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public static Int32 GetDamageEntity2Entity(Entity Attacker, Entity Target,
double torist = (double)(Target.Gems[GemTypes.Tortoise] / 100d);
torist = Math.Max(torist, 0.5);
public static Int32 GetDamageEntity2Entity(Entity Attacker, Entity Target, ushort MagicType,
double torist = (double)(Target.Gems[GemTypes.Tortoise] / 100d);
public static Int32 GetDamageEntity2Entity(Entity Attacker, Entity Target,
double torist = (double)(Target.Gems[GemTypes.Tortoise] / 100d);
torist = Math.Max(torist, 0.5);
public static Int32 GetDamageEntity2Entity(Entity Attacker, Entity Target, ushort MagicType,
double torist = (double)(Target.Gems[GemTypes.Tortoise] / 100d);