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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Linq;
using System.Text;
using Mr_Panda.Network.GamePackets;
using Mr_Panda.Game.ConquerStructures;
using Mr_Panda.Network;
using Mr_Panda.Interfaces;
using System.Drawing;
using Mr_Panda.Database;
using Mr_Panda.Copra;
using Mr_Panda.Game.Features.Tournaments;
using Mr_Panda.MaTrix;
namespace Mr_Panda.Game.Attacking
{
public class Handle
{
public static List<Location> GetLocation(int X, int Y)
{
List<Location> myList = new List<Location>();
var distance = 6;
myList.Add(new Location() { X = (short)(X + -distance), Y = (short)(Y + -distance) });
myList.Add(new Location() { X = (short)(X + -distance), Y = (short)(Y + distance) });
myList.Add(new Location() { X = (short)(X + distance), Y = (short)(Y + distance) });
myList.Add(new Location() { X = (short)(X + distance), Y = (short)(Y + -distance) });
return myList;
}
public static List<Location> GetLocation2(int X, int Y)
{
List<Location> myList = new List<Location>();
var distance = 6;
myList.Add(new Location() { X = (short)(X + -distance), Y = (short)(Y + -distance) });
myList.Add(new Location() { X = (short)(X + -distance), Y = (short)(Y + distance) });
//myList.Add(new Location() { X = (short)(X + distance), Y = (short)(Y + distance) });
myList.Add(new Location() { X = (short)(X + distance), Y = (short)(Y + -distance) });
return myList;
}
public struct Location
{
public short X;
public short Y;
}
private Attack attack;
private Entity attacker, attacked;
public Handle(Attack attack, Entity attacker, Entity attacked)
{
try
{
this.attack = attack;
this.attacker = attacker;
this.attacked = attacked;
this.Execute();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
#region Interations
public class InteractionRequest
{
public InteractionRequest(Network.GamePackets.Attack attack, Game.Entity a_client)
{
Client.GameState client = a_client.Owner;
client.Player.InteractionInProgress = false;
client.Player.InteractionWith = attack.Attacked;
client.Player.InteractionType = 0;
client.InteractionEffect = attack.ResponseDamage;
if (Kernel.GamePool.ContainsKey(attack.Attacked))
{
Client.GameState clienttarget = Kernel.GamePool[attack.Attacked];
clienttarget.Player.InteractionInProgress = false;
clienttarget.Player.InteractionWith = client.Player.UID;
clienttarget.Player.InteractionType = 0;
clienttarget.InteractionEffect = attack.ResponseDamage;
attack.Attacker = client.Player.UID;
attack.X = clienttarget.Player.X;
attack.Y = clienttarget.Player.Y;
attack.AttackType = 46;
clienttarget.Send(attack);
clienttarget.Send(attack);
}
}
}
public class InteractionEffect
{
public InteractionEffect(Network.GamePackets.Attack attack, Game.Entity a_client)
{
Client.GameState client = a_client.Owner;
if (Kernel.GamePool.ContainsKey(client.Player.InteractionWith))
{
Client.GameState clienttarget = Kernel.GamePool[client.Player.InteractionWith];
if (clienttarget.Player.X == client.Player.X && clienttarget.Player.Y == client.Player.Y)
{
attack.Damage = client.Player.InteractionType;
attack.ResponseDamage = client.InteractionEffect;
clienttarget.Player.InteractionSet = true;
client.Player.InteractionSet = true;
attack.Attacker = clienttarget.Player.UID;
attack.Attacked = client.Player.UID;
attack.AttackType = 47;
attack.X = clienttarget.Player.X;
attack.Y = clienttarget.Player.Y;
clienttarget.Send(attack);
attack.AttackType = 49;
attack.Attacker = client.Player.UID;
attack.Attacked = clienttarget.Player.UID;
client.SendScreen(attack, true);
attack.Attacker = clienttarget.Player.UID;
attack.Attacked = client.Player.UID;
client.SendScreen(attack, true);
}
}
}
}
public class InteractionAccept
{
public InteractionAccept(Network.GamePackets.Attack attack, Game.Entity a_client)
{
Client.GameState client = a_client.Owner;
if (client.Player.ContainsFlag(Network.GamePackets.Update.Flags.Ride))
client.Player.RemoveFlag(Network.GamePackets.Update.Flags.Ride);
if (client.Player.InteractionWith != attack.Attacked)
return;
attack.ResponseDamage = client.InteractionEffect;
client.Player.InteractionSet = false;
if (Kernel.GamePool.ContainsKey(attack.Attacked))
{
Client.GameState clienttarget = Kernel.GamePool[attack.Attacked];
if (clienttarget.Player.ContainsFlag(Network.GamePackets.Update.Flags.Ride))
clienttarget.Player.RemoveFlag(Network.GamePackets.Update.Flags.Ride);
clienttarget.Player.InteractionSet = false;
if (clienttarget.Player.InteractionWith != client.Player.UID)
return;
if (clienttarget.Player.Body == 1003 || clienttarget.Player.Body == 1004)
{
attack.Attacker = client.Player.UID;
attack.X = client.Player.X;
attack.Y = client.Player.Y;
clienttarget.Send(attack);
clienttarget.Player.InteractionInProgress = true;
client.Player.InteractionInProgress = true;
clienttarget.Player.InteractionType = attack.Damage;
clienttarget.Player.InteractionX = client.Player.X;
clienttarget.Player.InteractionY = client.Player.Y;
client.Player.InteractionType = attack.Damage;
client.Player.InteractionX = client.Player.X;
client.Player.InteractionY = client.Player.Y;
if (clienttarget.Player.X == client.Player.X && clienttarget.Player.Y == client.Player.Y)
{
attack.Damage = client.Player.InteractionType;
clienttarget.Player.InteractionSet = true;
client.Player.InteractionSet = true;
attack.Attacker = clienttarget.Player.UID;
attack.Attacked = client.Player.UID;
attack.AttackType = 47;
attack.X = clienttarget.Player.X;
attack.Y = clienttarget.Player.Y;
attack.ResponseDamage = clienttarget.InteractionEffect;
clienttarget.Send(attack);
attack.AttackType = 49;
attack.Attacker = client.Player.UID;
attack.Attacked = clienttarget.Player.UID;
client.SendScreen(attack, true);
attack.Attacker = clienttarget.Player.UID;
attack.Attacked = client.Player.UID;
client.SendScreen(attack, true);
}
}
else
{
attack.AttackType = 47;
attack.Attacker = client.Player.UID;
attack.X = client.Player.X;
attack.Y = client.Player.Y;
clienttarget.Send(attack);
clienttarget.Player.InteractionInProgress = true;
client.Player.InteractionInProgress = true;
clienttarget.Player.InteractionType = attack.Damage;
clienttarget.Player.InteractionX = clienttarget.Player.X;
clienttarget.Player.InteractionY = clienttarget.Player.Y;
client.Player.InteractionType = attack.Damage;
client.Player.InteractionX = clienttarget.Player.X;
client.Player.InteractionY = clienttarget.Player.Y;
if (clienttarget.Player.X == client.Player.X && clienttarget.Player.Y == client.Player.Y)
{
clienttarget.Player.InteractionSet = true;
client.Player.InteractionSet = true;
attack.Attacker = clienttarget.Player.UID;
attack.Attacked = client.Player.UID;
attack.X = clienttarget.Player.X;
attack.Y = clienttarget.Player.Y;
attack.ResponseDamage = clienttarget.InteractionEffect;
clienttarget.Send(attack);
attack.AttackType = 49;
client.SendScreen(attack, true);
attack.Attacker = client.Player.UID;
attack.Attacked = clienttarget.Player.UID;
client.SendScreen(attack, true);
}
}
}
}
}
public class InteractionStopEffect
{
public InteractionStopEffect(Network.GamePackets.Attack attack, Game.Entity a_client)
{
Client.GameState client = a_client.Owner;
if (Kernel.GamePool.ContainsKey(attack.Attacked))
{
Client.GameState clienttarget = Kernel.GamePool[attack.Attacked];
attack.Attacker = client.Player.UID;
attack.Attacked = clienttarget.Player.UID;
attack.Damage = client.Player.InteractionType;
attack.X = client.Player.X;
attack.Y = client.Player.Y;
attack.AttackType = 50;
client.SendScreen(attack, true);
attack.Attacker = clienttarget.Player.UID; ;
attack.Attacked = client.Player.UID;
clienttarget.SendScreen(attack, true);
client.Player.Teleport(client.Player.MapID, client.Player.X, client.Player.Y);
clienttarget.Player.Teleport(clienttarget.Player.MapID, clienttarget.Player.X, clienttarget.Player.Y);
client.Player.InteractionType = 0;
client.Player.InteractionWith = 0;
client.Player.InteractionInProgress = false;
clienttarget.Player.InteractionType = 0;
clienttarget.Player.InteractionWith = 0;
clienttarget.Player.InteractionInProgress = false;
}
}
}
public class InteractionRefuse
{
public InteractionRefuse(Network.GamePackets.Attack attack, Game.Entity a_client)
{
Client.GameState client = a_client.Owner;
client.Player.InteractionType = 0;
client.Player.InteractionWith = 0;
client.Player.InteractionInProgress = false;
if (Kernel.GamePool.ContainsKey(attack.Attacked))
{
Client.GameState clienttarget = Kernel.GamePool[attack.Attacked];
clienttarget.Player.InteractionType = 0;
clienttarget.Player.InteractionWith = 0;
clienttarget.Player.InteractionInProgress = false;
}
}
}
#endregion
public static void ShadowofChaser(Entity attacker, Entity attacked, Attack attack, byte oneortwo)
{
#region ShadowofChaser(Active)
IMapObject lastAttacked = attacked;
if (oneortwo == 1)
{
if (attacker.ContainsFlag4(Update.Flags4.ShadowofChaser) && attacker.IsChaser2())
{
#region FloorItem
var map = Kernel.Maps[attacker.MapID];
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (map.Npcs.ContainsKey(flooritem.UID))
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
flooritem.ItemID = FloorItem.ShadowofChaser;
flooritem.X = lastAttacked.X;
flooritem.MapID = attacker.MapID;
flooritem.Y = lastAttacked.Y;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 14;
flooritem.FlowerType = 3;
flooritem.Unknown37 = 1;
flooritem.Attack = attack;
flooritem.OwnerUID = attacker.UID;
flooritem.Owner = attacker.Owner;
flooritem.OwnerGuildUID = attacker.GuildID;
flooritem.OnFloor = Time32.Now;
flooritem.Name2 = "ShadowofChaser";
flooritem.ShadowofChaserAttacked = attacked;
flooritem.ShadowofChaserAttacker = attacker;
attacker.Owner.Map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
#endregion
return;
}
}
else if (oneortwo == 2)
{
var spell = Database.SpellTable.GetSpell(13090, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
if (CanAttack(attacker, attacked, spell, false))
{
lastAttacked = attacked;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack) * (spell.Power - 30000) / 100;
Handle.ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, null);
}
attacker.Owner.SendScreen(suse, true);
SpellUse suse2 = new SpellUse(true);
suse2.Attacker = attacker.UID;
suse2.SpellID = spell.ID;
suse2.SpellLevel = spell.Level;
suse2.X = attacked.X;
suse2.Y = attacked.Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
if (_obj == null) continue;
var attacked1 = _obj as Entity;
if (lastAttacked.UID == attacked1.UID) continue;
if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attacked1.X, attacked1.Y) <= 4)
{
if (CanAttack(attacker, attacked1, spell, false))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked1, spell, ref attack) * (spell.Power - 30000) / 100;
ReceiveAttack(attacker, attacked1, attack, ref damage, spell);
suse2.AddTarget(attacked1, damage, null);
}
}
}
}
attacker.Owner.SendScreen(suse2, true);
}
#endregion
attacker.AttackPacket = null;
}
public Entity findClosestTarget(Entity attacker, ushort X, ushort Y, IEnumerable<Interfaces.IMapObject> Array)
{
Entity closest = attacker;
int dPrev = 10000, dist = 0;
foreach (var _obj in Array)
{
if (_obj == null) continue;
if (_obj.MapObjType != MapObjectType.Entity && _obj.MapObjType != MapObjectType.Monster) continue;
dist = Kernel.GetDistance(X, Y, _obj.X, _obj.Y);
if (dist < dPrev)
{
dPrev = dist;
closest = (Entity)_obj;
}
}
return closest;
}
public static IEnumerable<Client.GameState> EntityinRange(Entity attacker, Entity attacked)
{
var dictionary = Kernel.GamePool.Values.ToArray();
return dictionary.Where((Entity) => Entity.Player.MapID == attacked.MapID && Kernel.GetDistance(Entity.Player.X, Entity.Player.Y, attacker.X, attacker.Y) <= 7);
}
public static void QuitSteedRace(Entity attacker)
{
attacker.Owner.MessageBox("Do you want to quit the steed race?", (pClient) =>
{
pClient.Player.Teleport(1002, 301, 279);
pClient.Player.RemoveFlag(Update.Flags.Ride);
});
//attacker.Owner.Send(new NpcReply(NpcReply.MessageBox, "Do you want to quit the steed race?"));
//attacker.Owner.MessageOK = (pClient) =>
//{
// pClient.Entity.Teleport(1002, 301, 279);
// pClient.Entity.RemoveFlag(Update.Flags.Ride);
//};
//attacker.Owner.MessageCancel = null;
}
public static List<ushort> GetWeaponSpell(SpellInformation spell)
{
return Database.SpellTable.WeaponSpells.Values.Where(p => p.Contains(spell.ID)).FirstOrDefault();
}
public static void RageOfWarTrap(FloorItem item)
{
var attack = new Attack(true);
var spell = Database.SpellTable.GetSpell(12930, item.Owner);
var suse = new SpellUse(true);
attack.Attacker = suse.Attacker = item.Owner.Player.UID;
attack.SpellID = suse.SpellID = spell.ID;
suse.X = item.X;
suse.Y = item.Y;
suse.SpellLevel = spell.Level;
suse.SpellEffect = 1;
Sector sector = new Sector(item.X, item.Y, item.X, item.Y);
sector.Arrange(spell.Sector, 3);
Entity attacked = null;
foreach (Interfaces.IMapObject _obj in item.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(item.Owner.Player, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(item.Owner.Player, attacked, ref attack);
attack.Damage = damage;
suse.Effect1 = attack.Effect1;
ReceiveAttack(item.Owner.Player, attacked, attack, ref damage, spell);
suse.AddTarget(attacked.UID, damage, attack);
}
}
}
}
item.Owner.SendScreen(suse, true);
}
public static IEnumerable<Client.GameState> EntityinRange(FloorItem item, int dist)
{
var dictionary = Kernel.GamePool.Values.ToArray();
return dictionary.Where((Entity) => Entity.Player.MapID == item.MapID && Kernel.GetDistance(Entity.Player.X, Entity.Player.Y, item.X, item.Y) <= dist).OrderBy(Entity => Kernel.GetDistance(Entity.Player.X, Entity.Player.Y, item.X, item.Y));
}
public static void StomperMelee(FloorItem item, ushort SpellID)
{
Attack attack = new Attack(true);
attack.Attacker = item.Owner.Player.UID;
var spell = Database.SpellTable.GetSpell(SpellID, item.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = SpellID == 12990 ? item.UID : item.Owner.Player.UID;
suse.SpellID = SpellID;
attack.SpellID = suse.SpellLevel = spell.Level;
suse.SpecialEffect = 1;
if (SpellID == 12990)
{
suse.X = item.Start;
suse.Y = item.End;
foreach (Interfaces.IMapObject _obj in item.Owner.Screen.Objects)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
if (_obj == null) continue;
var attacked1 = _obj as Entity;
if (CanAttack(item.Owner.Player, attacked1, spell, false))
{
{
var spellange = Enums.HorrorofStomperAngle(item.Angle);
ushort xxxx = item.X;
ushort yyyy = item.Y;
Map.Pushback(ref xxxx, ref yyyy, spellange, 7);
Fan sector = new Fan(item.X, item.Y, xxxx, yyyy, spell.Range, spell.Sector);
if (sector.IsInFan(attacked1.X, attacked1.Y))
{
var damage = Game.Attacking.Calculate.Melee(item.Owner.Player, attacked1, ref attack);
damage = (uint)(damage * 0.6);
ReceiveAttack(item.Owner.Player, attacked1, attack, ref damage, spell);
suse.AddTarget(attacked1.UID, damage, null);
continue;
}
}
{
var spellange = Enums.OppositeAngle(Enums.HorrorofStomperAngle(item.Angle));
ushort xxxx = item.X;
ushort yyyy = item.Y;
Map.Pushback(ref xxxx, ref yyyy, spellange, 7);
Fan sector = new Fan(item.X, item.Y, xxxx, yyyy, spell.Range, spell.Sector);
if (sector.IsInFan(attacked1.X, attacked1.Y))
{
var damage = Game.Attacking.Calculate.Melee(item.Owner.Player, attacked1, ref attack);
damage = (uint)(damage * 0.6);
ReceiveAttack(item.Owner.Player, attacked1, attack, ref damage, spell);
item.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked1.Hitpoints), 626);
suse.AddTarget(attacked1.UID, damage, null);
}
}
}
}
}
}
else
{
suse.X = item.X;
suse.Y = item.Y;
foreach (Interfaces.IMapObject _obj in item.Owner.Screen.Objects)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
if (_obj == null) continue;
var attacked1 = _obj as Entity;
if (Kernel.GetDistance(item.X, item.Y, attacked1.X, attacked1.Y) <= spell.Range)
{
if (CanAttack(item.Owner.Player, attacked1, spell, false))
{
var damage = Game.Attacking.Calculate.Melee(item.Owner.Player, attacked1, ref attack);
damage = (uint)(damage * 0.6);
ReceiveAttack(item.Owner.Player, attacked1, attack, ref damage, spell);
item.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked1.Hitpoints), 626);
suse.AddTarget(attacked1.UID, damage, null);
}
}
}
}
}
item.Owner.SendScreen(suse.ToArray(), true);
item.Owner.Player.AttackPacket = null;
}
public static void FlameLotus(FloorItem item, int count = 0)
{
var client = item.Owner;
if (!client.Spells.ContainsKey(12380))
return;
var spell = SpellTable.GetSpell(client.Spells[12380].ID, client.Spells[12380].Level);
if (count == 0)
{
switch (spell.Level)
{
case 0: count = 5; break;
case 1: count = 8; break;
case 2: count = 11; break;
case 3: count = 14; break;
case 4: count = 17; break;
case 5: count = 20; break;
case 6: count = 25; break;
}
}
var targets = EntityinRange(item, spell.Range).ToArray();
targets = targets.Where(p => CanAttack(client.Player, p.Player, null, true)).ToArray();
targets = targets.Take(count).ToArray();
var attack = new Attack(true);
attack.Attacker = item.Owner.Player.UID;
attack.AttackType = Attack.Melee;
foreach (var target in targets)
{
uint damage = Game.Attacking.Calculate.Magic(client.Player, target.Player, ref attack);
if (client.Spells.ContainsKey(1002))
{
var spell2 = SpellTable.GetSpell(client.Spells[1002].ID, client.Spells[1002].Level);
damage = Game.Attacking.Calculate.Magic(client.Player, target.Player, spell2, ref attack);
}
attack.Damage = damage;
attack.Attacked = target.Player.UID;
attack.X = target.Player.X;
attack.Y = target.Player.Y;
ReceiveAttack(client.Player, target.Player, attack, ref damage, spell);
client.Player.AttackPacket = null;
}
}
public static void AuroraLotus(FloorItem item, int count = 0)
{
var client = item.Owner;
if (!client.Spells.ContainsKey(12370))
return;
var spell = SpellTable.GetSpell(client.Spells[12370].ID, client.Spells[12370].Level);
if (count == 0)
{
switch (spell.Level)
{
case 0: count = 5; break;
case 1: count = 8; break;
case 2: count = 11; break;
case 3: count = 14; break;
case 4: count = 17; break;
case 5: count = 20; break;
case 6: count = 25; break;
}
}
var deads = EntityinRange(item, spell.Range).Where(p => p.Player.Dead).ToArray();
if (client.Team != null)
deads = deads.Where(p => client.Team.Contain(p.Player.UID)).ToArray();
else if (client.Guild != null)
if (client.Guild.Members != null && client.Guild.Ally != null)
deads = deads.Where(p => client.Guild.Members.ContainsKey(p.Player.UID) || client.Guild.Ally.ContainsKey(p.Player.GuildID)).ToArray();
else
deads = deads.Where(p => client.Guild.ID == p.Player.GuildID).ToArray();
deads = deads.Take(count).ToArray();
if (deads != null)
{
foreach (var player in deads)
{
player.Player.Action = Mr_Panda.Game.Enums.ConquerAction.None;
player.ReviveStamp = Time32.Now;
player.Attackable = false;
player.Player.TransformationID = 0;
player.Player.RemoveFlag(Update.Flags.Dead);
client.Player.revhere = 0;
player.Player.RemoveFlag(Update.Flags.Ghost);
player.Player.Hitpoints = player.Player.MaxHitpoints;
player.Player.Ressurect();
player.BlessTouch(client);
}
}
}
private void TwilightAction(Entity attacker, SpellUse suse, SpellInformation spell, ushort X, ushort Y)
{
byte dist = 18;
var map = attacker.Owner.Map;
var algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist);
var count = (double)algo.lcoords.Count / 3;
int i = 1;
Program.World.DelayedTask.StartDelayedTask(() =>
{
var selected = i * (int)count;
selected = Math.Min(algo.lcoords.Count - 1, selected);
X = (ushort)algo.lcoords[selected].X;
Y = (ushort)algo.lcoords[selected].Y;
FloorItem floorItem = new FloorItem(true);
floorItem.ItemID = FloorItem.Twilight;
floorItem.ItemColor = (Enums.Color)(i + 1);
floorItem.MapID = attacker.MapID;
floorItem.Type = FloorItem.Effect;
floorItem.X = X;
floorItem.Y = Y;
floorItem.OnFloor = Time32.Now;
floorItem.Owner = attacker.Owner;
while (map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
map.AddFloorItem(floorItem);
attacker.Owner.SendScreenSpawn(floorItem, true);
if (i != 0)
{
Data data = new Network.GamePackets.Data(true);
data.UID = attacker.UID;
data.X = X;
data.Y = Y;
data.ID = 434;
data.wParam1 = attacker.X;
data.wParam2 = attacker.Y;
attacker.Owner.SendScreen(data, true);
//double percent = 1;
//switch (i)
//{
// case 1:
// percent = 0.92;
// break;
// case 2:
// percent = 1.02;
// break;
// case 3:
// percent = 1.2;
// break;
//}
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
bool hit = false;
var selected2 = Math.Max(0, i - 1) * (int)count;
selected2 = Math.Min(algo.lcoords.Count - 1, selected2);
if (Kernel.GetDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[selected].X, (ushort)algo.lcoords[selected].Y) <= 3)
hit = true;
//for (int j = selected2; j < selected; j++)
// if (Kernel.GetDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= spell.Range)
// hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (uint)(damage * 0.7);
//damage = (uint)((double)(damage * percent));
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
var attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
if (suse.Targets.Count > 0)
attacker.Owner.SendScreen(suse, true);
suse.Targets.Clear();
}
i++;
}, 0, 2, 500);
}
private void Execute()
{
#region interactions
if (attack != null)
{
switch (attack.AttackType)
{
case (uint)Network.GamePackets.Attack.InteractionRequest:
new InteractionRequest(attack, attacker);
return;
case (uint)Network.GamePackets.Attack.InteractionEffect:
new InteractionEffect(attack, attacker);
return;
case (uint)Network.GamePackets.Attack.InteractionAccept:
new InteractionAccept(attack, attacker);
return;
case (uint)Network.GamePackets.Attack.InteractionRefuse:
new InteractionRefuse(attack, attacker);
return;
case (uint)Network.GamePackets.Attack.InteractionStopEffect:
new InteractionStopEffect(attack, attacker);
return;
}
}
#endregion
#region Monster -> Entity \ Monster
if (attack == null)
{
if (attacker.EntityFlag != EntityFlag.Monster)
return;
if (attacked == null) return;
if (attacked.EntityFlag == EntityFlag.Entity)
{
if (attacker.Companion && attacker.Name != "Thundercloud")
{
if (Constants.PKForbiddenMaps.Contains(attacker.MapID))
return;
}
#region ThunderCloud
if (attacker.Name == "Thundercloud")
{
Console.WriteLine("Test 1");
if (Kernel.GamePool.ContainsKey(attacker.OwnerUID))
{
Console.WriteLine("Test 2");
var owner = Kernel.GamePool[attacker.OwnerUID];
var spell = Database.SpellTable.GetSpell(12840, owner);
var spell2 = Database.SpellTable.GetSpell(12970, owner);
byte percent = 0;
if (spell2 != null)
{
if (spell2.Level == 0) percent = 130;
if (spell2.Level == 1) percent = 140;
if (spell2.Level == 2) percent = 150;
if (spell2.Level == 3) percent = 160;
if (spell2.Level == 4) percent = 170;
if (spell2.Level == 5) percent = 180;
if (spell2.Level == 6) percent = 200;
}
attack = new Attack(true);
attack.Attacker = attacker.UID;
attack.Attacked = attacked.UID;
attack.AttackType = Network.GamePackets.Attack.Kill;
attack.X = attacked.X;
attack.Y = attacked.Y;
attack.Damage = 1;
uint damage2 = (uint)(Calculate.Melee(owner.Player, attacked, ref attack) * spell.FirstDamage / 100);
if (attacker.SpawnPacket[50] == 128)//ThunderBolt
damage2 = (uint)(damage2 * percent / 100);
SpellUse suse2 = new SpellUse(true);
suse2.Attacker = attacker.UID;
suse2.Attacker1 = attacked.UID;
suse2.SpellID = 13190;
suse2.X = attacked.X;
suse2.Y = attacked.Y;
suse2.AddTarget(attacked, damage2, attack);
attacker.MonsterInfo.SendScreen(suse2);
if (attacked.Hitpoints <= damage2)
{
attacked.Die(attacker);
attack.ResponseDamage = damage2;
attacker.MonsterInfo.SendScreen(attack);
}
else
{
attacked.Hitpoints -= damage2;
}
return;
}
else
return;
}
#endregion
#region ThunderCloudSight
if (attacker != null && Kernel.Maps[attacker.MapID] != null)
{
foreach (var th in Kernel.Maps[attacker.MapID].Entities.Values.Where(i => i.Name == "Thundercloud"))
{
if (th.OwnerUID == attacked.UID)
{
if (attacker == null || Kernel.GetDistance(attacker.X, attacker.Y, th.X, th.Y) > th.MonsterInfo.AttackRange || attacker.Dead) break;
th.MonsterInfo.InSight = attacker.UID;
break;
}
}
}
#endregion
if (!attacked.Owner.Attackable)
return;
if (attacked.Dead)
return;
//#region BackFire
//if (attacked.ContainsFlag3(Network.GamePackets.Update.Flags3.BackFire))
//{
// attacked.RemoveFlag3(Update.Flags3.BackFire);
// var spellz = Database.SpellTable.GetSpell(12680, attacker.Owner);
// var attackz = new Attack(true);
// attackz.Attacker = attacked.UID;
// attackz.Attacked = attacker.UID;
// uint damages = attacked.Hitpoints / 110 * (uint)(spellz != null ? spellz.Power : 0);
// if (damages > 40000) damages = 40000;
// attackz.Damage = damages;
// attackz.AttackType = 57;
// attacked.Owner.SendScreen(attackz, true);
// if (attacker.Hitpoints <= damages)
// {
// attacker.Die(attacked);
// }
// else
// {
// attacker.Hitpoints -= damages;
// }
// if (attacked.Stamina <= ((attacked.HeavenBlessing > 0) ? 150 : 100))
// {
// attacked.Stamina += 30;
// }
// else attacked.Stamina = (byte)((attacked.HeavenBlessing > 0) ? 150 : 100);
// return;
//}
//#endregion
if (attacker.Mesh == 952)
{
attacker.MonstersSpells = new List<ushort>()
{
10363,// ca scateru cred
10364,//doar attack
10360,//range 10
10362,//range 13
10361//range 6
};
//this.Timer = Map.MonsterTimers.Add(this);
}
if (attacker.Mesh == 951)
{
attacker.MonstersSpells = new List<ushort>()
{
10372,
10373,
30012,
30014,
30013,
30011
};
}
if (attacker.Mesh == 984)
{
attacker.MonstersSpells = new List<ushort>()
{
7,
20,
21,
10372,
10373,
30012,
30014,
30013,
30011
};
}
#region NemesisTyrant
if (attacker.Name == "RoyalCamle")
{
uint rand = (uint)Mr_Panda.Kernel.Random.Next(1, 4);
switch (rand)
{
case 1:
attacker.MonsterInfo.SpellID = 10001;
break;
case 2:
attacker.MonsterInfo.SpellID = 30010;
break;
case 3:
attacker.MonsterInfo.SpellID = 10001;
break;
case 4:
attacker.MonsterInfo.SpellID = 30010;
break;
}
if (Kernel.Rate(5))
{
attacker.MonsterInfo.SpellID = 30011;
}
if (Kernel.Rate(5))
{
attacker.MonsterInfo.SpellID = 30012;
}
#region IceThrom AngerCop
if (attacker.MonsterInfo.SpellID == 30010 || attacker.MonsterInfo.SpellID == 10001)
{
uint damage = 0;
damage += (uint)Kernel.Random.Next(15000, 20000);
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
attacked.Owner.SendScreen(suse, true);
}
#endregion
#region Chill
if (attacker.MonsterInfo.SpellID == 30011)
{
SpellUse suse = new SpellUse(true);
attack = new Attack(true);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = 0;
damage += (uint)Kernel.Random.Next(2700, 5000);
suse.Effect1 = attack.Effect1;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.ChaosStamp = Time32.Now;
attacked.Owner.Player.ChaosTime = 5;
var upd = new GameCharacterUpdates(true);
upd.UID = attacked.UID;
upd.Add(GameCharacterUpdates.Flustered, 0, 5);
attacked.Owner.SendScreen(upd, true);
attacked.Owner.Player.AddFlag(Update.Flags.Confused);
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
foreach (var obj in attacked.Owner.Screen.Objects)
{
if (Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 14))
{
if (obj.MapObjType == MapObjectType.Entity)
{
if (obj.Owner.Player.ContainsFlag(Update.Flags.Dead))
continue;
attacked = obj as Entity;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.ChaosStamp = Time32.Now;
attacked.Owner.Player.ChaosTime = 10;
var upd = new GameCharacterUpdates(true);
upd.UID = attacked.UID;
upd.Add(GameCharacterUpdates.Flustered, 0, 10);
attacked.Owner.SendScreen(upd, true);
attacked.Owner.Player.AddFlag(Update.Flags.Confused);
}
suse.AddTarget(attacked.UID, damage, attack);
}
}
}
attacked.Owner.SendScreen(suse, true);
}
#endregion
#region AngerCrop
if (attacker.MonsterInfo.SpellID == 30012)
{
SpellUse suse = new SpellUse(true);
attack = new Attack(true);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = 0;
damage += (uint)Kernel.Random.Next(2700, 5000);
suse.Effect1 = attack.Effect1;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.Player.BlockStamp = Time32.Now;
attacked.Owner.Player.BlockTime = 5;
GameCharacterUpdates update = new GameCharacterUpdates(true);
update.UID = attacked.UID;
update.Add(GameCharacterUpdates.Freeze, 0, 5);
attacked.Owner.SendScreen(update, true);
attacked.AddFlag(Update.Flags.Freeze);
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
foreach (var obj in attacked.Owner.Screen.Objects)
{
if (Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 10))
{
if (obj.MapObjType == MapObjectType.Entity)
{
if (obj.Owner.Player.ContainsFlag(Update.Flags.Dead))
continue;
attacked = obj as Entity;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.Player.BlockStamp = Time32.Now;
attacked.Owner.Player.BlockTime = 5;
GameCharacterUpdates update = new GameCharacterUpdates(true);
update.UID = attacked.UID;
update.Add(GameCharacterUpdates.Freeze, 0, 5);
attacked.Owner.SendScreen(update, true);
attacked.AddFlag(Update.Flags.Freeze);
}
suse.AddTarget(attacked.UID, damage, attack);
}
}
}
attacked.Owner.SendScreen(suse, true);
}
#endregion
}
#endregion
#region NemesisTyrant
if (attacker.Name == "GuildWarMonster")
{
uint rand = (uint)Mr_Panda.Kernel.Random.Next(1, 4);
switch (rand)
{
case 1:
attacker.MonsterInfo.SpellID = 10001;
break;
case 2:
attacker.MonsterInfo.SpellID = 30010;
break;
case 3:
attacker.MonsterInfo.SpellID = 10001;
break;
case 4:
attacker.MonsterInfo.SpellID = 30010;
break;
}
if (Kernel.Rate(5))
{
attacker.MonsterInfo.SpellID = 30011;
}
if (Kernel.Rate(5))
{
attacker.MonsterInfo.SpellID = 30012;
}
#region IceThrom AngerCop
if (attacker.MonsterInfo.SpellID == 30010 || attacker.MonsterInfo.SpellID == 10001)
{
uint damage = 0;
damage += (uint)Kernel.Random.Next(8000, 10000);
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
attacked.Owner.SendScreen(suse, true);
}
#endregion
#region Chill
if (attacker.MonsterInfo.SpellID == 30011)
{
SpellUse suse = new SpellUse(true);
attack = new Attack(true);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = 0;
damage += (uint)Kernel.Random.Next(2700, 5000);
suse.Effect1 = attack.Effect1;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.ChaosStamp = Time32.Now;
attacked.Owner.Player.ChaosTime = 5;
var upd = new GameCharacterUpdates(true);
upd.UID = attacked.UID;
upd.Add(GameCharacterUpdates.Flustered, 0, 5);
attacked.Owner.SendScreen(upd, true);
attacked.Owner.Player.AddFlag(Update.Flags.Confused);
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
foreach (var obj in attacked.Owner.Screen.Objects)
{
if (Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 14))
{
if (obj.MapObjType == MapObjectType.Entity)
{
if (obj.Owner.Player.ContainsFlag(Update.Flags.Dead))
continue;
attacked = obj as Entity;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.ChaosStamp = Time32.Now;
attacked.Owner.Player.ChaosTime = 10;
var upd = new GameCharacterUpdates(true);
upd.UID = attacked.UID;
upd.Add(GameCharacterUpdates.Flustered, 0, 10);
attacked.Owner.SendScreen(upd, true);
attacked.Owner.Player.AddFlag(Update.Flags.Confused);
}
suse.AddTarget(attacked.UID, damage, attack);
}
}
}
attacked.Owner.SendScreen(suse, true);
}
#endregion
#region AngerCrop
if (attacker.MonsterInfo.SpellID == 30012)
{
SpellUse suse = new SpellUse(true);
attack = new Attack(true);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = 0;
damage += (uint)Kernel.Random.Next(2700, 5000);
suse.Effect1 = attack.Effect1;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.Player.BlockStamp = Time32.Now;
attacked.Owner.Player.BlockTime = 5;
GameCharacterUpdates update = new GameCharacterUpdates(true);
update.UID = attacked.UID;
update.Add(GameCharacterUpdates.Freeze, 0, 5);
attacked.Owner.SendScreen(update, true);
attacked.AddFlag(Update.Flags.Freeze);
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
foreach (var obj in attacked.Owner.Screen.Objects)
{
if (Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 10))
{
if (obj.MapObjType == MapObjectType.Entity)
{
if (obj.Owner.Player.ContainsFlag(Update.Flags.Dead))
continue;
attacked = obj as Entity;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.Player.BlockStamp = Time32.Now;
attacked.Owner.Player.BlockTime = 5;
GameCharacterUpdates update = new GameCharacterUpdates(true);
update.UID = attacked.UID;
update.Add(GameCharacterUpdates.Freeze, 0, 5);
attacked.Owner.SendScreen(update, true);
attacked.AddFlag(Update.Flags.Freeze);
}
suse.AddTarget(attacked.UID, damage, attack);
}
}
}
attacked.Owner.SendScreen(suse, true);
}
#endregion
}
#endregion
if (attacker.MonstersSpells != null)
{
ushort usespell = 0;
byte rand = (byte)Kernel.Random.Next(0, attacker.MonstersSpells.Count);
if (rand >= attacker.MonstersSpells.Count)
usespell = attacker.MonstersSpells[0];
usespell = attacker.MonstersSpells[rand];
this.attack = new Attack(true);
this.attack.Effect1 = Attack.AttackEffects1.None;
this.attack = new Attack(true);
this.attack.Attacker = this.attacker.UID;
this.attack.Attacked = this.attacker.MonsterInfo.ID;
this.attack.X = this.attacked.X;
this.attack.Y = this.attacked.Y;
this.attack.AttackType = 52;
this.attack.SpellID = usespell;
this.attacker.MonsterInfo.SendScreen(this.attack);
attacker.MonsterInfo.SpellID = usespell;
switch (usespell)
{
case 7:
attacker.MonsterInfo.SpellID = 10361;
attacked.AddFlag((ulong)Update.Flags.Stun);
attacked.ShockStamp = Time32.Now;
attacked.Shock = 5;
var upd1 = new GameCharacterUpdates(true);
upd1.UID = attacked.UID;
upd1.Add(GameCharacterUpdates.SoulShacle, 0, 5);
attacked.Owner.SendScreen(upd1, true);
break;
case 20:
attacker.MonsterInfo.SpellID = 10360;
attacked.AddFlag((ulong)Update.Flags.Stun);
attacked.ShockStamp = Time32.Now;
attacked.Shock = 5;
var upd = new GameCharacterUpdates(true);
upd.UID = attacked.UID;
upd.Add(GameCharacterUpdates.Dizzy, 0, 5);
attacked.Owner.SendScreen(upd, true);
break;
case 21:
attacker.MonsterInfo.SpellID = 10361;
attacked.AddFlag((ulong)Update.Flags.Stun);
attacked.ShockStamp = Time32.Now;
attacked.Shock = 5;
upd1 = new GameCharacterUpdates(true);
upd1.UID = attacked.UID;
upd1.Add(GameCharacterUpdates.Dizzy, 0, 5);
attacked.Owner.SendScreen(upd1, true);
break;
//bamsher
case 10372:
case 10373:
case 30012:
case 30014:
case 30013:
case 30011:
case 10364:
case 10363:
case 10360:
case 10361:
case 10362:
default:
{
{
var Inrage = EntityinRange(attacker, attacked);
SpellUse suse = new SpellUse(true);
attack = new Attack(true);
bool geteffect = (Kernel.Random.Next() % 100) > 50;
if (geteffect)
attack.Effect1 = Attack.AttackEffects1.WaterResist;
else
attack.Effect1 = Attack.AttackEffects1.None;
suse.Effect1 = attack.Effect1;
suse.Attacker = attacker.UID;
suse.SpellID = usespell;
suse.X = attacked.X;
suse.Y = attacked.Y;
foreach (var attk in Inrage)
{
var attackedd = attk.Player;
if (attackedd.Dead)
continue;
if (attackedd.ContainsFlag(Update.Flags.Stun))
continue;
if (attackedd.ContainsFlag(Update.Flags.ChaosCycle))
continue;
if (attackedd.ContainsFlag(Update.Flags.Freeze))
continue;
if (attackedd.ContainsFlag(Update.Flags.FreezeSmall))
continue;
if (attackedd.ContainsFlag(Update.Flags.Frightened))
continue;
uint damage = Calculate.CalculateBossDamage(attacker, attacked, usespell);//Calculate.Magic(attacker, attk.Entity, usespell, 0, ref attack);
if (attackedd.Hitpoints <= damage)
{
attackedd.Die(attacker);
}
else
{
#region Chill
if (attacker.MonsterInfo.SpellID == 30011)
{
attackedd.Hitpoints -= damage;
attackedd.Owner.FrightenStamp = Time32.Now;
upd = new GameCharacterUpdates(true);
upd.UID = attackedd.UID;
upd.Add(GameCharacterUpdates.Flustered, 0, 5);
attackedd.Owner.SendScreen(upd, true);
attackedd.Owner.Player.AddFlag((ulong)Update.Flags.ChaosCycle);
}
#endregion
#region AngerCrop
else if (attacker.MonsterInfo.SpellID == 30012)
{
attackedd.Owner.Player.FrozenStamp = Time32.Now;
attackedd.Owner.Player.FrozenTime = 5;
GameCharacterUpdates update = new GameCharacterUpdates(true);
update.UID = attackedd.UID;
update.Add(GameCharacterUpdates.Freeze, 0, 5);
attackedd.Owner.SendScreen(update, true);
attackedd.AddFlag(Update.Flags.Freeze);
}
#endregion
#region 2nd skill
else if (attacker.MonsterInfo.SpellID == 7013)
{
attackedd.Owner.FrightenStamp = Time32.Now;
attackedd.Owner.Player.Fright = 5;
upd = new GameCharacterUpdates(true);
upd.UID = attackedd.UID;
upd.Add(GameCharacterUpdates.Dizzy, 0, 5);
attackedd.Owner.SendScreen(upd, true);
attackedd.Owner.Player.AddFlag((ulong)Update.Flags.FreezeSmall);
}
#endregion
attackedd.Hitpoints -= damage;
}
suse.AddTarget(attk.Player, damage, attack);
}
attacked.Owner.SendScreen(suse, true);
}
break;
}
}
return;
}
else if (attacker.MonsterInfo.SpellID == 0)// from this bracket to the next die delay replce this with urs
{
attack = new Attack(true);
attack.Effect1 = Attack.AttackEffects1.None;
attack.AttackType = Attack.Melee;
uint damage = Calculate.MonsterDamage(attacker, attacked, ref attack, false);
//#region RevengeTaill
//if (attacked.ContainsFlag4(Network.GamePackets.Update.Flags4.RevengeTaill))
//{
// if (attacked.Owner != null && attacked.Owner.Spells != null && attacked.Owner.Spells.ContainsKey(13030))
// {
// var spelll = Database.SpellTable.GetSpell(13030, attacked.Owner);
// if (damage <= spelll.Power)
// {
// SpellUse suses = new SpellUse(true);
// suses.Attacker = attacked.UID;
// suses.Attacker1 = attacker.UID;
// suses.SpellID = 13030;
// suses.SpellEffect = 1;
// suses.AddTarget(attacker, damage, null);
// if (attacker.Hitpoints <= damage)
// {
// attacker.Die(attacked);
// }
// else
// {
// attacker.Hitpoints -= damage;
// }
// attacked.Owner.SendScreen(suses, true);
// }
// }
//}
//#endregion
attack.Attacker = attacker.UID;
attack.Attacked = attacked.UID;
attack.Damage = damage;
attack.X = attacked.X;
attack.Y = attacked.Y;
if (attacked.Hitpoints <= damage)
{
attacked.Owner.SendScreen(attack, true);
attacked.Die(attacker.UID);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.SendScreen(attack, true);
}
}
else
{
SpellUse suse = new SpellUse(true);
attack = new Attack(true);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Calculate.MonsterDamage(attacker, attacked, attacker.MonsterInfo.SpellID);
//#region RevengeTaill
//if (attacked.ContainsFlag4(Network.GamePackets.Update.Flags4.RevengeTaill))
//{
// if (attacked.Owner != null && attacked.Owner.Spells != null && attacked.Owner.Spells.ContainsKey(13030))
// {
// var spelll = Database.SpellTable.GetSpell(13030, attacked.Owner);
// if (damage <= spelll.Power)
// {
// SpellUse suses = new SpellUse(true);
// suses.Attacker = attacked.UID;
// suses.Attacker1 = attacker.UID;
// suses.SpellID = 13030;
// suses.SpellEffect = 1;
// suses.AddTarget(attacker, damage, null);
// if (attacker.Hitpoints <= damage)
// {
// attacker.Die(attacked);
// }
// else
// {
// attacker.Hitpoints -= damage;
// }
// attacked.Owner.SendScreen(suses, true);
// }
// }
//}
//#endregion
suse.Effect1 = attack.Effect1;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker.UID);
}
else
{
attacked.Hitpoints -= damage;
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked, damage, attack);
attacked.Owner.SendScreen(suse, true);
this.attack = new Attack(true);
this.attack.Effect1 = Attack.AttackEffects1.None;
this.attack = new Attack(true);
this.attack.Attacker = this.attacker.UID;
this.attack.Attacked = this.attacker.MonsterInfo.ID;
this.attack.X = this.attacked.X;
this.attack.Y = this.attacked.Y;
this.attack.AttackType = 52;
this.attack.SpellID = this.attacker.MonsterInfo.SpellID;
this.attacker.MonsterInfo.SendScreen(this.attack);
}
}
else
{
if (attacker.MonsterInfo.SpellID == 0)
{
attack = new Attack(true);
attack.Effect1 = Attack.AttackEffects1.None;
attack.AttackType = Attack.Melee;
#region ThunderCloud
if (attacker.Name == "Thundercloud")
{
if (Kernel.GamePool.ContainsKey(attacker.OwnerUID))
{
var owner = Kernel.GamePool[attacker.OwnerUID];
var spell = Database.SpellTable.GetSpell(12840, owner);
var spell2 = Database.SpellTable.GetSpell(12970, owner);
uint damage2 = (uint)(Calculate.Melee(owner.Player, attacked, ref attack, 0) * (spell.Level < 8 ? spell.FirstDamage : 50) / 100);
if (attacker.SpawnPacket[50] == 128)
damage2 = (uint)(damage2 * spell2.FirstDamage);
SpellUse suse2 = new SpellUse(true);
suse2.Attacker = attacker.UID;
suse2.Attacker1 = attacked.UID;
suse2.SpellID = 13190;
suse2.X = attacked.X;
suse2.Y = attacked.Y;
suse2.AddTarget(attacked, damage2, attack);
attacker.MonsterInfo.SendScreen(suse2);
if (attacked.Hitpoints <= damage2)
{
attacked.Die(attacker);
attack = new Attack(true);
attack.Attacker = attacker.UID;
attack.Attacked = attacked.UID;
attack.AttackType = Network.GamePackets.Attack.Kill;
attack.X = attacked.X;
attack.Y = attacked.Y;
attack.Damage = 1;
attack.ResponseDamage = damage2;
attacker.MonsterInfo.SendScreen(attack);
}
else
{
attacked.Hitpoints -= damage2;
}
return;
}
else
return;
}
#endregion
uint damage = Calculate.MonsterDamage(attacker, attacked, ref attack, false);
//#region RevengeTaill
//if (attacked.ContainsFlag4(Network.GamePackets.Update.Flags4.RevengeTaill))
//{
// if (attacked.Owner != null && attacked.Owner.Spells != null && attacked.Owner.Spells.ContainsKey(13030))
// {
// var spelll = Database.SpellTable.GetSpell(13030, attacked.Owner);
// if (damage <= spelll.Power)
// {
// SpellUse suses = new SpellUse(true);
// suses.Attacker = attacked.UID;
// suses.Attacker1 = attacker.UID;
// suses.SpellID = 13030;
// suses.SpellEffect = 1;
// suses.AddTarget(attacker, damage, null);
// if (attacker.Hitpoints <= damage)
// {
// attacker.Die(attacked);
// }
// else
// {
// attacker.Hitpoints -= damage;
// }
// attacked.Owner.SendScreen(suses, true);
// }
// }
//}
//#endregion
attack.Attacker = attacker.UID;
attack.Attacked = attacked.UID;
attack.Damage = damage;
attack.X = attacked.X;
attack.Y = attacked.Y;
attacked.MonsterInfo.SendScreen(attack);
if (attacker.Companion)
if (damage > attacked.Hitpoints)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
else
attacker.Owner.IncreaseExperience(damage, true);
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
attack = new Attack(true);
attack.Attacker = attacker.UID;
attack.Attacked = attacked.UID;
attack.AttackType = Network.GamePackets.Attack.Kill;
attack.X = attacked.X;
attack.Y = attacked.Y;
attacked.MonsterInfo.SendScreen(attack);
}
else
{
attacked.Hitpoints -= damage;
}
}
else
{
SpellUse suse = new SpellUse(true);
attack = new Attack(true);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Calculate.MonsterDamage(attacker, attacked, attacker.MonsterInfo.SpellID);
//#region RevengeTaill
//if (attacked.ContainsFlag4(Network.GamePackets.Update.Flags4.RevengeTaill))
//{
// if (attacked.Owner != null && attacked.Owner.Spells != null && attacked.Owner.Spells.ContainsKey(13030))
// {
// var spelll = Database.SpellTable.GetSpell(13030, attacked.Owner);
// if (damage <= spelll.Power)
// {
// SpellUse suses = new SpellUse(true);
// suses.Attacker = attacked.UID;
// suses.Attacker1 = attacker.UID;
// suses.SpellID = 13030;
// suses.SpellEffect = 1;
// suses.AddTarget(attacker, damage, null);
// if (attacker.Hitpoints <= damage)
// {
// attacker.Die(attacked);
// }
// else
// {
// attacker.Hitpoints -= damage;
// }
// attacked.Owner.SendScreen(suses, true);
// }
// }
//}
//#endregion
suse.Effect1 = attack.Effect1;
suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked, damage, attack);
attacked.MonsterInfo.SendScreen(suse);
if (attacker.Companion)
if (damage > attacked.Hitpoints)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
else
attacker.Owner.IncreaseExperience(damage, true);
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
attack = new Attack(true);
attack.Attacker = attacker.UID;
attack.Attacked = attacked.UID;
attack.AttackType = Network.GamePackets.Attack.Kill;
attack.X = attacked.X;
attack.Y = attacked.Y;
attacked.MonsterInfo.SendScreen(attack);
}
else
{
attacked.Hitpoints -= damage;
}
}
}
}
#endregion
#region Entity -> Entity \ Monster \ Sob Npc
else
{
#region Merchant
if (attack.AttackType == Attack.MerchantAccept || attack.AttackType == Attack.MerchantRefuse)
{
attacker.AttackPacket = null;
return;
}
#endregion
#region Marriage
if (attack.AttackType == Attack.MarriageAccept || attack.AttackType == Attack.MarriageRequest)
{
if (attack.AttackType == Attack.MarriageRequest)
{
Client.GameState Spouse = null;
uint takeout = attack.Attacked;
if (takeout == attacker.UID)
takeout = attack.Attacker;
if (Kernel.GamePool.TryGetValue(takeout, out Spouse))
{
if (attacker.Spouse != "None" || Spouse.Player.Spouse != "None")
{
attacker.Owner.Send(new Message("You cannot marry someone that is already married with someone else!", System.Drawing.Color.Black, Message.TopLeft));
}
else
{
uint id1 = attacker.Mesh % 10, id2 = Spouse.Player.Mesh % 10;
if (id1 <= 2 && id2 >= 3 || id1 >= 2 && id2 <= 3)
{
attack.X = Spouse.Player.X;
attack.Y = Spouse.Player.Y;
Spouse.Send(attack);
}
else
{
attacker.Owner.Send(new Message("You cannot marry someone of your gender!", System.Drawing.Color.Black, Message.TopLeft));
}
}
}
}
else
{
Client.GameState Spouse = null;
if (Kernel.GamePool.TryGetValue(attack.Attacked, out Spouse))
{
if (attacker.Spouse != "None" || Spouse.Player.Spouse != "None")
{
attacker.Owner.Send(new Message("You cannot marry someone that is already married with someone else!", System.Drawing.Color.Black, Message.TopLeft));
}
else
{
if (attacker.Mesh % 10 <= 2 && Spouse.Player.Mesh % 10 >= 3 || attacker.Mesh % 10 >= 3 && Spouse.Player.Mesh % 10 <= 2)
{
Spouse.Player.Spouse = attacker.Name;
attacker.Spouse = Spouse.Player.Name;
Message message = null;
if (Spouse.Player.Mesh % 10 >= 3)
message = new Message("Joy and happiness! " + Spouse.Player.Name + " and " + attacker.Name + " have joined together in the holy marriage. We wish them a stone house.", System.Drawing.Color.BurlyWood, Message.Center);
else
message = new Message("Joy and happiness! " + attacker.Name + " and " + attacker.Spouse + " have joined together in the holy marriage. We wish them a stone house.", System.Drawing.Color.BurlyWood, Message.Center);
foreach (Client.GameState client in Program.Values)
{
client.Send(message);
}
Spouse.Player.Update(_String.Effect, "firework-2love", true);
attacker.Update(_String.Effect, "firework-2love", true);
}
else
{
attacker.Owner.Send(new Message("You cannot marry someone of your gender!", System.Drawing.Color.Black, Message.TopLeft));
}
}
}
}
}
#endregion
#region Attacking
else
{
attacker.Owner.Attackable = true;
Entity attacked = null;
SobNpcSpawn attackedsob = null;
FloorItem attackedItem = null;
#region Checks
if (attack.Attacker != attacker.UID)
return;
if (attacker.EntityFlag != EntityFlag.Entity)
return;
attacker.RemoveFlag(Update.Flags.Invisibility);
bool pass = false;
if (attack.AttackType == Attack.Melee)
{
if (attacker.OnFatalStrike())
{
if (attack.Attacked < 600000)
{
pass = true;
}
}
}
ushort decrease = 0;
if (attacker.OnCyclone())
decrease = 1;//Ahmed Samak : to fix the cyclone in scatter issue .. the value replaced from 700 to 1;
if (attacker.OnSuperman())
decrease = 300;
if (!pass && attack.AttackType != Attack.Magic)
{
int milliSeconds = 1000 - decrease;
if (milliSeconds < 0 || milliSeconds > 5000)
milliSeconds = 0;
if (Time32.Now < attacker.AttackStamp.AddMilliseconds(milliSeconds))
return;
attacker.AttackStamp = Time32.Now;
}
if (attacker.Dead)
{
if (attacker.AttackPacket != null)
attacker.AttackPacket = null;
return;
}
if (attacker.Owner.InQualifier())
{
if (Time32.Now < attacker.Owner.ImportTime().AddSeconds(12))
{
return;
}
}
if (attacker.Owner.ChampionGroup != null)
{
if (Time32.Now < attacker.Owner.ChampionGroup.ImportTime.AddSeconds(12))
{
return;
}
}
bool doWep1Spell = false, doWep2Spell = false;
restart:
#region Extract attack information
ushort SpellID = 0, X = 0, Y = 0;
uint Target = 0;
if (attack.AttackType == Attack.Magic)
{
if (!attack.Decoded)
{
#region GetSkillID
SpellID = Convert.ToUInt16(((long)attack.ToArray()[28] & 0xFF) | (((long)attack.ToArray()[29] & 0xFF) << 8));
SpellID ^= (ushort)0x915d;
SpellID ^= (ushort)attacker.UID;
SpellID = (ushort)(SpellID << 0x3 | SpellID >> 0xd);
SpellID -= 0xeb42;
#endregion
#region GetCoords
X = (ushort)((attack.ToArray()[20] & 0xFF) | ((attack.ToArray()[21] & 0xFF) << 8));
X = (ushort)(X ^ (uint)(attacker.UID & 0xffff) ^ 0x2ed6);
X = (ushort)(((X << 1) | ((X & 0x8000) >> 15)) & 0xffff);
X = (ushort)((X | 0xffff0000) - 0xffff22ee);
Y = (ushort)((attack.ToArray()[22] & 0xFF) | ((attack.ToArray()[23] & 0xFF) << 8));
Y = (ushort)(Y ^ (uint)(attacker.UID & 0xffff) ^ 0xb99b);
Y = (ushort)(((Y << 5) | ((Y & 0xF800) >> 11)) & 0xffff);
Y = (ushort)((Y | 0xffff0000) - 0xffff8922);
#endregion
#region GetTarget
Target = ((uint)attack.ToArray()[16] & 0xFF) | (((uint)attack.ToArray()[17] & 0xFF) << 8) | (((uint)attack.ToArray()[18] & 0xFF) << 16) | (((uint)attack.ToArray()[19] & 0xFF) << 24);
Target = ((((Target & 0xffffe000) >> 13) | ((Target & 0x1fff) << 19)) ^ 0x5F2D2463 ^ attacker.UID) - 0x746F4AE6;
#endregion
attack.X = X;
attack.Y = Y;
attack.Damage = SpellID;
attack.Attacked = Target;
attack.Decoded = true;
}
else
{
X = attack.X;
Y = attack.Y;
SpellID = (ushort)attack.Damage;
Target = attack.Attacked;
}
}
#endregion
if (!pass && attack.AttackType == Attack.Magic)
{
if (!(doWep1Spell || doWep2Spell))
{
if (SpellID == 11960 || SpellID == 1045 || SpellID == 1046 || SpellID == 11005 || SpellID == 11000 || SpellID == 1100 || SpellID == 1002 || SpellID == 11070 || SpellID == 12080 || SpellID == 10381 || SpellID == 1095 || SpellID == 1090 || SpellID == 12110) // FB and SS
{
//do checks
}
else
{
int milliSeconds = 1000 - decrease;
if (milliSeconds < 0 || milliSeconds > 5000)
milliSeconds = 0;
if (Time32.Now < attacker.AttackStamp.AddMilliseconds(milliSeconds))
return;
}
attacker.AttackStamp = Time32.Now;
}
}
#endregion
if (attacker.ContainsFlag(Update.Flags.Ride) && attacker.Owner.Equipment.TryGetItem(18) == null)
{
if (attack.AttackType != Attack.Magic)
attacker.RemoveFlag(Update.Flags.Ride);
else
if (!(SpellID == 7003 || SpellID == 7002))
attacker.RemoveFlag(Update.Flags.Ride);
}
if (attacker.ContainsFlag(Update.Flags.CastPray))
attacker.RemoveFlag(Update.Flags.CastPray);
if (attacker.ContainsFlag(Update.Flags.Praying))
attacker.RemoveFlag(Update.Flags.Praying);
#region Dash
if (SpellID == 1051)
{
if (Kernel.GetDistance(attack.X, attack.Y, attacker.X, attacker.Y) > 4)
{
attacker.Owner.Disconnect();
return;
}
attacker.X = attack.X; attacker.Y = attack.Y;
ushort x = attacker.X, y = attacker.Y;
Game.Map.UpdateCoordonatesForAngle(ref x, ref y, (Enums.ConquerAngle)Target);
foreach (Interfaces.IMapObject obj in attacker.Owner.Screen.Objects)
{
if (obj == null)
continue;
if (obj.X == x && obj.Y == y && (obj.MapObjType == MapObjectType.Monster || obj.MapObjType == MapObjectType.Entity))
{
Entity entity = obj as Entity;
if (!entity.Dead)
{
Target = obj.UID;
break;
}
}
}
}
#endregion
#region CounterKill
if (attack.AttackType == Attack.CounterKillSwitch)
{
if (attacked != null)
if (attacked.ContainsFlag(Update.Flags.Fly)) { attacker.AttackPacket = null; return; }
if (attacker != null)
if (attacker.ContainsFlag(Update.Flags.Fly)) { attacker.AttackPacket = null; return; }
if (attacker.Owner.Spells.ContainsKey(6003))
{
if (!attacker.CounterKillSwitch)
{
if (Time32.Now >= attacker.CounterKillStamp.AddSeconds(30))
{
attacker.CounterKillStamp = Time32.Now;
attacker.CounterKillSwitch = true;
Attack m_attack = new Attack(true);
m_attack.Attacked = attacker.UID;
m_attack.Attacker = attacker.UID;
m_attack.AttackType = Attack.CounterKillSwitch;
m_attack.Damage = 1;
m_attack.X = attacker.X;
m_attack.Y = attacker.Y;
m_attack.Send(attacker.Owner);
}
}
else
{
attacker.CounterKillSwitch = false;
Attack m_attack = new Attack(true);
m_attack.Attacked = attacker.UID;
m_attack.Attacker = attacker.UID;
m_attack.AttackType = Attack.CounterKillSwitch;
m_attack.Damage = 0;
m_attack.X = attacker.X;
m_attack.Y = attacker.Y;
m_attack.Send(attacker.Owner);
}
attacker.Owner.IncreaseSpellExperience(100, 6003);
attacker.AttackPacket = null;
}
}
#endregion
#region Melee
else if (attack.AttackType == Attack.Melee)
{
if (attacker.Assassin() || attacker.IsBowEquipped || attacker.IsChaser1())
{
attack.AttackType = Attack.Ranged;
new Game.Attacking.Handle(attack, attacker, attacked);
return;
}
if (attacker.Owner.Screen.TryGetValue(attack.Attacked, out attacked))
{
if (attacker.LeeLong())
{
attacker.Owner.IncreaseProficiencyExperience(10, 617);
}
#region Up - Down Sweep & Strike
int rate = 0;
if (attacker.Owner.Spells.ContainsKey(10490)) rate = 100 - Database.SpellTable.GetSpell(10490, attacker.Owner).Percent;
if (Kernel.Rate(rate))
{
if (attack.SpellID >= 12580 && attack.SpellID <= 12600 && attacker.EpicMonk())
{
var spell = Database.SpellTable.GetSpell(attack.SpellID, attacker.Owner);
if (spell != null)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = attack.SpellID;
suse.SpellLevel = spell.ID;
suse.X = attacker.X;
suse.Y = attacker.Y;
Fan fan = new Fan(attacker.X, attacker.Y, attacked.X, attacked.Y, spell.Range, spell.Sector);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 7)
{
if (CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damages = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damages = (damages * 22) / 100;
attack.Attacked = attacked.UID;
attack.Damage = damages;
suse.Effect1 = attack.Effect1;
suse.AddTarget(_obj, damages, attack);
ReceiveAttack(attacker, attacked, attack, ref damages, null);
}
}
}
}
attacker.SendScreen(suse);
attacker.AttackPacket = null;
return;
}
}
}
else if (attacker.Owner.Spells.ContainsKey(10490) && attacker.Monk())
{
var spell = Database.SpellTable.GetSpell(10490, attacker.Owner);
if (Kernel.Rate(spell.MonsterPower - 55) && attacker.Owner.Spells.ContainsKey(12570) && attacker.EpicMonk())
{
spell = Database.SpellTable.GetSpell(12570, attacker.Owner);
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse2 = new SpellUse(true);
suse2.Attacker = attacker.UID;
suse2.SpellID = spell.ID;
suse2.SpellLevel = spell.Level;
if (attacked != null)
{
suse2.X = attacked.X;
suse2.Y = attacked.Y;
}
else
{
suse2.X = attackedsob.X;
suse2.Y = attackedsob.Y;
}
suse2.SpellEffect = 1;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (damage * 22) / 100;
attack.Damage = 0;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse2.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (damage * 22) / 100;
attack.Damage = 0;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse2.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (damage * 22) / 100;
attack.Damage = 0;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse2.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse2, true);
attacker.AttackPacket = null;
return;
}
}
else
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
TryTrip suse = new TryTrip(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
// if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
{
if (attackedsob != null)
{
if (CanAttack(attacker, attackedsob, spell))
{
uint damage = Calculate.Melee(attacker, attackedsob, ref attack);
damage = (damage * 22) / 100;
suse.Attacked = attackedsob.UID;
attack.Damage = 0;
suse.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
attacker.Owner.SendScreen(suse, true);
}
}
else
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
uint damage = Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (damage * 22) / 100;
suse.Attacked = attacked.UID;
suse.Damage = damage;
attack.Damage = 0;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacker.Owner.SendScreen(suse, true);
}
}
attacker.AttackPacket = null; return;
}
}
}
attacker.AttackPacket = null;
return;
}
#endregion
#region ScarofEarth
if (attacker.Owner.Spells.ContainsKey(12670) && attacker.EpicWarrior())
{
var spell = Database.SpellTable.GetSpell(12670, attacker.Owner);
if (spell != null)
{
int Rate = spell.Percent;
if (attacked.EntityFlag == Game.EntityFlag.Entity)
{
int diff = attacked.BattlePower - attacker.BattlePower;
if (diff < 0) diff = 0;
Rate -= (byte)(diff * 5);
if (Rate < 0) Rate = 0;
}
if (Kernel.Rate(Rate))
{
if (CanUseSpell(spell, attacker.Owner))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = 12670;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (attacked.UID == attacker.UID) continue;
if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= 5)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.780);
attack.Damage = 0;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, null);
}
}
}
else if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (attacked.UID == attacker.UID) continue;
if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= 5)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
attack.Damage = 0;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, null);
}
}
}
}
attacker.AttackPacket = null;
attacker.Owner.SendScreen(suse, true);
return;
}
}
}
}
#endregion
#region EarthSweep
if (attack.SpellID == 12220 || attack.SpellID == 12210)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = attack.SpellID;
suse.SpellLevel = 0;
suse.X = attacker.X;
suse.Y = attacker.Y;
Fan fan = new Fan(attacker.X, attacker.Y, attacked.X, attacked.Y, 7, 180);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster ||
_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 7)
{
if (CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker,
attacked, ref attack);
attack.Attacked = 0;
attack.Damage = damage;
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, null);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
attacker.AttackPacket = null;
attack = null;
return;
}
#endregion
#region EpicMonk
if (attack.SpellID == 12580 || attack.SpellID == 12590 || attack.SpellID == 12600)
{
Fan fan = new Fan(attacker.X, attacker.Y, attacked.X, attacked.Y, 7, 240);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 7)
{
if (CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.780);
attack.Attacked = attacker.UID;
attack.Attacked = attacked.UID;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, null);
}
}
}
}
attacker.AttackPacket = null;
attack = null;
return;
}
#endregion
#region Stomper(Melee)
#region Anger-Horror-Peace~of~Stomper(Windwalker-Stomper-Passive)
var lastattacked = attacked;
var spell5 = Database.SpellTable.GetSpell(12980, attacker.Owner);
if (Kernel.Rate(spell5.Percent) && attacker.Owner.Spells.ContainsKey(12980) && attacker.IsStomper2())
{
#region AngerofStomper
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell5.ID;
suse.SpellLevel = spell5.Level;
suse.X = lastattacked.X;
suse.Y = lastattacked.Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
attacked = _obj as Entity;
if (attacked == null) continue;
if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= spell5.Range)
{
if (_obj.MapObjType == MapObjectType.Entity)
{
if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) continue;
attack.Effect1 = Attack.AttackEffects1.None;
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 1.100);
suse.Effect1 = attack.Effect1;
attack.Damage = 0;
ReceiveAttack(attacker, attacked, attack, ref damage, spell5);
suse.AddTarget(attacked, damage, attack);
}
else if (_obj.MapObjType == MapObjectType.Monster)
{
if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) continue;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.780);
attack.Damage = 0;
ReceiveAttack(attacker, attacked, attack, ref damage, spell5);
suse.AddTarget(attacked.UID, damage, attack);
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell5.Range)
{
if (CanAttack(attacker, attackedsob, spell5))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (damage * 22) / 100;
attack.Damage = 0;
ReceiveAttack(attacker, attackedsob, attack, damage, spell5);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
attacker.AttackPacket = null;
attacker.Owner.SendScreen(suse, true);
}
#endregion
#region HorrorofStomper
{
var spell2 = Database.SpellTable.GetSpell(12990, attacker.Owner);
if (!attacker.Owner.Spells.ContainsKey(12990)) return;
attack.Damage = 0;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell2.ID;
suse.SpellLevel = spell2.Level;
suse.X = lastattacked.X;
suse.Y = lastattacked.Y;
attacker.AttackPacket = null;
attacker.Owner.SendScreen(suse, true);
#region Flooritem
var map = Kernel.Maps[attacker.MapID];
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (map.Npcs.ContainsKey(flooritem.UID))
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
flooritem.ItemID = 1530;
flooritem.X = lastattacked.X;
flooritem.Y = lastattacked.Y;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 14;
flooritem.OwnerUID = attacker.UID;
flooritem.OwnerGuildUID = attacker.GuildID;
flooritem.FlowerType = 3;
flooritem.Unknown37 = 1;
flooritem.X2 = attacker.X;
flooritem.MapObjType = MapObjectType.FloorSpell;
flooritem.Y2 = attacker.Y;
flooritem.Angle = attacker.Facing;
flooritem.MapID = map.ID;
flooritem.Attack = attack;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
#endregion
}
#endregion
#region PeaceofStomper
{
var spell3 = Database.SpellTable.GetSpell(13000, attacker.Owner);
if (!attacker.Owner.Spells.ContainsKey(13000)) return;
attack.Damage = 0;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellLevel = spell3.Level;
suse.SpellID = spell3.ID;
suse.X = lastattacked.X;
suse.Y = lastattacked.Y;
attacker.AttackPacket = null;
attacker.Owner.SendScreen(suse, true);
#region Flooritem
var map = Kernel.Maps[attacker.MapID];
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (map.Npcs.ContainsKey(flooritem.UID))
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
flooritem.ItemID = 1540;
flooritem.X = lastattacked.X;
flooritem.Y = lastattacked.Y;
flooritem.X2 = attacker.X;
flooritem.Y2 = attacker.Y;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 14;
flooritem.OwnerUID = attacker.UID;
flooritem.OwnerGuildUID = attacker.GuildID;
flooritem.FlowerType = 3;
flooritem.Unknown37 = 1;
flooritem.MapID = map.ID;
flooritem.MapObjType = MapObjectType.FloorSpell;
flooritem.Attack = attack;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
#endregion
}
#endregion
return;
}
#endregion
else if (attacker.IsStomper1())
{
#region Sector-Circle-Rectangle(Windwalker-Stomper-Melee)
if (attack.SpellID == 13040 || attack.SpellID == 13050)
{
#region Sector
if (attack.SpellID == 13040)
{
var spell = Database.SpellTable.GetSpell(13040, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = attack.SpellID;
suse.X = attacker.X;
suse.Y = attacker.Y;
var angle = Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y);
Map.UpdateCoordonatesForAngle(ref X, ref Y, angle);
Fan sector = new Fan(attacker.X, attacker.Y, X, Y, spell.Range, spell.Sector);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 7)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
{
if (_obj == null)
continue;
attacked = _obj as Entity;
if (attacked == null) continue;
if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) continue;
if (sector.IsInFan(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
attack.Damage = 0;
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
}
}
#endregion
#region Circle
if (attack.SpellID == 13050)
{
var spell = Database.SpellTable.GetSpell(13050, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = attack.SpellID;
suse.X = attacker.X;
suse.Y = attacker.Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
{
if (_obj == null)
continue;
attacked = _obj as Entity;
if (attacked == null) continue;
if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) continue;
if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) > 5) continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
attack.Damage = 0;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
attacker.Owner.SendScreen(suse, true);
return;
}
#endregion
}
#endregion
}
#endregion
CheckForExtraWeaponPowers(attacker.Owner, attacked);
if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) return;
pass = false;
if (attacker.OnFatalStrike())
{
if (attacked.EntityFlag == EntityFlag.Monster)
{
pass = true;
}
}
ushort range = attacker.AttackRange;
if (attacker.Transformed)
range = (ushort)attacker.TransformationAttackRange;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= range || pass)
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.780);
attack.Damage = damage;
if (attacker.OnFatalStrike())
{
if (attacked.EntityFlag == EntityFlag.Monster)
{
var weaps = attacker.Owner.Weapons;
bool can = false;
if (weaps.Item1 != null)
if (weaps.Item1 != null) if (weaps.Item1.ID / 1000 == 601 || weaps.Item1.ID / 1000 == 616) can = true; if (weaps.Item2 != null) if (weaps.Item2.ID / 1000 == 601 || weaps.Item2.ID / 1000 == 616) can = true;
can = true;
if (weaps.Item2 != null)
if (weaps.Item1 != null) if (weaps.Item1.ID / 1000 == 601 || weaps.Item1.ID / 1000 == 616) can = true; if (weaps.Item2 != null) if (weaps.Item2.ID / 1000 == 601 || weaps.Item2.ID / 1000 == 616) can = true;
can = true;
if (!can)
return;
ushort x = attacked.X;
ushort y = attacked.Y;
Map.UpdateCoordonatesForAngle(ref x, ref y, Kernel.GetAngle(attacked.X, attacked.Y, attacker.X, attacker.Y));
attacker.Shift(x, y);
attack.X = x;
attack.Y = y;
attack.Damage = damage;
attack.AttackType = Attack.FatalStrike;
}
}
var weapons = attacker.Owner.Weapons;
if (weapons.Item1 != null)
{
ConquerItem rightweapon = weapons.Item1;
ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0;
bool wep1bs = false, wep2bs = false;
if (wep1subyte == 421 || wep1subyte == 620)
{
wep1bs = true;
wep1subyte = 420;
}
ushort wep1spellid = 0, wep2spellid = 0;
Database.SpellInformation wep1spell = null, wep2spell = null;
if (wep1subyte == 622)
{
if (attacker.WrathoftheEmperor == true)
{
if (attacker.WrathoftheEmperorStamp <= DateTime.Now.AddMilliseconds(1500))
{
wep1spellid = 12570;
}
attacker.WrathoftheEmperor = false;
}
}
if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte))
{
var weaponskill = Database.SpellTable.WeaponSpells[wep1subyte];
for (int i = 0; i < weaponskill.Count; i++)
{
if (!doWep1Spell)
{
wep1spellid = weaponskill[i];
if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid))
{
wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level];
doWep1Spell = Kernel.Rate(wep1spell.Percent);
if (attacked.EntityFlag == EntityFlag.Entity && wep1spellid == 10490)
doWep1Spell = Kernel.Rate(5);
}
}
}
}
if (!doWep1Spell)
{
if (weapons.Item2 != null)
{
ConquerItem leftweapon = weapons.Item2;
wep2subyte = (ushort)(leftweapon.ID / 1000);
if (wep2subyte == 421 || wep2subyte == 620)
{
wep2bs = true;
wep2subyte = 420;
}
if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte))
{
var weaponskill2 = Database.SpellTable.WeaponSpells[wep2subyte];
for (int i = 0; i < weaponskill2.Count; i++)
{
if (!doWep2Spell)
{
wep2spellid = weaponskill2[i];
if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid))
{
wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level];
doWep2Spell = Kernel.Rate(wep2spell.Percent);
if (attacked.EntityFlag == EntityFlag.Entity && wep2spellid == 10490)
doWep2Spell = Kernel.Rate(5);
}
}
}
}
}
}
if (!attacker.Transformed)
{
if (doWep1Spell)
{
attack.AttackType = Attack.Magic;
attack.Decoded = true;
attack.weaponspell = true;
attack.X = attacked.X;
attack.Y = attacked.Y;
attack.Attacked = attacked.UID;
attack.Damage = wep1spell.ID;
goto restart;
}
if (doWep2Spell)
{
attack.AttackType = Attack.Magic;
attack.Decoded = true;
attack.weaponspell = true;
attack.X = attacked.X;
attack.Y = attacked.Y;
attack.Attacked = attacked.UID;
attack.Damage = wep2spell.ID;
goto restart;
}
if (wep1bs)
wep1subyte++;
if (attacker.EntityFlag == EntityFlag.Entity && attacked.EntityFlag != EntityFlag.Entity)
if (damage > attacked.Hitpoints)
{
attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep1subyte);
if (wep2subyte != 0)
{
if (wep2bs)
wep2subyte++;
attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep2subyte);
}
}
else
{
attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte);
if (wep2subyte != 0)
{
if (wep2bs)
wep2subyte++;
attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte);
}
}
}
}
else
{
if (!attacker.Transformed)
{
if (attacker.EntityFlag == EntityFlag.Entity && attacked.EntityFlag != EntityFlag.Entity)
if (damage > attacked.Hitpoints)
{
attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), 0);
}
else
{
attacker.Owner.IncreaseProficiencyExperience(damage, 0);
}
}
}
ReceiveAttack(attacker, attacked, attack, ref damage, null);
attack.AttackType = Attack.Melee;
}
else
{
attacker.AttackPacket = null;
}
}
else if (attacker.Owner.Screen.TryGetSob(attack.Attacked, out attackedsob))
{
CheckForExtraWeaponPowers(attacker.Owner, null);
if (CanAttack(attacker, attackedsob, null))
{
ushort range = attacker.AttackRange;
if (attacker.Transformed)
range = (ushort)attacker.TransformationAttackRange;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= range)
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
var weapons = attacker.Owner.Weapons;
if (weapons.Item1 != null)
{
ConquerItem rightweapon = weapons.Item1;
ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0;
bool wep1bs = false, wep2bs = false;
if (wep1subyte == 421 || wep1subyte == 620)
{
wep1bs = true;
wep1subyte = 420;
}
ushort wep1spellid = 0, wep2spellid = 0;
Database.SpellInformation wep1spell = null, wep2spell = null;
if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte))
{
var wep1 = Database.SpellTable.WeaponSpells[wep1subyte];
for (int i = 0; i < wep1.Count; i++)
{
if (!doWep1Spell)
{
wep1spellid = wep1[i];
if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid))
{
wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level];
doWep1Spell = Kernel.Rate(wep1spell.Percent);
}
}
}
}
if (!doWep1Spell)
{
if (weapons.Item2 != null)
{
ConquerItem leftweapon = weapons.Item2;
wep2subyte = (ushort)(leftweapon.ID / 1000);
if (wep2subyte == 421 || wep2subyte == 620)
{
wep2bs = true;
wep2subyte = 420;
}
if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte))
{
var wep2 = Database.SpellTable.WeaponSpells[wep2subyte];
for (int i = 0; i < wep2.Count; i++)
{
wep2spellid = wep2[i];
if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid))
{
wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level];
doWep2Spell = Kernel.Rate(wep2spell.Percent);
}
}
}
}
}
if (!attacker.Transformed)
{
if (doWep1Spell)
{
attack.AttackType = Attack.Magic;
attack.Decoded = true;
attack.weaponspell = true;
attack.X = attackedsob.X;
attack.Y = attackedsob.Y;
attack.Attacked = attackedsob.UID;
attack.Damage = wep1spell.ID;
goto restart;
}
if (doWep2Spell)
{
attack.AttackType = Attack.Magic;
attack.Decoded = true;
attack.weaponspell = true;
attack.X = attackedsob.X;
attack.Y = attackedsob.Y;
attack.Attacked = attackedsob.UID;
attack.Damage = wep2spell.ID;
goto restart;
}
if (attacker.MapID == 1039)
{
if (wep1bs)
wep1subyte++;
if (attacker.EntityFlag == EntityFlag.Entity)
if (damage > attackedsob.Hitpoints)
{
attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep1subyte);
if (wep2subyte != 0)
{
if (wep2bs)
wep2subyte++;
attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep2subyte);
}
}
else
{
attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte);
if (wep2subyte != 0)
{
if (wep2bs)
wep2subyte++;
attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte);
}
}
}
}
}
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, null);
}
else
{
attacker.AttackPacket = null;
}
}
}
else
{
attacker.AttackPacket = null;
}
}
#endregion
#region Ranged
else if (attack.AttackType == Attack.Ranged)
{
if (attacker.Owner.Screen.TryGetValue(attack.Attacked, out attacked))
{
CheckForExtraWeaponPowers(attacker.Owner, attacked);
if (!CanAttack(attacker, attacked, null, false))
return;
var weapons = attacker.Owner.Weapons;
if (weapons.Item1 == null) return;
if ((weapons.Item1.ID / 1000 != 500 && weapons.Item1.ID / 1000 != 613) && !attacker.IsChaser1())
return;
if (weapons.Item1.ID / 1000 == 500)
if (weapons.Item2 != null && !attacker.IsChaser1())
if (!PacketHandler.IsArrow(weapons.Item2.ID))
return;
#region Kinetic Spark
if (attacker.ContainsFlag3((ulong)Update.Flags3.KineticSpark))
{
var spell = Database.SpellTable.GetSpell(11590, attacker.Owner);
if (spell != null)
{
spell.CanKill = true;
if (Kernel.Rate(spell.Percent))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attacker.X;
suse.Y = attacker.Y;
IMapObject lastAttacked = attacker;
uint p = 0;
if (Handle.CanAttack(attacker, attacked, spell, false))
{
lastAttacked = attacked;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (uint)((damage) / 1.50);
suse.Effect1 = attack.Effect1;
if (attacker.SpiritFocus)
{
damage = (uint)(damage * attacker.SpiritFocusPercent);
attacker.SpiritFocus = false;
}
damage = damage - damage * (p += 20) / 100;
Handle.ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
if (_obj.UID == attacked.UID) continue;
var attacked1 = _obj as Entity;
if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attacked1.X, attacked1.Y) <= 5)
{
if (Handle.CanAttack(attacker, attacked1, spell, false))
{
lastAttacked = attacked1;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked1, spell, ref attack);
suse.Effect1 = attack.Effect1;
if (attacker.SpiritFocus)
{
damage = (uint)(damage * attacker.SpiritFocusPercent);
attacker.SpiritFocus = false;
}
damage = damage - damage * (p += 20) / 100;
if (damage == 0) break;
ReceiveAttack(attacker, attacked1, attack, ref damage, spell);
suse.AddTarget(attacked1, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attackedsob.X, attackedsob.Y) <= 5)
{
if (Handle.CanAttack(attacker, attackedsob, spell))
{
lastAttacked = attackedsob;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
if (attacker.SpiritFocus)
{
damage = (uint)(damage * attacker.SpiritFocusPercent);
attacker.SpiritFocus = false;
}
damage = damage - damage * (p += 20) / 100;
if (damage == 0) break;
Handle.ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
return;
}
}
}
#endregion
#region ShadowofChaser
if (attacker.ContainsFlag4(Update.Flags4.ShadowofChaser) && attacker.IsChaser2())
{
var spell = Database.SpellTable.GetSpell(13090, attacker.Owner);
if (spell != null)
{
spell.CanKill = true;
if (Kernel.Rate(spell.Percent))
{
ShadowofChaser(attacker, attacked, attack, 1);
return;
}
}
}
#endregion
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= Constants.pScreenDistance)
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = 0;
if (!attacker.Assassin() && !attacker.IsChaser1())
damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack) * 300;
else
damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = damage - (uint)(damage * .50);
attack.Damage = damage;
if (attacker.EntityFlag == EntityFlag.Entity && attacked.EntityFlag != EntityFlag.Entity)
if (damage > attacked.Hitpoints)
{
attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), (ushort)(weapons.Item1.ID / 1000));
}
else
{
attacker.Owner.IncreaseProficiencyExperience(damage, (ushort)(weapons.Item1.ID / 1000));
}
ReceiveAttack(attacker, attacked, attack, ref damage, null);
}
}
else if (attacker.Owner.Screen.TryGetSob(attack.Attacked, out attackedsob))
{
if (CanAttack(attacker, attackedsob, null))
{
var weapons = attacker.Owner.Weapons;
if (weapons.Item1 == null) return;
if (weapons.Item1.ID / 1000 != 500 && weapons.Item1.ID / 1000 != 613) return;
if (attacker.MapID != 1039)
{
if (weapons.Item1.ID / 1000 == 500)
{
if (weapons.Item2 == null)
{
attacker.SendSysMesage("please make sure you equipment an arrow");
return;
}
else
{
if (!PacketHandler.IsArrow(weapons.Item2.ID))
{
attacker.SendSysMesage("please make sure you equipment an arrow");
return;
}
}
}
}
#region Kinetic Spark
if (attacker.ContainsFlag3((ulong)Update.Flags3.KineticSpark))
{
var spell = Database.SpellTable.GetSpell(11590, attacker.Owner);
if (spell != null)
{
spell.CanKill = true;
if (Kernel.Rate(spell.Percent))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attacker.X;
suse.Y = attacker.Y;
IMapObject lastAttacked = attacker;
uint p = 0;
if (Handle.CanAttack(attacker, attackedsob, spell))
{
lastAttacked = attackedsob;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)((damage) / 1);
suse.Effect1 = attack.Effect1;
if (attacker.SpiritFocus)
{
damage = (uint)(damage * attacker.SpiritFocusPercent);
attacker.SpiritFocus = false;
}
damage = damage - damage * (p += 20) / 100;
Handle.ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
var attacked1 = _obj as Entity;
if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attacked1.X, attacked1.Y) <= 5)
{
if (Handle.CanAttack(attacker, attacked1, spell, false))
{
lastAttacked = attacked1;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked1, spell, ref attack);
suse.Effect1 = attack.Effect1;
if (attacker.SpiritFocus)
{
damage = (uint)(damage * attacker.SpiritFocusPercent);
attacker.SpiritFocus = false;
}
damage = damage - damage * (p += 20) / 100;
if (damage == 0) break;
ReceiveAttack(attacker, attacked1, attack, ref damage, spell);
suse.AddTarget(attacked1, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
if (_obj.UID == Target) continue;
var attackedsob1 = _obj as SobNpcSpawn;
if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attackedsob1.X, attackedsob1.Y) <= 5)
{
if (Handle.CanAttack(attacker, attackedsob1, spell))
{
lastAttacked = attackedsob1;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob1, ref attack);
suse.Effect1 = attack.Effect1;
if (attacker.SpiritFocus)
{
damage = (uint)(damage * attacker.SpiritFocusPercent);
attacker.SpiritFocus = false;
}
damage = damage - damage * (p += 20) / 100;
if (damage == 0) break;
Handle.ReceiveAttack(attacker, attackedsob1, attack, damage, spell);
suse.AddTarget(attackedsob1, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
return;
}
}
}
#endregion
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= Constants.pScreenDistance)
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = 0;
if (!attacker.Assassin() && !attacker.IsChaser1())
damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack) / 2;
else
damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack) / 2;
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, null);
if (damage > attackedsob.Hitpoints)
{
attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), (ushort)(weapons.Item1.ID / 1000));
}
else
{
attacker.Owner.IncreaseProficiencyExperience(damage, (ushort)(weapons.Item1.ID / 1000));
}
}
}
}
else
{
attacker.AttackPacket = null;
}
}
#endregion
#region Magic
else if (attack.AttackType == Attack.Magic)
{
CheckForExtraWeaponPowers(attacker.Owner, attacked);
uint Experience = 100;
bool shuriken = false;
ushort spellID = SpellID;
if (SpellID >= 3090 && SpellID <= 3306)
spellID = 3090;
if (spellID == 6012)
shuriken = true;
if (attacker == null)
return;
if (attacker.Owner == null)
{
attacker.AttackPacket = null;
return;
}
if (attacker.Owner.Spells == null)
{
attacker.Owner.Spells = new SafeDictionary<ushort, Interfaces.ISkill>();
attacker.AttackPacket = null;
return;
}
if (attacker.Owner.Account.State == AccountTable.AccountState.ProjectManager)
{
attacker.Owner.Send("Spell ID: " + spellID);
}
if (attacker.Owner.Spells[spellID] == null && spellID != 6012)
{
attacker.AttackPacket = null;
return;
}
Database.SpellInformation spell = null;
if (shuriken)
spell = Database.SpellTable.SpellInformations[6010][0];
else
{
byte choselevel = 0;
if (spellID == SpellID)
choselevel = attacker.Owner.Spells[spellID].Level;
if (Database.SpellTable.SpellInformations[SpellID] != null && !Database.SpellTable.SpellInformations[SpellID].ContainsKey(choselevel))
choselevel = (byte)(Database.SpellTable.SpellInformations[SpellID].Count - 1);
spell = Database.SpellTable.SpellInformations[SpellID][choselevel];
}
if (spell == null)
{
attacker.AttackPacket = null;
return;
}
attacked = null;
attackedsob = null;
if (attacker.Owner.Screen.TryGetValue(Target, out attacked) || attacker.Owner.Screen.TryGetSob(Target, out attackedsob) || Target == attacker.UID || spell.Sort != 1)
{
if (Target == attacker.UID)
attacked = attacker;
if (attacked != null)
{
if (attacked.Dead && spell.Sort != Database.SpellSort.Revive && spell.ID != 10405 && spell.ID != 10425)
{
attacker.AttackPacket = null;
return;
}
}
if (Target >= 400000 && Target <= 600000 || Target >= 800000)
{
if (attacked == null && attackedsob == null)
return;
}
else if (Target != 0 && attacked == null && attackedsob == null && attackedItem == null)
return;
if (attacked != null)
{
if (attacked.EntityFlag == EntityFlag.Monster)
{
if (spell.CanKill)
{
if (attacked.MonsterInfo.InSight == 0)
{
attacked.MonsterInfo.InSight = attacker.UID;
}
}
}
}
if (!attacker.Owner.Spells.ContainsKey(spellID))
{
if (spellID != 6012)
return;
}
var weapons = attacker.Owner.Weapons;
if (spell != null)
{
if (spell.OnlyWithThisWeaponSubtype.Count != 0)
{
uint firstwepsubtype, secondwepsubtype;
if (weapons.Item1 != null)
{
firstwepsubtype = weapons.Item1.ID / 1000;
if (firstwepsubtype == 421) firstwepsubtype = 420;
if (weapons.Item2 != null)
{
secondwepsubtype = weapons.Item2.ID / 1000;
if (!spell.OnlyWithThisWeaponSubtype.Contains((ushort)firstwepsubtype))
{
if (!spell.OnlyWithThisWeaponSubtype.Contains((ushort)secondwepsubtype) && (spell.ID != 1046 && secondwepsubtype != 614 && firstwepsubtype != 614/*To Fix The Bug With ScentSword*/))
{
attacker.AttackPacket = null;
return;
}
}
}
else
{
if (!spell.OnlyWithThisWeaponSubtype.Contains((ushort)firstwepsubtype))
{
attacker.AttackPacket = null;
return;
}
}
}
else
{
attacker.AttackPacket = null;
return;
}
}
}
Interfaces.ISkill client_Spell;
if (!attacker.Owner.Spells.TryGetValue(spell.ID, out client_Spell))
if (!attacker.Owner.Spells.TryGetValue(spellID, out client_Spell))
return;
#region Allowed Skills
if (!attacker.Owner.Fake)
{
var xspell = GetWeaponSpell(spell);
// var xspell = Database.SpellTable.WeaponSpells.Values.Where(p => p.Contains(spell.ID)).FirstOrDefault();
if (xspell != null)
{
if (!attack.weaponspell && spell.Sort == SpellSort.SingleWeaponSkill)
{
attacker.AttackPacket = null;
return;
}
}
if (attacker.Owner.LobbyGroup != null)
{
if (attacker.Owner.LobbyGroup.MatchType == Lobby.MatchType.FBSS)
{
if (spellID != 1045 && spellID != 1046 && spellID != 11005)
{
attacker.AttackPacket = null;
return;
}
}
}
if (spellID == 1045 || spellID == 1046)
{
if (attack.Attacked != 0)
{
attacker.AttackPacket = null;
return;
}
}
}
#endregion
switch (spellID)
{
#region Single magic damage spells
case 11030:
case 1000:
case 1001:
case 1002:
case 1150:
case 1160:
case 1180:
case 1320:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (spell.ID == 10310)
{
if (Time32.Now > attacker.EagleEyeStamp.AddSeconds(20))
return;
attacker.EagleEyeStamp = Time32.Now;
}
if (attacked != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 1.3);
if (spell.ID == 11030)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
}
suse.Effect1 = attack.Effect1;
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(1900))
{
if (spell.ID == 1002)
{
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.BreakTouch(attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 1.3);
}
}
suse.AddTarget(attacked, damage, attack);
attacker.Owner.Player.IsEagleEyeShooted = true;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
var attackd = attacked as Entity;
if (Kernel.BlackSpoted.ContainsKey(attackd.UID) && spell.ID == 11030)
{
attacker.Owner.Player.IsEagleEyeShooted = false;
if (attacker.Owner.Spells.ContainsKey(11130))
{
var s = attacker.Owner.Spells[11130];
var sspell = Database.SpellTable.SpellInformations[s.ID][s.Level];
if (spell != null)
{
attacker.EagleEyeStamp = Time32.Now;
attacker.Owner.Player.IsEagleEyeShooted = false;
SpellUse ssuse = new SpellUse(true);
ssuse.Attacker = attacker.UID;
ssuse.SpellID = sspell.ID;
ssuse.SpellLevel = sspell.Level;
ssuse.AddTarget(attacker.Owner.Player, new SpellUse.DamageClass().Damage = 11030, attack);
if (attacker.EntityFlag == EntityFlag.Entity)
{
attacker.Owner.SendScreen(ssuse, true);
}
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
}
}
else
{
attacker.AttackPacket = null;
}
break;
}
#endregion
#region Single heal/meditation spells
case 1190:
case 1195:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
uint damage = spell.Power;
if (spell.ID == 1190)
{
Experience = damage = Math.Min(damage, attacker.MaxHitpoints - attacker.Hitpoints);
attacker.Hitpoints += damage;
}
else
{
Experience = damage = Math.Min(damage, (uint)(attacker.MaxMana - attacker.Mana));
attacker.Mana += (ushort)damage;
}
suse.AddTarget(attacker, spell.Power, attack);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Multi heal spells
case 1005:
case 1055:
case 1170:
case 1175:
{
if (CanUseSpell(spell, attacker.Owner))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attackedsob != null)
{
if (attacker.MapID == 1038)
break;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
{
PrepareSpell(spell, attacker.Owner);
uint damage = spell.Power;
damage = Math.Min(damage, attackedsob.MaxHitpoints - attackedsob.Hitpoints);
attackedsob.Hitpoints += damage;
Experience += damage;
suse.AddTarget(attackedsob, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
else
{
if (spell.Multi)
{
if (attacker.Owner.Team != null)
{
PrepareSpell(spell, attacker.Owner);
foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, teammate.Player.X, teammate.Player.Y) <= spell.Distance)
{
uint damage = spell.Power;
damage = Math.Min(damage, teammate.Player.MaxHitpoints - teammate.Player.Hitpoints);
teammate.Player.Hitpoints += damage;
Experience += damage;
suse.AddTarget(teammate.Player, damage, attack);
if (spell.NextSpellID != 0)
{
attack.Damage = spell.NextSpellID;
attacker.AttackPacket = attack;
}
else
{
attacker.AttackPacket = null;
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
PrepareSpell(spell, attacker.Owner);
uint damage = spell.Power;
damage = Math.Min(damage, attacked.MaxHitpoints - attacked.Hitpoints);
attacked.Hitpoints += damage;
Experience += damage;
suse.AddTarget(attacked, damage, attack);
if (spell.NextSpellID != 0)
{
attack.Damage = spell.NextSpellID;
attacker.AttackPacket = attack;
}
else
{
attacker.AttackPacket = null;
}
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
}
else
{
attacker.AttackPacket = null;
}
}
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
PrepareSpell(spell, attacker.Owner);
uint damage = spell.Power;
damage = Math.Min(damage, attacked.MaxHitpoints - attacked.Hitpoints);
attacked.Hitpoints += damage;
Experience += damage;
suse.AddTarget(attacked, damage, attack);
if (spell.NextSpellID != 0)
{
attack.Damage = spell.NextSpellID;
attacker.AttackPacket = attack;
}
else
{
attacker.AttackPacket = null;
}
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
}
else
{
attacker.AttackPacket = null;
}
}
}
}
else
{
attacker.AttackPacket = null;
}
break;
}
#endregion
#region AuroraLotus
case 12370:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.Owner.SendScreen(suse, true);
FloorItem item = new FloorItem(true);
item.UID = FloorItem.FloorUID.Next;
item.ItemID = FloorItem.AuroraLotus;
item.MapID = attacker.MapID;
item.X = X;
item.Y = Y;
item.ItemColor = (Game.Enums.Color)25;
item.Type = FloorItem.Effect;
item.mColor = 13;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.Name = spell.Name;
item.Owner = attacker.Owner;
item.OnFloor = Time32.Now;
item.FlowerType = 3;
item.Timer = Kernel.Gettime();
attacker.Owner.Map.AddFloorItem(item);
attacker.Owner.SendScreenSpawn(item, true);
attacker.Energy = 0;
}
break;
}
#endregion
#region FlameLotus
case 12380:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.Owner.SendScreen(suse, true);
FloorItem item = new FloorItem(true);
item.UID = FloorItem.FloorUID.Next;
item.ItemID = FloorItem.FlameLotus;
item.MapID = attacker.MapID;
item.X = X;
item.Y = Y;
item.ItemColor = (Game.Enums.Color)25;
item.Type = FloorItem.Effect;
item.mColor = 13;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.Name = spell.Name;
item.Owner = attacker.Owner;
item.OnFloor = Time32.Now;
item.FlowerType = 3;
item.Timer = Kernel.Gettime();
attacker.Owner.Map.AddFloorItem(item);
attacker.Owner.SendScreenSpawn(item, true);
attacker.Energy = 0;
}
break;
}
#endregion
#region Revive
case 1050:
case 1100:
{
if (attackedsob != null)
return;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <=
spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacked, 0, attack);
attacked.Owner.Player.Action =
Game.Enums.ConquerAction.None;
attacked.Owner.ReviveStamp = Time32.Now;
attacked.Owner.Attackable = false;
attacked.Owner.Player.TransformationID = 0;
attacked.Owner.Player.RemoveFlag((ulong)Update.Flags.Dead);
attacked.Owner.Player.RemoveFlag((ulong)Update.Flags.Ghost);
attacked.Owner.Player.Hitpoints = attacked.Owner.Player.MaxHitpoints;
attacked.Ressurect();
attacked.Owner.SendScreen(suse, true);
if (attacker.Owner.Spells.ContainsKey(12390))
{
if (Kernel.Rate(Database.SpellTable.GetSpell(12390, attacker.Owner).Percent))
{
SpellUse susee = new SpellUse(true);
susee.Attacker = attacker.UID;
susee.SpellID = 12390;
susee.SpellLevel = attacker.Owner.Spells[12390].Level;
susee.X = attacked.X;
susee.Y = attacked.Y;
attacked.Owner.SendScreen(susee, true);
attacked.AddFlag((ulong)Update.Flags.Stigma);
attacked.StigmaStamp = Time32.Now;
attacked.StigmaIncrease = 15;
attacked.StigmaTime = 60;
attacked.MagicShieldStamp = Time32.Now;
attacked.MagicShieldIncrease = 15;
attacked.MagicShieldTime = 60;
attacked.LoadTopStatus();
attacked.AddFlag(Update.Flags.MagicShield);
attacked.AddFlag(Update.Flags.StarOfAccuracy);
attacked.AccuracyStamp = Time32.Now;
attacked.AccuracyTime = 60;
}
}
}
}
break;
}
#endregion
#region Linear spells
case 11000:
case 11005:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new Mr_Panda.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack, client_Spell.LevelHu2);
damage = (damage * 46) / 100;
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (damage * 46) / 100;
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Linear spells
case 1045:
case 1046:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new Mr_Panda.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
attacker.Stamina -= 0;//////////////
attacker.Stamina += 150;//////////
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack, client_Spell.LevelHu2);
damage = (damage * 46) / 100;
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (damage * 46) / 100;
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region XPSpells inoffensive
case 1015:
case 1020:
case 1025:
case 1110:
case 6011:
case 10390:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacked.UID, 0, attack);
if (spell.ID == 6011)
{
attacked.FatalStrikeStamp = Time32.Now;
attacked.FatalStrikeTime = 60;
attacked.AddFlag((ulong)Update.Flags.FatalStrike);
attacker.RemoveFlag((ulong)Update.Flags.Ride);
}
else if (spell.ID == 1110 || spell.ID == 1025 || spell.ID == 10390)
{
if (!attacked.OnKOSpell())
attacked.KOCount = 0;
attacked.KOSpell = spell.ID;
if (spell.ID == 1110)
{
attacked.CycloneStamp = Time32.Now;
attacked.CycloneTime = 20;
attacked.AddFlag((ulong)Update.Flags.Cyclone);
}
else if (spell.ID == 10390)
{
attacked.OblivionStamp = Time32.Now;
attacked.OblivionTime = 20;
attacked.AddFlag2((ulong)Update.Flags2.Oblivion);
}
else
{
attacked.SupermanStamp = Time32.Now;
attacked.SupermanTime = 20;
attacked.AddFlag((ulong)Update.Flags.Superman);
}
}
else if (spell.ID == 1020)
{
attacked.ShieldStamp = Time32.Now;
attacked.MagicShieldStamp = Time32.Now;
attacked.MagicShieldTime = 0;
attacked.ShieldTime = 0;
attacked.AddFlag((ulong)Update.Flags.MagicShield);
attacked.ShieldStamp = Time32.Now;
attacked.ShieldIncrease = spell.PowerPercent;
attacked.ShieldTime = 60;
}
else
{
attacked.AccuracyStamp = Time32.Now;
attacked.StarOfAccuracyStamp = Time32.Now;
attacked.StarOfAccuracyTime = 0;
attacked.AccuracyTime = 0;
attacked.AddFlag((ulong)Update.Flags.StarOfAccuracy);
attacked.AccuracyStamp = Time32.Now;
attacked.AccuracyTime = (byte)spell.Duration;
}
attacked.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Circle spells
case 1010:
case 1120:
case 1125:
case 3090:
case 5001:
case 8030:
case 1115:
{
if (spell.ID == 10315)
{
if (attacker.Owner.Weapons.Item1 == null) return;
if (attacker.Owner.Weapons.Item1.IsTwoHander()) return;
}
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
UInt16 ox, oy;
ox = attacker.X;
oy = attacker.Y;
if (spellID == 10315)
{
Attack npacket = new Attack(true);
npacket.Attacker = attacker.UID;
npacket.AttackType = 53;
npacket.X = X;
npacket.Y = Y;
Writer.WriteUInt16(spell.ID, 28, npacket.ToArray());
Writer.WriteByte(spell.Level, 30, npacket.ToArray());
attacker.Owner.SendScreen(npacket, true);
attacker.X = X;
attacker.Y = Y;
attacker.SendSpawn(attacker.Owner);
}
List<IMapObject> objects = new List<IMapObject>();
if (attacker.Owner.Screen.Objects.Count() > 0)
objects = GetObjects(ox, oy, attacker.Owner);
if (objects != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
if (spellID == 10315)
{
foreach (IMapObject objs in objects.ToArray())
{
if (objs == null)
continue;
if (objs.MapObjType == MapObjectType.Monster || objs.MapObjType == MapObjectType.Entity)
{
attacked = objs as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 0.5);
suse.Effect1 = attack.Effect1;
if (spell.Power > 0)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 0.5);
suse.Effect1 = attack.Effect1;
}
if (spell.ID == 8030)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack, client_Spell.LevelHu2);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (objs.MapObjType == MapObjectType.SobNpc)
{
attackedsob = objs as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
if (spell.Power > 0)
{
damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
}
attack.Effect1 = Attack.AttackEffects1.None;
if (spell.ID == 8030)
damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
if (spell.ID == 1115)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 0.55);
}
else if (spell.Power > 0)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
if (spell.Power > 0)
damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
attack.Effect1 = Attack.AttackEffects1.None;
if (spell.ID == 8030)
damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
}
attacker.Owner.SendScreen(suse, true);
Mr_Panda.Game.Calculations.IsBreaking(attacker.Owner, ox, oy);
}
break;
}
#endregion
#region Buffers
case 1075:
case 1085:
case 1090:
case 1095:
case 3080:
case 10405:
case 30000:
{
if (attackedsob != null)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attackedsob, 0, null);
attacker.Owner.SendScreen(suse, true);
}
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacked, 0, null);
if (spell.ID == 1075 || spell.ID == 1085)
{
if (spell.ID == 1075)
{
attacked.AddFlag(Update.Flags.Invisibility);
attacked.InvisibilityStamp = Time32.Now;
attacked.InvisibilityTime = (byte)spell.Duration;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.Invisibility(spell.Duration));
}
else
{
attacked.AccuracyStamp = Time32.Now;
attacked.StarOfAccuracyStamp = Time32.Now;
attacked.StarOfAccuracyTime = 0;
attacked.AccuracyTime = 0;
attacker.Stamina -= 0;//////////////
attacker.Stamina += 150;//////////
attacked.AddFlag(Update.Flags.StarOfAccuracy);
attacked.StarOfAccuracyStamp = Time32.Now;
attacked.StarOfAccuracyTime = (byte)spell.Duration;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.Accuracy(spell.Duration));
}
}
else
{
if (spell.ID == 1090)
{
attacked.ShieldTime = 0;
attacked.ShieldStamp = Time32.Now;
attacked.MagicShieldStamp = Time32.Now;
attacked.MagicShieldTime = 0;
attacked.AddFlag(Update.Flags.MagicShield);
attacked.MagicShieldStamp = Time32.Now;
attacked.MagicShieldIncrease = 1.1f;//spell.PowerPercent;
attacked.MagicShieldTime = (byte)spell.Duration;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.Shield(spell.PowerPercent, spell.Duration));
}
else if (spell.ID == 1095)
{
attacked.AddFlag(Update.Flags.Stigma);
attacked.StigmaStamp = Time32.Now;
attacked.StigmaIncrease = spell.PowerPercent;
attacked.StigmaTime = (byte)spell.Duration;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.Stigma(spell.PowerPercent, spell.Duration));
}
else if (spell.ID == 30000)
{
if (attacked.ContainsFlag2(Update.Flags2.AzureShield))
{
return;
}
if (spell.Level == 0)
attacked.AzureShieldDefence = 3000;
else
attacked.AzureShieldDefence = (ushort)(3000 * spell.Level);
attacked.AzureShieldLevel = spell.Level;
attacked.MagicShieldStamp = Time32.Now;
attacked.AzureShieldStamp = DateTime.Now;
attacked.AddFlag2(Update.Flags2.AzureShield);
attacked.MagicShieldTime = spell.Percent;
attacked.AzureShieldPacket();
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.Shield(12000, attacked.MagicShieldTime));
}
if (spell.ID == 10405 && attacked.Dead)
{
if (attacked.EntityFlag != EntityFlag.Entity) break;
if (!attacked.ContainsFlag2(Update.Flags2.SoulShackle))
{
if ((attacked.BattlePower - attacker.BattlePower) > 20) break;
{
#region Perfection
Game.Enums.PerfectionEffect effect = Enums.PerfectionEffect.FreeSoul;
byte chance = 0;
new MsgRefineEffect().HandleFreeSoul(attacker, ref chance);
if (Kernel.Rate(chance))
{
new MsgRefineEffect().SendEffect(attacked, attacker, effect);
break;
}
#endregion
attacker.SpellStamp = Time32.Now;
attacked.AddFlag(Update.Flags.Dead);
attacked.AddFlag2(Update.Flags2.SoulShackle);
attacked.ShackleStamp = Time32.Now;
attacked.ShackleTime = 90;
Network.GamePackets.Update upgrade = new Network.GamePackets.Update(true);
upgrade.UID = attacked.UID;
upgrade.Append((byte)Network.GamePackets.Update.DataType.SoulShackle, 111, 90, 0, spell.Level);
attacked.Owner.Send(upgrade.ToArray());
if (attacked.EntityFlag == EntityFlag.Entity) attacked.Owner.Send(Constants.Shackled(attacked.ShackleTime));
}
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
}
}
}
break;
}
#endregion
#region Percent
case 3050:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (attackedsob != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
uint damage = Game.Attacking.Calculate.Percent(attackedsob, spell.PowerPercent);
attackedsob.Hitpoints -= damage;
suse.AddTarget(attackedsob, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
uint damage = Game.Attacking.Calculate.Percent(attacked, spell.PowerPercent);
if (attacked.Owner != null)
{
attacker.Owner.UpdateQualifier(attacker.Owner, attacked.Owner, damage);
}
attacked.Hitpoints -= damage;
suse.AddTarget(attacked, damage, attack);
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
}
}
}
}
break;
}
#endregion
#region ExtraXP
case 1040:
{
if (CanUseSpell(spell, attacker.Owner))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
PrepareSpell(spell, attacker.Owner);
if (attacker.Owner.Team != null)
{
foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
{
if (teammate.Player.UID != attacker.UID)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, teammate.Player.X, teammate.Player.Y) <= 18)
{
teammate.XPCount += 20;
suse.AddTarget(teammate.Player, 20, null);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region WeaponSpells
#region Circle
case 5010:
case 7020:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
if (suse.SpellID != 10415)
{
suse.X = X;
suse.Y = Y;
}
else
{
suse.X = 6;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (attacked.ContainsFlag(Update.Flags.Fly))
return;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Single target
// case 11140://WindStorm
// case 10490:
// {
// if (CanUseSpell(spell, attacker.Owner))
// {
// PrepareSpell(spell, attacker.Owner);
//
// TryTrip suse = new TryTrip(true);
// suse.Attacker = attacker.UID;
// suse.SpellID = spell.ID;
// suse.SpellLevel = spell.Level;
//
// if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
// {
// if (attackedsob != null)
// {
// if (CanAttack(attacker, attackedsob, spell))
// {
// suse.Attacked = attackedsob.UID;
// PrepareSpell(spell, attacker.Owner);
// attack.Effect1 = Attack.AttackEffects1.None;
// uint AllDamage = 0;
// uint damage1 = 0;
// uint damage2 = 0;
// uint damage = 0;
// Network.GamePackets.Attack.AttackEffects1 Eff1 = 0;
// Network.GamePackets.Attack.AttackEffects1 Eff2 = 0;
// Network.GamePackets.Attack.AttackEffects1 Eff3 = 0;
// damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
// AllDamage += damage;
// Eff1 = attack.Effect1;
// attack.Effect1 = Attack.AttackEffects1.None;
// if (attackedsob.Hitpoints <= AllDamage)
// {
// suse.Effect1 = attack.Effect1;
// suse.Damage += damage;
//
// }
// else
// {
// damage1 = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
// Eff2 = attack.Effect1;
// attack.Effect1 = Attack.AttackEffects1.None;
// AllDamage += damage1;
// if (attackedsob.Hitpoints <= AllDamage)
// {
// suse.Effect1 = attack.Effect1;
// suse.Effect2 = attack.Effect2;
// suse.Damage += damage;
// }
// else
// {
// damage2 = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
// Eff3 = attack.Effect1;
// attack.Effect1 = Attack.AttackEffects1.None;
// AllDamage += damage2;
// // suse.Effect1 = attack.Effect1;
// suse.Effect2 = attack.Effect2;
// suse.Damage = damage;
//
// }
// }
// if (spellID == 10490)
// {
// if (attacker.EpicMonk())
// {
// if (attacker.Owner.Spells.ContainsKey(12570))
// {
// attacker.WrathoftheEmperor = true;
// attacker.WrathoftheEmperorStamp = DateTime.Now;
// }
// }
// }
// ReceiveAttack(attacker, attackedsob, attack, AllDamage, spell);
//
// }
// }
// else
// {
// if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
// {
// suse.Attacked = attacked.UID;
// PrepareSpell(spell, attacker.Owner);
// attack.Effect1 = Attack.AttackEffects1.None;
// uint AllDamage = 0;
// uint damage1 = 0;
// uint damage2 = 0;
// uint damage = 0;
// Network.GamePackets.Attack.AttackEffects1 Eff1 = 0;
// Network.GamePackets.Attack.AttackEffects1 Eff3 = 0;
// damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
// damage = (uint)(damage * 0.5);
// AllDamage += damage;
// Eff1 = attack.Effect1;
// attack.Effect1 = Attack.AttackEffects1.None;
// if (attacked.Hitpoints <= AllDamage)
// {
// suse.Effect1 = attack.Effect1;
// suse.Damage += damage;
// }
// else
// {
// damage1 = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
// damage = (uint)(damage * 0.5);
// AllDamage += damage;
// Eff3 = attack.Effect1;
// attack.Effect1 = Attack.AttackEffects1.None;
// AllDamage += damage1;
// if (attacked.Hitpoints <= AllDamage)
// {
// suse.Effect1 = attack.Effect1;
// suse.Effect2 = attack.Effect2;
// suse.Damage += damage;
// }
// else
// {
// damage2 = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
// damage = (uint)(damage * 0.5);
// Eff3 = attack.Effect1;
// attack.Effect1 = Attack.AttackEffects1.None;
// AllDamage += damage2;
// suse.Effect1 = attack.Effect1;
// suse.Effect2 = attack.Effect2;
// suse.Damage = damage;
// }
// }
// if (spellID == 10490)
// {
// if (attacker.EpicMonk())
// {
// if (attacker.Owner.Spells.ContainsKey(12570))
// {
// attacker.WrathoftheEmperor = true;
// attacker.WrathoftheEmperorStamp = DateTime.Now;
// }
// }
// }
// ReceiveAttack(attacker, attacked, attack, ref AllDamage, spell);
// }
// }
// //attacker.AttackPacket = null;
// }
// else
// {
// attacker.AttackPacket = null;
// }
// attacker.Owner.SendScreen(suse, true);
// }
// //attacker.AttackPacket = null;
// break;
// }
//case 1290:
// case 5030:
// case 5040:
// case 7000:
// case 7010:
// case 7030:
// case 7040:
// {
// if (CanUseSpell(spell, attacker.Owner))
// {
// PrepareSpell(spell, attacker.Owner);
//
// SpellUse suse = new SpellUse(true);
// suse.Attacker = attacker.UID;
// suse.SpellID = spell.ID;
// suse.SpellLevel = spell.Level;
// //suse.SpellLevelHu = client_Spell.LevelHu2;
// suse.X = X;
// suse.Y = Y;
//
// if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
// {
// if (attackedsob != null)
// {
// if (CanAttack(attacker, attackedsob, spell))
// {
// PrepareSpell(spell, attacker.Owner);
// attack.Effect1 = Attack.AttackEffects1.None;
// uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
// ReceiveAttack(attacker, attackedsob, attack, damage, spell);
//
// suse.AddTarget(attackedsob, damage, attack);
// }
// }
// else
// {
// if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
// {
// PrepareSpell(spell, attacker.Owner);
//
// attack.Effect1 = Attack.AttackEffects1.None;
// uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
// damage = (uint)(damage * 0.5);
// suse.Effect1 = attack.Effect1;
//
// ReceiveAttack(attacker, attacked, attack, ref damage, spell);
//
// suse.AddTarget(attacked, damage, attack);
// }
// }
// attacker.AttackPacket = null;
// }
// else
// {
// attacker.AttackPacket = null;
// }
// attacker.Owner.SendScreen(suse, true);
// }
// attacker.AttackPacket = null;
// break;
// }
#endregion
#region Single target
case 11140:
case 10490:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
TryTrip suse = new TryTrip(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
{
if (attackedsob != null)
{
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
if (spellID == 10490)
{
if (attacker.EpicMonk())
{
if (attacker.Owner.Spells.ContainsKey(12570))
{
attacker.WrathoftheEmperor = true;
attacker.WrathoftheEmperorStamp = DateTime.Now;
}
}
}
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.Damage = damage;
suse.Attacked = attackedsob.UID;
}
}
else
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (spell.ID == 11140)
{
attack.Effect1 = Attack.AttackEffects1.None;
//var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack) / 1;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack) / 2;
}
if (spell.ID == 10490)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack, client_Spell.LevelHu2);
}
if (spellID == 10490)
{
if (attacker.EpicMonk())
{
if (attacker.Owner.Spells.ContainsKey(12570))
{
attacker.WrathoftheEmperor = true;
attacker.WrathoftheEmperorStamp = DateTime.Now;
}
}
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.Damage = damage;
suse.Attacked = attacked.UID;
}
}
// attacker.AttackPacket = null;
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
// attacker.AttackPacket = null;
break;
}
case 1290:
case 5030:
case 5040:
case 7000:
case 7010:
case 7030:
case 7040:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.X = X;
suse.Y = Y;
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
{
if (attackedsob != null)
{
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
else
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 0.5);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
attacker.AttackPacket = null;
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
attacker.AttackPacket = null;
break;
}
#endregion
#region Sector
case 1250:
case 5050:
case 5020:
case 1300:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Range);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance + 1)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#endregion
#region Fly
case 8002:
case 8003:
{
if (attacker.Owner.Map.ID == 1645)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use Fly Here !!!", System.Drawing.Color.White, Message.Talk), Program.Values);
return;
}
if (attacker.Owner.Map.ID == 1645)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use Fly Here !!!", System.Drawing.Color.White, Message.Talk), Program.Values);
return;
}
if (CanUseSpell(spell, attacker.Owner))
{
if (attacker.MapID == 1950)
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacked.FlyStamp = Time32.Now;
attacked.FlyTime = (byte)spell.Duration;
suse.AddTarget(attacker, attacker.FlyTime, null);
attacker.AddFlag(Update.Flags.Fly);
attacker.RemoveFlag(Update.Flags.Ride);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Ninja Spells
case 6010:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.AddFlag(Update.Flags.ShurikenVortex);
attacker.RemoveFlag(Update.Flags.Ride);
attacker.ShurikenVortexStamp = Time32.Now;
attacker.ShurikenVortexTime = 20;
attacker.Owner.SendScreen(suse, true);
attacker.VortexPacket = new Attack(true);
attacker.VortexPacket.Decoded = true;
attacker.VortexPacket.Damage = 6012;
attacker.VortexPacket.AttackType = Attack.Magic;
attacker.VortexPacket.Attacker = attacker.UID;
}
break;
}
case 6012://VortexRespone
{
if (!attacker.ContainsFlag(Update.Flags.ShurikenVortex))
{
attacker.AttackPacket = null;
break;
}
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attacker.X;
suse.Y = attacker.Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
// damage = (UInt32)((damage * 25) / 100);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
break;
}
case 6001:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (attacked.MapObjType == MapObjectType.Monster)
if (attacked.MonsterInfo.Boss)
continue;
if (Kernel.GetDistance(X, Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
int potDifference = attacker.BattlePower - attacked.BattlePower;
int rate = spell.Percent + potDifference - 20;
if (Kernel.Rate(rate))
{
attacked.ToxicFogStamp = Time32.Now;
attacked.ToxicFogLeft = 20;
attacked.ToxicFogPercent = spell.PowerPercent;
attacked.AddFlag(Update.Flags.Poisoned);
suse.AddTarget(attacked, 1, null);
}
else
{
suse.AddTarget(attacked, 0, null);
suse.Targets[attacked.UID].Hit = false;
}
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
case 6000:
{
// if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(1))
{
if (CanUseSpell(spell, attacker.Owner))
{
ushort Xx, Yx;
if (attacked != null)
{
Xx = attacked.X;
Yx = attacked.Y;
}
else
{
Xx = attackedsob.X;
Yx = attackedsob.Y;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, Xx, Yx) <= 5)
{
if (attackedsob == null)
if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.Fly))
return;
//if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.Fly))
// return;
if (attacker.ContainsFlag(Network.GamePackets.Update.Flags.Fly))
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
bool send = false;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
send = true;
if (attacker.Owner.Spells.ContainsKey(11230) && !attacked.Dead)
{
var s = attacker.Owner.Spells[11230];
var spellz = Database.SpellTable.SpellInformations[s.ID][s.Level];
if (spellz != null)
{
if (Kernel.Rate(spellz.Percent))
{
SpellUse ssuse = new SpellUse(true);
ssuse.Attacker = attacker.UID;
ssuse.SpellID = spellz.ID;
ssuse.SpellLevel = spellz.Level;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack) / 2;
damage = 1000;
ssuse.AddTarget(attacked, new SpellUse.DamageClass().Damage = damage, attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spellz);
attacker.Owner.SendScreen(ssuse, true);
}
}
}
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.Effect1 = attack.Effect1;
suse.AddTarget(attackedsob, damage, attack);
send = true;
}
}
if (send)
attacker.Owner.SendScreen(suse, true);
attacker.SpellStamp = Time32.Now;
}
else
{
attacker.AttackPacket = null;
}
}
}
break;
}
case 6002:
{
if (attackedsob != null)
return;
if (attacked.EntityFlag == EntityFlag.Monster)
return;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
int potDifference = attacker.BattlePower - attacked.BattlePower;
int rate = spell.Percent + potDifference;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
if (CanAttack(attacker, attacked, spell, false))
{
suse.AddTarget(attacked, 1, attack);
if (Calculate.RateStatus(35))//Kernel.Rate(rate))
{
attacked.AddFlag2(Update.Flags2.EffectBall);
attacked.NoDrugsStamp = Time32.Now;
attacked.NoDrugsTime = (short)spell.Duration;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(Constants.NoDrugs(spell.Duration));
}
else
{
suse.Targets[attacked.UID].Hit = false;
suse.Targets[attacked.UID].Damage = spell.ID;
}
attacked.Owner.SendScreen(suse, true);
}
}
}
break;
}
case 6004:
{
if (attackedsob != null)
return;
if (attacked.EntityFlag == EntityFlag.Monster)
return;
if (!attacked.ContainsFlag(Update.Flags.Fly))
return;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
int potDifference = attacker.BattlePower - attacked.BattlePower;
int rate = spell.Percent + potDifference;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
if (CanAttack(attacker, attacked, spell, false))
{
uint dmg = Calculate.Percent(attacked, 0.1F);
suse.AddTarget(attacked, dmg, attack);
if (Kernel.Rate(rate))
{
attacked.Hitpoints -= dmg;
attacked.RemoveFlag(Update.Flags.Fly);
}
else
{
suse.Targets[attacked.UID].Hit = false;
}
attacked.Owner.SendScreen(suse, true);
}
}
}
break;
}
case 11180:
{
if (attacked != null)
{
if (attacked.ContainsFlag(Update.Flags.Fly))
return;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
if (!Kernel.Rate(Math.Max(5, 100 - (attacked.BattlePower - attacker.BattlePower) / 5))) return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.X = attacked.X;
suse.Y = attacked.Y;
ushort newx = attacker.X;
ushort newy = attacker.Y;
Map.Pushback(ref newx, ref newy, attacked.Facing, 5);
if (attacker.Owner.Map.Floor[newx, newy, MapObjectType.Entity, attacked])
{
suse.X = attacked.X = newx;
suse.Y = attacked.Y = newy;
}
Mr_Panda.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
if (CanAttack(attacker, attacked, spell, false))
{
tar.Damage = Calculate.Melee(attacker, attacked, ref attack) / 2;
suse.AddTarget(attacked, tar, attack);
ReceiveAttack(attacker, attacked, attack, ref tar.Damage, spell);
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
}
}
}
break;
}
case 11170:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
Mr_Panda.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
foreach (var t in attacker.Owner.Screen.Objects)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (Kernel.GetDistance(X, Y, target.X, target.Y) <= spell.Range)
{
if (CanAttack(attacker, target, spell, false))
{
tar.Damage = Calculate.Melee(attacker, target, spell, ref attack, client_Spell.LevelHu2) / 4;
tar.Hit = true;
suse.AddTarget(target, tar, attack);
ReceiveAttack(attacker, target, attack, ref tar.Damage, spell);
}
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region InfernalEcho
case 12550:
{
if (CanUseSpell(spell, attacker.Owner))
{
var map = attacker.Owner.Map;
if (!map.Floor[X, Y, MapObjectType.Item, null]) return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
suse.SpellEffect = 0;
suse.AddTarget(attacker, 0, null);
attacker.Owner.SendScreen(suse, true);
Random R = new Random();
int Nr = R.Next(1, 3);
switch (spell.Level)
{
#region case 0 - 1 - 2 - 3 - 4 - 5
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
{
var area2 = GetLocation2(attacker.X, attacker.Y);
int count = 3;
List<System.Drawing.Point> Area = new List<Point>();
for (int i = 0; i < 360; i += spell.Sector)
{
if (Area.Count >= count)
{
break;
}
int r = i;
var distance = Kernel.Random.Next(spell.Range, spell.Distance);
var x2 = (ushort)(X + (distance * Math.Cos(r)));
var y2 = (ushort)(Y + (distance * Math.Sin(r)));
System.Drawing.Point point = new System.Drawing.Point((int)x2, (int)y2);
if (!Area.Contains(point))
{
Area.Add(point);
}
else
{
i--;
}
}
if (Nr == 1)
{
foreach (var a in area2)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
else if (Nr == 2)
{
foreach (var a in Area)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
else if (Nr == 3)
{
foreach (var a in Area)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
break;
}
#endregion
#region case 6
case 6:
{
var area2 = GetLocation(attacker.X, attacker.Y);
int count = 4;
List<System.Drawing.Point> Area = new List<Point>();
for (int i = 0; i < 360; i += spell.Sector)
{
if (Area.Count >= count)
{
break;
}
int r = i;
var distance = Kernel.Random.Next(spell.Range, spell.Distance);
var x2 = (ushort)(X + (distance * Math.Cos(r)));
var y2 = (ushort)(Y + (distance * Math.Sin(r)));
System.Drawing.Point point = new System.Drawing.Point((int)x2, (int)y2);
if (!Area.Contains(point))
{
Area.Add(point);
}
else
{
i--;
}
}
if (Nr == 1)
{
foreach (var a in area2)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
else if (Nr == 2)
{
foreach (var a in Area)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
else if (Nr == 3)
{
foreach (var a in Area)
{
FloorItem item = new FloorItem(true);
item.ItemID = 1397;
item.MapID = attacker.MapID;
item.Type = FloorItem.Effect;
item.X = (ushort)a.X;
item.Y = (ushort)a.Y;
item.OnFloor = Time32.Now;
item.Owner = attacker.Owner;
item.UID = FloorItem.FloorUID.Next;
while (attacker.Owner.Map.FloorItems.ContainsKey(item.UID))
item.UID = FloorItem.FloorUID.Next;
item.mColor = 14;
item.OwnerUID = attacker.UID;
item.OwnerGuildUID = attacker.GuildID;
item.FlowerType = 0;
item.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(3));
item.Name = "InfernalEcho";
attacker.Owner.SendScreenSpawn(item, true);
attacker.AttackPacket = null;
}
}
break;
}
#endregion
}
}
break;
}
#endregion
#region WrathoftheEmperor
case 12570:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
suse.SpellEffect = 1;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 2)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Ranged))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.7);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.7);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.7);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.5);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacked.Stunned = true;
attacked.StunStamp = Time32.Now;
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= 2)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region GraceofHeaven
case 12560:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
SpellID = 10425;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
attacker.Stamina += (byte)spell.Power;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 12)
{
int R = Kernel.Random.Next(1, 10);
if (R != 4) continue;
if (attacked.ContainsFlag2((ulong)Update.Flags2.SoulShackle))
{
suse.AddTarget(attacked, 0, attack);
attacked.RemoveFlag2((ulong)Update.Flags2.SoulShackle);
}
}
}
}
attacker.Owner.IncreaseSpellExperience(10, 12560);
attacker.Owner.SendScreen(suse, true);
attacker.AttackPacket = null;
}
break;
}
#endregion
#region Riding
case 7001:
{
if (attacker.Owner.Map.ID == 1081 || attacker.Owner.Map.ID == 4444 || attacker.Owner.Map.ID == 1707 || attacker.Owner.Map.ID == 2233 || attacker.Owner.Map.ID == 9898 || attacker.Owner.Map.ID == 2233 || attacker.Owner.Map.ID == 16414 || attacker.Owner.Map.ID == 3691 || attacker.Owner.Map.ID == 3692 || attacker.Owner.Map.ID == 3693 || attacker.Owner.Map.ID == 3694 || attacker.Owner.Map.ID == 44444 || attacker.Owner.Map.ID == 2222 || attacker.Owner.Map.ID == 8899 || attacker.Owner.Map.ID == 1365 || attacker.Owner.Map.ID == 1366)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use Riding Here !!!", System.Drawing.Color.White, Message.Talk), Program.Values);
return;
}
if (attacker.Owner.Map.ID == 1507 || attacker.Owner.Map.ID == 881 || attacker.Owner.Map.ID == 882 || attacker.Owner.Map.ID == 883 || attacker.Owner.Map.ID == 884 || attacker.Owner.Map.ID == 1238 || attacker.Owner.Map.ID == 1459 || attacker.Owner.Map.ID == 1458 || attacker.Owner.Map.ID == 1460)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use Riding Here !!!", System.Drawing.Color.White, Message.Talk), Program.Values);
return;
}
if (attacker.ContainsFlag(Update.Flags.ShurikenVortex))
return;
if (!attacker.Owner.Equipment.Free(12))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
UInt16 ox, oy;
ox = attacker.X;
oy = attacker.Y;
if (attacker.ContainsFlag(Update.Flags.Ride))
{
attacker.RemoveFlag(Update.Flags.Ride);
}
else
{
if (attacker.Owner.Map.ID == 1036 && attacker.Owner.Equipment.TryGetItem((byte)12).Plus < 6)
break;
if (attacker.Owner.Map.BaseID == 700)
break;
if (attacker.Stamina >= 1)
{
attacker.AddFlag(Update.Flags.Ride);
attacker.Stamina -= 1;
attacker.Vigor = (ushort)(attacker.Owner.MaxVigor / 2);
Network.GamePackets.Vigor vigor = new Network.GamePackets.Vigor(true);
vigor.Amount = attacker.Owner.Vigor;
vigor.Send(attacker.Owner);
}
}
suse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(suse, true);
}
break;
}
case 7002:
{//Spook
if (attacked.ContainsFlag(Update.Flags.Ride) && attacker.ContainsFlag(Update.Flags.Ride))
{
ConquerItem attackedSteed = null, attackerSteed = null;
if ((attackedSteed = attacked.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
if ((attackerSteed = attacker.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacked, 0, attack);
if (attackedSteed.Plus < attackerSteed.Plus)
attacked.RemoveFlag(Update.Flags.Ride);
else if (attackedSteed.Plus == attackerSteed.Plus && attackedSteed.PlusProgress <= attackerSteed.PlusProgress)
attacked.RemoveFlag(Update.Flags.Ride);
else
suse.Targets[attacked.UID].Hit = false;
attacker.Owner.SendScreen(suse, true);
}
}
}
break;
}
case 7003:
{//WarCry
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
ConquerItem attackedSteed = null, attackerSteed = null;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Entity && _obj.UID != attacker.UID)
{
attacked = _obj as Entity;
if ((attackedSteed = attacked.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
if ((attackerSteed = attacker.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= attackedSteed.Plus)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
suse.AddTarget(attacked, 0, attack);
if (attackedSteed.Plus < attackerSteed.Plus)
attacked.RemoveFlag(Update.Flags.Ride);
else if (attackedSteed.Plus == attackerSteed.Plus && attackedSteed.PlusProgress <= attackerSteed.PlusProgress)
attacked.RemoveFlag(Update.Flags.Ride);
else
suse.Targets[attacked.UID].Hit = false;
}
}
}
}
}
}
attacker.Owner.SendScreen(suse, true);
break;
}
#endregion
#region Dash
case 1051:
{
if (attacked != null)
{
if (!attacked.Dead)
{
var direction = Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y);
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack = new Attack(true);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Calculate.Melee(attacker, attacked, ref attack);
attack.AttackType = Attack.Dash;
attack.X = attacked.X;
attack.Y = attacked.Y;
attack.Attacker = attacker.UID;
attack.Attacked = attacked.UID;
attack.Damage = damage;
attack.ToArray()[27] = (byte)direction;
attacked.Move(direction);
attacker.Move(direction);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacker.Owner.SendScreen(attack, true);
}
}
}
break;
}
#endregion
#region RapidFire
case 8000:
{
if (attackedsob != null)
{
if (CanUseSpell(spell, attacker.Owner))
{
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.SpellLevel = spell.Level;
suse.X = attackedsob.X;
suse.Y = attackedsob.Y;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
suse.AddTarget(attackedsob, damage, attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
attacker.Owner.SendScreen(suse, true);
}
}
}
else
{
if (!attacked.Dead)
{
if (CanUseSpell(spell, attacker.Owner))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attacked.X;
suse.Y = attacked.Y;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Calculate.Ranged(attacker, attacked, ref attack);
suse.AddTarget(attacked, damage, attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacker.Owner.SendScreen(suse, true);
}
}
}
}
break;
}
#endregion
#region FireOfHell
case 1165:
case 7014:
case 7017:
case 7015:
case 7011:
case 7012:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Distance);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
if (spell.ID == 1165)
{
if (attacked.EntityFlag == EntityFlag.Entity)
{
#region BreakingTouch
attacked.Owner.BreakTouch(attacker.Owner);
#endregion
}
}
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Scatter
case 8001:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Distance);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Ranged(attacker, attacked, spell, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
if (damage == 0)
damage = 1;
damage = Game.Attacking.Calculate.Percent((int)damage, spell.PowerPercent);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region StarArrow
case 10313:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
//suse.SpellLevelHu = client_Spell.LevelHu2;
if (attacked != null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
ushort _X = attacked.X, _Y = attacked.Y;
byte dist = 5;
var angle = Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y);
while (dist != 0)
{
if (attacked.fMove(angle, ref _X, ref _Y))
{
X = _X;
Y = _Y;
}
else break;
dist--;
}
suse.X = attacked.X = X;
suse.Y = attacked.Y = Y;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (attackedsob != null)
{
if (CanAttack(attacker, attackedsob, spell))
{
suse.X = attackedsob.X;
suse.Y = attackedsob.Y;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
if (damage == 0)
damage = 1;
damage = Game.Attacking.Calculate.Percent((int)damage, spell.PowerPercent);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Trasnformations
case 1270:
case 1280:
case 1350:
case 1360:
case 3321:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (attacker.MapID == 1036)
return;
if (attacker.MapID == 1950)
return;
bool wasTransformated = attacker.Transformed;
PrepareSpell(spell, attacker.Owner);
#region Atributes
switch (spell.ID)
{
case 3321://GM skill
{
attacker.TransformationMaxAttack = 2000000;
attacker.TransformationMinAttack = 2000000;
attacker.TransformationDefence = 65355;
attacker.TransformationMagicDefence = 65355;
attacker.TransformationDodge = 35;
attacker.TransformationTime = 65355;
attacker.TransformationID = 223;
attacker.Hitpoints = attacker.MaxHitpoints;
attacker.Mana = attacker.MaxMana;
break;
}
case 1350:
switch (spell.Level)
{
case 0:
{
attacker.TransformationMaxAttack = 182;
attacker.TransformationMinAttack = 122;
attacker.TransformationDefence = 1300;
attacker.TransformationMagicDefence = 94;
attacker.TransformationDodge = 35;
attacker.TransformationTime = 39;
attacker.TransformationID = 207;
break;
}
case 1:
{
attacker.TransformationMaxAttack = 200;
attacker.TransformationMinAttack = 134;
attacker.TransformationDefence = 1400;
attacker.TransformationMagicDefence = 96;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 49;
attacker.TransformationID = 207;
break;
}
case 2:
{
attacker.TransformationMaxAttack = 240;
attacker.TransformationMinAttack = 160;
attacker.TransformationDefence = 1500;
attacker.TransformationMagicDefence = 97;
attacker.TransformationDodge = 45;
attacker.TransformationTime = 59;
attacker.TransformationID = 207;
break;
}
case 3:
{
attacker.TransformationMaxAttack = 258;
attacker.TransformationMinAttack = 172;
attacker.TransformationDefence = 1600;
attacker.TransformationMagicDefence = 98;
attacker.TransformationDodge = 50;
attacker.TransformationTime = 69;
attacker.TransformationID = 267;
break;
}
case 4:
{
attacker.TransformationMaxAttack = 300;
attacker.TransformationMinAttack = 200;
attacker.TransformationDefence = 1900;
attacker.TransformationMagicDefence = 99;
attacker.TransformationDodge = 55;
attacker.TransformationTime = 79;
attacker.TransformationID = 267;
break;
}
}
break;
case 1270:
switch (spell.Level)
{
case 0:
{
attacker.TransformationMaxAttack = 282;
attacker.TransformationMinAttack = 179;
attacker.TransformationDefence = 73;
attacker.TransformationMagicDefence = 34;
attacker.TransformationDodge = 9;
attacker.TransformationTime = 34;
attacker.TransformationID = 214;
break;
}
case 1:
{
attacker.TransformationMaxAttack = 395;
attacker.TransformationMinAttack = 245;
attacker.TransformationDefence = 126;
attacker.TransformationMagicDefence = 45;
attacker.TransformationDodge = 12;
attacker.TransformationTime = 39;
attacker.TransformationID = 214;
break;
}
case 2:
{
attacker.TransformationMaxAttack = 616;
attacker.TransformationMinAttack = 367;
attacker.TransformationDefence = 180;
attacker.TransformationMagicDefence = 53;
attacker.TransformationDodge = 15;
attacker.TransformationTime = 44;
attacker.TransformationID = 214;
break;
}
case 3:
{
attacker.TransformationMaxAttack = 724;
attacker.TransformationMinAttack = 429;
attacker.TransformationDefence = 247;
attacker.TransformationMagicDefence = 53;
attacker.TransformationDodge = 15;
attacker.TransformationTime = 49;
attacker.TransformationID = 214;
break;
}
case 4:
{
attacker.TransformationMaxAttack = 1231;
attacker.TransformationMinAttack = 704;
attacker.TransformationDefence = 499;
attacker.TransformationMagicDefence = 50;
attacker.TransformationDodge = 20;
attacker.TransformationTime = 54;
attacker.TransformationID = 274;
break;
}
case 5:
{
attacker.TransformationMaxAttack = 1573;
attacker.TransformationMinAttack = 941;
attacker.TransformationDefence = 601;
attacker.TransformationMagicDefence = 53;
attacker.TransformationDodge = 25;
attacker.TransformationTime = 59;
attacker.TransformationID = 274;
break;
}
case 6:
{
attacker.TransformationMaxAttack = 1991;
attacker.TransformationMinAttack = 1107;
attacker.TransformationDefence = 1029;
attacker.TransformationMagicDefence = 55;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 64;
attacker.TransformationID = 274;
break;
}
case 7:
{
attacker.TransformationMaxAttack = 2226;
attacker.TransformationMinAttack = 1235;
attacker.TransformationDefence = 1029;
attacker.TransformationMagicDefence = 55;
attacker.TransformationDodge = 35;
attacker.TransformationTime = 69;
attacker.TransformationID = 274;
break;
}
}
break;
case 1360:
switch (spell.Level)
{
case 0:
{
attacker.TransformationMaxAttack = 1215;
attacker.TransformationMinAttack = 610;
attacker.TransformationDefence = 100;
attacker.TransformationMagicDefence = 96;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 59;
attacker.TransformationID = 217;
break;
}
case 1:
{
attacker.TransformationMaxAttack = 1310;
attacker.TransformationMinAttack = 650;
attacker.TransformationDefence = 400;
attacker.TransformationMagicDefence = 97;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 79;
attacker.TransformationID = 217;
break;
}
case 2:
{
attacker.TransformationMaxAttack = 1420;
attacker.TransformationMinAttack = 710;
attacker.TransformationDefence = 650;
attacker.TransformationMagicDefence = 98;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 89;
attacker.TransformationID = 217;
break;
}
case 3:
{
attacker.TransformationMaxAttack = 1555;
attacker.TransformationMinAttack = 780;
attacker.TransformationDefence = 720;
attacker.TransformationMagicDefence = 98;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 99;
attacker.TransformationID = 277;
break;
}
case 4:
{
attacker.TransformationMaxAttack = 1660;
attacker.TransformationMinAttack = 840;
attacker.TransformationDefence = 1200;
attacker.TransformationMagicDefence = 99;
attacker.TransformationDodge = 30;
attacker.TransformationTime = 109;
attacker.TransformationID = 277;
break;
}
}
break;
case 1280:
switch (spell.Level)
{
case 0:
{
attacker.TransformationMaxAttack = 930;
attacker.TransformationMinAttack = 656;
attacker.TransformationDefence = 290;
attacker.TransformationMagicDefence = 45;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 29;
attacker.TransformationID = 213;
break;
}
case 1:
{
attacker.TransformationMaxAttack = 1062;
attacker.TransformationMinAttack = 750;
attacker.TransformationDefence = 320;
attacker.TransformationMagicDefence = 46;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 34;
attacker.TransformationID = 213;
break;
}
case 2:
{
attacker.TransformationMaxAttack = 1292;
attacker.TransformationMinAttack = 910;
attacker.TransformationDefence = 510;
attacker.TransformationMagicDefence = 50;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 39;
attacker.TransformationID = 213;
break;
}
case 3:
{
attacker.TransformationMaxAttack = 1428;
attacker.TransformationMinAttack = 1000;
attacker.TransformationDefence = 600;
attacker.TransformationMagicDefence = 53;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 44;
attacker.TransformationID = 213;
break;
}
case 4:
{
attacker.TransformationMaxAttack = 1570;
attacker.TransformationMinAttack = 1100;
attacker.TransformationDefence = 700;
attacker.TransformationMagicDefence = 55;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 49;
attacker.TransformationID = 213;
break;
}
case 5:
{
attacker.TransformationMaxAttack = 1700;
attacker.TransformationMinAttack = 1200;
attacker.TransformationDefence = 880;
attacker.TransformationMagicDefence = 57;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 54;
attacker.TransformationID = 273;
break;
}
case 6:
{
attacker.TransformationMaxAttack = 1900;
attacker.TransformationMinAttack = 1300;
attacker.TransformationDefence = 1540;
attacker.TransformationMagicDefence = 59;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 59;
attacker.TransformationID = 273;
break;
}
case 7:
{
attacker.TransformationMaxAttack = 2100;
attacker.TransformationMinAttack = 1500;
attacker.TransformationDefence = 1880;
attacker.TransformationMagicDefence = 61;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 59;
attacker.TransformationID = 273;
break;
}
case 8:
{
attacker.TransformationMaxAttack = 2300;
attacker.TransformationMinAttack = 1600;
attacker.TransformationDefence = 1970;
attacker.TransformationMagicDefence = 63;
attacker.TransformationDodge = 40;
attacker.TransformationTime = 59;
attacker.TransformationID = 273;
break;
}
}
break;
}
#endregion
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
spellUse.AddTarget(attacker, (uint)0, attack);
attacker.Owner.SendScreen(spellUse, true);
attacker.TransformationStamp = Time32.Now;
attacker.TransformationMaxHP = 3000;
if (spell.ID == 1270)
attacker.TransformationMaxHP = 50000;
attacker.TransformationAttackRange = 3;
if (spell.ID == 1360)
attacker.TransformationAttackRange = 10;
if (!wasTransformated)
{
double maxHP = attacker.MaxHitpoints;
double HP = attacker.Hitpoints;
double point = HP / maxHP;
attacker.Hitpoints = (uint)(attacker.TransformationMaxHP * point);
}
attacker.Update(Update.MaxHitpoints, attacker.TransformationMaxHP, false);
}
break;
}
#endregion
#region Bless
case 9876:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
attacker.AddFlag(Update.Flags.CastPray);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
spellUse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(spellUse, true);
}
break;
}
#endregion
#region Companions
case 4000:
case 4010:
case 4020:
case 4050:
case 4060:
case 4070:
case 12020:
case 12030:
case 12040:
case 12610:
case 12050:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
spellUse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(spellUse, true);
MonsterInformation information5 = null;
if (MonsterInformation.MonsterInformations.TryGetValue(spell.Power, out information5))
attacker.Owner.Pet.AddPet(information5);
}
break;
}
#endregion
#region MonkSpells
#region Auras
case 10424:
case 10423:
case 10422:
case 10421:
case 10420:
//Tyrant Aura
case 10395:
//Fend Aura
case 10410:
{
HandleAura(attacker, spell);
}
break;
#endregion
#region Compassion
case 10430:
{
if (CanUseSpell(spell, attacker.Owner))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attacker.Owner.Team != null)
{
PrepareSpell(spell, attacker.Owner);
foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, teammate.Player.X, teammate.Player.Y) <= spell.Distance)
{
teammate.Player.RemoveFlag(Update.Flags.Poisoned);
suse.AddTarget(teammate.Player, 0, attack);
}
}
attacker.Owner.SendScreen(suse, true);
}
else
{
PrepareSpell(spell, attacker.Owner);
attacker.RemoveFlag(Update.Flags.Poisoned);
suse.AddTarget(attacker, 0, attack);
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacker.Owner.SendScreen(suse, true);
}
}
break;
}
#endregion
#region Serenity
case 10400:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
if (attacker == null) return;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacker, 0, attack);
attacked.ToxicFogLeft = 0;
attacked.NoDrugsTime = 0;
attacked.RemoveFlag2(Update.Flags2.SoulShackle);
attacked.RemoveFlag2(Update.Flags2.EffectBall);
attacked.lianhuaranLeft = 0;
// attacked.Owner.Send(new GameCharacterUpdates(true) { UID = attacked.UID, }
// .Remove(GameCharacterUpdates.SoulShacle));
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
case 10425:
{
if (CanUseSpell(spell, attacker.Owner))
{
//if (attacker.EpicMonk())
{
PrepareSpell(spell, attacker.Owner);
if (attacked == null) return;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID; // Mr.Lover __!__ For Other :D
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacked, 0, attack);
attacked.ToxicFogLeft = 0;
attacked.RemoveFlag2(Update.Flags2.SoulShackle);
Network.GamePackets.Update upgrade = new Network.GamePackets.Update(true);
upgrade.UID = attacked.UID;
upgrade.Append(Network.GamePackets.Update.SoulShackle
, 111// Mr.Lover __!__ For Other :D
, 0, 0, spell.Level);
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(upgrade.ToArray());
attacked.RemoveFlag2(Update.Flags2.Congelado);
attacked.RemoveFlag2(Update.Flags2.EffectBall);
// attacked.lianhuaranLeft1 = 0;
attacked.NoDrugsTime = 0;// Mr.Lover __!__ For Other :D
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacker.Owner.SendScreen(suse, true);// Mr.Lover __!__ For Other :D
}
break;
}
break;
}
#region WhirlwindKick
case 10415:
{
if (Time32.Now < attacker.SpellStamp.AddMilliseconds(300))
{
attacker.AttackPacket = null; return;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 400)
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = 0;
suse.X = (ushort)Kernel.Random.Next(3, 10);
suse.Y = 0;
//suse.SpellLevelHu = client_Spell.LevelHu2;
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 500)
{
for (int c = 0; c < attacker.Owner.Screen.Objects.Length; c++)
{
//For a multi threaded application, while we go through the collection
//the collection might change. We will make sure that we wont go off
//the limits with a check.
if (c >= attacker.Owner.Screen.Objects.Length)
break;
Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c];
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Ranged))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.550);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.550);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.530);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.500);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Baron)
{
damage = (uint)(damage * 0.4900);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Knight)
{
damage = (uint)(damage * 0.450);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.450);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacked.Stunned = true;
attacked.StunStamp = Time32.Now;
suse.AddTarget(attacked, damage, attack);
}
}
}
}
attacker.AttackPacket = null;
}
else
{
attacker.AttackPacket = null; return;
}
attacker.Owner.SendScreen(suse, true);
attacker.SpellStamp = Time32.Now;
suse.Targets = new SafeDictionary<uint, SpellUse.DamageClass>();
attacker.AttackPacket = null; return;
}
attacker.AttackPacket = null;
}
attacker.AttackPacket = null; return;
}
#endregion
#endregion
#region PirateSpells
#region GaleBomb
case 11070:
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Map map;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
Mr_Panda.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
int num = 0;
switch (spell.Level)
{
case 0:
case 1:
num = 3;
break;
case 2:
case 3:
num = 4;
break;
default:
num = 5;
break;
}
int i = 0;
Kernel.Maps.TryGetValue(attacker.Owner.Map.BaseID, out map);
foreach (var t in attacker.Owner.Screen.Objects)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (Kernel.GetDistance(X, Y, target.X, target.Y) <= spell.Range)
{
if (CanAttack(attacker, target, spell, false))
{
tar.Damage = Calculate.Ranged(attacker, target, spell, ref attack);
tar.Hit = true;
tar.newX = target.X;
tar.newY = target.Y;
Map.Pushback(ref tar.newX, ref tar.newY, attacker.Facing, 5);
if (map != null)
{
if (map.Floor[tar.newX, tar.newY, MapObjectType.Entity, attacker])
{
target.X = tar.newX;
target.Y = tar.newY;
}
else
{
tar.newX = target.X;
tar.newY = target.Y;
}
}
else
{
if (attacker.Owner.Map.Floor[tar.newX, tar.newY, MapObjectType.Entity, attacker])
{
target.X = tar.newX;
target.Y = tar.newY;
}
else
{
target.X = tar.newX;
target.Y = tar.newY;
}
}
suse.AddTarget(target, tar, attack);
ReceiveAttack(attacker, target, attack, ref tar.Damage, spell);
i++;
if (i > num) break;
}
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
}
break;
#endregion
#region BladeTempest
case 11110:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(400))
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
// suse.SpellLevelHu = 0;
suse.SpellLevel = spell.Level;
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
X = attacker.X;
Y = attacker.Y;
int i = 0;
for (i = 0; i < algo.lcoords.Count; i++)
{
if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Entity]
&& !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
{
X = (ushort)algo.lcoords[i].X;
Y = (ushort)algo.lcoords[i].Y;
}
else
{
break;
}
}
suse.X = X;
suse.Y = Y;
if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Entity, null])
return;
double disth = 2;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.733);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.733);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.722);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.660);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Baron)
{
damage = (uint)(damage * 0.630);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Knight)
{
damage = (uint)(damage * 0.450);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.450);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.780);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.760);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.722);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.660);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Baron)
{
damage = (uint)(damage * 0.550);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Knight)
{
damage = (uint)(damage * 0.450);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.450);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.770);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.760);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.722);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.660);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Baron)
{
damage = (uint)(damage * 0.550);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Knight)
{
damage = (uint)(damage * 0.450);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.450);
}
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.PX = attacker.X;
attacker.PY = attacker.Y;
attacker.X = X;
attacker.Y = Y;
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
}
break;
}
#endregion
#region Kraken`sRevenge
case 11100:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
int num = 0;
switch (spell.Level)
{
case 0:
case 1:
num = 3;
break;
case 2:
case 3:
num = 4;
break;
default:
num = 5;
break;
}
int i = 0;
BlackSpotPacket bsp = new BlackSpotPacket();
foreach (var t in attacker.Owner.Screen.Objects/*.OrderBy(x => Kernel.GetDistance(x.X, x.Y, attacker.Owner.Entity.X, attacker.Owner.Entity.Y))*/)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (CanAttack(attacker, target, spell, false))
{
target.IsBlackSpotted = true;
target.BlackSpotStamp = Time32.Now;
target.BlackSpotStepSecs = spell.Duration;
Kernel.BlackSpoted.TryAdd(target.UID, target);
suse.AddTarget(target, new SpellUse.DamageClass(), attack);
i++;
if (i == num) break;
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
foreach (var h in Program.Values)
{
foreach (var t in suse.Targets.Keys)
{
h.Send(bsp.ToArray(true, t));
}
}
}
break;
}
#endregion
#region ScurvyBomb
case 11040:
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Map map;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
Mr_Panda.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
int num = 0;
switch (spell.Level)
{
case 0:
case 1:
num = 3;
break;
case 2:
case 3:
num = 4;
break;
default:
num = 5;
break;
}
int i = 0;
Kernel.Maps.TryGetValue(attacker.Owner.Map.BaseID, out map);
foreach (var t in attacker.Owner.Screen.Objects)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (Kernel.GetDistance(X, Y, target.X, target.Y) <= spell.Range)
{
if (CanAttack(attacker, target, spell, false))
{
tar.Damage = Calculate.Ranged(attacker, target, ref attack);
tar.Hit = true;
tar.newX = target.X;
tar.newY = target.Y;
Map.Pushback(ref tar.newX, ref tar.newY, attacker.Facing, 5);
if (map != null)
{
if (map.Floor[tar.newX, tar.newY, MapObjectType.Entity, attacker])
{
target.X = tar.newX;
target.Y = tar.newY;
}
else
{
tar.newX = target.X;
tar.newY = target.Y;
}
}
else
{
if (attacker.Owner.Map.Floor[tar.newX, tar.newY, MapObjectType.Entity, attacker])
{
target.X = tar.newX;
target.Y = tar.newY;
}
else
{
target.X = tar.newX;
target.Y = tar.newY;
}
}
suse.AddTarget(target, tar, attack);
ReceiveAttack(attacker, target, attack, ref tar.Damage, spell);
i++;
if (i > num) break;
}
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
}
break;
#endregion
#region Cannon Barrage
case 11050:
{
if (attacker.Owner.Player.ContainsFlag(Mr_Panda.Network.GamePackets.Update.Flags.XPList))
{
attacker.Owner.Player.RemoveFlag(Mr_Panda.Network.GamePackets.Update.Flags.XPList);
attacker.Owner.Player.AddFlag2(Mr_Panda.Network.GamePackets.Update.Flags2.CannonBarrage);
attacker.Owner.Player.CannonBarrageStamp = Time32.Now;
return;
}
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
Mr_Panda.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
foreach (var t in attacker.Owner.Screen.Objects)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (Kernel.GetDistance(attacker.Owner.Player.X, attacker.Owner.Player.Y, target.X, target.Y) <= spell.Range)
{
if (CanAttack(attacker, target, spell, false))
{
tar.Damage = Calculate.Ranged(attacker, target, ref attack, client_Spell.LevelHu2);
suse.AddTarget(target, tar, attack);
ReceiveAttack(attacker, target, attack, ref tar.Damage, spell);
}
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
break;
}
#endregion
#region Blackbeard`sRage
case 11060:
{
if (attacker.Owner.Player.ContainsFlag(Mr_Panda.Network.GamePackets.Update.Flags.XPList))
{
attacker.Owner.Player.RemoveFlag(Mr_Panda.Network.GamePackets.Update.Flags.XPList);
attacker.Owner.Player.AddFlag2(Mr_Panda.Network.GamePackets.Update.Flags2.BlackbeardsRage);
attacker.Owner.Player.BlackbeardsRageStamp = Time32.Now;
return;
}
int num = 0;
switch (spell.Level)
{
case 0:
case 1:
num = 3;
break;
case 2:
case 3:
num = 4;
break;
default:
num = 5;
break;
}
int i = 0;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
Mr_Panda.Network.GamePackets.SpellUse.DamageClass tar = new SpellUse.DamageClass();
foreach (var t in attacker.Owner.Screen.Objects)
{
if (t == null)
continue;
if (t.MapObjType == MapObjectType.Entity || t.MapObjType == MapObjectType.Monster)
{
var target = t as Entity;
if (Kernel.GetDistance(attacker.Owner.Player.X, attacker.Owner.Player.Y, target.X, target.Y) <= spell.Range)
{
if (CanAttack(attacker, target, spell, false))
{
tar.Damage = Calculate.Ranged(attacker, target, ref attack, client_Spell.LevelHu2);
suse.AddTarget(target, tar, attack);
ReceiveAttack(attacker, target, attack, ref tar.Damage, spell);
i++;
if (i == num) break;
}
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
attacker.Owner.SendScreen(suse, true);
break;
}
#endregion
#endregion
#region MagicDefender
case 11200:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
if (attacker.Owner.Team != null)
{
foreach (var mate in attacker.Owner.Team.Teammates)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, mate.Player.X, mate.Player.Y) <= 4)
{
spellUse.AddTarget(mate.Player, 0, attack);
if (attacker.UID == mate.Player.UID)
mate.Player.MagicDefenderOwner = true;
mate.Player.HasMagicDefender = true;
mate.Player.MagicDefenderSecs = (byte)spell.Duration;
attacker.RemoveFlag3(Mr_Panda.Network.GamePackets.Update.Flags3.MagicDefender);
mate.Player.AddFlag3(Mr_Panda.Network.GamePackets.Update.Flags3.MagicDefender);
mate.Player.Update(mate.Player.StatusFlag, mate.Player.StatusFlag2, mate.Player.StatusFlag3, Update.MagicDefenderIcone, 0x80, mate.Player.MagicDefenderSecs, 0, false);
mate.Player.MagicDefenderStamp = Time32.Now;
}
}
}
else
{
spellUse.AddTarget(attacker, 0, null);
attacker.Owner.Player.HasMagicDefender = true;
attacker.Owner.Player.MagicDefenderOwner = true;
attacker.Owner.Player.MagicDefenderSecs = (byte)spell.Duration;
attacker.RemoveFlag3(Mr_Panda.Network.GamePackets.Update.Flags3.MagicDefender);
attacker.AddFlag3(Mr_Panda.Network.GamePackets.Update.Flags3.MagicDefender);
attacker.Owner.Player.Update(attacker.Owner.Player.StatusFlag, attacker.Owner.Player.StatusFlag2, attacker.Owner.Player.StatusFlag3, Update.MagicDefenderIcone, 0x80, attacker.Owner.Player.MagicDefenderSecs, 0, false);
attacker.Owner.Player.MagicDefenderStamp = Time32.Now;
}
attacker.Owner.SendScreen(spellUse, true);
}
break;
}
#endregion
#region DefensiveStance
case 11160:
{
if (Time32.Now >= attacker.DefensiveStanceStamp.AddSeconds(10))
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.Owner.SendScreen(spellUse, true);
if (attacker.IsDefensiveStance)
{
attacker.RemoveFlag2(Mr_Panda.Network.GamePackets.Update.Flags2.Fatigue);
attacker.IsDefensiveStance = false;
}
else
{
attacker.FatigueSecs = spell.Duration;
attacker.FatigueStamp = Time32.Now;
attacker.AddFlag2(Mr_Panda.Network.GamePackets.Update.Flags2.Fatigue);
attacker.Update(attacker.Owner.Player.StatusFlag, attacker.Owner.Player.StatusFlag2, attacker.Owner.Player.StatusFlag3, Update.DefensiveStance, 0x7E, (uint)spell.Duration, (uint)(spell.Level + 1), false);
attacker.IsDefensiveStance = true;
}
}
}
else
{
attacker.Owner.Send(new Message("You need to wait 10 seconds in order to cast the spell again!", Color.Red, Message.TopLeft));
}
break;
}
#endregion
#region ShieldBlock
case 10470: // Shield Block
{
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.Owner.SendScreen(spellUse, true);
if (attacker.IsShieldBlock)
{
Network.GamePackets.Update aupgrade = new Network.GamePackets.Update(true);
aupgrade.UID = attacker.UID;
aupgrade.Append(49
, 113
, (uint)0, 0, 0);
attacker.Owner.Send(aupgrade);
attacker.IsShieldBlock = false;
}
else
{
attacker.ShieldBlockStamp = Time32.Now;
attacker.ShieldBlockPercent = (ushort)spell.Power;
Network.GamePackets.Update aupgrade = new Network.GamePackets.Update(true);
aupgrade.UID = attacker.UID;
aupgrade.Append(49
, 113
, (uint)spell.Duration, spell.Power, spell.Level);
attacker.Owner.Send(aupgrade);
attacker.IsShieldBlock = true;
}
}
}
break;
}
#endregion
#region Assassin
#region Blistering Wave
case 11650:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (!attacker.ContainsFlag3(Update.Flags3.Assassin))
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Distance);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.608);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.708);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.775);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.820);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region PathOfJoseph
case 11620:
{
var weps = attacker.Owner.Weapons;
if ((weps.Item1 != null && weps.Item1.ID / 1000 != 613) || (weps.Item2 != null && weps.Item2.ID / 1000 != 613))
{
attacker.Owner.Send(new Message("You need to wear only knifes!", Color.Red, Message.Talk));
return;
}
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.Owner.SendScreen(spellUse, true);
if (attacker.ContainsFlag3(Update.Flags3.Assassin))
{
attacker.RemoveFlag3(Update.Flags3.Assassin);
if (attacker.ContainsFlag3(Update.Flags3.BladeFlurry))
attacker.RemoveFlag3(Update.Flags3.BladeFlurry);
if (attacker.ContainsFlag3(Update.Flags3.KineticSpark))
attacker.RemoveFlag3(Update.Flags3.KineticSpark);
}
else
attacker.AddFlag3(Update.Flags3.Assassin);
break;
}
#endregion
#region Blade Furry
case 11610:
{
if (!attacker.ContainsFlag3(Update.Flags3.Assassin))
return;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.Y = Y;
if (attacker.ContainsFlag(Update.Flags.XPList))
{
attacker.AddFlag3(Update.Flags3.BladeFlurry);
attacker.BladeFlurryStamp = Time32.Now;
attacker.RemoveFlag(Update.Flags.XPList);
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
}
attacker.Owner.SendScreen(suse, true);
break;
}
#endregion
#region Mortal Wound
case 11660:
{
if (attacker.Stamina >= 60)
attacker.Stamina -= 60;
if (CanUseSpell(spell, attacker.Owner))
{
if (!attacker.ContainsFlag3(Update.Flags3.Assassin))
return;
if (Time32.Now > attacker.MortalWoundStamp.AddMilliseconds(300))
{
attacker.MortalWoundStamp = Time32.Now;
PrepareSpell(spell, attacker.Owner);
attacker.AttackPacket = null;
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.655);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.6);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.6);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.4);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 1.5);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
}
}
break;
}
#endregion
#region Spirit Focus
case 9000:
case 11670:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (spell.ID == 11670)
if (!attacker.ContainsFlag3(Update.Flags3.Assassin))
return;
PrepareSpell(spell, attacker.Owner);
attack = new Attack(true);
attack.Attacker = attacker.UID;
attack.Attacked = attacker.UID;
attack.AttackType = Attack.Magic;
attack.X = attacker.X;
attack.Y = attacker.Y;
attack.Damage = spell.ID;
attack.KOCount = spell.Level;
attacker.Owner.SendScreen(attack, true);
attacker.IntensifyPercent = spell.PowerPercent;
attacker.IntensifyStamp = Time32.Now;
}
break;
}
#endregion
#region Kinetic Spark
case 11590:
{
if (!attacker.ContainsFlag3(Update.Flags3.Assassin))
return;
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.Owner.SendScreen(spellUse, true);
if (attacker.ContainsFlag3(Update.Flags3.KineticSpark))
attacker.RemoveFlag3(Update.Flags3.KineticSpark);
else
attacker.AddFlag3(Update.Flags3.KineticSpark);
break;
}
#endregion
#region Dagger Storm
case 11600:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (!attacker.ContainsFlag3((ulong)Update.Flags3.Assassin)) return;
var map = attacker.Owner.Map;
if (!map.Floor[X, Y, MapObjectType.Item, null]) return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.AddTarget(attacker, 0, null);
attacker.Owner.SendScreen(suse, true);
FloorItem flooritem = new FloorItem(true);
if (attacker.Owner.Spells[spellID].LevelHu2 == 1)
{
flooritem.ItemID = FloorItem.FuryofEgg;
flooritem.X = X;
flooritem.MapID = map.ID;
flooritem.Y = Y;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 10;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name = "FuryofEgg";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
}
else if (attacker.Owner.Spells[spellID].LevelHu2 == 2)
{
flooritem.ItemID = FloorItem.ShacklingIce;
flooritem.X = X;
flooritem.MapID = map.ID;
flooritem.Y = Y;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 10;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name = "ShacklingIce";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
}
else
{
flooritem.ItemID = FloorItem.DaggerStorm;
flooritem.X = X;
flooritem.MapID = map.ID;
flooritem.Y = Y;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 10;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name = "DaggerStorm";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
}
}
break;
}
#endregion
#endregion
#region ChainBolt
case 10309:
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attacker.X;
suse.Y = attacker.Y;
if (attacked != null)
{
if (attacker.ContainsFlag2(Update.Flags2.ChainBoltActive))
{
PrepareSpell(spell, attacker.Owner);
suse.X = X;
suse.Y = Y;
int maxR = spell.Distance;
if (attacked != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= maxR)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
var Array = attacker.Owner.Screen.Objects;
var closestTarget = findClosestTarget(attacked, attacked.X, attacked.Y, Array);
ushort x = closestTarget.X, y = closestTarget.Y;
int targets = Math.Max((int)spell.Level, 1);
foreach (Interfaces.IMapObject _obj in Array)
{
if (targets == 0) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(x, y, attacked.X, attacked.Y) <= maxR)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
maxR = 6;
var damage2 = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack);
damage2 = (uint)(damage2 / 2);
ReceiveAttack(attacker, attacked, attack, ref damage2, spell);
suse.AddTarget(attacked, damage2, attack);
x = attacked.X;
y = attacked.Y;
targets--;
}
}
}
}
if (suse.Targets.Count == 0) return;
attacker.Owner.SendScreen(suse, true);
}
else
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
attacker.ChainboltStamp = Time32.Now;
attacker.ChainboltTime = spell.Duration;
attacker.AddFlag2(Update.Flags2.ChainBoltActive);
}
}
}
break;
}
#endregion
#region ChargingVortex
case 1260:
{
if (CanUseSpell(spell, attacker.Owner))
{
spell.UseStamina = 20;
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new Mr_Panda.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack, client_Spell.LevelHu2);
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#region RadiantPalm
case 10381:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(695))
{
if (CanUseSpell(spell, attacker.Owner))
{
attacker.SpellStamp = Time32.Now;
ushort Xx, Yx;
if (attacked != null)
{
Xx = attacked.X;
Yx = attacked.Y;
}
else
{
Xx = attackedsob.X;
Yx = attackedsob.Y;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, Xx, Yx) <= 7)
{
if (attackedsob == null)
if (attacked.ContainsFlag(Update.Flags.Fly))
return;
if (attacker.ContainsFlag(Update.Flags.Fly))
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
bool send = false;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.938);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.925);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.900);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.850);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Baron)
{
damage = (uint)(damage * 0.844);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Knight)
{
damage = (uint)(damage * 0.799);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.788);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
send = true;
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 180 / 100);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.Effect1 = attack.Effect1;
suse.AddTarget(attackedsob, damage, attack);
send = true;
}
}
if (send)
attacker.Owner.SendScreen(suse, true);
}
}
else
{
attacker.AttackPacket = null;
}
}
break;
}
#endregion
case 10315:
{
if (spell.ID == 10315)
{
if (attacker.Owner.Weapons.Item1 == null) return;
if (attacker.Owner.Weapons.Item1.IsTwoHander()) return;
}
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
UInt16 ox, oy;
ox = attacker.X;
oy = attacker.Y;
if (spellID == 10315)
{
Attack npacket = new Attack(true);
npacket.Attacker = attacker.UID;
npacket.AttackType = 53;
npacket.X = X;
npacket.Y = Y;
Writer.WriteUInt16(spell.ID, 28, npacket.ToArray());
Writer.WriteByte(spell.Level, 30, npacket.ToArray());
attacker.Owner.SendScreen(npacket, true);
attacker.X = X;
attacker.Y = Y;
attacker.SendSpawn(attacker.Owner);
attacker.Owner.Screen.Reload(npacket);
}
List<IMapObject> objects = new List<IMapObject>();
if (attacker.Owner.Screen.Objects.Count() > 0)
objects = GetObjects(ox, oy, attacker.Owner);
if (objects != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
if (spellID == 10315)
{
foreach (IMapObject objs in objects.ToArray())
{
if (objs == null) continue;
if (objs.MapObjType == MapObjectType.Monster || objs.MapObjType == MapObjectType.Entity)
{
attacked = objs as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.8);
suse.Effect1 = attack.Effect1;
if (spell.Power > 0)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack);
suse.Effect1 = attack.Effect1;
}
if (spell.ID == 8030)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (objs.MapObjType == MapObjectType.SobNpc)
{
attackedsob = objs as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
if (spell.Power > 0)
{
damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
}
attack.Effect1 = Attack.AttackEffects1.None;
if (spell.ID == 8030)
damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
suse.Effect1 = attack.Effect1;
if (spell.Power > 0)
{
attack.Effect1 = Attack.AttackEffects1.None;
damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack);
suse.Effect1 = attack.Effect1;
}
attack.Effect1 = Attack.AttackEffects1.None;
if (spell.ID == 8030)
damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack);
if (spell.ID == 1115)
damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
if (spell.Power > 0)
damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
attack.Effect1 = Attack.AttackEffects1.None;
if (spell.ID == 8030)
damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
}
attacker.Owner.SendScreen(suse, true);
Calculations.IsBreaking(attacker.Owner, ox, oy);
}
break;
}
#region ChargingVortex
case 11190:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (attacker.Owner.Map.Floor[X, Y, MapObjectType.InvalidCast, null])
break;
spell.UseStamina = 20;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
UInt16 ox, oy;
ox = attacker.X;
oy = attacker.Y;
attack.X = X;
attack.Y = Y;
attack.Attacker = attacker.UID;
attack.AttackType = 53;
attack.X = X;
attack.Y = Y;
attacker.Owner.SendScreen(attack, true);
attacker.X = X;
attacker.Y = Y;
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
var Array = attacker.Owner.Screen.Objects;
foreach (Interfaces.IMapObject _obj in Array)
{
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(X, Y, attacked.X, attacked.Y) > spell.Range)
continue;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
Calculations.IsBreaking(attacker.Owner, ox, oy);
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
break;
}
#endregion
#endregion
#region Heaven Blade
case 10310:
{
if (CanUseSpell(spell, attacker.Owner))
{
if (attacked != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attacked, spell, false))
{
PrepareSpell(spell, attacker.Owner);
var damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 1.4);
if (Kernel.Rate(spell.Percent))
{
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
else
{
damage = 0;
suse.AddTarget(attacked, damage, attack);
}
attacker.Owner.SendScreen(suse, true);
}
}
else
{
attacker.AttackPacket = null;
}
}
else
{
if (attackedsob != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attackedsob, spell))
{
PrepareSpell(spell, attacker.Owner);
var damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack);
if (Kernel.Rate(spell.Percent))
{
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
else
{
damage = 0;
suse.AddTarget(attackedsob, damage, attack);
}
attacker.Owner.SendScreen(suse, true);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
break;
}
#endregion
#region New Trojan
#region SuperCyclone
case 11970:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (!attacked.OnKOSpell())
attacked.KOCount = 0;
attacked.KOSpell = spell.ID;
suse.AddTarget(attacked, 0, attack);
attacked.SuperCycloneStamp = Time32.Now;
attacked.SuperCycloneTime = 40;
attacked.AddFlag3(Update.Flags3.SuperCyclone);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region FatalCross
case 11980:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(50))
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
// X = attacker.X;
// Y = attacker.Y;
int i = algo.lcoords.Count;
/* for (i = 0; i < algo.lcoords.Count; i++)
{
if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Player]
&& !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
{
X = (ushort)algo.lcoords[i].X;
Y = (ushort)algo.lcoords[i].Y;
}
else
{
break;
}
}*/
//double disth = 1.5;
// if (attacker.MapID == DeathMatch.MAPID) disth = 1;
suse.X = X;
suse.Y = Y;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= 4)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (damage * 36) / 100;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.790);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.750);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.730);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.690);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Baron)
{
damage = (uint)(damage * 0.550);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Knight)
{
damage = (uint)(damage * 0.450);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.450);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
}
break;
}
#endregion
#region BreathFocus
case 11960:
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.X = attacker.X;
suse.Y = attacker.Y;
suse.Targets.Add(attacker.UID, 1);
attacker.Owner.SendScreen(suse, true);
attacker.Stamina += (byte)spell.Power;
attacker.Owner.Send(new Message("Your Stamina has increased by " + spell.Power, Message.TopLeft));
break;
}
#endregion
#region MortalStrike
case 11990:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Range);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range + 1)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 1.0);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#endregion
#region Windwalker
#region Chaser
#region ShadowofChaser(Active)
case 13090:
{
if (attacker.ContainsFlag4(Update.Flags4.ShadowofChaser))
{
attacker.RemoveFlag4(Update.Flags4.ShadowofChaser);
attacker.AttackPacket = null;
break;
}
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.AddTarget(attacker, 0, null);
attack = new Attack(true);
attack.Attacker = attack.Attacked = attacker.UID;
attack.X = attacker.X; attack.Y = attacker.Y;
attack.AttackType = 24;
attack.SpellID = spell.ID;
attacker.Owner.SendScreen(suse, true);
attacker.AddFlag4(Update.Flags4.ShadowofChaser);
attacker.AttackPacket = null;
}
break;
}
#endregion
#region ThunderCloud[Chaser]
case 12840:
{
if (CanUseSpell(spell, attacker.Owner))
{
attacker.GreenEffect = 10;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
var cl = new WindWalker.ThunderCloud(attacker.Owner, attack.X, attack.Y);
suse.AddTarget(cl.UID, 0, null);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region ThunderBolt[Chaser]
case 12970:
{
if (CanUseSpell(spell, attacker.Owner))
{
//attacker.GreenEffect = 10;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.AddTarget(attacker.UID, 0, null);
attacker.Owner.SendScreen(suse, true);
foreach (var Cloud in attacker.Owner.Map.Clouds.Values.ToList())
{
Cloud.ThunderBolt = true;
attacker.ThunderBolt = true;
//Cloud.DisposeCloud2(attacker.Owner);
if (Kernel.GetDistance(Cloud.X, Cloud.Y, attacker.Owner.Player.X, attacker.Owner.Player.Y) > 16) continue;
Cloud.SendSpawn2(attacker.Owner, false);
//ThunderCloud cl = new ThunderCloud(attacker.Owner, Cloud.X, Cloud.Y);
}
}
break;
}
#endregion
#region TripleBlasts(Passive)
case 12850:
if (attacker.Stamina >= 10)
attacker.Stamina -= 10;
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attackedsob == null ? attacked.UID : attackedsob.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, false))
{
if (attacker.ContainsFlag4(Update.Flags4.ShadowofChaser) && attacker.IsChaser2())
{
var spell2 = Database.SpellTable.GetSpell(13090, attacker.Owner);
if (spell2 != null)
{
spell2.CanKill = true;
if (Kernel.Rate(spell2.Percent))
{
ShadowofChaser(attacker, attacked, attack, 1);
break;
}
}
}
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.450);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.440);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.430);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.420);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
attacker.Owner.SendScreen(suse, true);
}
}
}
break;
}
#endregion
#region SwirlingStorm(Passive)
case 12890:
if (attacker.Stamina >= 15)
attacker.Stamina -= 15;
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Distance);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
byte dist = (byte)spell.Distance;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist, InLineAlgorithm.Algorithm.DDA);
int i = algo.lcoords.Count;
double disth = 3.0;
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.570);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.560);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.550);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.5);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
else if (_obj.MapObjType == MapObjectType.Monster)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (uint)(damage * 0.9);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
attackedsob = _obj as SobNpcSpawn;
if (attackedsob == null) continue;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 0.3);
attack.Damage = 0;
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
else
{
attacker.AttackPacket = null;
}
break;
}
#endregion
#region Omnipotence(XP)
case 12860:
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attacker.ContainsFlag(Update.Flags.XPList))
{
attacker.AddFlag4(Update.Flags4.Omnipotence);
attacker.OmnipotenceStamp = Time32.Now;
attacker.RemoveFlag(Update.Flags.XPList);
attacker.Owner.SendScreen(suse, true);
}
else
{
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (attacked == null) break;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack) / 10;
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (attackedsob == null) continue;
if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (uint)(damage * 0.6);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (uint)(damage * 0.5);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
}
}
attacker.Owner.SendScreen(suse, true);
attacker.AttackPacket = null;
break;
}
#endregion
#region FrostGaze(I-II-III)
case 12830:
case 13070:
case 13080:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.Owner.SendScreen(suse, true);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (attacked == null) break;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
int Rate = 100;
int diff = attacked.BattlePower - attacker.BattlePower;
if (diff < 0) diff = 0;
Rate -= (byte)(diff * 5);
if (Rate < 0) Rate = 0;
if (Kernel.Rate(Rate))
{
if (attacked.Stamina >= (byte)spell.Power)
attacked.Stamina -= (byte)spell.Power;
else attacked.Stamina = 0;
}
}
}
}
}
}
break;
}
#endregion
#endregion
#region Stomper
#region ChillingSnow(Active)
case 12960:
{
if (attacker.ContainsFlag4(Update.Flags4.ChillingSnow))
{
attacker.RemoveFlag4(Update.Flags4.ChillingSnow);
attacker.AttackPacket = null;
break;
}
if (CanUseSpell(spell, attacker.Owner))
{
attacker.RemoveFlag4(Update.Flags4.HealingSnow);
attacker.RemoveFlag4(Update.Flags4.FreezingPelter);
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(suse, true);
attacker.AddFlag4(Update.Flags4.ChillingSnow);
attacker.AttackPacket = null;
}
break;
}
#endregion
#region HealingSnow(Active)
case 12950:
{
if (attacker.ContainsFlag4(Update.Flags4.HealingSnow))
{
attacker.RemoveFlag4(Update.Flags4.HealingSnow);
attacker.AttackPacket = null;
break;
}
if (CanUseSpell(spell, attacker.Owner))
{
attacker.RemoveFlag4(Update.Flags4.ChillingSnow);
attacker.RemoveFlag4(Update.Flags4.FreezingPelter);
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(suse, true);
attacker.AddFlag4(Update.Flags4.HealingSnow);
attacker.AttackPacket = null;
}
break;
}
#endregion
#region FreezingPelter(Active)
case 13020:
{
if (attacker.ContainsFlag4(Update.Flags4.FreezingPelter))
{
attacker.RemoveFlag4(Update.Flags4.FreezingPelter);
attacker.Owner.LoadItemStats();
attacker.AttackPacket = null;
break;
}
if (CanUseSpell(spell, attacker.Owner))
{
attacker.RemoveFlag4(Update.Flags4.ChillingSnow);
attacker.RemoveFlag4(Update.Flags4.HealingSnow);
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(suse, true);
attacker.AddFlag4(Update.Flags4.FreezingPelter);
attacker.Owner.LoadItemStats();
attacker.AttackPacket = null;
}
break;
}
#endregion
#region RevengeTail(Active)
case 13030:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
suse.AddTarget(attacker, 0, attack);
attacker.Owner.SendScreen(suse, true);
attacker.AddFlag4(Update.Flags4.RevengeTaill);
attacker.RevengeTaillStamp = Time32.Now;
attacker.AttackPacket = null;
}
break;
}
#endregion
#region BurntFrost[Stomper]
case 12940:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner); if (CanUseSpell(spell, attacker.Owner))
attacker.GreenEffect = 10;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(180, spell.Distance);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance + 5)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null) continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.580);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.570);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.560);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.550);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (attackedsob == null) continue;
//if (attackedsob == null) Console.WriteLine(Environment.StackTrace);
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region RageofWar(Passive)
case 12930:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
attacker.Owner.SendScreen(suse, true);
bool first = false;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
continue;
if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) > 15) continue;
if (!first)
{
var map = Kernel.Maps[attacker.MapID];
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (map.Npcs.ContainsKey(flooritem.UID))
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
flooritem.ItemID = FloorItem.RageOfWarTrap;
flooritem.X = attacked.X;
flooritem.MapID = map.ID;
flooritem.Y = attacked.Y;
flooritem.MapObjType = MapObjectType.FloorSpell;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 15;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name2 = "RageofWarTrap";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
first = true;
}
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.738);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.700);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.650);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.600);
}
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
continue;
if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) > 11) continue;
if (!first)
{
var map = Kernel.Maps[attacker.MapID];
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (map.Npcs.ContainsKey(flooritem.UID))
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
flooritem.ItemID = FloorItem.RageOfWarTrap;
flooritem.X = attacked.X;
flooritem.MapID = map.ID;
flooritem.Y = attacked.Y;
flooritem.Type = FloorItem.Effect;
flooritem.MapObjType = MapObjectType.FloorSpell;
flooritem.mColor = 15;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name2 = "RageofWarTrap";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
first = true;
}
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
damage = (uint)(damage * 1.0);
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (attackedsob == null) continue;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
if (Kernel.GetDistance(attackedsob.X, attackedsob.Y, attacker.X, attacker.Y) > 11) continue;
if (!first)
{
var map = Kernel.Maps[attacker.MapID];
Network.GamePackets.FloorItem flooritem = new Network.GamePackets.FloorItem(true);
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (map.Npcs.ContainsKey(flooritem.UID))
flooritem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
flooritem.MapObjType = MapObjectType.FloorSpell;
flooritem.ItemID = FloorItem.RageOfWarTrap;
flooritem.X = attackedsob.X;
flooritem.MapID = map.ID;
flooritem.Y = attackedsob.Y;
flooritem.Type = FloorItem.Effect;
flooritem.mColor = 15;
flooritem.OwnerUID = attacker.UID;
flooritem.OnFloor = Time32.Now;
flooritem.Owner = attacker.Owner;
flooritem.Name2 = "RageofWarTrap";
map.AddFloorItem(flooritem);
attacker.Owner.SendScreenSpawn(flooritem, true);
first = true;
}
uint damage = (uint)(Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack) * (spell.Power - 30000) / 450);
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
attacker.Owner.SendScreen(suse, true);
attacker.AttackPacket = null;
}
break;
}
#endregion
#endregion
#endregion
#region EpicWarrior
case 12660:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.Owner.SendScreen(suse, true);
}
break;
}
#region Pounce
case 12770:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.SpellLevel = spell.Level;
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
X = attacker.X;
Y = attacker.Y;
int i = 0;
for (i = 0; i < algo.lcoords.Count; i++)
{
if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Entity]
&& !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
{
X = (ushort)algo.lcoords[i].X;
Y = (ushort)algo.lcoords[i].Y;
}
else
{
break;
}
}
suse.X = X;
suse.Y = Y;
if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Entity, null])
return;
double disth = 1.5;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 1.100);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.X = X;
attacker.Y = Y;
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
break;
}
#endregion
#region ManiacDance
case 12700:
{
if (attacker.ContainsFlag(Update.Flags.XPList))
{
attacker.RemoveFlag(Update.Flags.XPList);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.ManiacDanceStamp = Time32.Now;
attacker.AddFlag3(Update.Flags3.WaniacDance);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region BackFire
case 12680:
if (attacker.Stamina >= 10)
attacker.Stamina -= 10;
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
attack.Attacker = attack.Attacked = attacker.UID;
attack.X = attacker.X;
attack.Y = attacker.Y;
attack.AttackType = 24;
attack.Damage = 3000;
attacker.Owner.SendScreen(attack, true);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.BackFireStamp = Time32.Now;
attacker.AddFlag3(Update.Flags3.BackFire);
if (attacker.Stamina <= 70) attacker.Stamina += 30;
else attacker.Stamina = 100;
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region WaveofBlood
case 12690:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(1300))
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Range);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance + 1)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
byte dist = (byte)spell.Distance;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist, InLineAlgorithm.Algorithm.DDA);
int i = algo.lcoords.Count;
double disth = 3.0;
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.644);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.644);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.633);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.622);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Baron)
{
damage = (uint)(damage * 0.619);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Knight)
{
damage = (uint)(damage * 0.615);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.611);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
// damage = (damage * 75) / 100;
damage = (damage * 75) / 100;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
byte seconds = 8;
if (Time32.Now >= attacker.AngerCooldown.AddSeconds(seconds))
{
attacker.AngerCooldown = Time32.Now;
attacker.Update(90, seconds, false);
}
attacker.Owner.SendScreen(suse, true);
}
}
break;
}
#endregion
#endregion
#region New Ninja By Phoenix
#region TwilightDance
case 12070:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
// suse.Attacker1 = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
TwilightAction(attacker, suse, spell, X, Y);
attacker.Owner.SendScreen(suse, true);
attacker.AttackPacket = null;
}
break;
}
#endregion
#region SuperTwofoldBlade
case 12080:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(1030))
{
if (CanUseSpell(spell, attacker.Owner))
{
ushort Xx, Yx;
if (attacked != null)
{
Xx = attacked.X;
Yx = attacked.Y;
}
else
{
Xx = attackedsob.X;
Yx = attackedsob.Y;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, Xx, Yx) <= spell.Distance)
{
if (attackedsob == null)
if (attacked.ContainsFlag(Update.Flags.Fly))
return;
if (attacker.ContainsFlag(Update.Flags.Fly))
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
bool send = false;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.950);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.944);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.933);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.900);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Baron)
{
damage = (uint)(damage * 0.880);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Knight)
{
damage = (uint)(damage * 0.770);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.766);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
send = true;
if (attacker.Owner.Spells.ContainsKey(0) && !attacked.Dead)
{
var s = attacker.Owner.Spells[0];
var spellz = Database.SpellTable.SpellInformations[s.ID][s.Level];
if (spellz != null)
{
if (Kernel.Rate(spellz.Percent))
{
SpellUse ssuse = new SpellUse(true);
ssuse.Attacker = attacker.UID;
ssuse.SpellID = spellz.ID;
ssuse.SpellLevel = spellz.Level;
damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
ssuse.AddTarget(attacked, new SpellUse.DamageClass().Damage = damage, attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
attacker.Owner.SendScreen(ssuse, true);
}
}
}
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 110 / 110);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.Effect1 = attack.Effect1;
suse.AddTarget(attackedsob, damage, attack);
send = true;
}
}
if (send)
attacker.Owner.SendScreen(suse, true);
attacker.SpellStamp = Time32.Now;
}
else
{
attacker.AttackPacket = null;
}
}
}
break;
}
#endregion
#region ShadowClone
/*case 12090:
{
if (attacker.Owner.Map.ID == 6565 || attacker.Owner.Map.ID == 5555 || attacker.Owner.Map.ID == 2014)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use ThisSpell Here !!!", System.Drawing.Color.Red, Message.Talk), Program.Values);
return;
}
if (attacker.Owner.Map.ID == 6565 || attacker.Owner.Map.ID == 5555 || attacker.Owner.Map.ID == 2014)
{
Kernel.SendWorldMessage(new Message("Mr: " + attacker.Name + " You Can`t Use ThisSpell Here !!!", System.Drawing.Color.Red, Message.Talk), Program.Values);
return;
}
attacker.AttackPacket = null;
if (attacker.MyClones.Count > 0)
{
var clones = attacker.MyClones.Values.ToArray();
for (int i = 0; i < clones.Length; i++)
{
var item = clones[i];
if (item == null)
continue;
Data data = new Data(true);
data.UID = item.UID;
data.ID = Network.GamePackets.Data.RemoveEntity;
attacker.Owner.SendScreen(data);
// attacker.MyClones[item.UID] = null;
}
attacker.MyClones.Clear();
}
else
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.AddClone(3);
if (spell.Level >= 0)
attacker.AddClone(0);
foreach (var item in attacker.MyClones.Values)
spellUse.AddTarget(item, 0, attack);
attacker.Owner.SendScreen(spellUse, true);
}
}
break;
}*/
#endregion
#region FatalSpin
case 12110:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new Mr_Panda.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Distance, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.LevelHu2;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 1.100);
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (damage * 2);
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#endregion
#region LeeLong
#region DragonFlow
case 12270:
{
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.Attacker1 = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
spellUse.AddTarget(attacker, 1, attack);
attacker.Owner.SendScreen(spellUse, true);
if (attacker.ContainsFlag3((uint)Update.Flags3.DragonFlow))
attacker.RemoveFlag3((uint)Update.Flags3.DragonFlow);
else
attacker.AddFlag3((uint)Update.Flags3.DragonFlow);
attacker.DragonFlowStamp = attacker.DragonFlowStamp2 = Time32.Now;
break;
}
#endregion
#region DragonRoar
case 12280:
{
if (CanUseSpell(spell, attacker.Owner))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
PrepareSpell(spell, attacker.Owner);
if (attacker.Owner.Team != null)
{
foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
{
if (teammate.Player.UID != attacker.UID)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, teammate.Player.X, teammate.Player.Y) <= spell.Range)
{
teammate.Player.Stamina += (byte)spell.Power;
suse.AddTarget(teammate.Player, spell.Power, null);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region DragonCyclone
case 12290:
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (attacker.ContainsFlag(Update.Flags.XPList))
{
attacker.RemoveFlag(Update.Flags.XPList);
attacker.AddFlag3(Update.Flags3.DragonCyclone);
attacker.DragonCycloneStamp = Time32.Now;
attacker.Owner.SendScreen(suse, true);
}
else
{
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
X = attacker.X;
Y = attacker.Y;
int i = 0;
for (i = 0; i < algo.lcoords.Count; i++)
{
if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Entity]
&& !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
{
X = (ushort)algo.lcoords[i].X;
Y = (ushort)algo.lcoords[i].Y;
}
else
{
break;
}
}
suse.X = X;
suse.Y = Y;
if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Entity, null])
return;
double disth = 1.5;
// if (attacker.MapID == DeathMatch.MAPID) disth = 1;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.500);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.450);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.420);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.390);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.PX = attacker.X;
attacker.PY = attacker.Y;
attacker.X = X;
attacker.Y = Y;
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
break;
}
#endregion
#region DragonSlash
case 12350:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new Mr_Panda.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.Attacker1 = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.990);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.955);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.899);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.888);
}
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region AirKick
case 12320:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.SpellLevel = spell.Level;
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
X = attacker.X;
Y = attacker.Y;
int i = 0;
for (i = 0; i < algo.lcoords.Count; i++)
{
if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Entity]
&& !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
{
X = (ushort)algo.lcoords[i].X;
Y = (ushort)algo.lcoords[i].Y;
}
else
{
break;
}
}
suse.X = X;
suse.Y = Y;
if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Entity, null])
return;
double disth = 0.5;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.510);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.500);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.490);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.480);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.PX = attacker.X;
attacker.PY = attacker.Y;
attacker.X = X;
attacker.Y = Y;
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
break;
}
#endregion
#region AirSweep and AirRaid
case 12330:
case 12210:
case 12340:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
sector.Arrange(spell.Sector, spell.Range);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.Inside(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.510);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.495);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.490);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.480);
}
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.Inside(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Speed Kick
case 12120:
case 12130:
case 12140:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
//suse.SpellLevelHu = client_Spell.LevelHu2;
suse.SpellLevel = spell.Level;
ushort _X = attacker.X, _Y = attacker.Y;
ushort _tX = X, _tY = Y;
byte dist = (byte)spell.Distance;
var Array = attacker.Owner.Screen.Objects;
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
InLineAlgorithm.Algorithm.DDA);
X = attacker.X;
Y = attacker.Y;
int i = 0;
for (i = 0; i < algo.lcoords.Count; i++)
{
if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Entity]
&& !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
{
X = (ushort)algo.lcoords[i].X;
Y = (ushort)algo.lcoords[i].Y;
}
else
{
break;
}
}
suse.X = X;
suse.Y = Y;
if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Entity, null])
return;
double disth = 1.5;
foreach (Interfaces.IMapObject _obj in Array)
{
bool hit = false;
for (int j = 0; j < i; j++)
if (Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
hit = true;
if (hit)
{
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.510);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.500);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.490);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.480);
}
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (CanAttack(attacker, attackedsob, spell))
{
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.PX = attacker.X;
attacker.PY = attacker.Y;
attacker.X = X;
attacker.Y = Y;
attacker.Owner.SendScreen(suse, true);
attacker.Owner.Screen.Reload(suse);
}
break;
}
#endregion
#region Cracking swipe
case 12170:
case 12160:
{
if (Time32.Now >= attacker.SpellStamp.AddMilliseconds(5))
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
Fan sector = new Fan(attacker.X, attacker.Y, X, Y, spell.Range, spell.Sector);
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 15)
{
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (sector.IsInFan(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 0.680);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 0.680);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 0.655);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 0.644);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Baron)
{
damage = (uint)(damage * 0.633);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Knight)
{
damage = (uint)(damage * 0.622);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
damage = (uint)(damage * 0.611);
}
suse.Effect1 = attack.Effect1;
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (sector.IsInFan(attackedsob.X, attackedsob.Y))
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
attacker.Owner.SendScreen(suse, true);
attacker.SpellStamp = Time32.Now;
}
}
break;
}
#endregion
#region Dragon Punch
case 12240:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
Game.Attacking.InLineAlgorithm ila = new Mr_Panda.Game.Attacking.InLineAlgorithm(attacker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = SpellID;
suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
suse.X = X;
suse.Y = Y;
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (ila.InLine(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
damage = (uint)(damage * 1.100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
{
damage = (uint)(damage * 1.200);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
damage = (uint)(damage * 1.300);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
damage = (uint)(damage * 1.200);
}
suse.Effect1 = attack.Effect1;
attack.Damage = damage;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (ila.InLine(attackedsob.X, attackedsob.Y))
{
if (!CanAttack(attacker, attackedsob, spell))
continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
attack.Damage = damage;
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region DragonFury
case 12220:
{
if (attacked != null)
{
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
{
if (CanUseSpell(spell, attacker.Owner))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
PrepareSpell(spell, attacker.Owner);
attack.Effect1 = Attack.AttackEffects1.None;
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 1.100);
suse.Effect1 = attack.Effect1;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
attacker.Owner.Player.IsEagleEyeShooted = true;
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(suse, true);
else
attacked.MonsterInfo.SendScreen(suse);
if (attacked.EntityFlag == EntityFlag.Entity)
{
int potDifference = attacker.BattlePower - attacked.BattlePower;
int rate = spell.Percent + potDifference - 20;
if (Kernel.Rate(rate))
{
attacked.AddFlag3(Update.Flags3.DragonFury);
attacked.DragonFuryStamp = Time32.Now;
attacked.DragonFuryTime = spell.Duration;
Network.GamePackets.Update upgrade = new Network.GamePackets.Update(true);
upgrade.UID = attacked.UID;
upgrade.Append(74
, (uint)spell.Status
, (uint)spell.Duration, spell.Power, spell.Level);
attacker.Owner.Send(upgrade.ToArray());
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.Send(upgrade);
else
attacked.MonsterInfo.SendScreen(upgrade);
}
}
}
}
}
}
break;
}
#endregion
#region DragonSwing
case 12200:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
attacker.Owner.SendScreen(spellUse, true);
if (attacker.OnDragonSwing)
{
attacker.OnDragonSwing = false;
attacker.RemoveFlag3(Update.Flags3.DragonSwing);
Update upgrade = new Update(true);
upgrade.UID = attacker.UID;
upgrade.Append(Update.DragonSwing, (uint)spell.Status, 0, 0, 0);
attacker.Owner.Send(upgrade.ToArray());
}
else
{
attacker.OnDragonSwing = true;
attacker.DragonSwingPower = spell.Level;
attacker.AddFlag3(Update.Flags3.DragonSwing);
Update upgrade = new Update(true);
upgrade.UID = attacker.UID;
upgrade.Append(Update.DragonSwing, (uint)spell.Duration, (uint)spell.Status, spell.Power, spell.Level);
attacker.Owner.Send(upgrade.ToArray());
attacker.DragonSwingStamp = Time32.Now;
}
}
break;
}
#endregion
#endregion
default:
{
if (attacker.Owner.Account.State == Mr_Panda.Database.AccountTable.AccountState.ProjectManager)
attacker.Owner.Send(new Message("Unknown Skill : " + spellID, System.Drawing.Color.CadetBlue, Message.Talk));
break;
}
}
attacker.Owner.IncreaseSpellExperience(Experience, spellID);
if (attacked != null && attacked.EntityFlag == EntityFlag.Monster && attacked.Hitpoints != 0)
{
Update update = new Update(true);
update.UID = attacked.UID;
update.Append(Update.MaxHitpoints, attacked.MaxHitpoints);
update.Append(Update.Hitpoints, attacked.Hitpoints);
foreach (Client.GameState client in Program.GamePool)
{
if (client.Map.ID == attacked.MapID)
{
if (Kernel.GetDistance(client.Player.X, client.Player.Y, attacked.X, attacked.Y) < Constants.nScreenDistance)
{
client.Send(update);
}
}
}
}
if (attacker.MapID == 1039)
{
if (spell.ID == 7001 || spell.ID == 9876)
{
attacker.AttackPacket = null;
return;
}
if (attacker.AttackPacket != null)
{
attack.Damage = spell.ID;
attacker.AttackPacket = attack;
var xspell = GetWeaponSpell(spell);
// var xspell = Database.SpellTable.WeaponSpells.Values.Where(p => p.Contains(spell.ID));
if (xspell != null)
{
if (attacker.AttackPacket == null)
{
attack.AttackType = Attack.Melee;
attacker.AttackPacket = attack;
}
else
{
attacker.AttackPacket.AttackType = Attack.Melee;
}
}
}
}
else
{
if (spell.NextSpellID != 0)
{
if (spell.NextSpellID >= 1000 && spell.NextSpellID <= 1002)
if (Target >= 1000000)
{
attacker.AttackPacket = null;
return;
}
attack.Damage = spell.NextSpellID;
attacker.AttackPacket = attack;
}
else
{
var xspell = GetWeaponSpell(spell);//Database.SpellTable.WeaponSpells.Values.Where(p => p.Contains(spell.ID));
if (xspell == null || spell.ID == 9876)
attacker.AttackPacket = null;
else
{
if (attacker.AttackPacket == null)
{
attack.AttackType = Attack.Melee;
attacker.AttackPacket = attack;
}
else
{
attacker.AttackPacket.AttackType = Attack.Melee;
}
}
}
}
}
else
{
attacker.AttackPacket = null;
}
if (attacker.AttackPacket == null)
{
if (spell.ID == 11960)
return;
if (attacker.Owner.Spells.ContainsKey(11960))
{
if (spell.ID == 9876 || spell.ID == 6002 || spell.ID == 10315 || spell.ID == 10311 || spell.ID == 10313 ||
spell.ID == 6003 || spell.ID == 10405 || spell.ID == 30000 || spell.ID == 10310 || spell.ID == 3050 ||
spell.ID == 3060 || spell.ID == 3080 || spell.ID == 3090)
return;
//if (Kernel.Rate(30))
{
attack.AttackType = Attack.Magic;
attack.Decoded = true;
attack.X = attacker.X;
attack.Y = attacker.Y;
attack.Attacked = attacker.UID;
attack.Attacker = attacker.UID;
attack.Damage = 11960;
goto restart;
}
}
}
}
#endregion
}
#endregion
}
#endregion
}
private void InfernalAction(Entity attacker, SpellUse suse, SpellInformation spell, ushort X, ushort Y)
{
var map = attacker.Owner.Map;
Point p1 = new Point() { X = attacker.X, Y = attacker.Y + 5 };
Point p2 = new Point() { X = attacker.X - 5, Y = attacker.Y };
Point p3 = new Point() { X = attacker.X - 4, Y = attacker.Y + 1 };
Point p4 = new Point() { X = attacker.X + 5, Y = attacker.Y - 4 };
///////////////////////
FloorItem floorItem = new FloorItem(true);
floorItem.ItemID = FloorItem.Infernal;
floorItem.MapID = attacker.MapID;
floorItem.Type = FloorItem.Effect;
floorItem.X = (ushort)(p1.X);
floorItem.Y = (ushort)(p1.Y);
floorItem.OnFloor = Time32.Now;
floorItem.Owner = attacker.Owner;
//while (map.Npcs.ContainsKey(floorItem.UID))
// floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
//map.AddFloorItem(floorItem);
///////////////////////////////////////////////
//attacker.Owner.SendScreenSpawn(floorItem, true);
FloorItem floorItem2 = new FloorItem(true);
floorItem2.ItemID = FloorItem.Infernal;
floorItem2.MapID = attacker.MapID;
floorItem2.Type = FloorItem.Effect;
floorItem2.X = (ushort)(p2.X);
floorItem2.Y = (ushort)(p2.Y);
floorItem2.OnFloor = Time32.Now;
floorItem2.Owner = attacker.Owner;
//while (map.Npcs.ContainsKey(floorItem2.UID))
// floorItem2.UID = Network.GamePackets.FloorItem.FloorUID.Next;
//map.AddFloorItem(floorItem2);
// attacker.Owner.SendScreenSpawn(floorItem2, true);
///////////////////////////////////////////////
FloorItem floorItem3 = new FloorItem(true);
floorItem3.ItemID = FloorItem.Infernal;
floorItem3.MapID = attacker.MapID;
floorItem3.Type = FloorItem.Effect;
floorItem3.X = (ushort)(p3.X);
floorItem3.Y = (ushort)(p3.Y);
floorItem3.OnFloor = Time32.Now;
floorItem3.Owner = attacker.Owner;
//while (map.Npcs.ContainsKey(floorItem3.UID))
// floorItem3.UID = Network.GamePackets.FloorItem.FloorUID.Next;
//map.AddFloorItem(floorItem3);
// attacker.Owner.SendScreenSpawn(floorItem3, true);
////////////////////////////////////////////
FloorItem floorItem4 = new FloorItem(true);
floorItem4.ItemID = FloorItem.Infernal;
floorItem4.MapID = attacker.MapID;
floorItem4.Type = FloorItem.Effect;
floorItem4.X = (ushort)(p4.X);
floorItem4.Y = (ushort)(p4.Y);
floorItem4.OnFloor = Time32.Now;
floorItem4.Owner = attacker.Owner;
//while (map.Npcs.ContainsKey(floorItem4.UID))
// floorItem4.UID = Network.GamePackets.FloorItem.FloorUID.Next;
//map.AddFloorItem(floorItem4);
// attacker.Owner.SendScreenSpawn(floorItem4, true);
/////////////////////////////////
attacker.Owner.SendScreenSpawn(floorItem, true);
attacker.Owner.SendScreenSpawn(floorItem2, true);
attacker.Owner.SendScreenSpawn(floorItem3, true);
attacker.Owner.SendScreenSpawn(floorItem4, true);
}
public static void HandleAura(Game.Entity attacker, Database.SpellInformation spell)
{
ulong statusFlag = 0;
ulong statusFlag2 = 0;
Update.AuraType aura = Update.AuraType.TyrantAura;
switch (spell.ID)
{
case 10424: statusFlag = Update.Flags2.EarthAura; break;
case 10423: statusFlag = Update.Flags2.FireAura; break;
case 10422: statusFlag = Update.Flags2.WaterAura; break;
case 10421: statusFlag = Update.Flags2.WoodAura; break;
case 10420: statusFlag = Update.Flags2.MetalAura; break;
case 10410: statusFlag = Update.Flags2.FendAura; break;
case 10395: statusFlag = Update.Flags2.TyrantAura; break;
}
switch (spell.ID)
{
case 10424: statusFlag2 = Update.Flags2.EarthAura2; break;
case 10423: statusFlag2 = Update.Flags2.FireAura2; break;
case 10422: statusFlag2 = Update.Flags2.WaterAura2; break;
case 10421: statusFlag2 = Update.Flags2.WoodAura2; break;
case 10420: statusFlag2 = Update.Flags2.MetalAura2; break;
case 10410: statusFlag2 = Update.Flags2.FendAura2; break;
case 10395: statusFlag2 = Update.Flags2.TyrantAura2; break;
}
if (attacker.Dead) return;
if (attacker.Aura_isActive)
{
switch (attacker.Aura_actType)
{
case 10424: aura = Update.AuraType.EarthAura; break;
case 10423: aura = Update.AuraType.FireAura; break;
case 10422: aura = Update.AuraType.WaterAura; break;
case 10421: aura = Update.AuraType.WoodAura; break;
case 10420: aura = Update.AuraType.MetalAura; break;
case 10410: aura = Update.AuraType.FendAura; break;
case 10395: aura = Update.AuraType.TyrantAura; break;
}
new Update(true).Aura(attacker, Update.AuraDataTypes.Remove, aura, spell);
attacker.RemoveFlag2(attacker.Aura_actType);
attacker.RemoveFlag2(attacker.Aura_actType2);
//attacker.Owner.removeAuraBonuses(statusFlag, spell.Power, 1);
attacker.Owner.removeAuraBonuses(attacker.Aura_actType, attacker.Aura_actPower, 1);
attacker.Aura_isActive = false;
attacker.AuraTime = 0;
if (statusFlag == attacker.Aura_actType)
{
attacker.Aura_actType = 0;
attacker.Aura_actType2 = 0;
attacker.Aura_actPower = 0;
attacker.Aura_actLevel = 0;
return;
}
}
if (CanUseSpell(spell, attacker.Owner))
{
if (statusFlag != 0)
{
switch (attacker.Aura_actType)
{
case 10424: aura = Update.AuraType.EarthAura; break;
case 10423: aura = Update.AuraType.FireAura; break;
case 10422: aura = Update.AuraType.WaterAura; break;
case 10421: aura = Update.AuraType.WoodAura; break;
case 10420: aura = Update.AuraType.MetalAura; break;
case 10410: aura = Update.AuraType.FendAura; break;
case 10395: aura = Update.AuraType.TyrantAura; break;
}
new Update(true).Aura(attacker, Update.AuraDataTypes.Remove, aura, spell);
attacker.RemoveFlag2(attacker.Aura_actType);
attacker.RemoveFlag2(attacker.Aura_actType2);
attacker.Owner.removeAuraBonuses(attacker.Aura_actType, attacker.Aura_actPower, 1);
attacker.Aura_isActive = false;
attacker.AuraTime = 0;
if (statusFlag == attacker.Aura_actType)
{
attacker.Aura_actType2 = 0;
attacker.Aura_actType = 0;
attacker.Aura_actPower = 0;
attacker.Aura_actLevel = 0;
}
}
attacker.AuraStamp = Time32.Now;
if (spell.Power == 0) spell.Power = 45;
attacker.AuraTime = (short)(spell.Power * 20);
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attacker.X;
suse.Y = attacker.Y;
suse.AddTarget(attacker, 0, null);
attacker.Owner.SendScreen(suse, true);
attacker.AddFlag2(statusFlag);
attacker.AddFlag2(statusFlag2);
attacker.Aura_isActive = true;
attacker.Aura_actType = statusFlag;
attacker.Aura_actType2 = statusFlag2;
attacker.Aura_actPower = spell.Power;
attacker.Aura_actLevel = spell.Level;
attacker.Owner.doAuraBonuses(statusFlag, spell.Power, 1);
switch (spell.ID)
{
case 10424: aura = Update.AuraType.EarthAura; break;
case 10423: aura = Update.AuraType.FireAura; break;
case 10422: aura = Update.AuraType.WaterAura; break;
case 10421: aura = Update.AuraType.WoodAura; break;
case 10420: aura = Update.AuraType.MetalAura; break;
case 10410: aura = Update.AuraType.FendAura; break;
case 10395: aura = Update.AuraType.TyrantAura; break;
}
new Update(true).Aura(attacker, Update.AuraDataTypes.Add, aura, spell);
}
}
public static List<IMapObject> GetObjects(UInt16 ox, UInt16 oy, Client.GameState c)
{
UInt16 x, y;
x = c.Player.X;
y = c.Player.Y;
var list = new List<IMapObject>();
c.Player.X = ox;
c.Player.Y = oy;
foreach (IMapObject objects in c.Screen.Objects)
{
if (objects != null)
if (objects.UID != c.Player.UID)
if (!list.Contains(objects))
list.Add(objects);
}
c.Player.X = x;
c.Player.Y = y;
foreach (IMapObject objects in c.Screen.Objects)
{
if (objects != null)
if (objects.UID != c.Player.UID)
if (!list.Contains(objects))
list.Add(objects);
}
if (list.Count > 0)
return list;
return null;
}
public static void ReceiveAttack(Game.Entity attacker, Game.Entity attacked, Attack attack, ref uint damage, Database.SpellInformation spell)
{
if (attacked == null || attacker == null) { damage = 0; return; };
bool loadItemStats = false;
#region WaniacDance
if (attacked.ContainsFlag3(Network.GamePackets.Update.Flags3.WaniacDance))
{
damage = 0;
}
#endregion
#region Perfection
if (attacker.EntityFlag == EntityFlag.Entity)
{
#region Perfection
Game.Enums.PerfectionEffect effect = Enums.PerfectionEffect.CalmWind;
byte chance = 0;
new MsgRefineEffect().GenerateEffectandChance(attacker.Owner, ref effect, ref chance);
if (Kernel.Rate(chance))
{
new MsgRefineEffect().SendEffect(attacker, attacked, effect);
}
#endregion
}
if (attacker.EntityFlag == EntityFlag.Entity)
{
#region Perfection
byte chance = 0;
new MsgRefineEffect().HandleLuckyStrike(attacker, ref chance);
if (Kernel.Rate(chance))
{
new MsgRefineEffect().SendEffect(attacker, attacked, Game.Enums.PerfectionEffect.LuckyStrike);
damage *= (uint)(damage * 0.298);
}
#endregion
}
if (attacked.EntityFlag == EntityFlag.Entity)
{
#region Perfection
Game.Enums.PerfectionEffect effect = Enums.PerfectionEffect.Stricklock;
byte chance = 0;
new MsgRefineEffect().HandleStrickeLock(attacker, ref chance);
if (Kernel.Rate(chance))
{
new MsgRefineEffect().SendEffect(attacked, attacker, effect);
return;
}
#endregion
}
if (attacked.EntityFlag == EntityFlag.Entity)
{
#region Perfection
Game.Enums.PerfectionEffect effect = Enums.PerfectionEffect.Stricklock;
byte chance = 0;
new MsgRefineEffect().HandleBloodSpawn(attacked, ref chance);
if (Kernel.Rate(chance))
{
new MsgRefineEffect().SendEffect(attacked, attacker, effect);
attacked.Hitpoints = attacked.MaxHitpoints;
attacked.Mana = attacked.MaxMana;
}
#endregion
}
if (attacked.EntityFlag == EntityFlag.Entity)
{
#region Perfection
Game.Enums.PerfectionEffect effect = Enums.PerfectionEffect.MirrorofSin;
byte chance = 0;
new MsgRefineEffect().HandleMirror(attacked, ref chance);
if (Kernel.Rate(chance))
{
new MsgRefineEffect().SendEffect(attacked, attacker, effect);
attacked.AddFlag(Network.GamePackets.Update.Flags.XPList);
}
#endregion
}
#endregion
/*#region Perfection
if (attacker.EntityFlag == EntityFlag.Entity)
{
uint rand = (uint)Mr_Panda.Kernel.Random.Next(2, 2);
switch (rand)
{
case 1:
{
#region Perfection
Game.Enums.PerfectionEffect effect = Enums.PerfectionEffect.CalmWind;
byte chance = 0;
new MsgRefineEffect().GenerateEffectandChance(attacker.Owner, ref effect, ref chance);
if (Kernel.Rate(chance))
{
new MsgRefineEffect().SendEffect(attacker, attacked, effect);
}
#endregion
break;
}
case 2:
{
#region Perfection
byte chance = 0;
new MsgRefineEffect().HandleLuckyStrike(attacker, ref chance);
if (Kernel.Rate(chance))
{
Network.Writer.WriteUInt16((ushort)(1 << 10), 36, attack.ToArray());
new MsgRefineEffect().SendEffect(attacker, attacked, Game.Enums.PerfectionEffect.LuckyStrike);
//damage = 200 ,100;
damage = (uint)(damage * 200.100);
}
#endregion
break;
}
}
}
#endregion*/
#region Perfection
if (attacked.EntityFlag == EntityFlag.Entity)
{
uint rand = (uint)Mr_Panda.Kernel.Random.Next(1, 2);
switch (rand)
{
case 1:
{
//if (attacked.PlayerFlag == PlayerFlag.Player)
{
#region Perfection
byte chance = 1;
new MsgRefineEffect().HandleStrickeLock(attacker, ref chance);
if (Kernel.Rate(chance))
{
Game.Enums.PerfectionEffect effect = Enums.PerfectionEffect.Stricklock;
new MsgRefineEffect().SendEffect(attacked, attacker, effect);
return;
}
#endregion
}
break;
}
case 2:
{
//if (attacked.PlayerFlag == PlayerFlag.Player)
{
#region Perfection
Game.Enums.PerfectionEffect effect = Enums.PerfectionEffect.MirrorofSin;
byte chance = 0;
new MsgRefineEffect().HandleMirror(attacked, ref chance);
if (Kernel.Rate(chance))
{
new MsgRefineEffect().SendEffect(attacked, attacker, effect);
attacked.AddFlag((ulong)Network.GamePackets.Update.Flags.XPList);
attacker.Owner.XPListStamp = Time32.Now;
}
#endregion
}
break;
}
}
}
#endregion
#region ThunderCloud
if (attacked.Name == "Thundercloud")
{
if (spell != null && spell.ID != 0)
{
if (Kernel.Rate(75)) damage = 1;
else damage = 0;
}
else if (spell == null || spell.ID == 0)
{
damage = 1;
}
}
foreach (var th in Kernel.Maps[attacker.MapID].Entities.Values.Where(i => i.Name == "Thundercloud"))
{
if (th.UID == attacked.UID)
{
if (attacker == null || Kernel.GetDistance(attacker.X, attacker.Y, th.X, th.Y) > th.MonsterInfo.AttackRange || attacker.Dead) break;
th.MonsterInfo.InSight = attacker.UID;
break;
}
}
#endregion
#region RevengeTaill
if (attacked.ContainsFlag4(Network.GamePackets.Update.Flags4.RevengeTaill))
{
if (attacked.Owner != null && attacked.Owner.Spells != null && attacked.Owner.Spells.ContainsKey(13030))
{
var spelll = Database.SpellTable.GetSpell(13030, attacked.Owner);
if (damage <= spelll.Power)
{
SpellUse suses = new SpellUse(true);
suses.Attacker = attacked.UID;
suses.Attacker1 = attacker.UID;
suses.SpellID = 13030;
suses.SpecialEffect = 1;
suses.AddTarget(attacker.UID, damage, null);
if (attacker.Hitpoints <= damage)
{
attacker.Die(attacked);
}
else
{
attacker.Hitpoints -= damage;
}
attacked.Owner.SendScreen(suses, true);
}
}
}
#endregion
#region BackFire
if (attacked.ContainsFlag3((ulong)Network.GamePackets.Update.Flags3.BackFire))
{
if (attacked.Owner != null && attacked.Owner.Spells != null && attacked.Owner.Spells.ContainsKey(12680))
{
var spelll = Database.SpellTable.GetSpell(12680, attacked.Owner);
if (damage <= spelll.Power)
{
SpellUse suses = new SpellUse(true);
suses.Attacker = attacked.UID;
suses.Attacker1 = attacker.UID;
suses.SpellID = 12680;
suses.SpecialEffect = 1;
attack.AttackType = Attack.BackFire;
suses.AddTarget(attacker.UID, damage, null);
if (attacker.Hitpoints <= damage)
{
attacker.Die(attacked);
}
else
{
attacker.Hitpoints -= damage;
}
attacked.Owner.SendScreen(suses, true);
}
}
}
#endregion
#region ChillingSnow
if (attacked.ContainsFlag4(Update.Flags4.ChillingSnow) && attacked.IsStomper2() && attacker.EntityFlag == EntityFlag.Entity)
{
var spell1 = Database.SpellTable.GetSpell(12960, attacked.Owner);
int rate = 95;
int diff = attacker.BattlePower - attacked.BattlePower;
if (diff < 0) diff = 0;
rate -= (byte)(diff * 5);
if (rate < 0) rate = 0;
if (Kernel.Rate(rate))
{
attacker.AddFlag4(Update.Flags4.xChillingSnow);
attacker.ChillingSnowStamp = Time32.Now;
attacker.ChillingSnow = (byte)(spell1.Level + 1);
}
}
#endregion
#region FreezingPelter
if (attacked.ContainsFlag4(Update.Flags4.FreezingPelter) && attacked.IsStomper2() && attacker.EntityFlag == EntityFlag.Entity)
{
var spell1 = Database.SpellTable.GetSpell(13020, attacked.Owner);
int rate = 30;
int diff = attacker.BattlePower - attacked.BattlePower;
if (diff < 0) diff = 0;
rate -= (byte)(diff * 5);
if (rate < 0) rate = 0;
if (Kernel.Rate(rate))
{
attacker.AddFlag4(Update.Flags4.xFreezingPelter);
attacker.FreezingPelterStamp = Time32.Now;
byte num = 0;
if (spell1.Level == 0) num = 1;
if (spell1.Level == 1) num = 1;
if (spell1.Level == 2) num = 2;
if (spell1.Level == 3) num = 2;
if (spell1.Level == 4) num = 3;
if (spell1.Level == 5) num = 3;
if (spell1.Level == 5) num = 4;
attacker.FreezingPelter = num;
}
}
#endregion
if (!(attacked.Name.Contains("Guard") && attacked.EntityFlag == EntityFlag.Monster))
if (attacker.EntityFlag == EntityFlag.Entity && attacked.EntityFlag != EntityFlag.Entity && !attacked.Name.Contains("Guard"))
{
if (damage > attacked.Hitpoints)
{
attacker.Owner.IncreaseExperience(Calculate.CalculateExpBonus(attacker.Level, attacked.Level, Math.Min(damage, attacked.Hitpoints)), true);
if (spell != null)
attacker.Owner.IncreaseSpellExperience((uint)Calculate.CalculateExpBonus(attacker.Level, attacked.Level, Math.Min(damage, attacked.Hitpoints)), spell.ID);
}
else
{
attacker.Owner.IncreaseExperience(Calculate.CalculateExpBonus(attacker.Level, attacked.Level, damage), true);
if (spell != null)
attacker.Owner.IncreaseSpellExperience((uint)Calculate.CalculateExpBonus(attacker.Level, attacked.Level, damage), spell.ID);
}
}
if (attacker.EntityFlag == EntityFlag.Monster && attacked.EntityFlag == EntityFlag.Entity)
{
if (attacked.Action == Enums.ConquerAction.Sit)
if (attacked.Stamina > 20)
attacked.Stamina -= 1;
else
attacked.Stamina = 0;
attacked.Action = Enums.ConquerAction.None;
}
if (attack.AttackType == Attack.Magic)
{
if (attacked.Hitpoints <= damage)
{
#region SkillSoul Name
if (attacker.EntityFlag == EntityFlag.Entity && attacked.EntityFlag == EntityFlag.Entity)
{
if (attacker.MyJiang != null)
{
if (attacker.MyJiang.Inner_Strength >= 48600)
{
if (Npcs.SkillSoul_Allowed == null) return;
if (spell == null) return;
if (Npcs.SkillSoul_Allowed.Contains(spell.ID))
{
byte[] tets = new byte[12 + 8];
Writer.Ushort(12, 0, tets);
Writer.Ushort(2710, 2, tets);
Writer.Uint(spell.ID, 4, tets);
attacker.Owner.Send(tets);
}
}
}
}
#endregion
if (attacked.Owner != null)
{
attacker.Owner.UpdateQualifier(attacker.Owner, attacked.Owner, attacked.Hitpoints);
}
attacked.CauseOfDeathIsMagic = true;
attacked.Die(attacker);
attacked.IsDropped = false;
if (attacker.PKMode == Enums.PKMode.Jiang)
{
if (attacked.JiangActive)
{
if (attacker.MyJiang != null && attacker.MyJiang != null)
attacker.MyJiang.GetKill(attacker.Owner, attacked.MyJiang);
}
}
if (attacked.Owner != null && attacker.Owner != null)
{
if (attacked.Owner.Team != null && attacker.Owner.Team != null)
{
if (attacker.Owner.Team.EliteFighterStats != null && attacked.Owner.Team.EliteFighterStats != null)
{
if (attacker.Owner.Team.EliteMatch != null)
{
if (!attacked.Owner.Team.Alive)
{
attacker.Owner.Team.EliteFighterStats.Points += damage;
attacker.Owner.Team.EliteMatch.End(attacked.Owner.Team);
}
else
{
attacker.Owner.Team.SendMesageTeam(attacker.Owner.Team.EliteMatch.CreateUpdate().ToArray(), 0);
attacked.Owner.Team.SendMesageTeam(attacker.Owner.Team.EliteMatch.CreateUpdate().ToArray(), 0);
}
}
}
}
}
}
else
{
if (attacked.Owner != null && attacker.Owner != null)
{
if (attacked.Owner.Team != null && attacker.Owner.Team != null)
{
if (attacker.Owner.Team.EliteFighterStats != null && attacked.Owner.Team.EliteFighterStats != null)
{
if (attacker.Owner.Team.EliteMatch != null)
{
//if (attacker.MapID == attacked.Owner.Team.EliteMatch.Map.ID
attacker.Owner.Team.EliteFighterStats.Points += damage;
attacker.Owner.Team.SendMesageTeam(attacker.Owner.Team.EliteMatch.CreateUpdate().ToArray(), 0);
attacked.Owner.Team.SendMesageTeam(attacker.Owner.Team.EliteMatch.CreateUpdate().ToArray(), 0);
}
}
}
}
if (attacked.Owner != null)
{
attacker.Owner.UpdateQualifier(attacker.Owner, attacked.Owner, damage);
}
attacked.Hitpoints -= damage;
}
}
else
{
if (attacked.Hitpoints <= damage)
{
if (attacked.EntityFlag == EntityFlag.Entity)
{
attacker.Owner.UpdateQualifier(attacker.Owner, attacked.Owner, attacked.Hitpoints);
attacked.Owner.SendScreen(attack, true);
attacker.AttackPacket = null;
}
else
{
attacked.MonsterInfo.SendScreen(attack);
}
attacked.Die(attacker);
if (attacker.PKMode == Enums.PKMode.Jiang)
{
if (attacked.JiangActive)
{
if (attacker.MyJiang != null && attacker.MyJiang != null)
attacker.MyJiang.GetKill(attacker.Owner, attacked.MyJiang);
}
}
if (attacked.Owner != null && attacker.Owner != null)
{
if (attacked.Owner.Team != null && attacker.Owner.Team != null)
{
if (attacker.Owner.Team.EliteFighterStats != null && attacked.Owner.Team.EliteFighterStats != null)
{
if (attacker.Owner.Team.EliteMatch != null)
{
if (attacker.MapID == attacked.Owner.Team.EliteMatch.Map.ID)
{
if (!attacked.Owner.Team.Alive)
{
attacker.Owner.Team.EliteFighterStats.Points += damage;
attacker.Owner.Team.EliteMatch.End(attacked.Owner.Team);
}
else
{
attacker.Owner.Team.SendMesageTeam(attacker.Owner.Team.EliteMatch.CreateUpdate().ToArray(), 0);
attacked.Owner.Team.SendMesageTeam(attacker.Owner.Team.EliteMatch.CreateUpdate().ToArray(), 0);
}
}
}
}
}
}
}
else
{
if (attacked.Owner != null && attacker.Owner != null)
{
if (attacked.Owner.Team != null && attacker.Owner.Team != null)
{
if (attacker.Owner.Team.EliteFighterStats != null && attacked.Owner.Team.EliteFighterStats != null)
{
if (attacker.Owner.Team.EliteMatch != null)
{
if (attacker.MapID == attacked.Owner.Team.EliteMatch.Map.ID)
{
attacker.Owner.Team.EliteFighterStats.Points += damage;
attacker.Owner.Team.SendMesageTeam(attacker.Owner.Team.EliteMatch.CreateUpdate().ToArray(), 0);
attacked.Owner.Team.SendMesageTeam(attacker.Owner.Team.EliteMatch.CreateUpdate().ToArray(), 0);
}
}
}
}
}
attacked.Hitpoints -= damage;
if (attacked.EntityFlag == EntityFlag.Entity)
{
attacker.Owner.UpdateQualifier(attacker.Owner, attacked.Owner, damage);
attacked.Owner.SendScreen(attack, true);
}
else
attacked.MonsterInfo.SendScreen(attack);
attacker.AttackPacket = attack;
attacker.AttackStamp = Time32.Now;
}
}
#region Process Perfection Attributes After Attack Successed
if (attacked.EntityFlag == EntityFlag.Entity && loadItemStats)
{
attacked.Owner.LoadItemStats();
}
#endregion
#region ThunderCloud
foreach (var th in Kernel.Maps[attacker.MapID].Entities.Values.Where(i => i.Name == "Thundercloud"))
{
if (th.OwnerUID == attacker.UID)
{
if (attacked == null || Kernel.GetDistance(attacked.X, attacked.Y, th.X, th.Y) > th.MonsterInfo.AttackRange || attacked.Dead) break;
th.MonsterInfo.InSight = attacked.UID;
break;
}
}
#endregion
if (attacked.MonsterInfo != null)
{
Update up = new Update(true);
up.UID = attacked.UID;
up.Append(Update.MaxHitpoints, attacked.MaxHitpoints);
up.Append(Update.Hitpoints, attacked.Hitpoints);
attacked.MonsterInfo.SendScreen(up);
}
}
public static void ReceiveAttack(Game.Entity attacker, SobNpcSpawn attacked, Attack attack, uint damage, Database.SpellInformation spell)
{
#region Union War
if (attacker.EntityFlag == EntityFlag.Entity)
{
if (attacked.UID == 817)
{
Mr_Panda.Network.GamePackets.Union.UnionClass Union;
if (attacker.Owner.Union != null && attacker.Owner.UnionID != 0)
{
if (Kernel.Unions.TryGetValue(attacker.Owner.UnionID, out Union))
{
if (attacked.Hitpoints <= damage)
attacked.Hitpoints = 0;
Game.UnionWar.AddScore(damage, Union);
}
}
}
}
#endregion
if (attacker.EntityFlag == EntityFlag.Entity)
if (damage > attacked.Hitpoints)
{
if (attacker.MapID == 1039)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
if (spell != null)
attacker.Owner.IncreaseSpellExperience(Math.Min(damage, attacked.Hitpoints), spell.ID);
}
else
{
if (attacker.MapID == 1039)
attacker.Owner.IncreaseExperience(damage, true);
if (spell != null)
attacker.Owner.IncreaseSpellExperience(damage, spell.ID);
}
if (attacked.UID == 123456)
{
}
if (attacker.MapID == CaptureTheFlag.MapID)
if (attacker.GuildID != 0 && Program.World.CTF.Bases[attacked.UID].CapturerID != attacker.GuildID)
{
Program.World.CTF.AddScore(damage, attacker.Owner.Guild, attacked);
}
#region StatuesWar
if (Game.StatuesWar.IsWar)
{
if (attacker.MapID == Game.StatuesWar.Map.ID)
{
if (attacked.UID == Game.StatuesWar.Pole.UID)
{
if (Game.StatuesWar.PoleKeeper == attacker.Owner.AsMember)
return;
if (attacked.Hitpoints <= damage)
attacked.Hitpoints = 0;
Game.StatuesWar.AddScore(damage, attacker.Owner.AsMember);
}
}
}
#endregion TWin War
#region Clan War
if (attacker.MapID == 1509)
{
if (attacked.UID == 812)
{
Clan clan = attacker.GetClan;
if (Game.ClanWar.PoleKeeper == clan)
return;
if (attacked.Hitpoints <= damage)
attacked.Hitpoints = 0;
Game.ClanWar.AddScore(damage, clan);
}
}
#endregion
#region Satke Cps 10 by ahmed
#region Satke Cps
if (attacker.MapID == 1039)
{
if (attacked.UID == 6462)
{
attacked.Die(attacker);
{
if (attacker.VIPLevel <= 6)
{
attacker.ConquerPoints += 10;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 5dt 10 cps 34an anth m3ak vip [DevilPower]MR-Mahmuod" + attacker.VIPLevel + " lw m3ak vip 50 hygylk 7 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
else
{
attacker.ConquerPoints += 50;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 34an anth vip [DevilPower]MR-Mahmoud" + attacker.VIPLevel + " hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
}
}
}
#endregion
#region Satke Cps
if (attacker.MapID == 1039)
{
if (attacked.UID == 6463)
{
attacked.Die(attacker);
{
if (attacker.VIPLevel <= 6)
{
attacker.ConquerPoints += 10;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 5dt 10 cps 34an anth m3ak vip" + attacker.VIPLevel + " lw m3ak vip 7 hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
else
{
attacker.ConquerPoints += 50;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 34an anth vip" + attacker.VIPLevel + " hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
}
}
}
#endregion
#region Satke Cps
if (attacker.MapID == 1039)
{
if (attacked.UID == 6464)
{
attacked.Die(attacker);
{
if (attacker.VIPLevel <= 6)
{
attacker.ConquerPoints += 10;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 5dt 10 cps 34an anth m3ak vip" + attacker.VIPLevel + " lw m3ak vip 7 hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
else
{
attacker.ConquerPoints += 50;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 34an anth vip" + attacker.VIPLevel + " hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
}
}
}
#endregion
#region Satke Cps
if (attacker.MapID == 1039)
{
if (attacked.UID == 6465)
{
attacked.Die(attacker);
{
if (attacker.VIPLevel <= 6)
{
attacker.ConquerPoints += 10;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 5dt 10 cps 34an anth m3ak vip" + attacker.VIPLevel + " lw m3ak vip 7 hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
else
{
attacker.ConquerPoints += 50;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 34an anth vip" + attacker.VIPLevel + " hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
}
}
}
#endregion
#region Satke Cps
if (attacker.MapID == 1039)
{
if (attacked.UID == 6005)
{
attacked.Die(attacker);
{
if (attacker.VIPLevel <= 6)
{
attacker.ConquerPoints += 10;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 5dt 10 cps 34an anth m3ak vip" + attacker.VIPLevel + " lw m3ak vip 7 hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
else
{
attacker.ConquerPoints += 50;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 34an anth vip" + attacker.VIPLevel + " hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
}
}
}
#endregion
#region Satke Cps
if (attacker.MapID == 1039)
{
if (attacked.UID == 6006)
{
attacked.Die(attacker);
{
if (attacker.VIPLevel <= 6)
{
attacker.ConquerPoints += 10;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 5dt 10 cps 34an anth m3ak vip" + attacker.VIPLevel + " lw m3ak vip 7 hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
else
{
attacker.ConquerPoints += 50;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 34an anth vip" + attacker.VIPLevel + " hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
}
}
}
#endregion
#region Satke Cps
if (attacker.MapID == 1039)
{
if (attacked.UID == 6014)
{
attacked.Die(attacker);
{
if (attacker.VIPLevel <= 6)
{
attacker.ConquerPoints += 10;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 5dt 10 cps 34an anth m3ak vip" + attacker.VIPLevel + " lw m3ak vip 7 hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
else
{
attacker.ConquerPoints += 50;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 34an anth vip" + attacker.VIPLevel + " hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
}
}
}
#endregion
#region Satke Cps
if (attacker.MapID == 1002)
{
if (attacked.UID == 6025)
{
attacked.Die(attacker);
{
if (attacker.VIPLevel <= 6)
{
attacker.ConquerPoints += 10;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 5dt 10 cps 34an anth m3ak vip" + attacker.VIPLevel + " lw m3ak vip 7 hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
else
{
attacker.ConquerPoints += 50;
attacker.Owner.Send(new Message("Lkd ktlt 3sayh mskinh o 34an anth vip" + attacker.VIPLevel + " hygylk 50 cps #00", System.Drawing.Color.Azure, Message.TopLeft));
}
}
}
}
#endregion
#endregion
if (Game.NobiltyPoleWar.IsWar)
{
if (attacker.MapID == NobiltyPoleWar.Map.ID)
{
NobiltyPoleWar.Attack(damage, attacker, attacked);
}
}
if (attacker.MapID == 1038)
{
if (attacked.UID == 810)
{
if (Game.GuildWar.PoleKeeper == attacker.Owner.Guild)
return;
if (attacked.Hitpoints <= damage)
attacked.Hitpoints = 0;
Game.GuildWar.AddScore(damage, attacker.Owner.Guild);
}
}
if (attacker.MapID == 10380)
{
if (attacked.UID == 8100)
{
if (Game.SuperGuildWar.PoleKeeper == attacker.Owner.Guild)
return;
if (attacked.Hitpoints <= damage)
attacked.Hitpoints = 0;
Game.SuperGuildWar.AddScore(damage, attacker.Owner.Guild);
}
}
if (attacker.MapID == 2071)
{
if (attacked.UID == 811)
{
if (Game.EliteGuildWar.PoleKeeper == attacker.Owner.Guild)
return;
if (attacked.Hitpoints <= damage)
attacked.Hitpoints = 0;
Game.EliteGuildWar.AddScore(damage, attacker.Owner.Guild);
}
if (Game.EliteGuildWar.Poles != null && Game.EliteGuildWar.Poles != null)
{
if (attacked.UID == Game.EliteGuildWar.Poles.UID)
{
if (Game.EliteGuildWar.PoleKeeper == attacker.Owner.Guild)
return;
if (attacked.Hitpoints <= damage)
attacked.Hitpoints = 0;
Game.EliteGuildWar.AddScore(damage, attacker.Owner.Guild);
}
if (attacked.UID == Game.EliteGuildWar.Poles.UID)
{
if (Game.EliteGuildWar.PoleKeeper == attacker.Owner.Guild)
return;
if (attacked.Hitpoints <= damage)
attacked.Hitpoints = 0;
Game.EliteGuildWar.AddScore(damage, attacker.Owner.Guild);
}
}
}
if (attack.AttackType == Attack.Magic)
{
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
if (attacker.Owner != null)
{
if (attacker.Owner.Map.Statues.ContainsKey(attacked.UID))
{
// attacker.Owner.Send(attacked.SpawnPacket);
attacked.SendSpawn(attacker.Owner);
}
}
}
}
else
{
attacker.Owner.SendScreen(attack, true);
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
if (attacker.Owner != null)
{
if (attacker.Owner.Map.Statues.ContainsKey(attacked.UID))
{
// attacker.Owner.Send(attacked.SpawnPacket);
attacked.SendSpawn(attacker.Owner);
}
}
attacker.AttackPacket = attack;
attacker.AttackStamp = Time32.Now;
}
}
}
public static bool isArcherSkill(uint ID)
{
if (ID >= 8000 && ID <= 9875)
return true;
return false;
}
public static bool CanUseSpell(Database.SpellInformation spell, Client.GameState client)
{
if (client.Player.SkillTeamWatchingElitePKMatch != null)
return false;
if (client.WatchingElitePKMatch != null)
return false;
if (client.WatchingGroup != null)
return false;
if (spell == null)
return false;
if (client.Player.Mana < spell.UseMana)
return false;
if (client.Player.Stamina < spell.UseStamina)
return false;
if (spell.UseArrows > 0 && isArcherSkill(spell.ID))
{
var weapons = client.Weapons;
if (weapons.Item2 != null)
if (!client.Player.ContainsFlag3(Update.Flags3.Assassin))
if (!PacketHandler.IsArrow(weapons.Item2.ID))
return false;
return true;
}
if (spell.NeedXP == 1 && !client.Player.ContainsFlag(Update.Flags.XPList))
return false;
return true;
}
public static void PrepareSpell(Database.SpellInformation spell, Client.GameState client)
{
if (spell.NeedXP == 1)
client.Player.RemoveFlag(Update.Flags.XPList);
if (client.Map.ID != 1039)
{
if (spell.UseMana > 0)
if (client.Player.Mana >= spell.UseMana)
client.Player.Mana -= spell.UseMana;
if (spell.UseStamina > 0)
if (client.Player.Stamina >= spell.UseStamina)
client.Player.Stamina -= spell.UseStamina;
}
}
public static bool CanAttack(Game.Entity attacker, SobNpcSpawn attacked, Database.SpellInformation spell)
{
if (attacked == null)
return false;
if (attacked.UID == 817 && attacker.Owner.Union != null)
{
if (attacked.Name == attacker.Owner.Union.Name)
return false;
else
return true;
}
if (Database.GuildCondutors.GuildConductors != null)
if (Database.GuildCondutors.GuildConductors.ContainsKey(attacked.UID))
return false;
if (attacker.MapID == CaptureTheFlag.MapID)
{
if (Program.World.CTF.Bases.ContainsKey(attacked.UID))
{
var _base = Program.World.CTF.Bases[attacked.UID];
if (_base.CapturerID == attacker.GuildID)
return false;
}
return true;
}
if (attacked.UID == 123456)
if (attacked.Hitpoints > 0)
return true;
else return false;
#region StatueWar
if (Game.StatuesWar.IsWar)
{
if (attacker.MapID == Game.StatuesWar.Map.ID)
{
if (attacker.GuildID == 0 || !Game.StatuesWar.IsWar)
if (attacked.UID == Game.StatuesWar.Pole.UID)
return false;
if (Game.StatuesWar.PoleKeeper != null)
{
if (Game.StatuesWar.PoleKeeper == attacker.Owner.AsMember)
if (attacked.UID == Game.StatuesWar.Pole.UID)
return false;
if (Game.StatuesWar.PoleKeeper == attacker.Owner.AsMember)
if (attacker.PKMode == Enums.PKMode.Team)
return false;
}
}
}
#endregion Twinwar
#region Clan War
if (attacker.MapID == 1509)
{
if (attacker.ClanId == 0 || !Game.ClanWar.IsWar)
{
if (attacked.UID == 812)
{
return false;
}
}
if (Game.ClanWar.PoleKeeper != null)
{
if (Game.ClanWar.PoleKeeper == attacker.GetClan)
{
if (attacked.UID == 812)
{
return false;
}
}
}
}
#endregion
if (NobiltyPoleWar.IsWar)
{
if (attacker.MapID == NobiltyPoleWar.Map.ID)
{
return NobiltyPoleWar.Attack(0, attacker, attacked);
}
}
if (attacker.MapID == 1038)
{
if (attacker.GuildID == 0 || !Game.GuildWar.IsWar)
{
if (attacked.UID == 810)
{
return false;
}
}
if (Game.GuildWar.PoleKeeper != null)
{
if (Game.GuildWar.PoleKeeper == attacker.Owner.Guild)
{
if (attacked.UID == 810)
{
return false;
}
}
else if (attacked.UID == 516075 || attacked.UID == 516074)
{
if (Game.GuildWar.PoleKeeper == attacker.Owner.Guild)
{
if (attacker.PKMode == Enums.PKMode.Team)
return false;
}
}
}
}
if (attacker.MapID == 10380)
{
if (attacker.GuildID == 0 || !Game.SuperGuildWar.IsWar)
{
if (attacked.UID == 8100)
{
return false;
}
}
if (Game.SuperGuildWar.PoleKeeper != null)
{
if (Game.SuperGuildWar.PoleKeeper == attacker.Owner.Guild)
{
if (attacked.UID == 8100)
{
return false;
}
}
else if (attacked.UID == 516175 || attacked.UID == 516174)
{
if (Game.SuperGuildWar.PoleKeeper == attacker.Owner.Guild)
{
if (attacker.PKMode == Enums.PKMode.Team)
return false;
}
}
}
}
if (attacker.MapID == 2071)
{
if (attacker.GuildID == 0 || !Game.EliteGuildWar.IsWar)
{
if (Game.EliteGuildWar.Poles != null && Game.EliteGuildWar.Poles != null && Game.EliteGuildWar.Poles != null)
if (attacked.UID == Game.EliteGuildWar.Poles.UID || attacked.UID == Game.EliteGuildWar.Poles.UID || attacked.UID == Game.EliteGuildWar.Poles.UID)
return false;
}
if (Game.EliteGuildWar.PoleKeeper != null)
{
if (Game.EliteGuildWar.PoleKeeper == attacker.Owner.Guild)
{
if (attacked.UID == 811)
{
return false;
}
}
}
if (Game.EliteGuildWar.PoleKeeper != null)
{
if (Game.EliteGuildWar.PoleKeeper == attacker.Owner.Guild)
{
if (Game.EliteGuildWar.Poles != null)
if (attacked.UID == Game.EliteGuildWar.Poles.UID)
return false;
}
}
if (Game.EliteGuildWar.PoleKeeper != null)
{
if (Game.EliteGuildWar.PoleKeeper == attacker.Owner.Guild)
{
if (Game.EliteGuildWar.Poles != null)
if (attacked.UID == Game.EliteGuildWar.Poles.UID)
return false;
}
}
if (attacked.UID == 516075 || attacked.UID == 516074)
{
if (Game.EliteGuildWar.PoleKeeper == attacker.Owner.Guild)
{
if (attacker.PKMode == Enums.PKMode.Team)
return false;
}
}
}
if (attacker.MapID == 1039)
{
bool stake = true;
if (attacked.LoweredName.Contains("crow"))
stake = false;
ushort levelbase = (ushort)(attacked.Mesh / 10);
if (stake)
levelbase -= 42;
else
levelbase -= 43;
byte level = (byte)(20 + (levelbase / 3) * 5);
if (levelbase == 108 || levelbase == 109)
level = 125;
if (attacker.Level >= level)
return true;
else
{
attacker.AttackPacket = null;
attacker.Owner.Send(Constants.DummyLevelTooHigh());
return false;
}
}
return true;
}
public static void cheakteam(Client.GameState client, Npcs dail)
{
if (client.Team == null)
client.Player.Teleport(1002, 300, 278);
client.Player.AddTopStatus(Update.Flags2.Top3Water, 2, DateTime.Now.AddMinutes(58));
uint TeamCount = 0;
foreach (Client.GameState clients in Program.Values)
{
if (clients.Player.MapID == 16414)
{
if (clients.Team != null)
{
if (!clients.Player.Dead)
TeamCount++;
}
}
}
if (TeamCount <= 5)
{
uint lastcheak = 0;
if (client.Team != null)
{
foreach (Client.GameState team in client.Team.Teammates)
{
if (team.Player.MapID == 16414 && !team.Player.Dead)
lastcheak++;
}
if (TeamCount == lastcheak)
{
uint won = (uint)(10000000 / client.Team.Teammates.Count());
foreach (Client.GameState team in client.Team.Teammates)
{
team.Player.Teleport(1002, 300, 278);
client.Player.ConquerPoints += 430;
client.Player.Update(_String.Effect, "moonpk_second", true);
client.Player.InnerPower.Potency += 15;
foreach (var clients in Program.Values)
{
if (clients.Player.MapID == 16414)
{
clients.Player.Teleport(1002, 300, 278);
clients.Send(new NpcReply(NpcReply.MessageBox, "Sorry Entity Good Luck Next Time ;) "));
}
}
}
Kernel.SendWorldMessage(new Message("Congratulations! " + client.Player.Name + " Team Has Won Last Team Standing and all Team Member Got 430 ConquerPoint And 15 Points For (InnerPower)", System.Drawing.Color.Red, 2011), Program.Values);
}
else
{
dail.Text("There Are:| " + (TeamCount - lastcheak) + " |: other Entity in other Team Kill Him");
dail.Option("i Will Kill him ", 255);
dail.Send();
}
}
}
else
{
dail.Text("There Are:| " + TeamCount + " |: other Entity in other Team Kill Him");
dail.Option("i Will Kill him ", 255);
dail.Send();
}
}
public static bool CanAttack(Game.Entity attacker, Game.Entity attacked, Database.SpellInformation spell, bool melee)
{
if (DateTime.Now < attacker.Owner.timerattack.AddSeconds(6))
return false;
if (attacked.EntityFlag == EntityFlag.Monster)
{
if (attacked.Companion)
{
if (attacked.Owner == attacker.Owner)
return false;
}
}
#region ThunderCloud
if (attacked.Name == "Thundercloud")
{
if (attacked.OwnerUID == attacker.UID) return false;
if (!Constants.PKForbiddenMaps.Contains(attacker.MapID))
{
if (attacker.PKMode != Game.Enums.PKMode.PK &&
attacker.PKMode != Game.Enums.PKMode.Team)
return false;
else
{
attacker.AddFlag(Network.GamePackets.Update.Flags.FlashingName);
attacker.FlashingNameStamp = Time32.Now;
attacker.FlashingNameTime = 20;
return true;
}
}
else return false;
}
#endregion
if (attacker.ContainsFlag4(Update.Flags4.xChillingSnow))
return false;
if (attacker.MapID == 1507)
{
if (!Game.ClanWarArena.Tournaments[4].Open)
{
if (!attacker.AllowToAttack)
return false;
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
{
if (attacker.Owner.Map.BaseID == (ushort)ElitePKTournament.WaitingAreaID)
{
if (attacker.Owner.Team != null)
if (attacker.Owner.Team.EliteFighterStats != null)
return false;
if (attacker.Owner.ElitePKStats != null)
return false;
}
}
//if (attacker.MapID == CrossServer.mapid)
//{
// if (attacker.Owner.Country == attacked.Owner.Country)
// {
// return false;
// }
//}
//if (attacker.MapID == Hunt_Thief.MAPID)
//{
// if (Hunt_Thief.Hunters.ContainsKey(attacked.UID) && Hunt_Thief.Hunters.ContainsKey(attacker.UID))
// return false;
// if (Hunt_Thief.Thiefs.ContainsKey(attacked.UID) && Hunt_Thief.Thiefs.ContainsKey(attacker.UID))
// return false;
// return true;
//}
if (attacker.timerInportChampion.AddSeconds(10) > DateTime.Now)
return false;
if (attacker.UID == attacked.UID)
return false;
if (attacker.SkillTeamWatchingElitePKMatch != null)
return false;
if (attacked.SkillTeamWatchingElitePKMatch != null)
return false;
if (spell != null)
{//Ahmed Samak : fixing the scatter on fly issue .. the condition below to constraint the cecking for the attacked is on ground or not on any spell except the scatter.
if (spell.ID != 8001)
{
if (spell.OnlyGround)
if (attacked.ContainsFlag(Update.Flags.Fly))
return false;
if (melee && attacked.ContainsFlag(Update.Flags.Fly))
return false;
}
}
if (spell != null)
{
if (spell.ID == 6010)
{
if (attacked.ContainsFlag(Update.Flags.Fly))
return false;
}
}
if (spell != null)
{
if (spell.ID == 10381)
{
if (attacked.ContainsFlag(Update.Flags.Fly))
return false;
}
}
if (spell != null)
{
if (spell.ID == 6000)
{
if (attacked.ContainsFlag(Update.Flags.Fly))
return false;
}
}
if (spell != null)
{
if (spell.ID == 5030)
{
if (attacked.ContainsFlag(Update.Flags.Fly))
return false;
}
}
if (spell == null)
{
if (attacked.ContainsFlag(Update.Flags.Fly))
return false;
}
if (attacker.PKMode == Enums.PKMode.Jiang)
{
if (attacked.JiangActive)
{
if (!attacked.Owner.Attackable)
return false;
if (attacked.Dead)
return false;
if (attacker.MapID == 1002 || attacker.MapID == 1000
|| attacker.MapID == 1015 || attacker.MapID == 1020
|| attacker.MapID == 1011)
if (attacked.EntityFlag == EntityFlag.Entity)
if (!attacked.Owner.Attackable)
return false;
{
try
{
if (attacker.AttackJiang != JiangHu.AttackFlag.None)
{
if ((attacker.AttackJiang & JiangHu.AttackFlag.NotHitFriends) == JiangHu.AttackFlag.NotHitFriends)
{
if (attacker.Owner.Friends.ContainsKey(attacked.UID))
return false;
}
if ((attacker.AttackJiang & JiangHu.AttackFlag.NoHitAlliesClan) == JiangHu.AttackFlag.NoHitAlliesClan)
{
var attacker_clan = attacker.GetClan;
if (attacker_clan != null)
{
if (attacker_clan.Allies.ContainsKey(attacked.ClanId))
return false;
}
}
if ((attacker.AttackJiang & JiangHu.AttackFlag.NotHitAlliedGuild) == JiangHu.AttackFlag.NotHitAlliedGuild)
{
if (attacker.Owner.Guild != null)
{
if (attacker.Owner.Guild.Ally.ContainsKey(attacked.GuildID))
return false;
}
}
if ((attacker.AttackJiang & JiangHu.AttackFlag.NotHitClanMembers) == JiangHu.AttackFlag.NotHitClanMembers)
{
if (attacker.ClanId == attacked.ClanId)
return false;
}
if ((attacker.AttackJiang & JiangHu.AttackFlag.NotHitGuildMembers) == JiangHu.AttackFlag.NotHitGuildMembers)
{
if (attacker.GuildID == attacked.GuildID)
return false;
}
}
}
catch (Exception e) { Console.WriteLine(e.ToString()); }
return true;
}
// return false;
}
}
if (attacked.EntityFlag == EntityFlag.Monster)
if (attacked.MonsterInfo.ID == MonsterInformation.ReviverID)
return false;
if (attacked.Dead) return false;
if (attacker.EntityFlag == EntityFlag.Entity)
if (attacker.Owner.WatchingElitePKMatch != null)
return false;
if (attacked.EntityFlag == EntityFlag.Entity)
if (attacked.Owner.WatchingElitePKMatch != null)
return false;
if (attacker.EntityFlag == EntityFlag.Entity)
if (attacked != null && attacked.EntityFlag == EntityFlag.Entity)
if (attacker.Owner.InTeamQualifier() && attacked.Owner.InTeamQualifier())
return !attacker.Owner.Team.IsTeammate(attacked.UID);
if (attacker.MapID == CaptureTheFlag.MapID)
if (!CaptureTheFlag.Attackable(attacker) || !CaptureTheFlag.Attackable(attacked))
return false;
if (spell != null)
if (spell.CanKill && attacker.EntityFlag == EntityFlag.Entity && Constants.PKForbiddenMaps.Contains(attacker.Owner.Map.ID) && attacked.EntityFlag == EntityFlag.Entity)
return false;
if (attacker.EntityFlag == EntityFlag.Entity)
if (attacker.Owner.WatchingGroup != null)
return false;
if (attacked == null)
return false;
if (attacked.Dead)
{
attacker.AttackPacket = null;
return false;
}
if (attacker.EntityFlag == EntityFlag.Entity && attacked.EntityFlag == EntityFlag.Entity)
if ((attacker.Owner.InQualifier() && attacked.Owner.IsWatching()) || (attacked.Owner.InQualifier() && attacker.Owner.IsWatching()))
return false;
if (attacker.EntityFlag == EntityFlag.Entity)
if (Time32.Now < attacker.Owner.CantAttack)
return false;
if (attacked.EntityFlag == EntityFlag.Monster)
{
if (attacked.Companion)
{
if (Constants.PKForbiddenMaps.Contains(attacker.Owner.Map.ID))
{
if (attacked.Owner == attacker.Owner)
return false;
if (attacker.PKMode != Mr_Panda.Game.Enums.PKMode.PK &&
attacker.PKMode != Mr_Panda.Game.Enums.PKMode.Team)
return false;
else
{
attacker.AddFlag(Network.GamePackets.Update.Flags.FlashingName);
attacker.FlashingNameStamp = Time32.Now;
attacker.FlashingNameTime = 10;
return true;
}
}
}
if (attacked.Name.Contains("Guard"))
{
if (attacker.PKMode != Mr_Panda.Game.Enums.PKMode.PK &&
attacker.PKMode != Mr_Panda.Game.Enums.PKMode.Team)
return false;
else
{
attacker.AddFlag(Network.GamePackets.Update.Flags.FlashingName);
attacker.FlashingNameStamp = Time32.Now;
attacker.FlashingNameTime = 10;
return true;
}
}
else
return true;
}
else
{
if (attacked.EntityFlag == EntityFlag.Entity)
if (!attacked.Owner.Attackable)
return false;
if (attacker.EntityFlag == EntityFlag.Entity)
if (attacker.Owner.WatchingGroup == null)
if (attacked.EntityFlag == EntityFlag.Entity)
if (attacked.Owner.WatchingGroup != null)
return false;
if (Constants.PKForbiddenMaps.Contains(attacker.Owner.Map.ID))
{
if (attacker.PKMode == Mr_Panda.Game.Enums.PKMode.PK ||
attacker.PKMode == Mr_Panda.Game.Enums.PKMode.Team || (spell != null && spell.CanKill))
{
attacker.Owner.Send(Constants.PKForbidden);
attacker.AttackPacket = null;
}
return false;
}
if (attacker.PKMode == Mr_Panda.Game.Enums.PKMode.Capture)
{
if (attacked.ContainsFlag(Update.Flags.FlashingName) || attacked.PKPoints > 99)
{
return true;
}
}
if (attacker.PKMode == Mr_Panda.Game.Enums.PKMode.Peace)
{
return false;
}
if (attacker.UID == attacked.UID)
return false;
if (attacker.PKMode == Mr_Panda.Game.Enums.PKMode.Team)
{
if (attacker.Owner.Team != null)
{
if (attacker.Owner.Team.IsTeammate(attacked.UID))
{
attacker.AttackPacket = null;
return false;
}
}
if (attacker.GuildID == attacked.GuildID && attacker.GuildID != 0)
{
attacker.AttackPacket = null;
return false;
}
if (attacker.ClanId == attacked.ClanId && attacker.ClanId != 0)
{
attacker.AttackPacket = null;
return false;
}
if (attacker.Owner.Friends.ContainsKey(attacked.UID))
{
attacker.AttackPacket = null;
return false;
}
if (attacker.Owner.Guild != null)
{
if (attacker.Owner.Guild.Ally != null)
if (attacker.Owner.Guild.Ally.ContainsKey(attacked.GuildID))
{
attacker.AttackPacket = null;
return false;
}
}
if (attacker.ClanId != 0)
{
var clan = attacker.GetClan;
if (clan != null)
if (clan.Allies.ContainsKey(attacked.ClanId))
{
attacker.AttackPacket = null;
return false;
}
}
}
if (spell != null)
if (spell.OnlyGround)
if (attacked.ContainsFlag(Update.Flags.Fly))
return false;
if (spell != null)
if (!spell.CanKill)
return true;
if (attacker.PKMode != Mr_Panda.Game.Enums.PKMode.PK &&
attacker.PKMode != Mr_Panda.Game.Enums.PKMode.Team && attacked.PKPoints < 99)
{
attacker.AttackPacket = null;
return false;
}
else
{
if (!attacked.ContainsFlag(Update.Flags.FlashingName))
{
if (!attacked.ContainsFlag(Update.Flags.BlackName))
{
if (Constants.PKFreeMaps.Contains(attacker.MapID))
return true;
if (Constants.Damage1Map.Contains(attacker.MapID))
return true;
if (attacker.Owner.Map.BaseID == 700)
return true;
attacker.AddFlag(Network.GamePackets.Update.Flags.FlashingName);
attacker.FlashingNameStamp = Time32.Now;
attacker.FlashingNameTime = 10;
}
}
}
return true;
}
}
public static void CheckForExtraWeaponPowers(Client.GameState client, Entity attacked)
{
#region Right Hand
var weapons = client.Weapons;
if (weapons.Item1 != null)
{
if (weapons.Item1.ID != 0)
{
var Item = weapons.Item1;
if (Item.Effect != Enums.ItemEffect.None)
{
if (Kernel.Rate(30))
{
switch (Item.Effect)
{
case Enums.ItemEffect.HP:
{
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = 1;
spellUse.SpellID = 1175;
spellUse.SpellLevel = 4;
spellUse.X = client.Player.X;
spellUse.Y = client.Player.Y;
spellUse.AddTarget(client.Player, 300, null);
uint damage = Math.Min(300, client.Player.MaxHitpoints - client.Player.Hitpoints);
client.Player.Hitpoints += damage;
client.SendScreen(spellUse, true);
break;
}
case Enums.ItemEffect.MP:
{
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = 1;
spellUse.SpellID = 1175;
spellUse.SpellLevel = 2;
spellUse.X = client.Player.X;
spellUse.Y = client.Player.Y;
spellUse.AddTarget(client.Player, 300, null);
ushort damage = (ushort)Math.Min(300, client.Player.MaxMana - client.Player.Mana);
client.Player.Mana += damage;
client.SendScreen(spellUse, true);
break;
}
case Enums.ItemEffect.Shield:
{
if (client.Player.ContainsFlag(Update.Flags.MagicShield))
return;
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = 1;
spellUse.SpellID = 1020;
spellUse.SpellLevel = 0;
spellUse.X = client.Player.X;
spellUse.Y = client.Player.Y;
spellUse.AddTarget(client.Player, 120, null);
client.Player.ShieldTime = 0;
client.Player.ShieldStamp = Time32.Now;
client.Player.MagicShieldStamp = Time32.Now;
client.Player.MagicShieldTime = 0;
client.Player.AddFlag(Update.Flags.MagicShield);
client.Player.MagicShieldStamp = Time32.Now;
client.Player.MagicShieldIncrease = 1.1f;
client.Player.MagicShieldTime = 120;
if (client.Player.EntityFlag == EntityFlag.Entity)
client.Send(Constants.Shield(2, 120));
client.SendScreen(spellUse, true);
break;
}
case Enums.ItemEffect.Poison:
{
if (attacked != null)
{
if (Constants.PKForbiddenMaps.Contains(client.Player.MapID))
return;
if (client.Map.BaseID == 700)
return;
if (attacked.UID == client.Player.UID)
return;
if (attacked.ToxicFogLeft > 0)
return;
SpellUse spellUse = new SpellUse(true);
spellUse.SpellID = 5040;
spellUse.Attacker = attacked.UID;
spellUse.SpellLevel = 9;
spellUse.X = attacked.X;
spellUse.Y = attacked.Y;
spellUse.AddTarget(attacked, 0, null);
spellUse.Targets[attacked.UID].Hit = true;
attacked.ToxicFogStamp = Time32.Now;
attacked.ToxicFogLeft = 10;
attacked.ToxicFogPercent = 0.05F;
client.SendScreen(spellUse, true);
}
break;
}
}
}
}
}
}
#endregion
#region Left Hand
if (weapons.Item2 != null)
{
if (weapons.Item2.ID != 0)
{
var Item = weapons.Item2;
if (Item.Effect != Enums.ItemEffect.None)
{
if (Kernel.Rate(30))
{
switch (Item.Effect)
{
case Enums.ItemEffect.HP:
{
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = 1;
spellUse.SpellID = 1175;
spellUse.SpellLevel = 4;
spellUse.X = client.Player.X;
spellUse.Y = client.Player.Y;
spellUse.AddTarget(client.Player, 300, null);
uint damage = Math.Min(300, client.Player.MaxHitpoints - client.Player.Hitpoints);
client.Player.Hitpoints += damage;
client.SendScreen(spellUse, true);
break;
}
case Enums.ItemEffect.MP:
{
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = 1;
spellUse.SpellID = 1175;
spellUse.SpellLevel = 2;
spellUse.X = client.Player.X;
spellUse.Y = client.Player.Y;
spellUse.AddTarget(client.Player, 300, null);
ushort damage = (ushort)Math.Min(300, client.Player.MaxMana - client.Player.Mana);
client.Player.Mana += damage;
client.SendScreen(spellUse, true);
break;
}
case Enums.ItemEffect.Shield:
{
if (client.Player.ContainsFlag(Update.Flags.MagicShield))
return;
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = 1;
spellUse.SpellID = 1020;
spellUse.SpellLevel = 0;
spellUse.X = client.Player.X;
spellUse.Y = client.Player.Y;
spellUse.AddTarget(client.Player, 120, null);
client.Player.ShieldTime = 0;
client.Player.ShieldStamp = Time32.Now;
client.Player.MagicShieldStamp = Time32.Now;
client.Player.MagicShieldTime = 0;
client.Player.AddFlag(Update.Flags.MagicShield);
client.Player.MagicShieldStamp = Time32.Now;
client.Player.MagicShieldIncrease = 1.1f;
client.Player.MagicShieldTime = 120;
if (client.Player.EntityFlag == EntityFlag.Entity)
client.Send(Constants.Shield(2, 120));
client.SendScreen(spellUse, true);
break;
}
case Enums.ItemEffect.Poison:
{
if (attacked != null)
{
if (attacked.UID == client.Player.UID)
return;
if (Constants.PKForbiddenMaps.Contains(client.Player.MapID))
return;
if (client.Map.BaseID == 700)
return;
if (attacked.ToxicFogLeft > 0)
return;
SpellUse spellUse = new SpellUse(true);
spellUse.SpellID = 5040;
spellUse.Attacker = attacked.UID;
spellUse.SpellLevel = 9;
spellUse.X = attacked.X;
spellUse.Y = attacked.Y;
spellUse.AddTarget(attacked, 0, null);
spellUse.Targets[attacked.UID].Hit = true;
attacked.ToxicFogStamp = Time32.Now;
attacked.ToxicFogLeft = 10;
attacked.ToxicFogPercent = 0.05F;
client.SendScreen(spellUse, true);
}
break;
}
}
}
}
}
}
#endregion
}
public void CheckForSuperGems(Client.GameState client)
{
for (uint i = 1; i < 12; i++)
{
if (i != 7)
{
ConquerItem item = client.Equipment.TryGetItem(i);
if (item != null && item.ID != 0)
{
if (item.SocketOne != 0)
{
if (item.SocketOne == Enums.Gem.SuperPhoenixGem)
{
if (Kernel.Rate(3))
{
_String str = new _String(true);
str.UID = attacker.UID;
str.TextsCount = 1;
str.Type = _String.Effect;
str.Texts.Add("phoenix");
attacker.Owner.SendScreen(str, true);
}
}
if (item.SocketOne == Enums.Gem.SuperDragonGem)
{
if (Kernel.Rate(3)) //this is where your chances when to display the phoenix gem effect
{
_String str = new _String(true);
str.UID = attacker.UID;
str.TextsCount = 1;
str.Type = _String.Effect;
str.Texts.Add("dragon");
attacker.Owner.SendScreen(str, true);
}
}
}
}
}
}
}
}
}
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