قديم 2020-03-18, 12:11 AM
المشاركة 2
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: مشكلة في السورس اللي نزلوا MR Online
صور سطور

قديم 2020-03-18, 12:38 AM
المشاركة 3
stevenayman1
.:: عضو نشيط ::.
  • غير متواجد
قديم 2020-03-19, 11:27 AM
المشاركة 4
Tefa
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: مشكلة في السورس اللي نزلوا MR Online
فوق
https://g.top4top.io/p_1537nnxgf1.png
جرب تضيف

كود:
if(attacked.entityflag=entityflag.player


قديم 2020-03-19, 05:10 PM
المشاركة 5
MRonlineGvrix
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: مشكلة في السورس اللي نزلوا MR Online
اسف يكبير نسيت احلها قبل مرفع وكلمت حاذم يبدل الرابط

الحل بدل الكلاس دا با الى عندك
Calculate


كود:
using System;
using AbdoRedaGxV4.Network.GamePackets;
using System.Runtime.InteropServices;
//using AbdoRedaGxV4.ServerBase;
using AbdoRedaGxV4.Interfaces;
using System.Collections.Generic;
using AbdoRedaGxV4;

namespace 
AbdoRedaGxV4.Game.Attacking
{
    public class 
Calculate
    
{
        public static 
uint Percent(Entity attackedfloat percent)
        {
            return (
uint)(attacked.Hitpoints percent);
        }
        public static 
uint Percent(SobNpcSpawn attackedfloat percent)
        {
            return (
uint)(attacked.Hitpoints percent);
        }
        public static 
uint Percent(int targetfloat percent)
        {
            return (
uint)(target percent);
        }
        public static 
bool RateStatus(byte value)
        {
            return (
Kernel.Random.Next() % 100) < value;
        }
        public static 
bool GetRefinery()
        {
            return 
RateStatus(30);
            
//byte val = (byte)MyRandom.Next(1, 200);
            //return (byte)MyRandom.Next(1, val) > 90;
        
}
        public static 
ulong CalculateExpBonus(ushort Levelushort MonsterLevelulong Experience)
        {
            
int leveldiff = (Level MonsterLevel);
            if (
leveldiff < -5)
                
Experience = (ulong)(Experience 1.3);
            else if (
leveldiff < -1)
                
Experience = (ulong)(Experience 1.2);
            else if (
leveldiff == 4)
                
Experience = (ulong)(Experience 0.8);
            else if (
leveldiff == 5)
                
Experience = (ulong)(Experience 0.3);
            else if (
leveldiff 5)
                
Experience = (ulong)(Experience 0.1);
            return 
Experience;
        }

        
internal static uint CalculateBossDamage(Entity attackerEntity attackedushort SpellID)
        {
            
int Damage 0;
            
Damage MyMath.GetDamageMonster2Entity(attackerattackedSpellID0);
            
Attack a = new Attack(true);
            
CheckDamage(attackerattackedref Damageref atrue);
            return (
uint)Damage;
        }

        
internal static uint Magic(Entity attackerEntity attackedDatabase.SpellInformation spellref Attack attackbyte p 0)
        {
            
int Damage 0;

            if (
attacked.EntityFlag == EntityFlag.Monster)
                
Damage MyMath.GetDamageEntity2Monster(attackerattackedspell.IDspell.Levelref attack);
            else
                
Damage MyMath.GetDamageEntity2Entity(attackerattackedspell.IDspell.Levelref attack);

            
CheckDamage(attackerattackedref Damageref attacktrue);
            return (
uint)Damage;
        }

        
internal static uint Melee(Entity attackerSobNpcSpawn attackedSobNpcref Attack attack)
        {
            return (
uint)MyMath.GetDamageEntity2Environment(attackerattackedSobNpc, (byte)Attack.Meleeref attack);
        }

        
internal static uint Melee(Entity attackerEntity attackedDatabase.SpellInformation spellref Attack attackbyte p 0)
        {
            
int Damage 0;
            if (
attacked.EntityFlag == EntityFlag.Monster)
                
Damage MyMath.GetDamageEntity2Monster(attackerattackedspell.IDspell.Levelref attack);
            else
                
Damage MyMath.GetDamageEntity2Entity(attackerattackedspell.IDspell.Levelref attack);

            
CheckDamage(attackerattackedref Damageref attackfalse);
            return (
uint)Damage;
        }

        
internal static uint MonsterDamage(Entity attackerEntity attackedref Attack attackbool p)
        {
            
int Damage 0;
            
Damage MyMath.GetDamageMonster2Entity(attackerattacked, !Attack.Melee Attack.Magic);
            
Attack a = new Attack(true);
            
CheckDamage(attackerattackedref Damageref ap);
            return (
uint)Damage;
        }

        
internal static uint MonsterDamage(Entity attackerEntity attackedushort spellid)
        {
            
int Damage 0;
            
Damage MyMath.GetDamageMonster2Entity(attackerattackedspellid0);
            
Attack a = new Attack(true);
            
CheckDamage(attackerattackedref Damageref afalse);
            return (
uint)Damage;
        }

        
internal static uint Ranged(Entity attackerEntity attackedref Attack attackbyte p 0)
        {
            
int Damage 0;

            if (
attacked.EntityFlag == EntityFlag.Monster)
                
Damage MyMath.GetDamageEntity2Monster(attackerattackedAttack.Rangedref attack);
            else
                
Damage MyMath.GetDamageEntity2Entity(attackerattackedAttack.Rangedref attack);

            
CheckDamage(attackerattackedref Damageref attackfalse);
            return (
uint)Damage;
        }

        
internal static uint Melee(Entity attackerEntity attackedref Attack attackbyte p 0)
        {
            
int Damage 0;

            if (
attacked.EntityFlag == EntityFlag.Monster)
                
Damage MyMath.GetDamageEntity2Monster(attackerattackedAttack.Meleeref attack);
            else
                
Damage MyMath.GetDamageEntity2Entity(attackerattackedAttack.Meleeref attack);

            
CheckDamage(attackerattackedref Damageref attackfalse);
            return (
uint)Damage;
        }

        
internal static uint Magic(Entity attackerEntity attackedref Attack attackbyte p 0)
        {
            
int Damage 0;

            if (
attacked.EntityFlag == EntityFlag.Monster)
                
Damage MyMath.GetDamageEntity2Monster(attackerattackedAttack.Magicref attack);
            else
                
Damage MyMath.GetDamageEntity2Entity(attackerattackedAttack.Magicref attack);

            
CheckDamage(attackerattackedref Damageref attackfalse);
            return (
uint)Damage;
        }

        
internal static uint Ranged(Entity attackerSobNpcSpawn attackedsobref Attack attack)
        {
            return (
uint)MyMath.GetDamageEntity2Environment(attackerattackedsobAttack.Rangedref attack) / 24;
        }

        
internal static uint Magic(Entity attackerSobNpcSpawn attackedsobDatabase.SpellInformation spellref Attack attack)
        {
            return (
uint)MyMath.GetDamageEntity2Environment(attackerattackedsobspell.IDspell.Levelref attack);
        }

        
internal static uint Ranged(Entity attackerEntity attackedDatabase.SpellInformation spellref Attack attackbyte p 0)
        {
            
int Damage 0;
            if (
attacked.EntityFlag == EntityFlag.Monster)
                
Damage MyMath.GetDamageEntity2Monster(attackerattackedspell.IDspell.Levelref attack);
            else
                
Damage MyMath.GetDamageEntity2Entity(attackerattackedspell.IDspell.Levelref attack);

            
CheckDamage(attackerattackedref Damageref attackfalse);
            return (
uint)Damage;
        }
        public static 
int CalculateSkillCStrike(Entity AttackerClientEntity AttackedClientint damage)
        {
            if (
AttackerClient.SkillCStrike == AttackedClient.Immunity)
                return 
damage;
            if (
AttackerClient.SkillCStrike AttackedClient.Immunity)
            {
                
int Power = (int)(AttackerClient.SkillCStrike AttackedClient.Immunity);
                
damage = (int)((double)damage 1.500);
            }
            return 
damage;
        }
        public static 
int CalculateCriticalStrike(Entity AttackerClientEntity AttackedClientint damage)
        {
            if (
AttackerClient.CriticalStrike == AttackedClient.Immunity)
                return 
damage;

            if (
AttackerClient.CriticalStrike AttackedClient.Immunity)
            {
                
damage = (int)((double)damage 1.500);
            }
            return 
damage;
        }
        public static 
int CalculateBreaktrough(Entity AttackerClientEntity AttackedClientint damage)
        {
            if ((
AttackerClient.Breaktrough == AttackedClient.Counteraction) || AttackerClient.Class >= 130 && AttackerClient.Class <= 135)
                return 
damage;
            if (
AttackerClient.Breaktrough AttackedClient.Counteraction)
            {
                
int Power = (int)(AttackerClient.Breaktrough AttackedClient.Counteraction);
                
damage = (int)((double)damage 1.600);
            }
            return 
damage;
        }
        private static 
void AutoRespone(Entity attackerEntity attackedref int Damage)
        {
            try
            {
                if (
attacker.EntityFlag == EntityFlag.Entity)
                {
                    if (
attacker.Owner.Spells.ContainsKey(11120))
                    {
                        var 
attacker.Owner.Spells[11120];
                        var 
spell Database.SpellTable.SpellInformations[s.ID][s.Level];
                        if (
spell != null)
                        {
                            if (
Kernel.Rate(spell.Percent))
                            {
                                var 
ent attacked as Entity;
                                if (!
ent.IsBlackSpotted)
                                {
                                    
ent.IsBlackSpotted true;
                                    
ent.BlackSpotStamp Time32.Now;
                                    
ent.BlackSpotStepSecs spell.Duration;
                                    
Kernel.BlackSpoted.TryAdd(ent.UIDent);
                                    
BlackSpotPacket bsp = new BlackSpotPacket();
                                    foreach (var 
h in Program.GamePool)
                                    {
                                        
h.Send(bsp.ToArray(trueent.UID));
                                    }
                                }
                            }
                        }
                    }
                }
                if (
attacked.EntityFlag == EntityFlag.Entity)
                {
                    if (
attacked.Owner.Spells.ContainsKey(11130) && attacked.Owner.Entity.IsEagleEyeShooted)
                    {
                        var 
attacked.Owner.Spells[11130];
                        var 
spell Database.SpellTable.SpellInformations[s.ID][s.Level];
                        if (
spell != null)
                        {
                            if (
Kernel.Rate(spell.Percent))
                            {
                                
attacked.Owner.Entity.IsEagleEyeShooted false;
                                
SpellUse ssuse = new SpellUse(true);
                                
ssuse.Attacker attacked.UID;
                                
ssuse.SpellID spell.ID;
                                
ssuse.SpellLevel spell.Level;
                                
ssuse.AddTarget(attacked.Owner.Entity, new SpellUse.DamageClass().Damage 11030null);
                                if (
attacked.EntityFlag == EntityFlag.Entity)
                                {
                                    
attacked.Owner.SendScreen(ssusetrue);
                                }
                            }
                        }
                    }
                    if (
attacked.CounterKillSwitch && Kernel.Rate(30) && !attacker.ContainsFlag((ulong)Update.Flags.Fly) && Time32.Now attacked.CounterKillStamp.AddSeconds(15))
                    {
                        
attacked.CounterKillStamp Time32.Now;
                        
Network.GamePackets.Attack attack = new AbdoRedaGxV4.Network.GamePackets.Attack(true);
                        
attack.Effect1 Attack.AttackEffects1.None;
                        
uint damage Melee(attackedattackerref attack);
                        
damage damage 3;
                        
attack.Attacked attacker.UID;
                        
attack.Attacker attacked.UID;
                        
attack.AttackType Network.GamePackets.Attack.Scapegoat;
                        
attack.Damage 0;
                        
attack.ResponseDamage damage;
                        
attack.attacked.X;
                        
attack.attacked.Y;

                        if (
attacker.Hitpoints <= damage)
                        {
                            if (
attacker.EntityFlag == EntityFlag.Entity)
                            {
                                
attacked.Owner.UpdateQualifier(attacker.Hitpoints);
                                
attacker.Owner.SendScreen(attacktrue);
                                
attacked.AttackPacket null;
                            }
                            else
                            {
                                
attacker.MonsterInfo.SendScreen(attack);
                            }
                            
attacker.Die(attacked);
                        }
                        else
                        {
                            
attacker.Hitpoints -= damage;
                            if (
attacker.EntityFlag == EntityFlag.Entity)
                            {
                                
attacked.Owner.UpdateQualifier(attacker.Hitpoints);
                                
attacker.Owner.SendScreen(attacktrue);
                            }
                            else
                            {
                                
attacker.MonsterInfo.SendScreen(attack);
                            }
                        }
                        
Damage 0;
                    }
                    else if (
attacked.Owner.Spells.ContainsKey(3060) && Kernel.Rate(15))
                    {
                        
uint damage = (uint)(Damage 10);
                        if (
damage <= 0)
                            
damage 1;
                        if (
damage 10000damage 10000;
                        
Network.GamePackets.Attack attack = new AbdoRedaGxV4.Network.GamePackets.Attack(true);
                        
attack.Attacked attacker.UID;
                        
attack.Attacker attacked.UID;
                        
attack.AttackType Network.GamePackets.Attack.Reflect;
                        
attack.Damage damage;
                        
attack.ResponseDamage damage;
                        
attack.attacked.X;
                        
attack.attacked.Y;

                        if (
attacker.Hitpoints <= damage)
                        {
                            if (
attacker.EntityFlag == EntityFlag.Entity)
                            {
                                
attacked.Owner.UpdateQualifier(attacker.Hitpoints);
                                
attacker.Owner.SendScreen(attacktrue);
                                
attacked.AttackPacket null;
                            }
                            else
                            {
                                
attacker.MonsterInfo.SendScreen(attack);
                            }
                            
attacker.Die(attacked);
                        }
                        else
                        {
                            
attacker.Hitpoints -= damage;
                            if (
attacker.EntityFlag == EntityFlag.Entity)
                            {
                                
attacked.Owner.UpdateQualifier(attacker.Hitpoints);
                                
attacker.Owner.SendScreen(attacktrue);
                            }
                            else
                            {
                                
attacker.MonsterInfo.SendScreen(attack);
                            }
                        }
                        
Damage 0;
                    }
                }
            }
            catch (
Exception e) { Program.SaveException(e); }
        }
        public static 
void CheckDamage(Entity attackerEntity attackedref int Damageref Attack Packetbool magic false)
        {
            if (
attacked.EntityFlag == EntityFlag.Monster)
            {
                if (!
attacker.Assassin() && !attacker.IsChaser1())
                {
                    if (
attacked.MonsterInfo.Boss || attacked.Boss == 1)
                    {
                        if (
magic)
                            
Damage = (int)Damage 10;
                        else
                            
Damage = (int)Damage 4;
                        return;
                    }
                }
            }
            if (
attacker.EntityFlag == EntityFlag.Entity)
            {
                
BlessEffect.Effect(attacker);
                
GemEffect.Effect(attacker);
            }
            
Calculate.AutoRespone(attackerattackedref Damage);
            if (
attacked.ContainsFlag2(Network.GamePackets.Update.Flags2.AzureShield))
            {

                if (
Damage attacked.AzureShieldDefence)
                {
                    
Damage -= attacked.AzureShieldDefence;
                    
CreateAzureDMG(attacked.AzureShieldDefenceattackerattacked);
                    
attacked.RemoveFlag2(Network.GamePackets.Update.Flags2.AzureShield);
                }
                else
                {
                    
CreateAzureDMG((uint)Damageattackerattacked);
                    
attacked.AzureShieldDefence -= (ushort)Damage;
                    
attacked.AzureShieldPacket();
                    
Damage 1;
                }
            }
            
#region Nobility Damage
            
if (attacked.EntityFlag == EntityFlag.Entity && (attacker.BattlePower attacked.BattlePower))
            {
                if (
attacked.Owner.Challenge == null)
                {
                    if (
attacker.EntityFlag == EntityFlag.Monster) return;
                    
int sub attacked.BattlePower attacker.BattlePower;
                    
//sub *= 2000;//##Samak BattlePower
                    
if (sub 41)
                    {
                        if (
attacker.EntityFlag == EntityFlag.Monster) return;
                        
Damage 1;
                    }
                    else
                    {
//Samak
                        
if (attacker.EntityFlag == EntityFlag.Monster) return;
                        
Damage = (Int32)Math.Floor((float)Damage * (.75 - (sub 0.01)));
                    }
                }
            }
            if (
attacked.EntityFlag == EntityFlag.Entity && (attacker.BattlePower attacked.BattlePower))
            {
                if (
attacked.Owner.Challenge == null)
                {
                    if (
attacker.EntityFlag == EntityFlag.Monster) return;
                    
int dmg attacked.BattlePower attacker.BattlePower;
                    if (
dmg 50)
                    {
                        if (
attacker.EntityFlag == EntityFlag.Monster) return;
                        
Damage Damage 2;
                    }
                    else
                        if (
attacker.EntityFlag == EntityFlag.Monster) return;
                    
Damage = (Int32)Math.Floor((float)Damage * (1.10 - (dmg 0.01)));
                }
            }
            
#endregion
            /*  #region Nobility Damage
            #region King
            if (attacker.NobilityRank == ConquerStructures.NobilityRank.King)
            {
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.King)
                {
                    Damage = (int)((double)Damage * 1.08);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Prince)
                {
                    Damage = (int)((double)Damage * 1.18);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Duke)
                {
                    Damage = (int)((double)Damage * 1.19);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Earl)
                {
                    Damage = (int)((double)Damage * 1.20);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Baron)
                {
                    Damage = (int)((double)Damage * 1.21);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Knight)
                {
                    Damage = (int)((double)Damage * 1.22);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Serf)
                {
                    Damage = (int)((double)Damage * 1.23);
                }
            }
            #endregion King
            #region Prince
            if (attacker.NobilityRank == ConquerStructures.NobilityRank.Prince)
            {
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.King)
                {
                    Damage = (int)((double)Damage * 1.03);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Prince)
                {
                    Damage = (int)((double)Damage * 1.07);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Duke)
                {
                    Damage = (int)((double)Damage * 1.19);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Earl)
                {
                    Damage = (int)((double)Damage * 1.20);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Baron)
                {
                    Damage = (int)((double)Damage * 1.21);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Knight)
                {
                    Damage = (int)((double)Damage * 1.22);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Serf)
                {
                    Damage = (int)((double)Damage * 1.23);
                }
            }
            #endregion Prince
            #region Duke
            if (attacker.NobilityRank == ConquerStructures.NobilityRank.Duke)
            {
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.King)
                {
                    Damage = (int)((double)Damage * 1.02);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Prince)
                {
                    Damage = (int)((double)Damage * 0.99);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Duke)
                {
                    Damage = (int)((double)Damage * 1.08);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Earl)
                {
                    Damage = (int)((double)Damage * 1.19);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Baron)
                {
                    Damage = (int)((double)Damage * 1.20);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Knight)
                {
                    Damage = (int)((double)Damage * 1.21);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Serf)
                {
                    Damage = (int)((double)Damage * 1.22);
                }
            }
            #endregion Duke
            #region Earl
            if (attacker.NobilityRank == ConquerStructures.NobilityRank.Earl)
            {
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.King)
                {
                    Damage = (int)((double)Damage * 0.91);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Prince)
                {
                    Damage = (int)((double)Damage * 0.95);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Duke)
                {
                    Damage = (int)((double)Damage * 1);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Earl)
                {
                    Damage = (int)((double)Damage * 1.05);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Baron)
                {
                    Damage = (int)((double)Damage * 1.19);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Knight)
                {
                    Damage = (int)((double)Damage * 1.20);
                }
                if (attacked.NobilityRank == ConquerStructures.NobilityRank.Serf)
                {
                    Damage = (int)((double)Damage * 1.21);
                }
            }
            #endregion Earl
            #endregion*/
            #region DragonSwing
            
if (Kernel.Rate(20))//bas kada
            
{
                if (
attacked.ContainsFlag3(Update.Flags3.DragonSwing))
                {
                    
_String str = new _String(true);
                    
str.UID attacked.UID;
                    
str.TextsCount 1;
                    
str.Type _String.Effect;
                    
str.Texts.Add("poisonmiss");
                    if (
attacked.EntityFlag == EntityFlag.Entity)
                        
attacked.Owner.SendScreen(strtrue);
                    
Damage 0;
                }
            }
            
#endregion
            
if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.ShurikenVortex))
                
Damage 1;
            if (
Constants.Damage1Map.Contains(attacked.MapID))
                
Damage 1;
        }
        public static 
void CreateAzureDMG(uint dmgEntity attackerEntity attacked)
        {
            
Network.GamePackets.Attack attac = new Attack(true);
            
attac.Attacker attacker.UID;
            
attac.Attacked attacked.UID;
            
attac.attacked.X;
            
attac.attacked.Y;
            
attac.AttackType 55;
            
attac.Damage dmg;
            
attacked.Owner.SendScreen(attactrue);
        }
        public static 
Int64 GetAgilityWeapons(Entity Attacker)
        {
            
double result 0;
            if (
Attacker.Transformed)
            {
                
result Attacker.TransformationHitRate 100.0f;
            }
            else
            {
                
int Values 0;
                
int Junk 0;
                for (
uint i 010i++)
                {
                    if (
!= 5)
                    {
                        
ConquerItem item Attacker.Owner.Equipment.TryGetItem(i);
                        
Database.ConquerItemInformation CII = new Database.ConquerItemInformation(item.IDitem.Plus);
                        if (
item.Durability != 0)
                            if (
item != null && item.ID != 0)
                            {
                                
int now = (CII.BaseInformation.Agility Attacker.Gems[2]) + Attacker.Gems[2] + Values;
                                
Values now CII.PlusInformation.Agility;
                                
Junk += Attacker.Gems[2]; //UnUse grin emoticon .
                            
}
                    }
                    else
                        continue;
                }
                
result = ((Attacker.Agility) * ((double)Values 100.0f) * 0.0099999998f 100.0f);
            }
            return (
Int64)result;
        }
        public static 
bool isDodged(Entity AttackerEntity Attacked)
        {
            
int result 0;
            
double percent 0;
            if (
Attacker != null && Attacked != null)
            {
                if (!
Attacker.Transformed)
                {
                    
result = (Attacker.Agility >> /* /2 */) - Attacked.Dodge 100;
                    if (
Attacker.Agility != 0)
                    {
                        
percent = (double)((GetAgilityWeapons(Attacker) / Attacker.Agility) - 100.0f) * 0.01f 1.0f;
                    }
                    else
                    {
                        
percent 1.0f;
                    }
                    
//Todo Status Hitrate Status skill :D
                    
result = (int)(percent result);
                    if (
Attacker.Owner.Entity.IsBow() && Attacker.Owner.Entity.IsShield())
                    {
                        
result result 12 100;
                    }
                    
result Math.Max(10Math.Min(90result));
                    if (
Attacker.EntityFlag == EntityFlag.Entity)
                    {
                        if (
Attacked.EntityFlag == EntityFlag.Monster)
                        {
                            
int AntiMonsterPercent Attacker.Level Attacked.Level;
                            if (
AntiMonsterPercent 0)
                            {
                                
result += 10 * (AntiMonsterPercent 5);
                            }
                            if (
Attacker.ContainsFlag(Update.Flags.Cyclone))
                                
result 100;
                        }
                    }
                }
            }
            else
            {
                return 
true;
            }
            return 
Kernel.RandGet(100) >= result;
        }
        public static 
void Immu(Entity Attacked)
        {
            if (
Attacked.EntityFlag == EntityFlag.Entity)
            {
                
_String str = new _String(true);
                
str.UID Attacked.UID;
                
str.TextsCount 1;
                
str.Type _String.Effect;
                
str.Texts.Add("bossimmunity");

                
Attacked.Owner.SendScreen(strtrue);
            }

        }
        public static 
void Refinary(Entity attackerEntity attackedref double Damageref Attack Packetbool magic false)
        {
            if (
attacker.Name == "Thundercloud") return;
            if (
attacker.EntityFlag == EntityFlag.Entity)
            {
                if (!
attacker.IsTaoist(attacker.Class))
                {
                    if (
attacked.BattlePower attacker.BattlePower)
                    {
                        if (
attacker.Breaktrough 0)
                        {
                            if (
attacker.Breaktrough attacked.Counteraction)
                            {
                                
double Power = (double)(attacker.Breaktrough attacked.Counteraction);
                                if (
attacker.NobilityRank ConquerStructures.NobilityRank.King)
                                {
                                    
Power = (double)(Power 0);
                                    if (
MyMath.Success2(Power))
                                    {
                                        
Damage += Damage 1;
                                        
Damage += 15000;
                                        
Packet.Effect1 |= Attack.AttackEffects1.Break;
                                    }
                                    else 
Immu(attacked);
                                }
                                else
                                {
                                    
Power = (double)(Power 0);
                                    if (
MyMath.Success(Power))
                                    {
                                        
Damage += Damage 1;
                                        
Packet.Effect1 |= Attack.AttackEffects1.Break;
                                    }
                                    else 
Immu(attacked);
                                }
                            }
                            else
                                
Immu(attacked);

                        }
                    }
                    if (
RateStatus(80))
                    {

                        if (!
magic)
                        {
                            if (
attacker.CriticalStrike 0)
                            {
                                if (
attacker.CriticalStrike attacked.Immunity)
                                {
                                    
double Power = (double)(attacker.CriticalStrike attacked.Immunity);
                                    if (
Kernel.ChanceSuccess2(((float)attacker.CriticalStrike 300f) - ((float)attacked.Immunity 300f)))
                                    {
                                        
Damage += 15000;
                                        
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
                                    }

                                    else
                                        
Immu(attacked);

                                }
                                else
                                    
Immu(attacked);
                            }
                        }
                        else
                        {
                            if (
attacker.Penetration 0)
                            {
                                
double Power = (double)(attacker.Penetration 1);
                                if (
MyMath.Success(Power))
                                {
                                    
Damage += Damage 4;
                                    
Packet.Effect1 |= Attack.AttackEffects1.Penetration;
                                }
                                else if (
attacker.SkillCStrike 0)
                                {
                                    if (
attacker.SkillCStrike >= attacked.Immunity)
                                    {
                                        
Power = (double)(attacker.SkillCStrike attacked.Immunity);
                                        
Power = (double)(Power 100);
                                        if (
MyMath.Success(Power))
                                        {
                                            
Damage += Damage 50 100;
                                            
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
                                        }
                                        else
                                            
Immu(attacked);
                                    }

                                }
                                else
                                    
Immu(attacked);
                            }
                            else if (
attacker.SkillCStrike 0)
                            {
                                if (
attacker.SkillCStrike >= attacked.Immunity)
                                {
                                    
double Power = (double)(attacker.SkillCStrike attacked.Immunity);
                                    
Power = (double)(Power 100);
                                    if (
MyMath.Success(Power))
                                    {
                                        
Damage += Damage 50 100;
                                        
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
                                    }
                                    else
                                        
Immu(attacked);
                                }

                            }
                            else
                                
Immu(attacked);
                        }
                    }
                }
            }
            if (
attacked.EntityFlag == EntityFlag.Entity)
            {
                if (
RateStatus(5))
                {
                    if (
attacked.Block 0)
                    {
                        
double Power = (double)(attacked.Block 2);
                        if (
MyMath.Success(Power))
                        {
                            
Damage Damage 2;
                            
Packet.Effect1 |= Attack.AttackEffects1.Block;
                        }
                    }
                    if (
attacked.IsShieldBlock)
                    {
                        if (
MyMath.Success(attacked.ShieldBlockPercent))
                        {
                            
Damage Damage 2;
                            
Packet.Effect1 |= Attack.AttackEffects1.Block;
                        }
                    }

                }
            }
        }
        public static 
void Refinary(Entity attackerSobNpcSpawn attackedref double Damageref Attack Packetbool magic false)
        {
            if (
attacker.EntityFlag == EntityFlag.Entity)
            {
                if (
RateStatus(10))
                {

                    if (!
magic)
                    {
                        if (
attacker.CriticalStrike 0)
                        {

                            
double Power = (double)(attacker.CriticalStrike);
                            
Power = (double)(Power 100);
                            if (
MyMath.Success(Power))
                            {
                                
Damage += Damage 80 100;
                                
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
                            }
                        }
                    }
                    else
                    {
                        if (
attacker.Penetration 0)
                        {
                            
double Power = (double)(attacker.Penetration 100);
                            if (
MyMath.Success(Power))
                            {
                                
Damage Damage 50 100;
                                
Packet.Effect1 |= Attack.AttackEffects1.Penetration;
                            }

                        }
                        if (
attacker.SkillCStrike 0)
                        {
                            
double Power = (double)(attacker.SkillCStrike);
                            
Power = (double)(Power 100);
                            if (
MyMath.Success(Power))
                            {
                                
Damage += Damage 50 100;
                                
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
                            }
                        }
                    }
                }
            }
        }
    }

}
namespace 
AbdoRedaGxV4
{
    public class 
StatusConstants
    
{
        public const 
int AdjustSet = -30000,
                         
AdjustFull = -32768,
                         
AdjustPercent 30000;
    }
    public class 
MathHelper
    
{
        public static 
int BitFold32(int lower16int higher16)
        {
            return (
lower16) | (higher16 << 16);
        }
        public static 
void BitUnfold32(int bits32out int lower16out int upper16)
        {
            
lower16 = (int)(bits32 UInt16.MaxValue);
            
upper16 = (int)(bits32 >> 16);
        }
        public static 
void BitUnfold64(ulong bits64out int lower32out int upper32)
        {
            
lower32 = (int)(bits64 UInt32.MaxValue);
            
upper32 = (int)(bits64 >> 32);
        }
        public static 
int RoughDistance(int x1int y1int x2int y2)
        {
            return 
Math.Max(Math.Abs(x1 x2), Math.Abs(y1 y2));
        }
        public static 
int ConquerDirection(int x1int y1int x2int y2)
        {
            
double angle Math.Atan2(y2 y1x2 x1);
            
angle -= Math.PI 2;

            if (
angle 0angle += Math.PI;

            
angle *= / (Math.PI);
            return (int)
angle;
        }
        public static 
int MulDiv(int numberint numeratorint denominator)
        {
            return (
number numerator denominator 2) / denominator;
        }
        public static 
bool OverflowAdd(ref int accint add)
        {
            if (
int.MaxValue acc add)
                return 
true;
            
acc Math.Max(acc add0);
            return 
false;
        }
        public static 
int AdjustDataEx(int dataint adjustint maxData 0)
        {
            if (
adjust >= StatusConstants.AdjustPercent)
                return 
MulDiv(dataadjust StatusConstants.AdjustPercent100);

            if (
adjust <= StatusConstants.AdjustSet)
                return -
adjust StatusConstants.AdjustSet;

            if (
adjust == StatusConstants.AdjustFull)
                return 
maxData;

            return 
data adjust;
        }
    }
    public class 
GemTypes
    
{
        public const 
int
            Phoenix 
0,
            
Dragon 1,
            
Fury 2,
            
Rainbow 3,
            
Kylin 4,
            
Violet 5,
            
Moon 6,
            
Tortoise 7,
            
Thunder 10,
            
Glory 12,

            
First Phoenix,
            
Last Glory 1;

        public static 
readonly string[] Animation = new string[]
                {
                    
"phoenix",
                    
"goldendragon",
                    
"fastflash",
                    
"rainbow",
                    
"goldenkylin",
                    
"purpleray",
                    
"moon",
                    
"recovery"
                
};

        public static 
readonly int[][] Effects = new[]
                {
                    new[] { 
051015 },
                    new[] { 
051015 },
                    new[] { 
051015 },
                    new[] { 
0101525 },
                    new[] { 
050100200 },
                    new[] { 
03050100 },
                    new[] { 
0153050 },
                    new[] { 
024},
                    new[] { 
000},
                    new[] { 
000},
                    new[] { 
0100300500 },
                    new[] { 
000},
                    new[] { 
0100300500 }
                };
    }



قديم 2020-03-19, 07:05 PM
المشاركة 6
stevenayman1
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: مشكلة في السورس اللي نزلوا MR Online
فوق

جرب تضيف

كود:
if(attacked.entityflag=entityflag.player
جاب يرور هنا entityflag

قديم 2020-03-19, 07:11 PM
المشاركة 7
stevenayman1
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: مشكلة في السورس اللي نزلوا MR Online
اسف يكبير نسيت احلها قبل مرفع وكلمت حاذم يبدل الرابط

الحل بدل الكلاس دا با الى عندك
calculate


كود:
using system;
using abdoredagxv4.network.gamepackets;
using system.runtime.interopservices;
//using abdoredagxv4.serverbase;
using abdoredagxv4.interfaces;
using system.collections.generic;
using abdoredagxv4;

namespace 
abdoredagxv4.game.attacking
{
    public class 
calculate
    
{
        public static 
uint percent(entity attackedfloat percent)
        {
            return (
uint)(attacked.hitpoints percent);
        }
        public static 
uint percent(sobnpcspawn attackedfloat percent)
        {
            return (
uint)(attacked.hitpoints percent);
        }
        public static 
uint percent(int targetfloat percent)
        {
            return (
uint)(target percent);
        }
        public static 
bool ratestatus(byte value)
        {
            return (
kernel.random.next() % 100) < value;
        }
        public static 
bool getrefinery()
        {
            return 
ratestatus(30);
            
//byte val = (byte)myrandom.next(1, 200);
            //return (byte)myrandom.next(1, val) > 90;
        
}
        public static 
ulong calculateexpbonus(ushort levelushort monsterlevelulong experience)
        {
            
int leveldiff = (level monsterlevel);
            if (
leveldiff < -5)
                
experience = (ulong)(experience 1.3);
            else if (
leveldiff < -1)
                
experience = (ulong)(experience 1.2);
            else if (
leveldiff == 4)
                
experience = (ulong)(experience 0.8);
            else if (
leveldiff == 5)
                
experience = (ulong)(experience 0.3);
            else if (
leveldiff 5)
                
experience = (ulong)(experience 0.1);
            return 
experience;
        }

        
internal static uint calculatebossdamage(entity attackerentity attackedushort spellid)
        {
            
int damage 0;
            
damage mymath.getdamagemonster2entity(attackerattackedspellid0);
            
attack a = new attack(true);
            
checkdamage(attackerattackedref damageref atrue);
            return (
uint)damage;
        }

        
internal static uint magic(entity attackerentity attackeddatabase.spellinformation spellref attack attackbyte p 0)
        {
            
int damage 0;

            if (
attacked.entityflag == entityflag.monster)
                
damage mymath.getdamageentity2monster(attackerattackedspell.idspell.levelref attack);
            else
                
damage mymath.getdamageentity2entity(attackerattackedspell.idspell.levelref attack);

            
checkdamage(attackerattackedref damageref attacktrue);
            return (
uint)damage;
        }

        
internal static uint melee(entity attackersobnpcspawn attackedsobnpcref attack attack)
        {
            return (
uint)mymath.getdamageentity2environment(attackerattackedsobnpc, (byte)attack.meleeref attack);
        }

        
internal static uint melee(entity attackerentity attackeddatabase.spellinformation spellref attack attackbyte p 0)
        {
            
int damage 0;
            if (
attacked.entityflag == entityflag.monster)
                
damage mymath.getdamageentity2monster(attackerattackedspell.idspell.levelref attack);
            else
                
damage mymath.getdamageentity2entity(attackerattackedspell.idspell.levelref attack);

            
checkdamage(attackerattackedref damageref attackfalse);
            return (
uint)damage;
        }

        
internal static uint monsterdamage(entity attackerentity attackedref attack attackbool p)
        {
            
int damage 0;
            
damage mymath.getdamagemonster2entity(attackerattacked, !Attack.melee Attack.magic);
            
attack a = new attack(true);
            
checkdamage(attackerattackedref damageref ap);
            return (
uint)damage;
        }

        
internal static uint monsterdamage(entity attackerentity attackedushort spellid)
        {
            
int damage 0;
            
damage mymath.getdamagemonster2entity(attackerattackedspellid0);
            
attack a = new attack(true);
            
checkdamage(attackerattackedref damageref afalse);
            return (
uint)damage;
        }

        
internal static uint ranged(entity attackerentity attackedref attack attackbyte p 0)
        {
            
int damage 0;

            if (
attacked.entityflag == entityflag.monster)
                
damage mymath.getdamageentity2monster(attackerattackedattack.rangedref attack);
            else
                
damage mymath.getdamageentity2entity(attackerattackedattack.rangedref attack);

            
checkdamage(attackerattackedref damageref attackfalse);
            return (
uint)damage;
        }

        
internal static uint melee(entity attackerentity attackedref attack attackbyte p 0)
        {
            
int damage 0;

            if (
attacked.entityflag == entityflag.monster)
                
damage mymath.getdamageentity2monster(attackerattackedattack.meleeref attack);
            else
                
damage mymath.getdamageentity2entity(attackerattackedattack.meleeref attack);

            
checkdamage(attackerattackedref damageref attackfalse);
            return (
uint)damage;
        }

        
internal static uint magic(entity attackerentity attackedref attack attackbyte p 0)
        {
            
int damage 0;

            if (
attacked.entityflag == entityflag.monster)
                
damage mymath.getdamageentity2monster(attackerattackedattack.magicref attack);
            else
                
damage mymath.getdamageentity2entity(attackerattackedattack.magicref attack);

            
checkdamage(attackerattackedref damageref attackfalse);
            return (
uint)damage;
        }

        
internal static uint ranged(entity attackersobnpcspawn attackedsobref attack attack)
        {
            return (
uint)mymath.getdamageentity2environment(attackerattackedsobattack.rangedref attack) / 24;
        }

        
internal static uint magic(entity attackersobnpcspawn attackedsobdatabase.spellinformation spellref attack attack)
        {
            return (
uint)mymath.getdamageentity2environment(attackerattackedsobspell.idspell.levelref attack);
        }

        
internal static uint ranged(entity attackerentity attackeddatabase.spellinformation spellref attack attackbyte p 0)
        {
            
int damage 0;
            if (
attacked.entityflag == entityflag.monster)
                
damage mymath.getdamageentity2monster(attackerattackedspell.idspell.levelref attack);
            else
                
damage mymath.getdamageentity2entity(attackerattackedspell.idspell.levelref attack);

            
checkdamage(attackerattackedref damageref attackfalse);
            return (
uint)damage;
        }
        public static 
int calculateskillcstrike(entity attackercliententity attackedclientint damage)
        {
            if (
attackerclient.skillcstrike == attackedclient.immunity)
                return 
damage;
            if (
attackerclient.skillcstrike attackedclient.immunity)
            {
                
int power = (int)(attackerclient.skillcstrike attackedclient.immunity);
                
damage = (int)((double)damage 1.500);
            }
            return 
damage;
        }
        public static 
int calculatecriticalstrike(entity attackercliententity attackedclientint damage)
        {
            if (
attackerclient.criticalstrike == attackedclient.immunity)
                return 
damage;

            if (
attackerclient.criticalstrike attackedclient.immunity)
            {
                
damage = (int)((double)damage 1.500);
            }
            return 
damage;
        }
        public static 
int calculatebreaktrough(entity attackercliententity attackedclientint damage)
        {
            if ((
attackerclient.breaktrough == attackedclient.counteraction) || attackerclient.class >= 130 && attackerclient.class <= 135)
                return 
damage;
            if (
attackerclient.breaktrough attackedclient.counteraction)
            {
                
int power = (int)(attackerclient.breaktrough attackedclient.counteraction);
                
damage = (int)((double)damage 1.600);
            }
            return 
damage;
        }
        private static 
void autorespone(entity attackerentity attackedref int damage)
        {
            try
            {
                if (
attacker.entityflag == entityflag.entity)
                {
                    if (
attacker.owner.spells.containskey(11120))
                    {
                        var 
attacker.owner.spells[11120];
                        var 
spell database.spelltable.spellinformations[s.id][s.level];
                        if (
spell != null)
                        {
                            if (
kernel.rate(spell.percent))
                            {
                                var 
ent attacked as entity;
                                if (!
ent.isblackspotted)
                                {
                                    
ent.isblackspotted true;
                                    
ent.blackspotstamp time32.now;
                                    
ent.blackspotstepsecs spell.duration;
                                    
kernel.blackspoted.tryadd(ent.uident);
                                    
blackspotpacket bsp = new blackspotpacket();
                                    foreach (var 
h in program.gamepool)
                                    {
                                        
h.send(bsp.toarray(trueent.uid));
                                    }
                                }
                            }
                        }
                    }
                }
                if (
attacked.entityflag == entityflag.entity)
                {
                    if (
attacked.owner.spells.containskey(11130) && attacked.owner.entity.iseagleeyeshooted)
                    {
                        var 
attacked.owner.spells[11130];
                        var 
spell database.spelltable.spellinformations[s.id][s.level];
                        if (
spell != null)
                        {
                            if (
kernel.rate(spell.percent))
                            {
                                
attacked.owner.entity.iseagleeyeshooted false;
                                
spelluse ssuse = new spelluse(true);
                                
ssuse.attacker attacked.uid;
                                
ssuse.spellid spell.id;
                                
ssuse.spelllevel spell.level;
                                
ssuse.addtarget(attacked.owner.entity, new spelluse.damageclass().damage 11030null);
                                if (
attacked.entityflag == entityflag.entity)
                                {
                                    
attacked.owner.sendscreen(ssusetrue);
                                }
                            }
                        }
                    }
                    if (
attacked.counterkillswitch && kernel.rate(30) && !attacker.containsflag((ulong)update.flags.fly) && time32.now attacked.counterkillstamp.addseconds(15))
                    {
                        
attacked.counterkillstamp time32.now;
                        
network.gamepackets.attack attack = new abdoredagxv4.network.gamepackets.attack(true);
                        
attack.effect1 attack.attackeffects1.none;
                        
uint damage melee(attackedattackerref attack);
                        
damage damage 3;
                        
attack.attacked attacker.uid;
                        
attack.attacker attacked.uid;
                        
attack.attacktype network.gamepackets.attack.scapegoat;
                        
attack.damage 0;
                        
attack.responsedamage damage;
                        
attack.attacked.x;
                        
attack.attacked.y;

                        if (
attacker.hitpoints <= damage)
                        {
                            if (
attacker.entityflag == entityflag.entity)
                            {
                                
attacked.owner.updatequalifier(attacker.hitpoints);
                                
attacker.owner.sendscreen(attacktrue);
                                
attacked.attackpacket null;
                            }
                            else
                            {
                                
attacker.monsterinfo.sendscreen(attack);
                            }
                            
attacker.die(attacked);
                        }
                        else
                        {
                            
attacker.hitpoints -= damage;
                            if (
attacker.entityflag == entityflag.entity)
                            {
                                
attacked.owner.updatequalifier(attacker.hitpoints);
                                
attacker.owner.sendscreen(attacktrue);
                            }
                            else
                            {
                                
attacker.monsterinfo.sendscreen(attack);
                            }
                        }
                        
damage 0;
                    }
                    else if (
attacked.owner.spells.containskey(3060) && kernel.rate(15))
                    {
                        
uint damage = (uint)(damage 10);
                        if (
damage <= 0)
                            
damage 1;
                        if (
damage 10000damage 10000;
                        
network.gamepackets.attack attack = new abdoredagxv4.network.gamepackets.attack(true);
                        
attack.attacked attacker.uid;
                        
attack.attacker attacked.uid;
                        
attack.attacktype network.gamepackets.attack.reflect;
                        
attack.damage damage;
                        
attack.responsedamage damage;
                        
attack.attacked.x;
                        
attack.attacked.y;

                        if (
attacker.hitpoints <= damage)
                        {
                            if (
attacker.entityflag == entityflag.entity)
                            {
                                
attacked.owner.updatequalifier(attacker.hitpoints);
                                
attacker.owner.sendscreen(attacktrue);
                                
attacked.attackpacket null;
                            }
                            else
                            {
                                
attacker.monsterinfo.sendscreen(attack);
                            }
                            
attacker.die(attacked);
                        }
                        else
                        {
                            
attacker.hitpoints -= damage;
                            if (
attacker.entityflag == entityflag.entity)
                            {
                                
attacked.owner.updatequalifier(attacker.hitpoints);
                                
attacker.owner.sendscreen(attacktrue);
                            }
                            else
                            {
                                
attacker.monsterinfo.sendscreen(attack);
                            }
                        }
                        
damage 0;
                    }
                }
            }
            catch (
exception e) { program.saveexception(e); }
        }
        public static 
void checkdamage(entity attackerentity attackedref int damageref attack packetbool magic false)
        {
            if (
attacked.entityflag == entityflag.monster)
            {
                if (!
attacker.assassin() && !attacker.ischaser1())
                {
                    if (
attacked.monsterinfo.boss || attacked.boss == 1)
                    {
                        if (
magic)
                            
damage = (int)damage 10;
                        else
                            
damage = (int)damage 4;
                        return;
                    }
                }
            }
            if (
attacker.entityflag == entityflag.entity)
            {
                
blesseffect.effect(attacker);
                
gemeffect.effect(attacker);
            }
            
calculate.autorespone(attackerattackedref damage);
            if (
attacked.containsflag2(network.gamepackets.update.flags2.azureshield))
            {

                if (
damage attacked.azureshielddefence)
                {
                    
damage -= attacked.azureshielddefence;
                    
createazuredmg(attacked.azureshielddefenceattackerattacked);
                    
attacked.removeflag2(network.gamepackets.update.flags2.azureshield);
                }
                else
                {
                    
createazuredmg((uint)damageattackerattacked);
                    
attacked.azureshielddefence -= (ushort)damage;
                    
attacked.azureshieldpacket();
                    
damage 1;
                }
            }
            
#region nobility damage
            
if (attacked.entityflag == entityflag.entity && (attacker.battlepower attacked.battlepower))
            {
                if (
attacked.owner.challenge == null)
                {
                    if (
attacker.entityflag == entityflag.monster) return;
                    
int sub attacked.battlepower attacker.battlepower;
                    
//sub *= 2000;//##samak battlepower
                    
if (sub 41)
                    {
                        if (
attacker.entityflag == entityflag.monster) return;
                        
damage 1;
                    }
                    else
                    {
//samak
                        
if (attacker.entityflag == entityflag.monster) return;
                        
damage = (int32)math.floor((float)damage * (.75 - (sub 0.01)));
                    }
                }
            }
            if (
attacked.entityflag == entityflag.entity && (attacker.battlepower attacked.battlepower))
            {
                if (
attacked.owner.challenge == null)
                {
                    if (
attacker.entityflag == entityflag.monster) return;
                    
int dmg attacked.battlepower attacker.battlepower;
                    if (
dmg 50)
                    {
                        if (
attacker.entityflag == entityflag.monster) return;
                        
damage damage 2;
                    }
                    else
                        if (
attacker.entityflag == entityflag.monster) return;
                    
damage = (int32)math.floor((float)damage * (1.10 - (dmg 0.01)));
                }
            }
            
#endregion
            /*  #region nobility damage
            #region king
            if (attacker.nobilityrank == conquerstructures.nobilityrank.king)
            {
                if (attacked.nobilityrank == conquerstructures.nobilityrank.king)
                {
                    damage = (int)((double)damage * 1.08);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.prince)
                {
                    damage = (int)((double)damage * 1.18);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.duke)
                {
                    damage = (int)((double)damage * 1.19);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.earl)
                {
                    damage = (int)((double)damage * 1.20);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.baron)
                {
                    damage = (int)((double)damage * 1.21);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.knight)
                {
                    damage = (int)((double)damage * 1.22);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.serf)
                {
                    damage = (int)((double)damage * 1.23);
                }
            }
            #endregion king
            #region prince
            if (attacker.nobilityrank == conquerstructures.nobilityrank.prince)
            {
                if (attacked.nobilityrank == conquerstructures.nobilityrank.king)
                {
                    damage = (int)((double)damage * 1.03);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.prince)
                {
                    damage = (int)((double)damage * 1.07);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.duke)
                {
                    damage = (int)((double)damage * 1.19);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.earl)
                {
                    damage = (int)((double)damage * 1.20);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.baron)
                {
                    damage = (int)((double)damage * 1.21);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.knight)
                {
                    damage = (int)((double)damage * 1.22);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.serf)
                {
                    damage = (int)((double)damage * 1.23);
                }
            }
            #endregion prince
            #region duke
            if (attacker.nobilityrank == conquerstructures.nobilityrank.duke)
            {
                if (attacked.nobilityrank == conquerstructures.nobilityrank.king)
                {
                    damage = (int)((double)damage * 1.02);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.prince)
                {
                    damage = (int)((double)damage * 0.99);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.duke)
                {
                    damage = (int)((double)damage * 1.08);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.earl)
                {
                    damage = (int)((double)damage * 1.19);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.baron)
                {
                    damage = (int)((double)damage * 1.20);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.knight)
                {
                    damage = (int)((double)damage * 1.21);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.serf)
                {
                    damage = (int)((double)damage * 1.22);
                }
            }
            #endregion duke
            #region earl
            if (attacker.nobilityrank == conquerstructures.nobilityrank.earl)
            {
                if (attacked.nobilityrank == conquerstructures.nobilityrank.king)
                {
                    damage = (int)((double)damage * 0.91);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.prince)
                {
                    damage = (int)((double)damage * 0.95);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.duke)
                {
                    damage = (int)((double)damage * 1);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.earl)
                {
                    damage = (int)((double)damage * 1.05);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.baron)
                {
                    damage = (int)((double)damage * 1.19);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.knight)
                {
                    damage = (int)((double)damage * 1.20);
                }
                if (attacked.nobilityrank == conquerstructures.nobilityrank.serf)
                {
                    damage = (int)((double)damage * 1.21);
                }
            }
            #endregion earl
            #endregion*/
            #region dragonswing
            
if (kernel.rate(20))//bas kada
            
{
                if (
attacked.containsflag3(update.flags3.dragonswing))
                {
                    
_string str = new _string(true);
                    
str.uid attacked.uid;
                    
str.textscount 1;
                    
str.type _string.effect;
                    
str.texts.add("poisonmiss");
                    if (
attacked.entityflag == entityflag.entity)
                        
attacked.owner.sendscreen(strtrue);
                    
damage 0;
                }
            }
            
#endregion
            
if (attacked.containsflag(network.gamepackets.update.flags.shurikenvortex))
                
damage 1;
            if (
constants.damage1map.contains(attacked.mapid))
                
damage 1;
        }
        public static 
void createazuredmg(uint dmgentity attackerentity attacked)
        {
            
network.gamepackets.attack attac = new attack(true);
            
attac.attacker attacker.uid;
            
attac.attacked attacked.uid;
            
attac.attacked.x;
            
attac.attacked.y;
            
attac.attacktype 55;
            
attac.damage dmg;
            
attacked.owner.sendscreen(attactrue);
        }
        public static 
int64 getagilityweapons(entity attacker)
        {
            
double result 0;
            if (
attacker.transformed)
            {
                
result attacker.transformationhitrate 100.0f;
            }
            else
            {
                
int values 0;
                
int junk 0;
                for (
uint i 010i++)
                {
                    if (
!= 5)
                    {
                        
conqueritem item attacker.owner.equipment.trygetitem(i);
                        
database.conqueriteminformation cii = new database.conqueriteminformation(item.iditem.plus);
                        if (
item.durability != 0)
                            if (
item != null && item.id != 0)
                            {
                                
int now = (cii.baseinformation.agility attacker.gems[2]) + attacker.gems[2] + values;
                                
values now cii.plusinformation.agility;
                                
junk += attacker.gems[2]; //unuse grin emoticon .
                            
}
                    }
                    else
                        continue;
                }
                
result = ((attacker.agility) * ((double)values 100.0f) * 0.0099999998f 100.0f);
            }
            return (
int64)result;
        }
        public static 
bool isdodged(entity attackerentity attacked)
        {
            
int result 0;
            
double percent 0;
            if (
attacker != null && attacked != null)
            {
                if (!
attacker.transformed)
                {
                    
result = (attacker.agility >> /* /2 */) - attacked.dodge 100;
                    if (
attacker.agility != 0)
                    {
                        
percent = (double)((getagilityweapons(attacker) / attacker.agility) - 100.0f) * 0.01f 1.0f;
                    }
                    else
                    {
                        
percent 1.0f;
                    }
                    
//todo status hitrate status skill :d
                    
result = (int)(percent result);
                    if (
attacker.owner.entity.isbow() && attacker.owner.entity.isshield())
                    {
                        
result result 12 100;
                    }
                    
result math.max(10math.min(90result));
                    if (
attacker.entityflag == entityflag.entity)
                    {
                        if (
attacked.entityflag == entityflag.monster)
                        {
                            
int antimonsterpercent attacker.level attacked.level;
                            if (
antimonsterpercent 0)
                            {
                                
result += 10 * (antimonsterpercent 5);
                            }
                            if (
attacker.containsflag(update.flags.cyclone))
                                
result 100;
                        }
                    }
                }
            }
            else
            {
                return 
true;
            }
            return 
kernel.randget(100) >= result;
        }
        public static 
void immu(entity attacked)
        {
            if (
attacked.entityflag == entityflag.entity)
            {
                
_string str = new _string(true);
                
str.uid attacked.uid;
                
str.textscount 1;
                
str.type _string.effect;
                
str.texts.add("bossimmunity");

                
attacked.owner.sendscreen(strtrue);
            }

        }
        public static 
void refinary(entity attackerentity attackedref double damageref attack packetbool magic false)
        {
            if (
attacker.name == "thundercloud") return;
            if (
attacker.entityflag == entityflag.entity)
            {
                if (!
attacker.istaoist(attacker.class))
                {
                    if (
attacked.battlepower attacker.battlepower)
                    {
                        if (
attacker.breaktrough 0)
                        {
                            if (
attacker.breaktrough attacked.counteraction)
                            {
                                
double power = (double)(attacker.breaktrough attacked.counteraction);
                                if (
attacker.nobilityrank conquerstructures.nobilityrank.king)
                                {
                                    
power = (double)(power 0);
                                    if (
mymath.success2(power))
                                    {
                                        
damage += damage 1;
                                        
damage += 15000;
                                        
packet.effect1 |= attack.attackeffects1.break;
                                    }
                                    else 
immu(attacked);
                                }
                                else
                                {
                                    
power = (double)(power 0);
                                    if (
mymath.success(power))
                                    {
                                        
damage += damage 1;
                                        
packet.effect1 |= attack.attackeffects1.break;
                                    }
                                    else 
immu(attacked);
                                }
                            }
                            else
                                
immu(attacked);

                        }
                    }
                    if (
ratestatus(80))
                    {

                        if (!
magic)
                        {
                            if (
attacker.criticalstrike 0)
                            {
                                if (
attacker.criticalstrike attacked.immunity)
                                {
                                    
double power = (double)(attacker.criticalstrike attacked.immunity);
                                    if (
kernel.chancesuccess2(((float)attacker.criticalstrike 300f) - ((float)attacked.immunity 300f)))
                                    {
                                        
damage += 15000;
                                        
packet.effect1 |= attack.attackeffects1.criticalstrike;
                                    }

                                    else
                                        
immu(attacked);

                                }
                                else
                                    
immu(attacked);
                            }
                        }
                        else
                        {
                            if (
attacker.penetration 0)
                            {
                                
double power = (double)(attacker.penetration 1);
                                if (
mymath.success(power))
                                {
                                    
damage += damage 4;
                                    
packet.effect1 |= attack.attackeffects1.penetration;
                                }
                                else if (
attacker.skillcstrike 0)
                                {
                                    if (
attacker.skillcstrike >= attacked.immunity)
                                    {
                                        
power = (double)(attacker.skillcstrike attacked.immunity);
                                        
power = (double)(power 100);
                                        if (
mymath.success(power))
                                        {
                                            
damage += damage 50 100;
                                            
packet.effect1 |= attack.attackeffects1.criticalstrike;
                                        }
                                        else
                                            
immu(attacked);
                                    }

                                }
                                else
                                    
immu(attacked);
                            }
                            else if (
attacker.skillcstrike 0)
                            {
                                if (
attacker.skillcstrike >= attacked.immunity)
                                {
                                    
double power = (double)(attacker.skillcstrike attacked.immunity);
                                    
power = (double)(power 100);
                                    if (
mymath.success(power))
                                    {
                                        
damage += damage 50 100;
                                        
packet.effect1 |= attack.attackeffects1.criticalstrike;
                                    }
                                    else
                                        
immu(attacked);
                                }

                            }
                            else
                                
immu(attacked);
                        }
                    }
                }
            }
            if (
attacked.entityflag == entityflag.entity)
            {
                if (
ratestatus(5))
                {
                    if (
attacked.block 0)
                    {
                        
double power = (double)(attacked.block 2);
                        if (
mymath.success(power))
                        {
                            
damage damage 2;
                            
packet.effect1 |= attack.attackeffects1.block;
                        }
                    }
                    if (
attacked.isshieldblock)
                    {
                        if (
mymath.success(attacked.shieldblockpercent))
                        {
                            
damage damage 2;
                            
packet.effect1 |= attack.attackeffects1.block;
                        }
                    }

                }
            }
        }
        public static 
void refinary(entity attackersobnpcspawn attackedref double damageref attack packetbool magic false)
        {
            if (
attacker.entityflag == entityflag.entity)
            {
                if (
ratestatus(10))
                {

                    if (!
magic)
                    {
                        if (
attacker.criticalstrike 0)
                        {

                            
double power = (double)(attacker.criticalstrike);
                            
power = (double)(power 100);
                            if (
mymath.success(power))
                            {
                                
damage += damage 80 100;
                                
packet.effect1 |= attack.attackeffects1.criticalstrike;
                            }
                        }
                    }
                    else
                    {
                        if (
attacker.penetration 0)
                        {
                            
double power = (double)(attacker.penetration 100);
                            if (
mymath.success(power))
                            {
                                
damage damage 50 100;
                                
packet.effect1 |= attack.attackeffects1.penetration;
                            }

                        }
                        if (
attacker.skillcstrike 0)
                        {
                            
double power = (double)(attacker.skillcstrike);
                            
power = (double)(power 100);
                            if (
mymath.success(power))
                            {
                                
damage += damage 50 100;
                                
packet.effect1 |= attack.attackeffects1.criticalstrike;
                            }
                        }
                    }
                }
            }
        }
    }

}
namespace 
abdoredagxv4
{
    public class 
statusconstants
    
{
        public const 
int adjustset = -30000,
                         
adjustfull = -32768,
                         
adjustpercent 30000;
    }
    public class 
mathhelper
    
{
        public static 
int bitfold32(int lower16int higher16)
        {
            return (
lower16) | (higher16 << 16);
        }
        public static 
void bitunfold32(int bits32out int lower16out int upper16)
        {
            
lower16 = (int)(bits32 uint16.maxvalue);
            
upper16 = (int)(bits32 >> 16);
        }
        public static 
void bitunfold64(ulong bits64out int lower32out int upper32)
        {
            
lower32 = (int)(bits64 uint32.maxvalue);
            
upper32 = (int)(bits64 >> 32);
        }
        public static 
int roughdistance(int x1int y1int x2int y2)
        {
            return 
math.max(math.abs(x1 x2), math.abs(y1 y2));
        }
        public static 
int conquerdirection(int x1int y1int x2int y2)
        {
            
double angle math.atan2(y2 y1x2 x1);
            
angle -= math.pi 2;

            if (
angle 0angle += math.pi;

            
angle *= / (math.pi);
            return (int)
angle;
        }
        public static 
int muldiv(int numberint numeratorint denominator)
        {
            return (
number numerator denominator 2) / denominator;
        }
        public static 
bool overflowadd(ref int accint add)
        {
            if (
int.maxvalue acc add)
                return 
true;
            
acc math.max(acc add0);
            return 
false;
        }
        public static 
int adjustdataex(int dataint adjustint maxdata 0)
        {
            if (
adjust >= statusconstants.adjustpercent)
                return 
muldiv(dataadjust statusconstants.adjustpercent100);

            if (
adjust <= statusconstants.adjustset)
                return -
adjust statusconstants.adjustset;

            if (
adjust == statusconstants.adjustfull)
                return 
maxdata;

            return 
data adjust;
        }
    }
    public class 
gemtypes
    
{
        public const 
int
            phoenix 
0,
            
dragon 1,
            
fury 2,
            
rainbow 3,
            
kylin 4,
            
violet 5,
            
moon 6,
            
tortoise 7,
            
thunder 10,
            
glory 12,

            
first phoenix,
            
last glory 1;

        public static 
readonly string[] animation = new string[]
                {
                    
"phoenix",
                    
"goldendragon",
                    
"fastflash",
                    
"rainbow",
                    
"goldenkylin",
                    
"purpleray",
                    
"moon",
                    
"recovery"
                
};

        public static 
readonly int[][] effects = new[]
                {
                    new[] { 
051015 },
                    new[] { 
051015 },
                    new[] { 
051015 },
                    new[] { 
0101525 },
                    new[] { 
050100200 },
                    new[] { 
03050100 },
                    new[] { 
0153050 },
                    new[] { 
024},
                    new[] { 
000},
                    new[] { 
000},
                    new[] { 
0100300500 },
                    new[] { 
000},
                    new[] { 
0100300500 }
                };
    }

ولا يهمك يا غالي بس بعد ما بدلت مفيش جديد نفس الايرورات

قديم 2020-03-20, 04:00 AM
المشاركة 8
stevenayman1
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: مشكلة في السورس اللي نزلوا MR Online
يغلق تم تغير السورس


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 
أدوات الموضوع

الانتقال السريع

المواضيع المتشابهه للموضوع: مشكلة في السورس اللي نزلوا MR Online
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
مشكلة في سورس mr online stevenayman1 مشكلات السيرفيرات كونكر الشخصيه 14 2020-04-01 12:23 AM
مشكلة الاسكلات اللى بتفضل ف سورس رايزو nova مشكلات السيرفيرات كونكر الشخصيه 5 2020-03-29 01:43 PM
حل مشكلة اللوتري في سورسي اللي نزلتة Mostafa Shalby تطوير سيرفرات كونكر 3 2020-01-28 04:08 AM
لو سمحتوا عاوز كونكت سوكت علشان اللي عندي مبوظ السورس سمير مشكلات السيرفيرات كونكر الشخصيه 1 2019-11-08 11:57 PM
حل مشكلة الرسايل اللى بتيجى على السيرفر ViORX مشكلات السيرفيرات كونكر الشخصيه 5 2019-09-27 01:48 PM


الساعة الآن 09:13 AM

Powered by vBulletin® Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.