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المشاركات 1,941 |
+التقييم 1.00 |
تاريخ التسجيل Apr 2019 |
الاقامة Egypt |
نظام التشغيل windows 7 |
رقم العضوية 1 |
#region HeroesPoints
case 505467:
{
//uint CpsCount = 8000000;
//uint CpsPrize = 360;
///////////////////////////
string item1Name = "GoldPrize";//Item Name
uint item1ID = 2100075;//Item ID....
uint item1Price = 800000;//HeroesPoints needed to get the item.
///////////////////////////
string item2Name = "SilverPrize";//Item Name
uint item2ID = 2100065;//Item ID....
uint item2Price = 500000;//HeroesPoints needed to get the item.
///////////////////////////
string item3Name = "BronzePrize";//Item Name
uint item3ID = 2100055;//Item ID....
uint item3Price = 400000;//HeroesPoints needed to get the item.
///////////////////////////
string item4Name = "VIP 6";//Item Name
//uint item4ID = 728956;//Item ID....
uint item4Price = 800000;//HeroesPoints needed to get the item.
///////////////////////////
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("All heroes can talk to me to learn about my new items, this items for HeroesPoints only, ");
dialog.Text("Your HeroesPoints Count is : " + client.Entity.HeroesPoints + " .");
dialog.Option("About Heroes Points", 1);
dialog.Option("" + item1Name + " (" + item1Price + " Points).", 2);
dialog.Option("" + item2Name + " (" + item2Price + " Points).", 3);
dialog.Option("" + item3Name + " (" + item3Price + " Points).", 4);
dialog.Option("" + item4Name + " (" + item4Price + " Points) .", 5);
dialog.Option("No Thanks", 255);
dialog.Send();
break;
}
case 1:
{
dialog.Text("This is new system , Each 1 monster you killing it , will get 1 HeroesPoints directly , you can exchange these Points to prizes");
dialog.Option("Thanks!", 255);
dialog.Avatar(50);
dialog.Send();
break;
}
case 2:
{
if (client.Entity.HeroesPoints >= item1Price)
{
client.Entity.HeroesPoints -= item1Price;
client.Inventory.Add(item1ID, 0, 1);
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("accession2");
str.TextsCount = 1;
client.Entity.SendScreen(str);
dialog.Text("You got " + item1Name + ", your Points now are : " + client.Entity.HeroesPoints + ".");
dialog.Option("Thanks Alot!", 255);
dialog.Avatar(50);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.HeroesPoints >= item2Price)
{
client.Entity.HeroesPoints -= item2Price;
client.Inventory.Add(item2ID, 0, 1);
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("accession4");
str.TextsCount = 1;
client.Entity.SendScreen(str);
dialog.Text("You got " + item2Name + ", your Points now are : " + client.Entity.HeroesPoints + ".");
dialog.Option("Thanks Alot!", 255);
dialog.Avatar(50);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.HeroesPoints >= item3Price)
{
client.Entity.HeroesPoints -= item3Price;
client.Inventory.Add(item3ID, 0, 1);
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("accession5");
str.TextsCount = 1;
client.Entity.SendScreen(str);
dialog.Text("You got " + item3Name + ", your Points now are : " + client.Entity.HeroesPoints + ".");
dialog.Option("Thanks Alot!", 255);
dialog.Avatar(50);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.HeroesPoints >= item4Price)
{
//client.Entity.VIPLevel = 6;
VipTable.SavePlayer(client, 6, 30);
client.Entity.Update(Network.GamePackets.Update.VIPLevel, 6, false);
Network.GamePackets.VipStatus vip = new Network.GamePackets.VipStatus();
client.Send(vip.ToArray());
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("accession6");
str.TextsCount = 1;
client.Entity.SendScreen(str);
dialog.Text("You got " + item4Name + " For 30 days, your Points now are : " + client.Entity.HeroesPoints + ".");
dialog.Option("Thanks Alot!", 255);
dialog.Avatar(50);
dialog.Send();
}
break;
}
}
break;
}
#endregion
public static bool LoadEntity
client.Entity.HeroesPoints = reader.ReadUInt32("HeroesPoints");
public static bool SaveEntity
.Set("HeroesPoints", e.HeroesPoints)
public void Drop
#region HeroesPoints
if (Name == "TompBat")
{
{
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
/// return;
}
}
if (Name == "RedDevilL117")
{
{
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
/// return;
}
}
if (Name == "RedDevilL118")
{
{
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
/// return;
}
}
if (Name == "HawKing")
{
{
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
/// return;
}
}
if (Name == "HawkL93")
{
{
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
/// return;
}
}
if (Name == "WingedSnake")
{
{
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
/// return;
}
}
if (Name == "Pheasant")
{
{
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
/// return;
}
}
if (Name == "Birdman")
{
{
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
/// return;
}
}
if (Name == "Bandit")
{
{
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
/// return;
}
}
if (Name == "Macaque")
{
{
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
/// return;
}
}
if (Name == "TombBat")
{
{
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
/// return;
}
}
#endregion
killer.HeroesPoints += 1;
killer.Owner.Send(new Message(string.Concat(new object[] { "You Received 1 HeroesPoint , For Kill ", this.Name }), System.Drawing.Color.Red, 0x7dc).ToArray());
public uint HeroesPoints;
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
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