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المشاركات 1,372 |
+التقييم 0.64 |
تاريخ التسجيل Apr 2019 |
الاقامة |
نظام التشغيل |
رقم العضوية 30 |
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بص انا هقولك على الحوار انا باخد الكود بتاع اى صولات p8 انجليزى تمام واجيب صورة الصول من لعبة عربى وابدلها بايدى بس دا إلى انا بعملوا دا صح ولا كدة عك
الشرح اهو https://code.vpscairo.com/showthread.php?t=260 |
#region Rectangle if (attack.SpellID == 13060) { var spell = Database.SpellTable.GetSpell(13060, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = attack.SpellID; suse.X = attacker.X; suse.Y = attacker.Y; var angle = Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y); Map.UpdateCoordonatesForAngle(ref X, ref Y, angle); Fan sector = new Fan(attacker.X, attacker.Y, X, Y, spell.Range, spell.Sector); uint damage2 = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack); attack.Damage = 0; if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { ReceiveAttack(attacker, attacked, attack, ref damage2, spell); suse.AddTarget(attacked, damage2, attack); foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster) { if (_obj == null) continue; attacked = _obj as Entity; if (attacked == null) continue; if (sector.IsInFan(attacked.X, attacked.Y)) { if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) > 7) continue; attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack); damage = (uint)(damage * 0.2); attack.Damage = 0; ReceiveAttack(attacker, attacked, attack, ref damage, spell); suse.AddTarget(attacked, damage, attack); } } } } attacker.Owner.SendScreen(suse, true); return; } #endregion
#region rectangle if (attack.spellid == 13060) { var spell = database.spelltable.getspell(13060, attacker.owner); spelluse suse = new spelluse(true); suse.attacker = attacker.uid; suse.spellid = attack.spellid; suse.x = attacker.x; suse.y = attacker.y; var angle = kernel.getangle(attacker.x, attacker.y, attacked.x, attacked.y); map.updatecoordonatesforangle(ref x, ref y, angle); fan sector = new fan(attacker.x, attacker.y, x, y, spell.range, spell.sector); uint damage2 = game.attacking.calculate.melee(attacker, attacked, ref attack); attack.damage = 0; if (canattack(attacker, attacked, spell, attack.attacktype == attack.melee)) { receiveattack(attacker, attacked, attack, ref damage2, spell); suse.addtarget(attacked, damage2, attack); foreach (interfaces.imapobject _obj in attacker.owner.screen.objects) { if (_obj.mapobjtype == mapobjecttype.entity || _obj.mapobjtype == mapobjecttype.monster) { if (_obj == null) continue; attacked = _obj as entity; if (attacked == null) continue; if (sector.isinfan(attacked.x, attacked.y)) { if (kernel.getdistance(attacked.x, attacked.y, attacker.x, attacker.y) > 7) continue; attack.effect1 = attack.attackeffects1.none; uint damage = game.attacking.calculate.melee(attacker, attacked, ref attack); damage = (uint)(damage * 0.2); attack.damage = 0; receiveattack(attacker, attacked, attack, ref damage, spell); suse.addtarget(attacked, damage, attack); } } } } attacker.owner.sendscreen(suse, true); return; } #endregion