قديم 2019-10-25, 01:43 PM
المشاركة 2
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: يارجاله دلؤتي restart مش شغال في السيرفر عندي ولما بقفل القنصل الانر بور بيتمسح
ريستارت ادخل ع بكتب هندلر و حط شفره دي

كود:
case "restart":
                                {
                                    
Program.CommandsAI("@restart");
                                    break;
                                } 

ف Program.cs سيرش CommandsAI
لو لقتها حط جواها

كود:
case "@restart":
                        {
                            try
                            {
                                
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server Will Be Restart Now !" }), System.Drawing.Color.White0x7db), Program.Values);
                                
CommandsAI("@save");
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID"ConquerItem.ItemUID.Now).Where("Server"Constants.ServerName).Execute();
                                var 
WC Program.Values.ToArray();
                                foreach (
Client.GameState client in WC)
                                {
                                    
client.Send(" Server Will Be Restart Now ");
                                    
client.Disconnect();
                                }
                                
/*GameServer.Disable();
                                for (int i = 0; i < AuthServer.Length; i++)
                                {
                                    AuthServer[i].Disable();
                                }*/
                                
if (GuildWar.IsWar)
                                    
GuildWar.End();
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID"ConquerItem.ItemUID.Now).Where("Server"Constants.ServerName).Execute();
                                
Application.Restart();
                                
Environment.Exit(0);
                            }
                            catch (
Exception e)
                            {
                                
Console.WriteLine(e);
                                
Console.ReadLine();
                            }
                        }
                        break; 

لو ملقتهاش ارمي دي فوق private static void Clear()

كود:
 public static void CommandsAI(string command)
        {
            try
            {
                if (
command == null)
                    return;
                
string[] data command.Split(' ');
                switch (
data[0])
                {
                    case 
"@testmode":
                        {
                            if (
TestingMode)
                            {
                                
TestingMode false;
                                
Console.WriteLine("Test Mode Off");
                            }
                            else
                            {
                                
TestingMode true;
                                
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server will exit for 5 min to fix some bugs, please be paitent" }), System.Drawing.Color.White0x7db), Program.Values);
                                
CommandsAI("@save");

                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID"ConquerItem.ItemUID.Now).Where("Server"Constants.ServerName).Execute();
                                
Database.EntityVariableTable.Save(0Vars);

                                var 
WC Program.Values.ToArray();
                                foreach (
Client.GameState client in WC)
                                {
                                    if (
client.Account.State != AccountTable.AccountState.ProjectManager)
                                    {
                                        
client.Send("Server will exit for 5 min to fix some bugs, please be paitent !");
                                        
client.Disconnect();
                                    }
                                }

                                if (
GuildWar.IsWar)
                                    
GuildWar.End();
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID"ConquerItem.ItemUID.Now).Where("Server"Constants.ServerName).Execute();

                                
Console.WriteLine("Test Mode On");
                            }
                            break;
                        }
                    case 
"@clear1":  //شفرة 
                        
{
                            
Program.Clear();
                            
Console.WriteLine("Consle Clear + Memory Optimizeed!!");
                            break;
                        }  
                    case 
"@reloadnpc":
                        {
                            
World.ScriptEngine.Check_Updates();
                            
Console.WriteLine("New System's Npc Reloaded.");
                            break;
                        }
                    case 
"@char":
                    case 
"@cp":
                        {
                            
Controlpanel cp = new Controlpanel();
                            
cp.ShowDialog();
                            break;
                        }
                    case 
"@clear":
                        {

                            
Console.Clear();
                            
Mr_Panda.Console.WriteLine("Consle and program Cleared ");
                            break;
                        }
                    case 
"@rankload":
                        {

                            
Database.NobilityTable.Load();
                            break;
                        }
                    case 
"@Copra":
                    case 
"@bigbos":
                        
Mr_Panda.Console.WriteLine("Server will restart after 10 minutes.");
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 5 minute, Please exit the game now."System.Drawing.Color.Orange0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 4 minute 30 second, Please exit the game now."System.Drawing.Color.Orange0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 4 minute, Please exit the game now."System.Drawing.Color.Orange0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 3 minute 30 second, Please exit the game now."System.Drawing.Color.Orange0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 3 minute, Please exit the game now."System.Drawing.Color.Orange0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 2 minute 30 second, Please exit the game now."System.Drawing.Color.Orange0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 2 minute, Please exit the game now."System.Drawing.Color.Orange0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 1 minute 30 second, Please exit the game now."System.Drawing.Color.Orange0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 1 minute, Please exit the game now."System.Drawing.Color.Orange0x7db), Program.Values);
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 30 second, Please exit the game now."System.Drawing.Color.Orange0x7db), Program.Values);
                        
Mr_Panda.Console.WriteLine("Server will exit after 1 minute.");
                        
CommandsAI("@save");
                        
System.Threading.Thread.Sleep(0x7530);
                        
Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The Server restarted, Please log in after 5 minutes  "System.Drawing.Color.Orange0x7db), Program.Values);
                        try
                        {
                            
CommandsAI("@restart");
                        }
                        catch
                        {
                            
Mr_Panda.Console.WriteLine("Server cannot exit");
                        }
                        break;
                    case 
"@flushbans":
                        {
                            
Database.IPBan.Load();
                            break;
                        }
                    case 
"@Alivetime":
                        {
                            
DateTime now DateTime.Now;
                            
TimeSpan t2 = new TimeSpan(StartDate.ToBinary());
                            
TimeSpan t1 = new TimeSpan(now.ToBinary());
                            
Console.WriteLine("The server has been online " + (int)(t1.TotalHours t2.TotalHours) + " hours, " + (int)((t1.TotalMinutes t2.TotalMinutes) % 1) + " minutes.");
                            break;
                        }
                    case 
"@online":
                        {
                            
Console.WriteLine("Online Entitys count: " Kernel.GamePool.Count);
                            
string line "";
                            foreach (
Client.GameState pClient in Program.Values)
                                
line += pClient.Player.Name ",";
                            if (
line != "")
                            {
                                
line line.Remove(line.Length 1);
                                
Console.WriteLine("Entitys: " line);
                            }
                            break;
                        }
                    case 
"@memoryusage":
                        {
                            var 
proc System.Diagnostics.Process.GetCurrentProcess();
                            
Console.WriteLine("Thread count: " proc.Threads.Count);
                            
Console.WriteLine("Memory set(MB): " + ((double)((double)proc.WorkingSet64 1024)) / 1024);
                            
proc.Close();
                            break;
                        }

                    case 
"@PlayerCap":
                        {
                            try
                            {
                                
PlayerCap int.Parse(data[1]);
                            }
                            catch
                            {

                            }
                            break;
                        }
                    case 
"@skill":
                        {
                            
Game.Features.Tournaments.TeamElitePk.SkillTeamTournament.Open();
                            foreach (var 
clien in Kernel.GamePool.Values)
                            {
                                if (
clien.Team == null)
                                    
clien.Team = new Game.ConquerStructures.Team(clien);
                                
Game.Features.Tournaments.TeamElitePk.SkillTeamTournament.Join(clien3);
                            }
                            break;
                        }
                    case 
"@team":
                        {
                            
Game.Features.Tournaments.TeamElitePk.TeamTournament.Open();
                            foreach (var 
clien in Kernel.GamePool.Values)
                            {
                                if (
clien.Team == null)
                                    
clien.Team = new Game.ConquerStructures.Team(clien);
                                
Game.Features.Tournaments.TeamElitePk.TeamTournament.Join(clien3);
                            }
                            break;
                        }
                    case 
"@exit":
                        {
                            
CommandsAI("@save");
                            
/*GameServer.Disable();
                            for (int i = 0; i < AuthServer.Length; i++)
                            {
                                AuthServer[i].Disable();
                            }*/
                            
new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID"ConquerItem.ItemUID.Now).Where("Server"Constants.ServerName).Execute();
                            
Database.EntityVariableTable.Save(0Vars);

                            var 
WC Program.Values.ToArray();
                            
Parallel.ForEach(Program.Valuesclient =>
                            {
                                
client.Send(" Server will exit for 5 min to Solve The Problem, please be paitent ");
                                
client.Disconnect();
                            });

                            
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { " Server will exit for 5 min to Solve The Problem, please be paitent " }), System.Drawing.Color.White0x7db), Program.Values);


                            if (
GuildWar.IsWar)
                                
GuildWar.End();
                            new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID"ConquerItem.ItemUID.Now).Where("Server"Constants.ServerName).Execute();
                            
Environment.Exit(0);
                        }
                        break;
                    case 
"serverpass":
                        {
                            
using (MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT))
                            {
                                
cmd.Select("configuration").Where("Server"Constants.ServerName);
                                
using (MySqlReader r = new MySqlReader(cmd))
                                {
                                    if (
r.Read())
                                        
Constants.ServerGMPass r.ReadString("ServerGMPass");
                                }

                            }
                            break;
                        }
                    case 
"@pressure":
                        {
                            
Console.WriteLine("Genr: " World.GenericThreadPool.ToString());
                            
Console.WriteLine("Send: " World.SendPool.ToString());
                            
Console.WriteLine("Recv: " World.ReceivePool.ToString());
                            break;
                        }
                    case 
"@restart":
                        {
                            try
                            {
                                
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server Will Be Restart Now !" }), System.Drawing.Color.White0x7db), Program.Values);
                                
CommandsAI("@save");
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID"ConquerItem.ItemUID.Now).Where("Server"Constants.ServerName).Execute();
                                var 
WC Program.Values.ToArray();
                                foreach (
Client.GameState client in WC)
                                {
                                    
client.Send(" Server Will Be Restart Now ");
                                    
client.Disconnect();
                                }
                                
/*GameServer.Disable();
                                for (int i = 0; i < AuthServer.Length; i++)
                                {
                                    AuthServer[i].Disable();
                                }*/
                                
if (GuildWar.IsWar)
                                    
GuildWar.End();
                                new 
Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID"ConquerItem.ItemUID.Now).Where("Server"Constants.ServerName).Execute();
                                
Application.Restart();
                                
Environment.Exit(0);
                            }
                            catch (
Exception e)
                            {
                                
Console.WriteLine(e);
                                
Console.ReadLine();
                            }
                        }
                        break;
                    case 
"@account":
                        {
                            
Database.AccountTable account = new AccountTable(data[1]);
                            
account.Password data[2];
                            
account.State AccountTable.AccountState.Entity;
                            
account.Save();
                        }
                        break;
                    case 
"@process":
                        {
                            
HandleClipboardPacket(command);
                            break;
                        }
                }
            }
            catch (
Exception e)
            {
                
Console.WriteLine(e.ToString());
            }
        } 

بالنسبه للانر بور جرب اكتب @save و رستر و شوف هيظبط ولا لا


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