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|  المشاركات 1,940 |  +التقييم 0.81 |  تاريخ التسجيل Apr 2019 |  الاقامة https://www.facebook.com/daany |  نظام التشغيل |  رقم العضوية 1 | 
 كوسته فوانيس رمضان
				كوسته فوانيس رمضان
		





		
	 
 #region Ramadan lantern
                #region Ramadan
                case 15518:// انبي سي بداء المهمه
                    {
                        switch (npcRequest.OptionID)
                        {
                            case 0:
                                {
                                    dialog.Text("Hello " + client.Entity.Name + " every year and you are fine on the occasion of Ramadan, the Holy month. Do you want to start the mission and get the blessings of Ramadan?.");
                                    dialog.Option("Starting lanterns.", 1);
                                    dialog.Option("How to complete the mission?", 2);
                                    dialog.Option("Get the prize.", 3);
                                    dialog.Option("I'll think it over.", 255);
                                    dialog.Avatar(51);
                                    dialog.Send();
                                    break;
                                }
                            case 1:
                                {
                                    if (client.Entity.event2 == 0)
                                    {
                                      
                                         client.Entity.Teleport(1002, 332, 551);
                                            
                                      
                                    }
                                    else
                                    {
                                        dialog.Text("You have completed the mission today. Please wait until 12 pm.");
                                        dialog.Option("OK thanks.", 255);
                                        dialog.Avatar(51);
                                        dialog.Send();
                                    }
                                    break;
                                }
                            case 2:
                                {
                                    dialog.Text("You will go to all 6 cities and light the lanterns by killing the required monsters.");
                                    dialog.Option("Oh It's Ok Thanks.", 255);
                                    dialog.Avatar(51);
                                    dialog.Send();
                                    break;
                                }
                            case 3:
                                {
                                    if (client.Entity.prizeLantern == 5)
                                    {
                                        dialog.Text("Congratulations, I got 50,000 cps");
                                        dialog.Option("Thanks.", 255);
                                        client.Entity.ConquerPoints += 50000;
                                        client.Entity.prizeLantern = 0;
                                        client.Entity.event2 = 1;
                                        _String str = new _String(true);
                                        str.UID = client.Entity.UID;
                                        str.Type = _String.Effect;
                                        str.Texts.Add("break_start");
                                        str.TextsCount = 1;
                                        client.Entity.SendScreen(str);
                                    }
                                    else {
                                        dialog.Text("You must complete the lighting tasks of the lamps first.");
                                        dialog.Option("Oh It's Ok Thanks.", 255);
                                    }
                                    dialog.Avatar(51);
                                    dialog.Send();
                                    break;
                                }
                        }
                        break;
                    }
                #endregion
                #region lantern1
                case 1555:
                    {
                        switch (npcRequest.OptionID)
                        {
                            case 0:
                                {
                                    if (client.Entity.event2 == 0)
                                    {
                                        dialog.Text("Hello " + client.Entity.Name + " your kill " + client.Entity.Lantern1 + " you need 50 kill Pheasant.");
                                        dialog.Option("Next Lantern.", 1);
                                        dialog.Option("Go to kill?", 2);
                                        dialog.Option("I'll think it over.", 255);
                                        dialog.Avatar(51);
                                        dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have completed the mission today!");
                                        client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            case 1:
                                {
                                    if (client.Entity.Lantern1 >= 50)
                                    {
                                        if (client.Entity.prizeLantern == 0)
                                        {
                                            client.Entity.Teleport(1011, 190, 268);
                                            client.Entity.prizeLantern = 1;
                                        }
                                        else {
                                            dialog.Text("You can not complete this delusion now.");
                                        }
                                    }
                                    else {
                                        dialog.Text("You have not yet completed the 50 killed.");
                                        dialog.Option("Oh yes, I'm sorry.", 255);
                                    }
                                    dialog.Avatar(51);
                                    dialog.Send();
                                    break;
                                   
                                }
                                case 2:
                                {
                                    client.Entity.Teleport(1002, 561, 371);
                                    break;
                                }
                        }
                        break;
                    }
                #endregion
                #region lantern2
                case 1556:
                    {
                        switch (npcRequest.OptionID)
                        {
                            case 0:
                                {
                                    if (client.Entity.event2 == 0)
                                    {
                                        dialog.Text("Hello " + client.Entity.Name + " your kill " + client.Entity.Lantern2 + " you need 50 kill Bandit.");
                                        dialog.Option("Next Lantern.", 1);
                                        dialog.Option("Go to kill?", 2);
                                        dialog.Option("I'll think it over.", 255);
                                        dialog.Avatar(51);
                                        dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have completed the mission today!");
                                        client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            case 1:
                                {
                                    if (client.Entity.Lantern2 >= 50)
                                    {
                                        if (client.Entity.prizeLantern == 1)
                                        {
                                            client.Entity.Teleport(1020, 567, 589);
                                            client.Entity.prizeLantern = 2;
                                        }
                                        else
                                        {
                                            dialog.Text("You can not complete this delusion now.");
                                        }
                                    }
                                    else
                                    {
                                        dialog.Text("You have not yet completed the 50 killed.");
                                        dialog.Option("Oh yes, I'm sorry.", 255);
                                    }
                                    dialog.Avatar(51);
                                    dialog.Send();
                                    break;
                                }
                            case 2:
                                {
                                    client.Entity.Teleport(1011, 206, 361);
                                    break;
                                }
                        }
                        break;
                    }
                #endregion
                #region lantern3
                case 1557:
                    {
                        switch (npcRequest.OptionID)
                        {
                            case 0:
                                {
                                    if (client.Entity.event2 == 0)
                                    {
                                        dialog.Text("Hello " + client.Entity.Name + " your kill " + client.Entity.Lantern3 + " you need 50 kill Macaque.");
                                        dialog.Option("Next Lantern.", 1);
                                        dialog.Option("Go to kill?", 2);
                                        dialog.Option("I'll think it over.", 255);
                                        dialog.Avatar(51);
                                        dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have completed the mission today!");
                                        client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            case 1:
                                {
                                    if (client.Entity.Lantern3 >= 50)
                                    {
                                        if (client.Entity.prizeLantern == 2)
                                        {
                                            client.Entity.Teleport(1000, 471, 649);
                                            client.Entity.prizeLantern = 3;
                                        }
                                        else
                                        {
                                            dialog.Text("You can not complete this delusion now.");
                                        }
                                    }
                                    else
                                    {
                                        dialog.Text("You have not yet completed the 50 killed.");
                                        dialog.Option("Oh yes, I'm sorry.", 255);
                                    }
                                    dialog.Avatar(51);
                                    dialog.Send();
                                    break;
                                }
                            case 2:
                                {
                                    client.Entity.Teleport(1020, 583, 647);
                                    break;
                                }
                        }
                        break;
                    }
                #endregion
                #region lantern4
                case 1558:
                    {
                        switch (npcRequest.OptionID)
                        {
                            case 0:
                                {
                                    if (client.Entity.event2 == 0)
                                    {
                                        dialog.Text("Hello " + client.Entity.Name + " your kill " + client.Entity.Lantern4 + " you need 50 kill SandMonster.");
                                        dialog.Option("Next Lantern.", 1);
                                        dialog.Option("Go to kill?", 2);
                                        dialog.Option("I'll think it over.", 255);
                                        dialog.Avatar(51);
                                        dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have completed the mission today!");
                                        client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            case 1:
                                {
                                    if (client.Entity.Lantern4 >= 50)
                                    {
                                        if (client.Entity.prizeLantern == 3)
                                        {
                                            client.Entity.Teleport(1015, 722, 576);
                                            client.Entity.prizeLantern = 4;
                                        }
                                        else
                                        {
                                            dialog.Text("You can not complete this delusion now.");
                                        }
                                        
                                    }
                                    else
                                    {
                                        dialog.Text("You have not yet completed the 50 killed.");
                                        dialog.Option("Oh yes, I'm sorry.", 255);
                                    }
                                    dialog.Avatar(51);
                                    dialog.Send();
                                    break;
                                }
                            case 2:
                                {
                                    client.Entity.Teleport(1000, 618, 650);
                                    break;
                                }
                        }
                        break;
                    }
                #endregion
                #region lantern5
                case 1559:
                    {
                        switch (npcRequest.OptionID)
                        {
                            case 0:
                                {
                                    if (client.Entity.event2 == 0)
                                    {
                                        dialog.Text("Hello " + client.Entity.Name + " your kill " + client.Entity.Lantern5 + " you need 50 kill Bridman.");
                                        dialog.Option("Next Lantern.", 1);
                                        dialog.Option("Go to kill?", 2);
                                        dialog.Option("I'll think it over.", 255);
                                        dialog.Avatar(51);
                                        dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have completed the mission today!");
                                        client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            case 1:
                                {
                                    if (client.Entity.Lantern5 >= 50)
                                    {
                                        if (client.Entity.prizeLantern == 4)
                                        {
                                            client.Entity.Teleport(1002, 365, 363);
                                            client.Entity.prizeLantern = 5;
                                        }
                                        else
                                        {
                                            dialog.Text("You can not complete this delusion now.");
                                                dialog.Option("Oh yes, I'm sorry.", 255);
                                        }
                                    }
                                    else
                                    {
                                        dialog.Text("You have not yet completed the 50 killed.");
                                        dialog.Option("Oh yes, I'm sorry.", 255);
                                    }
                                    dialog.Avatar(51);
                                    dialog.Send();
                                    break;
                                }
                            case 2:
                                {
                                    client.Entity.Teleport(1015, 748, 720);
                                    break;
                                }
                        }
                        break;
                    }
                #endregion
                #endregion 
   
	
		
		
		
		
	 
public void Drop(Game.Entity killer) 
   
	
		
		
		
		
	 
#region quest Lantern
            if (Name == "Pheasant" && killer.MapID == 1002)
             {
                killer.Lantern1 += 1;
             }
            if (Name == "Bandit")
            {
                killer.Lantern2 += 1;
            }
            if (Name == "Macaque")
            {
                killer.Lantern3 += 1;
            }
            if (Name == "SandMonster")
            {
                killer.Lantern4 += 1;
            }
            if (Name == "Birdman")
            {
                killer.Lantern5 += 1;
            }
            #endregion 
   
	
		
		
		
		
	 
#region Ramadan lantern
public uint event2;
        public Time32 event2Stamp;
        public uint Lantern1 = 0;
        public uint Lantern2 = 0;
        public uint Lantern3 = 0;
        public uint Lantern4 = 0;
        public uint Lantern5 = 0;
       // public uint Lantern6 = 0;
        public uint prizeLantern = 0;
        #endregion 
   
	
		
		
		
		
	 
client.Entity.BoundCps = reader.ReadUInt32("boundcps"); 
   
	
		
		
		
		
	 
client.Entity.event2 = reader.ReadByte("event2"); 
   
	
		
		
		
		
	 
.Set("Money", e.Money) 
   
	
		
		
		
		
	 
.Set("event2", e.event2) 
   
	
		
		
		
		
	 
client.ExpBalls = 0; 
   
	
		
		
		
		
	 
client.Entity.event2 = 0; 
   
	
		
		
		
		
	 
 private void WorldTournaments(int time) 
   
	
		
		
		
		
	 
 if (Now64.Hour == 00 && Now64.Minute == 00 && Now64.Second <= 00)
            {
                Program.CommandsAI("@restart");
            } 
   
	
		
		
		
		
	 
15518 Ramadan lanterns 2 8460 1002 364 358 
1555 RamdanTwinCity 2 34410 1002 332 547
1556 RamdanPhoenix 2 34410 1011 189 271
1557 RamdanApy 2 34410 1020 568 586
1558 RamdanDesert 2 34410 1000 471 643
1559 Ramdanlast 2 34410 1015 722 574 
   
	
		
		
		| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
| أدوات الموضوع | |
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| الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة | 
| عاوز كوسته | احمد التركي | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2024-12-25 02:43 PM | 
| طلب كوسته بسبطه | Amr Khalid | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2020-05-09 11:08 PM | 
| طلب كوسته | Amr Khalid | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2020-05-06 04:25 AM | 
| [طلب] تون سيتي رمضان + مسابقات رمضان | AhmedGadd | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2020-04-08 09:32 PM | 
| طلب كوسته | Amr Khalid | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2019-11-26 08:52 AM |