قديم 2019-10-06, 12:44 AM
المشاركة #2  
Hassan Emprator
  • غير متواجد
افتراضي رد: طلب npc لو سمحتو
اتفضل انبي سي دا الي معانا دلوقتي لائسف !


كود:
#region ريالك
                
case 71718:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {

                                    
dialog.Text("Hay Bro IAm ريالك Seller How Can I Help U ?");
                                    
dialog.Option("Runes Random ."1);
                                    
// dialog.Option("Epic Pirate .", 190);
                                    
dialog.Option("#Thnx ."255);
                                    break;
                                }
                            case 
1:
                                {
                                    if (
client.Entity.ConquerPoints >= 10000)//السبس
                                    
{
                                        
client.Entity.ConquerPoints -= 10000;//السبس
                                        
byte[] Type = new byte[0];
                                        
byte Count = (byte)Kernel.Random.Next(16);
                                        
uint ID = (uint)(Kernel.Random.Next(16) + 4100000);
                                        
byte vl1 0;
                                        
byte vl2 0;
                                        
byte vl3 0;
                                        
byte vl4 0;
                                        
byte vl5 0;
                                        if (
Count >= 1)
                                        {
                                            
vl1 = (byte)Kernel.Random.Next(114);
                                            if (
vl1 != 0)
                                                
Type = new byte[] { (byte)vl1 };
                                        }
                                        if (
Count >= 2)
                                        {
                                            for (
int x 01000x++)
                                            {
                                                
vl2 = (byte)Kernel.Random.Next(114);
                                                if (
vl2 != vl1)
                                                {
                                                    
Type = new byte[] { (byte)vl1, (byte)vl2 };
                                                    break;
                                                }
                                            }
                                        }
                                        if (
Count >= 3)
                                        {
                                            for (
int x 01000x++)
                                            {
                                                
vl3 = (byte)Kernel.Random.Next(114);
                                                if (
vl3 != vl1 && vl3 != vl2)
                                                {
                                                    
Type = new byte[] { (byte)vl1, (byte)vl2, (byte)vl3 };
                                                    break;
                                                }
                                            }
                                        }
                                        if (
Count >= 4)
                                        {
                                            for (
int x 01000x++)
                                            {
                                                
vl4 = (byte)Kernel.Random.Next(114);
                                                if (
vl4 != vl1 && vl4 != vl2 && vl4 != vl3)
                                                {
                                                    
Type = new byte[] { (byte)vl1, (byte)vl2, (byte)vl3, (byte)vl4 };
                                                    break;
                                                }
                                            }
                                        }
                                        if (
Count >= 5)
                                        {
                                            for (
int x 01000x++)
                                            {
                                                
vl5 = (byte)Kernel.Random.Next(114);
                                                if (
vl5 != vl1 && vl5 != vl2 && vl5 != vl3 && vl5 != vl4)
                                                {
                                                    
Type = new byte[] { (byte)vl1, (byte)vl2, (byte)vl3, (byte)vl4, (byte)vl5 };
                                                    break;
                                                }
                                            }
                                        }
                                        
uint[] TypeVl1TypeVl2TypeVl3TypeVl4TypeVl5;
                                        
uint Random1Random2Random3Random4Random5;
                                        
uint Super1 0Super2 0Super3 0Super4 0Super5 0;
                                        
uint[] Runes = new uint[5] { 0000};
                                        if (
Type.Length >= 1)
                                        {
                                            
TypeVl1 RuneItems.xuanbao_rand_attr(IDType[0]);
                                            
Random1 = (uint)Kernel.Random.Next((int)(TypeVl1[0]), (int)(TypeVl1[1]));
                                            if (
Random1 >= TypeVl1[1] - (TypeVl1[1] * 10 100))
                                                
Super1 100;
                                            
Runes[0] = Random1 1000 Super1 Type[0];
                                        }
                                        if (
Type.Length >= 2)
                                        {
                                            
TypeVl2 RuneItems.xuanbao_rand_attr(IDType[1]);
                                            
Random2 = (uint)Kernel.Random.Next((int)(TypeVl2[0]), (int)(TypeVl2[1]));
                                            if (
Random2 >= TypeVl2[1] - (TypeVl2[1] * 10 100))
                                                
Super2 100;
                                            
Runes[1] = Random2 1000 Super2 Type[1];
                                        }
                                        if (
Type.Length >= 3)
                                        {
                                            
TypeVl3 RuneItems.xuanbao_rand_attr(IDType[2]);
                                            
Random3 = (uint)Kernel.Random.Next((int)(TypeVl3[0]), (int)(TypeVl3[1]));
                                            if (
Random3 >= TypeVl3[1] - (TypeVl3[1] * 10 100))
                                                
Super3 100;
                                            
Runes[2] = Random3 1000 Super3 Type[2];
                                        }
                                        if (
Type.Length >= 4)
                                        {
                                            
TypeVl4 RuneItems.xuanbao_rand_attr(IDType[3]);
                                            
Random4 = (uint)Kernel.Random.Next((int)(TypeVl4[0]), (int)(TypeVl4[1]));
                                            if (
Random4 >= TypeVl4[1] - (TypeVl4[1] * 10 100))
                                                
Super4 100;
                                            
Runes[3] = Random4 1000 Super4 Type[3];
                                        }
                                        if (
Type.Length >= 5)
                                        {
                                            
TypeVl5 RuneItems.xuanbao_rand_attr(IDType[4]);
                                            
Random5 = (uint)Kernel.Random.Next((int)(TypeVl5[0]), (int)(TypeVl5[1]));
                                            if (
Random5 >= TypeVl5[1] - (TypeVl5[1] * 10 100))
                                                
Super5 100;
                                            
Runes[4] = Random5 1000 Super5 Type[4];
                                        }
                                        
ConquerItem itemRunes = new ConquerItem(true);
                                        
itemRunes.ID ID;
                                        
ConquerItemInformation ItemInfo = new ConquerItemInformation(ID, (byte)0);
                                        
itemRunes.Bound false;
                                        
itemRunes.Runes Runes;
                                        
itemRunes.StackSize = (ushort)1;
                                        
itemRunes.Durability ItemInfo.BaseInformation.Durability;
                                        
itemRunes.MaximDurability ItemInfo.BaseInformation.Durability;
                                        
client.Inventory.Add(itemRunesEnums.ItemUse.CreateAndAdd);
                                        break;
                                    }

                                    else
                                    {
                                        
dialog.Text("I need 10k Cps.");
                                        
dialog.Option("Ok."255);
                                        
dialog.Avatar(116);
                                        
dialog.Send();
                                    }

                                    break;
                                }
                            case 
190://epic Weapon       
                                
{
                                    if (
client.Entity.ConquerPoints >= 1)
                                    {
                                        if (
client.Inventory.Count <= 32)
                                        {
                                            
client.Entity.ConquerPoints -= 1;
                                            
client.Inventory.AddSoul(670439800810612121truefalse);//Rapier       
                                            
client.Inventory.AddSoul(671439800811612121truefalse);//Pistol     
                                        
}
                                        else
                                            
dialog.Text("please make more space in your Inventory");
                                    }
                                    else
                                        
dialog.Text("you don't have 1 Cps");
                                    break;

                                }
                        }
                        break;
                    }
                
#endregion 


قديم 2019-10-06, 08:52 AM
المشاركة #3  
amosha
  • غير متواجد
افتراضي رد: طلب npc لو سمحتو
اتفضل انبي سي دا الي معانا دلوقتي لائسف !


كود:
#region ريالك
                
case 71718:
                    {
                        switch (
npcrequest.optionid)
                        {
                            case 
0:
                                {

                                    
dialog.text("hay bro iam ريالك seller how can i help u ?");
                                    
dialog.option("runes random ."1);
                                    
// dialog.option("epic pirate .", 190);
                                    
dialog.option("#thnx ."255);
                                    break;
                                }
                            case 
1:
                                {
                                    if (
client.entity.conquerpoints >= 10000)//السبس
                                    
{
                                        
client.entity.conquerpoints -= 10000;//السبس
                                        
byte[] type = new byte[0];
                                        
byte count = (byte)kernel.random.next(16);
                                        
uint id = (uint)(kernel.random.next(16) + 4100000);
                                        
byte vl1 0;
                                        
byte vl2 0;
                                        
byte vl3 0;
                                        
byte vl4 0;
                                        
byte vl5 0;
                                        if (
count >= 1)
                                        {
                                            
vl1 = (byte)kernel.random.next(114);
                                            if (
vl1 != 0)
                                                
type = new byte[] { (byte)vl1 };
                                        }
                                        if (
count >= 2)
                                        {
                                            for (
int x 01000x++)
                                            {
                                                
vl2 = (byte)kernel.random.next(114);
                                                if (
vl2 != vl1)
                                                {
                                                    
type = new byte[] { (byte)vl1, (byte)vl2 };
                                                    break;
                                                }
                                            }
                                        }
                                        if (
count >= 3)
                                        {
                                            for (
int x 01000x++)
                                            {
                                                
vl3 = (byte)kernel.random.next(114);
                                                if (
vl3 != vl1 && vl3 != vl2)
                                                {
                                                    
type = new byte[] { (byte)vl1, (byte)vl2, (byte)vl3 };
                                                    break;
                                                }
                                            }
                                        }
                                        if (
count >= 4)
                                        {
                                            for (
int x 01000x++)
                                            {
                                                
vl4 = (byte)kernel.random.next(114);
                                                if (
vl4 != vl1 && vl4 != vl2 && vl4 != vl3)
                                                {
                                                    
type = new byte[] { (byte)vl1, (byte)vl2, (byte)vl3, (byte)vl4 };
                                                    break;
                                                }
                                            }
                                        }
                                        if (
count >= 5)
                                        {
                                            for (
int x 01000x++)
                                            {
                                                
vl5 = (byte)kernel.random.next(114);
                                                if (
vl5 != vl1 && vl5 != vl2 && vl5 != vl3 && vl5 != vl4)
                                                {
                                                    
type = new byte[] { (byte)vl1, (byte)vl2, (byte)vl3, (byte)vl4, (byte)vl5 };
                                                    break;
                                                }
                                            }
                                        }
                                        
uint[] typevl1typevl2typevl3typevl4typevl5;
                                        
uint random1random2random3random4random5;
                                        
uint super1 0super2 0super3 0super4 0super5 0;
                                        
uint[] runes = new uint[5] { 0000};
                                        if (
type.length >= 1)
                                        {
                                            
typevl1 runeitems.xuanbao_rand_attr(idtype[0]);
                                            
random1 = (uint)kernel.random.next((int)(typevl1[0]), (int)(typevl1[1]));
                                            if (
random1 >= typevl1[1] - (typevl1[1] * 10 100))
                                                
super1 100;
                                            
runes[0] = random1 1000 super1 type[0];
                                        }
                                        if (
type.length >= 2)
                                        {
                                            
typevl2 runeitems.xuanbao_rand_attr(idtype[1]);
                                            
random2 = (uint)kernel.random.next((int)(typevl2[0]), (int)(typevl2[1]));
                                            if (
random2 >= typevl2[1] - (typevl2[1] * 10 100))
                                                
super2 100;
                                            
runes[1] = random2 1000 super2 type[1];
                                        }
                                        if (
type.length >= 3)
                                        {
                                            
typevl3 runeitems.xuanbao_rand_attr(idtype[2]);
                                            
random3 = (uint)kernel.random.next((int)(typevl3[0]), (int)(typevl3[1]));
                                            if (
random3 >= typevl3[1] - (typevl3[1] * 10 100))
                                                
super3 100;
                                            
runes[2] = random3 1000 super3 type[2];
                                        }
                                        if (
type.length >= 4)
                                        {
                                            
typevl4 runeitems.xuanbao_rand_attr(idtype[3]);
                                            
random4 = (uint)kernel.random.next((int)(typevl4[0]), (int)(typevl4[1]));
                                            if (
random4 >= typevl4[1] - (typevl4[1] * 10 100))
                                                
super4 100;
                                            
runes[3] = random4 1000 super4 type[3];
                                        }
                                        if (
type.length >= 5)
                                        {
                                            
typevl5 runeitems.xuanbao_rand_attr(idtype[4]);
                                            
random5 = (uint)kernel.random.next((int)(typevl5[0]), (int)(typevl5[1]));
                                            if (
random5 >= typevl5[1] - (typevl5[1] * 10 100))
                                                
super5 100;
                                            
runes[4] = random5 1000 super5 type[4];
                                        }
                                        
conqueritem itemrunes = new conqueritem(true);
                                        
itemrunes.id id;
                                        
conqueriteminformation iteminfo = new conqueriteminformation(id, (byte)0);
                                        
itemrunes.bound false;
                                        
itemrunes.runes runes;
                                        
itemrunes.stacksize = (ushort)1;
                                        
itemrunes.durability iteminfo.baseinformation.durability;
                                        
itemrunes.maximdurability iteminfo.baseinformation.durability;
                                        
client.inventory.add(itemrunesenums.itemuse.createandadd);
                                        break;
                                    }

                                    else
                                    {
                                        
dialog.text("i need 10k cps.");
                                        
dialog.option("ok."255);
                                        
dialog.avatar(116);
                                        
dialog.send();
                                    }

                                    break;
                                }
                            case 
190://epic weapon       
                                
{
                                    if (
client.entity.conquerpoints >= 1)
                                    {
                                        if (
client.inventory.count <= 32)
                                        {
                                            
client.entity.conquerpoints -= 1;
                                            
client.inventory.addsoul(670439800810612121truefalse);//rapier       
                                            
client.inventory.addsoul(671439800811612121truefalse);//pistol     
                                        
}
                                        else
                                            
dialog.text("please make more space in your inventory");
                                    }
                                    else
                                        
dialog.text("you don't have 1 cps");
                                    break;

                                }
                        }
                        break;
                    }
                
#endregion 

شكرا بس عندى دا انا عيز حاجه تجيب البيك على طول دا بيدهالى عشوقي ومبيجبش البيك لو فى شفره ولا حاجه حتى


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: طلب npc لو سمحتو
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
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الساعة الآن 10:11 PM

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