|
المشاركات 1,940 |
+التقييم 0.96 |
تاريخ التسجيل Apr 2019 |
الاقامة Egypt |
نظام التشغيل windows 7 |
رقم العضوية 1 |
#region Promotion Center
#region ThunderGeneral
//Mohamed yasser
//code.vpscairo.com منتدي اكواد
case 55588:
{
byte mClass = 90;
byte MClass = 95;
string Class = "Thunderstriker";
dialog.Avatar(9);
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Our Thunderstriker school was founded by Saint Wan on the principle of KINDNESS and JUSTICE. Once you decide to");
dialog.Option("Promote me.", 1);
// dialog.Option("Learn skills.", 2);
dialog.Option("Learn Epic skills.", 150);
dialog.Option("Learn Pure Skill", 80);
dialog.Option("Thunder Stuff +12", 49);
dialog.Option("Just passing by.", 255);
dialog.Send();
}
else
{
dialog.Text("Sorry, you`re not Thunderstriker. Go find your origin.");
dialog.Option("Okay.", 255);
dialog.Send();
}
break;
}
case 49://Thunderstriker
{
if (client.Entity.Domino < 1500000)
{
dialog.Text("Sorry But You Don't Have 1500000 Domino ");
dialog.Option("I'll think about it!", 255);
dialog.Send();
return;
}
client.Entity.Domino -= 1500000;
client.Inventory.AddSoul(681439, 800111, 6, 12, 12, 1, true, false);//EpicRapier
client.Inventory.AddSoul(680439, 800111, 6, 12, 12, 1, true, false);//EpicPistol
client.Inventory.AddSoul(102200, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(146309, 820073, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Entity.Teleport(1002, 410, 354);
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 100:
{
if (client.Entity.Class >= 70 && client.Entity.Class <= 71)
{
if (client.Entity.Class == 71)
{
dialog.Text("Do you want to become a pirate?");
dialog.Option("Yes sir.", 254);
dialog.Option("No thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
dialog.Option("Promote me sir.", 254);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 254:
{
if (client.Entity.Class == 70)
{
client.Entity.Class++;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else if (client.Entity.Class == 71)
{
client.Entity.Class = 72;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 80:
{
if (client.Entity.Class >= mClass && client.Entity.FirstRebornClass >= 72 && client.Entity.FirstRebornClass <= 75 && client.Entity.SecondRebornClass >= 72 && client.Entity.SecondRebornClass <= 75)
{
if (!client.AddSpell(LearnableSpell(12520)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned ScurvyBomb.");
dialog.Option("Thank you.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12520));
}
else
{
dialog.Text("You are not allowed, I think your not promoted yet or your not pure Walter.");
dialog.Option("Thank you.", 255);
dialog.Send();
}
break;
}
case 1:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Class == MClass)
{
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
dialog.Option("Promote me sir.", 3);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Class == MClass)
{
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
if (client.PromoteItemNeed == 721020)
{
if (client.Inventory.Remove("moonbox"))
{
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Entity.Class++;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
return;
}
if (client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed)
{
client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed);
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Entity.Class++;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 150:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Let me know what you want to learn.");
dialog.Option("Bloomofvps", 190);
dialog.Option("BloomofDeath (Lvl 40).", 200);
dialog.Option("BloomofDeath (Lvl 40).", 160);
dialog.Option("BloomofDeath (Lvl 40).", 170);
dialog.Option("BloomofDeath (Lvl 40).", 180);
dialog.Option("BloomofDeath (Lvl 7).", 210);
dialog.Option("BloomofDeath (Lvl 6).", 220);
dialog.Option("BloomofDeath (Lvl 4).", 250);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 160:
{
if (!client.AddSpell(LearnableSpell(15700)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15700));
break;
}
case 170:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15710)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15710));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 180:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15720)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15720));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 190:
{
if (client.Entity.Level >= 50)
{
if (!client.AddSpell(LearnableSpell(15750)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15750));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 200:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15770)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15770));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 210:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15800)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15800));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 220:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15810)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15810));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 230:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15820)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15820));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 240:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40114)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40114));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 250:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40115)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40115));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 241:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40221)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40221));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 242:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40222)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40222));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 243:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15780)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15780));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Let me know what you want to learn.");
dialog.Option("Windstorm. (Lvl 15).", 15);
dialog.Option("CannonBarrage (Lvl 15).", 7);
dialog.Option("Eagle Eye (Lvl 15).", 5);
dialog.Option("GaleBomb. (Lvl 25).", 9);
dialog.Option("Adrenaline Rush. (Lvl 40).", 8);
dialog.Option("Blackbeard`sRage. (Lvl 40).", 19);
dialog.Option("Next.", 20);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 19:
{
if (!client.AddSpell(LearnableSpell(11060)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11060));
break;
}
case 21:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11110)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11110));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Let me know what you want to learn.");
dialog.Option("BlackSpot. (Lvl 40).", 11);
dialog.Option("BladeTempest. (Lvl 40).", 21);
dialog.Option("Kraken`sRevenge. (Lvl 70).", 10);
dialog.Option("Back.", 2);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 1)
{
if (!client.AddSpell(LearnableSpell(11030)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned Eagle Eye skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11030));
}
else
{
dialog.Text("You need to be level 1 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 1)
{
if (!client.AddSpell(LearnableSpell(11050)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the lightning xp skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11050));
}
else
{
dialog.Text("You need to be level 1 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11130)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the AdrenalineRush skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11130));
}
else
{
dialog.Text("You need to be level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11070)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the Gale Bomb skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11070));
}
else
{
dialog.Text("You need to be level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 70)
{
if (!client.AddSpell(LearnableSpell(11100)))
{
if (client.Entity.Reborn >= 1 && client.Entity.FirstRebornClass == 75)
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You are not reborn or first reborn not Pirate.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11100));
}
//else
//{
// dialog.Text("You have learned the Kraken`sRevenge skill.");
// dialog.Option("Thank you master.", 255);
// dialog.Send();
//}
}
else
{
dialog.Text("You need to be level 70 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11120)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the BlackSpot skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11120));
}
else
{
dialog.Text("You need to be level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 15)
{
if (!client.AddSpell(LearnableSpell(11140)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the WindStorm skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11140));
}
else
{
dialog.Text("You need to be level 70 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
public static bool IsWinwalker(byte Job) { return Job >= 100 && Job <= 165; }
public static bool IsThunderstriker(byte Job) { return Job >= 90 && Job <= 95; }
Class = "Windwalker";
case 90:
Class = "Thunderstriker";
break;
public static void ReadStats()
Windwalker.Add(lvl, Data);
job = "Thunderstriker[" + lvl + "]";
Data = IniFile.ReadString("Stats", job);
Thunderstriker.Add(lvl, Data);
private static SafeDictionary<byte, string> Windwalker = new SafeDictionary<byte, string>(130);
private static SafeDictionary<byte, string> Thunderstriker = new SafeDictionary<byte, string>(130);
public int BlessedHunting { get; set; }
public bool IsThunderstriker(byte Ti)
{
return Ti >= 90 && Ti <= 95;
}
eC.Class = 160;
case 20:
case 21:
{
eC.Class = 90;
break;
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Code.Game
{
public class GamePackets
{
public const ushort
Update = 10017,
SpawnPlayer = 10014,
DataMap = 10010,
Movement = 10005,
MsgMagicColdTime = 1153,
Weather = 1016,
CMsgPCServerConfig = 1049,
BuyFromExchangeShop = 2443,
ExchangeShop = 2441,
ArenaCrossServer = 2507,
MsgItemRefineOpt = 3251,
MsgUserTotalRefineLev = 3252,
MsgUserAbilityScore = 3253,
MsgBestOfTheWorld = 3257,
MsgItemRefineRecord = 3255,
MsgRefineEffect = 3254,
MsgFamilyOccupy = 1313,
MsgSignIn = 3200,
MsgCoatStorage = 3300,
MsgTitleStorage = 3301,
CMsgMagicEffectTime = 1152,
MsgEquipRefineRank = 3256,
MsgOsShop = 3002,
MsgHeroRewardsInfo = 2831,
MsgHeroReward = 2830,
MsgActivityTasks = 2820,
MsgActivityRewardsInfo = 2823,
MsgActivityClaims = 2822,
MsgPetAttack = 2812,
MsgTaskReward = 2811,
MsgRouletteShareBetting = 2810,
MsgRoulettedAddNewPlayer = 2809,
MsgRouletteOpenGui = 2808,
MsgRouletteTable = 2807,
MsgRouletteSignUp = 2805,
MsgRouletteAction = 2804,
MsgRouletteScreen = 2803,
MsgRouletteRecord = 2802,
MsgRouletteNoWinner = 2801,
MsgRouletteCheck = 2800,
MsgJiangMessage = 2710,
UnKnowwPP = 2711,
JiangHuPkMode = 2704,
JiangHuRank = 2703,
JiangHuUpdates = 2702,
JiangHuStatus = 2701,
JiangHu = 2700,
MsgSameGroupServerList = 2500,
LeagueOpt = 2622,
LeagueInfo = 2623,
LeagueAllegianceList = 2624,
LeagueSynList = 2625,
LeagueMemList = 2626,
LeagueRank = 2627,
LeaguePalaceGuardsList = 2628,
LeagueImperialCourtList = 2629,
LeagueGroupTokens = 2630,
LeagueMainRank = 2631,
LeagueToken = 2633,
LeagueConcubines = 2634,
LeagueRobOpt = 2642,
MsgHandBrickInfo = 3001,
MsgOverheadLeagueInfo = 2631,
InnerPowerStageInfo = 2611,
InnerPowerGui = 2612,
InnerPowerHandler = 2610,
MsgGoldLeaguePoint = 2600,
ChiInfo = 2534,
ChiMessage = 2535,
HandleChi = 2533,
MsgInterServerIdentifier = 2501,
CountryFlag = 2430,
FlagIcon = 2410,
SubClass = 2320,
SecondaryPassword = 2261,
SkillEliteSetTeamName = 2260,
SkillElitePkTop = 2253,
SkillElitePkBrackets = 2252,
SkillElitePKMatchStats = 2251,
SkillElitePKMatchUI = 2250,
MsgTeamArenaInfoPlayers = 2247,
MsgTeamArenaMatchScore = 2246,
MsgTeamArenaInfo = 2245,
MsgTeamArenaRank10 = 2244,
MsgTeamArenaRanking = 2243,
MsgTeamArenaMatches = 2242,
MsgTeamArenaSignup = 2241,
TeamEliteSetTeamName = 2240,
TeamElitePkTop = 2233,
TeamElitePkBrackets = 2232,
TeamElitePKMatchStats = 2231,
TeamElitePKMatchUI = 2230,
ReceiveRecruit = 2227,
Advertise = 2226,
AdvertiseGui = 2225,
Recruit = 2225,
MsgCaptureTheFlagUpdate = 2224,
EliteRanks = 2223,
PkExploit = 2220,
MsgElitePKMatchStats = 2222,
MsgElitePk = 2219,
ElitePKMatchUI = 2218,
MsgElitePkWatch = 2211,
MsgArenaWatchers = 2211,
MsgArenaMatchScore = 2210,
MsgArenaInfo = 2209,
MsgArenaRank10 = 2208,
MsgArenaRanking = 2207,
MsgArenaMatches = 2206,
MsgArenaSignup = 2205,
FastArsenal = 2204,
GetArsenal = 2203,
PageArsenal = 2202,
ArsenalInfo = 2201,
MsgShowHandKick = 2088,
PokerDrawCards = 2091,
PokerPlayerTurn = 2092,
PokerHand = 2093,
PokerShowAllCards = 2094,
PokerRoundResult = 2095,
PokerLeaveTable = 2096,
PokerPlayerInfo = 2090,
MsgShowHandLostInfo = 2098,
PokerUpdateTableLocation = 2171,
PokerTable = 2172,
MemoryAgate = 2110,
GuildMembers = 2102,
GuildRanks = 2101,
Blackspot = 2081,
NameChange = 2080,
ExtraItem = 2077,
AddExtra = 2076,
GameUpdate = 2075,
RacePotion = 2072,
PopupInfo = 2071,
Fairy = 2070,
MentorPrize = 2067,
QuizShow = 2068,
MentorInfomation = 2066,
MentorAndApprentice = 2065,
Nobility = 2064,
MsgPetInfo = 2035,
MsgBroadcast = 2050,
MsgBroadcastliest = 2051,
ItemLock = 2048,
TratePartnerInfo = 2047,
TradePartner = 2046,
LeaderSchip = 2045,
OfflineTG = 2044,
OfflineTGStats = 2043,
MapTraps = 2400,
Compose = 2036,
KnowPersInfo = 2033,
NpcServerRequest = 2032,
NpcServerReplay = 2031,
NpcSpawn = 2030,
MsgMachineResponse = 1352,
MsgMachine = 1351,
MsgLottery = 1314,
Clan = 1312,
FlowerPacket = 1150,
GenericRanking = 1151,
Achievement = 1136,
QuestData = 1135,
QuestList = 1134,
Title = 1130,
MsgVip = 1129,
MsgVipHandler = 1128,
Enlight = 1127,
MsgStaticMessage = 1126,
Authentificaton = 1124,
InterAction = 1114,
MapStaus = 1110,
SobNpcs = 1109,
ItemView = 1108,
ProcesGuild = 1107,
Guild = 1106,
SpellUse = 1105,
UpgradeSpellExperience = 1104,
Spell = 1103,
Warehause = 1102,
FloorMap = 1101,
AutoHunt = 1070,
RaceRecord = 1071,
Reincarnation = 1066,
ElitePKWagersList = 1065,
ElitePKWager = 1064,
CaptureTheFlagRankings = 1063,
GuildMinDonations = 1061,
GuildInfo = 1058,
Trade = 1056,
LoginGame = 1052,
MapLoading = 1044,
MsgStauts = 1040,
Stabilization = 1038,
ClainInfo = 1036,
DetainedItem = 1034,
ServerInfo = 1033,
EmbedSocket = 1027,
TeamMemberInfo = 1026,
Proficiency = 1025,
AtributeSet = 1024,
Team = 1023,
Attack = 1022,
KnowPersons = 1019,
String_ = 1015,
Usage = 1009,
Item = 1008,
HeroInfo = 1006,
Chat = 1004,
NewClient = 1001;
}
}
if (_class >= 160 && _class <= 165)
if (_class >= 90 && _class <= 95)
return 95;
#region WindWalker
#region Thunder T.striker
//code.vpscairo.com منتدي اكواد
if (client.Entity.Class >= 90 && client.Entity.Class <= 95)
{
client.Entity.Class = 95;
}
#endregion
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
if (client.Entity.Class >= 160 && client.Entity.Class <= 165 || client.Entity.Class >= 90 && client.Entity.Class <= 95)
{
can2hand = true;
can2wpn = true;
}
case 10: if (client.Entity.Class <= 15 && client.Entity.Class >= 10) return true; break;
#region Thunder
//code.vpscairo.com منتدي اكواد
case 90: if (client.Entity.Class <= 95 && client.Entity.Class >= 90) return true; break;
case 91: if (client.Entity.Class <= 95 && client.Entity.Class >= 91) return true; break;
case 92: if (client.Entity.Class <= 95 && client.Entity.Class >= 92) return true; break;
case 93: if (client.Entity.Class <= 95 && client.Entity.Class >= 93) return true; break;
case 94: if (client.Entity.Class <= 95 && client.Entity.Class >= 94) return true; break;
case 95: if (client.Entity.Class == 95) return true; break;
#endregion
public static ushort ItemPosition(uint ID)
public static ushort ItemPosition(uint ID)
{
if ((ID >= 111003 && ID <= 118309) || (ID >= 123000 && ID <= 123309) || (ID >= 141003 && ID <= 144309 || ID >= 145000 && ID <= 145309) || (ID >= 148000 && ID <= 148309))
return ConquerItem.Head;
UInt32 iType = ID / 1000;
if (iType == 624)
return ConquerItem.RightWeapon;
if (ID >= 170000 && ID <= 170309 || ID >= 147000 && ID <= 147309 || ID >= 146000 && ID <= 146309)
return ConquerItem.Head;
if (ID >= 101000 && ID <= 101309)
return ConquerItem.Armor;
if (ID >= 626003 && ID <= 626439)
return ConquerItem.RightWeapon;
if (ID >= 626003 && ID <= 626439)
return ConquerItem.LeftWeapon;
if (iType == 624)
return ConquerItem.LeftWeapon;
if (iType == 617)
return ConquerItem.RightWeapon;
if (iType == 619||iType ==680)
return ConquerItem.LeftWeapon;
if (iType == 622||iType ==681)
return ConquerItem.RightWeapon;
if (iType == 148)
return ConquerItem.Head;
if (iType == 614)
return ConquerItem.RightWeapon;
if (iType == 615 || iType == 616)
return ConquerItem.RightWeapon;
else if (ID >= 120001 && ID <= 121269)
return ConquerItem.Necklace;
else if (ID >= 130003 && ID <= 139309 || ID >= 102003 && ID <= 102309)
return ConquerItem.Armor;
else if (ID >= 150000 && ID <= 152279)
return ConquerItem.Ring;
else if (ID >= 160013 && ID <= 160249)
return ConquerItem.Boots;
else if (ID >= 181305 && ID <= 196999)
return ConquerItem.Garment;
else if (ID >= 201003 && ID <= 201009)
return ConquerItem.Fan;
else if (ID >= 202003 && ID <= 202009)
return ConquerItem.Tower;
else if (ID >= 203003 && ID <= 203009)
return ConquerItem.SteedCrop;
else if (ID == 300000)
return ConquerItem.Steed;//
else if (ID >= 681003 && ID <= 681439 || ID >= 671003 && ID <= 671439 || ID >= 410003 && ID <= 622439)
return ConquerItem.RightWeapon;
else if (ID >= 680003 && ID <= 680439 || ID >= 670003 && ID <= 670439 || (ID >= 900000 && ID <= 900309) || (ID >= 1050000 && ID <= 1051052) || (ID >= 614000 && ID <= 614439) || (ID >= 626000 && ID <= 626439) || (ID >= 616000 && ID <= 616439) || (ID >= 617000 && ID <= 617439) || (ID >= 619000 && ID <= 619439))
return ConquerItem.LeftWeapon;
else if (ID >= 2100005 && ID <= 3300048)
return ConquerItem.Bottle;
else if (ID >= 350001 && ID <= 380015)
return ConquerItem.LeftWeaponAccessory;
else if (ID >= 350001 && ID <= 380015)
return ConquerItem.RightWeaponAccessory;
else if (ID >= 200000 && ID <= 200531)
return ConquerItem.SteedArmor;
else if (ID >= 4100001 && ID <= 4100005)
return ConquerItem.Rune;
if ((ID >= 204005 && ID <= 204009) || ID >= 205009 && ID <= 205129)
return ConquerItem.Wing;
return 0;
}
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
الان سيستم كامل فيكسد نظام الشخصية الزكية ممكن تلعب مع نفسك بمستويات مختلفة | Mero | تطوير سيرفرات كونكر | 118 | 2024-10-20 04:40 PM |
اضافة الميلاد كامل بالشخصية الجديده | محمد ياسر | تطوير سيرفرات كونكر | 16 | 2024-08-23 10:17 AM |
طلب اضافت البوكر لسورس عادي | ElSaher | مشكلات السيرفيرات كونكر الشخصيه | 10 | 2020-05-06 05:12 AM |
طلب اضافت ايبك القرصان لسورس مسج | ElSaher | مشكلات السيرفيرات كونكر الشخصيه | 5 | 2020-02-17 01:46 AM |
npc ترقيات الشخصية الجديده كامل | محمد ياسر | تطوير سيرفرات كونكر | 3 | 2019-08-18 08:20 PM |