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المشاركات 1,373 |
+التقييم 0.57 |
تاريخ التسجيل Apr 2019 |
الاقامة |
نظام التشغيل |
رقم العضوية 30 |
أفضل جواب - كتبه Tefa
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هنعمل سيرش علي Handle.cs خد بالك في ملفين بنفس الاسم افتح واحد منهم لو لقيت فيه namespace AsmELsourceBta3k.Game.Attacking يبقي هوه ده اعمل سيرش علي if (attack.SpellID == 13060) #region Rectangle امسح الاسكله كلها و ضيف دي مكنها كود بلغة HTML:
#region Rectangle
if (attack.SpellID == 13060)
{
var spell = Database.SpellTable.GetSpell(13060, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = attack.SpellID;
suse.X = attacker.X;
suse.Y = attacker.Y;
var angle = Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y);
Map.UpdateCoordonatesForAngle(ref X, ref Y, angle);
Fan sector = new Fan(attacker.X, attacker.Y, X, Y, spell.Range, spell.Sector);
uint damage2 = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
attack.Damage = 0;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
ReceiveAttack(attacker, attacked, attack, ref damage2, spell);
suse.AddTarget(attacked, damage2, attack);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
{
if (_obj == null)
continue;
attacked = _obj as Entity;
if (attacked == null) continue;
if (sector.IsInFan(attacked.X, attacked.Y))
{
if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) > 7) continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.2);
attack.Damage = 0;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
return;
}
#endregion
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#region Rectangle
if (attack.SpellID == 13060)
{
var spell = Database.SpellTable.GetSpell(13060, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = attack.SpellID;
suse.X = attacker.X;
suse.Y = attacker.Y;
var angle = Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y);
Map.UpdateCoordonatesForAngle(ref X, ref Y, angle);
Fan sector = new Fan(attacker.X, attacker.Y, X, Y, spell.Range, spell.Sector);
uint damage2 = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
attack.Damage = 0;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
ReceiveAttack(attacker, attacked, attack, ref damage2, spell);
suse.AddTarget(attacked, damage2, attack);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
{
if (_obj == null)
continue;
attacked = _obj as Entity;
if (attacked == null) continue;
if (sector.IsInFan(attacked.X, attacked.Y))
{
if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) > 7) continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.2);
attack.Damage = 0;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
return;
}
#endregion
#region rectangle
if (attack.spellid == 13060)
{
var spell = database.spelltable.getspell(13060, attacker.owner);
spelluse suse = new spelluse(true);
suse.attacker = attacker.uid;
suse.spellid = attack.spellid;
suse.x = attacker.x;
suse.y = attacker.y;
var angle = kernel.getangle(attacker.x, attacker.y, attacked.x, attacked.y);
map.updatecoordonatesforangle(ref x, ref y, angle);
fan sector = new fan(attacker.x, attacker.y, x, y, spell.range, spell.sector);
uint damage2 = game.attacking.calculate.melee(attacker, attacked, ref attack);
attack.damage = 0;
if (canattack(attacker, attacked, spell, attack.attacktype == attack.melee))
{
receiveattack(attacker, attacked, attack, ref damage2, spell);
suse.addtarget(attacked, damage2, attack);
foreach (interfaces.imapobject _obj in attacker.owner.screen.objects)
{
if (_obj.mapobjtype == mapobjecttype.entity || _obj.mapobjtype == mapobjecttype.monster)
{
if (_obj == null)
continue;
attacked = _obj as entity;
if (attacked == null) continue;
if (sector.isinfan(attacked.x, attacked.y))
{
if (kernel.getdistance(attacked.x, attacked.y, attacker.x, attacker.y) > 7) continue;
attack.effect1 = attack.attackeffects1.none;
uint damage = game.attacking.calculate.melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.2);
attack.damage = 0;
receiveattack(attacker, attacked, attack, ref damage, spell);
suse.addtarget(attacked, damage, attack);
}
}
}
}
attacker.owner.sendscreen(suse, true);
return;
}
#endregion
| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
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