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|  المشاركات 455 |  +التقييم 0.19 |  تاريخ التسجيل Jun 2019 |  الاقامة |  نظام التشغيل |  رقم العضوية 271 | 
|  أفضل جواب - كتبه Tefa | 
| بان بوقت ارمي الشفره دي ف بكت هندلر كود: 
		شفره هتكون bantime elwad 5 ده معناه ان الواد هيتبند 5 ساعات جرب الشفره الاول مشتغلتش اعمل الكلام الي تحت ده اعمل سيرش بقا ف بكت هندلر علي كود: 
		و تحتها ضيف ده كود: 
		 | 
 رد: ازاي ادي اي حد باند مؤقت هنااا لو سمحتو
				رد: ازاي ادي اي حد باند مؤقت هنااا لو سمحتو
			 رد: ازاي ادي اي حد باند مؤقت هنااا لو سمحتو
				رد: ازاي ادي اي حد باند مؤقت هنااا لو سمحتو
			
		
	 
case "bantime":
                                {
                                    foreach (var Client in Program.Values)
                                    {
                                        if (Client.Account.State >= client.Account.State)
                                            continue;
                                        if (Client.Player.LoweredName.Contains(Data[1]))
                                        {
                                            Client.Account.State = Database.AccountTable.AccountState.Banned;
                                            Client.Account.SaveState();
                                            Client.Account.CopraState(Database.AccountTable.AccountState.Banned);
                                             Client["banhours"] = Data[2].Cast<int>();
                                               Client["banreason"] = message_.Substring(Data[0].Length + 1 + Data[1].Length + 1 + Data[2].Length + 1);
                                              Client["banstamp"] = DateTime.Now;
                                            Client.Disconnect();break;
                                        }
                                    }
                                    break;
                                } 
   
	
		
		
		
		
	 
client.Variables = variables; 
   
	
		
		
		
		
	 
 if (client["banhours"] == 0)
                    {
                        client["banhours"] = -1;
                        client["banreason"] = "Infinite time.";
                        client["banstamp"] = DateTime.Now.AddYears(100);
                    }
                    if (Account.State == Database.AccountTable.AccountState.Banned)
                    {
                        if (client["banhours"] != -1)
                        {
                            DateTime banStamp = client["banstamp"];
                            if (DateTime.Now > banStamp.AddDays(((int)client["banhours"]) / 24).AddHours(((int)client["banhours"]) % 24))
                                Account.State = Database.AccountTable.AccountState.Entity;
                        }
                    }
                    string Message = "";
                    if (Protection.SystemBannedAccount.IsBanned(client.Account.EntityID, out Message))
                    {
                    }
                    else if (Account.State == Database.AccountTable.AccountState.Banned)
                    {
                        DateTime banStamp = client["banstamp"];
                        banStamp = banStamp.AddHours(client["banhours"]);
                        Message = "You are banned for " + client["banhours"] + " hours [until " + banStamp.ToString("HH:mm MM/dd/yyyy") + "]. Reason: " + client["banreason"];
                    } 
   
	
		
		
		 رد: ازاي ادي اي حد باند مؤقت هنااا لو سمحتو
				رد: ازاي ادي اي حد باند مؤقت هنااا لو سمحتو
			
		
	 
 #region Jiang Npc
                    case 88854:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0:
                                    {
                                        if (client.Player.MyJiang == null)
                                        {
                                            dialog.Text("Sorry But You Don't Have Jiang Yet.");
                                            dialog.Option("I'll think about it!", 255);
                                            dialog.Send();
                                            return;
                                        }
                                        dialog.Text("Hello Messi Jiang Seller.");
                                        for (int i = 0; i < client.Player.MyJiang.Stagers.Length; i++)
                                        {
                                            var stage = client.Player.MyJiang.Stagers[i];
                                            if (stage.Activate)
                                                dialog.Option("Stage [" + (byte)(i + 1) + "]", (byte)(i + 1));
                                        }
                                        dialog.Option("I'll think about it!", 255);
                                        dialog.Send();
                                        break;
                                    }
                                default:
                                    {
                                        int mStage = npcRequest.OptionID;
                                        if (mStage >= 1 && mStage <= 9)
                                        {
                                            foreach (var item in Database.JiangHu.CultivateStatus[(byte)mStage])
                                            {
                                                dialog.Option(((Game.JiangHu.JiangStages.AtributesType)item).ToString(), (byte)((item * 10) + mStage));
                                            }
                                        }
                                        else
                                        {
                                            if (client.Player.ConquerPoints < 10)
                                            {
                                                dialog.Text("Sorry But You Don't Have 1 cps ");
                                                dialog.Option("I'll think about it!", 255);
                                                dialog.Send();
                                                return;
                                            }
                                            client.Player.ConquerPoints -= 10;
                                            client.Player.Teleport(1002, 300, 278);
                                            var typex = mStage / 10;
                                            mStage = mStage % 10;
                                            byte stageno = (byte)Math.Min(9, mStage);
                                            byte level = 6;
                                            var type = (Game.JiangHu.JiangStages.AtributesType)Math.Min(15, typex);
                                            if (client.Player.MyJiang.Stagers.Length >= stageno)
                                            {
                                                var stage = client.Player.MyJiang.Stagers[(stageno - 1)];
                                                for (byte i = 1; i < stage.Stars.Length + 1; i++)
                                                {
                                                    client.Player.MyJiang.MyNewStart = new Game.JiangHu.GetNewStar();
                                                    client.Player.MyJiang.MyNewStart.PositionStar = i;
                                                    client.Player.MyJiang.MyNewStart.Stage = stageno;
                                                    client.Player.MyJiang.MyNewStart.Star = new Game.JiangHu.JiangStages.Star();
                                                    client.Player.MyJiang.MyNewStart.Star.Activate = true;
                                                    client.Player.MyJiang.MyNewStart.Star.Level = level;
                                                    client.Player.MyJiang.MyNewStart.Star.Typ = type;
                                                    client.Player.MyJiang.MyNewStart.Star.UID = client.Player.MyJiang.ValueToRoll(client.Player.MyJiang.MyNewStart.Star.Typ, client.Player.MyJiang.MyNewStart.Star.Level);
                                                    Network.GamePackets.JiangHuUpdate upd = new Network.GamePackets.JiangHuUpdate();
                                                    upd.Atribute = client.Player.MyJiang.MyNewStart.Star.UID;
                                                    upd.FreeCourse = client.Player.MyJiang.FreeCourse;
                                                    upd.Stage = stageno;
                                                    upd.Star = i;
                                                    upd.FreeTimeTodeyUsed = (byte)client.Player.MyJiang.FreeTimeTodeyUsed;
                                                    upd.RoundBuyPoints = client.Player.MyJiang.RoundBuyPoints;
                                                    client.Send(upd.ToArray());
                                                    client.Player.MyJiang.ApplayNewStar(client);
                                                }
                                                if (client.Player.MyJiang != null)
                                                    client.Player.MyJiang.SendStatus(client, client);
                                            }
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
ان بي سي التشي 
 #region Chi Npc
                    case 4444:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0:
                                    {
                                        if (client.ChiPowers.Count == 0)
                                        {
                                            dialog.Text("Sorry But You Don't Have chi Yet.");
                                            dialog.Option("I'll think about it!", 255);
                                            dialog.Send();
                                            return;
                                        }
                                        dialog.Text("Hello I'M Mr.online Chi Seller.");
                                        for (int i = 0; i < client.ChiPowers.Count; i++)
                                        {
                                            var stage = client.ChiPowers[i];
                                            dialog.Option(((Game.Enums.ChiPowerType)(i + 1)).ToString(), (byte)(i + 1));
                                        }
                                        dialog.Option("I'll think about it!", 255);
                                        dialog.Send();
                                        break;
                                    }
                                default:
                                    {
                                        int mStage = npcRequest.OptionID;
                                        if (mStage >= 1 && mStage <= 4)
                                        {
                                            client.Player.SelectedStage = mStage;
                                            dialog.Text("You Choose " + ((Game.Enums.ChiPowerType)mStage).ToString() + " stage. please select Attribute you want to change ");
                                            for (int i = 0; i < 4; i++)
                                            {
                                                dialog.Option("Attribute [" + (byte)(i + 1) + "]", (byte)(i + 1 + 4));
                                            }
                                            dialog.Option("Back", 0);
                                            dialog.Option("I'll think about it!", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        else if (mStage >= 4 && mStage <= 8)
                                        {
                                            client.Player.SelectedAttribute = mStage - 4;
                                            var mychiattribute = new List<Enums.ChiAttribute>();
                                            var powers = client.ChiPowers[(int)client.Player.SelectedStage - 1];
                                            for (int i = 0; i < powers.Attributes.Length; i++)
                                            {
                                                var Attribute = powers.Attributes[i];
                                                mychiattribute.Add(Attribute.Type);
                                            }
                                            dialog.Text("You Choose Attribute [" + client.Player.SelectedAttribute + "] please select AttributeType you want to change ");
                                            for (int i = 0; i < (int)Enums.ChiAttribute.MagicDamageDecrease; i++)
                                            {
                                                var type = ((Enums.ChiAttribute)(i + 1));
                                                if (!mychiattribute.Contains(type))
                                                    dialog.Option(type.ToString(), (byte)(((i + 1) * 10)));
                                            }
                                            dialog.Option("Back", (byte)client.Player.SelectedStage);
                                            dialog.Option("I'll think about it!", 255);
                                            dialog.Send();
                                            break;
                                        }
                                        else
                                        {
                                            if (client.Player.ConquerPoints <= 1)
                                            {
                                                dialog.Text("Sorry But You Don't Have 1 cps ");
                                                dialog.Option("I'll think about it!", 255);
                                                dialog.Send();
                                                return;
                                            }
                                            var typex = mStage / 10;
                                            var Mode = client.Player.SelectedStage;
                                            var pos = client.Player.SelectedAttribute - 1;
                                            var powers = client.ChiPowers[Mode - 1];
                                            var attributes = powers.Attributes;
                                            foreach (var attr in attributes)
                                            {
                                                if (attr == null) continue;
                                                if (attr.Type == (Enums.ChiAttribute)typex)
                                                {
                                                    client.MessageBox("Sorry you can't muliplay stats", null, null);
                                                    return;
                                                }
                                            }
                                            attributes[pos].Type = (Enums.ChiAttribute)typex;
                                            attributes[pos].Value = (ushort)Game.Enums.ChiMaxValues(attributes[pos].Type);
                                            powers.CalculatePoints();
                                            Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
                                            powers.Power = (Enums.ChiPowerType)Mode;
                                            client.Player.ConquerPoints -= 1;
                                            client.Player.Teleport(1002, 300, 278);
                                            client.Send(new ChiPowers(true).Query(client));
                                            #region update ranking
                                            Database.ChiTable.ChiData[] array = null;
                                            switch ((Enums.ChiPowerType)Mode)
                                            {
                                                case Game.Enums.ChiPowerType.Dragon:
                                                    array = Database.ChiTable.Dragon;
                                                    break;
                                                case Game.Enums.ChiPowerType.Phoenix:
                                                    array = Database.ChiTable.Phoenix;
                                                    break;
                                                case Game.Enums.ChiPowerType.Tiger:
                                                    array = Database.ChiTable.Tiger;
                                                    break;
                                                case Game.Enums.ChiPowerType.Turtle:
                                                    array = Database.ChiTable.Turtle;
                                                    break;
                                            }
                                            foreach (var chiData in array)
                                            {
                                                if (Kernel.GamePool.ContainsKey(chiData.UID))
                                                {
                                                    var pClient = Kernel.GamePool[chiData.UID];
                                                    if (pClient == null) continue;
                                                    if (pClient.ChiData == null) continue;
                                                    // make it public instead of private 
                                                    PacketHandler.SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
                                                    if (pClient.Player.UID == client.Player.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
                                                        pClient.LoadItemStats();
                                                }
                                            }
                                            #endregion
                                            Database.ChiTable.Save(client);
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion 
   
	
		
		
		| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
| أدوات الموضوع | |
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| الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة | 
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| عاوز اخلي التشي والجينج اخرهم سوبر هنااا | uncelsam | مشكلات السيرفيرات كونكر الشخصيه | 5 | 2019-07-05 12:56 AM |