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 رد: مشكلة ف شفرات الجي ام
				رد: مشكلة ف شفرات الجي ام
			
		
	 
 case "item":
                                {
                                    if (Data.Length > 2)
                                    {
                                        string ItemName = Data[1].ToLower();
                                        Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
                                        switch (Data[2].ToLower())
                                        {
                                            case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
                                            case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
                                            case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
                                            case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
                                            case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
                                            case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
                                            case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
                                            case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
                                            case "super": Quality = Game.Enums.ItemQuality.Super; break;
                                            case "other": Quality = Game.Enums.ItemQuality.Other; break;
                                            default:
                                                {
                                                    Quality = (SomailProject.Game.Enums.ItemQuality)int.Parse(Data[2]);
                                                    break;
                                                }
                                        }
                                        Database.ConquerItemBaseInformation CIBI = null;
                                        foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
                                        {
                                            if (infos.LowerName == ItemName && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
                                            {
                                                CIBI = infos;
                                            }
                                        }
                                        if (CIBI == null)
                                            break;
                                        ConquerItem newItem = new GamePackets.ConquerItem(true);
                                        newItem.ID = CIBI.ID;
                                        newItem.Durability = CIBI.Durability;
                                        newItem.MaximDurability = CIBI.Durability;
                                        if (Data.Length > 3)
                                        {
                                            byte plus = 0;
                                            byte.TryParse(Data[3], out plus);
                                            newItem.Plus = Math.Min((byte)12, plus);
                                            if (Data.Length > 4)
                                            {
                                                byte bless = 0;
                                                byte.TryParse(Data[4], out bless);
                                                newItem.Bless = Math.Min((byte)7, bless);
                                                if (Data.Length > 5)
                                                {
                                                    byte ench = 0;
                                                    byte.TryParse(Data[5], out ench);
                                                    newItem.Enchant = Math.Min((byte)255, ench);
                                                    if (Data.Length > 6)
                                                    {
                                                        byte soc1 = 0;
                                                        byte.TryParse(Data[6], out soc1);
                                                        if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
                                                        {
                                                            newItem.SocketOne = (Game.Enums.Gem)soc1;
                                                        }
                                                        if (Data.Length > 7)
                                                        {
                                                            byte soc2 = 0;
                                                            byte.TryParse(Data[7], out soc2);
                                                            if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
                                                            {
                                                                newItem.SocketTwo = (Game.Enums.Gem)soc2;
                                                            }
                                                        }
                                                        if (Data.Length > 10)
                                                        {
                                                            byte R = 0, G = 0, B = 0;
                                                            byte.TryParse(Data[8], out R);
                                                            byte.TryParse(Data[9], out G);
                                                            byte.TryParse(Data[10], out B);
                                                            newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        newItem.Color = (SomailProject.Game.Enums.Color)Kernel.Random.Next(4, 8);
                                        //    if (client.Account.State == SomailProject.Database.AccountTable.AccountState.GameMaster)
                                        //   newItem.Bound = true;
                                        client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
                                    }
                                    break;
                                } 
   
	
		
		
		| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
| 
 | 
| الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة | 
| شفرات 2020 منى انا وبس | Mr. Co | تطوير سيرفرات كونكر | 1 | 2024-09-28 02:56 AM | 
| الاميلات كلها تقدر تعمل شفرات الجي ام حل source virus | magdy | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2020-03-17 02:01 AM | 
| عمل شفراة محدودة للبي ام | ElSaher | مشكلات السيرفيرات كونكر الشخصيه | 1 | 2020-01-30 01:08 PM | 
| عمل شفرات محدوده ل pm | محمد ياسر | تطوير سيرفرات كونكر | 3 | 2019-09-26 10:23 PM | 
| شفرات محدودة | nova | مشكلات السيرفيرات كونكر الشخصيه | 4 | 2019-09-16 08:15 PM |