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 المشاركات 1,940  | 
         +التقييم 0.81  | 
 
تاريخ التسجيل Apr 2019  | 
  
  
الاقامة https://www.facebook.com/daany  |      
         
           
        نظام التشغيل  | 
         
        رقم العضوية 1  | 
    
		
	 
#region Misc 
   
	
		
		
		
		
	 
           #region SwordMaster Open
                case 720842:// SwordMaster By Moamen
                    {
                        if (client.Entity.MapID == 3024)
                        {
                            Database.MonsterInformation monster = new Database.MonsterInformation();
                            monster.Hitpoints = 15000000;
                            monster.Level = 200;
                            monster.Mesh = 953;
                            monster.Name = "SwordMaster";
                            monster.MaxAttack = 1000;
                            monster.AttackRange = 10;
                            monster.AttackType = 2;
                            monster.SpellID = 10500;
                            monster.AttackSpeed = 3000;
                            monster.ViewRange = 5;
                            monster.MoveSpeed = 500;
                            monster.RunSpeed = 500;
                            monster.MinAttack = 1000;
                            Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
                            entity.MapObjType = Game.MapObjectType.Monster;
                            entity.MonsterInfo = monster;
                            entity.MonsterInfo.Owner = entity;
                            entity.Name = "SwordMaster";
                            entity.MinAttack = monster.MinAttack;
                            entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
                            entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
                            entity.Body = monster.Mesh;
                            entity.Level = monster.Level;
                            entity.Defence = 50000;
                            entity.X = (ushort)(client.Entity.X - 2);
                            entity.Y = (ushort)(client.Entity.Y - 2);
                            entity.EntityFlag = Game.EntityFlag.Monster;
                            entity.UID = (uint)Kernel.Random.Next(500060, 500110);
                            entity.MapID = client.Entity.MapID;
                            entity.SendUpdates = true;
                            client.Map.RemoveEntity(entity);
                            Network.GamePackets._String stringPacket = new Network.GamePackets._String(true);
                            stringPacket.UID = monster.ID;
                            stringPacket.Type = Network.GamePackets._String.Effect;
                            stringPacket.Texts.Add("MBStandard");
                            client.Map.AddEntity(entity);
                            client.Inventory.Remove(item, Enums.ItemUse.Remove);
                            break;
                        }
                        else
                        {
                            client.Send(new Network.GamePackets.Message("You Can't open here Sorry By Moamen!", System.Drawing.Color.Red, 0x7dc));
                            return;
                        }
                    }
                #endregion 
   
	
		
		
		
		
	 
#region SnowBanshee 
   
	
		
		
		
		
	 
 #region SwordMaster
            if (Name == "SwordMaster")
            {
                uint ItemID = 0;
                byte type1 = 30;
                for (int i = 0; i < 12; i++)
                {
                    type1 = (byte)Kernel.Random.Next(1, 30);
                    switch (type1)
                    {
                        case 1:
                            ItemID = 730004;
                            break;
                        case 2:
                            ItemID = 730004;
                            break;
                        case 3:
                            ItemID = 730004;
                            break;
                        case 4:
                            ItemID = 730004;
                            break;
                        case 5:
                            ItemID = 730005;
                            break;
                        case 6:
                            ItemID = 730005;
                            break;
                        case 7:
                            ItemID = 200407;
                            break;
                        case 8:
                            ItemID = 200110;
                            break;
                        case 9:
                            ItemID = 200109;
                            break;
                        case 10:
                            ItemID = 200106;
                            break;
                        case 11:
                            ItemID = 720028;
                            break;
                        case 12:
                            ItemID = 720028;
                            break;
                        case 13:
                            ItemID = 720884;
                            break;
                        case 14:
                            ItemID = 720884;
                            break;
                        case 15:
                            ItemID = 720884;
                            break;
                        case 16:
                            ItemID = 1088000;
                            break;
                        case 17:
                            ItemID = 1088000;
                            break;
                        case 18:
                            ItemID = 1088000;
                            break;
                        case 19:
                            ItemID = 1088000;
                            break;
                        case 20:
                            ItemID = 1088000;
                            break;
                        case 21:
                            ItemID = 723341;
                            break;
                        case 22:
                            ItemID = 723341;
                            break;
                        case 23:
                            ItemID = 723341;
                            break;
                        case 24:
                            ItemID = 723341;
                            break;
                        case 25:
                            ItemID = 723342;
                            break;
                        case 26:
                            ItemID = 723342;
                            break;
                        case 27:
                            ItemID = 723342;
                            break;
                        case 28:
                            ItemID = 200011;
                            break;
                        case 29:
                            ItemID = 200009;
                            break;
                        case 30:
                            ItemID = 200008;
                            break;
                    }
                    var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                    ushort X = Owner.X, Y = Owner.Y;
                    Game.Map Map = Kernel.Maps[Owner.MapID];
                    if (Map.SelectCoordonates(ref X, ref Y))
                    {
                        Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                        floorItem.Item = new Network.GamePackets.ConquerItem(true);
                        floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)Kernel.Random.Next(4, 8);
                        floorItem.Item.ID = ItemID;
                        floorItem.Item.Plus = floorItem.Item.Plus;
                        floorItem.Item.MaximDurability = infos.Durability;
                        floorItem.Item.Durability = infos.Durability;
                        floorItem.Item.MobDropped = true;
                        floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
                        floorItem.ItemID = ItemID;
                        floorItem.MapID = Owner.MapID;
                        floorItem.MapObjType = Game.MapObjectType.Item;
                        floorItem.X = X;
                        floorItem.Y = Y;
                        floorItem.Type = Network.GamePackets.FloorItem.Drop;
                        floorItem.OnFloor = Time32.Now;
                        floorItem.ItemColor = floorItem.Item.Color;
                        floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
                        while (Map.Npcs.ContainsKey(floorItem.UID))
                            floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
                        Map.AddFloorItem(floorItem);
                        SendScreenSpawn(floorItem);
                    }
                }
                Kernel.Spawn = false;
                killer.SubClasses.StudyPoints += 1000;
                killer.ConquerPoints += 100000;
                Conquer_Online_Server.Kernel.SendWorldMessage(new Conquer_Online_Server.Network.GamePackets.Message("Congratulations! " + killer.Name + " Has Killed " + Name + "and 100k Cps dropped A Rar Items!", Message.TopLeft));
                return;
            }
            #endregion 
   
	
		
		
		
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| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
                
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