قديم 2019-08-19, 10:39 PM
المشاركة 2
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: حج رايدر اسكوزمي اتفضل خش هنا
رجاء التوضيح او ارفاق صور

قديم 2019-08-19, 10:53 PM
المشاركة 3
Hassan Emprator
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: حج رايدر اسكوزمي اتفضل خش هنا
رجاء التوضيح او ارفاق صور
تعرف ضربه السلاح نفسه بتاع الويند ولكر لما تيجي تضرب في الخشبه مش بتتضرب اصلا يعني هيا بتتخبط اه لاكن اكنها مش بتتضرب

قديم 2019-08-19, 10:54 PM
المشاركة 4
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: حج رايدر اسكوزمي اتفضل خش هنا
ضربه الي هيه بتطلع نور و الكلام ده الي بكلك شمال

قديم 2019-08-19, 10:56 PM
المشاركة 5
Hassan Emprator
.:: عضو خبير ::.
  • غير متواجد
exclamationpointss رد: حج رايدر اسكوزمي اتفضل خش هنا
ضربه الي هيه بتطلع نور و الكلام ده الي بكلك شمال
يعم ضربه السلاح نفسه السلاح نفسه لما بتضرب في الخشبه او تكون انت حاطط خشب تضرب بي الخشبه بي الضربه الاساسيه الي هما بي ايدك تمام
تيجي تضرب بيهم مش بيبان انه اضرب وخلاص الضربه تظهر لاكن وله اكنو ضرب في البوله حاجه اصلا وله نقص منها

قديم 2019-08-19, 11:23 PM
المشاركة 6
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: حج رايدر اسكوزمي اتفضل خش هنا
برجاء وضع صوره للتوضيح او فيديو

قديم 2019-08-20, 10:45 AM
المشاركة 7
Hassan Emprator
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: حج رايدر اسكوزمي اتفضل خش هنا
يحبيبي افهمني عارف ضربه السلاح نفسها تمام ؟ لما تضرب بي السلاح مش بي اسكله تمام كدا ؟ تضرب بقا في الخشبه الي تكون عاملها في التوام بي ضربه السلاح بتاعت الويند ولكر مش بتضرب اه لاكن تخبط فيه اه لاكن الخشبه مش تنضرب خالص وله ينقص دمها فهمتني .؟
الضربه بتظهر اه لاكن لما بتضربها مش بتنقص الخشبه وله اكنك ضربت وله بيظهر ارقام وكدا زي اي شخصيه

قديم 2019-08-20, 04:59 PM
المشاركة 8
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: حج رايدر اسكوزمي اتفضل خش هنا
Handle.cs

سيرش

كود:
#region Stomper(Melee) 

امسحه و حط ده مكانه

كود:
 #region Stomper(Melee)
                                #region Anger-Horror-Peace~of~Stomper(Windwalker-Stomper-Passive)
                                
var lastattacked attacked;
                                var 
spell5 Database.SpellTable.GetSpell(12980attacker.Owner);
                                if (
Kernel.Rate(spell5.Percent) && attacker.Owner.Spells.ContainsKey(12980) && attacker.IsStomper2())
                                {
                                    
#region AngerofStomper
                                    
{
                                        
SpellUse suse = new SpellUse(true);
                                        
suse.Attacker attacker.UID;
                                        
suse.SpellID spell5.ID;
                                        
suse.SpellLevel spell5.Level;
                                        
suse.lastattacked.X;
                                        
suse.lastattacked.Y;
                                        foreach (
Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (
_obj == null)
                                                continue;
                                            
attacked _obj as Entity;
                                            if (
attacked == null) continue;
                                            if (
Kernel.GetDistance(attacked.Xattacked.Yattacker.Xattacker.Y) <= spell5.Range)
                                            {
                                                if (
_obj.MapObjType == MapObjectType.Entity)
                                                {
                                                    if (!
CanAttack(attackerattackednullattack.AttackType == Attack.Melee)) continue;
                                                    
attack.Effect1 Attack.AttackEffects1.None;
                                                    
uint damage Game.Attacking.Calculate.Melee(attackerattackedref attack);
                                                    
suse.Effect1 attack.Effect1;
                                                    
attack.Damage 0;
                                                    
ReceiveAttack(attackerattackedattackref damagespell5);
                                                    
suse.AddTarget(attackeddamageattack);
                                                }
                                                else if (
_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (!
CanAttack(attackerattackednullattack.AttackType == Attack.Melee)) continue;
                                                    
uint damage Game.Attacking.Calculate.Melee(attackerattackedref attack);

                                                    
attack.Damage 0;
                                                    
ReceiveAttack(attackerattackedattackref damagespell5);
                                                    
suse.AddTarget(attackeddamageattack);
                                                }
                                            }

                                        }
                                        
attacker.AttackPacket null;
                                        
attacker.Owner.SendScreen(susetrue);

                                    }
                                    
#endregion
                                    #region HorrorofStomper
                                    
{
                                        var 
spell2 Database.SpellTable.GetSpell(12990attacker.Owner);
                                        if (!
attacker.Owner.Spells.ContainsKey(12990)) return;
                                        
attack.Damage 0;
                                        
SpellUse suse = new SpellUse(true);
                                        
suse.Attacker attacker.UID;
                                        
suse.SpellID spell2.ID;
                                        
suse.SpellLevel spell2.Level;
                                        
suse.lastattacked.X;
                                        
suse.lastattacked.Y;
                                        
attacker.AttackPacket null;
                                        
attacker.Owner.SendScreen(susetrue);
                                        
#region Flooritem
                                        
var map Kernel.Maps[attacker.MapID];
                                        
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
                                        
flooritem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                                        while (
map.Npcs.ContainsKey(flooritem.UID))
                                            
flooritem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                                        
flooritem.ItemID FloorItem.HorrorofStomper;
                                        
flooritem.lastattacked.X;
                                        
flooritem.lastattacked.Y;
                                        
flooritem.Type FloorItem.Effect;
                                        
flooritem.mColor 14;
                                        
flooritem.OwnerUID attacker.UID;
                                        
flooritem.OwnerGuildUID attacker.GuildID;
                                        
flooritem.FlowerType 3;
                                        
flooritem.Unknown37 1;
                                        
flooritem.X2 attacker.X;
                                        
flooritem.Y2 attacker.Y;
                                        
flooritem.Angle attacker.Facing;
                                        
flooritem.MapID map.ID;
                                        
flooritem.Attack attack;
                                        
flooritem.OnFloor Time32.Now;
                                        
flooritem.Owner attacker.Owner;
                                        
map.AddFloorItem(flooritem);
                                        
attacker.Owner.SendScreenSpawn(flooritemtrue);
                                        
#endregion
                                    
}
                                    
#endregion
                                    #region PeaceofStomper
                                    
{
                                        var 
spell3 Database.SpellTable.GetSpell(13000attacker.Owner);
                                        if (!
attacker.Owner.Spells.ContainsKey(13000)) return;
                                        
attack.Damage 0;
                                        
SpellUse suse = new SpellUse(true);
                                        
suse.Attacker attacker.UID;
                                        
suse.SpellLevel spell3.Level;
                                        
suse.SpellID spell3.ID;
                                        
suse.lastattacked.X;
                                        
suse.lastattacked.Y;
                                        
attacker.AttackPacket null;
                                        
attacker.Owner.SendScreen(susetrue);
                                        
#region Flooritem
                                        
var map Kernel.Maps[attacker.MapID];
                                        
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
                                        
flooritem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                                        while (
map.Npcs.ContainsKey(flooritem.UID))
                                            
flooritem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                                        
flooritem.ItemID FloorItem.PeaceofStomper;
                                        
flooritem.lastattacked.X;
                                        
flooritem.lastattacked.Y;
                                        
flooritem.X2 attacker.X;
                                        
flooritem.Y2 attacker.Y;
                                        
flooritem.Type FloorItem.Effect;
                                        
flooritem.mColor 14;
                                        
flooritem.OwnerUID attacker.UID;
                                        
flooritem.OwnerGuildUID attacker.GuildID;
                                        
flooritem.FlowerType 3;
                                        
flooritem.Unknown37 1;
                                        
flooritem.MapID map.ID;
                                        
flooritem.Attack attack;
                                        
flooritem.OnFloor Time32.Now;
                                        
flooritem.Owner attacker.Owner;
                                        
map.AddFloorItem(flooritem);
                                        
attacker.Owner.SendScreenSpawn(flooritemtrue);
                                        
#endregion
                                    
}
                                    
#endregion
                                    
return;
                                }
                                
#endregion
                                
else if (attacker.Class >= 160&&attacker.Class <= 165)
                                {
                                    
#region Sector-Circle-Rectangle(Windwalker-Stomper-Melee)
                                    
if (attack.SpellID == 13040 || attack.SpellID == 13050 || attack.SpellID == 13060)
                                    {
                                        
#region Sector
                                        
if (attack.SpellID == 13040)
                                        {
                                            var 
spell Database.SpellTable.GetSpell(13040attacker.Owner);
                                            
SpellUse suse = new SpellUse(true);
                                            
suse.Attacker attacker.UID;
                                            
suse.SpellID attack.SpellID;
                                            
suse.attacker.X;
                                            
suse.attacker.Y;
                                            var 
angle Kernel.GetAngle(attacker.Xattacker.Yattacked.Xattacked.Y);
                                            
Map.UpdateCoordonatesForAngle(ref Xref Yangle);
                                            
Fan sector = new Fan(attacker.Xattacker.YXYspell.Rangespell.Sector);
                                            if (
Kernel.GetDistance(attacker.Xattacker.YXY) <= 7)
                                            {
                                                foreach (
Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (
_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
                                                    {
                                                        if (
_obj == null)
                                                            continue;
                                                        
attacked _obj as Entity;
                                                        if (
attacked == null) continue;
                                                        if (
CanAttack(attackerattackednullattack.AttackType == Attack.Melee))
                                                        {
                                                            if (
sector.IsInFan(attacked.Xattacked.Y))
                                                            {
                                                                if (
CanAttack(attackerattackedspellattack.AttackType == Attack.Melee))
                                                                {
                                                                    
attack.Effect1 Attack.AttackEffects1.None;
                                                                    
uint damage Game.Attacking.Calculate.Melee(attackerattackedspellref attack);
                                                                    
damage = (uint)(damage 0.2);
                                                                    
attack.Damage 0;
                                                                    
suse.Effect1 attack.Effect1;
                                                                    
ReceiveAttack(attackerattackedattackref damagespell);
                                                                    
suse.AddTarget(attackeddamageattack);
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        
#endregion
                                        #region Circle
                                        
if (attack.SpellID == 13050)
                                        {
                                            var 
spell Database.SpellTable.GetSpell(13050attacker.Owner);
                                            
SpellUse suse = new SpellUse(true);
                                            
suse.Attacker attacker.UID;
                                            
suse.SpellID attack.SpellID;
                                            
suse.attacker.X;
                                            
suse.attacker.Y;
                                            foreach (
Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                            {
                                                if (
_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (
_obj == null)
                                                        continue;
                                                    
attacked _obj as Entity;
                                                    if (
attacked == null) continue;
                                                    if (
CanAttack(attackerattackedspellattack.AttackType == Attack.Melee))
                                                    {
                                                        if (
Kernel.GetDistance(attacked.Xattacked.Yattacker.Xattacker.Y) > 5) continue;
                                                        
attack.Effect1 Attack.AttackEffects1.None;
                                                        
uint damage Game.Attacking.Calculate.Melee(attackerattackedref attack);
                                                        
damage = (uint)(damage 0.4);
                                                        
attack.Damage 0;
                                                        
ReceiveAttack(attackerattackedattackref damagespell);
                                                        
suse.AddTarget(attackeddamageattack);
                                                    }
                                                }
                                            }
                                            
attacker.Owner.SendScreen(susetrue);
                                            return;
                                        }
                                        
#endregion
                                        #region Rectangle
                                        
if (attack.SpellID == 13060)
                                        {
                                            var 
spell Database.SpellTable.GetSpell(13060attacker.Owner);
                                            
SpellUse suse = new SpellUse(true);
                                            
suse.Attacker attacker.UID;
                                            
suse.SpellID attack.SpellID;
                                            
suse.attacker.X;
                                            
suse.attacker.Y;
                                            var 
angle Kernel.GetAngle(attacker.Xattacker.Yattacked.Xattacked.Y);
                                            
Map.UpdateCoordonatesForAngle(ref Xref Yangle);
                                            
Fan sector = new Fan(attacker.Xattacker.YXYspell.Rangespell.Sector);
                                            
uint damage2 Game.Attacking.Calculate.Melee(attackerattackedref attack);
                                            
attack.Damage 0;
                                            if (
CanAttack(attackerattackedspellattack.AttackType == Attack.Melee))
                                            {
                                                
ReceiveAttack(attackerattackedattackref damage2spell);
                                                
suse.AddTarget(attackeddamage2attack);
                                                foreach (
Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (
_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
                                                    {
                                                        if (
_obj == null)
                                                            continue;
                                                        
attacked _obj as Entity;
                                                        if (
attacked == null) continue;

                                                        if (
sector.IsInFan(attacked.Xattacked.Y))
                                                        {
                                                            if (
Kernel.GetDistance(attacked.Xattacked.Yattacker.Xattacker.Y) > 7) continue;
                                                            
attack.Effect1 Attack.AttackEffects1.None;
                                                            
uint damage Game.Attacking.Calculate.Melee(attackerattackedref attack);
                                                            
damage = (uint)(damage 0.2);
                                                            
attack.Damage 0;
                                                            
ReceiveAttack(attackerattackedattackref damagespell);
                                                            
suse.AddTarget(attackeddamageattack);
                                                        }
                                                    }
                                                }
                                            }
                                            
attacker.Owner.SendScreen(susetrue);
                                            return;
                                        }
                                        
#endregion
                                    
}
                                    
#endregion

                                
}
                                
#endregion 



العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: حـل مشكـلة
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
حـل آولـ مشكـلة هتقآبـلك فـ سـورسـ رآيزرو v3 MaZzGanGYy تطوير سيرفرات كونكر 20 2024-07-20 01:12 PM


الساعة الآن 08:42 AM

Powered by vBulletin® Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.