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#region Proficiency Master by Messi
case 9411:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello my friend. If you believe that, leveling your proficiency is too hard and takes too much time, I can help you. In exchange of a fixed amount of exp balls, I will agree to level up your proficiency.");
dialog.Text("Now, tell me what proficiency you want to level up.");
dialog.Option("Upgrade One-handed Proficiency.", 1);
dialog.Option("Upgrade Two handed Proficiency.", 3);
dialog.Option("Upgrade Boxing/Shield Proficiency.", 5);
dialog.Option("Just passing by!", 255);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade Blade Proficiency.", 41);
dialog.Option("Upgrade EpicWarrior Proficiency.", 60);
dialog.Option("Upgrade WindWalkerWeapon Proficiency.", 61);
dialog.Option("Upgrade NunchakuProsli Proficiency.", 62);
dialog.Option("Upgrade Sword Proficiency.", 42);
dialog.Option("Upgrade Hook Proficiency.", 43);
dialog.Option("Upgrade Whip Proficiency.", 44);
dialog.Option("Upgrade Axe Proficiency.", 45);
dialog.Option("Upgrade Dagger Proficiency.", 49);
dialog.Option("Next page.", 2);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 62:
{
if (client.Proficiencies.ContainsKey(617))
{
var prof = client.Proficiencies[617];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 61:
{
if (client.Proficiencies.ContainsKey(626))
{
var prof = client.Proficiencies[626];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 60:
{
if (client.Proficiencies.ContainsKey(624))
{
var prof = client.Proficiencies[624];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 2:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade PrayerBead Proficiency.", 61);
dialog.Option("Upgrade Hammer Proficiency.", 46);
dialog.Option("Upgrade Club Proficiency.", 48);
dialog.Option("Upgrade Scepter Proficiency.", 184);
dialog.Option("Upgrade Katana Proficiency.", 60);
dialog.Option("Upgrade Axe Proficiency.", 45);
dialog.Option("Back.", 1);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 3:
{
dialog.Text("Which two handed proficiency?");
dialog.Option("Upgrade Glaive Proficiency.", 51);
dialog.Option("Upgrade Poleaxe Proficiency.", 53);
dialog.Option("Upgrade LongHammer Proficiency.", 54);
dialog.Option("Upgrade Spear Proficiency.", 56);
dialog.Option("Next page.", 4);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 4:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade Backsword Proficiency.", 124);
dialog.Option("Upgrade Pickaxe Proficiency.", 142);
dialog.Option("Upgrade Halberd Proficiency.", 58);
dialog.Option("Upgrade Wand Proficiency.", 165);
dialog.Option("Upgrade Bow Proficiency.", 50);
dialog.Option("Back.", 3);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 5:
{
dialog.Text("Which others handed proficiency?");
dialog.Option("Upgrade Boxing Proficiency.", 254);
dialog.Option("Upgrade Shield Proficiency.", 90);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 100:
{
if (client.Proficiencies.ContainsKey(client.UplevelProficiency))
{
var prof = client.Proficiencies[client.UplevelProficiency];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
default:
{
if (npcRequest.OptionID == 255)
return;
ushort proficiency = 0;
if (npcRequest.OptionID < 100)
proficiency = (ushort)(npcRequest.OptionID * 10);
else
{
if (npcRequest.OptionID != 254)
{
string off = npcRequest.OptionID.ToString();
string reverse = off[2].ToString() + off[1].ToString() + off[0].ToString();
proficiency = ushort.Parse(reverse);
}
}
if (proficiency == 600) proficiency++;
if (client.Proficiencies.ContainsKey(proficiency))
{
var prof = client.Proficiencies[proficiency];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = proficiency;
dialog.Text("I need " + prof.Level + " exp balls to be able to level up this proficiency.");
dialog.Option("Let's do it then.", 100);
dialog.Option("No, sorry.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
}
break;
}
#endregion
#region Npc add Points by Rider
case 1370:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello " + client.Player.Name + " I will help you to add your points in the Strength , Vitality , Agility , Spirit");
dialog.Text("you have to be level 140 and 2nd Reborn and Please chose your own class and leave the rest for me");
dialog.Option("Monk", 1);
dialog.Option("Ninja", 2);
dialog.Option("Taoist (Water/Fire)", 3);
dialog.Option("Archer", 4);
dialog.Option("Wariorr", 5);
dialog.Option("Trojan", 6);
dialog.Option("Pirate", 7);
dialog.Option("WindWallker", 9);
dialog.Option("ProsLi", 1);
dialog.Option("Full HP", 8);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 1:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 262;
client.Player.Agility = 276;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 3:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 438;
client.Player.Agility = 0;
client.Player.Spirit = 100;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 4:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 74;
client.Player.Vitality = 208;
client.Player.Agility = 256;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 5:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 176;
client.Player.Vitality = 362;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 6:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 176;
client.Player.Vitality = 362;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 7:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 8:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 538;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 9:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{
dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
}
break;
}
#endregion Npc Format Points
#region Jiang Npc
case 88855:
{
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Entity.MyJiang == null)
{
dialog.Text("Sorry But You Don't Have Jiang Yet.");
dialog.Option("I'll think about it!", 255);
dialog.Send();
return;
}
dialog.Text("Hello Messi Jiang Seller.");
for (int i = 0; i < client.Entity.MyJiang.Stagers.Length; i++)
{
var stage = client.Entity.MyJiang.Stagers[i];
if (stage.Activate)
dialog.Option("Stage [" + (byte)(i + 1) + "]", (byte)(i + 1));
}
dialog.Option("I'll think about it!", 255);
dialog.Send();
break;
}
default:
{
int mStage = npcRequest.OptionID;
if (mStage >= 1 && mStage <= 9)
{
foreach (var item in Database.JiangHu.CultivateStatus[(byte)mStage])
{
dialog.Option(((Game.JiangHu.JiangStages.AtributesType)item).ToString(), (byte)((item * 10) + mStage));
}
}
else
{
client.Entity.Teleport(1002, 300, 278);
var typex = mStage / 10;
mStage = mStage % 10;
byte stageno = (byte)Math.Min(9, mStage);
byte level = 6;
var type = (Game.JiangHu.JiangStages.AtributesType)Math.Min(15, typex);
if (client.Entity.MyJiang.Stagers.Length >= stageno)
{
var stage = client.Entity.MyJiang.Stagers[(stageno - 1)];
for (byte i = 1; i < stage.Stars.Length + 1; i++)
{
client.Entity.MyJiang.MyNewStart = new Game.JiangHu.GetNewStar();
client.Entity.MyJiang.MyNewStart.PositionStar = i;
client.Entity.MyJiang.MyNewStart.Stage = stageno;
client.Entity.MyJiang.MyNewStart.Star = new Game.JiangHu.JiangStages.Star();
client.Entity.MyJiang.MyNewStart.Star.Activate = true;
client.Entity.MyJiang.MyNewStart.Star.Level = level;
client.Entity.MyJiang.MyNewStart.Star.Typ = type;
client.Entity.MyJiang.MyNewStart.Star.UID = client.Entity.MyJiang.ValueToRoll(client.Entity.MyJiang.MyNewStart.Star.Typ, client.Entity.MyJiang.MyNewStart.Star.Level);
Network.GamePackets.JiangHuUpdate upd = new Network.GamePackets.JiangHuUpdate();
upd.Atribute = client.Entity.MyJiang.MyNewStart.Star.UID;
upd.FreeCourse = client.Entity.MyJiang.FreeCourse;
upd.Stage = stageno;
upd.Star = i;
upd.FreeTimeTodeyUsed = (byte)client.Entity.MyJiang.FreeTimeTodeyUsed;
upd.RoundBuyPoints = client.Entity.MyJiang.RoundBuyPoints;
client.Send(upd.ToArray());
client.Entity.MyJiang.ApplayNewStar(client);
}
if (client.Entity.MyJiang != null)
client.Entity.MyJiang.SendStatus(client, client);
}
}
break;
}
}
break;
}
#endregion
#region Full Chi
#region main Talk
case 888540:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Choose Ur Chi Bro DeathNote Private Server");
dialog.Option("Chi~Attack~And~Defense", 11);
dialog.Option("Chi~Full~Attack", 22);
dialog.Option("Chi~Full~Defense", 33);
dialog.Option("Chi~M-Attack~And~Defense", 44);
dialog.Option("Chi~Full~M-ATTack", 55);
dialog.Option("THX", 255);
dialog.Avatar(80);
dialog.Send();
break;
}
#endregion main Talk
#region casee 11 Attack + Defense
/////////////////////////////////////////Attack + Defense///////////////////////////////////////////////////
case 11:
{//Attack + Defense
dialog.Text("Here For Attack And Defense Bro , Just For 100.000 cps");
dialog.Option("HP~P-ATTack~Break~Antibreak.", 12);
dialog.Option("HP~P-ATTack~Break~Immunity.", 13);
dialog.Option("HP~P-ATTack~P-Strike~Antibreak.", 14);
dialog.Option("HP~P-ATTack~P-Strike~Immunity.", 15);
dialog.Option("HP~P-ATTack~Break~FinalP-DMG.", 16);
dialog.Option("HP~P-ATTack~P-STrike~FinalP-DMG.", 17);
dialog.Option("HP~P-ATTack~P-STrike~FinalM-DMG.", 18);
dialog.Option("HP~P-ATTack~Break~FinalM-DMG.", 19);
dialog.Option("No~THX", 255);
dialog.Avatar(0);
dialog.Send();
break;
}
case 12:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand12(new Message("@12", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
////
case 13:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand13(new Message("@13", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
////
case 14:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand14(new Message("@14", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
////
case 15:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand15(new Message("@15", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
////
case 16:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand16(new Message("@16", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
////
case 17:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand17(new Message("@17", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
////
case 18:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand18(new Message("@18", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
////
case 19:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand19(new Message("@19", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
////
/////////////////////////////////////////Attack + Defense///////////////////////////////////////////////////
#endregion casee 11 Attack + Defense
#region casee 22 Attack Full
/////////////////////////////////////////Attack Full///////////////////////////////////////////////////
case 22:
{//Chi~Full~Attack
dialog.Text("Here For Attack And Defense Bro , Just For 100.000 cps");
dialog.Option("HP~P-ATTack~Break~FinalP-Attack.", 23);
dialog.Option("HP~P-ATTack~P-Strike~FinalP-Attack.", 24);
dialog.Option("HP~P-ATTack~P-Strike~Break.", 25);
dialog.Option("No~THX", 255);
dialog.Avatar(0);
dialog.Send();
break;
}
case 23:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand23(new Message("@23", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 24:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand24(new Message("@24", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 25:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand25(new Message("@25", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
/////////////////////////////////////////Attack full///////////////////////////////////////////////////
#endregion casee 22 Attack Full
#region casee 33 Chi~Full~Defense
/////////////////////////////////////////Chi~Full~Defense///////////////////////////////////////////////////
case 33:
{//Chi~Full~Defense
dialog.Text("Here For Attack And Defense Bro , Just For 100.000 cps");
dialog.Option("HP~Immunity~P-DMG~AntiBreak.", 34);
dialog.Option("HP~Immunity~M-DMG~AntiBreak.", 35);
dialog.Option("HP~AntiBreak~M-DMG~P-DMG.", 36);
dialog.Option("HP~Immunity~M-DMG~P-DMG.", 37);
dialog.Option("HP~Immunity~M-DMG~M-Defense.", 38);
dialog.Option("No~THX", 255);
dialog.Avatar(0);
dialog.Send();
break;
}
case 34:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand34(new Message("@34", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 35:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand35(new Message("@35", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 36:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand36(new Message("@36", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 37:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand37(new Message("@37", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 38:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand38(new Message("@38", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
/////////////////////////////////////////Chi~Full~Defense///////////////////////////////////////////////////
#endregion casee 33 Chi~Full~Defense
#region casee 44 Chi~M-Attack~And~Defense
/////////////////////////////////////////Chi~M-Attack~And~Defense///////////////////////////////////////////////////
case 44:
{//Chi~M-Attack~And~Defense
dialog.Text("Here For Attack And Defense Bro , Just For 100.000 cps");
dialog.Option("HP~M-attack~Antibreak~M-Strike.", 45);
dialog.Option("HP~M-attack~Immunity~M-Strike.", 46);
dialog.Option("HP~M-attack~Antibreak~P-DMG.", 47);
dialog.Option("HP~M-attack~Immunity~P-DMG.", 48);
dialog.Option("HP~M-attack~Immunity~M-DMG.", 49);
dialog.Option("HP~M-attack~Antibreak~M-DMG.", 50);
dialog.Option("No~THX", 255);
dialog.Avatar(0);
dialog.Send();
break;
}
case 45:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand45(new Message("@45", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 46:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand46(new Message("@46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 47:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand47(new Message("@47", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 48:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand48(new Message("@48", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 49:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand49(new Message("@49", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 50:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand50(new Message("@50", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
/////////////////////////////////////////Chi~M-Attack~And~Defense///////////////////////////////////////////////////
#endregion casee 44 Chi~M-Attack~And~Defense
#region casee 55 Chi~Full~M-ATTack
/////////////////////////////////////////Chi~Full~M-ATTack///////////////////////////////////////////////////
case 55:
{//Chi~Full~M-ATTack
dialog.Text("Here For Attack And Defense Bro , Just For 100.000 cps");
dialog.Option("HP~M-attack~FinalM-Attack~M-Strike.", 56);
dialog.Option("HP~M-attack~Immunity~M-Strike.", 57);
dialog.Option("HP~M-attack~Antibreak~M-Strike.", 58);
dialog.Option("No~THX", 255);
dialog.Avatar(0);
dialog.Send();
break;
}
case 56:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand56(new Message("@56", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 57:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand57(new Message("@57", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
case 58:
{
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
PacketHandler.CheckCommand58(new Message("@58", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Sorry you don't have 100.000 Cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
break;
}
/////////////////////////////////////////Chi~Full~M-ATTack///////////////////////////////////////////////////
#endregion casee 55 Chi~Full~M-ATTack
}
break;
}
#endregion
الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
عايز امسح ايتم من السيرفر كلو وهو السيرفر بيرستر .. لسورس اليكس | MaNGaWy | مشكلات السيرفيرات كونكر الشخصيه | 8 | 2020-05-08 10:30 PM |
محتاج سيستم الورود | ابو مروان | مشكلات السيرفيرات كونكر الشخصيه | 5 | 2019-10-04 10:45 AM |
عايز سيستم فوت لسورس مستر باندا | zorom | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2019-09-17 10:52 AM |
عايز سيستم فوت لسورس مستر باندا | zorom | قسم الاقتراحات والابداع | 0 | 2019-09-15 12:22 PM |
محتاج سيستم | Avalanche | مشكلات السيرفيرات كونكر الشخصيه | 2 | 2019-07-31 11:59 AM |