قديم 2019-09-15, 09:49 PM
المشاركة 2
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: الاكونت اول مابينزل بيكون Earl من غير مايكون دافع حاجة فى الدونيشن
Nobility.cs
سيرش

كود:
public static void Sort

اقفله من سالب و حط ده مكانه

كود:
 public static void Sort(uint updateUID)
        {
            
SafeDictionary<uintNobilityInformationsortedBoard = new SafeDictionary<uintNobilityInformation>();

            
int Place 0;
            foreach (
NobilityInformation entry in Board.Values.OrderByDescending((p) => p.Donation))
            {
                
Client.GameState client null;
                try
                {
                    
int previousPlace entry.Position;
                    
entry.Position Place;
                    
NobilityRank Rank NobilityRank.Serf;

                    if (
Place >= 50)
                    {
                        if (
entry.Donation == 1)
                        {
                            
Rank NobilityRank.King;
                        }
                        else
                        {
                            if (
entry.Donation >= 200000000)
                            {
                                
Rank NobilityRank.Earl;
                            }
                            else if (
entry.Donation >= 100000000)
                            {
                                
Rank NobilityRank.Baron;
                            }
                            else if (
entry.Donation >= 30000000)
                            {
                                
Rank NobilityRank.Knight;
                            }
                            else 
                            {
                                
Rank NobilityRank.Serf;
                            }
                        }

                    }
                    else
                    {
                        if (
entry.Donation == 1)
                        {
                            
Rank NobilityRank.King;
                        }
                        else
                        {
                            if (
Place 2)//serverrank 
                            
{
                                
Rank NobilityRank.King;
                            }
                            else if (
Place 24)
                            {
                                
Rank NobilityRank.Prince;
                            }
                            else
                            {
                                
Rank NobilityRank.Duke;
                            }
                        }
                    }
                    var 
oldRank entry.Rank;
                    
entry.Rank Rank;
                    if (
Kernel.GamePool.TryGetValue(entry.EntityUIDout client))
                    {
                        
bool updateTheClient false;
                        if (
oldRank != Rank)
                        {
                            
updateTheClient true;

                            if (
Rank == NobilityRank.Duke)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has the Duke title in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.Prince)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has the Prince title in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.King)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has become the new King/Queen in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }

                        }
                        else
                        {
                            if (
previousPlace != Place)
                            {
                                
updateTheClient true;
                            }
                        }
                        if (
updateTheClient || client.Entity.UID == updateUID)
                        {
                            
NobilityInfo update = new NobilityInfo(true);
                            
update.Type NobilityInfo.Icon;
                            
update.dwParam entry.EntityUID;
                            
update.UpdateString(entry);
                            
client.SendScreen(updatetrue);
                            
client.Entity.NobilityRank entry.Rank;
                        }
                    }
                    
sortedBoard.Add(entry.EntityUIDentry);
                    
Place++;
                }
                catch { }
            }
            
Board sortedBoard;
            
lock (BoardList)
                
BoardList Board.Values.ToList();
        } 


قديم 2019-09-15, 09:50 PM
المشاركة 3
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: الاكونت اول مابينزل بيكون Earl من غير مايكون دافع حاجة فى الدونيشن
Nobility.cs
سيرش

كود:
public static void Sort

اقفله من سالب و حط ده مكانه

كود:
 public static void Sort(uint updateUID)
        {
            
SafeDictionary<uintNobilityInformationsortedBoard = new SafeDictionary<uintNobilityInformation>();

            
int Place 0;
            foreach (
NobilityInformation entry in Board.Values.OrderByDescending((p) => p.Donation))
            {
                
Client.GameState client null;
                try
                {
                    
int previousPlace entry.Position;
                    
entry.Position Place;
                    
NobilityRank Rank NobilityRank.Serf;

                    if (
Place >= 50)
                    {
                        if (
entry.Donation == 1)
                        {
                            
Rank NobilityRank.King;
                        }
                        else
                        {
                            if (
entry.Donation >= 200000000)
                            {
                                
Rank NobilityRank.Earl;
                            }
                            else if (
entry.Donation >= 100000000)
                            {
                                
Rank NobilityRank.Baron;
                            }
                            else if (
entry.Donation >= 30000000)
                            {
                                
Rank NobilityRank.Knight;
                            }
                            else 
                            {
                                
Rank NobilityRank.Serf;
                            }
                        }

                    }
                    else
                    {
                        if (
entry.Donation == 1)
                        {
                            
Rank NobilityRank.King;
                        }
                        else
                        {
                            if (
Place 2)//serverrank 
                            
{
                                
Rank NobilityRank.King;
                            }
                            else if (
Place 24)
                            {
                                
Rank NobilityRank.Prince;
                            }
                            else
                            {
                                
Rank NobilityRank.Duke;
                            }
                        }
                    }
                    var 
oldRank entry.Rank;
                    
entry.Rank Rank;
                    if (
Kernel.GamePool.TryGetValue(entry.EntityUIDout client))
                    {
                        
bool updateTheClient false;
                        if (
oldRank != Rank)
                        {
                            
updateTheClient true;

                            if (
Rank == NobilityRank.Duke)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has the Duke title in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.Prince)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has the Prince title in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.King)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has become the new King/Queen in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }

                        }
                        else
                        {
                            if (
previousPlace != Place)
                            {
                                
updateTheClient true;
                            }
                        }
                        if (
updateTheClient || client.Entity.UID == updateUID)
                        {
                            
NobilityInfo update = new NobilityInfo(true);
                            
update.Type NobilityInfo.Icon;
                            
update.dwParam entry.EntityUID;
                            
update.UpdateString(entry);
                            
client.SendScreen(updatetrue);
                            
client.Entity.NobilityRank entry.Rank;
                        }
                    }
                    
sortedBoard.Add(entry.EntityUIDentry);
                    
Place++;
                }
                catch { }
            }
            
Board sortedBoard;
            
lock (BoardList)
                
BoardList Board.Values.ToList();
        } 


قديم 2019-09-16, 12:02 AM
المشاركة 4
ViORX
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: الاكونت اول مابينزل بيكون Earl من غير مايكون دافع حاجة فى الدونيشن
Nobility.cs
سيرش

كود:
public static void Sort

اقفله من سالب و حط ده مكانه

كود:
 public static void Sort(uint updateUID)
        {
            
SafeDictionary<uintNobilityInformationsortedBoard = new SafeDictionary<uintNobilityInformation>();

            
int Place 0;
            foreach (
NobilityInformation entry in Board.Values.OrderByDescending((p) => p.Donation))
            {
                
Client.GameState client null;
                try
                {
                    
int previousPlace entry.Position;
                    
entry.Position Place;
                    
NobilityRank Rank NobilityRank.Serf;

                    if (
Place >= 50)
                    {
                        if (
entry.Donation == 1)
                        {
                            
Rank NobilityRank.King;
                        }
                        else
                        {
                            if (
entry.Donation >= 200000000)
                            {
                                
Rank NobilityRank.Earl;
                            }
                            else if (
entry.Donation >= 100000000)
                            {
                                
Rank NobilityRank.Baron;
                            }
                            else if (
entry.Donation >= 30000000)
                            {
                                
Rank NobilityRank.Knight;
                            }
                            else 
                            {
                                
Rank NobilityRank.Serf;
                            }
                        }

                    }
                    else
                    {
                        if (
entry.Donation == 1)
                        {
                            
Rank NobilityRank.King;
                        }
                        else
                        {
                            if (
Place 2)//serverrank 
                            
{
                                
Rank NobilityRank.King;
                            }
                            else if (
Place 24)
                            {
                                
Rank NobilityRank.Prince;
                            }
                            else
                            {
                                
Rank NobilityRank.Duke;
                            }
                        }
                    }
                    var 
oldRank entry.Rank;
                    
entry.Rank Rank;
                    if (
Kernel.GamePool.TryGetValue(entry.EntityUIDout client))
                    {
                        
bool updateTheClient false;
                        if (
oldRank != Rank)
                        {
                            
updateTheClient true;

                            if (
Rank == NobilityRank.Duke)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has the Duke title in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.Prince)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has the Prince title in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.King)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has become the new King/Queen in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }

                        }
                        else
                        {
                            if (
previousPlace != Place)
                            {
                                
updateTheClient true;
                            }
                        }
                        if (
updateTheClient || client.Entity.UID == updateUID)
                        {
                            
NobilityInfo update = new NobilityInfo(true);
                            
update.Type NobilityInfo.Icon;
                            
update.dwParam entry.EntityUID;
                            
update.UpdateString(entry);
                            
client.SendScreen(updatetrue);
                            
client.Entity.NobilityRank entry.Rank;
                        }
                    }
                    
sortedBoard.Add(entry.EntityUIDentry);
                    
Place++;
                }
                catch { }
            }
            
Board sortedBoard;
            
lock (BoardList)
                
BoardList Board.Values.ToList();
        } 

مش لاقى حاجة عندى خالص فى الملف من الاكواد اللى المفروض ابحث عنها وجبتلك اكواد ملف Nobility.cs اللى عندى بالكامل

using System;
using System.IO;
using System.Linq;
using Viorx.Client;
using System.Collections.Generic;
using Viorx.Network.GamePackets;

namespace Viorx.Game.ConquerStructures
{
public class Nobility : Network.Writer
{
public static SafeDictionary<uint, NobilityInformation> Board = new SafeDictionary<uint, NobilityInformation>(10000);
public static void Handle(NobilityInfo information, Client.GameState client)
{
switch (information.Type)
{
case NobilityInfo.Donate:
{
if (client.Trade.InTrade)
return;
if (client.Entity.PokerHack == true)
return;
ulong silvers = information.dwParam;
bool newDonator = false;
client.NobilityInformation.Gender = (byte)(client.Entity.Body % 10);
if (client.NobilityInformation.Donation == 0)
newDonator = true;
if (information.MoneyType == 1)
{
ulong cps = silvers / 1;
if (client.Entity.ConquerPoints >= cps)
{
client.Entity.ConquerPoints -= (uint)cps;
client.NobilityInformation.Donation += silvers;
}
}
else
{
if (client.Entity.Money >= silvers)
{
client.Entity.Money -= (ulong)silvers;
client.NobilityInformation.Donation += silvers;
}
}

if (!Board.ContainsKey(client.Entity.UID) && client.NobilityInformation.Donation == silvers && newDonator)
{
Board.Add(client.Entity.UID, client.NobilityInformation);
try
{
Database.NobilityTable.InsertNobilityInformation(c lient.NobilityInformation);
}
catch
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
}
else
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
Sort(client.Entity.UID);
break;
}
case NobilityInfo.List:
{
byte[] packet = new byte[608];
WriteUInt16((ushort)(packet.Length - 8), 0, packet);
WriteUInt16(2064, 2, packet);
WriteUInt16(2, 4, packet);
WriteUInt16((ushort)(Board.Count > 50 ? 5 : (Board.Count / 10) + 1), 10, packet);
int offset = 120;
ushort rank = 0;
rank = (ushort)(information.wParam1 * 10);
foreach (var entity in Board.Values.OrderByDescending(e => e.Donation).Skip(information.wParam1 * 10).Take(10))
{
WriteUInt32(entity.EntityUID, offset, packet);
offset += 4;
WriteUInt32(1, offset, packet);
offset += 4;
WriteUInt32(entity.Mesh, offset, packet);
offset += 4;
WriteString(entity.Name, offset, packet);
offset += 20;
WriteUInt64(entity.Donation, offset, packet);
offset += 8;
entity.Rank = getMyRank(entity.Donation, rank);
WriteUInt32((uint)entity.Rank, offset, packet);
offset += 4;
WriteUInt32((uint)rank, offset, packet);
offset += 4;
rank++;
}
WriteUInt16(rank, 12, packet);
client.Send(packet);
break;
}
}
}

private static void Sort(uint p)
{
throw new NotImplementedException();
}
private static NobilityRank getMyRank(ulong donation, int currentRank)
{
if (currentRank >= 0 && currentRank < 999999)
{
return NobilityRank.King;
}
else if (currentRank >= 10 && currentRank < 0)
{
return NobilityRank.Prince;
}
else if (currentRank >= 50 && currentRank < 0)
{
return NobilityRank.Duke;
}
else
{
return NobilityRank.Earl;
}
}
public static void Donate(ulong silvers, Client.GameState client)
{
bool newDonator = false;
client.NobilityInformation.Gender = (byte)(client.Entity.Body % 10);
if (client.NobilityInformation.Donation == 0) newDonator = true;
client.NobilityInformation.Donation += silvers;
int oldpos = client.NobilityInformation.Position;
if (!Board.ContainsKey(client.Entity.UID) && client.NobilityInformation.Donation == silvers && newDonator)
{
Board.Add(client.Entity.UID, client.NobilityInformation);
try
{
Database.NobilityTable.InsertNobilityInformation(c lient.NobilityInformation);
}
catch
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
}
else
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
updateOthers(oldpos, client);
}
private static void updateOthers(int oldPosition, GameState client)
{
int newpos = getPosition(client.Entity.UID);
var Rank = getMyRank(client.NobilityInformation.Donation, newpos);

if (oldPosition != newpos)
{
if (Rank == NobilityRank.King || Rank == NobilityRank.Prince || Rank == NobilityRank.Duke)
foreach (var p in Board.Values.OrderByDescending(e => e.Donation).Skip(newpos).Take(50 - newpos))
{
GameState cl = null;
if (Kernel.GamePool.TryGetValue(p.EntityUID, out cl))
SendIconToClient(cl);
}
}
SendIconToClient(client);
}
private static int getPosition(uint entityuid)
{
int currentPos = -1, post = -1;
if (Board.ContainsKey(entityuid))
{
foreach (var p in Board.Values.OrderByDescending(e => e.Donation))
{
currentPos++;
if (entityuid == p.EntityUID)
{
post = currentPos;
break;
}
}
}
return post;
}
public static void SendIconToClient(Client.GameState client)
{
if (client != null && client.NobilityInformation != null)
{
int pos = getPosition(client.Entity.UID);
client.Entity.NobilityRank = client.NobilityInformation.Rank = getMyRank(client.NobilityInformation.Donation, pos);
NobilityInfo update = new NobilityInfo(true);
update.Type = NobilityInfo.Icon;
update.dwParam = client.Entity.UID;
client.NobilityInformation.Position = pos;
update.UpdateString(client.NobilityInformation);
client.SendScreen(update, true);
}
}
}
public class NobilityInformation
{
public string Name;
public uint EntityUID;
public uint Mesh;
public ulong Donation;
public byte Gender;
public int Position;
public NobilityRank Rank;
}
public enum NobilityRank : byte
{
Serf = 0,
Knight = 1,
Baron = 3,
Earl = 5,
Duke = 7,
Prince = 9,
King = 12,
}
}

قديم 2019-09-16, 02:26 AM
المشاركة 5
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: الاكونت اول مابينزل بيكون Earl من غير مايكون دافع حاجة فى الدونيشن

كود:
using System;
using System.IO;
using System.Linq;
using Viorx.Client;
using System.Collections.Generic;
using Viorx.Network.GamePackets;

namespace 
Viorx.Game.ConquerStructures
{
    public class 
Nobility Network.Writer
    
{
        public static 
SafeDictionary<uintNobilityInformationBoard = new SafeDictionary<uintNobilityInformation>(10000);
        public static 
void Handle(NobilityInfo informationClient.GameState client)
{
switch (
information.Type)
{
case 
NobilityInfo.Donate:
{
if (
client.Trade.InTrade)
return;
if (
client.Entity.PokerHack == true)
return;
ulong silvers information.dwParam;
bool newDonator false;
client.NobilityInformation.Gender = (byte)(client.Entity.Body 10);
if (
client.NobilityInformation.Donation == 0)
newDonator true;
if (
information.MoneyType == 1)
{
ulong cps silvers 1;
if (
client.Entity.ConquerPoints >= cps)
{
client.Entity.ConquerPoints -= (uint)cps;
client.NobilityInformation.Donation += silvers;
}
}
else
{
if (
client.Entity.Money >= silvers)
{
client.Entity.Money -= (ulong)silvers;
client.NobilityInformation.Donation += silvers;
}
}

if (!
Board.ContainsKey(client.Entity.UID) && client.NobilityInformation.Donation == silvers && newDonator)
{
Board.Add(client.Entity.UIDclient.NobilityInformation);
try
{
Database.NobilityTable.InsertNobilityInformation(c lient.NobilityInformation);
}
catch
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
}
else
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
Sort(client.Entity.UID);
break;
}
case 
NobilityInfo.List:
{
byte[] packet = new byte[608];
WriteUInt16((ushort)(packet.Length 8), 0packet);
WriteUInt16(20642packet);
WriteUInt16(24packet);
WriteUInt16((ushort)(Board.Count 50 : (Board.Count 10) + 1), 10packet);
int offset 120;
ushort rank 0;
rank = (ushort)(information.wParam1 10);
foreach (var 
entity in Board.Values.OrderByDescending(=> e.Donation).Skip(information.wParam1 10).Take(10))
{
WriteUInt32(entity.EntityUIDoffsetpacket);
offset += 4;
WriteUInt32(1offsetpacket);
offset += 4;
WriteUInt32(entity.Meshoffsetpacket);
offset += 4;
WriteString(entity.Nameoffsetpacket);
offset += 20;
WriteUInt64(entity.Donationoffsetpacket);
offset += 8;
entity.Rank getMyRank(entity.Donationrank);
WriteUInt32((uint)entity.Rankoffsetpacket);
offset += 4;
WriteUInt32((uint)rankoffsetpacket);
offset += 4;
rank++;
}
WriteUInt16(rank12packet);
client.Send(packet);
break;
}
}
}

        private static 
void Sort(uint p)
        {
            throw new 
NotImplementedException();
        }
        private static 
NobilityRank getMyRank(ulong donationint currentRank)
        {
            if (
currentRank >= && currentRank 999999)
            {
                return 
NobilityRank.King;
            }
            else if (
currentRank >= 10 && currentRank 0)
            {
                return 
NobilityRank.Prince;
            }
            else if (
currentRank >= 50 && currentRank 0)
            {
                return 
NobilityRank.Duke;
            }
            else
            {
                return 
NobilityRank.Serf;
            }
        }
        public static 
void Donate(ulong silversClient.GameState client)
{
bool newDonator false;
client.NobilityInformation.Gender = (byte)(client.Entity.Body 10);
if (
client.NobilityInformation.Donation == 0newDonator true;
client.NobilityInformation.Donation += silvers;
int oldpos client.NobilityInformation.Position;
if (!
Board.ContainsKey(client.Entity.UID) && client.NobilityInformation.Donation == silvers && newDonator)
{
Board.Add(client.Entity.UIDclient.NobilityInformation);
try
{
Database.NobilityTable.InsertNobilityInformation(c lient.NobilityInformation);
}
catch
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
}
else
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
updateOthers(oldposclient);
}
        private static 
void updateOthers(int oldPositionGameState client)
        {
            
int newpos getPosition(client.Entity.UID);
            var 
Rank getMyRank(client.NobilityInformation.Donationnewpos);

            if (
oldPosition != newpos)
            {
                if (
Rank == NobilityRank.King || Rank == NobilityRank.Prince || Rank == NobilityRank.Duke)
                    foreach (var 
p in Board.Values.OrderByDescending(=> e.Donation).Skip(newpos).Take(50 newpos))
                    {
                        
GameState cl null;
                        if (
Kernel.GamePool.TryGetValue(p.EntityUIDout cl))
                            
SendIconToClient(cl);
                    }
            }
            
SendIconToClient(client);
        }
        private static 
int getPosition(uint entityuid)
        {
            
int currentPos = -1post = -1;
            if (
Board.ContainsKey(entityuid))
            {
                foreach (var 
p in Board.Values.OrderByDescending(=> e.Donation))
                {
                    
currentPos++;
                    if (
entityuid == p.EntityUID)
                    {
                        
post currentPos;
                        break;
                    }
                }
            }
            return 
post;
        }
        public static 
void SendIconToClient(Client.GameState client)
        {
            if (
client != null && client.NobilityInformation != null)
            {
                
int pos getPosition(client.Entity.UID);
                
client.Entity.NobilityRank client.NobilityInformation.Rank getMyRank(client.NobilityInformation.Donationpos);
                
NobilityInfo update = new NobilityInfo(true);
                
update.Type NobilityInfo.Icon;
                
update.dwParam client.Entity.UID;
                
client.NobilityInformation.Position pos;
                
update.UpdateString(client.NobilityInformation);
                
client.SendScreen(updatetrue);
            }
        }
    }
    public class 
NobilityInformation
    
{
        public 
string Name;
        public 
uint EntityUID;
        public 
uint Mesh;
        public 
ulong Donation;
        public 
byte Gender;
        public 
int Position;
        public 
NobilityRank Rank;
    }
    public 
enum NobilityRank byte
    
{
        
Serf 0,
        
Knight 1,
        
Baron 3,
        
Earl 5,
        
Duke 7,
        
Prince 9,
        
King 12,
    }


ظبها بقا لان ف حاجات انته باعتها
c lient
خليها
client

قديم 2019-09-16, 04:38 AM
المشاركة 6
ViORX
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: الاكونت اول مابينزل بيكون Earl من غير مايكون دافع حاجة فى الدونيشن
كود:
using system;
using system.io;
using system.linq;
using viorx.client;
using system.collections.generic;
using viorx.network.gamepackets;

namespace 
viorx.game.conquerstructures
{
    public class 
nobility Network.writer
    
{
        public static 
safedictionary<uintnobilityinformationboard = new safedictionary<uintnobilityinformation>(10000);
        public static 
void handle(nobilityinfo informationclient.gamestate client)
{
switch (
information.type)
{
case 
nobilityinfo.donate:
{
if (
client.trade.intrade)
return;
if (
client.entity.pokerhack == true)
return;
ulong silvers information.dwparam;
bool newdonator false;
client.nobilityinformation.gender = (byte)(client.entity.body 10);
if (
client.nobilityinformation.donation == 0)
newdonator true;
if (
information.moneytype == 1)
{
ulong cps silvers 1;
if (
client.entity.conquerpoints >= cps)
{
client.entity.conquerpoints -= (uint)cps;
client.nobilityinformation.donation += silvers;
}
}
else
{
if (
client.entity.money >= silvers)
{
client.entity.money -= (ulong)silvers;
client.nobilityinformation.donation += silvers;
}
}

if (!
board.containskey(client.entity.uid) && client.nobilityinformation.donation == silvers && newdonator)
{
board.add(client.entity.uidclient.nobilityinformation);
try
{
database.nobilitytable.insertnobilityinformation(c lient.nobilityinformation);
}
catch
{
database.nobilitytable.updatenobilityinformation(c lient.nobilityinformation);
}
}
else
{
database.nobilitytable.updatenobilityinformation(c lient.nobilityinformation);
}
sort(client.entity.uid);
break;
}
case 
nobilityinfo.list:
{
byte[] packet = new byte[608];
writeuint16((ushort)(packet.length 8), 0packet);
writeuint16(20642packet);
writeuint16(24packet);
writeuint16((ushort)(board.count 50 : (board.count 10) + 1), 10packet);
int offset 120;
ushort rank 0;
rank = (ushort)(information.wparam1 10);
foreach (var 
entity in board.values.orderbydescending(=> e.donation).skip(information.wparam1 10).take(10))
{
writeuint32(entity.entityuidoffsetpacket);
offset += 4;
writeuint32(1offsetpacket);
offset += 4;
writeuint32(entity.meshoffsetpacket);
offset += 4;
writestring(entity.nameoffsetpacket);
offset += 20;
writeuint64(entity.donationoffsetpacket);
offset += 8;
entity.rank getmyrank(entity.donationrank);
writeuint32((uint)entity.rankoffsetpacket);
offset += 4;
writeuint32((uint)rankoffsetpacket);
offset += 4;
rank++;
}
writeuint16(rank12packet);
client.send(packet);
break;
}
}
}

        private static 
void sort(uint p)
        {
            throw new 
notimplementedexception();
        }
        private static 
nobilityrank getmyrank(ulong donationint currentrank)
        {
            if (
currentrank >= && currentrank 999999)
            {
                return 
nobilityrank.king;
            }
            else if (
currentrank >= 10 && currentrank 0)
            {
                return 
nobilityrank.prince;
            }
            else if (
currentrank >= 50 && currentrank 0)
            {
                return 
nobilityrank.duke;
            }
            else
            {
                return 
nobilityrank.serf;
            }
        }
        public static 
void donate(ulong silversclient.gamestate client)
{
bool newdonator false;
client.nobilityinformation.gender = (byte)(client.entity.body 10);
if (
client.nobilityinformation.donation == 0newdonator true;
client.nobilityinformation.donation += silvers;
int oldpos client.nobilityinformation.position;
if (!
board.containskey(client.entity.uid) && client.nobilityinformation.donation == silvers && newdonator)
{
board.add(client.entity.uidclient.nobilityinformation);
try
{
database.nobilitytable.insertnobilityinformation(c lient.nobilityinformation);
}
catch
{
database.nobilitytable.updatenobilityinformation(c lient.nobilityinformation);
}
}
else
{
database.nobilitytable.updatenobilityinformation(c lient.nobilityinformation);
}
updateothers(oldposclient);
}
        private static 
void updateothers(int oldpositiongamestate client)
        {
            
int newpos getposition(client.entity.uid);
            var 
rank getmyrank(client.nobilityinformation.donationnewpos);

            if (
oldposition != newpos)
            {
                if (
rank == nobilityrank.king || rank == nobilityrank.prince || rank == nobilityrank.duke)
                    foreach (var 
p in board.values.orderbydescending(=> e.donation).skip(newpos).take(50 newpos))
                    {
                        
gamestate cl null;
                        if (
kernel.gamepool.trygetvalue(p.entityuidout cl))
                            
sendicontoclient(cl);
                    }
            }
            
sendicontoclient(client);
        }
        private static 
int getposition(uint entityuid)
        {
            
int currentpos = -1post = -1;
            if (
board.containskey(entityuid))
            {
                foreach (var 
p in board.values.orderbydescending(=> e.donation))
                {
                    
currentpos++;
                    if (
entityuid == p.entityuid)
                    {
                        
post currentpos;
                        break;
                    }
                }
            }
            return 
post;
        }
        public static 
void sendicontoclient(client.gamestate client)
        {
            if (
client != null && client.nobilityinformation != null)
            {
                
int pos getposition(client.entity.uid);
                
client.entity.nobilityrank client.nobilityinformation.rank getmyrank(client.nobilityinformation.donationpos);
                
nobilityinfo update = new nobilityinfo(true);
                
update.type nobilityinfo.icon;
                
update.dwparam client.entity.uid;
                
client.nobilityinformation.position pos;
                
update.updatestring(client.nobilityinformation);
                
client.sendscreen(updatetrue);
            }
        }
    }
    public class 
nobilityinformation
    
{
        public 
string name;
        public 
uint entityuid;
        public 
uint mesh;
        public 
ulong donation;
        public 
byte gender;
        public 
int position;
        public 
nobilityrank rank;
    }
    public 
enum nobilityrank Byte
    
{
        
serf 0,
        
knight 1,
        
baron 3,
        
earl 5,
        
duke 7,
        
prince 9,
        
king 12,
    }


ظبها بقا لان ف حاجات انته باعتها
c lient
خليها
client
عاش تسلم ايدك ياكبير
تحياتى ليك


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

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المواضيع المتشابهه للموضوع: الاكونت اول مابينزل بيكون Earl من غير مايكون دافع حاجة فى الدونيشن
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