushort IDushort xushort y)
        {
            if (
mt == null)
            {
                return;
            }
            
mt.RespawnTime 36000;
            
Entity entity = new Entity(EntityFlag.Monsterfalse);
            
entity.MapObjType MapObjectType.Monster;
            
entity.MonsterInfo mt.Copy();
            
entity.MonsterInfo.Owner entity;
            
entity.Name mt.Name;
            
entity.MinAttack mt.MinAttack;
            
entity.MaxAttack = (entity.MagicAttack mt.MaxAttack);
            
entity.Hitpoints = (entity.MaxHitpoints mt.Hitpoints);
            
entity.Body mt.Mesh;
            
entity.Level mt.Level;
            
entity.UID this.EntityUIDCounter.Next;
            
entity.MapID ID;
            
entity.x;
            
entity.y;
            
entity.SendUpdates true;
            
this.AddEntity(entity);
            
entity.SendSpawn(client);
        }
        public 
Map MakeDynamicMap()
        {
            
ushort id = (ushort)DynamicIDs.Next;
            
Map myDynamic = new Map(idthis.IDthis.Path);
            return 
myDynamic;
        }
        
bool disposed false;
        public 
void Dispose()
        {
            if (!
disposed)
                
Kernel.Maps.Remove(ID);

            
disposed true;
        }

        public 
void RemoveNpc(INpc npcbool query false)
        {
            if (
Npcs.ContainsKey(npc.UID) || query)
            {
                if (!
query)
                    
Npcs.Remove(npc.UID);
                
#region Setting the near coords invalid to avoid unpickable items.
                
Floor[npc.Xnpc.YMapObjectType.InvalidCast] = true;
                if (
npc.Mesh 10 != 108 && (byte)npc.Type 10)
                {
                    
ushort x npc.Xnpc.Y;
                    foreach (
Enums.ConquerAngle angle in Angles)
                    {
                        
ushort xX xyY Y;
                        
UpdateCoordonatesForAngle(ref xXref yYangle);
                        
Floor[xXyYMapObjectType.InvalidCast] = true;
                    }
                }
                
#endregion
            
}
        }
        public 
void Spawnthiskingdom(Database.MonsterInformation mtushort xushort y)
        {
            if (
mt == null) return;
            
mt.RespawnTime 5;
            var 
entity = new Entity(EntityFlag.Monsterfalse);
            
entity.MapObjType MapObjectType.Monster;
            
entity.MonsterInfo mt.Copy();
            
entity.MonsterInfo.Owner entity;
            
entity.Name mt.Name;
            
entity.MinAttack mt.MinAttack;
            
entity.MaxAttack entity.MagicAttack mt.MaxAttack;
            
entity.Hitpoints entity.MaxHitpoints mt.Hitpoints;
            
entity.Body mt.Mesh;
            
entity.Level mt.Level;
            
entity.UID EntityUIDCounter.Next;
            
entity.MapID this.ID;
            
entity.x;
            
entity.y;
            
entity.SendUpdates true;
            
AddEntity(entity);
            foreach (var 
z in Program.GamePool)
                if (
z.Map.ID == this.ID && z.GetDistance(entity) <= Constants.pScreenDistance)
                    
entity.SendSpawn(z);
        }
    }
    public class 
Floor
    
{
        [
Flags]
        public 
enum DMapPointFlag byte
        
{
            
Invalid 1,
            
Monster 2,
            
Npc,
            
Item 4,
            
RaceItem 8
        
}
        public class 
Size
        
{
            public 
int WidthHeight;
            public 
Size(int widthint height)
            {
                
Width width;
                
Height height;
            }
            public 
Size()
            {
                
Width 0;
                
Height 0;
            }
        }
        public 
Size Bounds;
        public 
DMapPointFlag[,] Locations;
        public 
uint FloorMapId;
        public 
Floor(int widthint heightuint mapId)
        {
            
FloorMapId mapId;
            
Bounds = new Size(widthheight);
            
Locations = new DMapPointFlag[widthheight];
        }
        
        public 
ushort ID;
        public 
Counter EntityUIDCounter = new Counter(400000);
        
        private 
void AddEntity(Entity entity)
        {
            throw new 
NotImplementedException();
        }
        public 
bool this[int xint yMapObjectType typeobject obj null]
        {
            
get
            
{
                if (
>= Bounds.Height || >= Bounds.Width || || 0)
                    return 
false;

                
DMapPointFlag filltype Locations[xy];

                if (
type == MapObjectType.InvalidCast)
                    return (
filltype DMapPointFlag.Invalid) == DMapPointFlag.Invalid;
                if ((
filltype DMapPointFlag.Invalid) == DMapPointFlag.Invalid)
                    return 
false;
                if (
type == MapObjectType.Entity)
                    return 
true;
                else
                {
                    if (
type == MapObjectType.Npc)
                        return (
filltype DMapPointFlag.Npc) != DMapPointFlag.Npc;
                    if (
type == MapObjectType.Monster)
                        return (
filltype DMapPointFlag.Monster) != DMapPointFlag.Monster;
                    if (
type == MapObjectType.Item)
                        return (
filltype DMapPointFlag.Item) != DMapPointFlag.Item;
                    if (
type == MapObjectType.StaticEntity)
                        return (
filltype DMapPointFlag.RaceItem) != DMapPointFlag.RaceItem;
                }
                return 
false;
            }
            
set
            
{
                if (
>= Bounds.Height || >= Bounds.Width || || 0)
                    return;
                
DMapPointFlag filltype Locations[xy];

                if (
value)
                {
                    if (
type == MapObjectType.InvalidCast)
                        
TakeFlag(xyDMapPointFlag.Invalid);
                    if (
type == MapObjectType.Item)
                        
TakeFlag(xyDMapPointFlag.Item);
                    if (
type == MapObjectType.Npc)
                        
TakeFlag(xyDMapPointFlag.Npc);
                    if (
type == MapObjectType.Monster)
                        
TakeFlag(xyDMapPointFlag.Monster);
                    if (
type == MapObjectType.StaticEntity)
                        
TakeFlag(xyDMapPointFlag.RaceItem);
                }
                else
                {
                    if (
type == MapObjectType.InvalidCast)
                        
AddFlag(xyDMapPointFlag.Invalid);
                    if (
type == MapObjectType.Npc)
                        
TakeFlag(xyDMapPointFlag.Npc);
                    if (
type == MapObjectType.Item)
                        
AddFlag(xyDMapPointFlag.Item);
                    if (
type == MapObjectType.Monster)
                        
AddFlag(xyDMapPointFlag.Monster);
                    if (
type == MapObjectType.StaticEntity)
                        
AddFlag(xyDMapPointFlag.RaceItem);
                }
            }
        }
        public 
DMapPointFlag AddFlag(int xint yDMapPointFlag extraFlag)
        {
            
Locations[xy] |= extraFlag;
            return 
Locations[xy];
        }
        public 
DMapPointFlag TakeFlag(int xint yDMapPointFlag extraFlag)
        {
            
Locations[xy] &= ~extraFlag;
            return 
Locations[xy];
        }
    }
    public 
enum MapObjectType
    
{
        
SobNpcNpcItemMonsterEntityNothingInvalidCastFloorSpellStaticEntity
    
}
    public class 
Portal
    
{
        public 
Portal(ushort currentMapIdushort currentXushort currentYushort destinationMapIdushort destinationXushort destinationY)
        {
            
CurrentMapID currentMapId;
            
CurrentX currentX;
            
CurrentY currentY;
            
DestinationMapID destinationMapId;
            
DestinationX destinationX;
            
DestinationY destinationY;
        }
        public 
Portal()
        {

        }
        public 
ushort CurrentMapID
        
{
            
get;
            
set;
        }
        public 
ushort CurrentX
        
{
            
get;
            
set;
        }
        public 
ushort CurrentY
        
{
            
get;
            
set;
        }
        public 
ushort DestinationMapID
        
{
            
get;
            
set;
        }
        public 
ushort DestinationX
        
{
            
get;
            
set;
        }
        public 
ushort DestinationY
        
{
            
get;
            
set;
        }
    }



قديم 2019-08-27, 09:54 PM
المشاركة 8
Users
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: مشكله رخمه في الوحوش الكبيره
امسح الكود ده وغير اماكنها من القاعده زى ما قلك حسن ومش مهم الايدى اكتب الاسم

قديم 2019-08-27, 11:31 PM
المشاركة 9
AliNasser
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: مشكله رخمه في الوحوش الكبيره
امسح الكود ده وغير اماكنها من القاعده زى ما قلك حسن ومش مهم الايدى اكتب الاسم

اولا monsterspawns مهوش اسامي
ثانيا : انا جربت ارجع الوحوش للمابه القديمه قبل منقلهم ولقيت المشكله اتحلت
رجعت غيرت المابه لمابه الدراجون ايلند ملقتش مشكله تاني ....

قديم 2019-08-28, 05:07 AM
المشاركة 10
Commander
.::عضو جديد ::.
  • غير متواجد
افتراضي رد: مشكله رخمه في الوحوش الكبيره
الكود الي في الورلد عادي مفهوش حاجه تمام مفيش حاجه انت بس كل الي هتعملو انك هتروح للكود المسئول عن الوحش لما يموت الي هو بيبقي فيه دروب الوحش وتحط فيه

كود:
Program.SnowBa true



العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: مشكله رخمه في الوحوش الكبيره
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
مشلكة في الوحوش الكبيره ahmedhamedd555e تطوير سيرفرات كونكر 3 2021-08-19 02:39 AM
مشكلة في الوحوش الكبيره سورس رايزو محمودمحمدسالم مشكلات السيرفيرات كونكر الشخصيه 1 2020-04-05 03:49 PM
مشكله ف الوحوش الكبيره Amr Khalid مشكلات السيرفيرات كونكر الشخصيه 11 2020-04-03 09:17 AM
عايز حل الوحوش الكبيره في سورس رايزو محمودمحمدسالم مشكلات السيرفيرات كونكر الشخصيه 10 2020-03-16 05:59 PM
كيفيه تحكم في ليفل الوحوش الكبيره Hassan Emprator تطوير سيرفرات كونكر 0 2019-09-19 12:34 PM


الساعة الآن 01:09 PM

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