|
المشاركات 1,994 |
+التقييم 0.99 |
تاريخ التسجيل Jun 2019 |
الاقامة |
نظام التشغيل |
رقم العضوية 279 |
#region GiveSkill
case 59556:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("This Npcs Help You for Give Skills Or Updgard Class Mr.ElSaher Here");
dialog.Text("Well, anything I can help you with?");
dialog.Option("Level 140.", 25);
dialog.Option("Upgrade Class.", 22);
dialog.Option("LearnSkill.", 6);
dialog.Option("UpgradeStarWeapon.", 7);
dialog.Option("Reallot my Attribute Points.", 50);
dialog.Option("Restart Points.", 4);
dialog.Option("Just Passing By.", 255);
dialog.Avatar(51);
dialog.Send();
break;
}
#region Restart Point
case 4:
{
dialog.Text("Hello " + client.Entity.Name + " I will help you to add your points in the Strength , Vitality , Agility , Spirit");
dialog.Text("you have to be level 140 and 2nd Reborn and Please chose your own class and leave the rest for me");
dialog.Option("Monk", 88);
dialog.Option("Ninja", 72);
dialog.Option("Taoist (Water/Fire)", 73);
dialog.Option("WindWallker", 79);
dialog.Option("Archer", 74);
dialog.Option("Wariorr", 75);
dialog.Option("Trojan", 76);
dialog.Option("Pirate", 77);
dialog.Option("Full HP", 78);
dialog.Option("Full Agility", 80);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 88:
{
if (client.Entity.Level == 140 && client.Entity.Reborn == 2)
{
client.Entity.Strength = 0;
client.Entity.Vitality = 502;
client.Entity.Agility = 36;
client.Entity.Spirit = 0;
client.Entity.Atributes = 0;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 72:
{
if (client.Entity.Level == 140 && client.Entity.Reborn == 2)
{
client.Entity.Strength = 0;
client.Entity.Vitality = 262;
client.Entity.Agility = 276;
client.Entity.Spirit = 0;
client.Entity.Atributes = 0;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 73:
{
if (client.Entity.Level == 140 && client.Entity.Reborn == 2)
{
client.Entity.Strength = 0;
client.Entity.Vitality = 438;
client.Entity.Agility = 0;
client.Entity.Spirit = 100;
client.Entity.Atributes = 0;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 79:
{
if (client.Entity.Level == 140 && client.Entity.Reborn == 2)
{
client.Entity.Strength = 0;
client.Entity.Vitality = 502;
client.Entity.Agility = 36;
client.Entity.Spirit = 0;
client.Entity.Atributes = 0;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 74:
{
if (client.Entity.Level == 140 && client.Entity.Reborn == 2)
{
client.Entity.Strength = 0;
client.Entity.Vitality = 418;
client.Entity.Agility = 120;
client.Entity.Spirit = 0;
client.Entity.Atributes = 0;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 75:
{
if (client.Entity.Level == 140 && client.Entity.Reborn == 2)
{
client.Entity.Strength = 176;
client.Entity.Vitality = 362;
client.Entity.Agility = 0;
client.Entity.Spirit = 0;
client.Entity.Atributes = 0;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 76:
{
if (client.Entity.Level == 140 && client.Entity.Reborn == 2)
{
client.Entity.Strength = 176;
client.Entity.Vitality = 362;
client.Entity.Agility = 0;
client.Entity.Spirit = 0;
client.Entity.Atributes = 0;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 77:
{
if (client.Entity.Level == 140 && client.Entity.Reborn == 2)
{
client.Entity.Strength = 0;
client.Entity.Vitality = 502;
client.Entity.Agility = 36;
client.Entity.Spirit = 0;
client.Entity.Atributes = 0;
client.CalculateStatBonus();
client.CalculateHPBonus();
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 78:
{
if (client.Entity.Level == 140 && client.Entity.Reborn == 2)
{
client.Entity.Strength = 0;
client.Entity.Vitality = 538;
client.Entity.Agility = 0;
client.Entity.Spirit = 0;
client.Entity.Atributes = 0;
client.CalculateStatBonus();
client.CalculateHPBonus();
// client.Disconnect();
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 80:
{
if (client.Entity.Level == 140 && client.Entity.Reborn == 2)
{
client.Entity.Strength = 0;
client.Entity.Vitality = 0;
client.Entity.Agility = 538;
client.Entity.Spirit = 0;
client.Entity.Atributes = 0;
client.CalculateStatBonus();
client.CalculateHPBonus();
//client.Disconnect();
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
#endregion
case 1:
{
dialog.Text("Hello conqueror. You know, there are ancient stories about a second life and many people chose not to believe it. Even so, there are some people that believe in it, and that inspired me to learn about it. In my study, I found out how to reborn someone. But, in this quest, a CelestialStone may be needed. To get one, talk with Celestine(TwinCity 365, 92).");
dialog.Option("Tell me more about it.", 10);
dialog.Option("Reborn me.", 12);
dialog.Option("Nothing thank you.", 255);
dialog.Send();
break;
}
case 25:
{
dialog.Text("Do You Went Up Level 140.");
dialog.Option("Yes Plees.", 120);
dialog.Option("Nothing thank you.", 255);
dialog.Send();
break;
}
case 120:
{
{
client.Entity.Level = 140;
}
break;
}
case 7:
{
if (client.Entity.Class >= 10 && client.Entity.Class <= 15)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade StarWeapon ?.");
dialog.Option("Trojan !!", 30);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 50 && client.Entity.Class <= 55)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade StarWeapon ?.");
dialog.Option("Ninja !!", 31);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 40 && client.Entity.Class <= 45)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade StarWeapon ?.");
dialog.Option("Archer !!", 32);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade StarWeapon ?.");
dialog.Option("Warrior !!", 33);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 130 && client.Entity.Class <= 145)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade StarWeapon ?.");
dialog.Option("WaterTaoist-Fire !!", 34);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade StarWeapon ?.");
dialog.Option("Monk !!", 35);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 70 && client.Entity.Class <= 75)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade StarWeapon ?.");
dialog.Option("Pirate !!", 36);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 80 && client.Entity.Class <= 85)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade StarWeapon ?.");
dialog.Option("Dragon-Warrior !!", 37);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 160 && client.Entity.Class <= 165)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade StarWeapon ?.");
dialog.Option("WindWalker !!", 38);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
break;
}
case 30:
{
if (client.Entity.Class >= 10 && client.Entity.Class <= 15)
{
SetWeaponProf(client, 480, "NirvanaClub ");
SetWeaponProf(client, 410, "Blade ");
SetWeaponProf(client, 561, "Wind ");
SetWeaponProf(client, 420, "Sword ");
SetWeaponProf(client, 490, "Dagger ");
}
break;
}
case 31:
{
if (client.Entity.Class >= 50 && client.Entity.Class <= 55)
{
SetWeaponProf(client, 601, "Katana");
SetWeaponProf(client, 561, "Wind ");
SetWeaponProf(client, 511, "Scythe");
SetWeaponProf(client, 410, "Blade ");
SetWeaponProf(client, 420, "Sword ");
}
break;
}
case 32:
{
if (client.Entity.Class >= 40 && client.Entity.Class <= 45)
{
SetWeaponProf(client, 613, "KnifeArcher");
SetWeaponProf(client, 500, "Bow");
SetWeaponProf(client, 561, "Wind ");
SetWeaponProf(client, 410, "Blade ");
SetWeaponProf(client, 420, "Sword ");
}
break;
}
case 33:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
SetWeaponProf(client, 410, "Blade ");
SetWeaponProf(client, 420, "Sword ");
SetWeaponProf(client, 561, "Wind ");
SetWeaponProf(client, 624, "Fist ");
SetWeaponProf(client, 560, "Spear ");
}
break;
}
case 34:
{
if (client.Entity.Class >= 132 && client.Entity.Class <= 135)
{
SetWeaponProf(client, 420, "Sword ");
SetWeaponProf(client, 561, "Wind ");
SetWeaponProf(client, 410, "Blade ");
dialog.Send();
}
break;
}
case 35:
{
if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
{
SetWeaponProf(client, 610, "Beads ");
SetWeaponProf(client, 561, "Wind ");
SetWeaponProf(client, 410, "Blade ");
SetWeaponProf(client, 420, "Sword ");
}
break;
}
case 36:
{
if (client.Entity.Class >= 70 && client.Entity.Class <= 75)
{
SetWeaponProf(client, 612, "pistol");
SetWeaponProf(client, 611, "Rapier ");
SetWeaponProf(client, 410, "Blade ");
SetWeaponProf(client, 561, "Wind ");
SetWeaponProf(client, 420, "Sword ");
}
break;
}
case 37:
{
if (client.Entity.Class >= 80 && client.Entity.Class <= 85)
{
SetWeaponProf(client, 617, "LeeLong ");
SetWeaponProf(client, 561, "Wind ");
SetWeaponProf(client, 410, "Blade ");
SetWeaponProf(client, 420, "Sword ");
}
break;
}
case 38:
{
if (client.Entity.Class >= 160 && client.Entity.Class <= 165)
{
SetWeaponProf(client, 626, "WindwalkerFan");
SetWeaponProf(client, 410, "Blade ");
SetWeaponProf(client, 420, "Sword ");
SetWeaponProf(client, 561, "Wind ");
}
break;
}
case 6:
{
if (client.Entity.Class >= 10 && client.Entity.Class <= 15)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("Trojan !!", 200);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 50 && client.Entity.Class <= 55 && client.Entity.FirstRebornClass == 55 && client.Entity.SecondRebornClass >= 55)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("XFull~Ninja !!", 201);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.SecondRebornClass == 55 && client.Entity.Class >= 50 && client.Entity.Class <= 55)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("Full~Ninja !!", 213);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 50 && client.Entity.Class <= 55)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("Ninja !!", 214);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 40 && client.Entity.Class <= 45)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("Archer !!", 202);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("Warrior !!", 203);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 132 && client.Entity.Class <= 135)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("WaterTaoist !!", 204);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.SecondRebornClass == 135 && client.Entity.FirstRebornClass == 135 && client.Entity.Class >= 132 && client.Entity.Class <= 135)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("Full~WaterTaoist !!", 210);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 142 && client.Entity.Class <= 145)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("FireTaoist !!", 205);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 142 && client.Entity.Class <= 145 && client.Entity.FirstRebornClass == 145 && client.Entity.SecondRebornClass >= 145)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("Full~FireTaoist !!", 211);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("Monk !!", 206);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 60 && client.Entity.Class <= 65 && client.Entity.FirstRebornClass == 65 && client.Entity.SecondRebornClass >= 65)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("Full~Monk !!", 221);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 70 && client.Entity.Class <= 75)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("Pirate !!", 207);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 80 && client.Entity.Class <= 85)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("Dragon-Warrior !!", 208);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 80 && client.Entity.Class <= 85 && client.Entity.FirstRebornClass == 85 && client.Entity.SecondRebornClass >= 85)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("Full~Dragon-Warrior !!", 212);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 160 && client.Entity.Class <= 165)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("WindWalker !!", 209);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class == 100)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to LearnSkill Class ?.");
dialog.Option("Plesse Upgrade Class First!!", 22);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
break;
}
case 200:
{
if (client.Entity.Class >= 10 && client.Entity.Class <= 15)
{
client.AddSpell(LearnableSpell(1110));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(1015));
client.AddSpell(LearnableSpell(1045));
client.AddSpell(LearnableSpell(1046));
client.AddSpell(LearnableSpell(11970));
client.AddSpell(LearnableSpell(11990));
client.AddSpell(LearnableSpell(11980));
client.AddSpell(LearnableSpell(11960));
client.AddSpell(LearnableSpell(1115));
client.AddSpell(LearnableSpell(1270));
client.AddSpell(LearnableSpell(1190));
}
break;
}
case 201:
{
if (client.Entity.Class >= 50 && client.Entity.Class <= 55 && client.Entity.FirstRebornClass == 55 && client.Entity.SecondRebornClass >= 55)
{
client.AddSpell(LearnableSpell(12070));
client.AddSpell(LearnableSpell(12080));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(12090));
client.AddSpell(LearnableSpell(12110));
client.AddSpell(LearnableSpell(11230));
client.AddSpell(LearnableSpell(11170));
client.AddSpell(LearnableSpell(6011));
client.AddSpell(LearnableSpell(6002));
client.AddSpell(LearnableSpell(6003));
client.AddSpell(LearnableSpell(6010));
client.AddSpell(LearnableSpell(6001));
client.AddSpell(LearnableSpell(11180));
client.AddSpell(LearnableSpell(6004));
client.AddSpell(LearnableSpell(6000));
}
break;
}
case 213:
{
if (client.Entity.SecondRebornClass == 55 && client.Entity.Class >= 50 && client.Entity.Class <= 55)
{
client.AddSpell(LearnableSpell(12070));
client.AddSpell(LearnableSpell(12080));
client.AddSpell(LearnableSpell(12090));
client.AddSpell(LearnableSpell(12110));
client.AddSpell(LearnableSpell(11230));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(11170));
client.AddSpell(LearnableSpell(6011));
client.AddSpell(LearnableSpell(6002));
client.AddSpell(LearnableSpell(6010));
client.AddSpell(LearnableSpell(6001));
client.AddSpell(LearnableSpell(11180));
client.AddSpell(LearnableSpell(6004));
client.AddSpell(LearnableSpell(6000));
}
break;
}
case 214:
{
if (client.Entity.Class >= 50 && client.Entity.Class <= 55)
{
client.AddSpell(LearnableSpell(12070));
client.AddSpell(LearnableSpell(12080));
client.AddSpell(LearnableSpell(12090));
client.AddSpell(LearnableSpell(12110));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(11230));
client.AddSpell(LearnableSpell(11170));
client.AddSpell(LearnableSpell(6011));
client.AddSpell(LearnableSpell(6010));
client.AddSpell(LearnableSpell(6001));
client.AddSpell(LearnableSpell(11180));
client.AddSpell(LearnableSpell(6004));
client.AddSpell(LearnableSpell(6000));
}
break;
}
case 202:
{
if (client.Entity.Class >= 40 && client.Entity.Class <= 45)
{
client.AddSpell(LearnableSpell(11590));//thepower
client.AddSpell(LearnableSpell(11600));
client.AddSpell(LearnableSpell(11620));
client.AddSpell(LearnableSpell(11610));
client.AddSpell(LearnableSpell(11650));
client.AddSpell(LearnableSpell(8002));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(8003));
client.AddSpell(LearnableSpell(11660));
client.AddSpell(LearnableSpell(11670));
}
break;
}
case 203:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
client.AddSpell(LearnableSpell(12670));
client.AddSpell(LearnableSpell(12770));
client.AddSpell(LearnableSpell(12690));
client.AddSpell(LearnableSpell(12700));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(12660));
client.AddSpell(LearnableSpell(1045));
client.AddSpell(LearnableSpell(12680));
client.AddSpell(LearnableSpell(1046));
client.AddSpell(LearnableSpell(1020));
client.AddSpell(LearnableSpell(11200));
client.AddSpell(LearnableSpell(10470));
client.AddSpell(LearnableSpell(1025));
client.AddSpell(LearnableSpell(11160));
}
break;
}
case 204:
{
if (client.Entity.Class >= 132 && client.Entity.Class <= 135)
{
client.AddSpell(LearnableSpell(1055));
client.AddSpell(LearnableSpell(1075));
client.AddSpell(LearnableSpell(1085));
client.AddSpell(LearnableSpell(1090));
client.AddSpell(LearnableSpell(1095));
client.AddSpell(LearnableSpell(1100));
client.AddSpell(LearnableSpell(1175));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(1170));
client.AddSpell(LearnableSpell(1050));
client.AddSpell(LearnableSpell(1000));
client.AddSpell(LearnableSpell(1005));
client.AddSpell(LearnableSpell(12370));
client.AddSpell(LearnableSpell(12390));
}
break;
}
case 205:
{
if (client.Entity.Class >= 142 && client.Entity.Class <= 145)
{
client.AddSpell(LearnableSpell(1150));
client.AddSpell(LearnableSpell(1180));
client.AddSpell(LearnableSpell(1120));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(1165));
client.AddSpell(LearnableSpell(1160));
client.AddSpell(LearnableSpell(1002));
client.AddSpell(LearnableSpell(1125));
client.AddSpell(LearnableSpell(1010));
client.AddSpell(LearnableSpell(5001));
client.AddSpell(LearnableSpell(10309));
client.AddSpell(LearnableSpell(12400));
client.AddSpell(LearnableSpell(12380));
}
break;
}
case 210:
{
if (client.Entity.SecondRebornClass == 135 && client.Entity.FirstRebornClass == 135 && client.Entity.Class >= 132 && client.Entity.Class <= 135)
{
client.AddSpell(LearnableSpell(1055));
client.AddSpell(LearnableSpell(1075));
client.AddSpell(LearnableSpell(30000));
client.AddSpell(LearnableSpell(1085));
client.AddSpell(LearnableSpell(1090));
client.AddSpell(LearnableSpell(1095));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(1100));
client.AddSpell(LearnableSpell(1175));
client.AddSpell(LearnableSpell(1170));
client.AddSpell(LearnableSpell(1050));
client.AddSpell(LearnableSpell(1000));
client.AddSpell(LearnableSpell(1005));
client.AddSpell(LearnableSpell(12370));
client.AddSpell(LearnableSpell(12390));
}
break;
}
case 211:
{
if (client.Entity.Class >= 142 && client.Entity.Class <= 145 && client.Entity.FirstRebornClass == 145 && client.Entity.SecondRebornClass >= 145)
{
client.AddSpell(LearnableSpell(1150));
client.AddSpell(LearnableSpell(1180));
client.AddSpell(LearnableSpell(1120));
client.AddSpell(LearnableSpell(10310));
client.AddSpell(LearnableSpell(1165));
client.AddSpell(LearnableSpell(1160));
client.AddSpell(LearnableSpell(1002));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(1125));
client.AddSpell(LearnableSpell(1010));
client.AddSpell(LearnableSpell(5001));
client.AddSpell(LearnableSpell(10309));
client.AddSpell(LearnableSpell(12400));
client.AddSpell(LearnableSpell(12380));
}
break;
}
case 206:
{
if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
{
client.AddSpell(LearnableSpell(10490));
client.AddSpell(LearnableSpell(10395));
client.AddSpell(LearnableSpell(10410));
client.AddSpell(LearnableSpell(12550));
client.AddSpell(LearnableSpell(12560));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(12570));
client.AddSpell(LearnableSpell(10390));
client.AddSpell(LearnableSpell(10415));
client.AddSpell(LearnableSpell(10381));
client.AddSpell(LearnableSpell(10400));
client.AddSpell(LearnableSpell(10425));
client.AddSpell(LearnableSpell(10430));
}
break;
}
case 221:
{
if (client.Entity.Class >= 60 && client.Entity.Class <= 65 && client.Entity.FirstRebornClass == 65 && client.Entity.SecondRebornClass >= 65)
{
client.AddSpell(LearnableSpell(10490));
client.AddSpell(LearnableSpell(10405));
client.AddSpell(LearnableSpell(10395));
client.AddSpell(LearnableSpell(10410));
client.AddSpell(LearnableSpell(12550));
client.AddSpell(LearnableSpell(12560));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(12570));
client.AddSpell(LearnableSpell(10390));
client.AddSpell(LearnableSpell(10415));
client.AddSpell(LearnableSpell(10381));
client.AddSpell(LearnableSpell(10400));
client.AddSpell(LearnableSpell(10425));
client.AddSpell(LearnableSpell(10430));
}
break;
}
case 207:
{
if (client.Entity.Class >= 70 && client.Entity.Class <= 75)
{
client.AddSpell(LearnableSpell(11060));
client.AddSpell(LearnableSpell(11110));
client.AddSpell(LearnableSpell(14710));
client.AddSpell(LearnableSpell(14680));
client.AddSpell(LearnableSpell(11030));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(11070));
client.AddSpell(LearnableSpell(11130));
client.AddSpell(LearnableSpell(11100));
client.AddSpell(LearnableSpell(11050));
client.AddSpell(LearnableSpell(11140));
client.AddSpell(LearnableSpell(11120));
}
break;
}
case 208:
{
if (client.Entity.Class >= 80 && client.Entity.Class <= 85)
{
client.AddSpell(LearnableSpell(12240));
client.AddSpell(LearnableSpell(12220));
client.AddSpell(LearnableSpell(12290));
client.AddSpell(LearnableSpell(12320));
client.AddSpell(LearnableSpell(12340));
client.AddSpell(LearnableSpell(12210));
client.AddSpell(LearnableSpell(12130));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(12120));
client.AddSpell(LearnableSpell(12270));
client.AddSpell(LearnableSpell(12330));
client.AddSpell(LearnableSpell(12170));
client.AddSpell(LearnableSpell(12160));
client.AddSpell(LearnableSpell(12350));
client.AddSpell(LearnableSpell(12140));
client.AddSpell(LearnableSpell(12280));
//client.AddSpell(LearnableSpell(11960));
client.AddSpell(LearnableSpell(12200));
}
break;
}
case 212:
{
if (client.Entity.Class >= 80 && client.Entity.Class <= 85 && client.Entity.FirstRebornClass == 85 && client.Entity.SecondRebornClass >= 85)
{
client.AddSpell(LearnableSpell(12240));
client.AddSpell(LearnableSpell(12300));
client.AddSpell(LearnableSpell(12220));
client.AddSpell(LearnableSpell(12290));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(12320));
client.AddSpell(LearnableSpell(12340));
client.AddSpell(LearnableSpell(12210));
client.AddSpell(LearnableSpell(12130));
client.AddSpell(LearnableSpell(12120));
client.AddSpell(LearnableSpell(12270));
client.AddSpell(LearnableSpell(12330));
client.AddSpell(LearnableSpell(12170));
client.AddSpell(LearnableSpell(12160));
client.AddSpell(LearnableSpell(12350));
client.AddSpell(LearnableSpell(12140));
client.AddSpell(LearnableSpell(12280));
// client.AddSpell(LearnableSpell(11960));
client.AddSpell(LearnableSpell(12200));
}
break;
}
case 209:
{
if (client.Entity.Class >= 160 && client.Entity.Class <= 165)
{
client.AddSpell(LearnableSpell(12980));
client.AddSpell(LearnableSpell(12950));
client.AddSpell(LearnableSpell(12930));
client.AddSpell(LearnableSpell(12990));
client.AddSpell(LearnableSpell(12960));
client.AddSpell(LearnableSpell(13000));
client.AddSpell(LearnableSpell(13030));
client.AddSpell(LearnableSpell(8001));
client.AddSpell(LearnableSpell(13020));
client.AddSpell(LearnableSpell(12890));
client.AddSpell(LearnableSpell(13090));
client.AddSpell(LearnableSpell(12850));
client.AddSpell(LearnableSpell(12840));
client.AddSpell(LearnableSpell(12970));
client.AddSpell(LearnableSpell(12940));
client.AddSpell(LearnableSpell(12830));
client.AddSpell(LearnableSpell(12860));
client.AddSpell(LearnableSpell(12870));
}
break;
}
case 22:
{
if (client.Entity.Class >= 10 && client.Entity.Class <= 15)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("Trojan !!", 100);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 50 && client.Entity.Class <= 55)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("Ninja !!", 101);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 40 && client.Entity.Class <= 45)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("Archer !!", 102);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("Warrior !!", 103);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 132 && client.Entity.Class <= 135)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("WaterTaoist !!", 104);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class == 100)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("WaterTaoist !!", 115);
dialog.Option("FireTaoist !!", 116);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 142 && client.Entity.Class <= 145)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("FireTaoist !!", 105);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("Monk !!", 106);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 70 && client.Entity.Class <= 75)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("Pirate !!", 107);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 80 && client.Entity.Class <= 85)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("Dragon-Warrior !!", 108);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
if (client.Entity.Class >= 160 && client.Entity.Class <= 165)
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to Upgrade Class ?.");
dialog.Option("WindWalker !!", 109);
// dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
break;
}
case 100:
{
if (client.Entity.Class >= 10 && client.Entity.Class <= 15)
{
client.Entity.Class = 15;
}
break;
}
case 101:
{
if (client.Entity.Class >= 50 && client.Entity.Class <= 55)
{
client.Entity.Class = 55;
}
break;
}
case 102:
{
if (client.Entity.Class >= 40 && client.Entity.Class <= 45)
{
client.Entity.Class = 45;
}
break;
}
case 103:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
client.Entity.Class = 25;
}
break;
}
case 104:
{
if (client.Entity.Class >= 132 && client.Entity.Class <= 135)
{
client.Entity.Class = 135;
}
break;
}
case 115:
{
if (client.Entity.Class >= 100)
{
client.Entity.Class = 135;
}
break;
}
case 116:
{
if (client.Entity.Class >= 100)
{
client.Entity.Class = 145;
}
break;
}
case 105:
{
if (client.Entity.Class >= 142 && client.Entity.Class <= 145)
{
client.Entity.Class = 145;
}
break;
}
case 106:
{
if (client.Entity.Class >= 60 && client.Entity.Class <= 65)
{
client.Entity.Class = 65;
}
break;
}
case 107:
{
if (client.Entity.Class >= 70 && client.Entity.Class <= 75)
{
client.Entity.Class = 75;
}
break;
}
case 108:
{
if (client.Entity.Class >= 80 && client.Entity.Class <= 85)
{
client.Entity.Class = 85;
}
break;
}
case 109:
{
if (client.Entity.Class >= 160 && client.Entity.Class <= 165)
{
client.Entity.Class = 165;
}
break;
}
case 10:
{
dialog.Text("So you want to know more? When you reborn, you can chose what class you want to be the second life. Once you reborn you will start again the journey to conquer this world from level 15. Beware that you may gain some special skills depending on the class you chose to reborn, and you'll be able to get an own pet, that will follow and help you level or fight. The cost is a CelestialStone.");
dialog.Option("Reborn me.", 2);
dialog.Option("Nothing thank you.", 255);
dialog.Send();
break;
}
case 12:
{
if (client.Entity.Reborn == 0)
{
if (client.Entity.Class % 10 == 5 &&
client.Entity.Level >= (client.Entity.Class == 135 ? 110 : 120))
{
dialog.Text(
"There are two kinds of reborns. One is the normal one and the second one is blessed. The normal reborn will give you the chance to get a Super Gem and the blessed reborn will set a -1 into one of your equipment that you wear during the reborn. What do you chose?");
dialog.Option("Normal reborn.", 15);
dialog.Option("Blessed reborn.", 13);
dialog.Option("Nothing thank you.", 255);
dialog.Send();
}
else
{
dialog.Text(
"You cannot reborn if your level is not 110+ for water saints and 120+ for other masters.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
else
{
dialog.Text(
"You cannot reborn again here. Alex, an elder who lives in Ape Canyon, will tell you about the third life.");
dialog.Option("Thank you.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Entity.Reborn == 0)
{
if (client.Entity.Class % 10 == 5 &&
client.Entity.Level >= (client.Entity.Class == 135 ? 110 : 120))
{
dialog.Text("Select the super gem you desire.");
dialog.Option("SuperPhoenixGem.", 203);
dialog.Option("SuperDragonGem.", 213);
dialog.Option("SuperFuryGem.", 223);
dialog.Option("SuperRainbowGem.", 233);
dialog.Option("SuperVioletGem.", 253);
dialog.Option("SuperMoonGem.", 254);
dialog.Option("SuperKylinGem.", 243);
dialog.Option("Nothing thank you.", 255);
dialog.Send();
}
else
{
dialog.Text(
"You cannot reborn if your level is not 110+ for water saints and 120+ for other masters.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
break;
}
else
{
dialog.Text(
"You cannot reborn again here. Alex, an elder who lives in Ape Canyon, will tell you about the third life.");
dialog.Option("Thank you.", 255);
dialog.Send();
}
break;
}
case 90:
{
if ((client.Entity.Reborn == 0) && (client.Inventory.Contains(721259, 1)))
{
if (client.Entity.Class % 10 == 5 && client.Entity.Level >= (client.Entity.Class == 135 ? 110 : 120))
{
client.Inventory.Remove(721259, 1);
client.Entity.Reborn = 1;
client.Entity.FirstRebornLevel = client.Entity.Level;
client.Entity.FirstRebornClass = client.Entity.Class;
client.Entity.Level = 15;
client.Entity.Class = 25;
client.Entity.Experience = 0;
{
Database.DataHolder.GetStats(client.Entity.Class, 15, client);
client.CalculateStatBonus();
client.CalculateHPBonus();
client.GemAlgorithm();
using (var cmd = new MySqlCommand(MySqlCommandType.UPDATE))
cmd.Update("entities").Set("Class", client.Entity.Class).Set("MapID", client.Entity.MapID).Where("Name", client.Entity.Name).Execute();
}
}
else
{
dialog.Text("You cannot reborn if your level is not 110+ for water saints and 120+ for other masters.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
break;
}
else
{
dialog.Text("You cannot reborn again here. Alex, an elder who lives in Ape Canyon, will tell you about the third life.");
dialog.Option("Thank you.", 255);
dialog.Send();
}
break;
}
case 13:
{
if (client.Entity.Reborn == 0)
{
if (client.Entity.Class % 10 == 5 && client.Entity.Level >= (client.Entity.Class == 135 ? 110 : 120))
{
dialog.Text("Select the class you want to reborn in.");
dialog.Option("Trojan.", (byte)(10 + npcRequest.OptionID));
dialog.Option("Warrior.", 90);
// dialog.Option("Warrior.", (byte)(20 + npcRequest.OptionID));
dialog.Option("Archer.", (byte)(40 + npcRequest.OptionID));
dialog.Option("WaterTaoist.", (byte)(132 + npcRequest.OptionID));
dialog.Option("FireTaoist.", (byte)(142 + npcRequest.OptionID));
dialog.Option("Ninja.", (byte)(50 + npcRequest.OptionID));
dialog.Option("Monk.", (byte)(60 + npcRequest.OptionID));
dialog.Option("Pirate.", (byte)(70 + npcRequest.OptionID));
dialog.Option("Dragon-Warror.", (byte)(80 + npcRequest.OptionID));
dialog.Option("Wind.Guard.", (byte)(161 + npcRequest.OptionID));
dialog.Send();
}
else
{
dialog.Text("You cannot reborn if your level is not 110+ for water saints and 120+ for other masters.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
break;
}
else
{
dialog.Text("You cannot reborn again here. Alex, an elder who lives in Ape Canyon, will tell you about the third life.");
dialog.Option("Thank you.", 255);
dialog.Send();
}
break;
}
default:
{
if (client.Entity.Reborn == 0)
{
if (client.Entity.Class % 10 == 5 && client.Entity.Level >= (client.Entity.Class == 135 ? 110 : 120))
{
if (npcRequest.OptionID == 255)
return;
if (npcRequest.OptionID >= 200 && npcRequest.OptionID <= 254)
{
client.SelectedGem = (byte)(npcRequest.OptionID % 100);
if (client.SelectedGem == 54)
client.SelectedGem = 63;
if (client.Entity.Reborn == 0)
{
byte id = 4;
dialog.Text("Select the class you want to reborn in.");
dialog.Option("Trojan.", (byte)(10 + id));
dialog.Option("Warrior.", (byte)(20 + id));
dialog.Option("Archer.", (byte)(40 + id));
dialog.Option("WaterTaoist.", (byte)(132 + id));
dialog.Option("FireTaoist.", (byte)(142 + id));
dialog.Option("Ninja.", (byte)(50 + id));
dialog.Option("Monk.", (byte)(60 + id));
dialog.Option("Pirate.", (byte)(70 + id));
dialog.Option("Dragon-Warror.", (byte)(80 + id));
dialog.Option("WindWalker..", (byte)(161 + id));
dialog.Send();
break;
}
else
{
dialog.Text("You cannot reborn again here. Alex, an elder who lives in Ape Canyon, will tell you about the third life.");
dialog.Option("Thank you.", 255);
dialog.Send();
}
}
else
{
if (client.Inventory.Contains(721259, 1))
{
byte _class = (byte)(npcRequest.OptionID - npcRequest.OptionID % 10);
if (_class > 100)
_class += 2;
byte type = (byte)(npcRequest.OptionID - _class);
if (_class < 100)
_class++;
if (type != 4)
{
_class -= 10;
}
if (client.Reborn(_class))
{
client.Inventory.Remove(721259, 1);
if (type == 4)
{
if (client.SelectedGem != 0)
{
uint gemid = (uint)(client.SelectedGem + 700000);
client.Inventory.Add(gemid, 0, 1);
}
}
else
{
int availableshots = 0;
for (byte count = 0; count < 12; count++)
if (!client.Equipment.Free(count))
if (client.Equipment.TryGetItem(count).Bless == 0)
availableshots++;
if (availableshots != 0)
{
byte ex = (byte)Kernel.Random.Next(12);
if (!client.Equipment.Free(ex))
if (client.Equipment.TryGetItem(ex).Bless == 0)
{
var item = client.Equipment.TryGetItem(ex);
item.Bless = 1;
item.Mode = ElSaher.Game.Enums.ItemMode.Update;
item.Send(client);
ElSaher.Database.ConquerItemTable.UpdateBless(item);
}
}
}
}
else
{
dialog.Text("Sorry, but you need atleast 2 free spaces in your inventory.");
dialog.Option("Ohh.", 255);
dialog.Send();
}
}
}
}
else
{
dialog.Text("You cannot reborn if your level is not 110+ for water saints and 120+ for other masters.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You cannot reborn again here. Alex, an elder who lives in Ape Canyon, will tell you about the third life.");
dialog.Option("Thank you.", 255);
dialog.Send();
}
break;
}
#region Riencration to 7
case 3:
{
if (client.Entity.Reborn == 2 && client.Entity.Level >= 120)
{
dialog.Text(
"I am the ReincarnationSeer i can help you to change your second reborn Class you need OblivionDew");
dialog.Text(" and " + 0 + " Conquer point in your inventory deal?");
dialog.Option("i want to Change my Class.", 5);
dialog.Option("i want to Buy OblivionDew.", 98);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("Sorry you need to be Seconed Reborn and Lv + 120.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= ServerRates.Reincarnation)
{
client.Send(new Data(true)
{
UID = client.Entity.UID,
ID = Data.OpenWindow,
dwParam = Data.WindowCommands.Reincarnation,
wParam1 = client.Entity.X,
wParam2 = client.Entity.Y
});
}
else
{
dialog.Text("Sorry you dont have " + ServerRates.Reincarnation + " cps in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 98:
{
if (client.Entity.ConquerPoints >= ServerRates.OblivionDew)
{
client.Entity.ConquerPoints -= ServerRates.OblivionDew;
client.Inventory.Add(711083, 0, 1);
}
else
{
dialog.Text("Sorry you dont Have " + ServerRates.OblivionDew + " cps in your bag.");
dialog.Option("Why!?", 255);
dialog.Send();
}
break;
}
#endregion
#region attribute 8
case 50:
{
dialog.Text(
"Hello there brave conqueror, if you have reborn, and you misplaced your atribute points or you want to set them another way, I'll reset your atribute points for one DragonBall. Do you accept?");
dialog.Option("Here is the DragonBall.", 8);
dialog.Option("I'll just leave", 255);
dialog.Send();
break;
}
case 8:
{
if (client.Entity.Reborn > 0)
{
if (client.Inventory.Contains(1088000, 1))
{
client.Inventory.Remove(1088000, 1);
if (client.Entity.Reborn != 0)
{
client.Entity.Agility = 0;
client.Entity.Strength = 0;
client.Entity.Vitality = 1;
client.Entity.Spirit = 0;
if (client.Entity.Reborn == 1)
{
client.Entity.Atributes =
(ushort)
(client.ExtraAtributePoints(client.Entity.FirstRebornLevel,
client.Entity.FirstRebornLevel)
+ 52 + 3 * (client.Entity.Level - 15));
}
else
{
client.Entity.Atributes =
(ushort)
(client.ExtraAtributePoints(client.Entity.FirstRebornLevel,
client.Entity.FirstRebornClass) +
client.ExtraAtributePoints(client.Entity.SecondRebornLevel,
client.Entity.SecondRebornClass) + 52 +
3 * (client.Entity.Level - 15));
}
}
}
else
{
dialog.Text("You need a DragonBall.");
dialog.Option("I'll just leave", 255);
dialog.Send();
}
}
else
{
dialog.Text("You have to have atleast one rebirth atleast.");
dialog.Option("I'll just leave", 255);
dialog.Send();
}
break;
}
#endregion
}
break;
}
#endregion
private static void SetWeaponProf(GameState client, ushort weaponprofid, string weaponname)
{
Interfaces.IProf proficiency = new Network.GamePackets.Proficiency(true);
proficiency.ID = weaponprofid; proficiency.Level = 20;
client.AddProficiency(proficiency);
client.Send("Congratulation You Have Successfully Got Max Proficiency In ( " + weaponname + " ) Weapon .");
}
private static void SetWeaponProf(GameState client, ushort weaponprofid, string weaponname)
{
Interfaces.IProf proficiency = new Network.GamePackets.Proficiency(true);
proficiency.ID = weaponprofid; proficiency.Level = 20;
client.AddProficiency(proficiency);
client.Send("Congratulation You Have Successfully Got Max Proficiency In ( " + weaponname + " ) Weapon .");
}
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
حل مشكلة الاسكلات الي بتجيلك بعد ريبورن+الاسكلات مش بتختفي + الاكونت بيهنج[Proto] | Tefa | تطوير سيرفرات كونكر | 7 | 2020-04-19 03:25 PM |
ان بي سي بيديك لحد لفل 144 لي السرفرات السهله | Tyranny-Team's | تطوير سيرفرات كونكر | 2 | 2020-03-19 07:25 PM |
ان بي سي بيعمل دمج 1 لحد 7 [5095] | Tefa | تطوير سورسات 5095 | 0 | 2019-11-26 01:12 PM |
التعديل على الاتاك الفيزكال للشخصيه | Users | تطوير سيرفرات كونكر | 3 | 2019-07-06 04:19 PM |
ان بى سى بيديك اصتف 12 مثبه 7 | Users | تطوير سيرفرات كونكر | 1 | 2019-06-26 05:26 PM |