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Calculate
public static int CalculateCriticalStrike
public static int CalculateBreaktrough
public static int CalculateSkillCStrike
public static int CalculateSkillCStrike(Entity AttackerClient, Entity AttackedClient, int damage)
{
if (AttackerClient.SkillCStrike == AttackedClient.Immunity)
return damage;
if (AttackerClient.SkillCStrike > AttackedClient.Immunity)
{
int Power = (int)(AttackerClient.SkillCStrike - AttackedClient.Immunity);
damage = (int)((double)damage * 1.100);
}
return damage;
}
public static int CalculateCriticalStrike(Entity AttackerClient, Entity AttackedClient, int damage)
{
if (AttackerClient.CriticalStrike == AttackedClient.Immunity)
return damage;
if (AttackerClient.CriticalStrike > AttackedClient.Immunity)
{
damage = (int)((double)damage * 1.100);
}
return damage;
}
public static int CalculateBreaktrough(Entity AttackerClient, Entity AttackedClient, int damage)
{
if ((AttackerClient.Breaktrough == AttackedClient.Counteraction) || AttackerClient.Class >= 130 && AttackerClient.Class <= 135)
return damage;
if (AttackerClient.Breaktrough > AttackedClient.Counteraction)
{
int Power = (int)(AttackerClient.Breaktrough - AttackedClient.Counteraction);
damage = (int)((double)damage * 0.900);
}
return damage;
}
Calculate
public static int CalculateCriticalStrike
public static int CalculateBreaktrough
public static int CalculateSkillCStrike
public static int CalculateSkillCStrike(Entity AttackerClient, Entity AttackedClient, int damage)
{
if (AttackerClient.SkillCStrike == AttackedClient.Immunity)
return damage;
if (AttackerClient.SkillCStrike > AttackedClient.Immunity)
{
int Power = (int)(AttackerClient.SkillCStrike - AttackedClient.Immunity);
damage = (int)((double)damage * 1.100);
}
return damage;
}
public static int CalculateCriticalStrike(Entity AttackerClient, Entity AttackedClient, int damage)
{
if (AttackerClient.CriticalStrike == AttackedClient.Immunity)
return damage;
if (AttackerClient.CriticalStrike > AttackedClient.Immunity)
{
damage = (int)((double)damage * 1.100);
}
return damage;
}
public static int CalculateBreaktrough(Entity AttackerClient, Entity AttackedClient, int damage)
{
if ((AttackerClient.Breaktrough == AttackedClient.Counteraction) || AttackerClient.Class >= 130 && AttackerClient.Class <= 135)
return damage;
if (AttackerClient.Breaktrough > AttackedClient.Counteraction)
{
int Power = (int)(AttackerClient.Breaktrough - AttackedClient.Counteraction);
damage = (int)((double)damage * 0.900);
}
return damage;
}
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
عندي مشكله عاوز حل بسرعه في صفحه | TiTo1 | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2020-03-29 11:01 PM |
اسكلة النينجا الى بتطلع من الارض عالية اوي فى الضرب | lofyCo | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2020-03-25 02:17 PM |
لو سمحتوا عاوز كونكت سوكت علشان اللي عندي مبوظ السورس | سمير | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2019-11-08 11:57 PM |
طلب التعديل علي الاستريك | ElSaher | مشكلات السيرفيرات كونكر الشخصيه | 4 | 2019-08-27 03:03 PM |
عندى مشكلة ف ضربة الفيزيكال بتاعت الوريار | nova | مشكلات السيرفيرات كونكر الشخصيه | 7 | 2019-07-14 02:40 AM |