قديم 2019-09-04, 08:01 PM
المشاركة 2
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: طلب بخصوص اظهار افكت ال Break
جرب كده

كود:
public static void Refinary(Entity attackerEntity attackedref double Damageref Attack Packetbool magic false
        { 
            if (
attacker.Name == "Thundercloud") return; 
            if (
attacker.EntityFlag == EntityFlag.Entity
            { 
                if (!
attacker.IsTaoist(attacker.Class)) 
                { 
                    if (
attacked.BattlePower attacker.BattlePower
                    { 
                        if (
attacker.Breaktrough 0
                        { 
                            if (
attacker.Breaktrough attacked.Counteraction
                            { 
                                
double Power = (double)(attacker.Breaktrough attacked.Counteraction); 
                                if (
attacker.NobilityRank ConquerStructures.NobilityRank.King
                                { 
                                    
Power = (double)(Power 0); 
                                    if (
MyMath.Success2(Power)) 
                                    { 
                                        
Damage += Damage 1
                                        
Damage += 15000
 
Packet.Effect1 |= Attack.AttackEffects1.Block;
                                        
Packet.Effect1 |= Attack.AttackEffects1.Break; 
                                    } 
                                    else 
Immu(attacked); 
                                } 
                                else 
                                { 
                                    
Power = (double)(Power 0); 
                                    if (
MyMath.Success(Power)) 
                                    { 
                                        
Damage += Damage 1
 
Packet.Effect1 |= Attack.AttackEffects1.Block;
                                        
Packet.Effect1 |= Attack.AttackEffects1.Break; 
                                    } 
                                    else 
Immu(attacked); 
                                } 
                            } 
                            else 
                                
Immu(attacked); 

                        } 
                    } 
                    if (
RateStatus(80)) 
                    { 

                        if (!
magic
                        { 
                            if (
attacker.CriticalStrike 0
                            { 
                                if (
attacker.CriticalStrike attacked.Immunity
                                { 
                                    
double Power = (double)(attacker.CriticalStrike attacked.Immunity); 
                                    if (
Kernel.ChanceSuccess2(((float)attacker.CriticalStrike 300f) - ((float)attacked.Immunity 300f))) 
                                    { 
                                        
Damage += 15000
                                        
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                    } 

                                    else 
                                        
Immu(attacked); 

                                } 
                                else 
                                    
Immu(attacked); 
                            } 
                        } 
                        else 
                        { 
                            if (
attacker.Penetration 0
                            { 
                                
double Power = (double)(attacker.Penetration 1); 
                                if (
MyMath.Success(Power)) 
                                { 
                                    
Damage += Damage 4
                                    
Packet.Effect1 |= Attack.AttackEffects1.Penetration
                                } 
                                else if (
attacker.SkillCStrike 0
                                { 
                                    if (
attacker.SkillCStrike >= attacked.Immunity
                                    { 
                                        
Power = (double)(attacker.SkillCStrike attacked.Immunity); 
                                        
Power = (double)(Power 100); 
                                        if (
MyMath.Success(Power)) 
                                        { 
                                            
Damage += Damage 50 100
                                            
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                        } 
                                        else 
                                            
Immu(attacked); 
                                    } 

                                } 
                                else 
                                    
Immu(attacked); 
                            } 
                            else if (
attacker.SkillCStrike 0
                            { 
                                if (
attacker.SkillCStrike >= attacked.Immunity
                                { 
                                    
double Power = (double)(attacker.SkillCStrike attacked.Immunity); 
                                    
Power = (double)(Power 100); 
                                    if (
MyMath.Success(Power)) 
                                    { 
                                        
Damage += Damage 50 100
                                        
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                    } 
                                    else 
                                        
Immu(attacked); 
                                } 

                            } 
                            else 
                                
Immu(attacked); 
                        } 
                    } 
                } 
            } 
            if (
attacked.EntityFlag == EntityFlag.Entity
            { 
                if (
RateStatus(5)) 
                { 
                    if (
attacked.Block 0
                    { 
                        
double Power = (double)(attacked.Block 2); 
                        if (
MyMath.Success(Power)) 
                        { 
                            
Damage Damage 2
                            
Packet.Effect1 |= Attack.AttackEffects1.Block
                        } 
                    } 
                    if (
attacked.IsShieldBlock
                    { 
                        if (
MyMath.Success(attacked.ShieldBlockPercent)) 
                        { 
                            
Damage Damage 2
                            
Packet.Effect1 |= Attack.AttackEffects1.Block
                        } 
                    } 

                } 
            } 
        } 


قديم 2019-09-04, 10:41 PM
المشاركة 3
ابو مروان
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: طلب بخصوص اظهار افكت ال Break
جرب كده

كود:
public static void Refinary(Entity attackerEntity attackedref double Damageref Attack Packetbool magic false
        { 
            if (
attacker.Name == "Thundercloud") return; 
            if (
attacker.EntityFlag == EntityFlag.Entity
            { 
                if (!
attacker.IsTaoist(attacker.Class)) 
                { 
                    if (
attacked.BattlePower attacker.BattlePower
                    { 
                        if (
attacker.Breaktrough 0
                        { 
                            if (
attacker.Breaktrough attacked.Counteraction
                            { 
                                
double Power = (double)(attacker.Breaktrough attacked.Counteraction); 
                                if (
attacker.NobilityRank ConquerStructures.NobilityRank.King
                                { 
                                    
Power = (double)(Power 0); 
                                    if (
MyMath.Success2(Power)) 
                                    { 
                                        
Damage += Damage 1
                                        
Damage += 15000
 
Packet.Effect1 |= Attack.AttackEffects1.Block;
                                        
Packet.Effect1 |= Attack.AttackEffects1.Break; 
                                    } 
                                    else 
Immu(attacked); 
                                } 
                                else 
                                { 
                                    
Power = (double)(Power 0); 
                                    if (
MyMath.Success(Power)) 
                                    { 
                                        
Damage += Damage 1
 
Packet.Effect1 |= Attack.AttackEffects1.Block;
                                        
Packet.Effect1 |= Attack.AttackEffects1.Break; 
                                    } 
                                    else 
Immu(attacked); 
                                } 
                            } 
                            else 
                                
Immu(attacked); 

                        } 
                    } 
                    if (
RateStatus(80)) 
                    { 

                        if (!
magic
                        { 
                            if (
attacker.CriticalStrike 0
                            { 
                                if (
attacker.CriticalStrike attacked.Immunity
                                { 
                                    
double Power = (double)(attacker.CriticalStrike attacked.Immunity); 
                                    if (
Kernel.ChanceSuccess2(((float)attacker.CriticalStrike 300f) - ((float)attacked.Immunity 300f))) 
                                    { 
                                        
Damage += 15000
                                        
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                    } 

                                    else 
                                        
Immu(attacked); 

                                } 
                                else 
                                    
Immu(attacked); 
                            } 
                        } 
                        else 
                        { 
                            if (
attacker.Penetration 0
                            { 
                                
double Power = (double)(attacker.Penetration 1); 
                                if (
MyMath.Success(Power)) 
                                { 
                                    
Damage += Damage 4
                                    
Packet.Effect1 |= Attack.AttackEffects1.Penetration
                                } 
                                else if (
attacker.SkillCStrike 0
                                { 
                                    if (
attacker.SkillCStrike >= attacked.Immunity
                                    { 
                                        
Power = (double)(attacker.SkillCStrike attacked.Immunity); 
                                        
Power = (double)(Power 100); 
                                        if (
MyMath.Success(Power)) 
                                        { 
                                            
Damage += Damage 50 100
                                            
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                        } 
                                        else 
                                            
Immu(attacked); 
                                    } 

                                } 
                                else 
                                    
Immu(attacked); 
                            } 
                            else if (
attacker.SkillCStrike 0
                            { 
                                if (
attacker.SkillCStrike >= attacked.Immunity
                                { 
                                    
double Power = (double)(attacker.SkillCStrike attacked.Immunity); 
                                    
Power = (double)(Power 100); 
                                    if (
MyMath.Success(Power)) 
                                    { 
                                        
Damage += Damage 50 100
                                        
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                    } 
                                    else 
                                        
Immu(attacked); 
                                } 

                            } 
                            else 
                                
Immu(attacked); 
                        } 
                    } 
                } 
            } 
            if (
attacked.EntityFlag == EntityFlag.Entity
            { 
                if (
RateStatus(5)) 
                { 
                    if (
attacked.Block 0
                    { 
                        
double Power = (double)(attacked.Block 2); 
                        if (
MyMath.Success(Power)) 
                        { 
                            
Damage Damage 2
                            
Packet.Effect1 |= Attack.AttackEffects1.Block
                        } 
                    } 
                    if (
attacked.IsShieldBlock
                    { 
                        if (
MyMath.Success(attacked.ShieldBlockPercent)) 
                        { 
                            
Damage Damage 2
                            
Packet.Effect1 |= Attack.AttackEffects1.Block
                        } 
                    } 

                } 
            } 
        } 

لا مشتغلش

قديم 2019-09-05, 04:31 AM
المشاركة 4
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: طلب بخصوص اظهار افكت ال Break
جرب

كود:
public static void Refinary(Entity attackerEntity attackedref double Damageref Attack Packetbool magic false
        { 
            if (
attacker.Name == "Thundercloud") return; 
            if (
attacker.EntityFlag == EntityFlag.Entity
            { 
                if (!
attacker.IsTaoist(attacker.Class)) 
                { 
                    if (
attacked.BattlePower attacker.BattlePower
                    { 
                        if (
attacker.Breaktrough 0
                        { 
                            if (
attacker.Breaktrough attacked.Counteraction
                            { 
                                
double Power = (double)(attacker.Breaktrough attacked.Counteraction); 
                                if (
attacker.NobilityRank ConquerStructures.NobilityRank.King
                                { 
                                    
Power = (double)(Power 0); 
                                    if (
MyMath.Success2(Power)) 
                                    { 
                                        
Damage += Damage 1
                                        
Damage += 15000
 
_String str = new _String(true);
                                        
str.UID attacker.UID;
                                        
str.TextsCount 1;
                                        
str.Type _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
Packet.Effect1 |= Attack.AttackEffects1.Break; 
                                    } 
                                    else 
Immu(attacked); 
                                } 
                                else 
                                { 
                                    
Power = (double)(Power 0); 
                                    if (
MyMath.Success(Power)) 
                                    { 
                                        
Damage += Damage 1
                                        
Packet.Effect1 |= Attack.AttackEffects1.Break; 
                                    } 
                                    else 
Immu(attacked); 
                                } 
                            } 
                            else 
                                
Immu(attacked); 

                        } 
                    } 
                    if (
RateStatus(80)) 
                    { 

                        if (!
magic
                        { 
                            if (
attacker.CriticalStrike 0
                            { 
                                if (
attacker.CriticalStrike attacked.Immunity
                                { 
                                    
double Power = (double)(attacker.CriticalStrike attacked.Immunity); 
                                    if (
Kernel.ChanceSuccess2(((float)attacker.CriticalStrike 300f) - ((float)attacked.Immunity 300f))) 
                                    { 
                                        
Damage += 15000
                                        
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                    } 

                                    else 
                                        
Immu(attacked); 

                                } 
                                else 
                                    
Immu(attacked); 
                            } 
                        } 
                        else 
                        { 
                            if (
attacker.Penetration 0
                            { 
                                
double Power = (double)(attacker.Penetration 1); 
                                if (
MyMath.Success(Power)) 
                                { 
                                    
Damage += Damage 4
                                    
Packet.Effect1 |= Attack.AttackEffects1.Penetration
                                } 
                                else if (
attacker.SkillCStrike 0
                                { 
                                    if (
attacker.SkillCStrike >= attacked.Immunity
                                    { 
                                        
Power = (double)(attacker.SkillCStrike attacked.Immunity); 
                                        
Power = (double)(Power 100); 
                                        if (
MyMath.Success(Power)) 
                                        { 
                                            
Damage += Damage 50 100
                                            
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                        } 
                                        else 
                                            
Immu(attacked); 
                                    } 

                                } 
                                else 
                                    
Immu(attacked); 
                            } 
                            else if (
attacker.SkillCStrike 0
                            { 
                                if (
attacker.SkillCStrike >= attacked.Immunity
                                { 
                                    
double Power = (double)(attacker.SkillCStrike attacked.Immunity); 
                                    
Power = (double)(Power 100); 
                                    if (
MyMath.Success(Power)) 
                                    { 
                                        
Damage += Damage 50 100
                                        
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                    } 
                                    else 
                                        
Immu(attacked); 
                                } 

                            } 
                            else 
                                
Immu(attacked); 
                        } 
                    } 
                } 
            } 
            if (
attacked.EntityFlag == EntityFlag.Entity
            { 
                if (
RateStatus(5)) 
                { 
                    if (
attacked.Block 0
                    { 
                        
double Power = (double)(attacked.Block 2); 
                        if (
MyMath.Success(Power)) 
                        { 
                            
Damage Damage 2
                            
Packet.Effect1 |= Attack.AttackEffects1.Block
                        } 
                    } 
                    if (
attacked.IsShieldBlock
                    { 
                        if (
MyMath.Success(attacked.ShieldBlockPercent)) 
                        { 
                            
Damage Damage 2
                            
Packet.Effect1 |= Attack.AttackEffects1.Block
                        } 
                    } 

                } 
            } 
        } 


قديم 2019-09-06, 01:09 AM
المشاركة 5
ابو مروان
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: طلب بخصوص اظهار افكت ال Break
جرب

كود:
public static void Refinary(Entity attackerEntity attackedref double Damageref Attack Packetbool magic false
        { 
            if (
attacker.Name == "Thundercloud") return; 
            if (
attacker.EntityFlag == EntityFlag.Entity
            { 
                if (!
attacker.IsTaoist(attacker.Class)) 
                { 
                    if (
attacked.BattlePower attacker.BattlePower
                    { 
                        if (
attacker.Breaktrough 0
                        { 
                            if (
attacker.Breaktrough attacked.Counteraction
                            { 
                                
double Power = (double)(attacker.Breaktrough attacked.Counteraction); 
                                if (
attacker.NobilityRank ConquerStructures.NobilityRank.King
                                { 
                                    
Power = (double)(Power 0); 
                                    if (
MyMath.Success2(Power)) 
                                    { 
                                        
Damage += Damage 1
                                        
Damage += 15000
 
_String str = new _String(true);
                                        
str.UID attacker.UID;
                                        
str.TextsCount 1;
                                        
str.Type _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
Packet.Effect1 |= Attack.AttackEffects1.Break; 
                                    } 
                                    else 
Immu(attacked); 
                                } 
                                else 
                                { 
                                    
Power = (double)(Power 0); 
                                    if (
MyMath.Success(Power)) 
                                    { 
                                        
Damage += Damage 1
                                        
Packet.Effect1 |= Attack.AttackEffects1.Break; 
                                    } 
                                    else 
Immu(attacked); 
                                } 
                            } 
                            else 
                                
Immu(attacked); 

                        } 
                    } 
                    if (
RateStatus(80)) 
                    { 

                        if (!
magic
                        { 
                            if (
attacker.CriticalStrike 0
                            { 
                                if (
attacker.CriticalStrike attacked.Immunity
                                { 
                                    
double Power = (double)(attacker.CriticalStrike attacked.Immunity); 
                                    if (
Kernel.ChanceSuccess2(((float)attacker.CriticalStrike 300f) - ((float)attacked.Immunity 300f))) 
                                    { 
                                        
Damage += 15000
                                        
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                    } 

                                    else 
                                        
Immu(attacked); 

                                } 
                                else 
                                    
Immu(attacked); 
                            } 
                        } 
                        else 
                        { 
                            if (
attacker.Penetration 0
                            { 
                                
double Power = (double)(attacker.Penetration 1); 
                                if (
MyMath.Success(Power)) 
                                { 
                                    
Damage += Damage 4
                                    
Packet.Effect1 |= Attack.AttackEffects1.Penetration
                                } 
                                else if (
attacker.SkillCStrike 0
                                { 
                                    if (
attacker.SkillCStrike >= attacked.Immunity
                                    { 
                                        
Power = (double)(attacker.SkillCStrike attacked.Immunity); 
                                        
Power = (double)(Power 100); 
                                        if (
MyMath.Success(Power)) 
                                        { 
                                            
Damage += Damage 50 100
                                            
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                        } 
                                        else 
                                            
Immu(attacked); 
                                    } 

                                } 
                                else 
                                    
Immu(attacked); 
                            } 
                            else if (
attacker.SkillCStrike 0
                            { 
                                if (
attacker.SkillCStrike >= attacked.Immunity
                                { 
                                    
double Power = (double)(attacker.SkillCStrike attacked.Immunity); 
                                    
Power = (double)(Power 100); 
                                    if (
MyMath.Success(Power)) 
                                    { 
                                        
Damage += Damage 50 100
                                        
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike
                                    } 
                                    else 
                                        
Immu(attacked); 
                                } 

                            } 
                            else 
                                
Immu(attacked); 
                        } 
                    } 
                } 
            } 
            if (
attacked.EntityFlag == EntityFlag.Entity
            { 
                if (
RateStatus(5)) 
                { 
                    if (
attacked.Block 0
                    { 
                        
double Power = (double)(attacked.Block 2); 
                        if (
MyMath.Success(Power)) 
                        { 
                            
Damage Damage 2
                            
Packet.Effect1 |= Attack.AttackEffects1.Block
                        } 
                    } 
                    if (
attacked.IsShieldBlock
                    { 
                        if (
MyMath.Success(attacked.ShieldBlockPercent)) 
                        { 
                            
Damage Damage 2
                            
Packet.Effect1 |= Attack.AttackEffects1.Block
                        } 
                    } 

                } 
            } 
        } 

للاسف لا برده

قديم 2019-09-06, 01:46 AM
المشاركة 6
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: طلب بخصوص اظهار افكت ال Break
متاكد ان مظهرش عليك اي افكت مختلف خالص

قديم 2019-09-06, 04:17 PM
المشاركة 7
ابو مروان
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: طلب بخصوص اظهار افكت ال Break
متاكد ان مظهرش عليك اي افكت مختلف خالص
متأكد

قديم 2019-09-06, 04:31 PM
المشاركة 8
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: طلب بخصوص اظهار افكت ال Break
هنا مفروض ان الافكت موجود ف انته راجع ع كلنت اذا كنت خافي الافكت ولا لا او جرب تغير فولدر c3/effects و تجرب

ده احتمال و الاحتمال التاني ان بريك مبيطلعش اصلا


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: طلب بخصوص اظهار افكت ال Break
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