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#region Plus 15
case 800:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there i can help you to upgrade ur Gears to +13 ,+14, +15.");
dialog.Option("Make +13", 1);
dialog.Option("Make +14", 2);
dialog.Option("Make +15", 3);
//dialog.Option("Make Any Item In Stuff +15 -7 255 2Soc", 4);
dialog.Option("Just Passing By!.", 255);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Select which item's details you want to +13 For 5.000.000 Cps.");
dialog.Option("Headgear.", 99);
dialog.Option("Necklace.", 89);
dialog.Option("Armor.", 100);
dialog.Option("Main Weapon.", 7);
dialog.Option("Left Weapon/Shield.", 8);
dialog.Option("Ring.", 9);
dialog.Option("Boots.", 10);
dialog.Option("Tower", 11);
dialog.Option("Fan", 12);
//dialog.Option("Steed", 13);
dialog.Option("Crop", 14);
//dialog.Option("R.Acces", 15);
//dialog.Option("L.Acces", 16);
//dialog.Option("Mount", 18);
//dialog.Option("Germant", 19);
//dialog.Option("Cup", 20);
break;
}
case 2:
{
dialog.Text("Select which item's details you want to +14 For 7.000.000 Cps,");
dialog.Option("Headgear.", 24);
dialog.Option("Necklace.", 25);
dialog.Option("Armor.", 26);
dialog.Option("Main Weapon.", 27);
dialog.Option("Left Weapon/Shield.", 28);
dialog.Option("Ring.", 29);
dialog.Option("Boots.", 30);
dialog.Option("Tower", 31);
dialog.Option("Fan", 32);
//dialog.Option("Steed", 33);
dialog.Option("Crop", 34);
//dialog.Option("R.Acces", 35);
//dialog.Option("L.Acces", 36);
//dialog.Option("Mount", 38);
//dialog.Option("Garment", 39);
//dialog.Option("Cup", 40);
break;
}
case 3:
{
dialog.Text("Select which item's details you want to +15 for 10.000.000 Cps.");
dialog.Option("Headgear.", 44);
dialog.Option("Necklace.", 45);
dialog.Option("Armor.", 46);
dialog.Option("Main Weapon.", 47);
dialog.Option("Left Weapon/Shield.", 48);
dialog.Option("Ring.", 49);
dialog.Option("Boots.", 50);
dialog.Option("Tower", 51);
dialog.Option("Fan", 52);
//dialog.Option("Steed", 53);
dialog.Option("Crop", 54);
//dialog.Option("R.Acces", 55);
//dialog.Option("L.Acces", 56);
//dialog.Option("Mount", 58);
//dialog.Option("Garment", 59);
//dialog.Option("Cup", 60);
break;
}
case 4:
{
dialog.Text("Select which item's details you want to +15 -7 255 2 Socket?.");
dialog.Option("Headgear.", 64);
dialog.Option("Necklace.", 65);
dialog.Option("Armor.", 66);
dialog.Option("Main Weapon.", 67);
dialog.Option("Left Weapon/Shield.", 68);
dialog.Option("Ring.", 69);
dialog.Option("Boots.", 70);
dialog.Option("Tower", 71);
dialog.Option("Fan", 72);
//dialog.Option("Steed", 73);
dialog.Option("Crop", 74);
//dialog.Option("R.Acces", 75);
//dialog.Option("L.Acces", 76);
//dialog.Option("Mount", 78);
//dialog.Option("Garment", 79);
//dialog.Option("Cup", 109);
break;
}
#region +13
#region boot
case 10:
{
if (!client.Equipment.Free(8))
{
if (client.Equipment.TryGetItem(8).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(8).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(8));
client.Equipment.TryGetItem(8).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(8).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Boot isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Tower
case 11:
{
if (!client.Equipment.Free(11))
{
if (client.Equipment.TryGetItem(11).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(11).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(11));
client.Equipment.TryGetItem(11).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(11).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Tower isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Tower cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Fan
case 12:
{
if (!client.Equipment.Free(10))
{
if (client.Equipment.TryGetItem(10).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(10).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(10));
client.Equipment.TryGetItem(10).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(10).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Fan cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Steed
case 13:
{
if (!client.Equipment.Free(12))
{
if (client.Equipment.TryGetItem(12).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(12).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(12));
client.Equipment.TryGetItem(12).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(12).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Ring
case 9:
{
if (!client.Equipment.Free(6))
{
if (client.Equipment.TryGetItem(6).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(6).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(6));
client.Equipment.TryGetItem(6).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(6).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Ring/Bracelet isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Rings/Bracelet cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 8:
{
if (!client.Equipment.Free(5))
{
if (client.Equipment.TryGetItem(5).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(5).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(5));
client.Equipment.TryGetItem(5).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(5).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your LeftWeapon isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any LeftWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 7:
{
if (!client.Equipment.Free(4))
{
if (client.Equipment.TryGetItem(4).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(4).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(4));
client.Equipment.TryGetItem(4).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(4).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your RightWeapon isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any RightWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Armor
case 100:
{
if (!client.Equipment.Free(3))
{
if (client.Equipment.TryGetItem(3).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(3).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(3));
client.Equipment.TryGetItem(3).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(3).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Armor isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Armor cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 89:
{
if (!client.Equipment.Free(2))
{
if (client.Equipment.TryGetItem(2).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(2).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(2));
client.Equipment.TryGetItem(2).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(2).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Necklace isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Necklace cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 99:
{
if (!client.Equipment.Free(1))
{
if (client.Equipment.TryGetItem(1).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(1).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(1));
client.Equipment.TryGetItem(1).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(1).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Headgear isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any HeadGear cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Crop
case 14:
{
if (!client.Equipment.Free(18))
{
if (client.Equipment.TryGetItem(18).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(18).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(18));
client.Equipment.TryGetItem(18).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(18).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 15:
{
if (!client.Equipment.Free(15))
{
if (client.Equipment.TryGetItem(15).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(15).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(15));
client.Equipment.TryGetItem(15).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(15).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 16:
{
if (!client.Equipment.Free(16))
{
if (client.Equipment.TryGetItem(16).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(16).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(16));
client.Equipment.TryGetItem(16).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(16).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Mount
case 18:
{
if (!client.Equipment.Free(17))
{
if (client.Equipment.TryGetItem(17).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(17).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(17));
client.Equipment.TryGetItem(17).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(17).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Garment
case 19:
{
if (!client.Equipment.Free(9))
{
if (client.Equipment.TryGetItem(9).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(9).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(9));
client.Equipment.TryGetItem(9).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(9).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Cup
case 20:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 13;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +14
#region boot
case 30:
{
if (!client.Equipment.Free(8))
{
if (client.Equipment.TryGetItem(8).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(8).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(8));
client.Equipment.TryGetItem(8).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(8).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Boot isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Tower
case 31:
{
if (!client.Equipment.Free(11))
{
if (client.Equipment.TryGetItem(11).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(11).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(11));
client.Equipment.TryGetItem(11).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(11).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Tower isnt +13 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Tower cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Fan
case 32:
{
if (!client.Equipment.Free(10))
{
if (client.Equipment.TryGetItem(10).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(10).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(10));
client.Equipment.TryGetItem(10).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(10).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +13 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Fan cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Steed
case 33:
{
if (!client.Equipment.Free(12))
{
if (client.Equipment.TryGetItem(12).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(12).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(12));
client.Equipment.TryGetItem(12).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(12).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Ring
case 29:
{
if (!client.Equipment.Free(6))
{
if (client.Equipment.TryGetItem(6).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(6).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(6));
client.Equipment.TryGetItem(6).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(6).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Ring/Bracelet isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Rings/Bracelet cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 28:
{
if (!client.Equipment.Free(5))
{
if (client.Equipment.TryGetItem(5).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(5).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(5));
client.Equipment.TryGetItem(5).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(5).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your LeftWeapon isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any LeftWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 27:
{
if (!client.Equipment.Free(4))
{
if (client.Equipment.TryGetItem(4).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(4).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(4));
client.Equipment.TryGetItem(4).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(4).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your RightWeapon isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any RightWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Armor
case 26:
{
if (!client.Equipment.Free(3))
{
if (client.Equipment.TryGetItem(3).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(3).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(3));
client.Equipment.TryGetItem(3).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(3).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Armor isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Armor cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 25:
{
if (!client.Equipment.Free(2))
{
if (client.Equipment.TryGetItem(2).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(2).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(2));
client.Equipment.TryGetItem(2).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(2).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Necklace isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Necklace cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 24:
{
if (!client.Equipment.Free(1))
{
if (client.Equipment.TryGetItem(1).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(1).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(1));
client.Equipment.TryGetItem(1).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(1).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Headgear isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any HeadGear cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Crop
case 34:
{
if (!client.Equipment.Free(18))
{
if (client.Equipment.TryGetItem(18).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(18).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(18));
client.Equipment.TryGetItem(18).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(18).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 35:
{
if (!client.Equipment.Free(15))
{
if (client.Equipment.TryGetItem(15).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(15).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(15));
client.Equipment.TryGetItem(15).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(15).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 36:
{
if (!client.Equipment.Free(16))
{
if (client.Equipment.TryGetItem(16).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(16).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(16));
client.Equipment.TryGetItem(16).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(16).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Mount
case 38:
{
if (!client.Equipment.Free(17))
{
if (client.Equipment.TryGetItem(17).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(17).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(17));
client.Equipment.TryGetItem(17).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(17).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Garment
case 39:
{
if (!client.Equipment.Free(9))
{
if (client.Equipment.TryGetItem(9).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(9).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(9));
client.Equipment.TryGetItem(9).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(9).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Cup
case 40:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 14;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +15
#region boot
case 50:
{
if (!client.Equipment.Free(8))
{
if (client.Equipment.TryGetItem(8).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(8).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(8));
client.Equipment.TryGetItem(8).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(8).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Boot isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Boots, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Tower
case 51:
{
if (!client.Equipment.Free(11))
{
if (client.Equipment.TryGetItem(11).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(11).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(11));
client.Equipment.TryGetItem(11).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(11).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Tower isnt +14 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Tower cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Fan
case 52:
{
if (!client.Equipment.Free(10))
{
if (client.Equipment.TryGetItem(10).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(10).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(10));
client.Equipment.TryGetItem(10).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(10).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +14 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Fan cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Steed
case 53:
{
if (!client.Equipment.Free(12))
{
if (client.Equipment.TryGetItem(12).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(12).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(12));
client.Equipment.TryGetItem(12).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(12).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Ring
case 49:
{
if (!client.Equipment.Free(6))
{
if (client.Equipment.TryGetItem(6).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(6).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(6));
client.Equipment.TryGetItem(6).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(6).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Ring/Bracelet isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Rings/Bracelets, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 48:
{
if (!client.Equipment.Free(5))
{
if (client.Equipment.TryGetItem(5).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(5).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(5));
client.Equipment.TryGetItem(5).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(5).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your LeftWeapon isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any LeftWeapons, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 47:
{
if (!client.Equipment.Free(4))
{
if (client.Equipment.TryGetItem(4).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(4).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(4));
client.Equipment.TryGetItem(4).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(4).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your RightWeapon isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any RightWeapons, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Armor
case 46:
{
if (!client.Equipment.Free(3))
{
if (client.Equipment.TryGetItem(3).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(3).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(3));
client.Equipment.TryGetItem(3).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(3).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Armor isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Armors, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 45:
{
if (!client.Equipment.Free(2))
{
if (client.Equipment.TryGetItem(2).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(2).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(2));
client.Equipment.TryGetItem(2).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(2).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Necklace isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Necklace, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 44:
{
if (!client.Equipment.Free(1))
{
if (client.Equipment.TryGetItem(1).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(1).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(1));
client.Equipment.TryGetItem(1).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(1).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Headgear isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any HeadGears, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Crop
case 54:
{
if (!client.Equipment.Free(18))
{
if (client.Equipment.TryGetItem(18).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(18).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(18));
client.Equipment.TryGetItem(18).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(18).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 55:
{
if (!client.Equipment.Free(15))
{
if (client.Equipment.TryGetItem(15).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(15).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(15));
client.Equipment.TryGetItem(15).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(15).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 56:
{
if (!client.Equipment.Free(16))
{
if (client.Equipment.TryGetItem(16).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(16).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(16));
client.Equipment.TryGetItem(16).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(16).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Mount
case 58:
{
if (!client.Equipment.Free(17))
{
if (client.Equipment.TryGetItem(17).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(17).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(17));
client.Equipment.TryGetItem(17).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(17).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Garment
case 59:
{
if (!client.Equipment.Free(9))
{
if (client.Equipment.TryGetItem(9).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(9).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(9));
client.Equipment.TryGetItem(9).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(9).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Cup
case 60:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 14;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +15 -7 255 2 Socket
#region boot
case 70:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Boots);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Tower
case 71:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Tower);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
//i.Plus = 15;
//i.SocketOne = Rayzot.Game.Enums.Gem.SuperDragonGem;
//i.SocketTwo = Rayzot.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
//ConquerItemTable.UpdatePlus(i);
//ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Fan
case 72:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Fan);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
//i.Plus = 12;
//i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
//i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
//ConquerItemTable.UpdatePlus(i);
//ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Steed
case 73:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Steed);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Ring
case 69:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Ring);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 68:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 67:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Armor
case 66:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Armor);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 65:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Necklace);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 64:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Head);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Crop
case 74:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 75:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.RightWeaponAccessory);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 76:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.LeftWeaponAccessory);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Mount
case 78:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.SteedArmor);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Garment
case 79:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Garment);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Cup
case 109:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
}
break;
}
#endregion
#region Plus 15
case 800:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there i can help you to upgrade ur Gears to +13 ,+14, +15.");
dialog.Option("Make +13", 1);
dialog.Option("Make +14", 2);
dialog.Option("Make +15", 3);
//dialog.Option("Make Any Item In Stuff +15 -7 255 2Soc", 4);
dialog.Option("Just Passing By!.", 255);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Select which item's details you want to +13 For 5.000.000 Cps.");
dialog.Option("Headgear.", 99);
dialog.Option("Necklace.", 89);
dialog.Option("Armor.", 100);
dialog.Option("Main Weapon.", 7);
dialog.Option("Left Weapon/Shield.", 8);
dialog.Option("Ring.", 9);
dialog.Option("Boots.", 10);
dialog.Option("Tower", 11);
dialog.Option("Fan", 12);
//dialog.Option("Steed", 13);
dialog.Option("Crop", 14);
//dialog.Option("R.Acces", 15);
//dialog.Option("L.Acces", 16);
//dialog.Option("Mount", 18);
//dialog.Option("Germant", 19);
//dialog.Option("Cup", 20);
break;
}
case 2:
{
dialog.Text("Select which item's details you want to +14 For 7.000.000 Cps,");
dialog.Option("Headgear.", 24);
dialog.Option("Necklace.", 25);
dialog.Option("Armor.", 26);
dialog.Option("Main Weapon.", 27);
dialog.Option("Left Weapon/Shield.", 28);
dialog.Option("Ring.", 29);
dialog.Option("Boots.", 30);
dialog.Option("Tower", 31);
dialog.Option("Fan", 32);
//dialog.Option("Steed", 33);
dialog.Option("Crop", 34);
//dialog.Option("R.Acces", 35);
//dialog.Option("L.Acces", 36);
//dialog.Option("Mount", 38);
//dialog.Option("Garment", 39);
//dialog.Option("Cup", 40);
break;
}
case 3:
{
dialog.Text("Select which item's details you want to +15 for 10.000.000 Cps.");
dialog.Option("Headgear.", 44);
dialog.Option("Necklace.", 45);
dialog.Option("Armor.", 46);
dialog.Option("Main Weapon.", 47);
dialog.Option("Left Weapon/Shield.", 48);
dialog.Option("Ring.", 49);
dialog.Option("Boots.", 50);
dialog.Option("Tower", 51);
dialog.Option("Fan", 52);
//dialog.Option("Steed", 53);
dialog.Option("Crop", 54);
//dialog.Option("R.Acces", 55);
//dialog.Option("L.Acces", 56);
//dialog.Option("Mount", 58);
//dialog.Option("Garment", 59);
//dialog.Option("Cup", 60);
break;
}
case 4:
{
dialog.Text("Select which item's details you want to +15 -7 255 2 Socket?.");
dialog.Option("Headgear.", 64);
dialog.Option("Necklace.", 65);
dialog.Option("Armor.", 66);
dialog.Option("Main Weapon.", 67);
dialog.Option("Left Weapon/Shield.", 68);
dialog.Option("Ring.", 69);
dialog.Option("Boots.", 70);
dialog.Option("Tower", 71);
dialog.Option("Fan", 72);
//dialog.Option("Steed", 73);
dialog.Option("Crop", 74);
//dialog.Option("R.Acces", 75);
//dialog.Option("L.Acces", 76);
//dialog.Option("Mount", 78);
//dialog.Option("Garment", 79);
//dialog.Option("Cup", 109);
break;
}
#region +13
#region boot
case 10:
{
if (!client.Equipment.Free(8))
{
if (client.Equipment.TryGetItem(8).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(8).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(8));
client.Equipment.TryGetItem(8).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(8).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Boot isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Tower
case 11:
{
if (!client.Equipment.Free(11))
{
if (client.Equipment.TryGetItem(11).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(11).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(11));
client.Equipment.TryGetItem(11).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(11).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Tower isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Tower cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Fan
case 12:
{
if (!client.Equipment.Free(10))
{
if (client.Equipment.TryGetItem(10).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(10).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(10));
client.Equipment.TryGetItem(10).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(10).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Fan cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Steed
case 13:
{
if (!client.Equipment.Free(12))
{
if (client.Equipment.TryGetItem(12).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(12).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(12));
client.Equipment.TryGetItem(12).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(12).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Ring
case 9:
{
if (!client.Equipment.Free(6))
{
if (client.Equipment.TryGetItem(6).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(6).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(6));
client.Equipment.TryGetItem(6).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(6).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Ring/Bracelet isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Rings/Bracelet cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 8:
{
if (!client.Equipment.Free(5))
{
if (client.Equipment.TryGetItem(5).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(5).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(5));
client.Equipment.TryGetItem(5).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(5).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your LeftWeapon isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any LeftWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 7:
{
if (!client.Equipment.Free(4))
{
if (client.Equipment.TryGetItem(4).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(4).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(4));
client.Equipment.TryGetItem(4).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(4).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your RightWeapon isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any RightWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Armor
case 100:
{
if (!client.Equipment.Free(3))
{
if (client.Equipment.TryGetItem(3).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(3).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(3));
client.Equipment.TryGetItem(3).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(3).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Armor isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Armor cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 89:
{
if (!client.Equipment.Free(2))
{
if (client.Equipment.TryGetItem(2).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(2).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(2));
client.Equipment.TryGetItem(2).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(2).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Necklace isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Necklace cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 99:
{
if (!client.Equipment.Free(1))
{
if (client.Equipment.TryGetItem(1).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(1).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(1));
client.Equipment.TryGetItem(1).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(1).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Headgear isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any HeadGear cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Crop
case 14:
{
if (!client.Equipment.Free(18))
{
if (client.Equipment.TryGetItem(18).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(18).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(18));
client.Equipment.TryGetItem(18).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(18).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 15:
{
if (!client.Equipment.Free(15))
{
if (client.Equipment.TryGetItem(15).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(15).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(15));
client.Equipment.TryGetItem(15).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(15).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 16:
{
if (!client.Equipment.Free(16))
{
if (client.Equipment.TryGetItem(16).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(16).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(16));
client.Equipment.TryGetItem(16).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(16).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Mount
case 18:
{
if (!client.Equipment.Free(17))
{
if (client.Equipment.TryGetItem(17).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(17).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(17));
client.Equipment.TryGetItem(17).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(17).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Garment
case 19:
{
if (!client.Equipment.Free(9))
{
if (client.Equipment.TryGetItem(9).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(9).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(9));
client.Equipment.TryGetItem(9).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(9).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Cup
case 20:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 13;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +14
#region boot
case 30:
{
if (!client.Equipment.Free(8))
{
if (client.Equipment.TryGetItem(8).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(8).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(8));
client.Equipment.TryGetItem(8).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(8).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Boot isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Tower
case 31:
{
if (!client.Equipment.Free(11))
{
if (client.Equipment.TryGetItem(11).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(11).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(11));
client.Equipment.TryGetItem(11).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(11).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Tower isnt +13 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Tower cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Fan
case 32:
{
if (!client.Equipment.Free(10))
{
if (client.Equipment.TryGetItem(10).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(10).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(10));
client.Equipment.TryGetItem(10).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(10).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +13 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Fan cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Steed
case 33:
{
if (!client.Equipment.Free(12))
{
if (client.Equipment.TryGetItem(12).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(12).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(12));
client.Equipment.TryGetItem(12).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(12).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Ring
case 29:
{
if (!client.Equipment.Free(6))
{
if (client.Equipment.TryGetItem(6).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(6).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(6));
client.Equipment.TryGetItem(6).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(6).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Ring/Bracelet isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Rings/Bracelet cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 28:
{
if (!client.Equipment.Free(5))
{
if (client.Equipment.TryGetItem(5).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(5).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(5));
client.Equipment.TryGetItem(5).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(5).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your LeftWeapon isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any LeftWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 27:
{
if (!client.Equipment.Free(4))
{
if (client.Equipment.TryGetItem(4).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(4).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(4));
client.Equipment.TryGetItem(4).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(4).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your RightWeapon isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any RightWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Armor
case 26:
{
if (!client.Equipment.Free(3))
{
if (client.Equipment.TryGetItem(3).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(3).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(3));
client.Equipment.TryGetItem(3).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(3).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Armor isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Armor cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 25:
{
if (!client.Equipment.Free(2))
{
if (client.Equipment.TryGetItem(2).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(2).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(2));
client.Equipment.TryGetItem(2).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(2).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Necklace isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Necklace cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 24:
{
if (!client.Equipment.Free(1))
{
if (client.Equipment.TryGetItem(1).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(1).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(1));
client.Equipment.TryGetItem(1).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(1).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Headgear isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any HeadGear cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Crop
case 34:
{
if (!client.Equipment.Free(18))
{
if (client.Equipment.TryGetItem(18).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(18).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(18));
client.Equipment.TryGetItem(18).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(18).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 35:
{
if (!client.Equipment.Free(15))
{
if (client.Equipment.TryGetItem(15).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(15).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(15));
client.Equipment.TryGetItem(15).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(15).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 36:
{
if (!client.Equipment.Free(16))
{
if (client.Equipment.TryGetItem(16).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(16).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(16));
client.Equipment.TryGetItem(16).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(16).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Mount
case 38:
{
if (!client.Equipment.Free(17))
{
if (client.Equipment.TryGetItem(17).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(17).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(17));
client.Equipment.TryGetItem(17).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(17).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Garment
case 39:
{
if (!client.Equipment.Free(9))
{
if (client.Equipment.TryGetItem(9).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(9).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(9));
client.Equipment.TryGetItem(9).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(9).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Cup
case 40:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 14;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +15
#region boot
case 50:
{
if (!client.Equipment.Free(8))
{
if (client.Equipment.TryGetItem(8).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(8).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(8));
client.Equipment.TryGetItem(8).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(8).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Boot isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Boots, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Tower
case 51:
{
if (!client.Equipment.Free(11))
{
if (client.Equipment.TryGetItem(11).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(11).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(11));
client.Equipment.TryGetItem(11).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(11).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Tower isnt +14 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Tower cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Fan
case 52:
{
if (!client.Equipment.Free(10))
{
if (client.Equipment.TryGetItem(10).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(10).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(10));
client.Equipment.TryGetItem(10).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(10).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +14 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Fan cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Steed
case 53:
{
if (!client.Equipment.Free(12))
{
if (client.Equipment.TryGetItem(12).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(12).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(12));
client.Equipment.TryGetItem(12).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(12).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Ring
case 49:
{
if (!client.Equipment.Free(6))
{
if (client.Equipment.TryGetItem(6).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(6).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(6));
client.Equipment.TryGetItem(6).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(6).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Ring/Bracelet isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Rings/Bracelets, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 48:
{
if (!client.Equipment.Free(5))
{
if (client.Equipment.TryGetItem(5).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(5).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(5));
client.Equipment.TryGetItem(5).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(5).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your LeftWeapon isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any LeftWeapons, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 47:
{
if (!client.Equipment.Free(4))
{
if (client.Equipment.TryGetItem(4).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(4).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(4));
client.Equipment.TryGetItem(4).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(4).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your RightWeapon isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any RightWeapons, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Armor
case 46:
{
if (!client.Equipment.Free(3))
{
if (client.Equipment.TryGetItem(3).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(3).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(3));
client.Equipment.TryGetItem(3).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(3).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Armor isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Armors, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 45:
{
if (!client.Equipment.Free(2))
{
if (client.Equipment.TryGetItem(2).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(2).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(2));
client.Equipment.TryGetItem(2).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(2).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Necklace isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Necklace, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 44:
{
if (!client.Equipment.Free(1))
{
if (client.Equipment.TryGetItem(1).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(1).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(1));
client.Equipment.TryGetItem(1).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(1).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Headgear isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any HeadGears, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Crop
case 54:
{
if (!client.Equipment.Free(18))
{
if (client.Equipment.TryGetItem(18).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(18).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(18));
client.Equipment.TryGetItem(18).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(18).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 55:
{
if (!client.Equipment.Free(15))
{
if (client.Equipment.TryGetItem(15).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(15).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(15));
client.Equipment.TryGetItem(15).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(15).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 56:
{
if (!client.Equipment.Free(16))
{
if (client.Equipment.TryGetItem(16).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(16).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(16));
client.Equipment.TryGetItem(16).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(16).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Mount
case 58:
{
if (!client.Equipment.Free(17))
{
if (client.Equipment.TryGetItem(17).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(17).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(17));
client.Equipment.TryGetItem(17).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(17).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Garment
case 59:
{
if (!client.Equipment.Free(9))
{
if (client.Equipment.TryGetItem(9).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(9).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipment.TryGetItem(9));
client.Equipment.TryGetItem(9).Mode = Rayzo.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(9).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Cup
case 60:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 14;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +15 -7 255 2 Socket
#region boot
case 70:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Boots);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Tower
case 71:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Tower);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
//i.Plus = 15;
//i.SocketOne = Rayzot.Game.Enums.Gem.SuperDragonGem;
//i.SocketTwo = Rayzot.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
//ConquerItemTable.UpdatePlus(i);
//ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Fan
case 72:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Fan);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
//i.Plus = 12;
//i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
//i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
//ConquerItemTable.UpdatePlus(i);
//ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Steed
case 73:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Steed);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Ring
case 69:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Ring);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 68:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 67:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Armor
case 66:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Armor);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 65:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Necklace);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 64:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Head);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Crop
case 74:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 75:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.RightWeaponAccessory);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 76:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.LeftWeaponAccessory);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Mount
case 78:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.SteedArmor);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Garment
case 79:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Garment);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Cup
case 109:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = Rayzo.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = Rayzo.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
}
break;
}
#endregion
#region plus 15
case 800:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hey there i can help you to upgrade ur gears to +13 ,+14, +15.");
dialog.option("make +13", 1);
dialog.option("make +14", 2);
dialog.option("make +15", 3);
//dialog.option("make any item in stuff +15 -7 255 2soc", 4);
dialog.option("just passing by!.", 255);
dialog.send();
break;
}
case 1:
{
dialog.text("select which item's details you want to +13 for 5.000.000 cps.");
dialog.option("headgear.", 99);
dialog.option("necklace.", 89);
dialog.option("armor.", 100);
dialog.option("main weapon.", 7);
dialog.option("left weapon/shield.", 8);
dialog.option("ring.", 9);
dialog.option("boots.", 10);
dialog.option("tower", 11);
dialog.option("fan", 12);
//dialog.option("steed", 13);
dialog.option("crop", 14);
//dialog.option("r.acces", 15);
//dialog.option("l.acces", 16);
//dialog.option("mount", 18);
//dialog.option("germant", 19);
//dialog.option("cup", 20);
break;
}
case 2:
{
dialog.text("select which item's details you want to +14 for 7.000.000 cps,");
dialog.option("headgear.", 24);
dialog.option("necklace.", 25);
dialog.option("armor.", 26);
dialog.option("main weapon.", 27);
dialog.option("left weapon/shield.", 28);
dialog.option("ring.", 29);
dialog.option("boots.", 30);
dialog.option("tower", 31);
dialog.option("fan", 32);
//dialog.option("steed", 33);
dialog.option("crop", 34);
//dialog.option("r.acces", 35);
//dialog.option("l.acces", 36);
//dialog.option("mount", 38);
//dialog.option("garment", 39);
//dialog.option("cup", 40);
break;
}
case 3:
{
dialog.text("select which item's details you want to +15 for 10.000.000 cps.");
dialog.option("headgear.", 44);
dialog.option("necklace.", 45);
dialog.option("armor.", 46);
dialog.option("main weapon.", 47);
dialog.option("left weapon/shield.", 48);
dialog.option("ring.", 49);
dialog.option("boots.", 50);
dialog.option("tower", 51);
dialog.option("fan", 52);
//dialog.option("steed", 53);
dialog.option("crop", 54);
//dialog.option("r.acces", 55);
//dialog.option("l.acces", 56);
//dialog.option("mount", 58);
//dialog.option("garment", 59);
//dialog.option("cup", 60);
break;
}
case 4:
{
dialog.text("select which item's details you want to +15 -7 255 2 socket?.");
dialog.option("headgear.", 64);
dialog.option("necklace.", 65);
dialog.option("armor.", 66);
dialog.option("main weapon.", 67);
dialog.option("left weapon/shield.", 68);
dialog.option("ring.", 69);
dialog.option("boots.", 70);
dialog.option("tower", 71);
dialog.option("fan", 72);
//dialog.option("steed", 73);
dialog.option("crop", 74);
//dialog.option("r.acces", 75);
//dialog.option("l.acces", 76);
//dialog.option("mount", 78);
//dialog.option("garment", 79);
//dialog.option("cup", 109);
break;
}
#region +13
#region boot
case 10:
{
if (!client.equipment.free(8))
{
if (client.equipment.trygetitem(8).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(8).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(8));
client.equipment.trygetitem(8).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(8).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of 5.000.000 cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your boot isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region tower
case 11:
{
if (!client.equipment.free(11))
{
if (client.equipment.trygetitem(11).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(11).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(11));
client.equipment.trygetitem(11).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(11).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of 5.000.000 cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your tower isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any tower cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region fan
case 12:
{
if (!client.equipment.free(10))
{
if (client.equipment.trygetitem(10).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(10).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(10));
client.equipment.trygetitem(10).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(10).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of 5.000.000 cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any fan cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region steed
case 13:
{
if (!client.equipment.free(12))
{
if (client.equipment.trygetitem(12).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(12).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(12));
client.equipment.trygetitem(12).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(12).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of 5.000.000 cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region ring
case 9:
{
if (!client.equipment.free(6))
{
if (client.equipment.trygetitem(6).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(6).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(6));
client.equipment.trygetitem(6).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(6).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your ring/bracelet isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any rings/bracelet cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region leftweapons
case 8:
{
if (!client.equipment.free(5))
{
if (client.equipment.trygetitem(5).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(5).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(5));
client.equipment.trygetitem(5).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(5).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your leftweapon isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any leftweapons cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region rightweapon
case 7:
{
if (!client.equipment.free(4))
{
if (client.equipment.trygetitem(4).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(4).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(4));
client.equipment.trygetitem(4).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(4).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your rightweapon isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any rightweapons cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region armor
case 100:
{
if (!client.equipment.free(3))
{
if (client.equipment.trygetitem(3).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(3).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(3));
client.equipment.trygetitem(3).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(3).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your armor isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any armor cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region necklace
case 89:
{
if (!client.equipment.free(2))
{
if (client.equipment.trygetitem(2).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(2).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(2));
client.equipment.trygetitem(2).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(2).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your necklace isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any necklace cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region headgear
case 99:
{
if (!client.equipment.free(1))
{
if (client.equipment.trygetitem(1).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(1).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(1));
client.equipment.trygetitem(1).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(1).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your headgear isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any headgear cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region crop
case 14:
{
if (!client.equipment.free(18))
{
if (client.equipment.trygetitem(18).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(18).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(18));
client.equipment.trygetitem(18).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(18).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region r.acces
case 15:
{
if (!client.equipment.free(15))
{
if (client.equipment.trygetitem(15).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(15).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(15));
client.equipment.trygetitem(15).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(15).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region l.acces
case 16:
{
if (!client.equipment.free(16))
{
if (client.equipment.trygetitem(16).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(16).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(16));
client.equipment.trygetitem(16).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(16).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region mount
case 18:
{
if (!client.equipment.free(17))
{
if (client.equipment.trygetitem(17).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(17).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(17));
client.equipment.trygetitem(17).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(17).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region garment
case 19:
{
if (!client.equipment.free(9))
{
if (client.equipment.trygetitem(9).plus == 12)
{
if (client.entity.conquerpoints >= 5000000)
{
client.entity.conquerpoints -= 5000000;
client.equipment.trygetitem(9).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(9));
client.equipment.trygetitem(9).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(9).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region cup
case 20:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.bottle);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 13;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +14
#region boot
case 30:
{
if (!client.equipment.free(8))
{
if (client.equipment.trygetitem(8).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(8).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(8));
client.equipment.trygetitem(8).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(8).send(client);
dialog.text("congratulations, your item is +14 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your boot isnt +13 i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region tower
case 31:
{
if (!client.equipment.free(11))
{
if (client.equipment.trygetitem(11).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(11).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(11));
client.equipment.trygetitem(11).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(11).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your tower isnt +13 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any tower cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region fan
case 32:
{
if (!client.equipment.free(10))
{
if (client.equipment.trygetitem(10).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(10).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(10));
client.equipment.trygetitem(10).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(10).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +13 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any fan cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region steed
case 33:
{
if (!client.equipment.free(12))
{
if (client.equipment.trygetitem(12).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(12).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(12));
client.equipment.trygetitem(12).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(12).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region ring
case 29:
{
if (!client.equipment.free(6))
{
if (client.equipment.trygetitem(6).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(6).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(6));
client.equipment.trygetitem(6).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(6).send(client);
dialog.text("congratulations, your item is +14 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your ring/bracelet isnt +13 i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any rings/bracelet cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region leftweapons
case 28:
{
if (!client.equipment.free(5))
{
if (client.equipment.trygetitem(5).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(5).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(5));
client.equipment.trygetitem(5).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(5).send(client);
dialog.text("congratulations, your item is +14 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your leftweapon isnt +13 i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any leftweapons cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region rightweapon
case 27:
{
if (!client.equipment.free(4))
{
if (client.equipment.trygetitem(4).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(4).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(4));
client.equipment.trygetitem(4).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(4).send(client);
dialog.text("congratulations, your item is +14 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your rightweapon isnt +13 i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any rightweapons cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region armor
case 26:
{
if (!client.equipment.free(3))
{
if (client.equipment.trygetitem(3).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(3).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(3));
client.equipment.trygetitem(3).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(3).send(client);
dialog.text("congratulations, your item is +14 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your armor isnt +13 i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any armor cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region necklace
case 25:
{
if (!client.equipment.free(2))
{
if (client.equipment.trygetitem(2).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(2).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(2));
client.equipment.trygetitem(2).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(2).send(client);
dialog.text("congratulations, your item is +14 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your necklace isnt +13 i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any necklace cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region headgear
case 24:
{
if (!client.equipment.free(1))
{
if (client.equipment.trygetitem(1).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(1).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(1));
client.equipment.trygetitem(1).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(1).send(client);
dialog.text("congratulations, your item is +14 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your headgear isnt +13 i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any headgear cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region crop
case 34:
{
if (!client.equipment.free(18))
{
if (client.equipment.trygetitem(18).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(18).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(18));
client.equipment.trygetitem(18).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(18).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region r.acces
case 35:
{
if (!client.equipment.free(15))
{
if (client.equipment.trygetitem(15).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(15).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(15));
client.equipment.trygetitem(15).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(15).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region l.acces
case 36:
{
if (!client.equipment.free(16))
{
if (client.equipment.trygetitem(16).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(16).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(16));
client.equipment.trygetitem(16).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(16).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region mount
case 38:
{
if (!client.equipment.free(17))
{
if (client.equipment.trygetitem(17).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(17).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(17));
client.equipment.trygetitem(17).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(17).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region garment
case 39:
{
if (!client.equipment.free(9))
{
if (client.equipment.trygetitem(9).plus == 13)
{
if (client.entity.conquerpoints >= 7000000)
{
client.entity.conquerpoints -= 7000000;
client.equipment.trygetitem(9).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(9));
client.equipment.trygetitem(9).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(9).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region cup
case 40:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.bottle);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 14;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +15
#region boot
case 50:
{
if (!client.equipment.free(8))
{
if (client.equipment.trygetitem(8).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(8).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(8));
client.equipment.trygetitem(8).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(8).send(client);
dialog.text("congratulations, your item is +15 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your boot isnt +14, i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boots, cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region tower
case 51:
{
if (!client.equipment.free(11))
{
if (client.equipment.trygetitem(11).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(11).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(11));
client.equipment.trygetitem(11).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(11).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your tower isnt +14 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any tower cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region fan
case 52:
{
if (!client.equipment.free(10))
{
if (client.equipment.trygetitem(10).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(10).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(10));
client.equipment.trygetitem(10).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(10).send(client);
dialog.text("congratulations, your item is +15 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +14 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any fan cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region steed
case 53:
{
if (!client.equipment.free(12))
{
if (client.equipment.trygetitem(12).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(12).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(12));
client.equipment.trygetitem(12).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(12).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region ring
case 49:
{
if (!client.equipment.free(6))
{
if (client.equipment.trygetitem(6).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(6).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(6));
client.equipment.trygetitem(6).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(6).send(client);
dialog.text("congratulations, your item is +15 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your ring/bracelet isnt +14, i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any rings/bracelets, cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region leftweapons
case 48:
{
if (!client.equipment.free(5))
{
if (client.equipment.trygetitem(5).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(5).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(5));
client.equipment.trygetitem(5).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(5).send(client);
dialog.text("congratulations, your item is +15 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your leftweapon isnt +14, i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any leftweapons, cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region rightweapon
case 47:
{
if (!client.equipment.free(4))
{
if (client.equipment.trygetitem(4).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(4).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(4));
client.equipment.trygetitem(4).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(4).send(client);
dialog.text("congratulations, your item is +15 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your rightweapon isnt +14, i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any rightweapons, cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region armor
case 46:
{
if (!client.equipment.free(3))
{
if (client.equipment.trygetitem(3).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(3).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(3));
client.equipment.trygetitem(3).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(3).send(client);
dialog.text("congratulations, your item is +15 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your armor isnt +14, i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any armors, cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region necklace
case 45:
{
if (!client.equipment.free(2))
{
if (client.equipment.trygetitem(2).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(2).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(2));
client.equipment.trygetitem(2).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(2).send(client);
dialog.text("congratulations, your item is +15 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your necklace isnt +14, i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any necklace, cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region headgear
case 44:
{
if (!client.equipment.free(1))
{
if (client.equipment.trygetitem(1).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(1).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(1));
client.equipment.trygetitem(1).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(1).send(client);
dialog.text("congratulations, your item is +15 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your headgear isnt +14, i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any headgears, cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region crop
case 54:
{
if (!client.equipment.free(18))
{
if (client.equipment.trygetitem(18).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(18).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(18));
client.equipment.trygetitem(18).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(18).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region r.acces
case 55:
{
if (!client.equipment.free(15))
{
if (client.equipment.trygetitem(15).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(15).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(15));
client.equipment.trygetitem(15).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(15).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region l.acces
case 56:
{
if (!client.equipment.free(16))
{
if (client.equipment.trygetitem(16).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(16).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(16));
client.equipment.trygetitem(16).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(16).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region mount
case 58:
{
if (!client.equipment.free(17))
{
if (client.equipment.trygetitem(17).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(17).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(17));
client.equipment.trygetitem(17).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(17).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region garment
case 59:
{
if (!client.equipment.free(9))
{
if (client.equipment.trygetitem(9).plus == 14)
{
if (client.entity.conquerpoints >= 10000000)
{
client.entity.conquerpoints -= 10000000;
client.equipment.trygetitem(9).plus++;
database.conqueritemtable.updateplus(client.equipment.trygetitem(9));
client.equipment.trygetitem(9).mode = rayzo.game.enums.itemmode.update;
client.equipment.trygetitem(9).send(client);
dialog.text("congratulations, your item is +13 now!");
dialog.option("thanks.", 255);
}
else
{
dialog.text("sorry you dont have the required amount of cps , i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry your fan isnt +12 yet i cant help you");
dialog.option("sorry.", 255);
}
}
else
{
dialog.text("sorry you dont wear any boot cant help you");
dialog.option("sorry.", 255);
}
break;
}
#endregion
#region cup
case 60:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.bottle);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 14;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +15 -7 255 2 socket
#region boot
case 70:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.boots);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region tower
case 71:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.tower);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
//i.plus = 15;
//i.socketone = rayzot.game.enums.gem.superdragongem;
//i.sockettwo = rayzot.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
//conqueritemtable.updateplus(i);
//conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region fan
case 72:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.fan);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
//i.plus = 12;
//i.socketone = rayzo.game.enums.gem.superdragongem;
//i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
//conqueritemtable.updateplus(i);
//conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region steed
case 73:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.steed);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region ring
case 69:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.ring);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region leftweapons
case 68:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.leftweapon);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region rightweapon
case 67:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.rightweapon);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region armor
case 66:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.armor);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region necklace
case 65:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.necklace);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region headgear
case 64:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.head);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region crop
case 74:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.steedcrop);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region r.acces
case 75:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.rightweaponaccessory);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region l.acces
case 76:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.leftweaponaccessory);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region mount
case 78:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.steedarmor);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region garment
case 79:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.garment);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#region cup
case 109:
{
if (client.entity.conquerpoints >= 1)
{
conqueritem i = client.equipment.trygetitem(conqueritem.bottle);
if (i != null)
{
if (i.bless != 3)
{
client.entity.conquerpoints -= 1;
i.bless = 7;
i.enchant = 255;
i.plus = 15;
i.socketone = rayzo.game.enums.gem.superdragongem;
i.sockettwo = rayzo.game.enums.gem.superdragongem;
conqueritemtable.updatebless(i);
conqueritemtable.updateenchant(i);
conqueritemtable.updateplus(i);
conqueritemtable.updatesockets(i);
i.send(client);
dialog.text("sucess your item is now -7 255 hp 2 socket check for your self.");
dialog.option("thanks.", 255);
}
else
{
dialog.text("your item already +12 -7 hp 255 2 socket");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please equip your item first");
dialog.option("ahh sorry.", 255);
}
}
else
{
dialog.text("please come back to me with 1 cps.");
dialog.option("ahh sorry.", 255);
}
break;
}
#endregion
#endregion
}
break;
}
#endregion
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
[مطلوب] مطلوب باتش عربى 3 دى | walid88 | مشكلات السيرفيرات كونكر الشخصيه | 11 | 2020-04-30 10:54 AM |
مطلوب ان بي سي | Tyranny-Team's | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2020-04-23 10:27 PM |
مطلوب | محمودمحمدسالم | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2020-04-17 03:26 PM |
مطلوب كود | manshestar | مشكلات السيرفيرات كونكر الشخصيه | 18 | 2019-08-12 05:28 PM |
مطلوب كود اللوتري | Mahmoud | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2019-05-11 12:20 AM |