قديم 2019-07-25, 02:35 AM
المشاركة 2
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: بخصوص NPC نجوم الاسلاحه + NPC format Point
ان بي سي النجوم

كود:
#region Proficiency Master by Messi
                
case 9411:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hello my friend. If you believe that, leveling your proficiency is too hard and takes too much time, I can help you. In exchange of a fixed amount of exp balls, I will agree to level up your proficiency.");
                                    
dialog.Text("Now, tell me what proficiency you want to level up.");
                                    
dialog.Option("Upgrade One-handed Proficiency."1);
                                    
dialog.Option("Upgrade Two handed Proficiency."3);
                                    
dialog.Option("Upgrade Boxing/Shield Proficiency."5);
                                    
dialog.Option("Just passing by!"255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
1:
                                {
                                    
dialog.Text("Which one handed proficiency?");
                                    
dialog.Option("Upgrade Blade Proficiency."41);
                                    
dialog.Option("Upgrade EpicWarrior Proficiency."60);
                                    
dialog.Option("Upgrade WindWalkerWeapon Proficiency."61);
                                    
dialog.Option("Upgrade NunchakuProsli Proficiency."62);
                                    
dialog.Option("Upgrade Sword Proficiency."42);
                                    
dialog.Option("Upgrade Hook Proficiency."43);
                                    
dialog.Option("Upgrade Whip Proficiency."44);
                                    
dialog.Option("Upgrade Axe Proficiency."45);
                                    
dialog.Option("Upgrade Dagger Proficiency."49);
                                    
dialog.Option("Next page."2);
                                    
dialog.Option("Nothing, sorry."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
62:
                                {
                                    if (
client.Proficiencies.ContainsKey(617))
                                    {
                                        var 
prof client.Proficiencies[617];
                                        if (
prof.Level >= 12)
                                        {
                                            
dialog.Text("This proficiency cannot be leveled up anymore.");
                                            
dialog.Option("Oh sorry."255);
                                            
dialog.Send();
                                            break;
                                        }
                                        
client.UplevelProficiency 0;
                                        if (
client.Inventory.Contains(723700prof.Level))
                                        {
                                            
client.Inventory.Remove(723700prof.Level);
                                            
prof.Level++;
                                            
prof.Experience 0;
                                            
prof.Send(client);
                                            break;
                                        }
                                        
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
                                        
dialog.Option("It's alright."255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text("You don't know this proficiency.");
                                        
dialog.Option("Ahh, sorry."255);
                                        
dialog.Send();
                                        break;
                                    }
                                }
                            case 
61:
                                {
                                    if (
client.Proficiencies.ContainsKey(626))
                                    {
                                        var 
prof client.Proficiencies[626];
                                        if (
prof.Level >= 12)
                                        {
                                            
dialog.Text("This proficiency cannot be leveled up anymore.");
                                            
dialog.Option("Oh sorry."255);
                                            
dialog.Send();
                                            break;
                                        }
                                        
client.UplevelProficiency 0;
                                        if (
client.Inventory.Contains(723700prof.Level))
                                        {
                                            
client.Inventory.Remove(723700prof.Level);
                                            
prof.Level++;
                                            
prof.Experience 0;
                                            
prof.Send(client);
                                            break;
                                        }
                                        
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
                                        
dialog.Option("It's alright."255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text("You don't know this proficiency.");
                                        
dialog.Option("Ahh, sorry."255);
                                        
dialog.Send();
                                        break;
                                    }
                                }
                            case 
60:
                                {
                                    if (
client.Proficiencies.ContainsKey(624))
                                    {
                                        var 
prof client.Proficiencies[624];
                                        if (
prof.Level >= 12)
                                        {
                                            
dialog.Text("This proficiency cannot be leveled up anymore.");
                                            
dialog.Option("Oh sorry."255);
                                            
dialog.Send();
                                            break;
                                        }
                                        
client.UplevelProficiency 0;
                                        if (
client.Inventory.Contains(723700prof.Level))
                                        {
                                            
client.Inventory.Remove(723700prof.Level);
                                            
prof.Level++;
                                            
prof.Experience 0;
                                            
prof.Send(client);
                                            break;
                                        }
                                        
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
                                        
dialog.Option("It's alright."255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text("You don't know this proficiency.");
                                        
dialog.Option("Ahh, sorry."255);
                                        
dialog.Send();
                                        break;
                                    }
                                }
                            case 
2:
                                {
                                    
dialog.Text("Which one handed proficiency?");
                                    
dialog.Option("Upgrade PrayerBead Proficiency."61);
                                    
dialog.Option("Upgrade Hammer Proficiency."46);
                                    
dialog.Option("Upgrade Club Proficiency."48);
                                    
dialog.Option("Upgrade Scepter Proficiency."184);
                                    
dialog.Option("Upgrade Katana Proficiency."60);
                                    
dialog.Option("Upgrade Axe Proficiency."45);
                                    
dialog.Option("Back."1);
                                    
dialog.Option("Nothing, sorry."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
3:
                                {
                                    
dialog.Text("Which two handed proficiency?");
                                    
dialog.Option("Upgrade Glaive Proficiency."51);
                                    
dialog.Option("Upgrade Poleaxe Proficiency."53);
                                    
dialog.Option("Upgrade LongHammer Proficiency."54);
                                    
dialog.Option("Upgrade Spear Proficiency."56);
                                    
dialog.Option("Next page."4);
                                    
dialog.Option("Nothing, sorry."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
4:
                                {
                                    
dialog.Text("Which one handed proficiency?");
                                    
dialog.Option("Upgrade Backsword Proficiency."124);
                                    
dialog.Option("Upgrade Pickaxe Proficiency."142);
                                    
dialog.Option("Upgrade Halberd Proficiency."58);
                                    
dialog.Option("Upgrade Wand Proficiency."165);
                                    
dialog.Option("Upgrade Bow Proficiency."50);
                                    
dialog.Option("Back."3);
                                    
dialog.Option("Nothing, sorry."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
5:
                                {
                                    
dialog.Text("Which others handed proficiency?");
                                    
dialog.Option("Upgrade Boxing Proficiency."254);
                                    
dialog.Option("Upgrade Shield Proficiency."90);
                                    
dialog.Option("Nothing, sorry."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
100:
                                {
                                    if (
client.Proficiencies.ContainsKey(client.UplevelProficiency))
                                    {
                                        var 
prof client.Proficiencies[client.UplevelProficiency];
                                        if (
prof.Level >= 12)
                                        {
                                            
dialog.Text("This proficiency cannot be leveled up anymore.");
                                            
dialog.Option("Oh sorry."255);
                                            
dialog.Send();
                                            break;
                                        }
                                        
client.UplevelProficiency 0;
                                        if (
client.Inventory.Contains(723700prof.Level))
                                        {
                                            
client.Inventory.Remove(723700prof.Level);
                                            
prof.Level++;
                                            
prof.Experience 0;
                                            
prof.Send(client);
                                            break;
                                        }
                                        
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
                                        
dialog.Option("It's alright."255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text("You don't know this proficiency.");
                                        
dialog.Option("Ahh, sorry."255);
                                        
dialog.Send();
                                        break;
                                    }
                                }
                            default:
                                {
                                    if (
npcRequest.OptionID == 255)
                                        return;
                                    
ushort proficiency 0;
                                    if (
npcRequest.OptionID 100)
                                        
proficiency = (ushort)(npcRequest.OptionID 10);
                                    else
                                    {
                                        if (
npcRequest.OptionID != 254)
                                        {
                                            
string off npcRequest.OptionID.ToString();
                                            
string reverse off[2].ToString() + off[1].ToString() + off[0].ToString();
                                            
proficiency ushort.Parse(reverse);
                                        }
                                    }
                                    if (
proficiency == 600proficiency++;
                                    if (
client.Proficiencies.ContainsKey(proficiency))
                                    {
                                        var 
prof client.Proficiencies[proficiency];
                                        if (
prof.Level >= 12)
                                        {
                                            
dialog.Text("This proficiency cannot be leveled up anymore.");
                                            
dialog.Option("Oh."255);
                                            
dialog.Send();
                                            break;
                                        }
                                        
client.UplevelProficiency proficiency;
                                        
dialog.Text("I need " prof.Level " exp balls to be able to level up this proficiency.");
                                        
dialog.Option("Let's do it then."100);
                                        
dialog.Option("No, sorry."255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text("You don't know this proficiency.");
                                        
dialog.Option("Ahh, sorry."255);
                                        
dialog.Send();
                                        break;
                                    }
                                }
                        }
                        break;
                    }
                
#endregion 

ان بي سي رسترة البوينتات

كود:
#region Npc add Points by Rider
                    
case 1370:
                        {
                            switch (
npcRequest.OptionID)
                            {
                                case 
0:
                                    {
                                        
dialog.Text("Hello " client.Player.Name " I will help you to add your points in the Strength , Vitality , Agility , Spirit");
                                        
dialog.Text("you have to be level 140 and 2nd Reborn and Please chose your own class and leave the rest for me");
                                        
dialog.Option("Monk"1);
                                        
dialog.Option("Ninja"2);
                                        
dialog.Option("Taoist (Water/Fire)"3);
                                        
dialog.Option("Archer"4);
                                        
dialog.Option("Wariorr"5);
                                        
dialog.Option("Trojan"6);
                                        
dialog.Option("Pirate"7);
                                        
dialog.Option("WindWallker"9);
                                        
dialog.Option("ProsLi"1);
                                        
dialog.Option("Full HP"8);
                                        
dialog.Option("Wait a minute."255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
1:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength 0;
                                            
client.Player.Vitality 502;
                                            
client.Player.Agility 36;
                                            
client.Player.Spirit 0;
                                            
client.Player.Atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see."255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
2:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength 0;
                                            
client.Player.Vitality 262;
                                            
client.Player.Agility 276;
                                            
client.Player.Spirit 0;
                                            
client.Player.Atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see."255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
3:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength 0;
                                            
client.Player.Vitality 438;
                                            
client.Player.Agility 0;
                                            
client.Player.Spirit 100;
                                            
client.Player.Atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see."255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }

                                case 
4:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength 74;
                                            
client.Player.Vitality 208;
                                            
client.Player.Agility 256;
                                            
client.Player.Spirit 0;
                                            
client.Player.Atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see."255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
5:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength 176;
                                            
client.Player.Vitality 362;
                                            
client.Player.Agility 0;
                                            
client.Player.Spirit 0;
                                            
client.Player.Atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see."255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
6:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength 176;
                                            
client.Player.Vitality 362;
                                            
client.Player.Agility 0;
                                            
client.Player.Spirit 0;
                                            
client.Player.Atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see."255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
7:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength 0;
                                            
client.Player.Vitality 502;
                                            
client.Player.Agility 36;
                                            
client.Player.Spirit 0;
                                            
client.Player.Atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see."255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
8:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength 0;
                                            
client.Player.Vitality 538;
                                            
client.Player.Agility 0;
                                            
client.Player.Spirit 0;
                                            
client.Player.Atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see."255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
9:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength 0;
                                            
client.Player.Vitality 502;
                                            
client.Player.Agility 36;
                                            
client.Player.Spirit 0;
                                            
client.Player.Atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see."255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;

                                    }
                            }
                            break;
                        }
                    
#endregion Npc Format Points 


قديم 2019-07-25, 04:45 AM
المشاركة 3
uncelsam
.:: عضو مميز ::.
  • غير متواجد
Like رد: بخصوص NPC نجوم الاسلاحه + NPC format Point
ان بي سي النجوم

كود:
#region proficiency master by messi
                
case 9411:
                    {
                        switch (
npcrequest.optionid)
                        {
                            case 
0:
                                {
                                    
dialog.text("hello my friend. If you believe that, leveling your proficiency is too hard and takes too much time, i can help you. In exchange of a fixed amount of exp balls, i will agree to level up your proficiency.");
                                    
dialog.text("now, tell me what proficiency you want to level up.");
                                    
dialog.option("upgrade one-handed proficiency."1);
                                    
dialog.option("upgrade two handed proficiency."3);
                                    
dialog.option("upgrade boxing/shield proficiency."5);
                                    
dialog.option("just passing by!"255);
                                    
dialog.send();
                                    break;
                                }
                            case 
1:
                                {
                                    
dialog.text("which one handed proficiency?");
                                    
dialog.option("upgrade blade proficiency."41);
                                    
dialog.option("upgrade epicwarrior proficiency."60);
                                    
dialog.option("upgrade windwalkerweapon proficiency."61);
                                    
dialog.option("upgrade nunchakuprosli proficiency."62);
                                    
dialog.option("upgrade sword proficiency."42);
                                    
dialog.option("upgrade hook proficiency."43);
                                    
dialog.option("upgrade whip proficiency."44);
                                    
dialog.option("upgrade axe proficiency."45);
                                    
dialog.option("upgrade dagger proficiency."49);
                                    
dialog.option("next page."2);
                                    
dialog.option("nothing, sorry."255);
                                    
dialog.send();
                                    break;
                                }
                            case 
62:
                                {
                                    if (
client.proficiencies.containskey(617))
                                    {
                                        var 
prof client.proficiencies[617];
                                        if (
prof.level >= 12)
                                        {
                                            
dialog.text("this proficiency cannot be leveled up anymore.");
                                            
dialog.option("oh sorry."255);
                                            
dialog.send();
                                            break;
                                        }
                                        
client.uplevelproficiency 0;
                                        if (
client.inventory.contains(723700prof.level))
                                        {
                                            
client.inventory.remove(723700prof.level);
                                            
prof.level++;
                                            
prof.experience 0;
                                            
prof.send(client);
                                            break;
                                        }
                                        
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
                                        
dialog.option("it's alright."255);
                                        
dialog.send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.text("you don't know this proficiency.");
                                        
dialog.option("ahh, sorry."255);
                                        
dialog.send();
                                        break;
                                    }
                                }
                            case 
61:
                                {
                                    if (
client.proficiencies.containskey(626))
                                    {
                                        var 
prof client.proficiencies[626];
                                        if (
prof.level >= 12)
                                        {
                                            
dialog.text("this proficiency cannot be leveled up anymore.");
                                            
dialog.option("oh sorry."255);
                                            
dialog.send();
                                            break;
                                        }
                                        
client.uplevelproficiency 0;
                                        if (
client.inventory.contains(723700prof.level))
                                        {
                                            
client.inventory.remove(723700prof.level);
                                            
prof.level++;
                                            
prof.experience 0;
                                            
prof.send(client);
                                            break;
                                        }
                                        
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
                                        
dialog.option("it's alright."255);
                                        
dialog.send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.text("you don't know this proficiency.");
                                        
dialog.option("ahh, sorry."255);
                                        
dialog.send();
                                        break;
                                    }
                                }
                            case 
60:
                                {
                                    if (
client.proficiencies.containskey(624))
                                    {
                                        var 
prof client.proficiencies[624];
                                        if (
prof.level >= 12)
                                        {
                                            
dialog.text("this proficiency cannot be leveled up anymore.");
                                            
dialog.option("oh sorry."255);
                                            
dialog.send();
                                            break;
                                        }
                                        
client.uplevelproficiency 0;
                                        if (
client.inventory.contains(723700prof.level))
                                        {
                                            
client.inventory.remove(723700prof.level);
                                            
prof.level++;
                                            
prof.experience 0;
                                            
prof.send(client);
                                            break;
                                        }
                                        
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
                                        
dialog.option("it's alright."255);
                                        
dialog.send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.text("you don't know this proficiency.");
                                        
dialog.option("ahh, sorry."255);
                                        
dialog.send();
                                        break;
                                    }
                                }
                            case 
2:
                                {
                                    
dialog.text("which one handed proficiency?");
                                    
dialog.option("upgrade prayerbead proficiency."61);
                                    
dialog.option("upgrade hammer proficiency."46);
                                    
dialog.option("upgrade club proficiency."48);
                                    
dialog.option("upgrade scepter proficiency."184);
                                    
dialog.option("upgrade katana proficiency."60);
                                    
dialog.option("upgrade axe proficiency."45);
                                    
dialog.option("back."1);
                                    
dialog.option("nothing, sorry."255);
                                    
dialog.send();
                                    break;
                                }
                            case 
3:
                                {
                                    
dialog.text("which two handed proficiency?");
                                    
dialog.option("upgrade glaive proficiency."51);
                                    
dialog.option("upgrade poleaxe proficiency."53);
                                    
dialog.option("upgrade longhammer proficiency."54);
                                    
dialog.option("upgrade spear proficiency."56);
                                    
dialog.option("next page."4);
                                    
dialog.option("nothing, sorry."255);
                                    
dialog.send();
                                    break;
                                }
                            case 
4:
                                {
                                    
dialog.text("which one handed proficiency?");
                                    
dialog.option("upgrade backsword proficiency."124);
                                    
dialog.option("upgrade pickaxe proficiency."142);
                                    
dialog.option("upgrade halberd proficiency."58);
                                    
dialog.option("upgrade wand proficiency."165);
                                    
dialog.option("upgrade bow proficiency."50);
                                    
dialog.option("back."3);
                                    
dialog.option("nothing, sorry."255);
                                    
dialog.send();
                                    break;
                                }
                            case 
5:
                                {
                                    
dialog.text("which others handed proficiency?");
                                    
dialog.option("upgrade boxing proficiency."254);
                                    
dialog.option("upgrade shield proficiency."90);
                                    
dialog.option("nothing, sorry."255);
                                    
dialog.send();
                                    break;
                                }
                            case 
100:
                                {
                                    if (
client.proficiencies.containskey(client.uplevelproficiency))
                                    {
                                        var 
prof client.proficiencies[client.uplevelproficiency];
                                        if (
prof.level >= 12)
                                        {
                                            
dialog.text("this proficiency cannot be leveled up anymore.");
                                            
dialog.option("oh sorry."255);
                                            
dialog.send();
                                            break;
                                        }
                                        
client.uplevelproficiency 0;
                                        if (
client.inventory.contains(723700prof.level))
                                        {
                                            
client.inventory.remove(723700prof.level);
                                            
prof.level++;
                                            
prof.experience 0;
                                            
prof.send(client);
                                            break;
                                        }
                                        
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
                                        
dialog.option("it's alright."255);
                                        
dialog.send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.text("you don't know this proficiency.");
                                        
dialog.option("ahh, sorry."255);
                                        
dialog.send();
                                        break;
                                    }
                                }
                            default:
                                {
                                    if (
npcrequest.optionid == 255)
                                        return;
                                    
ushort proficiency 0;
                                    if (
npcrequest.optionid 100)
                                        
proficiency = (ushort)(npcrequest.optionid 10);
                                    else
                                    {
                                        if (
npcrequest.optionid != 254)
                                        {
                                            
string off npcrequest.optionid.tostring();
                                            
string reverse off[2].tostring() + off[1].tostring() + off[0].tostring();
                                            
proficiency ushort.parse(reverse);
                                        }
                                    }
                                    if (
proficiency == 600proficiency++;
                                    if (
client.proficiencies.containskey(proficiency))
                                    {
                                        var 
prof client.proficiencies[proficiency];
                                        if (
prof.level >= 12)
                                        {
                                            
dialog.text("this proficiency cannot be leveled up anymore.");
                                            
dialog.option("oh."255);
                                            
dialog.send();
                                            break;
                                        }
                                        
client.uplevelproficiency proficiency;
                                        
dialog.text("i need " prof.level " exp balls to be able to level up this proficiency.");
                                        
dialog.option("let's do it then."100);
                                        
dialog.option("no, sorry."255);
                                        
dialog.send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.text("you don't know this proficiency.");
                                        
dialog.option("ahh, sorry."255);
                                        
dialog.send();
                                        break;
                                    }
                                }
                        }
                        break;
                    }
                
#endregion 

ان بي سي رسترة البوينتات

كود:
#region npc add points by rider
                    
case 1370:
                        {
                            switch (
npcrequest.optionid)
                            {
                                case 
0:
                                    {
                                        
dialog.text("hello " client.player.name " i will help you to add your points in the strength , vitality , agility , spirit");
                                        
dialog.text("you have to be level 140 and 2nd reborn and please chose your own class and leave the rest for me");
                                        
dialog.option("monk"1);
                                        
dialog.option("ninja"2);
                                        
dialog.option("taoist (water/fire)"3);
                                        
dialog.option("archer"4);
                                        
dialog.option("wariorr"5);
                                        
dialog.option("trojan"6);
                                        
dialog.option("pirate"7);
                                        
dialog.option("windwallker"9);
                                        
dialog.option("prosli"1);
                                        
dialog.option("full hp"8);
                                        
dialog.option("wait a minute."255);
                                        
dialog.send();
                                        break;
                                    }
                                case 
1:
                                    {
                                        if (
client.player.level == 140 && client.player.reborn == 2)
                                        {
                                            
client.player.strength 0;
                                            
client.player.vitality 502;
                                            
client.player.agility 36;
                                            
client.player.spirit 0;
                                            
client.player.atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.text("you have to be level 140 and 2nd reborn ");
                                            
dialog.option("i see."255);
                                            
dialog.avatar(116);
                                            
dialog.send();
                                        }
                                        break;
                                    }
                                case 
2:
                                    {
                                        if (
client.player.level == 140 && client.player.reborn == 2)
                                        {
                                            
client.player.strength 0;
                                            
client.player.vitality 262;
                                            
client.player.agility 276;
                                            
client.player.spirit 0;
                                            
client.player.atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.text("you have to be level 140 and 2nd reborn ");
                                            
dialog.option("i see."255);
                                            
dialog.avatar(116);
                                            
dialog.send();
                                        }
                                        break;
                                    }
                                case 
3:
                                    {
                                        if (
client.player.level == 140 && client.player.reborn == 2)
                                        {
                                            
client.player.strength 0;
                                            
client.player.vitality 438;
                                            
client.player.agility 0;
                                            
client.player.spirit 100;
                                            
client.player.atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.text("you have to be level 140 and 2nd reborn ");
                                            
dialog.option("i see."255);
                                            
dialog.avatar(116);
                                            
dialog.send();
                                        }
                                        break;
                                    }

                                case 
4:
                                    {
                                        if (
client.player.level == 140 && client.player.reborn == 2)
                                        {
                                            
client.player.strength 74;
                                            
client.player.vitality 208;
                                            
client.player.agility 256;
                                            
client.player.spirit 0;
                                            
client.player.atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.text("you have to be level 140 and 2nd reborn ");
                                            
dialog.option("i see."255);
                                            
dialog.avatar(116);
                                            
dialog.send();
                                        }
                                        break;
                                    }
                                case 
5:
                                    {
                                        if (
client.player.level == 140 && client.player.reborn == 2)
                                        {
                                            
client.player.strength 176;
                                            
client.player.vitality 362;
                                            
client.player.agility 0;
                                            
client.player.spirit 0;
                                            
client.player.atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.text("you have to be level 140 and 2nd reborn ");
                                            
dialog.option("i see."255);
                                            
dialog.avatar(116);
                                            
dialog.send();
                                        }
                                        break;
                                    }
                                case 
6:
                                    {
                                        if (
client.player.level == 140 && client.player.reborn == 2)
                                        {
                                            
client.player.strength 176;
                                            
client.player.vitality 362;
                                            
client.player.agility 0;
                                            
client.player.spirit 0;
                                            
client.player.atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.text("you have to be level 140 and 2nd reborn ");
                                            
dialog.option("i see."255);
                                            
dialog.avatar(116);
                                            
dialog.send();
                                        }
                                        break;
                                    }
                                case 
7:
                                    {
                                        if (
client.player.level == 140 && client.player.reborn == 2)
                                        {
                                            
client.player.strength 0;
                                            
client.player.vitality 502;
                                            
client.player.agility 36;
                                            
client.player.spirit 0;
                                            
client.player.atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.text("you have to be level 140 and 2nd reborn ");
                                            
dialog.option("i see."255);
                                            
dialog.avatar(116);
                                            
dialog.send();
                                        }
                                        break;
                                    }
                                case 
8:
                                    {
                                        if (
client.player.level == 140 && client.player.reborn == 2)
                                        {
                                            
client.player.strength 0;
                                            
client.player.vitality 538;
                                            
client.player.agility 0;
                                            
client.player.spirit 0;
                                            
client.player.atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.text("you have to be level 140 and 2nd reborn ");
                                            
dialog.option("i see."255);
                                            
dialog.avatar(116);
                                            
dialog.send();
                                        }
                                        break;
                                    }
                                case 
9:
                                    {
                                        if (
client.player.level == 140 && client.player.reborn == 2)
                                        {
                                            
client.player.strength 0;
                                            
client.player.vitality 502;
                                            
client.player.agility 36;
                                            
client.player.spirit 0;
                                            
client.player.atributes 0;
                                        }
                                        else
                                        {

                                            
dialog.text("you have to be level 140 and 2nd reborn ");
                                            
dialog.option("i see."255);
                                            
dialog.avatar(116);
                                            
dialog.send();
                                        }
                                        break;

                                    }
                            }
                            break;
                        }
                    
#endregion npc format points 
الف شكرا يا اخوياااااا

قديم 2019-07-25, 04:48 AM
المشاركة 4
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: بخصوص NPC نجوم الاسلاحه + NPC format Point
حبيبي <3


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: بخصوص NPC نجوم الاسلاحه + NPC format Point
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
مشكله نجوم الاسكلات disco0o مشكلات السيرفيرات كونكر الشخصيه 8 2021-07-28 06:51 PM
مشكله بخصوص نجوم الاسلحه ابو مروان مشكلات السيرفيرات كونكر الشخصيه 4 2020-05-07 09:34 AM
Npc نجوم الاسلحة Mero تطوير سيرفرات كونكر 2 2019-07-21 11:28 PM
NPC Full Onlen point Users تطوير سيرفرات كونكر 7 2019-07-04 10:10 PM
اضافة online point كامله محمد ياسر تطوير سيرفرات كونكر 1 2019-06-20 07:07 PM


الساعة الآن 02:19 AM

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