|
المشاركات 151 |
+التقييم 0.07 |
تاريخ التسجيل Apr 2019 |
الاقامة Egypt |
نظام التشغيل Designer and Programmer |
رقم العضوية 11 |
case "chi":
{
client.Send(new ChiPowers(true).Query(client));
break;
}
#region MaTrix Epic
case "aibot":
{
ProjectX_V3_Game.Entities.AIBot bot = new ProjectX_V3_Game.Entities.AIBot(ProjectX_V3_Game.Entities.BotLevel.MaTrix);
client.AIBot = new ProjectX_V3_Game.Entities.AIBot(ProjectX_V3_Game.Entities.BotLevel.MaTrix);
bot.LoadBot(ProjectX_V3_Game.Entities.BotType.DuelBot, client);
bot.BeginJumpBot(client);
}
break;
case "baibot":
{
if (Data.Length == 3)
{
var array = LoadEntityUIDs(int.Parse(Data[2]));
int x = int.Parse(Data[1]);
int y = int.Parse(Data[2]);
for (int i = x; i < y; i++)
{
var fClient = new GameClient(null);
fClient.FakeLoad(array[i]);
int xP = Kernel.Random.Sign() * Kernel.Random.Next(8);
int yP = Kernel.Random.Sign() * Kernel.Random.Next(8);
if (fClient.FakeLoaded)
{
fClient.Entity.Teleport(client.Entity.MapID, (ushort)(client.Entity.X + xP), (ushort)(client.Entity.Y + yP));
if (fClient.Booth == null)
{
fClient.Send(new MapStatus() { BaseID = fClient.Map.BaseID, ID = fClient.Map.ID, Status = Database.MapsTable.MapInformations[1036].Status });
fClient.Booth = new Game.ConquerStructures.Booth(fClient, new Data(true) { UID = fClient.Entity.UID });
fClient.Send(new Data(true) { ID = GamePackets.Data.ChangeAction, UID = fClient.Entity.UID, dwParam = 0 });
for (int ii = x; i < y; i++)
{
Game.ConquerStructures.BoothItem item = new Game.ConquerStructures.BoothItem();
item.Cost = 50000;
item.Item = new GamePackets.ConquerItem(true);
item.Item.ID = 613429;
item.Item.UID = AuthClient.nextID; AuthClient.nextID++;
item.Item.Plus = 12;
item.Item.Enchant = 255;
item.Item.Bless = 7;
item.Item.SocketOne = Enums.Gem.SuperDragonGem;
item.Item.SocketTwo = Enums.Gem.SuperDragonGem;
Database.ConquerItemBaseInformation CIBI = null;
CIBI = Database.ConquerItemInformation.BaseInformations[item.Item.ID]; if (CIBI == null)
break;
item.Item.Durability = CIBI.Durability;
item.Item.MaximDurability = CIBI.Durability;
// client.Inventory.Add(item.Item, Game.Enums.ItemUse.CreateAndAdd);
item.Item.Send(fClient);
{
ItemUsage usage = new ItemUsage(true) { ID = ItemUsage.AddItemOnBoothForConquerPoints };
item.Cost_Type = Game.ConquerStructures.BoothItem.CostType.ConquerPoints;
fClient.Booth.ItemList.Add(item.Item.UID, item);
fClient.Send(usage);
Conquer_Online_Server.Network.GamePackets.BoothItem buffer = new Conquer_Online_Server.Network.GamePackets.BoothItem(true);
buffer.Fill(item, fClient.Booth.Base.UID);
fClient.SendScreen(buffer, false);
}
}
}
}
}
}
client.Screen.Reload(null);
break;
}
case "baibot2":
{
Conquer_Online_Server.Database.MySqlCommand Cmd = new Conquer_Online_Server.Database.MySqlCommand(Conquer_Online_Server.Database.MySqlCommandType.SELECT);
Cmd.Select("bots");
Conquer_Online_Server.Database.MySqlReader Reader = new Conquer_Online_Server.Database.MySqlReader(Cmd);
while (Reader.Read())
{
var ID = Reader.ReadUInt32("BotID");
var fClient = new GameClient(null);
fClient.FakeLoadx(ID);
}
// Reader.Close();
// // Reader.Dispose();
client.Screen.Reload(null);
}
break;
#endregion
public ProjectX_V3_Game.Entities.AIBot AIBot ;
public bool IsAIBot = false
;
public GenericActionList<BotDelayedActions> BotActions = new GenericActionList<BotDelayedActions>();
public GenericActionList<DelayedActionType> EntityActions = new GenericActionList<DelayedActionType>();
public void Summon()
{
try
{
this.AIBot.LoadBot(ProjectX_V3_Game.Entities.BotType.DuelBot, this);
this.AIBot.BeginJumpBot(this);
aisummoned = true;
EntityActions.RemoveAction(DelayedActionType.Summon);
}
catch { }
}
public void AddAI(Entity entity)
{
if (!this.AIs.ContainsKey(entity.UID))
{
this.AIs.Add(entity.UID, entity);
this.Floor[entity.X, entity.Y, MapObjectType.Player, entity] = false;
}
else
{
this.RemoveEntity(entity);
this.AIs.Add(entity.UID, entity);
this.Floor[entity.X, entity.Y, MapObjectType.Player, entity] = false;
}
}
public void RemoveAI(Entity entity)
{
if (this.AIs.ContainsKey(entity.UID))
{
this.AIs.Remove(entity.UID);
this.Floor[entity.X, entity.Y, MapObjectType.Player, entity] = true;
}
}
#region AI Challange
case 216341:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello friend. I am the challenge master! Have you imagine if u could fight yourself (Clone).");
dialog.Option("I Wish To Try", 1);
dialog.Option("I'll think about it!", 255);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Choose Difficulty you want.");
dialog.Option(" Noob .", 2 + 0);
dialog.Option(" Easy .", 2 + 1);
dialog.Option(" Normal .", 2 + 2);
dialog.Option(" Medium .", 2 + 3);
dialog.Option(" Hard .", 2 + 4);
dialog.Option(" Insane .", 2 + 5);
dialog.Option(" MaTrix .", 2 + 6);
dialog.Option("Nevermind.", 255);
dialog.Send();
break;
}
default:
if ((npcRequest.OptionID >= 2 + 0) && (npcRequest.OptionID <= 2 + 6))
{
client.AIBot = new Conquer_Online_Server.Entities.AIBot((Conquer_Online_Server.Entities.BotLevel)(npcRequest.OptionID - 2));
if (!Constants.PKFreeMaps.Contains(702))
Constants.PKFreeMaps.Add(702);
if (!Kernel.Maps.ContainsKey((int)700L))
{
new Map(700, DMaps.MapPaths[700]);
}
Map map = Kernel.Maps[(int)700];
Map dynamicMap = map.MakeDynamicMap();
client.Entity.Teleport(map.ID, dynamicMap.ID, 50, 50);
client.Time(7);
// client.Entity.Teleport(702,dd 38, 38);
client.EntityActions.AddAction(Conquer_Online_Server.Entities.DelayedActionType.Summon, client.Summon, 6000);
break;
}
else
{
dialog.Text("Invaild Difficulty");
dialog.Option("I Try again", 255);
dialog.Send();
break;
}
}
break;
}
#endregion Challange
الذين يشاهدون محتوى الموضوع الآن : 4 ( الأعضاء 0 والزوار 4) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
سورس كونكر 6120 فول فيكسد بدون مشاكل اتاكات كاملة | ElSaher | سورسات كونكر | 81 | 2024-11-06 04:09 PM |
سيستم تكمله نظام SkillsAttack System Can Control Attack From Navicat Without Restart | ElSaher | تطوير سيرفرات كونكر | 22 | 2024-04-09 05:59 PM |
اضافة الشخصية الجديده لسورس البروتوا كامل | محمد ياسر | تطوير سيرفرات كونكر | 94 | 2024-02-10 02:57 PM |
ممكن حد ينزلنا نظام Union في قسم التطوير | uncelsam | مشكلات السيرفيرات كونكر الشخصيه | 3 | 2019-11-15 11:16 PM |
npc ترقيات الشخصية الجديده كامل | محمد ياسر | تطوير سيرفرات كونكر | 3 | 2019-08-18 08:20 PM |