قديم 2019-05-25, 09:45 AM
المشاركة 2
Adel Abd El Hay
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: Chi Npc super
هو ايه الفرق بين التشي السوبر والنشي العادي ؟!!

قديم 2019-05-26, 02:30 AM
المشاركة 3
محمد ياسر
.::صاحب المنتدي قرر الاستغناء عنه::.
  • غير متواجد
افتراضي رد: Chi Npc super
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
هو ايه الفرق بين التشي السوبر والنشي العادي ؟!!
لو ركزت في كونكر اونلاين
تلقي وانت بتعمل التشي يكون لونه اصفر او اخضر او ذهبي او بنفسجي
اما السوبر بيكون شبه احمر وده اقوي حاجه في التشي

قديم 2019-05-26, 02:43 AM
المشاركة 4
ابو حمزه9
.:: عضو خبير ::.
  • غير متواجد
Red face رد: Chi Npc super
عـــــــــــــــــــــــــــــــــــــــــــــــــ ــــــــــــــــــــــاش

قديم 2019-05-27, 01:19 AM
المشاركة 5
yosefgamal987
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: Chi Npc super
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
السلام عليكم ورحمة الله وبركاته

لناس الي مش عنده انبي سي التشي السوبر


الاكواد


كود:
#region Chi Npc super
                
case 44441:
                    {
                        
dialog.Avatar(218);
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    if (
client.ChiPowers.Count == 0)
                                    {
                                        
dialog.Text("Sorry But You Don't Have chi Yet.");
                                        
dialog.Option("I'll think about it!"255);
                                        
dialog.Send();
                                        return;
                                    }
                                    
dialog.Text("Hello I'M Chi Seller.");
                                    for (
int i 0client.ChiPowers.Counti++)
                                    {
                                        var 
stage client.ChiPowers[i];
                                        
dialog.Option(((Game.Enums.ChiPowerType)(1)).ToString(), (byte)(1));
                                    }
                                    
dialog.Option("I'll think about it!"255);
                                    
dialog.Send();
                                    break;
                                }
                            default:
                                {
                                    
int mStage npcRequest.OptionID;
                                    if (
mStage >= && mStage <= 4)
                                    {
                                        
client.Entity.SelectedStage mStage;
                                        
dialog.Text("You Choose " + ((Game.Enums.ChiPowerType)mStage).ToString() + " stage. please select Attribute you want to change ");
                                        for (
int i 04i++)
                                        {
                                            
dialog.Option("Attribute [" + (byte)(1) + "]", (byte)(4));
                                        }
                                        
dialog.Option("Back"0);
                                        
dialog.Option("I'll think about it!"255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else if (
mStage >= && mStage <= 8)
                                    {
                                        try
                                        {
                                            
client.Entity.SelectedAttribute mStage 4;
                                            var 
mychiattribute = new List<Enums.ChiAttribute>();
                                            var 
powers client.ChiPowers[(int)client.Entity.SelectedStage 1];
                                            for (
int i 0powers.Attributes.Lengthi++)
                                            {
                                                if (
client.Entity.ConquerPoints >= 100000)
                                                {
                                                    
client.Entity.ConquerPoints -= 25000;//
                                                    
var Attribute powers.Attributes[i];
                                                    
mychiattribute.Add(Attribute.Type);
                                                }
                                            }

                                            
dialog.Text("You Choose Attribute [" client.Entity.SelectedAttribute "] please select AttributeType you want to change ");
                                            for (
int i 0< (int)Enums.ChiAttribute.MagicDamageDecreasei++)
                                            {
                                                var 
type = ((Enums.ChiAttribute)(1));
                                                if (!
mychiattribute.Contains(type))
                                                    
dialog.Option(type.ToString(), (byte)(((1) * 10)));
                                            }
                                            
dialog.Option("Back", (byte)client.Entity.SelectedStage);
                                            
dialog.Option("I'll think about it!"255);
                                            
dialog.Send();
                                        }
                                        catch
                                        {
                                        }
                                        break;
                                    }
                                    else
                                    {

                                        var 
typex mStage 10;

                                        var 
Mode client.Entity.SelectedStage;
                                        var 
pos client.Entity.SelectedAttribute 1;
                                        var 
powers client.ChiPowers[Mode 1];
                                        var 
attributes powers.Attributes;
                                        foreach (var 
attr in attributes)
                                        {

                                            if (
attr.Type == (Enums.ChiAttribute)typex)
                                            {
                                                
client.MessageBox("Sorry you can't muliplay stats"nullnull);
                                                return;
                                            }
                                        }
                                        
attributes[pos].Type = (Enums.ChiAttribute)typex;
                                        
attributes[pos].Value = (ushort)Game.Enums.ChiMedValues(attributes[pos].Type);
                                        
powers.CalculatePoints();
                                        
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
                                        
powers.Power = (Enums.ChiPowerType)Mode;
                                        
client.Send(new ChiPowers(true).Query(client));
                                        
#region Update ranking
                                        
Database.ChiTable.ChiData[] array = null;
                                        switch ((
Enums.ChiPowerType)Mode)
                                        {
                                            case 
Game.Enums.ChiPowerType.Dragon:
                                                array = 
Database.ChiTable.Dragon;
                                                break;

                                            case 
Game.Enums.ChiPowerType.Phoenix:
                                                array = 
Database.ChiTable.Phoenix;
                                                break;

                                            case 
Game.Enums.ChiPowerType.Tiger:
                                                array = 
Database.ChiTable.Tiger;
                                                break;

                                            case 
Game.Enums.ChiPowerType.Turtle:
                                                array = 
Database.ChiTable.Turtle;
                                                break;
                                        }
                                        foreach (var 
chiData in array)
                                        {
                                            if (
Kernel.GamePool.ContainsKey(chiData.UID))
                                            {
                                                var 
pClient Kernel.GamePool[chiData.UID];
                                                if (
pClient == null) continue;
                                                if (
pClient.ChiData == null) continue;
                                                
// make it public instead of private 
                                                
PacketHandler.SendRankingQuery(new GenericRanking(true) { Mode GenericRanking.QueryCount }, pClientGenericRanking.Chi + (uint)ModepClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
                                                if (
pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
                                                    
pClient.LoadItemStats();
                                            }
                                        }
                                        
#endregion
                                        
Database.ChiTable.Save(client);
                                    }
                                    break;
                                }
                        }
                        break;
                    }
                
#endregion 

ازاى اركبه


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: Chi Npc super
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