|
public void Die(Entity killer)
Network.GamePackets.Attack animationdie = new Attack(true);
animationdie.Attacker = killer.UID;
animationdie.Attacked = this.UID;
animationdie.AttackType = Network.GamePackets.Attack.Kill;
animationdie.X = this.X;
animationdie.Y = this.Y;
this.SendScreen(animationdie);
private void AutoAttackCallback(GameState client, int time)
private void AutoAttackCallback(GameState client, int time)
{
if (!Valid(client)) return;
Time32 Now = new Time32(time);
if (client.Entity.AttackPacket != null || client.Entity.VortexAttackStamp != null)
{
try
{
if (client.Entity.ContainsFlag((ulong)Update.Flags.ShurikenVortex))
{
if (client.Entity.VortexPacket != null && client.Entity.VortexPacket.ToArray() != null)
{
if (Now > client.Entity.VortexAttackStamp.AddMilliseconds(1400))
{
client.Entity.VortexAttackStamp = Now;
new Game.Attacking.Handle(client.Entity.VortexPacket, client.Entity, null);
}
}
}
else
{
client.Entity.VortexPacket = null;
var AttackPacket = client.Entity.AttackPacket;
if (AttackPacket != null && AttackPacket.ToArray() != null)
{
uint AttackType = AttackPacket.AttackType;
if (AttackType == Attack.Magic || AttackType == Attack.Melee || AttackType == Attack.Ranged)
{
if (AttackType == Attack.Magic)
{
if (Now > client.Entity.AttackStamp.AddSeconds(1))
{
if (AttackPacket.Damage != 12160 &&
AttackPacket.Damage != 12170 &&
AttackPacket.Damage != 12120 &&
AttackPacket.Damage != 12130 &&
AttackPacket.Damage != 12140 &&
AttackPacket.Damage != 12320 &&
AttackPacket.Damage != 12330 &&
AttackPacket.Damage != 12340 &&
AttackPacket.Damage != 12210)
new Game.Attacking.Handle(AttackPacket, client.Entity, null);
}
}
else
{
int decrease = -300;
if (client.Entity.OnCyclone())
decrease = 200;
if (client.Entity.OnSuperman())
decrease = 200;
if (Now > client.Entity.AttackStamp.AddMilliseconds((1 - client.Entity.Agility - decrease) * (int)(AttackType == Attack.Ranged ? 1 : 1)))
{
new Game.Attacking.Handle(AttackPacket, client.Entity, null);
}
}
}
}
}
}
catch (Exception e)
{
Program.SaveException(e);
client.Entity.AttackPacket = null;
client.Entity.VortexPacket = null;
}
}
}
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
حل المشكله دى ياشباب بسرعه | walid88 | مشكلات السيرفيرات كونكر الشخصيه | 4 | 2020-05-06 09:07 AM |
ممكن الحل بسرعة | fariswaleed | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2020-05-01 02:15 AM |
ارجوا الحل فى اسرع وقت ممكن | koko1 | مشكلات السيرفيرات كونكر الشخصيه | 6 | 2020-04-20 09:22 PM |
ممكن الحل سرع يا رجاله | Mr3bdallahPro | مشكلات السيرفيرات كونكر الشخصيه | 6 | 2020-02-25 05:18 AM |
حل لي المشكله دي ياشباب | HBESA | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2019-11-19 03:00 PM |