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|  المشاركات 539 |  +التقييم 0.23 |  تاريخ التسجيل May 2019 |  الاقامة |  نظام التشغيل |  رقم العضوية 188 | 
|  أفضل جواب - كتبه Tefa | 
| ريستارت ادخل ع بكتب هندلر و حط شفره دي كود: 
		ف Program.cs سيرش CommandsAI لو لقتها حط جواها كود: 
		لو ملقتهاش ارمي دي فوق private static void Clear() كود: 
		بالنسبه للانر بور جرب اكتب @save و رستر و شوف هيظبط ولا لا | 
 رد: يارجاله دلؤتي restart مش شغال في السيرفر عندي ولما بقفل القنصل الانر بور بيتمسح
				رد: يارجاله دلؤتي restart مش شغال في السيرفر عندي ولما بقفل القنصل الانر بور بيتمسح
			
		
	 
case "restart":
                                {
                                    Program.CommandsAI("@restart");
                                    break;
                                } 
   
	
		
		
		
		
	 
case "@restart":
                        {
                            try
                            {
                                Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server Will Be Restart Now !" }), System.Drawing.Color.White, 0x7db), Program.Values);
                                CommandsAI("@save");
                                new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                var WC = Program.Values.ToArray();
                                foreach (Client.GameState client in WC)
                                {
                                    client.Send(" Server Will Be Restart Now ");
                                    client.Disconnect();
                                }
                                /*GameServer.Disable();
                                for (int i = 0; i < AuthServer.Length; i++)
                                {
                                    AuthServer[i].Disable();
                                }*/
                                if (GuildWar.IsWar)
                                    GuildWar.End();
                                new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                Application.Restart();
                                Environment.Exit(0);
                            }
                            catch (Exception e)
                            {
                                Console.WriteLine(e);
                                Console.ReadLine();
                            }
                        }
                        break; 
   
	
		
		
		
		
	 
 public static void CommandsAI(string command)
        {
            try
            {
                if (command == null)
                    return;
                string[] data = command.Split(' ');
                switch (data[0])
                {
                    case "@testmode":
                        {
                            if (TestingMode)
                            {
                                TestingMode = false;
                                Console.WriteLine("Test Mode Off");
                            }
                            else
                            {
                                TestingMode = true;
                                Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server will exit for 5 min to fix some bugs, please be paitent" }), System.Drawing.Color.White, 0x7db), Program.Values);
                                CommandsAI("@save");
                                new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                Database.EntityVariableTable.Save(0, Vars);
                                var WC = Program.Values.ToArray();
                                foreach (Client.GameState client in WC)
                                {
                                    if (client.Account.State != AccountTable.AccountState.ProjectManager)
                                    {
                                        client.Send("Server will exit for 5 min to fix some bugs, please be paitent !");
                                        client.Disconnect();
                                    }
                                }
                                if (GuildWar.IsWar)
                                    GuildWar.End();
                                new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                Console.WriteLine("Test Mode On");
                            }
                            break;
                        }
                    case "@clear1":  //شفرة 
                        {
                            Program.Clear();
                            Console.WriteLine("Consle Clear + Memory Optimizeed!!");
                            break;
                        }  
                    case "@reloadnpc":
                        {
                            World.ScriptEngine.Check_Updates();
                            Console.WriteLine("New System's Npc Reloaded.");
                            break;
                        }
                    case "@char":
                    case "@cp":
                        {
                            Controlpanel cp = new Controlpanel();
                            cp.ShowDialog();
                            break;
                        }
                    case "@clear":
                        {
                            Console.Clear();
                            Mr_Panda.Console.WriteLine("Consle and program Cleared ");
                            break;
                        }
                    case "@rankload":
                        {
                            Database.NobilityTable.Load();
                            break;
                        }
                    case "@Copra":
                    case "@bigbos":
                        Mr_Panda.Console.WriteLine("Server will restart after 10 minutes.");
                        Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 5 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        System.Threading.Thread.Sleep(0x7530);
                        Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 4 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        System.Threading.Thread.Sleep(0x7530);
                        Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 4 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        System.Threading.Thread.Sleep(0x7530);
                        Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 3 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        System.Threading.Thread.Sleep(0x7530);
                        Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 3 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        System.Threading.Thread.Sleep(0x7530);
                        Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 2 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        System.Threading.Thread.Sleep(0x7530);
                        Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 2 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        System.Threading.Thread.Sleep(0x7530);
                        Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 1 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        System.Threading.Thread.Sleep(0x7530);
                        Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 1 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        System.Threading.Thread.Sleep(0x7530);
                        Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The server will be brought down for maintenance in 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        Mr_Panda.Console.WriteLine("Server will exit after 1 minute.");
                        CommandsAI("@save");
                        System.Threading.Thread.Sleep(0x7530);
                        Kernel.SendWorldMessage(new Mr_Panda.Network.GamePackets.Message("The Server restarted, Please log in after 5 minutes  ", System.Drawing.Color.Orange, 0x7db), Program.Values);
                        try
                        {
                            CommandsAI("@restart");
                        }
                        catch
                        {
                            Mr_Panda.Console.WriteLine("Server cannot exit");
                        }
                        break;
                    case "@flushbans":
                        {
                            Database.IPBan.Load();
                            break;
                        }
                    case "@Alivetime":
                        {
                            DateTime now = DateTime.Now;
                            TimeSpan t2 = new TimeSpan(StartDate.ToBinary());
                            TimeSpan t1 = new TimeSpan(now.ToBinary());
                            Console.WriteLine("The server has been online " + (int)(t1.TotalHours - t2.TotalHours) + " hours, " + (int)((t1.TotalMinutes - t2.TotalMinutes) % 1) + " minutes.");
                            break;
                        }
                    case "@online":
                        {
                            Console.WriteLine("Online Entitys count: " + Kernel.GamePool.Count);
                            string line = "";
                            foreach (Client.GameState pClient in Program.Values)
                                line += pClient.Player.Name + ",";
                            if (line != "")
                            {
                                line = line.Remove(line.Length - 1);
                                Console.WriteLine("Entitys: " + line);
                            }
                            break;
                        }
                    case "@memoryusage":
                        {
                            var proc = System.Diagnostics.Process.GetCurrentProcess();
                            Console.WriteLine("Thread count: " + proc.Threads.Count);
                            Console.WriteLine("Memory set(MB): " + ((double)((double)proc.WorkingSet64 / 1024)) / 1024);
                            proc.Close();
                            break;
                        }
                    case "@PlayerCap":
                        {
                            try
                            {
                                PlayerCap = int.Parse(data[1]);
                            }
                            catch
                            {
                            }
                            break;
                        }
                    case "@skill":
                        {
                            Game.Features.Tournaments.TeamElitePk.SkillTeamTournament.Open();
                            foreach (var clien in Kernel.GamePool.Values)
                            {
                                if (clien.Team == null)
                                    clien.Team = new Game.ConquerStructures.Team(clien);
                                Game.Features.Tournaments.TeamElitePk.SkillTeamTournament.Join(clien, 3);
                            }
                            break;
                        }
                    case "@team":
                        {
                            Game.Features.Tournaments.TeamElitePk.TeamTournament.Open();
                            foreach (var clien in Kernel.GamePool.Values)
                            {
                                if (clien.Team == null)
                                    clien.Team = new Game.ConquerStructures.Team(clien);
                                Game.Features.Tournaments.TeamElitePk.TeamTournament.Join(clien, 3);
                            }
                            break;
                        }
                    case "@exit":
                        {
                            CommandsAI("@save");
                            /*GameServer.Disable();
                            for (int i = 0; i < AuthServer.Length; i++)
                            {
                                AuthServer[i].Disable();
                            }*/
                            new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                            Database.EntityVariableTable.Save(0, Vars);
                            var WC = Program.Values.ToArray();
                            Parallel.ForEach(Program.Values, client =>
                            {
                                client.Send(" Server will exit for 5 min to Solve The Problem, please be paitent ");
                                client.Disconnect();
                            });
                            Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { " Server will exit for 5 min to Solve The Problem, please be paitent " }), System.Drawing.Color.White, 0x7db), Program.Values);
                            if (GuildWar.IsWar)
                                GuildWar.End();
                            new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                            Environment.Exit(0);
                        }
                        break;
                    case "serverpass":
                        {
                            using (MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT))
                            {
                                cmd.Select("configuration").Where("Server", Constants.ServerName);
                                using (MySqlReader r = new MySqlReader(cmd))
                                {
                                    if (r.Read())
                                        Constants.ServerGMPass = r.ReadString("ServerGMPass");
                                }
                            }
                            break;
                        }
                    case "@pressure":
                        {
                            Console.WriteLine("Genr: " + World.GenericThreadPool.ToString());
                            Console.WriteLine("Send: " + World.SendPool.ToString());
                            Console.WriteLine("Recv: " + World.ReceivePool.ToString());
                            break;
                        }
                    case "@restart":
                        {
                            try
                            {
                                Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server Will Be Restart Now !" }), System.Drawing.Color.White, 0x7db), Program.Values);
                                CommandsAI("@save");
                                new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                var WC = Program.Values.ToArray();
                                foreach (Client.GameState client in WC)
                                {
                                    client.Send(" Server Will Be Restart Now ");
                                    client.Disconnect();
                                }
                                /*GameServer.Disable();
                                for (int i = 0; i < AuthServer.Length; i++)
                                {
                                    AuthServer[i].Disable();
                                }*/
                                if (GuildWar.IsWar)
                                    GuildWar.End();
                                new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
                                Application.Restart();
                                Environment.Exit(0);
                            }
                            catch (Exception e)
                            {
                                Console.WriteLine(e);
                                Console.ReadLine();
                            }
                        }
                        break;
                    case "@account":
                        {
                            Database.AccountTable account = new AccountTable(data[1]);
                            account.Password = data[2];
                            account.State = AccountTable.AccountState.Entity;
                            account.Save();
                        }
                        break;
                    case "@process":
                        {
                            HandleClipboardPacket(command);
                            break;
                        }
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        } 
   
	
		
		
		| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
| أدوات الموضوع | |
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