|
المشاركات 90 |
+التقييم 0.05 |
تاريخ التسجيل Nov 2019 |
الاقامة |
نظام التشغيل |
رقم العضوية 2578 |
using System;
using AbdoRedaGxV4.Network.GamePackets;
using System.Runtime.InteropServices;
//using AbdoRedaGxV4.ServerBase;
using AbdoRedaGxV4.Interfaces;
using System.Collections.Generic;
using AbdoRedaGxV4;
namespace AbdoRedaGxV4.Game.Attacking
{
public class Calculate
{
public static uint Percent(Entity attacked, float percent)
{
return (uint)(attacked.Hitpoints * percent);
}
public static uint Percent(SobNpcSpawn attacked, float percent)
{
return (uint)(attacked.Hitpoints * percent);
}
public static uint Percent(int target, float percent)
{
return (uint)(target * percent);
}
public static bool RateStatus(byte value)
{
return (Kernel.Random.Next() % 100) < value;
}
public static bool GetRefinery()
{
return RateStatus(30);
//byte val = (byte)MyRandom.Next(1, 200);
//return (byte)MyRandom.Next(1, val) > 90;
}
public static ulong CalculateExpBonus(ushort Level, ushort MonsterLevel, ulong Experience)
{
int leveldiff = (2 + Level - MonsterLevel);
if (leveldiff < -5)
Experience = (ulong)(Experience * 1.3);
else if (leveldiff < -1)
Experience = (ulong)(Experience * 1.2);
else if (leveldiff == 4)
Experience = (ulong)(Experience * 0.8);
else if (leveldiff == 5)
Experience = (ulong)(Experience * 0.3);
else if (leveldiff > 5)
Experience = (ulong)(Experience * 0.1);
return Experience;
}
internal static uint CalculateBossDamage(Entity attacker, Entity attacked, ushort SpellID)
{
int Damage = 0;
Damage = MyMath.GetDamageMonster2Entity(attacker, attacked, SpellID, 0);
Attack a = new Attack(true);
CheckDamage(attacker, attacked, ref Damage, ref a, true);
return (uint)Damage;
}
internal static uint Magic(Entity attacker, Entity attacked, Database.SpellInformation spell, ref Attack attack, byte p = 0)
{
int Damage = 0;
if (attacked.EntityFlag == EntityFlag.Monster)
Damage = MyMath.GetDamageEntity2Monster(attacker, attacked, spell.ID, spell.Level, ref attack);
else
Damage = MyMath.GetDamageEntity2Entity(attacker, attacked, spell.ID, spell.Level, ref attack);
CheckDamage(attacker, attacked, ref Damage, ref attack, true);
return (uint)Damage;
}
internal static uint Melee(Entity attacker, SobNpcSpawn attackedSobNpc, ref Attack attack)
{
return (uint)MyMath.GetDamageEntity2Environment(attacker, attackedSobNpc, (byte)Attack.Melee, ref attack);
}
internal static uint Melee(Entity attacker, Entity attacked, Database.SpellInformation spell, ref Attack attack, byte p = 0)
{
int Damage = 0;
if (attacked.EntityFlag == EntityFlag.Monster)
Damage = MyMath.GetDamageEntity2Monster(attacker, attacked, spell.ID, spell.Level, ref attack);
else
Damage = MyMath.GetDamageEntity2Entity(attacker, attacked, spell.ID, spell.Level, ref attack);
CheckDamage(attacker, attacked, ref Damage, ref attack, false);
return (uint)Damage;
}
internal static uint MonsterDamage(Entity attacker, Entity attacked, ref Attack attack, bool p)
{
int Damage = 0;
Damage = MyMath.GetDamageMonster2Entity(attacker, attacked, !p ? Attack.Melee : Attack.Magic);
Attack a = new Attack(true);
CheckDamage(attacker, attacked, ref Damage, ref a, p);
return (uint)Damage;
}
internal static uint MonsterDamage(Entity attacker, Entity attacked, ushort spellid)
{
int Damage = 0;
Damage = MyMath.GetDamageMonster2Entity(attacker, attacked, spellid, 0);
Attack a = new Attack(true);
CheckDamage(attacker, attacked, ref Damage, ref a, false);
return (uint)Damage;
}
internal static uint Ranged(Entity attacker, Entity attacked, ref Attack attack, byte p = 0)
{
int Damage = 0;
if (attacked.EntityFlag == EntityFlag.Monster)
Damage = MyMath.GetDamageEntity2Monster(attacker, attacked, Attack.Ranged, ref attack);
else
Damage = MyMath.GetDamageEntity2Entity(attacker, attacked, Attack.Ranged, ref attack);
CheckDamage(attacker, attacked, ref Damage, ref attack, false);
return (uint)Damage;
}
internal static uint Melee(Entity attacker, Entity attacked, ref Attack attack, byte p = 0)
{
int Damage = 0;
if (attacked.EntityFlag == EntityFlag.Monster)
Damage = MyMath.GetDamageEntity2Monster(attacker, attacked, Attack.Melee, ref attack);
else
Damage = MyMath.GetDamageEntity2Entity(attacker, attacked, Attack.Melee, ref attack);
CheckDamage(attacker, attacked, ref Damage, ref attack, false);
return (uint)Damage;
}
internal static uint Magic(Entity attacker, Entity attacked, ref Attack attack, byte p = 0)
{
int Damage = 0;
if (attacked.EntityFlag == EntityFlag.Monster)
Damage = MyMath.GetDamageEntity2Monster(attacker, attacked, Attack.Magic, ref attack);
else
Damage = MyMath.GetDamageEntity2Entity(attacker, attacked, Attack.Magic, ref attack);
CheckDamage(attacker, attacked, ref Damage, ref attack, false);
return (uint)Damage;
}
internal static uint Ranged(Entity attacker, SobNpcSpawn attackedsob, ref Attack attack)
{
return (uint)MyMath.GetDamageEntity2Environment(attacker, attackedsob, Attack.Ranged, ref attack) / 24;
}
internal static uint Magic(Entity attacker, SobNpcSpawn attackedsob, Database.SpellInformation spell, ref Attack attack)
{
return (uint)MyMath.GetDamageEntity2Environment(attacker, attackedsob, spell.ID, spell.Level, ref attack);
}
internal static uint Ranged(Entity attacker, Entity attacked, Database.SpellInformation spell, ref Attack attack, byte p = 0)
{
int Damage = 0;
if (attacked.EntityFlag == EntityFlag.Monster)
Damage = MyMath.GetDamageEntity2Monster(attacker, attacked, spell.ID, spell.Level, ref attack);
else
Damage = MyMath.GetDamageEntity2Entity(attacker, attacked, spell.ID, spell.Level, ref attack);
CheckDamage(attacker, attacked, ref Damage, ref attack, false);
return (uint)Damage;
}
public static int CalculateSkillCStrike(Entity AttackerClient, Entity AttackedClient, int damage)
{
if (AttackerClient.SkillCStrike == AttackedClient.Immunity)
return damage;
if (AttackerClient.SkillCStrike > AttackedClient.Immunity)
{
int Power = (int)(AttackerClient.SkillCStrike - AttackedClient.Immunity);
damage = (int)((double)damage * 1.500);
}
return damage;
}
public static int CalculateCriticalStrike(Entity AttackerClient, Entity AttackedClient, int damage)
{
if (AttackerClient.CriticalStrike == AttackedClient.Immunity)
return damage;
if (AttackerClient.CriticalStrike > AttackedClient.Immunity)
{
damage = (int)((double)damage * 1.500);
}
return damage;
}
public static int CalculateBreaktrough(Entity AttackerClient, Entity AttackedClient, int damage)
{
if ((AttackerClient.Breaktrough == AttackedClient.Counteraction) || AttackerClient.Class >= 130 && AttackerClient.Class <= 135)
return damage;
if (AttackerClient.Breaktrough > AttackedClient.Counteraction)
{
int Power = (int)(AttackerClient.Breaktrough - AttackedClient.Counteraction);
damage = (int)((double)damage * 1.600);
}
return damage;
}
private static void AutoRespone(Entity attacker, Entity attacked, ref int Damage)
{
try
{
if (attacker.EntityFlag == EntityFlag.Entity)
{
if (attacker.Owner.Spells.ContainsKey(11120))
{
var s = attacker.Owner.Spells[11120];
var spell = Database.SpellTable.SpellInformations[s.ID][s.Level];
if (spell != null)
{
if (Kernel.Rate(spell.Percent))
{
var ent = attacked as Entity;
if (!ent.IsBlackSpotted)
{
ent.IsBlackSpotted = true;
ent.BlackSpotStamp = Time32.Now;
ent.BlackSpotStepSecs = spell.Duration;
Kernel.BlackSpoted.TryAdd(ent.UID, ent);
BlackSpotPacket bsp = new BlackSpotPacket();
foreach (var h in Program.GamePool)
{
h.Send(bsp.ToArray(true, ent.UID));
}
}
}
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity)
{
if (attacked.Owner.Spells.ContainsKey(11130) && attacked.Owner.Entity.IsEagleEyeShooted)
{
var s = attacked.Owner.Spells[11130];
var spell = Database.SpellTable.SpellInformations[s.ID][s.Level];
if (spell != null)
{
if (Kernel.Rate(spell.Percent))
{
attacked.Owner.Entity.IsEagleEyeShooted = false;
SpellUse ssuse = new SpellUse(true);
ssuse.Attacker = attacked.UID;
ssuse.SpellID = spell.ID;
ssuse.SpellLevel = spell.Level;
ssuse.AddTarget(attacked.Owner.Entity, new SpellUse.DamageClass().Damage = 11030, null);
if (attacked.EntityFlag == EntityFlag.Entity)
{
attacked.Owner.SendScreen(ssuse, true);
}
}
}
}
if (attacked.CounterKillSwitch && Kernel.Rate(30) && !attacker.ContainsFlag((ulong)Update.Flags.Fly) && Time32.Now > attacked.CounterKillStamp.AddSeconds(15))
{
attacked.CounterKillStamp = Time32.Now;
Network.GamePackets.Attack attack = new AbdoRedaGxV4.Network.GamePackets.Attack(true);
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Melee(attacked, attacker, ref attack);
damage = damage / 3;
attack.Attacked = attacker.UID;
attack.Attacker = attacked.UID;
attack.AttackType = Network.GamePackets.Attack.Scapegoat;
attack.Damage = 0;
attack.ResponseDamage = damage;
attack.X = attacked.X;
attack.Y = attacked.Y;
if (attacker.Hitpoints <= damage)
{
if (attacker.EntityFlag == EntityFlag.Entity)
{
attacked.Owner.UpdateQualifier(attacker.Hitpoints);
attacker.Owner.SendScreen(attack, true);
attacked.AttackPacket = null;
}
else
{
attacker.MonsterInfo.SendScreen(attack);
}
attacker.Die(attacked);
}
else
{
attacker.Hitpoints -= damage;
if (attacker.EntityFlag == EntityFlag.Entity)
{
attacked.Owner.UpdateQualifier(attacker.Hitpoints);
attacker.Owner.SendScreen(attack, true);
}
else
{
attacker.MonsterInfo.SendScreen(attack);
}
}
Damage = 0;
}
else if (attacked.Owner.Spells.ContainsKey(3060) && Kernel.Rate(15))
{
uint damage = (uint)(Damage / 10);
if (damage <= 0)
damage = 1;
if (damage > 10000) damage = 10000;
Network.GamePackets.Attack attack = new AbdoRedaGxV4.Network.GamePackets.Attack(true);
attack.Attacked = attacker.UID;
attack.Attacker = attacked.UID;
attack.AttackType = Network.GamePackets.Attack.Reflect;
attack.Damage = damage;
attack.ResponseDamage = damage;
attack.X = attacked.X;
attack.Y = attacked.Y;
if (attacker.Hitpoints <= damage)
{
if (attacker.EntityFlag == EntityFlag.Entity)
{
attacked.Owner.UpdateQualifier(attacker.Hitpoints);
attacker.Owner.SendScreen(attack, true);
attacked.AttackPacket = null;
}
else
{
attacker.MonsterInfo.SendScreen(attack);
}
attacker.Die(attacked);
}
else
{
attacker.Hitpoints -= damage;
if (attacker.EntityFlag == EntityFlag.Entity)
{
attacked.Owner.UpdateQualifier(attacker.Hitpoints);
attacker.Owner.SendScreen(attack, true);
}
else
{
attacker.MonsterInfo.SendScreen(attack);
}
}
Damage = 0;
}
}
}
catch (Exception e) { Program.SaveException(e); }
}
public static void CheckDamage(Entity attacker, Entity attacked, ref int Damage, ref Attack Packet, bool magic = false)
{
if (attacked.EntityFlag == EntityFlag.Monster)
{
if (!attacker.Assassin() && !attacker.IsChaser1())
{
if (attacked.MonsterInfo.Boss || attacked.Boss == 1)
{
if (magic)
Damage = (int)Damage * 10;
else
Damage = (int)Damage * 4;
return;
}
}
}
if (attacker.EntityFlag == EntityFlag.Entity)
{
BlessEffect.Effect(attacker);
GemEffect.Effect(attacker);
}
Calculate.AutoRespone(attacker, attacked, ref Damage);
if (attacked.ContainsFlag2(Network.GamePackets.Update.Flags2.AzureShield))
{
if (Damage > attacked.AzureShieldDefence)
{
Damage -= attacked.AzureShieldDefence;
CreateAzureDMG(attacked.AzureShieldDefence, attacker, attacked);
attacked.RemoveFlag2(Network.GamePackets.Update.Flags2.AzureShield);
}
else
{
CreateAzureDMG((uint)Damage, attacker, attacked);
attacked.AzureShieldDefence -= (ushort)Damage;
attacked.AzureShieldPacket();
Damage = 1;
}
}
#region Nobility Damage
if (attacked.EntityFlag == EntityFlag.Entity && (attacker.BattlePower < attacked.BattlePower))
{
if (attacked.Owner.Challenge == null)
{
if (attacker.EntityFlag == EntityFlag.Monster) return;
int sub = attacked.BattlePower - attacker.BattlePower;
//sub *= 2000;//##Samak BattlePower
if (sub > 41)
{
if (attacker.EntityFlag == EntityFlag.Monster) return;
Damage = 1;
}
else
{//Samak
if (attacker.EntityFlag == EntityFlag.Monster) return;
Damage = (Int32)Math.Floor((float)Damage * (.75 - (sub * 0.01)));
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity && (attacker.BattlePower > attacked.BattlePower))
{
if (attacked.Owner.Challenge == null)
{
if (attacker.EntityFlag == EntityFlag.Monster) return;
int dmg = attacked.BattlePower - attacker.BattlePower;
if (dmg > 50)
{
if (attacker.EntityFlag == EntityFlag.Monster) return;
Damage = Damage * 2;
}
else
if (attacker.EntityFlag == EntityFlag.Monster) return;
Damage = (Int32)Math.Floor((float)Damage * (1.10 - (dmg * 0.01)));
}
}
#endregion
/* #region Nobility Damage
#region King
if (attacker.NobilityRank == ConquerStructures.NobilityRank.King)
{
if (attacked.NobilityRank == ConquerStructures.NobilityRank.King)
{
Damage = (int)((double)Damage * 1.08);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Prince)
{
Damage = (int)((double)Damage * 1.18);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Duke)
{
Damage = (int)((double)Damage * 1.19);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Earl)
{
Damage = (int)((double)Damage * 1.20);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Baron)
{
Damage = (int)((double)Damage * 1.21);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Knight)
{
Damage = (int)((double)Damage * 1.22);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Serf)
{
Damage = (int)((double)Damage * 1.23);
}
}
#endregion King
#region Prince
if (attacker.NobilityRank == ConquerStructures.NobilityRank.Prince)
{
if (attacked.NobilityRank == ConquerStructures.NobilityRank.King)
{
Damage = (int)((double)Damage * 1.03);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Prince)
{
Damage = (int)((double)Damage * 1.07);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Duke)
{
Damage = (int)((double)Damage * 1.19);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Earl)
{
Damage = (int)((double)Damage * 1.20);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Baron)
{
Damage = (int)((double)Damage * 1.21);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Knight)
{
Damage = (int)((double)Damage * 1.22);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Serf)
{
Damage = (int)((double)Damage * 1.23);
}
}
#endregion Prince
#region Duke
if (attacker.NobilityRank == ConquerStructures.NobilityRank.Duke)
{
if (attacked.NobilityRank == ConquerStructures.NobilityRank.King)
{
Damage = (int)((double)Damage * 1.02);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Prince)
{
Damage = (int)((double)Damage * 0.99);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Duke)
{
Damage = (int)((double)Damage * 1.08);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Earl)
{
Damage = (int)((double)Damage * 1.19);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Baron)
{
Damage = (int)((double)Damage * 1.20);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Knight)
{
Damage = (int)((double)Damage * 1.21);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Serf)
{
Damage = (int)((double)Damage * 1.22);
}
}
#endregion Duke
#region Earl
if (attacker.NobilityRank == ConquerStructures.NobilityRank.Earl)
{
if (attacked.NobilityRank == ConquerStructures.NobilityRank.King)
{
Damage = (int)((double)Damage * 0.91);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Prince)
{
Damage = (int)((double)Damage * 0.95);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Duke)
{
Damage = (int)((double)Damage * 1);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Earl)
{
Damage = (int)((double)Damage * 1.05);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Baron)
{
Damage = (int)((double)Damage * 1.19);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Knight)
{
Damage = (int)((double)Damage * 1.20);
}
if (attacked.NobilityRank == ConquerStructures.NobilityRank.Serf)
{
Damage = (int)((double)Damage * 1.21);
}
}
#endregion Earl
#endregion*/
#region DragonSwing
if (Kernel.Rate(20))//bas kada
{
if (attacked.ContainsFlag3(Update.Flags3.DragonSwing))
{
_String str = new _String(true);
str.UID = attacked.UID;
str.TextsCount = 1;
str.Type = _String.Effect;
str.Texts.Add("poisonmiss");
if (attacked.EntityFlag == EntityFlag.Entity)
attacked.Owner.SendScreen(str, true);
Damage = 0;
}
}
#endregion
if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.ShurikenVortex))
Damage = 1;
if (Constants.Damage1Map.Contains(attacked.MapID))
Damage = 1;
}
public static void CreateAzureDMG(uint dmg, Entity attacker, Entity attacked)
{
Network.GamePackets.Attack attac = new Attack(true);
attac.Attacker = attacker.UID;
attac.Attacked = attacked.UID;
attac.X = attacked.X;
attac.Y = attacked.Y;
attac.AttackType = 55;
attac.Damage = dmg;
attacked.Owner.SendScreen(attac, true);
}
public static Int64 GetAgilityWeapons(Entity Attacker)
{
double result = 0;
if (Attacker.Transformed)
{
result = Attacker.TransformationHitRate * 100.0f;
}
else
{
int Values = 0;
int Junk = 0;
for (uint i = 0; i < 10; i++)
{
if (i != 5)
{
ConquerItem item = Attacker.Owner.Equipment.TryGetItem(i);
Database.ConquerItemInformation CII = new Database.ConquerItemInformation(item.ID, item.Plus);
if (item.Durability != 0)
if (item != null && item.ID != 0)
{
int now = (CII.BaseInformation.Agility + Attacker.Gems[2]) + Attacker.Gems[2] + Values;
Values = now + CII.PlusInformation.Agility;
Junk += Attacker.Gems[2]; //UnUse grin emoticon .
}
}
else
continue;
}
result = ((Attacker.Agility) * ((double)Values + 100.0f) * 0.0099999998f * 100.0f);
}
return (Int64)result;
}
public static bool isDodged(Entity Attacker, Entity Attacked)
{
int result = 0;
double percent = 0;
if (Attacker != null && Attacked != null)
{
if (!Attacker.Transformed)
{
result = (Attacker.Agility >> 1 /* /2 */) - Attacked.Dodge + 100;
if (Attacker.Agility != 0)
{
percent = (double)((GetAgilityWeapons(Attacker) / Attacker.Agility) - 100.0f) * 0.01f + 1.0f;
}
else
{
percent = 1.0f;
}
//Todo Status Hitrate Status skill :D
result = (int)(percent * result);
if (Attacker.Owner.Entity.IsBow() && Attacker.Owner.Entity.IsShield())
{
result = result * 12 / 100;
}
result = Math.Max(10, Math.Min(90, result));
if (Attacker.EntityFlag == EntityFlag.Entity)
{
if (Attacked.EntityFlag == EntityFlag.Monster)
{
int AntiMonsterPercent = Attacker.Level - Attacked.Level;
if (AntiMonsterPercent > 0)
{
result += 10 * (AntiMonsterPercent / 5);
}
if (Attacker.ContainsFlag(Update.Flags.Cyclone))
result = 100;
}
}
}
}
else
{
return true;
}
return Kernel.RandGet(100) >= result;
}
public static void Immu(Entity Attacked)
{
if (Attacked.EntityFlag == EntityFlag.Entity)
{
_String str = new _String(true);
str.UID = Attacked.UID;
str.TextsCount = 1;
str.Type = _String.Effect;
str.Texts.Add("bossimmunity");
Attacked.Owner.SendScreen(str, true);
}
}
public static void Refinary(Entity attacker, Entity attacked, ref double Damage, ref Attack Packet, bool magic = false)
{
if (attacker.Name == "Thundercloud") return;
if (attacker.EntityFlag == EntityFlag.Entity)
{
if (!attacker.IsTaoist(attacker.Class))
{
if (attacked.BattlePower > attacker.BattlePower)
{
if (attacker.Breaktrough > 0)
{
if (attacker.Breaktrough > attacked.Counteraction)
{
double Power = (double)(attacker.Breaktrough - attacked.Counteraction);
if (attacker.NobilityRank < ConquerStructures.NobilityRank.King)
{
Power = (double)(Power / 0);
if (MyMath.Success2(Power))
{
Damage += Damage * 0 / 1;
Damage += 15000;
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
else
{
Power = (double)(Power / 0);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 1;
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
}
else
Immu(attacked);
}
}
if (RateStatus(80))
{
if (!magic)
{
if (attacker.CriticalStrike > 0)
{
if (attacker.CriticalStrike > attacked.Immunity)
{
double Power = (double)(attacker.CriticalStrike - attacked.Immunity);
if (Kernel.ChanceSuccess2(((float)attacker.CriticalStrike / 300f) - ((float)attacked.Immunity / 300f)))
{
Damage += 15000;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
else
Immu(attacked);
}
}
else
{
if (attacker.Penetration > 0)
{
double Power = (double)(attacker.Penetration / 1);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 4;
Packet.Effect1 |= Attack.AttackEffects1.Penetration;
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
double Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity)
{
if (RateStatus(5))
{
if (attacked.Block > 0)
{
double Power = (double)(attacked.Block / 2);
if (MyMath.Success(Power))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
if (attacked.IsShieldBlock)
{
if (MyMath.Success(attacked.ShieldBlockPercent))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
}
}
}
public static void Refinary(Entity attacker, SobNpcSpawn attacked, ref double Damage, ref Attack Packet, bool magic = false)
{
if (attacker.EntityFlag == EntityFlag.Entity)
{
if (RateStatus(10))
{
if (!magic)
{
if (attacker.CriticalStrike > 0)
{
double Power = (double)(attacker.CriticalStrike);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 80 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
}
}
else
{
if (attacker.Penetration > 0)
{
double Power = (double)(attacker.Penetration / 100);
if (MyMath.Success(Power))
{
Damage = Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.Penetration;
}
}
if (attacker.SkillCStrike > 0)
{
double Power = (double)(attacker.SkillCStrike);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
}
}
}
}
}
}
}
namespace AbdoRedaGxV4
{
public class StatusConstants
{
public const int AdjustSet = -30000,
AdjustFull = -32768,
AdjustPercent = 30000;
}
public class MathHelper
{
public static int BitFold32(int lower16, int higher16)
{
return (lower16) | (higher16 << 16);
}
public static void BitUnfold32(int bits32, out int lower16, out int upper16)
{
lower16 = (int)(bits32 & UInt16.MaxValue);
upper16 = (int)(bits32 >> 16);
}
public static void BitUnfold64(ulong bits64, out int lower32, out int upper32)
{
lower32 = (int)(bits64 & UInt32.MaxValue);
upper32 = (int)(bits64 >> 32);
}
public static int RoughDistance(int x1, int y1, int x2, int y2)
{
return Math.Max(Math.Abs(x1 - x2), Math.Abs(y1 - y2));
}
public static int ConquerDirection(int x1, int y1, int x2, int y2)
{
double angle = Math.Atan2(y2 - y1, x2 - x1);
angle -= Math.PI / 2;
if (angle < 0) angle += 2 * Math.PI;
angle *= 8 / (2 * Math.PI);
return (int)angle;
}
public static int MulDiv(int number, int numerator, int denominator)
{
return (number * numerator + denominator / 2) / denominator;
}
public static bool OverflowAdd(ref int acc, int add)
{
if (int.MaxValue - acc < add)
return true;
acc = Math.Max(acc + add, 0);
return false;
}
public static int AdjustDataEx(int data, int adjust, int maxData = 0)
{
if (adjust >= StatusConstants.AdjustPercent)
return MulDiv(data, adjust - StatusConstants.AdjustPercent, 100);
if (adjust <= StatusConstants.AdjustSet)
return -1 * adjust + StatusConstants.AdjustSet;
if (adjust == StatusConstants.AdjustFull)
return maxData;
return data + adjust;
}
}
public class GemTypes
{
public const int
Phoenix = 0,
Dragon = 1,
Fury = 2,
Rainbow = 3,
Kylin = 4,
Violet = 5,
Moon = 6,
Tortoise = 7,
Thunder = 10,
Glory = 12,
First = Phoenix,
Last = Glory + 1;
public static readonly string[] Animation = new string[]
{
"phoenix",
"goldendragon",
"fastflash",
"rainbow",
"goldenkylin",
"purpleray",
"moon",
"recovery"
};
public static readonly int[][] Effects = new[]
{
new[] { 0, 5, 10, 15 },
new[] { 0, 5, 10, 15 },
new[] { 0, 5, 10, 15 },
new[] { 0, 10, 15, 25 },
new[] { 0, 50, 100, 200 },
new[] { 0, 30, 50, 100 },
new[] { 0, 15, 30, 50 },
new[] { 0, 2, 4, 6 },
new[] { 0, 0, 0, 0 },
new[] { 0, 0, 0, 0 },
new[] { 0, 100, 300, 500 },
new[] { 0, 0, 0, 0 },
new[] { 0, 100, 300, 500 }
};
}
}
if(attacked.entityflag=entityflag.player)
using system;
using abdoredagxv4.network.gamepackets;
using system.runtime.interopservices;
//using abdoredagxv4.serverbase;
using abdoredagxv4.interfaces;
using system.collections.generic;
using abdoredagxv4;
namespace abdoredagxv4.game.attacking
{
public class calculate
{
public static uint percent(entity attacked, float percent)
{
return (uint)(attacked.hitpoints * percent);
}
public static uint percent(sobnpcspawn attacked, float percent)
{
return (uint)(attacked.hitpoints * percent);
}
public static uint percent(int target, float percent)
{
return (uint)(target * percent);
}
public static bool ratestatus(byte value)
{
return (kernel.random.next() % 100) < value;
}
public static bool getrefinery()
{
return ratestatus(30);
//byte val = (byte)myrandom.next(1, 200);
//return (byte)myrandom.next(1, val) > 90;
}
public static ulong calculateexpbonus(ushort level, ushort monsterlevel, ulong experience)
{
int leveldiff = (2 + level - monsterlevel);
if (leveldiff < -5)
experience = (ulong)(experience * 1.3);
else if (leveldiff < -1)
experience = (ulong)(experience * 1.2);
else if (leveldiff == 4)
experience = (ulong)(experience * 0.8);
else if (leveldiff == 5)
experience = (ulong)(experience * 0.3);
else if (leveldiff > 5)
experience = (ulong)(experience * 0.1);
return experience;
}
internal static uint calculatebossdamage(entity attacker, entity attacked, ushort spellid)
{
int damage = 0;
damage = mymath.getdamagemonster2entity(attacker, attacked, spellid, 0);
attack a = new attack(true);
checkdamage(attacker, attacked, ref damage, ref a, true);
return (uint)damage;
}
internal static uint magic(entity attacker, entity attacked, database.spellinformation spell, ref attack attack, byte p = 0)
{
int damage = 0;
if (attacked.entityflag == entityflag.monster)
damage = mymath.getdamageentity2monster(attacker, attacked, spell.id, spell.level, ref attack);
else
damage = mymath.getdamageentity2entity(attacker, attacked, spell.id, spell.level, ref attack);
checkdamage(attacker, attacked, ref damage, ref attack, true);
return (uint)damage;
}
internal static uint melee(entity attacker, sobnpcspawn attackedsobnpc, ref attack attack)
{
return (uint)mymath.getdamageentity2environment(attacker, attackedsobnpc, (byte)attack.melee, ref attack);
}
internal static uint melee(entity attacker, entity attacked, database.spellinformation spell, ref attack attack, byte p = 0)
{
int damage = 0;
if (attacked.entityflag == entityflag.monster)
damage = mymath.getdamageentity2monster(attacker, attacked, spell.id, spell.level, ref attack);
else
damage = mymath.getdamageentity2entity(attacker, attacked, spell.id, spell.level, ref attack);
checkdamage(attacker, attacked, ref damage, ref attack, false);
return (uint)damage;
}
internal static uint monsterdamage(entity attacker, entity attacked, ref attack attack, bool p)
{
int damage = 0;
damage = mymath.getdamagemonster2entity(attacker, attacked, !p ? Attack.melee : Attack.magic);
attack a = new attack(true);
checkdamage(attacker, attacked, ref damage, ref a, p);
return (uint)damage;
}
internal static uint monsterdamage(entity attacker, entity attacked, ushort spellid)
{
int damage = 0;
damage = mymath.getdamagemonster2entity(attacker, attacked, spellid, 0);
attack a = new attack(true);
checkdamage(attacker, attacked, ref damage, ref a, false);
return (uint)damage;
}
internal static uint ranged(entity attacker, entity attacked, ref attack attack, byte p = 0)
{
int damage = 0;
if (attacked.entityflag == entityflag.monster)
damage = mymath.getdamageentity2monster(attacker, attacked, attack.ranged, ref attack);
else
damage = mymath.getdamageentity2entity(attacker, attacked, attack.ranged, ref attack);
checkdamage(attacker, attacked, ref damage, ref attack, false);
return (uint)damage;
}
internal static uint melee(entity attacker, entity attacked, ref attack attack, byte p = 0)
{
int damage = 0;
if (attacked.entityflag == entityflag.monster)
damage = mymath.getdamageentity2monster(attacker, attacked, attack.melee, ref attack);
else
damage = mymath.getdamageentity2entity(attacker, attacked, attack.melee, ref attack);
checkdamage(attacker, attacked, ref damage, ref attack, false);
return (uint)damage;
}
internal static uint magic(entity attacker, entity attacked, ref attack attack, byte p = 0)
{
int damage = 0;
if (attacked.entityflag == entityflag.monster)
damage = mymath.getdamageentity2monster(attacker, attacked, attack.magic, ref attack);
else
damage = mymath.getdamageentity2entity(attacker, attacked, attack.magic, ref attack);
checkdamage(attacker, attacked, ref damage, ref attack, false);
return (uint)damage;
}
internal static uint ranged(entity attacker, sobnpcspawn attackedsob, ref attack attack)
{
return (uint)mymath.getdamageentity2environment(attacker, attackedsob, attack.ranged, ref attack) / 24;
}
internal static uint magic(entity attacker, sobnpcspawn attackedsob, database.spellinformation spell, ref attack attack)
{
return (uint)mymath.getdamageentity2environment(attacker, attackedsob, spell.id, spell.level, ref attack);
}
internal static uint ranged(entity attacker, entity attacked, database.spellinformation spell, ref attack attack, byte p = 0)
{
int damage = 0;
if (attacked.entityflag == entityflag.monster)
damage = mymath.getdamageentity2monster(attacker, attacked, spell.id, spell.level, ref attack);
else
damage = mymath.getdamageentity2entity(attacker, attacked, spell.id, spell.level, ref attack);
checkdamage(attacker, attacked, ref damage, ref attack, false);
return (uint)damage;
}
public static int calculateskillcstrike(entity attackerclient, entity attackedclient, int damage)
{
if (attackerclient.skillcstrike == attackedclient.immunity)
return damage;
if (attackerclient.skillcstrike > attackedclient.immunity)
{
int power = (int)(attackerclient.skillcstrike - attackedclient.immunity);
damage = (int)((double)damage * 1.500);
}
return damage;
}
public static int calculatecriticalstrike(entity attackerclient, entity attackedclient, int damage)
{
if (attackerclient.criticalstrike == attackedclient.immunity)
return damage;
if (attackerclient.criticalstrike > attackedclient.immunity)
{
damage = (int)((double)damage * 1.500);
}
return damage;
}
public static int calculatebreaktrough(entity attackerclient, entity attackedclient, int damage)
{
if ((attackerclient.breaktrough == attackedclient.counteraction) || attackerclient.class >= 130 && attackerclient.class <= 135)
return damage;
if (attackerclient.breaktrough > attackedclient.counteraction)
{
int power = (int)(attackerclient.breaktrough - attackedclient.counteraction);
damage = (int)((double)damage * 1.600);
}
return damage;
}
private static void autorespone(entity attacker, entity attacked, ref int damage)
{
try
{
if (attacker.entityflag == entityflag.entity)
{
if (attacker.owner.spells.containskey(11120))
{
var s = attacker.owner.spells[11120];
var spell = database.spelltable.spellinformations[s.id][s.level];
if (spell != null)
{
if (kernel.rate(spell.percent))
{
var ent = attacked as entity;
if (!ent.isblackspotted)
{
ent.isblackspotted = true;
ent.blackspotstamp = time32.now;
ent.blackspotstepsecs = spell.duration;
kernel.blackspoted.tryadd(ent.uid, ent);
blackspotpacket bsp = new blackspotpacket();
foreach (var h in program.gamepool)
{
h.send(bsp.toarray(true, ent.uid));
}
}
}
}
}
}
if (attacked.entityflag == entityflag.entity)
{
if (attacked.owner.spells.containskey(11130) && attacked.owner.entity.iseagleeyeshooted)
{
var s = attacked.owner.spells[11130];
var spell = database.spelltable.spellinformations[s.id][s.level];
if (spell != null)
{
if (kernel.rate(spell.percent))
{
attacked.owner.entity.iseagleeyeshooted = false;
spelluse ssuse = new spelluse(true);
ssuse.attacker = attacked.uid;
ssuse.spellid = spell.id;
ssuse.spelllevel = spell.level;
ssuse.addtarget(attacked.owner.entity, new spelluse.damageclass().damage = 11030, null);
if (attacked.entityflag == entityflag.entity)
{
attacked.owner.sendscreen(ssuse, true);
}
}
}
}
if (attacked.counterkillswitch && kernel.rate(30) && !attacker.containsflag((ulong)update.flags.fly) && time32.now > attacked.counterkillstamp.addseconds(15))
{
attacked.counterkillstamp = time32.now;
network.gamepackets.attack attack = new abdoredagxv4.network.gamepackets.attack(true);
attack.effect1 = attack.attackeffects1.none;
uint damage = melee(attacked, attacker, ref attack);
damage = damage / 3;
attack.attacked = attacker.uid;
attack.attacker = attacked.uid;
attack.attacktype = network.gamepackets.attack.scapegoat;
attack.damage = 0;
attack.responsedamage = damage;
attack.x = attacked.x;
attack.y = attacked.y;
if (attacker.hitpoints <= damage)
{
if (attacker.entityflag == entityflag.entity)
{
attacked.owner.updatequalifier(attacker.hitpoints);
attacker.owner.sendscreen(attack, true);
attacked.attackpacket = null;
}
else
{
attacker.monsterinfo.sendscreen(attack);
}
attacker.die(attacked);
}
else
{
attacker.hitpoints -= damage;
if (attacker.entityflag == entityflag.entity)
{
attacked.owner.updatequalifier(attacker.hitpoints);
attacker.owner.sendscreen(attack, true);
}
else
{
attacker.monsterinfo.sendscreen(attack);
}
}
damage = 0;
}
else if (attacked.owner.spells.containskey(3060) && kernel.rate(15))
{
uint damage = (uint)(damage / 10);
if (damage <= 0)
damage = 1;
if (damage > 10000) damage = 10000;
network.gamepackets.attack attack = new abdoredagxv4.network.gamepackets.attack(true);
attack.attacked = attacker.uid;
attack.attacker = attacked.uid;
attack.attacktype = network.gamepackets.attack.reflect;
attack.damage = damage;
attack.responsedamage = damage;
attack.x = attacked.x;
attack.y = attacked.y;
if (attacker.hitpoints <= damage)
{
if (attacker.entityflag == entityflag.entity)
{
attacked.owner.updatequalifier(attacker.hitpoints);
attacker.owner.sendscreen(attack, true);
attacked.attackpacket = null;
}
else
{
attacker.monsterinfo.sendscreen(attack);
}
attacker.die(attacked);
}
else
{
attacker.hitpoints -= damage;
if (attacker.entityflag == entityflag.entity)
{
attacked.owner.updatequalifier(attacker.hitpoints);
attacker.owner.sendscreen(attack, true);
}
else
{
attacker.monsterinfo.sendscreen(attack);
}
}
damage = 0;
}
}
}
catch (exception e) { program.saveexception(e); }
}
public static void checkdamage(entity attacker, entity attacked, ref int damage, ref attack packet, bool magic = false)
{
if (attacked.entityflag == entityflag.monster)
{
if (!attacker.assassin() && !attacker.ischaser1())
{
if (attacked.monsterinfo.boss || attacked.boss == 1)
{
if (magic)
damage = (int)damage * 10;
else
damage = (int)damage * 4;
return;
}
}
}
if (attacker.entityflag == entityflag.entity)
{
blesseffect.effect(attacker);
gemeffect.effect(attacker);
}
calculate.autorespone(attacker, attacked, ref damage);
if (attacked.containsflag2(network.gamepackets.update.flags2.azureshield))
{
if (damage > attacked.azureshielddefence)
{
damage -= attacked.azureshielddefence;
createazuredmg(attacked.azureshielddefence, attacker, attacked);
attacked.removeflag2(network.gamepackets.update.flags2.azureshield);
}
else
{
createazuredmg((uint)damage, attacker, attacked);
attacked.azureshielddefence -= (ushort)damage;
attacked.azureshieldpacket();
damage = 1;
}
}
#region nobility damage
if (attacked.entityflag == entityflag.entity && (attacker.battlepower < attacked.battlepower))
{
if (attacked.owner.challenge == null)
{
if (attacker.entityflag == entityflag.monster) return;
int sub = attacked.battlepower - attacker.battlepower;
//sub *= 2000;//##samak battlepower
if (sub > 41)
{
if (attacker.entityflag == entityflag.monster) return;
damage = 1;
}
else
{//samak
if (attacker.entityflag == entityflag.monster) return;
damage = (int32)math.floor((float)damage * (.75 - (sub * 0.01)));
}
}
}
if (attacked.entityflag == entityflag.entity && (attacker.battlepower > attacked.battlepower))
{
if (attacked.owner.challenge == null)
{
if (attacker.entityflag == entityflag.monster) return;
int dmg = attacked.battlepower - attacker.battlepower;
if (dmg > 50)
{
if (attacker.entityflag == entityflag.monster) return;
damage = damage * 2;
}
else
if (attacker.entityflag == entityflag.monster) return;
damage = (int32)math.floor((float)damage * (1.10 - (dmg * 0.01)));
}
}
#endregion
/* #region nobility damage
#region king
if (attacker.nobilityrank == conquerstructures.nobilityrank.king)
{
if (attacked.nobilityrank == conquerstructures.nobilityrank.king)
{
damage = (int)((double)damage * 1.08);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.prince)
{
damage = (int)((double)damage * 1.18);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.duke)
{
damage = (int)((double)damage * 1.19);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.earl)
{
damage = (int)((double)damage * 1.20);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.baron)
{
damage = (int)((double)damage * 1.21);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.knight)
{
damage = (int)((double)damage * 1.22);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.serf)
{
damage = (int)((double)damage * 1.23);
}
}
#endregion king
#region prince
if (attacker.nobilityrank == conquerstructures.nobilityrank.prince)
{
if (attacked.nobilityrank == conquerstructures.nobilityrank.king)
{
damage = (int)((double)damage * 1.03);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.prince)
{
damage = (int)((double)damage * 1.07);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.duke)
{
damage = (int)((double)damage * 1.19);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.earl)
{
damage = (int)((double)damage * 1.20);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.baron)
{
damage = (int)((double)damage * 1.21);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.knight)
{
damage = (int)((double)damage * 1.22);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.serf)
{
damage = (int)((double)damage * 1.23);
}
}
#endregion prince
#region duke
if (attacker.nobilityrank == conquerstructures.nobilityrank.duke)
{
if (attacked.nobilityrank == conquerstructures.nobilityrank.king)
{
damage = (int)((double)damage * 1.02);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.prince)
{
damage = (int)((double)damage * 0.99);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.duke)
{
damage = (int)((double)damage * 1.08);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.earl)
{
damage = (int)((double)damage * 1.19);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.baron)
{
damage = (int)((double)damage * 1.20);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.knight)
{
damage = (int)((double)damage * 1.21);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.serf)
{
damage = (int)((double)damage * 1.22);
}
}
#endregion duke
#region earl
if (attacker.nobilityrank == conquerstructures.nobilityrank.earl)
{
if (attacked.nobilityrank == conquerstructures.nobilityrank.king)
{
damage = (int)((double)damage * 0.91);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.prince)
{
damage = (int)((double)damage * 0.95);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.duke)
{
damage = (int)((double)damage * 1);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.earl)
{
damage = (int)((double)damage * 1.05);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.baron)
{
damage = (int)((double)damage * 1.19);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.knight)
{
damage = (int)((double)damage * 1.20);
}
if (attacked.nobilityrank == conquerstructures.nobilityrank.serf)
{
damage = (int)((double)damage * 1.21);
}
}
#endregion earl
#endregion*/
#region dragonswing
if (kernel.rate(20))//bas kada
{
if (attacked.containsflag3(update.flags3.dragonswing))
{
_string str = new _string(true);
str.uid = attacked.uid;
str.textscount = 1;
str.type = _string.effect;
str.texts.add("poisonmiss");
if (attacked.entityflag == entityflag.entity)
attacked.owner.sendscreen(str, true);
damage = 0;
}
}
#endregion
if (attacked.containsflag(network.gamepackets.update.flags.shurikenvortex))
damage = 1;
if (constants.damage1map.contains(attacked.mapid))
damage = 1;
}
public static void createazuredmg(uint dmg, entity attacker, entity attacked)
{
network.gamepackets.attack attac = new attack(true);
attac.attacker = attacker.uid;
attac.attacked = attacked.uid;
attac.x = attacked.x;
attac.y = attacked.y;
attac.attacktype = 55;
attac.damage = dmg;
attacked.owner.sendscreen(attac, true);
}
public static int64 getagilityweapons(entity attacker)
{
double result = 0;
if (attacker.transformed)
{
result = attacker.transformationhitrate * 100.0f;
}
else
{
int values = 0;
int junk = 0;
for (uint i = 0; i < 10; i++)
{
if (i != 5)
{
conqueritem item = attacker.owner.equipment.trygetitem(i);
database.conqueriteminformation cii = new database.conqueriteminformation(item.id, item.plus);
if (item.durability != 0)
if (item != null && item.id != 0)
{
int now = (cii.baseinformation.agility + attacker.gems[2]) + attacker.gems[2] + values;
values = now + cii.plusinformation.agility;
junk += attacker.gems[2]; //unuse grin emoticon .
}
}
else
continue;
}
result = ((attacker.agility) * ((double)values + 100.0f) * 0.0099999998f * 100.0f);
}
return (int64)result;
}
public static bool isdodged(entity attacker, entity attacked)
{
int result = 0;
double percent = 0;
if (attacker != null && attacked != null)
{
if (!attacker.transformed)
{
result = (attacker.agility >> 1 /* /2 */) - attacked.dodge + 100;
if (attacker.agility != 0)
{
percent = (double)((getagilityweapons(attacker) / attacker.agility) - 100.0f) * 0.01f + 1.0f;
}
else
{
percent = 1.0f;
}
//todo status hitrate status skill :d
result = (int)(percent * result);
if (attacker.owner.entity.isbow() && attacker.owner.entity.isshield())
{
result = result * 12 / 100;
}
result = math.max(10, math.min(90, result));
if (attacker.entityflag == entityflag.entity)
{
if (attacked.entityflag == entityflag.monster)
{
int antimonsterpercent = attacker.level - attacked.level;
if (antimonsterpercent > 0)
{
result += 10 * (antimonsterpercent / 5);
}
if (attacker.containsflag(update.flags.cyclone))
result = 100;
}
}
}
}
else
{
return true;
}
return kernel.randget(100) >= result;
}
public static void immu(entity attacked)
{
if (attacked.entityflag == entityflag.entity)
{
_string str = new _string(true);
str.uid = attacked.uid;
str.textscount = 1;
str.type = _string.effect;
str.texts.add("bossimmunity");
attacked.owner.sendscreen(str, true);
}
}
public static void refinary(entity attacker, entity attacked, ref double damage, ref attack packet, bool magic = false)
{
if (attacker.name == "thundercloud") return;
if (attacker.entityflag == entityflag.entity)
{
if (!attacker.istaoist(attacker.class))
{
if (attacked.battlepower > attacker.battlepower)
{
if (attacker.breaktrough > 0)
{
if (attacker.breaktrough > attacked.counteraction)
{
double power = (double)(attacker.breaktrough - attacked.counteraction);
if (attacker.nobilityrank < conquerstructures.nobilityrank.king)
{
power = (double)(power / 0);
if (mymath.success2(power))
{
damage += damage * 0 / 1;
damage += 15000;
packet.effect1 |= attack.attackeffects1.break;
}
else immu(attacked);
}
else
{
power = (double)(power / 0);
if (mymath.success(power))
{
damage += damage * 0 / 1;
packet.effect1 |= attack.attackeffects1.break;
}
else immu(attacked);
}
}
else
immu(attacked);
}
}
if (ratestatus(80))
{
if (!magic)
{
if (attacker.criticalstrike > 0)
{
if (attacker.criticalstrike > attacked.immunity)
{
double power = (double)(attacker.criticalstrike - attacked.immunity);
if (kernel.chancesuccess2(((float)attacker.criticalstrike / 300f) - ((float)attacked.immunity / 300f)))
{
damage += 15000;
packet.effect1 |= attack.attackeffects1.criticalstrike;
}
else
immu(attacked);
}
else
immu(attacked);
}
}
else
{
if (attacker.penetration > 0)
{
double power = (double)(attacker.penetration / 1);
if (mymath.success(power))
{
damage += damage * 0 / 4;
packet.effect1 |= attack.attackeffects1.penetration;
}
else if (attacker.skillcstrike > 0)
{
if (attacker.skillcstrike >= attacked.immunity)
{
power = (double)(attacker.skillcstrike - attacked.immunity);
power = (double)(power / 100);
if (mymath.success(power))
{
damage += damage * 50 / 100;
packet.effect1 |= attack.attackeffects1.criticalstrike;
}
else
immu(attacked);
}
}
else
immu(attacked);
}
else if (attacker.skillcstrike > 0)
{
if (attacker.skillcstrike >= attacked.immunity)
{
double power = (double)(attacker.skillcstrike - attacked.immunity);
power = (double)(power / 100);
if (mymath.success(power))
{
damage += damage * 50 / 100;
packet.effect1 |= attack.attackeffects1.criticalstrike;
}
else
immu(attacked);
}
}
else
immu(attacked);
}
}
}
}
if (attacked.entityflag == entityflag.entity)
{
if (ratestatus(5))
{
if (attacked.block > 0)
{
double power = (double)(attacked.block / 2);
if (mymath.success(power))
{
damage = damage / 2;
packet.effect1 |= attack.attackeffects1.block;
}
}
if (attacked.isshieldblock)
{
if (mymath.success(attacked.shieldblockpercent))
{
damage = damage / 2;
packet.effect1 |= attack.attackeffects1.block;
}
}
}
}
}
public static void refinary(entity attacker, sobnpcspawn attacked, ref double damage, ref attack packet, bool magic = false)
{
if (attacker.entityflag == entityflag.entity)
{
if (ratestatus(10))
{
if (!magic)
{
if (attacker.criticalstrike > 0)
{
double power = (double)(attacker.criticalstrike);
power = (double)(power / 100);
if (mymath.success(power))
{
damage += damage * 80 / 100;
packet.effect1 |= attack.attackeffects1.criticalstrike;
}
}
}
else
{
if (attacker.penetration > 0)
{
double power = (double)(attacker.penetration / 100);
if (mymath.success(power))
{
damage = damage * 50 / 100;
packet.effect1 |= attack.attackeffects1.penetration;
}
}
if (attacker.skillcstrike > 0)
{
double power = (double)(attacker.skillcstrike);
power = (double)(power / 100);
if (mymath.success(power))
{
damage += damage * 50 / 100;
packet.effect1 |= attack.attackeffects1.criticalstrike;
}
}
}
}
}
}
}
}
namespace abdoredagxv4
{
public class statusconstants
{
public const int adjustset = -30000,
adjustfull = -32768,
adjustpercent = 30000;
}
public class mathhelper
{
public static int bitfold32(int lower16, int higher16)
{
return (lower16) | (higher16 << 16);
}
public static void bitunfold32(int bits32, out int lower16, out int upper16)
{
lower16 = (int)(bits32 & uint16.maxvalue);
upper16 = (int)(bits32 >> 16);
}
public static void bitunfold64(ulong bits64, out int lower32, out int upper32)
{
lower32 = (int)(bits64 & uint32.maxvalue);
upper32 = (int)(bits64 >> 32);
}
public static int roughdistance(int x1, int y1, int x2, int y2)
{
return math.max(math.abs(x1 - x2), math.abs(y1 - y2));
}
public static int conquerdirection(int x1, int y1, int x2, int y2)
{
double angle = math.atan2(y2 - y1, x2 - x1);
angle -= math.pi / 2;
if (angle < 0) angle += 2 * math.pi;
angle *= 8 / (2 * math.pi);
return (int)angle;
}
public static int muldiv(int number, int numerator, int denominator)
{
return (number * numerator + denominator / 2) / denominator;
}
public static bool overflowadd(ref int acc, int add)
{
if (int.maxvalue - acc < add)
return true;
acc = math.max(acc + add, 0);
return false;
}
public static int adjustdataex(int data, int adjust, int maxdata = 0)
{
if (adjust >= statusconstants.adjustpercent)
return muldiv(data, adjust - statusconstants.adjustpercent, 100);
if (adjust <= statusconstants.adjustset)
return -1 * adjust + statusconstants.adjustset;
if (adjust == statusconstants.adjustfull)
return maxdata;
return data + adjust;
}
}
public class gemtypes
{
public const int
phoenix = 0,
dragon = 1,
fury = 2,
rainbow = 3,
kylin = 4,
violet = 5,
moon = 6,
tortoise = 7,
thunder = 10,
glory = 12,
first = phoenix,
last = glory + 1;
public static readonly string[] animation = new string[]
{
"phoenix",
"goldendragon",
"fastflash",
"rainbow",
"goldenkylin",
"purpleray",
"moon",
"recovery"
};
public static readonly int[][] effects = new[]
{
new[] { 0, 5, 10, 15 },
new[] { 0, 5, 10, 15 },
new[] { 0, 5, 10, 15 },
new[] { 0, 10, 15, 25 },
new[] { 0, 50, 100, 200 },
new[] { 0, 30, 50, 100 },
new[] { 0, 15, 30, 50 },
new[] { 0, 2, 4, 6 },
new[] { 0, 0, 0, 0 },
new[] { 0, 0, 0, 0 },
new[] { 0, 100, 300, 500 },
new[] { 0, 0, 0, 0 },
new[] { 0, 100, 300, 500 }
};
}
}
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
مشكلة في سورس mr online | stevenayman1 | مشكلات السيرفيرات كونكر الشخصيه | 14 | 2020-04-01 12:23 AM |
مشكلة الاسكلات اللى بتفضل ف سورس رايزو | nova | مشكلات السيرفيرات كونكر الشخصيه | 5 | 2020-03-29 01:43 PM |
حل مشكلة اللوتري في سورسي اللي نزلتة | Mostafa Shalby | تطوير سيرفرات كونكر | 3 | 2020-01-28 04:08 AM |
لو سمحتوا عاوز كونكت سوكت علشان اللي عندي مبوظ السورس | سمير | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2019-11-08 11:57 PM |
حل مشكلة الرسايل اللى بتيجى على السيرفر | ViORX | مشكلات السيرفيرات كونكر الشخصيه | 5 | 2019-09-27 01:48 PM |