| 
                     | 
                
            
        
 المشاركات 1,940  | 
         +التقييم 0.81  | 
 
تاريخ التسجيل Apr 2019  | 
  
  
الاقامة https://www.facebook.com/daany  |      
         
           
        نظام التشغيل  | 
         
        رقم العضوية 1  | 
    
		
	 
#region SteedSeller Npc
                    case 442557://and this id
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0:
                                    {
                                        dialog.Text("hello, i can help you to Buy New Special Steed For 100K Cps");
                                        dialog.Text(" choose what you want to buy?");
                                        dialog.Option("NightMare Steed+12", 1);//200418
                                        dialog.Option("FrostBite Steed+12", 2);//200420 
                                        dialog.Option("Spotted Steed+12", 3);//200413 
                                        dialog.Option("BlazeHoof Steed+12 ", 4);//200412 
                                        dialog.Option("Zebra Steed+12", 5);//200410
                                        dialog.Option("Pasion Steed+12", 6);//720615
                                        dialog.Option("SpitFire Steed+12", 7);//720636
                                        dialog.Option("Star Steed+12", 8);//720619
                                        dialog.Option("Paisley Steed+12", 9);//723613
                                        dialog.Option("Pink Steed+12", 10);//728043
                                        dialog.Option("Red Steed+12", 11);//728043
                                        dialog.Option("Pine Steed+12", 12);//728043
                                        dialog.Option("Jade Steed+12", 13);//728043
                                        dialog.Option("Shadow Steed+12", 14);//728043
                                        dialog.Option("Emerald Steed+12", 15);//728043
                                        dialog.Option("Marble Steed+12", 16);//728043
                                        dialog.Option("Tawny Steed+12", 17);//728043
                                        dialog.Option("Mauve Steed+12", 18);//728043
                                        dialog.Option("Pearl Steed+12", 19);//728043
                                        dialog.Option("Ivory Steed+12", 20);//728043
                                        dialog.Option("Agate Steed+12", 21);//728043
                                        dialog.Option("Moon Steed+12", 22);//728043
                                        dialog.Option("Kahki Steed+12", 23);//728043
                                        dialog.Option("Indigo Steed+12", 24);//728043
                                        dialog.Option("Misty Steed+12", 25);//728043
                                        dialog.Option("Beige Steed+12", 26);//728043
                                        dialog.Option("Coral Steed+12", 27);//728043
                                        dialog.Option("Lavender Steed+12", 28);//728043
                                        dialog.Option("Amber Steed+12", 29);//728043
                                        dialog.Option("Sunset Steed+12", 30);//728043
                                        dialog.Option("Diamond Steed+12", 31);//728043
                                        dialog.Option("Purple Steed+12", 32);//728043
                                        dialog.Option("Plaid Steed+12", 33);//728043
                                        dialog.Option("Golden Steed+12", 34);//728043
                                        dialog.Option("Brown Steed+12", 35);//728043
                                        //dialog.Option("pink Steed+12", 36);//728043
                                        client.Player.Update(MsgName.Mode.Effect, "ErLongTengFei", true);
                                        dialog.Option("Thanks!", 0);
                                        dialog.Send();
                                        break;
                                    }
                                case 36:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 35:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 172 125 23", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 34:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 147 156 137", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 33:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 156 137", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 32:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 122 166", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 31:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 135 237 178", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 30:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 135 211 211", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 29:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 214 121", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 28:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 27:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 251 0 124", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 26:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 50", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 25:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 153 159 32", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 24:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 148 1 196", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 23:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 1", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 22:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 50", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 21:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10000 50 10000", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 20:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 100 100 190", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 19:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 200 50", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 18:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 10000", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 17:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 220 220 1", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 16:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 125 1 125", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 15:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 160 90", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 14:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 130 40 205", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 13:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 0 206 122", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 12:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 90 142 190", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 11:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 130 79 186", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 10:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 9:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 125 125 200", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 8:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 11 42 12", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 7:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 187 135 201", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 6:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 154 136 236", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 5:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 4:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 148 156 137", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 3:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 147 134 122", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 2:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 62 63 184", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                                case 1:
                                    {
                                        if (client.Player.ConquerPoints >= 10000)
                                        {
                                            if (client.Player.ConquerPoints >= 10000)
                                            {
                                                client.Player.ConquerPoints -= 10000;
                                                ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10000 10000 50", System.Drawing.Color.Red, 2001), client);
                                                dialog.Text("Congratulations you got new Special Steed");
                                                dialog.Option("Thanks.", 255);
                                                dialog.Send();
                                            }
                                            else
                                            {
                                                dialog.Text("Please come back to me with 10000 Conquer Points.");
                                                dialog.Option("Ahh sorry.", 255);
                                                dialog.Send();
                                            }
                                        }
                                        else
                                        {
                                            dialog.Text("Please come back to me with 10000 Conquer Points..");
                                            dialog.Option("Ahh sorry.", 255);
                                            dialog.Send();
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion 
   
	
		
		
		| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
                
  | 
        
| الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة | 
| مساعده كود انبى سى | body2020 | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2020-05-01 03:46 PM | 
| انبي سي | mohamedomar | مشكلات السيرفيرات كونكر الشخصيه | 3 | 2020-01-24 10:20 PM | 
| كنت عاوز اضافه سيستم موسابقه الاحصنه | سمير | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2019-11-04 11:34 PM | 
| انبي سي innerPower | Hassan Emprator | تطوير سيرفرات كونكر | 3 | 2019-07-21 08:07 AM | 
| انبي سي توب windwalker | محمد ياسر | تطوير سيرفرات كونكر | 0 | 2019-05-13 02:55 AM |