قديم 2020-05-01, 02:28 AM
المشاركة 2
AbuMaryam
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: طلب بخصوص الدروب الوحوش الكبيرة
هتروح علي MonsterTable.cs

هتبحث علي اسم الوحش الى عايز تعدل علية وليكن مثلا ( TeratoDragon )


هتبدل الكود بتاعة بالكود دة


كود:
if (Name == "TeratoDragon")
            {
                
CrazyTao.Kernel.SendWorldMessage(new CrazyTao.Network.GamePackets.Message("Congratulations! " killer.Name " Has Killed " Name "and Obtained Droped A Random Dragon Soul Gears"Message.TopLeft));
                
uint Uid 0;
                
byte type 50;
                for (
int i 04i++)
                {
                    
type = (byte)Kernel.Random.Next(150);
                    switch (
type)
                    {
                        case 
1:
                            
Uid 800320;
                            break;

                        case 
2:
                            
Uid 822054;
                            break;

                        case 
3:
                            
Uid 800110;
                            break;

                        case 
4:
                            
Uid 820056;
                            break;

                        case 
5:
                            
Uid 822056;
                            break;

                        case 
6:
                            
Uid 822057;
                            break;

                        case 
7:
                            
Uid 822053;
                            break;

                        case 
8:
                            
Uid 800019;
                            break;

                        case 
9:
                            
Uid 800050;
                            break;

                        case 
10:
                            
Uid 800015;
                            break;

                        case 
11:
                            
Uid 800090;
                            break;

                        case 
12:
                            
Uid 800513;
                            break;

                        case 
13:
                            
Uid 800017;
                            break;

                        case 
14:
                            
Uid 800071;
                            break;

                        case 
15:
                            
Uid 800016;
                            break;

                        case 
16:
                            
Uid 823051;
                            break;

                        case 
17:
                            
Uid 800130;
                            break;

                        case 
18:
                            
Uid 800140;
                            break;

                        case 
19:
                            
Uid 800141;
                            break;

                        case 
20:
                            
Uid 800200;
                            break;

                        case 
21:
                            
Uid 800310;
                            break;

                        case 
22:
                            
Uid 800014;
                            break;

                        case 
23:
                            
Uid 800214;
                            break;

                        case 
24:
                            
Uid 800230;
                            break;

                        case 
25:
                            
Uid 800414;
                            break;

                        case 
26:
                            
Uid 822052;
                            break;

                        case 
27:
                            
Uid 800420;
                            break;

                        case 
28:
                            
Uid 800401;
                            break;

                        case 
29:
                            
Uid 800512;
                            break;

                        case 
30:
                            
Uid 823043;
                            break;

                        case 
31:
                            
Uid 800514;
                            break;

                        case 
32:
                            
Uid 800520;
                            break;

                        case 
33:
                            
Uid 800521;
                            break;

                        case 
34:
                            
Uid 800613;
                            break;

                        case 
35:
                            
Uid 800614;
                            break;

                        case 
36:
                            
Uid 800615;
                            break;

                        case 
37:
                            
Uid 824001;
                            break;

                        case 
38:
                            
Uid 800617;
                            break;

                        case 
39:
                            
Uid 800720;
                            break;

                        case 
40:
                            
Uid 800721;
                            break;

                        case 
41:
                            
Uid 800070;
                            break;

                        case 
42:
                            
Uid 800723;
                            break;

                        case 
43:
                            
Uid 800724;
                            break;

                        case 
44:
                            
Uid 800018;
                            break;

                        case 
45:
                            
Uid 820001;
                            break;

                        case 
46:
                            
Uid 820052;
                            break;

                        case 
47:
                            
Uid 820053;
                            break;

                        case 
48:
                            
Uid 820054;
                            break;

                        case 
49:
                            
Uid 820055;
                            break;

                        case 
50:
                            
Uid 800722;
                            break;
                        case 
51:
                            
Uid 821028;
                            break;

                        case 
52:
                            
Uid 824015;
                            break;

                        case 
53:
                            
Uid 824016;
                            break;

                    }
                    var 
infos Database.ConquerItemInformation.BaseInformations[Uid];
                    
ushort X Owner.XOwner.Y;
                    
Game.Map Map Kernel.Maps[Owner.MapID];
                    if (
Map.SelectCoordonates(ref Xref Y))
                    {
                        
FloorItem floorItem = new FloorItem(true);
                        
floorItem.Item = new ConquerItem(true);
                        
floorItem.Item.Color = (Enums.Color)Kernel.Random.Next(48);
                        
floorItem.Item.ID Uid;
                        
floorItem.Item.Plus floorItem.Item.Plus;
                        
floorItem.Item.MaximDurability infos.Durability;
                        
floorItem.Item.Durability infos.Durability;
                        
floorItem.Item.MobDropped true;
                        
floorItem.ValueType FloorItem.FloorValueType.Item;
                        
floorItem.ItemID Uid;
                        
floorItem.MapID Owner.MapID;
                        
floorItem.MapObjType Game.MapObjectType.Item;
                        
floorItem.X;
                        
floorItem.Y;
                        
floorItem.Owner killer.Owner;
                        
floorItem.OwnerUID killer.UID;
                        
floorItem.Type FloorItem.Drop;
                        
floorItem.OnFloor Time32.Now;
                        
floorItem.ItemColor floorItem.Item.Color;
                        
floorItem.UID FloorItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(floorItem.UID))
                            
floorItem.UID FloorItem.FloorUID.Next;
                        
Map.AddFloorItem(floorItem);
                        
SendScreenSpawn(floorItem);
                        
Kernel.Spawn false;
                        
Kernel.SpawnDragon false;
                    }
                }
                if (
Owner.MonsterInfo.ID == 4152)
                {
                    if (
Owner.MapID == 1002)
                    {
                        if (
Kernel.Maps[1002].Dragon[180810] != null)
                        {
                            
Kernel.Maps[1002].AddNpc(Kernel.Maps[1002].Dragon[180810]);
                            
Kernel.Maps[1002].Dragon.Remove(180810);
                            var 
Kernel.Maps[1002].Npcs[180810] as Interfaces.IMapObject;
                            
killer.Owner.SendScreen(new Data(true)
                            {
                                
UID 180810,
                                
ID Data.SpawnEffect
                            
}, true);
                        }
                    }
                    foreach (var 
Ownerr in Program.Values)
                    {
                        if (
Ownerr.Entity.MapID == 1002)
                        {
                            foreach (
Interfaces.INpc npc in Kernel.Maps[1002].Npcs.Values)
                            {
                                if (
npc != null)
                                {
                                    if (
npc.UID == 180810)
                                    {
                                        if (
Kernel.GetDistance(npc.Xnpc.YOwnerr.Entity.XOwnerr.Entity.Y) < 16)
                                        {
                                            
npc.SendSpawn(Ownerrfalse);
                                        }
                                    }
                                }

                            }
                        }
                    }
                }
                return;
            } 


معلومات تهمك في فهم و تعديل الكود


كود:
for (int i 0< [COLOR="Red"]4[/COLOR]; i++) 

رقم 4 الي ب الاحمر دة عدد الايتم الى هتقع على الارض عشوائي من الليستة المذكورة تحتة


كود:
type = (byte)Kernel.Random.Next([COLOR="Red"]150[/COLOR]); 

دة عدد ال case الى هيختار منها ال 4 ايتمات عشوائي المذكورة فوق


كود:
case 

لحد
كود:
case 50 

دة محتوي ID الايتم الي هتقع من الوحش

اما باقي الاكواد الى تحت تخص ااماكن ظهور الوحش و مساحة تحركاتة و الضرب و مكان الايتم الي هتقع عشوائي و معلوماتها من حيث البلص و السوكت و الدامدج و الخ ....

قديم 2020-05-02, 05:00 AM
المشاركة 3
abdocoder
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: طلب بخصوص الدروب الوحوش الكبيرة
هتروح علي monstertable.cs

هتبحث علي اسم الوحش الى عايز تعدل علية وليكن مثلا ( teratodragon )


هتبدل الكود بتاعة بالكود دة


كود:
if (name == "teratodragon")
            {
                
crazytao.kernel.sendworldmessage(new crazytao.network.gamepackets.message("congratulations! " killer.name " has killed " name "and obtained droped a random dragon soul gears"message.topleft));
                
uint uid 0;
                
byte type 50;
                for (
int i 04i++)
                {
                    
type = (byte)kernel.random.next(150);
                    switch (
type)
                    {
                        case 
1:
                            
Uid 800320;
                            break;

                        case 
2:
                            
Uid 822054;
                            break;

                        case 
3:
                            
Uid 800110;
                            break;

                        case 
4:
                            
Uid 820056;
                            break;

                        case 
5:
                            
Uid 822056;
                            break;

                        case 
6:
                            
Uid 822057;
                            break;

                        case 
7:
                            
Uid 822053;
                            break;

                        case 
8:
                            
Uid 800019;
                            break;

                        case 
9:
                            
Uid 800050;
                            break;

                        case 
10:
                            
Uid 800015;
                            break;

                        case 
11:
                            
Uid 800090;
                            break;

                        case 
12:
                            
Uid 800513;
                            break;

                        case 
13:
                            
Uid 800017;
                            break;

                        case 
14:
                            
Uid 800071;
                            break;

                        case 
15:
                            
Uid 800016;
                            break;

                        case 
16:
                            
Uid 823051;
                            break;

                        case 
17:
                            
Uid 800130;
                            break;

                        case 
18:
                            
Uid 800140;
                            break;

                        case 
19:
                            
Uid 800141;
                            break;

                        case 
20:
                            
Uid 800200;
                            break;

                        case 
21:
                            
Uid 800310;
                            break;

                        case 
22:
                            
Uid 800014;
                            break;

                        case 
23:
                            
Uid 800214;
                            break;

                        case 
24:
                            
Uid 800230;
                            break;

                        case 
25:
                            
Uid 800414;
                            break;

                        case 
26:
                            
Uid 822052;
                            break;

                        case 
27:
                            
Uid 800420;
                            break;

                        case 
28:
                            
Uid 800401;
                            break;

                        case 
29:
                            
Uid 800512;
                            break;

                        case 
30:
                            
Uid 823043;
                            break;

                        case 
31:
                            
Uid 800514;
                            break;

                        case 
32:
                            
Uid 800520;
                            break;

                        case 
33:
                            
Uid 800521;
                            break;

                        case 
34:
                            
Uid 800613;
                            break;

                        case 
35:
                            
Uid 800614;
                            break;

                        case 
36:
                            
Uid 800615;
                            break;

                        case 
37:
                            
Uid 824001;
                            break;

                        case 
38:
                            
Uid 800617;
                            break;

                        case 
39:
                            
Uid 800720;
                            break;

                        case 
40:
                            
Uid 800721;
                            break;

                        case 
41:
                            
Uid 800070;
                            break;

                        case 
42:
                            
Uid 800723;
                            break;

                        case 
43:
                            
Uid 800724;
                            break;

                        case 
44:
                            
Uid 800018;
                            break;

                        case 
45:
                            
Uid 820001;
                            break;

                        case 
46:
                            
Uid 820052;
                            break;

                        case 
47:
                            
Uid 820053;
                            break;

                        case 
48:
                            
Uid 820054;
                            break;

                        case 
49:
                            
Uid 820055;
                            break;

                        case 
50:
                            
Uid 800722;
                            break;
                        case 
51:
                            
Uid 821028;
                            break;

                        case 
52:
                            
Uid 824015;
                            break;

                        case 
53:
                            
Uid 824016;
                            break;

                    }
                    var 
infos database.conqueriteminformation.baseinformations[uid];
                    
ushort x owner.xowner.y;
                    
game.map map kernel.maps[owner.mapid];
                    if (
map.selectcoordonates(ref xref y))
                    {
                        
flooritem flooritem = new flooritem(true);
                        
flooritem.item = new conqueritem(true);
                        
flooritem.item.color = (enums.color)kernel.random.next(48);
                        
flooritem.item.id uid;
                        
flooritem.item.plus flooritem.item.plus;
                        
flooritem.item.maximdurability infos.durability;
                        
flooritem.item.durability infos.durability;
                        
flooritem.item.mobdropped true;
                        
flooritem.valuetype flooritem.floorvaluetype.item;
                        
flooritem.itemid uid;
                        
flooritem.mapid owner.mapid;
                        
flooritem.mapobjtype game.mapobjecttype.item;
                        
flooritem.x;
                        
flooritem.y;
                        
flooritem.owner killer.owner;
                        
flooritem.owneruid killer.uid;
                        
flooritem.type flooritem.drop;
                        
flooritem.onfloor time32.now;
                        
flooritem.itemcolor flooritem.item.color;
                        
flooritem.uid flooritem.flooruid.next;
                        while (
map.npcs.containskey(flooritem.uid))
                            
flooritem.uid flooritem.flooruid.next;
                        
map.addflooritem(flooritem);
                        
sendscreenspawn(flooritem);
                        
kernel.spawn false;
                        
kernel.spawndragon false;
                    }
                }
                if (
owner.monsterinfo.id == 4152)
                {
                    if (
owner.mapid == 1002)
                    {
                        if (
kernel.maps[1002].dragon[180810] != null)
                        {
                            
kernel.maps[1002].addnpc(kernel.maps[1002].dragon[180810]);
                            
kernel.maps[1002].dragon.remove(180810);
                            var 
kernel.maps[1002].npcs[180810] as interfaces.imapobject;
                            
killer.owner.sendscreen(new data(true)
                            {
                                
uid 180810,
                                
id data.spawneffect
                            
}, true);
                        }
                    }
                    foreach (var 
ownerr in program.values)
                    {
                        if (
ownerr.entity.mapid == 1002)
                        {
                            foreach (
interfaces.inpc npc in kernel.maps[1002].npcs.values)
                            {
                                if (
npc != null)
                                {
                                    if (
npc.uid == 180810)
                                    {
                                        if (
kernel.getdistance(npc.xnpc.yownerr.entity.xownerr.entity.y) < 16)
                                        {
                                            
npc.sendspawn(ownerrfalse);
                                        }
                                    }
                                }

                            }
                        }
                    }
                }
                return;
            } 


معلومات تهمك في فهم و تعديل الكود


كود:
for (int i 0< [color="red"]4[/color]; i++) 

رقم 4 الي ب الاحمر دة عدد الايتم الى هتقع على الارض عشوائي من الليستة المذكورة تحتة


كود:
type = (byte)kernel.random.next([color="red"]150[/color]); 

دة عدد ال case الى هيختار منها ال 4 ايتمات عشوائي المذكورة فوق


كود:
case 

لحد
كود:
case 50 

دة محتوي id الايتم الي هتقع من الوحش

اما باقي الاكواد الى تحت تخص ااماكن ظهور الوحش و مساحة تحركاتة و الضرب و مكان الايتم الي هتقع عشوائي و معلوماتها من حيث البلص و السوكت و الدامدج و الخ ....
اولا شكرا لردك وثانيا لتعبك بس للاسف منفعش معى مش شغال جايبها الايتم بالطريقة القديمة اللى هم جمب بعض مش موزعهم كده


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: طلب بخصوص الدروب الوحوش الكبيرة
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الساعة الآن 10:29 PM

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